Object | getExtension(String extensionName) - Returns an object providing access to the specified OpenGL
extension.
|
Object | getPlatformGLExtensions() - Returns an object through which platform-specific OpenGL extensions
(WGL, GLX, etc.) may be accessed.
|
void | glAccum(int op, float value) - Interface to C language function:
void (GLenum op, GLfloat value);
|
void | glActiveStencilFaceEXT(int mode) - Entry point (through function pointer) to C language function:
void (GLenum mode);
|
void | glActiveTexture(int mode) - Entry point (through function pointer) to C language function:
void (GLenum mode);
|
ByteBuffer | glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3) - Provides platform-independent access to the
wglAllocateMemoryNV /
glXAllocateMemoryNV extension.
|
void | glAlphaFragmentOp1ATI(int stage, int portion, int variable, int input, int mapping, int componentUsage) - Entry point (through function pointer) to C language function:
void (GLenum stage, GLuint portion, GLuint variable, GLuint input, GLuint mapping, GLuint componentUsage);
|
void | glAlphaFragmentOp2ATI(int op, int dst, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod) - Entry point (through function pointer) to C language function:
void (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
|
void | glAlphaFragmentOp3ATI(int op, int dst, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod, int arg3, int arg3Rep, int arg3Mod) - Entry point (through function pointer) to C language function:
void (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
|
void | glAlphaFunc(int func, float ref) - Interface to C language function:
void (GLenum func, GLclampf ref);
|
void | glApplyTextureEXT(int mode) - Entry point (through function pointer) to C language function:
void (GLenum mode);
|
boolean | glAreProgramsResidentNV(int n, int[] textures, int textures_offset, byte[] residences, int residences_offset) - Entry point (through function pointer) to C language function:
GLboolean (GLsizei n, const GLuint * textures, GLboolean * residences);
|
boolean | glAreProgramsResidentNV(int n, IntBuffer textures, ByteBuffer residences) - Entry point (through function pointer) to C language function:
GLboolean (GLsizei n, const GLuint * textures, GLboolean * residences);
|
boolean | glAreTexturesResident(int n, int[] textures, int textures_offset, byte[] residences, int residences_offset) - Interface to C language function:
GLboolean (GLsizei n, const GLuint * textures, GLboolean * residences);
|
boolean | glAreTexturesResident(int n, IntBuffer textures, ByteBuffer residences) - Interface to C language function:
GLboolean (GLsizei n, const GLuint * textures, GLboolean * residences);
|
void | glArrayElement(int i) - Interface to C language function:
void (GLint i);
|
void | glArrayObjectATI(int array, int size, int type, int stride, int buffer, int offset) - Entry point (through function pointer) to C language function:
void (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
|
void | glAsyncMarkerSGIX(int mode) - Entry point (through function pointer) to C language function:
void (GLuint mode);
|
void | glAttachObjectARB(int target, int id) - Entry point (through function pointer) to C language function:
void (GLhandleARB target, GLhandleARB id);
|
void | glAttachShader(int target, int id) - Entry point (through function pointer) to C language function:
void (GLuint target, GLuint id);
|
void | glBegin(int mode) - Interface to C language function:
void (GLenum mode);
|
void | glBeginFragmentShaderATI() - Entry point (through function pointer) to C language function:
void (void);
|
void | glBeginOcclusionQueryNV(int mode) - Entry point (through function pointer) to C language function:
void (GLuint mode);
|
void | glBeginQuery(int target, int id) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint id);
|
void | glBeginQueryARB(int target, int id) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint id);
|
void | glBeginVertexShaderEXT() - Entry point (through function pointer) to C language function:
void (void);
|
void | glBindAttribLocation(int program, int index, String name) - Entry point (through function pointer) to C language function:
void (GLuint program, GLuint index, const GLchar * name);
|
void | glBindAttribLocationARB(int program, int index, String name) - Entry point (through function pointer) to C language function:
void (GLhandleARB program, GLuint index, const GLcharARB * name);
|
void | glBindBuffer(int target, int id) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint id);
|
void | glBindBufferARB(int target, int id) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint id);
|
void | glBindFragmentShaderATI(int mode) - Entry point (through function pointer) to C language function:
void (GLuint mode);
|
void | glBindFramebufferEXT(int target, int id) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint id);
|
int | glBindLightParameterEXT(int light, int value) - Entry point (through function pointer) to C language function:
GLuint (GLenum light, GLenum value);
|
int | glBindMaterialParameterEXT(int light, int value) - Entry point (through function pointer) to C language function:
GLuint (GLenum light, GLenum value);
|
int | glBindParameterEXT(int type) - Entry point (through function pointer) to C language function:
GLuint (GLenum type);
|
void | glBindProgramARB(int target, int id) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint id);
|
void | glBindProgramNV(int target, int id) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint id);
|
void | glBindRenderbufferEXT(int target, int id) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint id);
|
int | glBindTexGenParameterEXT(int unit, int coord, int value) - Entry point (through function pointer) to C language function:
GLuint (GLenum unit, GLenum coord, GLenum value);
|
void | glBindTexture(int target, int texture) - Interface to C language function:
void (GLenum target, GLuint texture);
|
int | glBindTextureUnitParameterEXT(int light, int value) - Entry point (through function pointer) to C language function:
GLuint (GLenum light, GLenum value);
|
void | glBindVertexArrayAPPLE(int mode) - Entry point (through function pointer) to C language function:
void (GLuint mode);
|
void | glBindVertexShaderEXT(int mode) - Entry point (through function pointer) to C language function:
void (GLuint mode);
|
void | glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, byte[] bitmap, int bitmap_offset) - Interface to C language function:
void (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
|
void | glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap) - Interface to C language function:
void (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
|
void | glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, long bitmap_buffer_offset) - Interface to C language function:
void (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
|
void | glBlendColor(float red, float green, float blue, float alpha) - Entry point (through function pointer) to C language function:
void (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
|
void | glBlendEquation(int mode) - Entry point (through function pointer) to C language function:
void (GLenum mode);
|
void | glBlendEquationSeparate(int target, int id) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum id);
|
void | glBlendEquationSeparateEXT(int target, int id) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum id);
|
void | glBlendFunc(int sfactor, int dfactor) - Interface to C language function:
void (GLenum sfactor, GLenum dfactor);
|
void | glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) - Entry point (through function pointer) to C language function:
void (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
|
void | glBlendFuncSeparateEXT(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) - Entry point (through function pointer) to C language function:
void (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
|
void | glBlendFuncSeparateINGR(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) - Entry point (through function pointer) to C language function:
void (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
|
void | glBufferData(int target, int size, Buffer data, int usage) - Entry point (through function pointer) to C language function:
void (GLenum target, ptrdiff_t size, const GLvoid * data, GLenum usage);
|
void | glBufferDataARB(int target, int size, Buffer data, int usage) - Entry point (through function pointer) to C language function:
void (GLenum target, ptrdiff_t size, const GLvoid * data, GLenum usage);
|
int | glBufferRegionEnabled() - Entry point (through function pointer) to C language function:
GLuint (GLvoid);
|
void | glBufferSubData(int target, int offset, int size, Buffer data) - Entry point (through function pointer) to C language function:
void (GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data);
|
void | glBufferSubDataARB(int target, int offset, int size, Buffer data) - Entry point (through function pointer) to C language function:
void (GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data);
|
void | glCallList(int list) - Interface to C language function:
void (GLuint list);
|
void | glCallLists(int n, int type, Buffer lists) - Interface to C language function:
void (GLsizei n, GLenum type, const GLvoid * lists);
|
int | glCheckFramebufferStatusEXT(int type) - Entry point (through function pointer) to C language function:
GLenum (GLenum type);
|
void | glClampColorARB(int target, int id) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum id);
|
void | glClear(int mask) - Interface to C language function:
void (GLbitfield mask);
|
void | glClearAccum(float red, float green, float blue, float alpha) - Interface to C language function:
void (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
void | glClearColor(float red, float green, float blue, float alpha) - Interface to C language function:
void (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
|
void | glClearDepth(double depth) - Interface to C language function:
void (GLclampd depth);
|
void | glClearIndex(float c) - Interface to C language function:
void (GLfloat c);
|
void | glClearStencil(int s) - Interface to C language function:
void (GLint s);
|
void | glClientActiveTexture(int mode) - Entry point (through function pointer) to C language function:
void (GLenum mode);
|
void | glClientActiveVertexStreamATI(int mode) - Entry point (through function pointer) to C language function:
void (GLenum mode);
|
void | glClipPlane(int plane, double[] equation, int equation_offset) - Interface to C language function:
void (GLenum plane, const GLdouble * equation);
|
void | glClipPlane(int plane, DoubleBuffer equation) - Interface to C language function:
void (GLenum plane, const GLdouble * equation);
|
void | glColor3b(byte red, byte green, byte blue) - Interface to C language function:
void (GLbyte red, GLbyte green, GLbyte blue);
|
void | glColor3bv(byte[] v, int v_offset) - Interface to C language function:
void (const GLbyte * v);
|
void | glColor3bv(ByteBuffer v) - Interface to C language function:
void (const GLbyte * v);
|
void | glColor3d(double red, double green, double blue) - Interface to C language function:
void (GLdouble red, GLdouble green, GLdouble blue);
|
void | glColor3dv(double[] v, int v_offset) - Interface to C language function:
void (const GLdouble * v);
|
void | glColor3dv(DoubleBuffer v) - Interface to C language function:
void (const GLdouble * v);
|
void | glColor3f(float red, float green, float blue) - Interface to C language function:
void (GLfloat red, GLfloat green, GLfloat blue);
|
void | glColor3fVertex3fSUN(float r, float g, float b, float x, float y, float z) - Entry point (through function pointer) to C language function:
void (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
|
void | glColor3fVertex3fvSUN(float[] c, int c_offset, float[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (const GLfloat * c, const GLfloat * v);
|
void | glColor3fVertex3fvSUN(FloatBuffer c, FloatBuffer v) - Entry point (through function pointer) to C language function:
void (const GLfloat * c, const GLfloat * v);
|
void | glColor3fv(float[] v, int v_offset) - Interface to C language function:
void (const GLfloat * v);
|
void | glColor3fv(FloatBuffer v) - Interface to C language function:
void (const GLfloat * v);
|
void | glColor3hNV(short red, short green, short blue) - Entry point (through function pointer) to C language function:
void (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
|
void | glColor3hvNV(ShortBuffer v) - Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
|
void | glColor3hvNV(short[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
|
void | glColor3i(int red, int green, int blue) - Interface to C language function:
void (GLint red, GLint green, GLint blue);
|
void | glColor3iv(int[] v, int v_offset) - Interface to C language function:
void (const GLint * v);
|
void | glColor3iv(IntBuffer v) - Interface to C language function:
void (const GLint * v);
|
void | glColor3s(short red, short green, short blue) - Interface to C language function:
void (GLshort red, GLshort green, GLshort blue);
|
void | glColor3sv(ShortBuffer v) - Interface to C language function:
void (const GLshort * v);
|
void | glColor3sv(short[] v, int v_offset) - Interface to C language function:
void (const GLshort * v);
|
void | glColor3ub(byte red, byte green, byte blue) - Interface to C language function:
void (GLubyte red, GLubyte green, GLubyte blue);
|
void | glColor3ubv(byte[] v, int v_offset) - Interface to C language function:
void (const GLubyte * v);
|
void | glColor3ubv(ByteBuffer v) - Interface to C language function:
void (const GLubyte * v);
|
void | glColor3ui(int red, int green, int blue) - Interface to C language function:
void (GLuint red, GLuint green, GLuint blue);
|
void | glColor3uiv(int[] v, int v_offset) - Interface to C language function:
void (const GLuint * v);
|
void | glColor3uiv(IntBuffer v) - Interface to C language function:
void (const GLuint * v);
|
void | glColor3us(short red, short green, short blue) - Interface to C language function:
void (GLushort red, GLushort green, GLushort blue);
|
void | glColor3usv(ShortBuffer v) - Interface to C language function:
void (const GLushort * v);
|
void | glColor3usv(short[] v, int v_offset) - Interface to C language function:
void (const GLushort * v);
|
void | glColor4b(byte red, byte green, byte blue, byte alpha) - Interface to C language function:
void (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
|
void | glColor4bv(byte[] v, int v_offset) - Interface to C language function:
void (const GLbyte * v);
|
void | glColor4bv(ByteBuffer v) - Interface to C language function:
void (const GLbyte * v);
|
void | glColor4d(double red, double green, double blue, double alpha) - Interface to C language function:
void (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
|
void | glColor4dv(double[] v, int v_offset) - Interface to C language function:
void (const GLdouble * v);
|
void | glColor4dv(DoubleBuffer v) - Interface to C language function:
void (const GLdouble * v);
|
void | glColor4f(float red, float green, float blue, float alpha) - Interface to C language function:
void (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
void | glColor4fNormal3fVertex3fSUN(float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z) - Entry point (through function pointer) to C language function:
void (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
|
void | glColor4fNormal3fVertex3fvSUN(float[] c, int c_offset, float[] n, int n_offset, float[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (const GLfloat * c, const GLfloat * n, const GLfloat * v);
|
void | glColor4fNormal3fVertex3fvSUN(FloatBuffer c, FloatBuffer n, FloatBuffer v) - Entry point (through function pointer) to C language function:
void (const GLfloat * c, const GLfloat * n, const GLfloat * v);
|
void | glColor4fv(float[] v, int v_offset) - Interface to C language function:
void (const GLfloat * v);
|
void | glColor4fv(FloatBuffer v) - Interface to C language function:
void (const GLfloat * v);
|
void | glColor4hNV(short x, short y, short z, short w) - Entry point (through function pointer) to C language function:
void (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
|
void | glColor4hvNV(ShortBuffer v) - Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
|
void | glColor4hvNV(short[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
|
void | glColor4i(int red, int green, int blue, int alpha) - Interface to C language function:
void (GLint red, GLint green, GLint blue, GLint alpha);
|
void | glColor4iv(int[] v, int v_offset) - Interface to C language function:
void (const GLint * v);
|
void | glColor4iv(IntBuffer v) - Interface to C language function:
void (const GLint * v);
|
void | glColor4s(short red, short green, short blue, short alpha) - Interface to C language function:
void (GLshort red, GLshort green, GLshort blue, GLshort alpha);
|
void | glColor4sv(ShortBuffer v) - Interface to C language function:
void (const GLshort * v);
|
void | glColor4sv(short[] v, int v_offset) - Interface to C language function:
void (const GLshort * v);
|
void | glColor4ub(byte red, byte green, byte blue, byte alpha) - Interface to C language function:
void (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
|
void | glColor4ubVertex2fSUN(byte r, byte g, byte b, byte a, float x, float y) - Entry point (through function pointer) to C language function:
void (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);
|
void | glColor4ubVertex2fvSUN(byte[] c, int c_offset, float[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (const GLubyte * c, const GLfloat * v);
|
void | glColor4ubVertex2fvSUN(ByteBuffer c, FloatBuffer v) - Entry point (through function pointer) to C language function:
void (const GLubyte * c, const GLfloat * v);
|
void | glColor4ubVertex3fSUN(byte r, byte g, byte b, byte a, float x, float y, float z) - Entry point (through function pointer) to C language function:
void (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
|
void | glColor4ubVertex3fvSUN(byte[] c, int c_offset, float[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (const GLubyte * c, const GLfloat * v);
|
void | glColor4ubVertex3fvSUN(ByteBuffer c, FloatBuffer v) - Entry point (through function pointer) to C language function:
void (const GLubyte * c, const GLfloat * v);
|
void | glColor4ubv(byte[] v, int v_offset) - Interface to C language function:
void (const GLubyte * v);
|
void | glColor4ubv(ByteBuffer v) - Interface to C language function:
void (const GLubyte * v);
|
void | glColor4ui(int red, int green, int blue, int alpha) - Interface to C language function:
void (GLuint red, GLuint green, GLuint blue, GLuint alpha);
|
void | glColor4uiv(int[] v, int v_offset) - Interface to C language function:
void (const GLuint * v);
|
void | glColor4uiv(IntBuffer v) - Interface to C language function:
void (const GLuint * v);
|
void | glColor4us(short red, short green, short blue, short alpha) - Interface to C language function:
void (GLushort red, GLushort green, GLushort blue, GLushort alpha);
|
void | glColor4usv(ShortBuffer v) - Interface to C language function:
void (const GLushort * v);
|
void | glColor4usv(short[] v, int v_offset) - Interface to C language function:
void (const GLushort * v);
|
void | glColorFragmentOp1ATI(int op, int dst, int dstMask, int dstMod, int arg1, int arg1Rep, int arg1Mod) - Entry point (through function pointer) to C language function:
void (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
|
void | glColorFragmentOp2ATI(int op, int dst, int dstMask, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod) - Entry point (through function pointer) to C language function:
void (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
|
void | glColorFragmentOp3ATI(int op, int dst, int dstMask, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod, int arg3, int arg3Rep, int arg3Mod) - Entry point (through function pointer) to C language function:
void (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
|
void | glColorMask(boolean red, boolean green, boolean blue, boolean alpha) - Interface to C language function:
void (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
void | glColorMaterial(int face, int mode) - Interface to C language function:
void (GLenum face, GLenum mode);
|
void | glColorPointer(int size, int type, int stride, Buffer ptr) - Interface to C language function:
void (GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
|
void | glColorPointer(int size, int type, int stride, long ptr_buffer_offset) - Interface to C language function:
void (GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
|
void | glColorSubTable(int target, int start, int count, int format, int type, Buffer data) - Entry point (through function pointer) to C language function:
void (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);
|
void | glColorSubTable(int target, int start, int count, int format, int type, long data_buffer_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);
|
void | glColorTable(int target, int internalformat, int width, int format, int type, Buffer table) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
|
void | glColorTable(int target, int internalformat, int width, int format, int type, long table_buffer_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
|
void | glColorTableEXT(int target, int internalformat, int width, int format, int type, Buffer table) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
|
void | glColorTableParameterfv(int target, int pname, float[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
|
void | glColorTableParameterfv(int target, int pname, FloatBuffer params) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
|
void | glColorTableParameteriv(int target, int pname, int[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLint * params);
|
void | glColorTableParameteriv(int target, int pname, IntBuffer params) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLint * params);
|
void | glCombinerInputNV(int stage, int portion, int variable, int input, int mapping, int componentUsage) - Entry point (through function pointer) to C language function:
void (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
|
void | glCombinerOutputNV(int stage, int portion, int abOutput, int cdOutput, int sumOutput, int scale, int bias, boolean abDotProduct, boolean cdDotProduct, boolean muxSum) - Entry point (through function pointer) to C language function:
void (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
|
void | glCombinerParameterfNV(int target, float s) - Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s);
|
void | glCombinerParameterfvNV(int target, float[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
|
void | glCombinerParameterfvNV(int target, FloatBuffer v) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
|
void | glCombinerParameteriNV(int target, int s) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);
|
void | glCombinerParameterivNV(int target, int[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
|
void | glCombinerParameterivNV(int target, IntBuffer v) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
|
void | glCombinerStageParameterfvNV(int target, int pname, float[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
|
void | glCombinerStageParameterfvNV(int target, int pname, FloatBuffer params) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
|
void | glCompileShader(int mode) - Entry point (through function pointer) to C language function:
void (GLuint mode);
|
void | glCompileShaderARB(int mode) - Entry point (through function pointer) to C language function:
void (GLhandleARB mode);
|
void | glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
|
void | glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, long data_buffer_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
|
void | glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
|
void | glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, long data_buffer_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
|
void | glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
|
void | glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, long data_buffer_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
|
void | glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
|
void | glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, long data_buffer_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
|
void | glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
|
void | glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, long data_buffer_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
|
void | glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
|
void | glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, long data_buffer_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
|
void | glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, Buffer table) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
|
void | glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, long table_buffer_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
|
void | glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer image) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);
|
void | glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, long image_buffer_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);
|
void | glConvolutionParameterf(int target, int pname, float params) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat params);
|
void | glConvolutionParameterfv(int target, int pname, float[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
|
void | glConvolutionParameterfv(int target, int pname, FloatBuffer params) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
|
void | glConvolutionParameteri(int target, int pname, int params) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint params);
|
void | glConvolutionParameteriv(int target, int pname, int[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLint * params);
|
void | glConvolutionParameteriv(int target, int pname, IntBuffer params) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLint * params);
|
void | glCopyColorSubTable(int target, int start, int x, int y, int width) - Entry point (through function pointer) to C language function:
void (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
|
void | glCopyColorTable(int target, int internalformat, int x, int y, int width) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
|
void | glCopyConvolutionFilter1D(int target, int internalformat, int x, int y, int width) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
|
void | glCopyConvolutionFilter2D(int target, int internalformat, int x, int y, int width, int height) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
|
void | glCopyPixels(int x, int y, int width, int height, int type) - Interface to C language function:
void (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
|
void | glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border) - Interface to C language function:
void (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
|
void | glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) - Interface to C language function:
void (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
|
void | glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) - Interface to C language function:
void (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
|
void | glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) - Interface to C language function:
void (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
void | glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
int | glCreateProgram() - Entry point (through function pointer) to C language function:
GLuint (void);
|
int | glCreateProgramObjectARB() - Entry point (through function pointer) to C language function:
GLhandleARB (void);
|
int | glCreateShader(int type) - Entry point (through function pointer) to C language function:
GLuint (GLenum type);
|
int | glCreateShaderObjectARB(int type) - Entry point (through function pointer) to C language function:
GLhandleARB (GLenum type);
|
void | glCullFace(int mode) - Interface to C language function:
void (GLenum mode);
|
void | glCullParameterdvEXT(int pname, double[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLenum pname, GLdouble * params);
|
void | glCullParameterdvEXT(int pname, DoubleBuffer params) - Entry point (through function pointer) to C language function:
void (GLenum pname, GLdouble * params);
|
void | glCullParameterfvEXT(int pname, float[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLenum pname, GLfloat * params);
|
void | glCullParameterfvEXT(int pname, FloatBuffer params) - Entry point (through function pointer) to C language function:
void (GLenum pname, GLfloat * params);
|
void | glCurrentPaletteMatrixARB(int count) - Entry point (through function pointer) to C language function:
void (GLint count);
|
void | glDeformSGIX(int mode) - Entry point (through function pointer) to C language function:
void (GLbitfield mode);
|
void | glDeformationMap3dSGIX(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double w1, double w2, int wstride, int worder, double[] points, int points_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble * points);
|
void | glDeformationMap3dSGIX(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double w1, double w2, int wstride, int worder, DoubleBuffer points) - Entry point (through function pointer) to C language function:
void (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble * points);
|
void | glDeformationMap3fSGIX(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float w1, float w2, int wstride, int worder, float[] points, int points_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat * points);
|
void | glDeformationMap3fSGIX(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float w1, float w2, int wstride, int worder, FloatBuffer points) - Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat * points);
|
void | glDeleteAsyncMarkersSGIX(int target, int s) - Entry point (through function pointer) to C language function:
void (GLuint target, GLsizei s);
|
void | glDeleteBufferRegion(int mode) - Entry point (through function pointer) to C language function:
void (GLuint mode);
|
void | glDeleteBuffers(int n, int[] ids, int ids_offset) - Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
|
void | glDeleteBuffers(int n, IntBuffer ids) - Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
|
void | glDeleteBuffersARB(int n, int[] ids, int ids_offset) - Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
|
void | glDeleteBuffersARB(int n, IntBuffer ids) - Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
|
void | glDeleteFencesAPPLE(int n, int[] ids, int ids_offset) - Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
|
void | glDeleteFencesAPPLE(int n, IntBuffer ids) - Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
|
void | glDeleteFencesNV(int n, int[] ids, int ids_offset) - Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
|
void | glDeleteFencesNV(int n, IntBuffer ids) - Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
|
void | glDeleteFragmentShaderATI(int mode) - Entry point (through function pointer) to C language function:
void (GLuint mode);
|
void | glDeleteFramebuffersEXT(int n, int[] ids, int ids_offset) - Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
|
void | glDeleteFramebuffersEXT(int n, IntBuffer ids) - Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
|
void | glDeleteLists(int list, int range) - Interface to C language function:
void (GLuint list, GLsizei range);
|
void | glDeleteObjectARB(int mode) - Entry point (through function pointer) to C language function:
void (GLhandleARB mode);
|
void | glDeleteOcclusionQueriesNV(int n, int[] ids, int ids_offset) - Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
|
void | glDeleteOcclusionQueriesNV(int n, IntBuffer ids) - Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
|
void | glDeleteProgram(int mode) - Entry point (through function pointer) to C language function:
void (GLuint mode);
|
void | glDeleteProgramsARB(int n, int[] ids, int ids_offset) - Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
|
void | glDeleteProgramsARB(int n, IntBuffer ids) - Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
|
void | glDeleteProgramsNV(int n, int[] ids, int ids_offset) - Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
|
void | glDeleteProgramsNV(int n, IntBuffer ids) - Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
|
void | glDeleteQueries(int n, int[] ids, int ids_offset) - Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
|
void | glDeleteQueries(int n, IntBuffer ids) - Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
|
void | glDeleteQueriesARB(int n, int[] ids, int ids_offset) - Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
|
void | glDeleteQueriesARB(int n, IntBuffer ids) - Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
|
void | glDeleteRenderbuffersEXT(int n, int[] ids, int ids_offset) - Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
|
void | glDeleteRenderbuffersEXT(int n, IntBuffer ids) - Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
|
void | glDeleteShader(int mode) - Entry point (through function pointer) to C language function:
void (GLuint mode);
|
void | glDeleteTextures(int n, int[] textures, int textures_offset) - Interface to C language function:
void (GLsizei n, const GLuint * textures);
|
void | glDeleteTextures(int n, IntBuffer textures) - Interface to C language function:
void (GLsizei n, const GLuint * textures);
|
void | glDeleteVertexArraysAPPLE(int n, int[] ids, int ids_offset) - Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
|
void | glDeleteVertexArraysAPPLE(int n, IntBuffer ids) - Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
|
void | glDeleteVertexShaderEXT(int mode) - Entry point (through function pointer) to C language function:
void (GLuint mode);
|
void | glDepthBoundsEXT(double x, double y) - Entry point (through function pointer) to C language function:
void (GLclampd x, GLclampd y);
|
void | glDepthFunc(int func) - Interface to C language function:
void (GLenum func);
|
void | glDepthMask(boolean flag) - Interface to C language function:
void (GLboolean flag);
|
void | glDepthRange(double near_val, double far_val) - Interface to C language function:
void (GLclampd near_val, GLclampd far_val);
|
void | glDetachObjectARB(int target, int id) - Entry point (through function pointer) to C language function:
void (GLhandleARB target, GLhandleARB id);
|
void | glDetachShader(int target, int id) - Entry point (through function pointer) to C language function:
void (GLuint target, GLuint id);
|
void | glDetailTexFuncSGIS(int target, int n, float[] points, int points_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLsizei n, const GLfloat * points);
|
void | glDetailTexFuncSGIS(int target, int n, FloatBuffer points) - Entry point (through function pointer) to C language function:
void (GLenum target, GLsizei n, const GLfloat * points);
|
void | glDisable(int cap) - Interface to C language function:
void (GLenum cap);
|
void | glDisableClientState(int cap) - Interface to C language function:
void (GLenum cap);
|
void | glDisableVariantClientStateEXT(int mode) - Entry point (through function pointer) to C language function:
void (GLuint mode);
|
void | glDisableVertexAttribAPPLE(int index, int pname) - Entry point (through function pointer) to C language function:
void (GLuint index, GLenum pname);
|
void | glDisableVertexAttribArray(int mode) - Entry point (through function pointer) to C language function:
void (GLuint mode);
|
void | glDisableVertexAttribArrayARB(int mode) - Entry point (through function pointer) to C language function:
void (GLuint mode);
|
void | glDrawArrays(int mode, int first, int count) - Interface to C language function:
void (GLenum mode, GLint first, GLsizei count);
|
void | glDrawBuffer(int mode) - Interface to C language function:
void (GLenum mode);
|
void | glDrawBufferRegion(int region, int x, int y, int width, int height, int xDest, int yDest) - Entry point (through function pointer) to C language function:
void (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest);
|
void | glDrawBuffers(int n, int[] ids, int ids_offset) - Entry point (through function pointer) to C language function:
void (GLsizei n, const GLenum * ids);
|
void | glDrawBuffers(int n, IntBuffer ids) - Entry point (through function pointer) to C language function:
void (GLsizei n, const GLenum * ids);
|
void | glDrawBuffersARB(int n, int[] ids, int ids_offset) - Entry point (through function pointer) to C language function:
void (GLsizei n, const GLenum * ids);
|
void | glDrawBuffersARB(int n, IntBuffer ids) - Entry point (through function pointer) to C language function:
void (GLsizei n, const GLenum * ids);
|
void | glDrawBuffersATI(int n, int[] ids, int ids_offset) - Entry point (through function pointer) to C language function:
void (GLsizei n, const GLenum * ids);
|
void | glDrawBuffersATI(int n, IntBuffer ids) - Entry point (through function pointer) to C language function:
void (GLsizei n, const GLenum * ids);
|
void | glDrawElementArrayAPPLE(int target, int s, int t) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint s, GLsizei t);
|
void | glDrawElementArrayATI(int target, int s) - Entry point (through function pointer) to C language function:
void (GLenum target, GLsizei s);
|
void | glDrawElements(int mode, int count, int type, Buffer indices) - Interface to C language function:
void (GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
|
void | glDrawElements(int mode, int count, int type, long indices_buffer_offset) - Interface to C language function:
void (GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
|
void | glDrawMeshArraysSUN(int target, int s, int t, int r) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint s, GLsizei t, GLsizei r);
|
void | glDrawPixels(int width, int height, int format, int type, Buffer pixels) - Interface to C language function:
void (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
|
void | glDrawPixels(int width, int height, int format, int type, long pixels_buffer_offset) - Interface to C language function:
void (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
|
void | glDrawRangeElementArrayAPPLE(int mode, int start, int end, int first, int count) - Entry point (through function pointer) to C language function:
void (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);
|
void | glDrawRangeElementArrayATI(int mode, int start, int end, int count) - Entry point (through function pointer) to C language function:
void (GLenum mode, GLuint start, GLuint end, GLsizei count);
|
void | glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices) - Entry point (through function pointer) to C language function:
void (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
|
void | glDrawRangeElements(int mode, int start, int end, int count, int type, long indices_buffer_offset) - Entry point (through function pointer) to C language function:
void (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
|
void | glEdgeFlag(boolean flag) - Interface to C language function:
void (GLboolean flag);
|
void | glEdgeFlagPointer(int stride, Buffer ptr) - Interface to C language function:
void (GLsizei stride, const GLvoid * ptr);
|
void | glEdgeFlagPointer(int stride, long ptr_buffer_offset) - Interface to C language function:
void (GLsizei stride, const GLvoid * ptr);
|
void | glEdgeFlagv(byte[] flag, int flag_offset) - Interface to C language function:
void (const GLboolean * flag);
|
void | glEdgeFlagv(ByteBuffer flag) - Interface to C language function:
void (const GLboolean * flag);
|
void | glElementPointerAPPLE(int pname, Buffer params) - Entry point (through function pointer) to C language function:
void (GLenum pname, const GLvoid * params);
|
void | glElementPointerATI(int pname, Buffer params) - Entry point (through function pointer) to C language function:
void (GLenum pname, const GLvoid * params);
|
void | glElementPointerATI(int pname, long params_buffer_offset) - Entry point (through function pointer) to C language function:
void (GLenum pname, const GLvoid * params);
|
void | glEnable(int cap) - Interface to C language function:
void (GLenum cap);
|
void | glEnableClientState(int cap) - Interface to C language function:
void (GLenum cap);
|
void | glEnableVariantClientStateEXT(int mode) - Entry point (through function pointer) to C language function:
void (GLuint mode);
|
void | glEnableVertexAttribAPPLE(int index, int pname) - Entry point (through function pointer) to C language function:
void (GLuint index, GLenum pname);
|
void | glEnableVertexAttribArray(int mode) - Entry point (through function pointer) to C language function:
void (GLuint mode);
|
void | glEnableVertexAttribArrayARB(int mode) - Entry point (through function pointer) to C language function:
void (GLuint mode);
|
void | glEnd() - Interface to C language function:
void (void);
|
void | glEndFragmentShaderATI() - Entry point (through function pointer) to C language function:
void (void);
|
void | glEndList() - Interface to C language function:
void (void);
|
void | glEndOcclusionQueryNV() - Entry point (through function pointer) to C language function:
void (void);
|
void | glEndQuery(int mode) - Entry point (through function pointer) to C language function:
void (GLenum mode);
|
void | glEndQueryARB(int mode) - Entry point (through function pointer) to C language function:
void (GLenum mode);
|
void | glEndVertexShaderEXT() - Entry point (through function pointer) to C language function:
void (void);
|
void | glEvalCoord1d(double u) - Interface to C language function:
void (GLdouble u);
|
void | glEvalCoord1dv(double[] u, int u_offset) - Interface to C language function:
void (const GLdouble * u);
|
void | glEvalCoord1dv(DoubleBuffer u) - Interface to C language function:
void (const GLdouble * u);
|
void | glEvalCoord1f(float u) - Interface to C language function:
void (GLfloat u);
|
void | glEvalCoord1fv(float[] u, int u_offset) - Interface to C language function:
void (const GLfloat * u);
|
void | glEvalCoord1fv(FloatBuffer u) - Interface to C language function:
void (const GLfloat * u);
|
void | glEvalCoord2d(double u, double v) - Interface to C language function:
void (GLdouble u, GLdouble v);
|
void | glEvalCoord2dv(double[] u, int u_offset) - Interface to C language function:
void (const GLdouble * u);
|
void | glEvalCoord2dv(DoubleBuffer u) - Interface to C language function:
void (const GLdouble * u);
|
void | glEvalCoord2f(float u, float v) - Interface to C language function:
void (GLfloat u, GLfloat v);
|
void | glEvalCoord2fv(float[] u, int u_offset) - Interface to C language function:
void (const GLfloat * u);
|
void | glEvalCoord2fv(FloatBuffer u) - Interface to C language function:
void (const GLfloat * u);
|
void | glEvalMapsNV(int target, int id) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum id);
|
void | glEvalMesh1(int mode, int i1, int i2) - Interface to C language function:
void (GLenum mode, GLint i1, GLint i2);
|
void | glEvalMesh2(int mode, int i1, int i2, int j1, int j2) - Interface to C language function:
void (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
|
void | glEvalPoint1(int i) - Interface to C language function:
void (GLint i);
|
void | glEvalPoint2(int i, int j) - Interface to C language function:
void (GLint i, GLint j);
|
void | glExecuteProgramNV(int target, int pname, float[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint pname, const GLfloat * params);
|
void | glExecuteProgramNV(int target, int pname, FloatBuffer params) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint pname, const GLfloat * params);
|
void | glExtractComponentEXT(int red, int green, int blue) - Entry point (through function pointer) to C language function:
void (GLuint red, GLuint green, GLuint blue);
|
void | glFeedbackBuffer(int size, int type, FloatBuffer buffer) - Interface to C language function:
void (GLsizei size, GLenum type, GLfloat * buffer);
|
void | glFinalCombinerInputNV(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) - Entry point (through function pointer) to C language function:
void (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
|
void | glFinish() - Interface to C language function:
void (void);
|
int | glFinishAsyncSGIX(int[] markerp, int markerp_offset) - Entry point (through function pointer) to C language function:
GLint (GLuint * markerp);
|
int | glFinishAsyncSGIX(IntBuffer markerp) - Entry point (through function pointer) to C language function:
GLint (GLuint * markerp);
|
void | glFinishFenceAPPLE(int mode) - Entry point (through function pointer) to C language function:
void (GLuint mode);
|
void | glFinishFenceNV(int mode) - Entry point (through function pointer) to C language function:
void (GLuint mode);
|
void | glFinishObjectAPPLE(int target, int s) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);
|
void | glFinishRenderAPPLE() - Entry point (through function pointer) to C language function:
void (void);
|
void | glFinishTextureSUNX() - Entry point (through function pointer) to C language function:
void (void);
|
void | glFlush() - Interface to C language function:
void (void);
|
void | glFlushPixelDataRangeNV(int mode) - Entry point (through function pointer) to C language function:
void (GLenum mode);
|
void | glFlushRasterSGIX() - Entry point (through function pointer) to C language function:
void (void);
|
void | glFlushRenderAPPLE() - Entry point (through function pointer) to C language function:
void (void);
|
void | glFlushVertexArrayRangeAPPLE(int length, Buffer pointer) - Entry point (through function pointer) to C language function:
void (GLsizei length, GLvoid * pointer);
|
void | glFlushVertexArrayRangeNV() - Entry point (through function pointer) to C language function:
void (void);
|
void | glFogCoordPointer(int type, int stride, Buffer pointer) - Entry point (through function pointer) to C language function:
void (GLenum type, GLsizei stride, const GLvoid * pointer);
|
void | glFogCoordPointer(int type, int stride, long pointer_buffer_offset) - Entry point (through function pointer) to C language function:
void (GLenum type, GLsizei stride, const GLvoid * pointer);
|
void | glFogCoordPointerEXT(int type, int stride, Buffer pointer) - Entry point (through function pointer) to C language function:
void (GLenum type, GLsizei stride, const GLvoid * pointer);
|
void | glFogCoordPointerEXT(int type, int stride, long pointer_buffer_offset) - Entry point (through function pointer) to C language function:
void (GLenum type, GLsizei stride, const GLvoid * pointer);
|
void | glFogCoordd(double coord) - Entry point (through function pointer) to C language function:
void (GLdouble coord);
|
void | glFogCoorddEXT(double coord) - Entry point (through function pointer) to C language function:
void (GLdouble coord);
|
void | glFogCoorddv(double[] m, int m_offset) - Entry point (through function pointer) to C language function:
void (const GLdouble * m);
|
void | glFogCoorddv(DoubleBuffer m) - Entry point (through function pointer) to C language function:
void (const GLdouble * m);
|
void | glFogCoorddvEXT(double[] m, int m_offset) - Entry point (through function pointer) to C language function:
void (const GLdouble * m);
|
void | glFogCoorddvEXT(DoubleBuffer m) - Entry point (through function pointer) to C language function:
void (const GLdouble * m);
|
void | glFogCoordf(float coord) - Entry point (through function pointer) to C language function:
void (GLfloat coord);
|
void | glFogCoordfEXT(float coord) - Entry point (through function pointer) to C language function:
void (GLfloat coord);
|
void | glFogCoordfv(float[] m, int m_offset) - Entry point (through function pointer) to C language function:
void (const GLfloat * m);
|
void | glFogCoordfv(FloatBuffer m) - Entry point (through function pointer) to C language function:
void (const GLfloat * m);
|
void | glFogCoordfvEXT(float[] m, int m_offset) - Entry point (through function pointer) to C language function:
void (const GLfloat * m);
|
void | glFogCoordfvEXT(FloatBuffer m) - Entry point (through function pointer) to C language function:
void (const GLfloat * m);
|
void | glFogCoordhNV(short factor) - Entry point (through function pointer) to C language function:
void (GLhalfNV factor);
|
void | glFogCoordhvNV(ShortBuffer v) - Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
|
void | glFogCoordhvNV(short[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
|
void | glFogFuncSGIS(int size, float[] weights, int weights_offset) - Entry point (through function pointer) to C language function:
void (GLsizei size, const GLfloat * weights);
|
void | glFogFuncSGIS(int size, FloatBuffer weights) - Entry point (through function pointer) to C language function:
void (GLsizei size, const GLfloat * weights);
|
void | glFogf(int pname, float param) - Interface to C language function:
void (GLenum pname, GLfloat param);
|
void | glFogfv(int pname, float[] params, int params_offset) - Interface to C language function:
void (GLenum pname, const GLfloat * params);
|
void | glFogfv(int pname, FloatBuffer params) - Interface to C language function:
void (GLenum pname, const GLfloat * params);
|
void | glFogi(int pname, int param) - Interface to C language function:
void (GLenum pname, GLint param);
|
void | glFogiv(int pname, int[] params, int params_offset) - Interface to C language function:
void (GLenum pname, const GLint * params);
|
void | glFogiv(int pname, IntBuffer params) - Interface to C language function:
void (GLenum pname, const GLint * params);
|
void | glFragmentColorMaterialSGIX(int target, int id) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum id);
|
void | glFragmentLightModelfSGIX(int target, float s) - Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s);
|
void | glFragmentLightModelfvSGIX(int target, float[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
|
void | glFragmentLightModelfvSGIX(int target, FloatBuffer v) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
|
void | glFragmentLightModeliSGIX(int target, int s) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);
|
void | glFragmentLightModelivSGIX(int target, int[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
|
void | glFragmentLightModelivSGIX(int target, IntBuffer v) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
|
void | glFragmentLightfSGIX(int target, int pname, float params) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat params);
|
void | glFragmentLightfvSGIX(int target, int pname, float[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
|
void | glFragmentLightfvSGIX(int target, int pname, FloatBuffer params) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
|
void | glFragmentLightiSGIX(int target, int pname, int params) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint params);
|
void | glFragmentLightivSGIX(int target, int pname, int[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLint * params);
|
void | glFragmentLightivSGIX(int target, int pname, IntBuffer params) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLint * params);
|
void | glFragmentMaterialfSGIX(int target, int pname, float params) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat params);
|
void | glFragmentMaterialfvSGIX(int target, int pname, float[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
|
void | glFragmentMaterialfvSGIX(int target, int pname, FloatBuffer params) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
|
void | glFragmentMaterialiSGIX(int target, int pname, int params) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint params);
|
void | glFragmentMaterialivSGIX(int target, int pname, int[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLint * params);
|
void | glFragmentMaterialivSGIX(int target, int pname, IntBuffer params) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLint * params);
|
void | glFrameZoomSGIX(int count) - Entry point (through function pointer) to C language function:
void (GLint count);
|
void | glFramebufferRenderbufferEXT(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) - Entry point (through function pointer) to C language function:
void (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha);
|
void | glFramebufferTexture1DEXT(int target, int attachment, int textarget, int texture, int level) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
void | glFramebufferTexture2DEXT(int target, int attachment, int textarget, int texture, int level) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
void | glFramebufferTexture3DEXT(int target, int attachment, int textarget, int texture, int level, int zoffset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
|
void | glFreeObjectBufferATI(int mode) - Entry point (through function pointer) to C language function:
void (GLuint mode);
|
void | glFrontFace(int mode) - Interface to C language function:
void (GLenum mode);
|
void | glFrustum(double left, double right, double bottom, double top, double near_val, double far_val) - Interface to C language function:
void (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
|
int | glGenAsyncMarkersSGIX(int range) - Entry point (through function pointer) to C language function:
GLuint (GLsizei range);
|
void | glGenBuffers(int n, int[] ids, int ids_offset) - Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
|
void | glGenBuffers(int n, IntBuffer ids) - Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
|
void | glGenBuffersARB(int n, int[] ids, int ids_offset) - Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
|
void | glGenBuffersARB(int n, IntBuffer ids) - Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
|
void | glGenFencesAPPLE(int n, int[] ids, int ids_offset) - Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
|
void | glGenFencesAPPLE(int n, IntBuffer ids) - Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
|
void | glGenFencesNV(int n, int[] ids, int ids_offset) - Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
|
void | glGenFencesNV(int n, IntBuffer ids) - Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
|
int | glGenFragmentShadersATI(int type) - Entry point (through function pointer) to C language function:
GLuint (GLuint type);
|
void | glGenFramebuffersEXT(int n, int[] ids, int ids_offset) - Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
|
void | glGenFramebuffersEXT(int n, IntBuffer ids) - Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
|
int | glGenLists(int range) - Interface to C language function:
GLuint (GLsizei range);
|
void | glGenOcclusionQueriesNV(int n, int[] ids, int ids_offset) - Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
|
void | glGenOcclusionQueriesNV(int n, IntBuffer ids) - Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
|
void | glGenProgramsARB(int n, int[] ids, int ids_offset) - Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
|
void | glGenProgramsARB(int n, IntBuffer ids) - Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
|
void | glGenProgramsNV(int n, int[] ids, int ids_offset) - Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
|
void | glGenProgramsNV(int n, IntBuffer ids) - Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
|
void | glGenQueries(int n, int[] ids, int ids_offset) - Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
|
void | glGenQueries(int n, IntBuffer ids) - Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
|
void | glGenQueriesARB(int n, int[] ids, int ids_offset) - Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
|
void | glGenQueriesARB(int n, IntBuffer ids) - Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
|
void | glGenRenderbuffersEXT(int n, int[] ids, int ids_offset) - Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
|
void | glGenRenderbuffersEXT(int n, IntBuffer ids) - Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
|
int | glGenSymbolsEXT(int datatype, int storagetype, int range, int components) - Entry point (through function pointer) to C language function:
GLuint (GLenum datatype, GLenum storagetype, GLenum range, GLuint components);
|
void | glGenTextures(int n, int[] textures, int textures_offset) - Interface to C language function:
void (GLsizei n, GLuint * textures);
|
void | glGenTextures(int n, IntBuffer textures) - Interface to C language function:
void (GLsizei n, GLuint * textures);
|
void | glGenVertexArraysAPPLE(int n, int[] ids, int ids_offset) - Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
|
void | glGenVertexArraysAPPLE(int n, IntBuffer ids) - Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
|
int | glGenVertexShadersEXT(int type) - Entry point (through function pointer) to C language function:
GLuint (GLuint type);
|
void | glGenerateMipmapEXT(int mode) - Entry point (through function pointer) to C language function:
void (GLenum mode);
|
void | glGetActiveAttrib(int program, int index, int bufSize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset) - Entry point (through function pointer) to C language function:
void (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
|
void | glGetActiveAttrib(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) - Entry point (through function pointer) to C language function:
void (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
|
void | glGetActiveAttribARB(int program, int index, int bufSize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset) - Entry point (through function pointer) to C language function:
void (GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
|
void | glGetActiveAttribARB(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) - Entry point (through function pointer) to C language function:
void (GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
|
void | glGetActiveUniform(int program, int index, int bufSize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset) - Entry point (through function pointer) to C language function:
void (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
|
void | glGetActiveUniform(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) - Entry point (through function pointer) to C language function:
void (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
|
void | glGetActiveUniformARB(int program, int index, int bufSize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset) - Entry point (through function pointer) to C language function:
void (GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
|
void | glGetActiveUniformARB(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) - Entry point (through function pointer) to C language function:
void (GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
|
void | glGetArrayObjectfvATI(int target, int pname, float[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
|
void | glGetArrayObjectfvATI(int target, int pname, FloatBuffer params) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
|
void | glGetArrayObjectivATI(int target, int pname, int[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetArrayObjectivATI(int target, int pname, IntBuffer params) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetAttachedObjectsARB(int program, int maxCount, int[] count, int count_offset, int[] obj, int obj_offset) - Entry point (through function pointer) to C language function:
void (GLhandleARB program, GLsizei maxCount, GLsizei * count, GLhandleARB * obj);
|
void | glGetAttachedObjectsARB(int program, int maxCount, IntBuffer count, IntBuffer obj) - Entry point (through function pointer) to C language function:
void (GLhandleARB program, GLsizei maxCount, GLsizei * count, GLhandleARB * obj);
|
void | glGetAttachedShaders(int program, int maxCount, int[] count, int count_offset, int[] obj, int obj_offset) - Entry point (through function pointer) to C language function:
void (GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj);
|
void | glGetAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer obj) - Entry point (through function pointer) to C language function:
void (GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj);
|
int | glGetAttribLocation(int program, String name) - Entry point (through function pointer) to C language function:
GLint (GLuint program, const GLchar * name);
|
int | glGetAttribLocationARB(int program, String name) - Entry point (through function pointer) to C language function:
GLint (GLhandleARB program, const GLcharARB * name);
|
void | glGetBooleanv(int pname, byte[] params, int params_offset) - Interface to C language function:
void (GLenum pname, GLboolean * params);
|
void | glGetBooleanv(int pname, ByteBuffer params) - Interface to C language function:
void (GLenum pname, GLboolean * params);
|
void | glGetBufferParameteriv(int target, int pname, int[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetBufferParameteriv(int target, int pname, IntBuffer params) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetBufferParameterivARB(int target, int pname, int[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetBufferParameterivARB(int target, int pname, IntBuffer params) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetBufferSubData(int target, int offset, int size, Buffer data) - Entry point (through function pointer) to C language function:
void (GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid * data);
|
void | glGetBufferSubDataARB(int target, int offset, int size, Buffer data) - Entry point (through function pointer) to C language function:
void (GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid * data);
|
void | glGetClipPlane(int plane, double[] equation, int equation_offset) - Interface to C language function:
void (GLenum plane, GLdouble * equation);
|
void | glGetClipPlane(int plane, DoubleBuffer equation) - Interface to C language function:
void (GLenum plane, GLdouble * equation);
|
void | glGetColorTable(int target, int format, int type, Buffer table) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum format, GLenum type, GLvoid * table);
|
void | glGetColorTable(int target, int format, int type, long table_buffer_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum format, GLenum type, GLvoid * table);
|
void | glGetColorTableEXT(int target, int format, int type, Buffer table) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum format, GLenum type, GLvoid * table);
|
void | glGetColorTableParameterfv(int target, int pname, float[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
|
void | glGetColorTableParameterfv(int target, int pname, FloatBuffer params) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
|
void | glGetColorTableParameterfvEXT(int target, int pname, float[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
|
void | glGetColorTableParameterfvEXT(int target, int pname, FloatBuffer params) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
|
void | glGetColorTableParameteriv(int target, int pname, int[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetColorTableParameteriv(int target, int pname, IntBuffer params) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetColorTableParameterivEXT(int target, int pname, int[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetColorTableParameterivEXT(int target, int pname, IntBuffer params) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetCombinerInputParameterfvNV(int stage, int portion, int variable, int pname, float[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params);
|
void | glGetCombinerInputParameterfvNV(int stage, int portion, int variable, int pname, FloatBuffer params) - Entry point (through function pointer) to C language function:
void (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params);
|
void | glGetCombinerInputParameterivNV(int stage, int portion, int variable, int pname, int[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params);
|
void | glGetCombinerInputParameterivNV(int stage, int portion, int variable, int pname, IntBuffer params) - Entry point (through function pointer) to C language function:
void (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params);
|
void | glGetCombinerOutputParameterfvNV(int stage, int portion, int pname, float[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLenum stage, GLenum portion, GLenum pname, GLfloat * params);
|
void | glGetCombinerOutputParameterfvNV(int stage, int portion, int pname, FloatBuffer params) - Entry point (through function pointer) to C language function:
void (GLenum stage, GLenum portion, GLenum pname, GLfloat * params);
|
void | glGetCombinerOutputParameterivNV(int stage, int portion, int pname, int[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLenum stage, GLenum portion, GLenum pname, GLint * params);
|
void | glGetCombinerOutputParameterivNV(int stage, int portion, int pname, IntBuffer params) - Entry point (through function pointer) to C language function:
void (GLenum stage, GLenum portion, GLenum pname, GLint * params);
|
void | glGetCombinerStageParameterfvNV(int target, int pname, float[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
|
void | glGetCombinerStageParameterfvNV(int target, int pname, FloatBuffer params) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
|
void | glGetCompressedTexImage(int target, int level, Buffer img) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLvoid * img);
|
void | glGetCompressedTexImage(int target, int level, long img_buffer_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLvoid * img);
|
void | glGetConvolutionFilter(int target, int format, int type, Buffer table) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum format, GLenum type, GLvoid * table);
|
void | glGetConvolutionFilter(int target, int format, int type, long table_buffer_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum format, GLenum type, GLvoid * table);
|
void | glGetConvolutionParameterfv(int target, int pname, float[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
|
void | glGetConvolutionParameterfv(int target, int pname, FloatBuffer params) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
|
void | glGetConvolutionParameteriv(int target, int pname, int[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetConvolutionParameteriv(int target, int pname, IntBuffer params) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetDetailTexFuncSGIS(int pname, float[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLenum pname, GLfloat * params);
|
void | glGetDetailTexFuncSGIS(int pname, FloatBuffer params) - Entry point (through function pointer) to C language function:
void (GLenum pname, GLfloat * params);
|
void | glGetDoublev(int pname, double[] params, int params_offset) - Interface to C language function:
void (GLenum pname, GLdouble * params);
|
void | glGetDoublev(int pname, DoubleBuffer params) - Interface to C language function:
void (GLenum pname, GLdouble * params);
|
int | glGetError() - Interface to C language function:
GLenum (void);
|
void | glGetFenceivNV(int target, int pname, int[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
|
void | glGetFenceivNV(int target, int pname, IntBuffer params) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
|
void | glGetFinalCombinerInputParameterfvNV(int target, int pname, float[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
|
void | glGetFinalCombinerInputParameterfvNV(int target, int pname, FloatBuffer params) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
|
void | glGetFinalCombinerInputParameterivNV(int target, int pname, int[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetFinalCombinerInputParameterivNV(int target, int pname, IntBuffer params) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetFloatv(int pname, float[] params, int params_offset) - Interface to C language function:
void (GLenum pname, GLfloat * params);
|
void | glGetFloatv(int pname, FloatBuffer params) - Interface to C language function:
void (GLenum pname, GLfloat * params);
|
void | glGetFogFuncSGIS(float[] points, int points_offset) - Entry point (through function pointer) to C language function:
void (GLfloat * points);
|
void | glGetFogFuncSGIS(FloatBuffer points) - Entry point (through function pointer) to C language function:
void (GLfloat * points);
|
void | glGetFragmentLightfvSGIX(int target, int pname, float[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
|
void | glGetFragmentLightfvSGIX(int target, int pname, FloatBuffer params) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
|
void | glGetFragmentLightivSGIX(int target, int pname, int[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetFragmentLightivSGIX(int target, int pname, IntBuffer params) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetFragmentMaterialfvSGIX(int target, int pname, float[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
|
void | glGetFragmentMaterialfvSGIX(int target, int pname, FloatBuffer params) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
|
void | glGetFragmentMaterialivSGIX(int target, int pname, int[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetFragmentMaterialivSGIX(int target, int pname, IntBuffer params) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetFramebufferAttachmentParameterivEXT(int stage, int portion, int pname, int[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLenum stage, GLenum portion, GLenum pname, GLint * params);
|
void | glGetFramebufferAttachmentParameterivEXT(int stage, int portion, int pname, IntBuffer params) - Entry point (through function pointer) to C language function:
void (GLenum stage, GLenum portion, GLenum pname, GLint * params);
|
int | glGetHandleARB(int type) - Entry point (through function pointer) to C language function:
GLhandleARB (GLenum type);
|
void | glGetHistogram(int target, boolean reset, int format, int type, Buffer values) - Entry point (through function pointer) to C language function:
void (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
|
void | glGetHistogram(int target, boolean reset, int format, int type, long values_buffer_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
|
void | glGetHistogramParameterfv(int target, int pname, float[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
|
void | glGetHistogramParameterfv(int target, int pname, FloatBuffer params) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
|
void | glGetHistogramParameteriv(int target, int pname, int[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetHistogramParameteriv(int target, int pname, IntBuffer params) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetImageTransformParameterfvHP(int target, int pname, float[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
|
void | glGetImageTransformParameterfvHP(int target, int pname, FloatBuffer params) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
|
void | glGetImageTransformParameterivHP(int target, int pname, int[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetImageTransformParameterivHP(int target, int pname, IntBuffer params) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetInfoLogARB(int program, int bufSize, int[] length, int length_offset, byte[] infoLog, int infoLog_offset) - Entry point (through function pointer) to C language function:
void (GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog);
|
void | glGetInfoLogARB(int program, int bufSize, IntBuffer length, ByteBuffer infoLog) - Entry point (through function pointer) to C language function:
void (GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog);
|
int | glGetInstrumentsSGIX() - Entry point (through function pointer) to C language function:
GLint (void);
|
void | glGetIntegerv(int pname, int[] params, int params_offset) - Interface to C language function:
void (GLenum pname, GLint * params);
|
void | glGetIntegerv(int pname, IntBuffer params) - Interface to C language function:
void (GLenum pname, GLint * params);
|
void | glGetInvariantBooleanvEXT(int id, int pname, byte[] program, int program_offset) - Entry point (through function pointer) to C language function:
void (GLuint id, GLenum pname, GLboolean * program);
|
void | glGetInvariantBooleanvEXT(int id, int pname, ByteBuffer program) - Entry point (through function pointer) to C language function:
void (GLuint id, GLenum pname, GLboolean * program);
|
void | glGetInvariantFloatvEXT(int target, int pname, float[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
|
void | glGetInvariantFloatvEXT(int target, int pname, FloatBuffer params) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
|
void | glGetInvariantIntegervEXT(int target, int pname, int[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
|
void | glGetInvariantIntegervEXT(int target, int pname, IntBuffer params) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
|
void | glGetLightfv(int light, int pname, float[] params, int params_offset) - Interface to C language function:
void (GLenum light, GLenum pname, GLfloat * params);
|
void | glGetLightfv(int light, int pname, FloatBuffer params) - Interface to C language function:
void (GLenum light, GLenum pname, GLfloat * params);
|
void | glGetLightiv(int light, int pname, int[] params, int params_offset) - Interface to C language function:
void (GLenum light, GLenum pname, GLint * params);
|
void | glGetLightiv(int light, int pname, IntBuffer params) - Interface to C language function:
void (GLenum light, GLenum pname, GLint * params);
|
void | glGetListParameterfvSGIX(int target, int pname, float[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
|
void | glGetListParameterfvSGIX(int target, int pname, FloatBuffer params) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
|
void | glGetListParameterivSGIX(int target, int pname, int[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
|
void | glGetListParameterivSGIX(int target, int pname, IntBuffer params) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
|
void | glGetLocalConstantBooleanvEXT(int id, int pname, byte[] program, int program_offset) - Entry point (through function pointer) to C language function:
void (GLuint id, GLenum pname, GLboolean * program);
|
void | glGetLocalConstantBooleanvEXT(int id, int pname, ByteBuffer program) - Entry point (through function pointer) to C language function:
void (GLuint id, GLenum pname, GLboolean * program);
|
void | glGetLocalConstantFloatvEXT(int target, int pname, float[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
|
void | glGetLocalConstantFloatvEXT(int target, int pname, FloatBuffer params) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
|
void | glGetLocalConstantIntegervEXT(int target, int pname, int[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
|
void | glGetLocalConstantIntegervEXT(int target, int pname, IntBuffer params) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
|
void | glGetMapAttribParameterfvNV(int stage, int portion, int pname, float[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLenum stage, GLuint portion, GLenum pname, GLfloat * params);
|
void | glGetMapAttribParameterfvNV(int stage, int portion, int pname, FloatBuffer params) - Entry point (through function pointer) to C language function:
void (GLenum stage, GLuint portion, GLenum pname, GLfloat * params);
|
void | glGetMapAttribParameterivNV(int stage, int portion, int pname, int[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLenum stage, GLuint portion, GLenum pname, GLint * params);
|
void | glGetMapAttribParameterivNV(int stage, int portion, int pname, IntBuffer params) - Entry point (through function pointer) to C language function:
void (GLenum stage, GLuint portion, GLenum pname, GLint * params);
|
void | glGetMapControlPointsNV(int target, int index, int type, int ustride, int vstride, boolean packed, Buffer points) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid * points);
|
void | glGetMapParameterfvNV(int target, int pname, float[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
|
void | glGetMapParameterfvNV(int target, int pname, FloatBuffer params) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
|
void | glGetMapParameterivNV(int target, int pname, int[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetMapParameterivNV(int target, int pname, IntBuffer params) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetMapdv(int target, int query, double[] v, int v_offset) - Interface to C language function:
void (GLenum target, GLenum query, GLdouble * v);
|
void | glGetMapdv(int target, int query, DoubleBuffer v) - Interface to C language function:
void (GLenum target, GLenum query, GLdouble * v);
|
void | glGetMapfv(int target, int query, float[] v, int v_offset) - Interface to C language function:
void (GLenum target, GLenum query, GLfloat * v);
|
void | glGetMapfv(int target, int query, FloatBuffer v) - Interface to C language function:
void (GLenum target, GLenum query, GLfloat * v);
|
void | glGetMapiv(int target, int query, int[] v, int v_offset) - Interface to C language function:
void (GLenum target, GLenum query, GLint * v);
|
void | glGetMapiv(int target, int query, IntBuffer v) - Interface to C language function:
void (GLenum target, GLenum query, GLint * v);
|
void | glGetMaterialfv(int face, int pname, float[] params, int params_offset) - Interface to C language function:
void (GLenum face, GLenum pname, GLfloat * params);
|
void | glGetMaterialfv(int face, int pname, FloatBuffer params) - Interface to C language function:
void (GLenum face, GLenum pname, GLfloat * params);
|
void | glGetMaterialiv(int face, int pname, int[] params, int params_offset) - Interface to C language function:
void (GLenum face, GLenum pname, GLint * params);
|
void | glGetMaterialiv(int face, int pname, IntBuffer params) - Interface to C language function:
void (GLenum face, GLenum pname, GLint * params);
|
void | glGetMinmax(int target, boolean reset, int format, int type, Buffer values) - Entry point (through function pointer) to C language function:
void (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
|
void | glGetMinmax(int target, boolean reset, int format, int type, long values_buffer_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
|
void | glGetMinmaxParameterfv(int target, int pname, float[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
|
void | glGetMinmaxParameterfv(int target, int pname, FloatBuffer params) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
|
void | glGetMinmaxParameteriv(int target, int pname, int[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetMinmaxParameteriv(int target, int pname, IntBuffer params) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetObjectBufferfvATI(int target, int pname, float[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
|
void | glGetObjectBufferfvATI(int target, int pname, FloatBuffer params) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
|
void | glGetObjectBufferivATI(int target, int pname, int[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
|
void | glGetObjectBufferivATI(int target, int pname, IntBuffer params) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
|
void | glGetObjectParameterfvARB(int target, int pname, float[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLhandleARB target, GLenum pname, GLfloat * params);
|
void | glGetObjectParameterfvARB(int target, int pname, FloatBuffer params) - Entry point (through function pointer) to C language function:
void (GLhandleARB target, GLenum pname, GLfloat * params);
|
void | glGetObjectParameterivARB(int target, int pname, int[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLhandleARB target, GLenum pname, GLint * params);
|
void | glGetObjectParameterivARB(int target, int pname, IntBuffer params) - Entry point (through function pointer) to C language function:
void (GLhandleARB target, GLenum pname, GLint * params);
|
void | glGetOcclusionQueryivNV(int target, int pname, int[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
|
void | glGetOcclusionQueryivNV(int target, int pname, IntBuffer params) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
|
void | glGetOcclusionQueryuivNV(int id, int pname, int[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLuint id, GLenum pname, GLuint * params);
|
void | glGetOcclusionQueryuivNV(int id, int pname, IntBuffer params) - Entry point (through function pointer) to C language function:
void (GLuint id, GLenum pname, GLuint * params);
|
void | glGetPixelMapfv(int map, float[] values, int values_offset) - Interface to C language function:
void (GLenum map, GLfloat * values);
|
void | glGetPixelMapfv(int map, FloatBuffer values) - Interface to C language function:
void (GLenum map, GLfloat * values);
|
void | glGetPixelMapfv(int map, long values_buffer_offset) - Interface to C language function:
void (GLenum map, GLfloat * values);
|
void | glGetPixelMapuiv(int map, int[] values, int values_offset) - Interface to C language function:
void (GLenum map, GLuint * values);
|
void | glGetPixelMapuiv(int map, IntBuffer values) - Interface to C language function:
void (GLenum map, GLuint * values);
|
void | glGetPixelMapuiv(int map, long values_buffer_offset) - Interface to C language function:
void (GLenum map, GLuint * values);
|
void | glGetPixelMapusv(int map, ShortBuffer values) - Interface to C language function:
void (GLenum map, GLushort * values);
|
void | glGetPixelMapusv(int map, long values_buffer_offset) - Interface to C language function:
void (GLenum map, GLushort * values);
|
void | glGetPixelMapusv(int map, short[] values, int values_offset) - Interface to C language function:
void (GLenum map, GLushort * values);
|
void | glGetPixelTexGenParameterfvSGIS(int pname, float[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLenum pname, GLfloat * params);
|
void | glGetPixelTexGenParameterfvSGIS(int pname, FloatBuffer params) - Entry point (through function pointer) to C language function:
void (GLenum pname, GLfloat * params);
|
void | glGetPixelTexGenParameterivSGIS(int pname, int[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLenum pname, GLint * params);
|
void | glGetPixelTexGenParameterivSGIS(int pname, IntBuffer params) - Entry point (through function pointer) to C language function:
void (GLenum pname, GLint * params);
|
void | glGetPolygonStipple(byte[] mask, int mask_offset) - Interface to C language function:
void (GLubyte * mask);
|
void | glGetPolygonStipple(ByteBuffer mask) - Interface to C language function:
void (GLubyte * mask);
|
void | glGetPolygonStipple(long mask_buffer_offset) - Interface to C language function:
void (GLubyte * mask);
|
void | glGetProgramEnvParameterdvARB(int index, int pname, double[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLenum index, GLuint pname, GLdouble * params);
|
void | glGetProgramEnvParameterdvARB(int index, int pname, DoubleBuffer params) - Entry point (through function pointer) to C language function:
void (GLenum index, GLuint pname, GLdouble * params);
|
void | glGetProgramEnvParameterfvARB(int target, int pname, float[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint pname, GLfloat * params);
|
void | glGetProgramEnvParameterfvARB(int target, int pname, FloatBuffer params) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint pname, GLfloat * params);
|
void | glGetProgramInfoLog(int program, int bufSize, int[] length, int length_offset, byte[] infoLog, int infoLog_offset) - Entry point (through function pointer) to C language function:
void (GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
|
void | glGetProgramInfoLog(int program, int bufSize, IntBuffer length, ByteBuffer infoLog) - Entry point (through function pointer) to C language function:
void (GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
|
void | glGetProgramLocalParameterdvARB(int index, int pname, double[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLenum index, GLuint pname, GLdouble * params);
|
void | glGetProgramLocalParameterdvARB(int index, int pname, DoubleBuffer params) - Entry point (through function pointer) to C language function:
void (GLenum index, GLuint pname, GLdouble * params);
|
void | glGetProgramLocalParameterfvARB(int target, int pname, float[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint pname, GLfloat * params);
|
void | glGetProgramLocalParameterfvARB(int target, int pname, FloatBuffer params) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint pname, GLfloat * params);
|
void | glGetProgramNamedParameterdvNV(int id, int len, String name, double[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLuint id, GLsizei len, const GLubyte * name, GLdouble * params);
|
void | glGetProgramNamedParameterdvNV(int id, int len, String name, DoubleBuffer params) - Entry point (through function pointer) to C language function:
void (GLuint id, GLsizei len, const GLubyte * name, GLdouble * params);
|
void | glGetProgramNamedParameterfvNV(int id, int len, String name, float[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLuint id, GLsizei len, const GLubyte * name, GLfloat * params);
|
void | glGetProgramNamedParameterfvNV(int id, int len, String name, FloatBuffer params) - Entry point (through function pointer) to C language function:
void (GLuint id, GLsizei len, const GLubyte * name, GLfloat * params);
|
void | glGetProgramParameterdvNV(int target, int index, int pname, double[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, GLenum pname, GLdouble * params);
|
void | glGetProgramParameterdvNV(int target, int index, int pname, DoubleBuffer params) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, GLenum pname, GLdouble * params);
|
void | glGetProgramParameterfvNV(int stage, int portion, int pname, float[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLenum stage, GLuint portion, GLenum pname, GLfloat * params);
|
void | glGetProgramParameterfvNV(int stage, int portion, int pname, FloatBuffer params) - Entry point (through function pointer) to C language function:
void (GLenum stage, GLuint portion, GLenum pname, GLfloat * params);
|
void | glGetProgramStringARB(int target, int pname, Buffer string) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLvoid * string);
|
void | glGetProgramStringNV(int id, int pname, byte[] program, int program_offset) - Entry point (through function pointer) to C language function:
void (GLuint id, GLenum pname, GLubyte * program);
|
void | glGetProgramStringNV(int id, int pname, ByteBuffer program) - Entry point (through function pointer) to C language function:
void (GLuint id, GLenum pname, GLubyte * program);
|
void | glGetProgramiv(int target, int pname, int[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
|
void | glGetProgramiv(int target, int pname, IntBuffer params) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
|
void | glGetProgramivARB(int target, int pname, int[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetProgramivARB(int target, int pname, IntBuffer params) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetProgramivNV(int target, int pname, int[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
|
void | glGetProgramivNV(int target, int pname, IntBuffer params) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
|
void | glGetQueryObjectiv(int target, int pname, int[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
|
void | glGetQueryObjectiv(int target, int pname, IntBuffer params) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
|
void | glGetQueryObjectivARB(int target, int pname, int[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
|
void | glGetQueryObjectivARB(int target, int pname, IntBuffer params) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
|
void | glGetQueryObjectuiv(int id, int pname, int[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLuint id, GLenum pname, GLuint * params);
|
void | glGetQueryObjectuiv(int id, int pname, IntBuffer params) - Entry point (through function pointer) to C language function:
void (GLuint id, GLenum pname, GLuint * params);
|
void | glGetQueryObjectuivARB(int id, int pname, int[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLuint id, GLenum pname, GLuint * params);
|
void | glGetQueryObjectuivARB(int id, int pname, IntBuffer params) - Entry point (through function pointer) to C language function:
void (GLuint id, GLenum pname, GLuint * params);
|
void | glGetQueryiv(int target, int pname, int[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetQueryiv(int target, int pname, IntBuffer params) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetQueryivARB(int target, int pname, int[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetQueryivARB(int target, int pname, IntBuffer params) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetRenderbufferParameterivEXT(int target, int pname, int[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetRenderbufferParameterivEXT(int target, int pname, IntBuffer params) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetSeparableFilter(int target, int format, int type, Buffer row, Buffer column, Buffer span) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
|
void | glGetSeparableFilter(int target, int format, int type, long row_buffer_offset, long column_buffer_offset, long span_buffer_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
|
void | glGetShaderInfoLog(int program, int bufSize, int[] length, int length_offset, byte[] infoLog, int infoLog_offset) - Entry point (through function pointer) to C language function:
void (GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
|
void | glGetShaderInfoLog(int program, int bufSize, IntBuffer length, ByteBuffer infoLog) - Entry point (through function pointer) to C language function:
void (GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
|
void | glGetShaderSource(int program, int bufSize, int[] length, int length_offset, byte[] infoLog, int infoLog_offset) - Entry point (through function pointer) to C language function:
void (GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
|
void | glGetShaderSource(int program, int bufSize, IntBuffer length, ByteBuffer infoLog) - Entry point (through function pointer) to C language function:
void (GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
|
void | glGetShaderSourceARB(int program, int bufSize, int[] length, int length_offset, byte[] infoLog, int infoLog_offset) - Entry point (through function pointer) to C language function:
void (GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog);
|
void | glGetShaderSourceARB(int program, int bufSize, IntBuffer length, ByteBuffer infoLog) - Entry point (through function pointer) to C language function:
void (GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog);
|
void | glGetShaderiv(int target, int pname, int[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
|
void | glGetShaderiv(int target, int pname, IntBuffer params) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
|
void | glGetSharpenTexFuncSGIS(int pname, float[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLenum pname, GLfloat * params);
|
void | glGetSharpenTexFuncSGIS(int pname, FloatBuffer params) - Entry point (through function pointer) to C language function:
void (GLenum pname, GLfloat * params);
|
String | glGetString(int name) - Interface to C language function:
const GLubyte * (GLenum name);
|
void | glGetTexBumpParameterfvATI(int pname, float[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLenum pname, GLfloat * params);
|
void | glGetTexBumpParameterfvATI(int pname, FloatBuffer params) - Entry point (through function pointer) to C language function:
void (GLenum pname, GLfloat * params);
|
void | glGetTexBumpParameterivATI(int pname, int[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLenum pname, GLint * params);
|
void | glGetTexBumpParameterivATI(int pname, IntBuffer params) - Entry point (through function pointer) to C language function:
void (GLenum pname, GLint * params);
|
void | glGetTexEnvfv(int target, int pname, float[] params, int params_offset) - Interface to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
|
void | glGetTexEnvfv(int target, int pname, FloatBuffer params) - Interface to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
|
void | glGetTexEnviv(int target, int pname, int[] params, int params_offset) - Interface to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetTexEnviv(int target, int pname, IntBuffer params) - Interface to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetTexFilterFuncSGIS(int target, int pname, float[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
|
void | glGetTexFilterFuncSGIS(int target, int pname, FloatBuffer params) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
|
void | glGetTexGendv(int coord, int pname, double[] params, int params_offset) - Interface to C language function:
void (GLenum coord, GLenum pname, GLdouble * params);
|
void | glGetTexGendv(int coord, int pname, DoubleBuffer params) - Interface to C language function:
void (GLenum coord, GLenum pname, GLdouble * params);
|
void | glGetTexGenfv(int coord, int pname, float[] params, int params_offset) - Interface to C language function:
void (GLenum coord, GLenum pname, GLfloat * params);
|
void | glGetTexGenfv(int coord, int pname, FloatBuffer params) - Interface to C language function:
void (GLenum coord, GLenum pname, GLfloat * params);
|
void | glGetTexGeniv(int coord, int pname, int[] params, int params_offset) - Interface to C language function:
void (GLenum coord, GLenum pname, GLint * params);
|
void | glGetTexGeniv(int coord, int pname, IntBuffer params) - Interface to C language function:
void (GLenum coord, GLenum pname, GLint * params);
|
void | glGetTexImage(int target, int level, int format, int type, Buffer pixels) - Interface to C language function:
void (GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
|
void | glGetTexImage(int target, int level, int format, int type, long pixels_buffer_offset) - Interface to C language function:
void (GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
|
void | glGetTexLevelParameterfv(int target, int level, int pname, float[] params, int params_offset) - Interface to C language function:
void (GLenum target, GLint level, GLenum pname, GLfloat * params);
|
void | glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params) - Interface to C language function:
void (GLenum target, GLint level, GLenum pname, GLfloat * params);
|
void | glGetTexLevelParameteriv(int target, int level, int pname, int[] params, int params_offset) - Interface to C language function:
void (GLenum target, GLint level, GLenum pname, GLint * params);
|
void | glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params) - Interface to C language function:
void (GLenum target, GLint level, GLenum pname, GLint * params);
|
void | glGetTexParameterfv(int target, int pname, float[] params, int params_offset) - Interface to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
|
void | glGetTexParameterfv(int target, int pname, FloatBuffer params) - Interface to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
|
void | glGetTexParameteriv(int target, int pname, int[] params, int params_offset) - Interface to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetTexParameteriv(int target, int pname, IntBuffer params) - Interface to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetTrackMatrixivNV(int stage, int portion, int pname, int[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLenum stage, GLuint portion, GLenum pname, GLint * params);
|
void | glGetTrackMatrixivNV(int stage, int portion, int pname, IntBuffer params) - Entry point (through function pointer) to C language function:
void (GLenum stage, GLuint portion, GLenum pname, GLint * params);
|
int | glGetUniformLocation(int program, String name) - Entry point (through function pointer) to C language function:
GLint (GLuint program, const GLchar * name);
|
int | glGetUniformLocationARB(int program, String name) - Entry point (through function pointer) to C language function:
GLint (GLhandleARB program, const GLcharARB * name);
|
void | glGetUniformfv(int program, int location, float[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLuint program, GLint location, GLfloat * params);
|
void | glGetUniformfv(int program, int location, FloatBuffer params) - Entry point (through function pointer) to C language function:
void (GLuint program, GLint location, GLfloat * params);
|
void | glGetUniformfvARB(int program, int location, float[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLhandleARB program, GLint location, GLfloat * params);
|
void | glGetUniformfvARB(int program, int location, FloatBuffer params) - Entry point (through function pointer) to C language function:
void (GLhandleARB program, GLint location, GLfloat * params);
|
void | glGetUniformiv(int program, int location, int[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLuint program, GLint location, GLint * params);
|
void | glGetUniformiv(int program, int location, IntBuffer params) - Entry point (through function pointer) to C language function:
void (GLuint program, GLint location, GLint * params);
|
void | glGetUniformivARB(int program, int location, int[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLhandleARB program, GLint location, GLint * params);
|
void | glGetUniformivARB(int program, int location, IntBuffer params) - Entry point (through function pointer) to C language function:
void (GLhandleARB program, GLint location, GLint * params);
|
void | glGetVariantArrayObjectfvATI(int target, int pname, float[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
|
void | glGetVariantArrayObjectfvATI(int target, int pname, FloatBuffer params) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
|
void | glGetVariantArrayObjectivATI(int target, int pname, int[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
|
void | glGetVariantArrayObjectivATI(int target, int pname, IntBuffer params) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
|
void | glGetVariantBooleanvEXT(int id, int pname, byte[] program, int program_offset) - Entry point (through function pointer) to C language function:
void (GLuint id, GLenum pname, GLboolean * program);
|
void | glGetVariantBooleanvEXT(int id, int pname, ByteBuffer program) - Entry point (through function pointer) to C language function:
void (GLuint id, GLenum pname, GLboolean * program);
|
void | glGetVariantFloatvEXT(int target, int pname, float[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
|
void | glGetVariantFloatvEXT(int target, int pname, FloatBuffer params) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
|
void | glGetVariantIntegervEXT(int target, int pname, int[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
|
void | glGetVariantIntegervEXT(int target, int pname, IntBuffer params) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
|
void | glGetVertexAttribArrayObjectfvATI(int target, int pname, float[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
|
void | glGetVertexAttribArrayObjectfvATI(int target, int pname, FloatBuffer params) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
|
void | glGetVertexAttribArrayObjectivATI(int target, int pname, int[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
|
void | glGetVertexAttribArrayObjectivATI(int target, int pname, IntBuffer params) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
|
void | glGetVertexAttribdv(int index, int pname, double[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLuint index, GLenum pname, GLdouble * params);
|
void | glGetVertexAttribdv(int index, int pname, DoubleBuffer params) - Entry point (through function pointer) to C language function:
void (GLuint index, GLenum pname, GLdouble * params);
|
void | glGetVertexAttribdvARB(int index, int pname, double[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLuint index, GLenum pname, GLdouble * params);
|
void | glGetVertexAttribdvARB(int index, int pname, DoubleBuffer params) - Entry point (through function pointer) to C language function:
void (GLuint index, GLenum pname, GLdouble * params);
|
void | glGetVertexAttribdvNV(int index, int pname, double[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLuint index, GLenum pname, GLdouble * params);
|
void | glGetVertexAttribdvNV(int index, int pname, DoubleBuffer params) - Entry point (through function pointer) to C language function:
void (GLuint index, GLenum pname, GLdouble * params);
|
void | glGetVertexAttribfv(int target, int pname, float[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
|
void | glGetVertexAttribfv(int target, int pname, FloatBuffer params) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
|
void | glGetVertexAttribfvARB(int target, int pname, float[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
|
void | glGetVertexAttribfvARB(int target, int pname, FloatBuffer params) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
|
void | glGetVertexAttribfvNV(int target, int pname, float[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
|
void | glGetVertexAttribfvNV(int target, int pname, FloatBuffer params) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
|
void | glGetVertexAttribiv(int target, int pname, int[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
|
void | glGetVertexAttribiv(int target, int pname, IntBuffer params) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
|
void | glGetVertexAttribivARB(int target, int pname, int[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
|
void | glGetVertexAttribivARB(int target, int pname, IntBuffer params) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
|
void | glGetVertexAttribivNV(int target, int pname, int[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
|
void | glGetVertexAttribivNV(int target, int pname, IntBuffer params) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
|
void | glGlobalAlphaFactorbSUN(byte factor) - Entry point (through function pointer) to C language function:
void (GLbyte factor);
|
void | glGlobalAlphaFactordSUN(double coord) - Entry point (through function pointer) to C language function:
void (GLdouble coord);
|
void | glGlobalAlphaFactorfSUN(float coord) - Entry point (through function pointer) to C language function:
void (GLfloat coord);
|
void | glGlobalAlphaFactoriSUN(int count) - Entry point (through function pointer) to C language function:
void (GLint count);
|
void | glGlobalAlphaFactorsSUN(short factor) - Entry point (through function pointer) to C language function:
void (GLshort factor);
|
void | glGlobalAlphaFactorubSUN(byte factor) - Entry point (through function pointer) to C language function:
void (GLubyte factor);
|
void | glGlobalAlphaFactoruiSUN(int mode) - Entry point (through function pointer) to C language function:
void (GLuint mode);
|
void | glGlobalAlphaFactorusSUN(short factor) - Entry point (through function pointer) to C language function:
void (GLushort factor);
|
void | glHint(int target, int mode) - Interface to C language function:
void (GLenum target, GLenum mode);
|
void | glHintPGI(int target, int s) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);
|
void | glHistogram(int target, int width, int internalformat, boolean sink) - Entry point (through function pointer) to C language function:
void (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
|
void | glIglooInterfaceSGIX(int pname, Buffer params) - Entry point (through function pointer) to C language function:
void (GLenum pname, const GLvoid * params);
|
void | glImageTransformParameterfHP(int target, int pname, float params) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat params);
|
void | glImageTransformParameterfvHP(int target, int pname, float[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
|
void | glImageTransformParameterfvHP(int target, int pname, FloatBuffer params) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
|
void | glImageTransformParameteriHP(int target, int pname, int params) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint params);
|
void | glImageTransformParameterivHP(int target, int pname, int[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLint * params);
|
void | glImageTransformParameterivHP(int target, int pname, IntBuffer params) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLint * params);
|
void | glIndexFuncEXT(int target, float s) - Entry point (through function pointer) to C language function:
void (GLenum target, GLclampf s);
|
void | glIndexMask(int mask) - Interface to C language function:
void (GLuint mask);
|
void | glIndexMaterialEXT(int target, int id) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum id);
|
void | glIndexPointer(int type, int stride, Buffer ptr) - Interface to C language function:
void (GLenum type, GLsizei stride, const GLvoid * ptr);
|
void | glIndexd(double c) - Interface to C language function:
void (GLdouble c);
|
void | glIndexdv(double[] c, int c_offset) - Interface to C language function:
void (const GLdouble * c);
|
void | glIndexdv(DoubleBuffer c) - Interface to C language function:
void (const GLdouble * c);
|
void | glIndexf(float c) - Interface to C language function:
void (GLfloat c);
|
void | glIndexfv(float[] c, int c_offset) - Interface to C language function:
void (const GLfloat * c);
|
void | glIndexfv(FloatBuffer c) - Interface to C language function:
void (const GLfloat * c);
|
void | glIndexi(int c) - Interface to C language function:
void (GLint c);
|
void | glIndexiv(int[] c, int c_offset) - Interface to C language function:
void (const GLint * c);
|
void | glIndexiv(IntBuffer c) - Interface to C language function:
void (const GLint * c);
|
void | glIndexs(short c) - Interface to C language function:
void (GLshort c);
|
void | glIndexsv(ShortBuffer c) - Interface to C language function:
void (const GLshort * c);
|
void | glIndexsv(short[] c, int c_offset) - Interface to C language function:
void (const GLshort * c);
|
void | glIndexub(byte c) - Interface to C language function:
void (GLubyte c);
|
void | glIndexubv(byte[] c, int c_offset) - Interface to C language function:
void (const GLubyte * c);
|
void | glIndexubv(ByteBuffer c) - Interface to C language function:
void (const GLubyte * c);
|
void | glInitNames() - Interface to C language function:
void (void);
|
void | glInsertComponentEXT(int red, int green, int blue) - Entry point (through function pointer) to C language function:
void (GLuint red, GLuint green, GLuint blue);
|
void | glInstrumentsBufferSGIX(int size, int[] buffer, int buffer_offset) - Entry point (through function pointer) to C language function:
void (GLsizei size, GLint * buffer);
|
void | glInstrumentsBufferSGIX(int size, IntBuffer buffer) - Entry point (through function pointer) to C language function:
void (GLsizei size, GLint * buffer);
|
void | glInterleavedArrays(int format, int stride, Buffer pointer) - Interface to C language function:
void (GLenum format, GLsizei stride, const GLvoid * pointer);
|
void | glInterleavedArrays(int format, int stride, long pointer_buffer_offset) - Interface to C language function:
void (GLenum format, GLsizei stride, const GLvoid * pointer);
|
boolean | glIsAsyncMarkerSGIX(int id) - Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
|
boolean | glIsBuffer(int id) - Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
|
boolean | glIsBufferARB(int id) - Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
|
boolean | glIsEnabled(int cap) - Interface to C language function:
GLboolean (GLenum cap);
|
boolean | glIsFenceAPPLE(int id) - Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
|
boolean | glIsFenceNV(int id) - Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
|
boolean | glIsFramebufferEXT(int id) - Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
|
boolean | glIsList(int list) - Interface to C language function:
GLboolean (GLuint list);
|
boolean | glIsObjectBufferATI(int id) - Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
|
boolean | glIsOcclusionQueryNV(int id) - Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
|
boolean | glIsProgram(int id) - Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
|
boolean | glIsProgramARB(int id) - Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
|
boolean | glIsProgramNV(int id) - Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
|
boolean | glIsQuery(int id) - Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
|
boolean | glIsQueryARB(int id) - Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
|
boolean | glIsRenderbufferEXT(int id) - Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
|
boolean | glIsShader(int id) - Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
|
boolean | glIsTexture(int texture) - Interface to C language function:
GLboolean (GLuint texture);
|
boolean | glIsVariantEnabledEXT(int id, int cap) - Entry point (through function pointer) to C language function:
GLboolean (GLuint id, GLenum cap);
|
boolean | glIsVertexArrayAPPLE(int id) - Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
|
boolean | glIsVertexAttribEnabledAPPLE(int index, int pname) - Entry point (through function pointer) to C language function:
GLboolean (GLuint index, GLenum pname);
|
void | glLightEnviSGIX(int target, int s) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);
|
void | glLightModelf(int pname, float param) - Interface to C language function:
void (GLenum pname, GLfloat param);
|
void | glLightModelfv(int pname, float[] params, int params_offset) - Interface to C language function:
void (GLenum pname, const GLfloat * params);
|
void | glLightModelfv(int pname, FloatBuffer params) - Interface to C language function:
void (GLenum pname, const GLfloat * params);
|
void | glLightModeli(int pname, int param) - Interface to C language function:
void (GLenum pname, GLint param);
|
void | glLightModeliv(int pname, int[] params, int params_offset) - Interface to C language function:
void (GLenum pname, const GLint * params);
|
void | glLightModeliv(int pname, IntBuffer params) - Interface to C language function:
void (GLenum pname, const GLint * params);
|
void | glLightf(int light, int pname, float param) - Interface to C language function:
void (GLenum light, GLenum pname, GLfloat param);
|
void | glLightfv(int light, int pname, float[] params, int params_offset) - Interface to C language function:
void (GLenum light, GLenum pname, const GLfloat * params);
|
void | glLightfv(int light, int pname, FloatBuffer params) - Interface to C language function:
void (GLenum light, GLenum pname, const GLfloat * params);
|
void | glLighti(int light, int pname, int param) - Interface to C language function:
void (GLenum light, GLenum pname, GLint param);
|
void | glLightiv(int light, int pname, int[] params, int params_offset) - Interface to C language function:
void (GLenum light, GLenum pname, const GLint * params);
|
void | glLightiv(int light, int pname, IntBuffer params) - Interface to C language function:
void (GLenum light, GLenum pname, const GLint * params);
|
void | glLineStipple(int factor, short pattern) - Interface to C language function:
void (GLint factor, GLushort pattern);
|
void | glLineWidth(float width) - Interface to C language function:
void (GLfloat width);
|
void | glLinkProgram(int mode) - Entry point (through function pointer) to C language function:
void (GLuint mode);
|
void | glLinkProgramARB(int mode) - Entry point (through function pointer) to C language function:
void (GLhandleARB mode);
|
void | glListBase(int base) - Interface to C language function:
void (GLuint base);
|
void | glListParameterfSGIX(int target, int pname, float params) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat params);
|
void | glListParameterfvSGIX(int target, int pname, float[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, const GLfloat * params);
|
void | glListParameterfvSGIX(int target, int pname, FloatBuffer params) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, const GLfloat * params);
|
void | glListParameteriSGIX(int target, int pname, int params) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint params);
|
void | glListParameterivSGIX(int target, int pname, int[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, const GLint * params);
|
void | glListParameterivSGIX(int target, int pname, IntBuffer params) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, const GLint * params);
|
void | glLoadIdentity() - Interface to C language function:
void (void);
|
void | glLoadIdentityDeformationMapSGIX(int mode) - Entry point (through function pointer) to C language function:
void (GLbitfield mode);
|
void | glLoadMatrixd(double[] m, int m_offset) - Interface to C language function:
void (const GLdouble * m);
|
void | glLoadMatrixd(DoubleBuffer m) - Interface to C language function:
void (const GLdouble * m);
|
void | glLoadMatrixf(float[] m, int m_offset) - Interface to C language function:
void (const GLfloat * m);
|
void | glLoadMatrixf(FloatBuffer m) - Interface to C language function:
void (const GLfloat * m);
|
void | glLoadName(int name) - Interface to C language function:
void (GLuint name);
|
void | glLoadProgramNV(int target, int id, int len, String program) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint id, GLsizei len, const GLubyte * program);
|
void | glLoadTransposeMatrixd(double[] m, int m_offset) - Entry point (through function pointer) to C language function:
void (const GLdouble * m);
|
void | glLoadTransposeMatrixd(DoubleBuffer m) - Entry point (through function pointer) to C language function:
void (const GLdouble * m);
|
void | glLoadTransposeMatrixf(float[] m, int m_offset) - Entry point (through function pointer) to C language function:
void (const GLfloat * m);
|
void | glLoadTransposeMatrixf(FloatBuffer m) - Entry point (through function pointer) to C language function:
void (const GLfloat * m);
|
void | glLockArraysEXT(int x, int y) - Entry point (through function pointer) to C language function:
void (GLint x, GLsizei y);
|
void | glLogicOp(int opcode) - Interface to C language function:
void (GLenum opcode);
|
void | glMap1d(int target, double u1, double u2, int stride, int order, double[] points, int points_offset) - Interface to C language function:
void (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
|
void | glMap1d(int target, double u1, double u2, int stride, int order, DoubleBuffer points) - Interface to C language function:
void (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
|
void | glMap1f(int target, float u1, float u2, int stride, int order, float[] points, int points_offset) - Interface to C language function:
void (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
|
void | glMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points) - Interface to C language function:
void (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
|
void | glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double[] points, int points_offset) - Interface to C language function:
void (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
|
void | glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points) - Interface to C language function:
void (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
|
void | glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float[] points, int points_offset) - Interface to C language function:
void (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
|
void | glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points) - Interface to C language function:
void (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
|
ByteBuffer | glMapBuffer(int target, int access) - Interface to C language function:
GLvoid * (GLenum target, GLenum access);
|
ByteBuffer | glMapBufferARB(int target, int access) - Interface to C language function:
GLvoid * (GLenum target, GLenum access);
|
void | glMapControlPointsNV(int target, int index, int type, int ustride, int vstride, int uorder, int vorder, boolean packed, Buffer points) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid * points);
|
void | glMapGrid1d(int un, double u1, double u2) - Interface to C language function:
void (GLint un, GLdouble u1, GLdouble u2);
|
void | glMapGrid1f(int un, float u1, float u2) - Interface to C language function:
void (GLint un, GLfloat u1, GLfloat u2);
|
void | glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2) - Interface to C language function:
void (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
|
void | glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2) - Interface to C language function:
void (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
|
void | glMapParameterfvNV(int target, int pname, float[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
|
void | glMapParameterfvNV(int target, int pname, FloatBuffer params) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
|
void | glMapParameterivNV(int target, int pname, int[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLint * params);
|
void | glMapParameterivNV(int target, int pname, IntBuffer params) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLint * params);
|
void | glMapVertexAttrib1dAPPLE(int index, int size, double u1, double u2, int stride, int order, double[] points, int points_offset) - Entry point (through function pointer) to C language function:
void (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
|
void | glMapVertexAttrib1dAPPLE(int index, int size, double u1, double u2, int stride, int order, DoubleBuffer points) - Entry point (through function pointer) to C language function:
void (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
|
void | glMapVertexAttrib1fAPPLE(int index, int size, float u1, float u2, int stride, int order, float[] points, int points_offset) - Entry point (through function pointer) to C language function:
void (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
|
void | glMapVertexAttrib1fAPPLE(int index, int size, float u1, float u2, int stride, int order, FloatBuffer points) - Entry point (through function pointer) to C language function:
void (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
|
void | glMapVertexAttrib2dAPPLE(int index, int size, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double[] points, int points_offset) - Entry point (through function pointer) to C language function:
void (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
|
void | glMapVertexAttrib2dAPPLE(int index, int size, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points) - Entry point (through function pointer) to C language function:
void (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
|
void | glMapVertexAttrib2fAPPLE(int index, int size, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float[] points, int points_offset) - Entry point (through function pointer) to C language function:
void (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
|
void | glMapVertexAttrib2fAPPLE(int index, int size, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points) - Entry point (through function pointer) to C language function:
void (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
|
void | glMaterialf(int face, int pname, float param) - Interface to C language function:
void (GLenum face, GLenum pname, GLfloat param);
|
void | glMaterialfv(int face, int pname, float[] params, int params_offset) - Interface to C language function:
void (GLenum face, GLenum pname, const GLfloat * params);
|
void | glMaterialfv(int face, int pname, FloatBuffer params) - Interface to C language function:
void (GLenum face, GLenum pname, const GLfloat * params);
|
void | glMateriali(int face, int pname, int param) - Interface to C language function:
void (GLenum face, GLenum pname, GLint param);
|
void | glMaterialiv(int face, int pname, int[] params, int params_offset) - Interface to C language function:
void (GLenum face, GLenum pname, const GLint * params);
|
void | glMaterialiv(int face, int pname, IntBuffer params) - Interface to C language function:
void (GLenum face, GLenum pname, const GLint * params);
|
void | glMatrixIndexPointerARB(int size, int type, int stride, Buffer pointer) - Entry point (through function pointer) to C language function:
void (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
|
void | glMatrixIndexPointerARB(int size, int type, int stride, long pointer_buffer_offset) - Entry point (through function pointer) to C language function:
void (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
|
void | glMatrixIndexubvARB(int size, byte[] weights, int weights_offset) - Entry point (through function pointer) to C language function:
void (GLint size, const GLubyte * weights);
|
void | glMatrixIndexubvARB(int size, ByteBuffer weights) - Entry point (through function pointer) to C language function:
void (GLint size, const GLubyte * weights);
|
void | glMatrixIndexuivARB(int n, int[] ids, int ids_offset) - Entry point (through function pointer) to C language function:
void (GLint n, const GLuint * ids);
|
void | glMatrixIndexuivARB(int n, IntBuffer ids) - Entry point (through function pointer) to C language function:
void (GLint n, const GLuint * ids);
|
void | glMatrixIndexusvARB(int size, ShortBuffer weights) - Entry point (through function pointer) to C language function:
void (GLint size, const GLushort * weights);
|
void | glMatrixIndexusvARB(int size, short[] weights, int weights_offset) - Entry point (through function pointer) to C language function:
void (GLint size, const GLushort * weights);
|
void | glMatrixMode(int mode) - Interface to C language function:
void (GLenum mode);
|
void | glMinmax(int target, int internalformat, boolean sink) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum internalformat, GLboolean sink);
|
void | glMultMatrixd(double[] m, int m_offset) - Interface to C language function:
void (const GLdouble * m);
|
void | glMultMatrixd(DoubleBuffer m) - Interface to C language function:
void (const GLdouble * m);
|
void | glMultMatrixf(float[] m, int m_offset) - Interface to C language function:
void (const GLfloat * m);
|
void | glMultMatrixf(FloatBuffer m) - Interface to C language function:
void (const GLfloat * m);
|
void | glMultTransposeMatrixd(double[] m, int m_offset) - Entry point (through function pointer) to C language function:
void (const GLdouble * m);
|
void | glMultTransposeMatrixd(DoubleBuffer m) - Entry point (through function pointer) to C language function:
void (const GLdouble * m);
|
void | glMultTransposeMatrixf(float[] m, int m_offset) - Entry point (through function pointer) to C language function:
void (const GLfloat * m);
|
void | glMultTransposeMatrixf(FloatBuffer m) - Entry point (through function pointer) to C language function:
void (const GLfloat * m);
|
void | glMultiDrawArrays(int mode, int[] first, int first_offset, int[] count, int count_offset, int primcount) - Entry point (through function pointer) to C language function:
void (GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);
|
void | glMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int primcount) - Entry point (through function pointer) to C language function:
void (GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);
|
void | glMultiDrawArraysEXT(int mode, int[] first, int first_offset, int[] count, int count_offset, int primcount) - Entry point (through function pointer) to C language function:
void (GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);
|
void | glMultiDrawArraysEXT(int mode, IntBuffer first, IntBuffer count, int primcount) - Entry point (through function pointer) to C language function:
void (GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);
|
void | glMultiDrawElementArrayAPPLE(int mode, int[] first, int first_offset, int[] count, int count_offset, int primcount) - Entry point (through function pointer) to C language function:
void (GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount);
|
void | glMultiDrawElementArrayAPPLE(int mode, IntBuffer first, IntBuffer count, int primcount) - Entry point (through function pointer) to C language function:
void (GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount);
|
void | glMultiDrawElements(int mode, int[] count, int count_offset, int type, Buffer[] indices, int primcount) - Entry point (through function pointer) to C language function:
void (GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount);
|
void | glMultiDrawElements(int mode, IntBuffer count, int type, Buffer[] indices, int primcount) - Entry point (through function pointer) to C language function:
void (GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount);
|
void | glMultiDrawElementsEXT(int mode, int[] count, int count_offset, int type, Buffer[] indices, int primcount) - Entry point (through function pointer) to C language function:
void (GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount);
|
void | glMultiDrawElementsEXT(int mode, IntBuffer count, int type, Buffer[] indices, int primcount) - Entry point (through function pointer) to C language function:
void (GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount);
|
void | glMultiDrawRangeElementArrayAPPLE(int mode, int start, int end, int[] first, int first_offset, int[] count, int count_offset, int primcount) - Entry point (through function pointer) to C language function:
void (GLenum mode, GLuint start, GLuint end, const GLint * first, const GLsizei * count, GLsizei primcount);
|
void | glMultiDrawRangeElementArrayAPPLE(int mode, int start, int end, IntBuffer first, IntBuffer count, int primcount) - Entry point (through function pointer) to C language function:
void (GLenum mode, GLuint start, GLuint end, const GLint * first, const GLsizei * count, GLsizei primcount);
|
void | glMultiModeDrawArraysIBM(int[] mode, int mode_offset, int[] first, int first_offset, int[] count, int count_offset, int primcount, int modestride) - Entry point (through function pointer) to C language function:
void (const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride);
|
void | glMultiModeDrawArraysIBM(IntBuffer mode, IntBuffer first, IntBuffer count, int primcount, int modestride) - Entry point (through function pointer) to C language function:
void (const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride);
|
void | glMultiModeDrawElementsIBM(int[] mode, int mode_offset, int[] count, int count_offset, int type, Buffer[] indices, int primcount, int modestride) - Entry point (through function pointer) to C language function:
void (const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride);
|
void | glMultiModeDrawElementsIBM(IntBuffer mode, IntBuffer count, int type, Buffer[] indices, int primcount, int modestride) - Entry point (through function pointer) to C language function:
void (const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride);
|
void | glMultiTexCoord1d(int target, double s) - Entry point (through function pointer) to C language function:
void (GLenum target, GLdouble s);
|
void | glMultiTexCoord1dv(int target, double[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLdouble * v);
|
void | glMultiTexCoord1dv(int target, DoubleBuffer v) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLdouble * v);
|
void | glMultiTexCoord1f(int target, float s) - Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s);
|
void | glMultiTexCoord1fv(int target, float[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
|
void | glMultiTexCoord1fv(int target, FloatBuffer v) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
|
void | glMultiTexCoord1hNV(int target, short s) - Entry point (through function pointer) to C language function:
void (GLenum target, GLhalfNV s);
|
void | glMultiTexCoord1hvNV(int index, ShortBuffer v) - Entry point (through function pointer) to C language function:
void (GLenum index, const GLhalfNV * v);
|
void | glMultiTexCoord1hvNV(int index, short[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLenum index, const GLhalfNV * v);
|
void | glMultiTexCoord1i(int target, int s) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);
|
void | glMultiTexCoord1iv(int target, int[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
|
void | glMultiTexCoord1iv(int target, IntBuffer v) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
|
void | glMultiTexCoord1s(int target, short s) - Entry point (through function pointer) to C language function:
void (GLenum target, GLshort s);
|
void | glMultiTexCoord1sv(int target, ShortBuffer v) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLshort * v);
|
void | glMultiTexCoord1sv(int target, short[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLshort * v);
|
void | glMultiTexCoord2d(int target, double s, double t) - Entry point (through function pointer) to C language function:
void (GLenum target, GLdouble s, GLdouble t);
|
void | glMultiTexCoord2dv(int target, double[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLdouble * v);
|
void | glMultiTexCoord2dv(int target, DoubleBuffer v) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLdouble * v);
|
void | glMultiTexCoord2f(int target, float s, float t) - Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s, GLfloat t);
|
void | glMultiTexCoord2fv(int target, float[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
|
void | glMultiTexCoord2fv(int target, FloatBuffer v) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
|
void | glMultiTexCoord2hNV(int target, short s, short t) - Entry point (through function pointer) to C language function:
void (GLenum target, GLhalfNV s, GLhalfNV t);
|
void | glMultiTexCoord2hvNV(int index, ShortBuffer v) - Entry point (through function pointer) to C language function:
void (GLenum index, const GLhalfNV * v);
|
void | glMultiTexCoord2hvNV(int index, short[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLenum index, const GLhalfNV * v);
|
void | glMultiTexCoord2i(int target, int s, int t) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint s, GLint t);
|
void | glMultiTexCoord2iv(int target, int[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
|
void | glMultiTexCoord2iv(int target, IntBuffer v) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
|
void | glMultiTexCoord2s(int target, short s, short t) - Entry point (through function pointer) to C language function:
void (GLenum target, GLshort s, GLshort t);
|
void | glMultiTexCoord2sv(int target, ShortBuffer v) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLshort * v);
|
void | glMultiTexCoord2sv(int target, short[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLshort * v);
|
void | glMultiTexCoord3d(int target, double s, double t, double r) - Entry point (through function pointer) to C language function:
void (GLenum target, GLdouble s, GLdouble t, GLdouble r);
|
void | glMultiTexCoord3dv(int target, double[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLdouble * v);
|
void | glMultiTexCoord3dv(int target, DoubleBuffer v) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLdouble * v);
|
void | glMultiTexCoord3f(int target, float s, float t, float r) - Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s, GLfloat t, GLfloat r);
|
void | glMultiTexCoord3fv(int target, float[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
|
void | glMultiTexCoord3fv(int target, FloatBuffer v) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
|
void | glMultiTexCoord3hNV(int target, short s, short t, short r) - Entry point (through function pointer) to C language function:
void (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
|
void | glMultiTexCoord3hvNV(int index, ShortBuffer v) - Entry point (through function pointer) to C language function:
void (GLenum index, const GLhalfNV * v);
|
void | glMultiTexCoord3hvNV(int index, short[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLenum index, const GLhalfNV * v);
|
void | glMultiTexCoord3i(int target, int s, int t, int r) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint s, GLint t, GLint r);
|
void | glMultiTexCoord3iv(int target, int[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
|
void | glMultiTexCoord3iv(int target, IntBuffer v) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
|
void | glMultiTexCoord3s(int target, short s, short t, short r) - Entry point (through function pointer) to C language function:
void (GLenum target, GLshort s, GLshort t, GLshort r);
|
void | glMultiTexCoord3sv(int target, ShortBuffer v) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLshort * v);
|
void | glMultiTexCoord3sv(int target, short[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLshort * v);
|
void | glMultiTexCoord4d(int target, double s, double t, double r, double q) - Entry point (through function pointer) to C language function:
void (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
|
void | glMultiTexCoord4dv(int target, double[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLdouble * v);
|
void | glMultiTexCoord4dv(int target, DoubleBuffer v) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLdouble * v);
|
void | glMultiTexCoord4f(int target, float s, float t, float r, float q) - Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
|
void | glMultiTexCoord4fv(int target, float[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
|
void | glMultiTexCoord4fv(int target, FloatBuffer v) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
|
void | glMultiTexCoord4hNV(int target, short s, short t, short r, short q) - Entry point (through function pointer) to C language function:
void (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
|
void | glMultiTexCoord4hvNV(int index, ShortBuffer v) - Entry point (through function pointer) to C language function:
void (GLenum index, const GLhalfNV * v);
|
void | glMultiTexCoord4hvNV(int index, short[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLenum index, const GLhalfNV * v);
|
void | glMultiTexCoord4i(int target, int start, int x, int y, int width) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint start, GLint x, GLint y, GLint width);
|
void | glMultiTexCoord4iv(int target, int[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
|
void | glMultiTexCoord4iv(int target, IntBuffer v) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
|
void | glMultiTexCoord4s(int target, short s, short t, short r, short q) - Entry point (through function pointer) to C language function:
void (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
|
void | glMultiTexCoord4sv(int target, ShortBuffer v) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLshort * v);
|
void | glMultiTexCoord4sv(int target, short[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLshort * v);
|
int | glNewBufferRegion(int type) - Entry point (through function pointer) to C language function:
GLuint (GLenum type);
|
void | glNewList(int list, int mode) - Interface to C language function:
void (GLuint list, GLenum mode);
|
int | glNewObjectBufferATI(int size, Buffer pointer, int usage) - Entry point (through function pointer) to C language function:
GLuint (GLsizei size, const GLvoid * pointer, GLenum usage);
|
void | glNormal3b(byte nx, byte ny, byte nz) - Interface to C language function:
void (GLbyte nx, GLbyte ny, GLbyte nz);
|
void | glNormal3bv(byte[] v, int v_offset) - Interface to C language function:
void (const GLbyte * v);
|
void | glNormal3bv(ByteBuffer v) - Interface to C language function:
void (const GLbyte * v);
|
void | glNormal3d(double nx, double ny, double nz) - Interface to C language function:
void (GLdouble nx, GLdouble ny, GLdouble nz);
|
void | glNormal3dv(double[] v, int v_offset) - Interface to C language function:
void (const GLdouble * v);
|
void | glNormal3dv(DoubleBuffer v) - Interface to C language function:
void (const GLdouble * v);
|
void | glNormal3f(float nx, float ny, float nz) - Interface to C language function:
void (GLfloat nx, GLfloat ny, GLfloat nz);
|
void | glNormal3fVertex3fSUN(float r, float g, float b, float x, float y, float z) - Entry point (through function pointer) to C language function:
void (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
|
void | glNormal3fVertex3fvSUN(float[] c, int c_offset, float[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (const GLfloat * c, const GLfloat * v);
|
void | glNormal3fVertex3fvSUN(FloatBuffer c, FloatBuffer v) - Entry point (through function pointer) to C language function:
void (const GLfloat * c, const GLfloat * v);
|
void | glNormal3fv(float[] v, int v_offset) - Interface to C language function:
void (const GLfloat * v);
|
void | glNormal3fv(FloatBuffer v) - Interface to C language function:
void (const GLfloat * v);
|
void | glNormal3hNV(short red, short green, short blue) - Entry point (through function pointer) to C language function:
void (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
|
void | glNormal3hvNV(ShortBuffer v) - Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
|
void | glNormal3hvNV(short[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
|
void | glNormal3i(int nx, int ny, int nz) - Interface to C language function:
void (GLint nx, GLint ny, GLint nz);
|
void | glNormal3iv(int[] v, int v_offset) - Interface to C language function:
void (const GLint * v);
|
void | glNormal3iv(IntBuffer v) - Interface to C language function:
void (const GLint * v);
|
void | glNormal3s(short nx, short ny, short nz) - Interface to C language function:
void (GLshort nx, GLshort ny, GLshort nz);
|
void | glNormal3sv(ShortBuffer v) - Interface to C language function:
void (const GLshort * v);
|
void | glNormal3sv(short[] v, int v_offset) - Interface to C language function:
void (const GLshort * v);
|
void | glNormalPointer(int type, int stride, Buffer ptr) - Interface to C language function:
void (GLenum type, GLsizei stride, const GLvoid * ptr);
|
void | glNormalPointer(int type, int stride, long ptr_buffer_offset) - Interface to C language function:
void (GLenum type, GLsizei stride, const GLvoid * ptr);
|
void | glNormalStream3bATI(int stream, byte nx, byte ny, byte nz) - Entry point (through function pointer) to C language function:
void (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz);
|
void | glNormalStream3bvATI(int index, byte[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLenum index, const GLbyte * v);
|
void | glNormalStream3bvATI(int index, ByteBuffer v) - Entry point (through function pointer) to C language function:
void (GLenum index, const GLbyte * v);
|
void | glNormalStream3dATI(int target, double s, double t, double r) - Entry point (through function pointer) to C language function:
void (GLenum target, GLdouble s, GLdouble t, GLdouble r);
|
void | glNormalStream3dvATI(int target, double[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLdouble * v);
|
void | glNormalStream3dvATI(int target, DoubleBuffer v) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLdouble * v);
|
void | glNormalStream3fATI(int target, float s, float t, float r) - Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s, GLfloat t, GLfloat r);
|
void | glNormalStream3fvATI(int target, float[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
|
void | glNormalStream3fvATI(int target, FloatBuffer v) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
|
void | glNormalStream3iATI(int target, int s, int t, int r) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint s, GLint t, GLint r);
|
void | glNormalStream3ivATI(int target, int[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
|
void | glNormalStream3ivATI(int target, IntBuffer v) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
|
void | glNormalStream3sATI(int target, short s, short t, short r) - Entry point (through function pointer) to C language function:
void (GLenum target, GLshort s, GLshort t, GLshort r);
|
void | glNormalStream3svATI(int target, ShortBuffer v) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLshort * v);
|
void | glNormalStream3svATI(int target, short[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLshort * v);
|
void | glOrtho(double left, double right, double bottom, double top, double near_val, double far_val) - Interface to C language function:
void (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
|
void | glPNTrianglesfATI(int target, float s) - Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s);
|
void | glPNTrianglesiATI(int target, int s) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);
|
void | glPassTexCoordATI(int red, int green, int blue) - Entry point (through function pointer) to C language function:
void (GLuint red, GLuint green, GLenum blue);
|
void | glPassThrough(float token) - Interface to C language function:
void (GLfloat token);
|
void | glPixelDataRangeNV(int target, int level, Buffer img) - Entry point (through function pointer) to C language function:
void (GLenum target, GLsizei level, GLvoid * img);
|
void | glPixelMapfv(int map, int mapsize, float[] values, int values_offset) - Interface to C language function:
void (GLenum map, GLint mapsize, const GLfloat * values);
|
void | glPixelMapfv(int map, int mapsize, FloatBuffer values) - Interface to C language function:
void (GLenum map, GLint mapsize, const GLfloat * values);
|
void | glPixelMapfv(int map, int mapsize, long values_buffer_offset) - Interface to C language function:
void (GLenum map, GLint mapsize, const GLfloat * values);
|
void | glPixelMapuiv(int map, int mapsize, int[] values, int values_offset) - Interface to C language function:
void (GLenum map, GLint mapsize, const GLuint * values);
|
void | glPixelMapuiv(int map, int mapsize, IntBuffer values) - Interface to C language function:
void (GLenum map, GLint mapsize, const GLuint * values);
|
void | glPixelMapuiv(int map, int mapsize, long values_buffer_offset) - Interface to C language function:
void (GLenum map, GLint mapsize, const GLuint * values);
|
void | glPixelMapusv(int map, int mapsize, ShortBuffer values) - Interface to C language function:
void (GLenum map, GLint mapsize, const GLushort * values);
|
void | glPixelMapusv(int map, int mapsize, long values_buffer_offset) - Interface to C language function:
void (GLenum map, GLint mapsize, const GLushort * values);
|
void | glPixelMapusv(int map, int mapsize, short[] values, int values_offset) - Interface to C language function:
void (GLenum map, GLint mapsize, const GLushort * values);
|
void | glPixelStoref(int pname, float param) - Interface to C language function:
void (GLenum pname, GLfloat param);
|
void | glPixelStorei(int pname, int param) - Interface to C language function:
void (GLenum pname, GLint param);
|
void | glPixelTexGenParameterfSGIS(int target, float s) - Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s);
|
void | glPixelTexGenParameterfvSGIS(int target, float[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
|
void | glPixelTexGenParameterfvSGIS(int target, FloatBuffer v) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
|
void | glPixelTexGenParameteriSGIS(int target, int s) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);
|
void | glPixelTexGenParameterivSGIS(int target, int[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
|
void | glPixelTexGenParameterivSGIS(int target, IntBuffer v) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
|
void | glPixelTexGenSGIX(int mode) - Entry point (through function pointer) to C language function:
void (GLenum mode);
|
void | glPixelTransferf(int pname, float param) - Interface to C language function:
void (GLenum pname, GLfloat param);
|
void | glPixelTransferi(int pname, int param) - Interface to C language function:
void (GLenum pname, GLint param);
|
void | glPixelTransformParameterfEXT(int target, int pname, float params) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat params);
|
void | glPixelTransformParameterfvEXT(int target, int pname, float[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
|
void | glPixelTransformParameterfvEXT(int target, int pname, FloatBuffer params) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
|
void | glPixelTransformParameteriEXT(int target, int pname, int params) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint params);
|
void | glPixelTransformParameterivEXT(int target, int pname, int[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLint * params);
|
void | glPixelTransformParameterivEXT(int target, int pname, IntBuffer params) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLint * params);
|
void | glPixelZoom(float xfactor, float yfactor) - Interface to C language function:
void (GLfloat xfactor, GLfloat yfactor);
|
void | glPointParameterf(int target, float s) - Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s);
|
void | glPointParameterfARB(int target, float s) - Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s);
|
void | glPointParameterfEXT(int target, float s) - Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s);
|
void | glPointParameterfSGIS(int target, float s) - Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s);
|
void | glPointParameterfv(int target, float[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
|
void | glPointParameterfv(int target, FloatBuffer v) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
|
void | glPointParameterfvARB(int target, float[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
|
void | glPointParameterfvARB(int target, FloatBuffer v) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
|
void | glPointParameterfvEXT(int target, float[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
|
void | glPointParameterfvEXT(int target, FloatBuffer v) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
|
void | glPointParameterfvSGIS(int target, float[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
|
void | glPointParameterfvSGIS(int target, FloatBuffer v) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
|
void | glPointParameteri(int target, int s) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);
|
void | glPointParameteriNV(int target, int s) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);
|
void | glPointParameteriv(int target, int[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
|
void | glPointParameteriv(int target, IntBuffer v) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
|
void | glPointParameterivNV(int target, int[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
|
void | glPointParameterivNV(int target, IntBuffer v) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
|
void | glPointSize(float size) - Interface to C language function:
void (GLfloat size);
|
int | glPollAsyncSGIX(int[] markerp, int markerp_offset) - Entry point (through function pointer) to C language function:
GLint (GLuint * markerp);
|
int | glPollAsyncSGIX(IntBuffer markerp) - Entry point (through function pointer) to C language function:
GLint (GLuint * markerp);
|
int | glPollInstrumentsSGIX(int[] marker_p, int marker_p_offset) - Entry point (through function pointer) to C language function:
GLint (GLint * marker_p);
|
int | glPollInstrumentsSGIX(IntBuffer marker_p) - Entry point (through function pointer) to C language function:
GLint (GLint * marker_p);
|
void | glPolygonMode(int face, int mode) - Interface to C language function:
void (GLenum face, GLenum mode);
|
void | glPolygonOffset(float factor, float units) - Interface to C language function:
void (GLfloat factor, GLfloat units);
|
void | glPolygonStipple(byte[] mask, int mask_offset) - Interface to C language function:
void (const GLubyte * mask);
|
void | glPolygonStipple(ByteBuffer mask) - Interface to C language function:
void (const GLubyte * mask);
|
void | glPolygonStipple(long mask_buffer_offset) - Interface to C language function:
void (const GLubyte * mask);
|
void | glPopAttrib() - Interface to C language function:
void (void);
|
void | glPopClientAttrib() - Interface to C language function:
void (void);
|
void | glPopMatrix() - Interface to C language function:
void (void);
|
void | glPopName() - Interface to C language function:
void (void);
|
void | glPrimitiveRestartIndexNV(int mode) - Entry point (through function pointer) to C language function:
void (GLuint mode);
|
void | glPrimitiveRestartNV() - Entry point (through function pointer) to C language function:
void (void);
|
void | glPrioritizeTextures(int n, int[] textures, int textures_offset, float[] priorities, int priorities_offset) - Interface to C language function:
void (GLsizei n, const GLuint * textures, const GLclampf * priorities);
|
void | glPrioritizeTextures(int n, IntBuffer textures, FloatBuffer priorities) - Interface to C language function:
void (GLsizei n, const GLuint * textures, const GLclampf * priorities);
|
void | glProgramEnvParameter4dARB(int target, int index, double x, double y, double z, double w) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
void | glProgramEnvParameter4dvARB(int target, int index, double[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, const GLdouble * params);
|
void | glProgramEnvParameter4dvARB(int target, int index, DoubleBuffer params) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, const GLdouble * params);
|
void | glProgramEnvParameter4fARB(int target, int index, float x, float y, float z, float w) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
void | glProgramEnvParameter4fvARB(int target, int pname, float[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint pname, const GLfloat * params);
|
void | glProgramEnvParameter4fvARB(int target, int pname, FloatBuffer params) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint pname, const GLfloat * params);
|
void | glProgramLocalParameter4dARB(int target, int index, double x, double y, double z, double w) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
void | glProgramLocalParameter4dvARB(int target, int index, double[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, const GLdouble * params);
|
void | glProgramLocalParameter4dvARB(int target, int index, DoubleBuffer params) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, const GLdouble * params);
|
void | glProgramLocalParameter4fARB(int target, int index, float x, float y, float z, float w) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
void | glProgramLocalParameter4fvARB(int target, int pname, float[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint pname, const GLfloat * params);
|
void | glProgramLocalParameter4fvARB(int target, int pname, FloatBuffer params) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint pname, const GLfloat * params);
|
void | glProgramNamedParameter4dNV(int id, int len, String name, double x, double y, double z, double w) - Entry point (through function pointer) to C language function:
void (GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
void | glProgramNamedParameter4dvNV(int id, int len, String name, double[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v);
|
void | glProgramNamedParameter4dvNV(int id, int len, String name, DoubleBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v);
|
void | glProgramNamedParameter4fNV(int id, int len, String name, float x, float y, float z, float w) - Entry point (through function pointer) to C language function:
void (GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
void | glProgramNamedParameter4fvNV(int id, int len, String name, float[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v);
|
void | glProgramNamedParameter4fvNV(int id, int len, String name, FloatBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v);
|
void | glProgramParameter4dNV(int target, int index, double x, double y, double z, double w) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
void | glProgramParameter4dvNV(int target, int index, double[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, const GLdouble * params);
|
void | glProgramParameter4dvNV(int target, int index, DoubleBuffer params) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, const GLdouble * params);
|
void | glProgramParameter4fNV(int target, int index, float x, float y, float z, float w) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
void | glProgramParameter4fvNV(int target, int pname, float[] params, int params_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint pname, const GLfloat * params);
|
void | glProgramParameter4fvNV(int target, int pname, FloatBuffer params) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint pname, const GLfloat * params);
|
void | glProgramParameters4dvNV(int target, int index, int count, double[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, GLuint count, const GLdouble * v);
|
void | glProgramParameters4dvNV(int target, int index, int count, DoubleBuffer v) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, GLuint count, const GLdouble * v);
|
void | glProgramParameters4fvNV(int target, int index, int count, float[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, GLuint count, const GLfloat * v);
|
void | glProgramParameters4fvNV(int target, int index, int count, FloatBuffer v) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, GLuint count, const GLfloat * v);
|
void | glProgramStringARB(int target, int format, int len, String string) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum format, GLsizei len, const GLvoid * string);
|
void | glPushAttrib(int mask) - Interface to C language function:
void (GLbitfield mask);
|
void | glPushClientAttrib(int mask) - Interface to C language function:
void (GLbitfield mask);
|
void | glPushMatrix() - Interface to C language function:
void (void);
|
void | glPushName(int name) - Interface to C language function:
void (GLuint name);
|
void | glRasterPos2d(double x, double y) - Interface to C language function:
void (GLdouble x, GLdouble y);
|
void | glRasterPos2dv(double[] v, int v_offset) - Interface to C language function:
void (const GLdouble * v);
|
void | glRasterPos2dv(DoubleBuffer v) - Interface to C language function:
void (const GLdouble * v);
|
void | glRasterPos2f(float x, float y) - Interface to C language function:
void (GLfloat x, GLfloat y);
|
void | glRasterPos2fv(float[] v, int v_offset) - Interface to C language function:
void (const GLfloat * v);
|
void | glRasterPos2fv(FloatBuffer v) - Interface to C language function:
void (const GLfloat * v);
|
void | glRasterPos2i(int x, int y) - Interface to C language function:
void (GLint x, GLint y);
|
void | glRasterPos2iv(int[] v, int v_offset) - Interface to C language function:
void (const GLint * v);
|
void | glRasterPos2iv(IntBuffer v) - Interface to C language function:
void (const GLint * v);
|
void | glRasterPos2s(short x, short y) - Interface to C language function:
void (GLshort x, GLshort y);
|
void | glRasterPos2sv(ShortBuffer v) - Interface to C language function:
void (const GLshort * v);
|
void | glRasterPos2sv(short[] v, int v_offset) - Interface to C language function:
void (const GLshort * v);
|
void | glRasterPos3d(double x, double y, double z) - Interface to C language function:
void (GLdouble x, GLdouble y, GLdouble z);
|
void | glRasterPos3dv(double[] v, int v_offset) - Interface to C language function:
void (const GLdouble * v);
|
void | glRasterPos3dv(DoubleBuffer v) - Interface to C language function:
void (const GLdouble * v);
|
void | glRasterPos3f(float x, float y, float z) - Interface to C language function:
void (GLfloat x, GLfloat y, GLfloat z);
|
void | glRasterPos3fv(float[] v, int v_offset) - Interface to C language function:
void (const GLfloat * v);
|
void | glRasterPos3fv(FloatBuffer v) - Interface to C language function:
void (const GLfloat * v);
|
void | glRasterPos3i(int x, int y, int z) - Interface to C language function:
void (GLint x, GLint y, GLint z);
|
void | glRasterPos3iv(int[] v, int v_offset) - Interface to C language function:
void (const GLint * v);
|
void | glRasterPos3iv(IntBuffer v) - Interface to C language function:
void (const GLint * v);
|
void | glRasterPos3s(short x, short y, short z) - Interface to C language function:
void (GLshort x, GLshort y, GLshort z);
|
void | glRasterPos3sv(ShortBuffer v) - Interface to C language function:
void (const GLshort * v);
|
void | glRasterPos3sv(short[] v, int v_offset) - Interface to C language function:
void (const GLshort * v);
|
void | glRasterPos4d(double x, double y, double z, double w) - Interface to C language function:
void (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
void | glRasterPos4dv(double[] v, int v_offset) - Interface to C language function:
void (const GLdouble * v);
|
void | glRasterPos4dv(DoubleBuffer v) - Interface to C language function:
void (const GLdouble * v);
|
void | glRasterPos4f(float x, float y, float z, float w) - Interface to C language function:
void (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
void | glRasterPos4fv(float[] v, int v_offset) - Interface to C language function:
void (const GLfloat * v);
|
void | glRasterPos4fv(FloatBuffer v) - Interface to C language function:
void (const GLfloat * v);
|
void | glRasterPos4i(int x, int y, int z, int w) - Interface to C language function:
void (GLint x, GLint y, GLint z, GLint w);
|
void | glRasterPos4iv(int[] v, int v_offset) - Interface to C language function:
void (const GLint * v);
|
void | glRasterPos4iv(IntBuffer v) - Interface to C language function:
void (const GLint * v);
|
void | glRasterPos4s(short x, short y, short z, short w) - Interface to C language function:
void (GLshort x, GLshort y, GLshort z, GLshort w);
|
void | glRasterPos4sv(ShortBuffer v) - Interface to C language function:
void (const GLshort * v);
|
void | glRasterPos4sv(short[] v, int v_offset) - Interface to C language function:
void (const GLshort * v);
|
void | glReadBuffer(int mode) - Interface to C language function:
void (GLenum mode);
|
void | glReadBufferRegion(int target, int start, int x, int y, int width) - Entry point (through function pointer) to C language function:
void (GLuint target, GLint start, GLint x, GLsizei y, GLsizei width);
|
void | glReadInstrumentsSGIX(int count) - Entry point (through function pointer) to C language function:
void (GLint count);
|
void | glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) - Interface to C language function:
void (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
|
void | glReadPixels(int x, int y, int width, int height, int format, int type, long pixels_buffer_offset) - Interface to C language function:
void (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
|
void | glRectd(double x1, double y1, double x2, double y2) - Interface to C language function:
void (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
|
void | glRectdv(double[] v1, int v1_offset, double[] v2, int v2_offset) - Interface to C language function:
void (const GLdouble * v1, const GLdouble * v2);
|
void | glRectdv(DoubleBuffer v1, DoubleBuffer v2) - Interface to C language function:
void (const GLdouble * v1, const GLdouble * v2);
|
void | glRectf(float x1, float y1, float x2, float y2) - Interface to C language function:
void (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
|
void | glRectfv(float[] v1, int v1_offset, float[] v2, int v2_offset) - Interface to C language function:
void (const GLfloat * v1, const GLfloat * v2);
|
void | glRectfv(FloatBuffer v1, FloatBuffer v2) - Interface to C language function:
void (const GLfloat * v1, const GLfloat * v2);
|
void | glRecti(int x1, int y1, int x2, int y2) - Interface to C language function:
void (GLint x1, GLint y1, GLint x2, GLint y2);
|
void | glRectiv(int[] v1, int v1_offset, int[] v2, int v2_offset) - Interface to C language function:
void (const GLint * v1, const GLint * v2);
|
void | glRectiv(IntBuffer v1, IntBuffer v2) - Interface to C language function:
void (const GLint * v1, const GLint * v2);
|
void | glRects(short x1, short y1, short x2, short y2) - Interface to C language function:
void (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
|
void | glRectsv(ShortBuffer v1, ShortBuffer v2) - Interface to C language function:
void (const GLshort * v1, const GLshort * v2);
|
void | glRectsv(short[] v1, int v1_offset, short[] v2, int v2_offset) - Interface to C language function:
void (const GLshort * v1, const GLshort * v2);
|
void | glReferencePlaneSGIX(double[] m, int m_offset) - Entry point (through function pointer) to C language function:
void (const GLdouble * m);
|
void | glReferencePlaneSGIX(DoubleBuffer m) - Entry point (through function pointer) to C language function:
void (const GLdouble * m);
|
int | glRenderMode(int mode) - Interface to C language function:
GLint (GLenum mode);
|
void | glRenderbufferStorageEXT(int target, int internalformat, int width, int height) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
void | glReplacementCodeuiColor3fVertex3fSUN(int rc, float r, float g, float b, float x, float y, float z) - Entry point (through function pointer) to C language function:
void (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
|
void | glReplacementCodeuiColor3fVertex3fvSUN(int[] rc, int rc_offset, float[] c, int c_offset, float[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (const GLuint * rc, const GLfloat * c, const GLfloat * v);
|
void | glReplacementCodeuiColor3fVertex3fvSUN(IntBuffer rc, FloatBuffer c, FloatBuffer v) - Entry point (through function pointer) to C language function:
void (const GLuint * rc, const GLfloat * c, const GLfloat * v);
|
void | glReplacementCodeuiColor4fNormal3fVertex3fSUN(int rc, float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z) - Entry point (through function pointer) to C language function:
void (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
|
void | glReplacementCodeuiColor4fNormal3fVertex3fvSUN(int[] rc, int rc_offset, float[] c, int c_offset, float[] n, int n_offset, float[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
|
void | glReplacementCodeuiColor4fNormal3fVertex3fvSUN(IntBuffer rc, FloatBuffer c, FloatBuffer n, FloatBuffer v) - Entry point (through function pointer) to C language function:
void (const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
|
void | glReplacementCodeuiColor4ubVertex3fSUN(int rc, byte r, byte g, byte b, byte a, float x, float y, float z) - Entry point (through function pointer) to C language function:
void (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
|
void | glReplacementCodeuiColor4ubVertex3fvSUN(int[] rc, int rc_offset, byte[] c, int c_offset, float[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (const GLuint * rc, const GLubyte * c, const GLfloat * v);
|
void | glReplacementCodeuiColor4ubVertex3fvSUN(IntBuffer rc, ByteBuffer c, FloatBuffer v) - Entry point (through function pointer) to C language function:
void (const GLuint * rc, const GLubyte * c, const GLfloat * v);
|
void | glReplacementCodeuiNormal3fVertex3fSUN(int rc, float r, float g, float b, float x, float y, float z) - Entry point (through function pointer) to C language function:
void (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
|
void | glReplacementCodeuiNormal3fVertex3fvSUN(int[] rc, int rc_offset, float[] c, int c_offset, float[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (const GLuint * rc, const GLfloat * c, const GLfloat * v);
|
void | glReplacementCodeuiNormal3fVertex3fvSUN(IntBuffer rc, FloatBuffer c, FloatBuffer v) - Entry point (through function pointer) to C language function:
void (const GLuint * rc, const GLfloat * c, const GLfloat * v);
|
void | glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(int rc, float s, float t, float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z) - Entry point (through function pointer) to C language function:
void (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
|
void | glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(int[] rc, int rc_offset, float[] tc, int tc_offset, float[] c, int c_offset, float[] n, int n_offset, float[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (const GLuint * rc, const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
|
void | glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(IntBuffer rc, FloatBuffer tc, FloatBuffer c, FloatBuffer n, FloatBuffer v) - Entry point (through function pointer) to C language function:
void (const GLuint * rc, const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
|
void | glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(int rc, float s, float t, float nx, float ny, float nz, float x, float y, float z) - Entry point (through function pointer) to C language function:
void (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
|
void | glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(int[] rc, int rc_offset, float[] c, int c_offset, float[] n, int n_offset, float[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
|
void | glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(IntBuffer rc, FloatBuffer c, FloatBuffer n, FloatBuffer v) - Entry point (through function pointer) to C language function:
void (const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
|
void | glReplacementCodeuiTexCoord2fVertex3fSUN(int rc, float s, float t, float x, float y, float z) - Entry point (through function pointer) to C language function:
void (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
|
void | glReplacementCodeuiTexCoord2fVertex3fvSUN(int[] rc, int rc_offset, float[] c, int c_offset, float[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (const GLuint * rc, const GLfloat * c, const GLfloat * v);
|
void | glReplacementCodeuiTexCoord2fVertex3fvSUN(IntBuffer rc, FloatBuffer c, FloatBuffer v) - Entry point (through function pointer) to C language function:
void (const GLuint * rc, const GLfloat * c, const GLfloat * v);
|
void | glReplacementCodeuiVertex3fSUN(int target, float s, float t, float r) - Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s, GLfloat t, GLfloat r);
|
void | glReplacementCodeuiVertex3fvSUN(int[] rc, int rc_offset, float[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (const GLuint * rc, const GLfloat * v);
|
void | glReplacementCodeuiVertex3fvSUN(IntBuffer rc, FloatBuffer v) - Entry point (through function pointer) to C language function:
void (const GLuint * rc, const GLfloat * v);
|
void | glRequestResidentProgramsNV(int n, int[] ids, int ids_offset) - Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
|
void | glRequestResidentProgramsNV(int n, IntBuffer ids) - Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
|
void | glResetHistogram(int mode) - Entry point (through function pointer) to C language function:
void (GLenum mode);
|
void | glResetMinmax(int mode) - Entry point (through function pointer) to C language function:
void (GLenum mode);
|
void | glResizeBuffersMESA() - Entry point (through function pointer) to C language function:
void (void);
|
void | glRotated(double angle, double x, double y, double z) - Interface to C language function:
void (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
|
void | glRotatef(float angle, float x, float y, float z) - Interface to C language function:
void (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
|
void | glSampleCoverage(float value, boolean invert) - Entry point (through function pointer) to C language function:
void (GLclampf value, GLboolean invert);
|
void | glSampleMapATI(int red, int green, int blue) - Entry point (through function pointer) to C language function:
void (GLuint red, GLuint green, GLenum blue);
|
void | glSampleMaskEXT(float value, boolean invert) - Entry point (through function pointer) to C language function:
void (GLclampf value, GLboolean invert);
|
void | glSampleMaskSGIS(float value, boolean invert) - Entry point (through function pointer) to C language function:
void (GLclampf value, GLboolean invert);
|
void | glSamplePatternEXT(int mode) - Entry point (through function pointer) to C language function:
void (GLenum mode);
|
void | glSamplePatternSGIS(int mode) - Entry point (through function pointer) to C language function:
void (GLenum mode);
|
void | glScaled(double x, double y, double z) - Interface to C language function:
void (GLdouble x, GLdouble y, GLdouble z);
|
void | glScalef(float x, float y, float z) - Interface to C language function:
void (GLfloat x, GLfloat y, GLfloat z);
|
void | glScissor(int x, int y, int width, int height) - Interface to C language function:
void (GLint x, GLint y, GLsizei width, GLsizei height);
|
void | glSecondaryColor3b(byte red, byte green, byte blue) - Entry point (through function pointer) to C language function:
void (GLbyte red, GLbyte green, GLbyte blue);
|
void | glSecondaryColor3bEXT(byte red, byte green, byte blue) - Entry point (through function pointer) to C language function:
void (GLbyte red, GLbyte green, GLbyte blue);
|
void | glSecondaryColor3bv(byte[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (const GLbyte * v);
|
void | glSecondaryColor3bv(ByteBuffer v) - Entry point (through function pointer) to C language function:
void (const GLbyte * v);
|
void | glSecondaryColor3bvEXT(byte[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (const GLbyte * v);
|
void | glSecondaryColor3bvEXT(ByteBuffer v) - Entry point (through function pointer) to C language function:
void (const GLbyte * v);
|
void | glSecondaryColor3d(double red, double green, double blue) - Entry point (through function pointer) to C language function:
void (GLdouble red, GLdouble green, GLdouble blue);
|
void | glSecondaryColor3dEXT(double red, double green, double blue) - Entry point (through function pointer) to C language function:
void (GLdouble red, GLdouble green, GLdouble blue);
|
void | glSecondaryColor3dv(double[] m, int m_offset) - Entry point (through function pointer) to C language function:
void (const GLdouble * m);
|
void | glSecondaryColor3dv(DoubleBuffer m) - Entry point (through function pointer) to C language function:
void (const GLdouble * m);
|
void | glSecondaryColor3dvEXT(double[] m, int m_offset) - Entry point (through function pointer) to C language function:
void (const GLdouble * m);
|
void | glSecondaryColor3dvEXT(DoubleBuffer m) - Entry point (through function pointer) to C language function:
void (const GLdouble * m);
|
void | glSecondaryColor3f(float red, float green, float blue) - Entry point (through function pointer) to C language function:
void (GLfloat red, GLfloat green, GLfloat blue);
|
void | glSecondaryColor3fEXT(float red, float green, float blue) - Entry point (through function pointer) to C language function:
void (GLfloat red, GLfloat green, GLfloat blue);
|
void | glSecondaryColor3fv(float[] m, int m_offset) - Entry point (through function pointer) to C language function:
void (const GLfloat * m);
|
void | glSecondaryColor3fv(FloatBuffer m) - Entry point (through function pointer) to C language function:
void (const GLfloat * m);
|
void | glSecondaryColor3fvEXT(float[] m, int m_offset) - Entry point (through function pointer) to C language function:
void (const GLfloat * m);
|
void | glSecondaryColor3fvEXT(FloatBuffer m) - Entry point (through function pointer) to C language function:
void (const GLfloat * m);
|
void | glSecondaryColor3hNV(short red, short green, short blue) - Entry point (through function pointer) to C language function:
void (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
|
void | glSecondaryColor3hvNV(ShortBuffer v) - Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
|
void | glSecondaryColor3hvNV(short[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
|
void | glSecondaryColor3i(int red, int green, int blue) - Entry point (through function pointer) to C language function:
void (GLint red, GLint green, GLint blue);
|
void | glSecondaryColor3iEXT(int red, int green, int blue) - Entry point (through function pointer) to C language function:
void (GLint red, GLint green, GLint blue);
|
void | glSecondaryColor3iv(int[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (const GLint * v);
|
void | glSecondaryColor3iv(IntBuffer v) - Entry point (through function pointer) to C language function:
void (const GLint * v);
|
void | glSecondaryColor3ivEXT(int[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (const GLint * v);
|
void | glSecondaryColor3ivEXT(IntBuffer v) - Entry point (through function pointer) to C language function:
void (const GLint * v);
|
void | glSecondaryColor3s(short red, short green, short blue) - Entry point (through function pointer) to C language function:
void (GLshort red, GLshort green, GLshort blue);
|
void | glSecondaryColor3sEXT(short red, short green, short blue) - Entry point (through function pointer) to C language function:
void (GLshort red, GLshort green, GLshort blue);
|
void | glSecondaryColor3sv(ShortBuffer v) - Entry point (through function pointer) to C language function:
void (const GLshort * v);
|
void | glSecondaryColor3sv(short[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (const GLshort * v);
|
void | glSecondaryColor3svEXT(ShortBuffer v) - Entry point (through function pointer) to C language function:
void (const GLshort * v);
|
void | glSecondaryColor3svEXT(short[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (const GLshort * v);
|
void | glSecondaryColor3ub(byte red, byte green, byte blue) - Entry point (through function pointer) to C language function:
void (GLubyte red, GLubyte green, GLubyte blue);
|
void | glSecondaryColor3ubEXT(byte red, byte green, byte blue) - Entry point (through function pointer) to C language function:
void (GLubyte red, GLubyte green, GLubyte blue);
|
void | glSecondaryColor3ubv(byte[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (const GLubyte * v);
|
void | glSecondaryColor3ubv(ByteBuffer v) - Entry point (through function pointer) to C language function:
void (const GLubyte * v);
|
void | glSecondaryColor3ubvEXT(byte[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (const GLubyte * v);
|
void | glSecondaryColor3ubvEXT(ByteBuffer v) - Entry point (through function pointer) to C language function:
void (const GLubyte * v);
|
void | glSecondaryColor3ui(int red, int green, int blue) - Entry point (through function pointer) to C language function:
void (GLuint red, GLuint green, GLuint blue);
|
void | glSecondaryColor3uiEXT(int red, int green, int blue) - Entry point (through function pointer) to C language function:
void (GLuint red, GLuint green, GLuint blue);
|
void | glSecondaryColor3uiv(int[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (const GLuint * v);
|
void | glSecondaryColor3uiv(IntBuffer v) - Entry point (through function pointer) to C language function:
void (const GLuint * v);
|
void | glSecondaryColor3uivEXT(int[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (const GLuint * v);
|
void | glSecondaryColor3uivEXT(IntBuffer v) - Entry point (through function pointer) to C language function:
void (const GLuint * v);
|
void | glSecondaryColor3us(short red, short green, short blue) - Entry point (through function pointer) to C language function:
void (GLushort red, GLushort green, GLushort blue);
|
void | glSecondaryColor3usEXT(short red, short green, short blue) - Entry point (through function pointer) to C language function:
void (GLushort red, GLushort green, GLushort blue);
|
void | glSecondaryColor3usv(ShortBuffer v) - Entry point (through function pointer) to C language function:
void (const GLushort * v);
|
void | glSecondaryColor3usv(short[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (const GLushort * v);
|
void | glSecondaryColor3usvEXT(ShortBuffer v) - Entry point (through function pointer) to C language function:
void (const GLushort * v);
|
void | glSecondaryColor3usvEXT(short[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (const GLushort * v);
|
void | glSecondaryColorPointer(int size, int type, int stride, Buffer pointer) - Entry point (through function pointer) to C language function:
void (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
|
void | glSecondaryColorPointer(int size, int type, int stride, long pointer_buffer_offset) - Entry point (through function pointer) to C language function:
void (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
|
void | glSecondaryColorPointerEXT(int size, int type, int stride, Buffer pointer) - Entry point (through function pointer) to C language function:
void (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
|
void | glSecondaryColorPointerEXT(int size, int type, int stride, long pointer_buffer_offset) - Entry point (through function pointer) to C language function:
void (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
|
void | glSelectBuffer(int size, IntBuffer buffer) - Interface to C language function:
void (GLsizei size, GLuint * buffer);
|
void | glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer row, Buffer column) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);
|
void | glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, long row_buffer_offset, long column_buffer_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);
|
void | glSetFenceAPPLE(int mode) - Entry point (through function pointer) to C language function:
void (GLuint mode);
|
void | glSetFenceNV(int target, int id) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum id);
|
void | glSetFragmentShaderConstantATI(int target, float[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
|
void | glSetFragmentShaderConstantATI(int target, FloatBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
|
void | glSetInvariantEXT(int id, int type, Buffer addr) - Entry point (through function pointer) to C language function:
void (GLuint id, GLenum type, const GLvoid * addr);
|
void | glSetLocalConstantEXT(int id, int type, Buffer addr) - Entry point (through function pointer) to C language function:
void (GLuint id, GLenum type, const GLvoid * addr);
|
void | glShadeModel(int mode) - Interface to C language function:
void (GLenum mode);
|
void | glShaderOp1EXT(int red, int green, int blue) - Entry point (through function pointer) to C language function:
void (GLenum red, GLuint green, GLuint blue);
|
void | glShaderOp2EXT(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) - Entry point (through function pointer) to C language function:
void (GLenum sfactorRGB, GLuint dfactorRGB, GLuint sfactorAlpha, GLuint dfactorAlpha);
|
void | glShaderOp3EXT(int op, int res, int arg1, int arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
|
void | glShaderSource(int shader, int count, String[] string, int[] length, int length_offset) - Entry point (through function pointer) to C language function:
void (GLuint shader, GLsizei count, const GLchar * * string, const GLint * length);
|
void | glShaderSource(int shader, int count, String[] string, IntBuffer length) - Entry point (through function pointer) to C language function:
void (GLuint shader, GLsizei count, const GLchar * * string, const GLint * length);
|
void | glShaderSourceARB(int shader, int count, String[] string, int[] length, int length_offset) - Entry point (through function pointer) to C language function:
void (GLhandleARB shader, GLsizei count, const GLcharARB * * string, const GLint * length);
|
void | glShaderSourceARB(int shader, int count, String[] string, IntBuffer length) - Entry point (through function pointer) to C language function:
void (GLhandleARB shader, GLsizei count, const GLcharARB * * string, const GLint * length);
|
void | glSharpenTexFuncSGIS(int target, int n, float[] points, int points_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLsizei n, const GLfloat * points);
|
void | glSharpenTexFuncSGIS(int target, int n, FloatBuffer points) - Entry point (through function pointer) to C language function:
void (GLenum target, GLsizei n, const GLfloat * points);
|
void | glSpriteParameterfSGIX(int target, float s) - Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s);
|
void | glSpriteParameterfvSGIX(int target, float[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
|
void | glSpriteParameterfvSGIX(int target, FloatBuffer v) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
|
void | glSpriteParameteriSGIX(int target, int s) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);
|
void | glSpriteParameterivSGIX(int target, int[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
|
void | glSpriteParameterivSGIX(int target, IntBuffer v) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
|
void | glStartInstrumentsSGIX() - Entry point (through function pointer) to C language function:
void (void);
|
void | glStencilFunc(int func, int ref, int mask) - Interface to C language function:
void (GLenum func, GLint ref, GLuint mask);
|
void | glStencilFuncSeparate(int frontfunc, int backfunc, int ref, int mask) - Entry point (through function pointer) to C language function:
void (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
|
void | glStencilFuncSeparateATI(int frontfunc, int backfunc, int ref, int mask) - Entry point (through function pointer) to C language function:
void (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
|
void | glStencilMask(int mask) - Interface to C language function:
void (GLuint mask);
|
void | glStencilMaskSeparate(int target, int id) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint id);
|
void | glStencilOp(int fail, int zfail, int zpass) - Interface to C language function:
void (GLenum fail, GLenum zfail, GLenum zpass);
|
void | glStencilOpSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) - Entry point (through function pointer) to C language function:
void (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
|
void | glStencilOpSeparateATI(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) - Entry point (through function pointer) to C language function:
void (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
|
void | glStopInstrumentsSGIX(int count) - Entry point (through function pointer) to C language function:
void (GLint count);
|
void | glStringMarkerGREMEDY(int length, Buffer pointer) - Entry point (through function pointer) to C language function:
void (GLsizei length, const GLvoid * pointer);
|
void | glSwapAPPLE() - Entry point (through function pointer) to C language function:
void (void);
|
void | glSwizzleEXT(int stage, int portion, int variable, int input, int mapping, int componentUsage) - Entry point (through function pointer) to C language function:
void (GLuint stage, GLuint portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
|
void | glTagSampleBufferSGIX() - Entry point (through function pointer) to C language function:
void (void);
|
void | glTbufferMask3DFX(int mode) - Entry point (through function pointer) to C language function:
void (GLuint mode);
|
boolean | glTestFenceAPPLE(int id) - Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
|
boolean | glTestFenceNV(int id) - Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
|
boolean | glTestObjectAPPLE(int id, int cap) - Entry point (through function pointer) to C language function:
GLboolean (GLenum id, GLuint cap);
|
void | glTexBumpParameterfvATI(int target, float[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
|
void | glTexBumpParameterfvATI(int target, FloatBuffer v) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
|
void | glTexBumpParameterivATI(int target, int[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
|
void | glTexBumpParameterivATI(int target, IntBuffer v) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
|
void | glTexCoord1d(double s) - Interface to C language function:
void (GLdouble s);
|
void | glTexCoord1dv(double[] v, int v_offset) - Interface to C language function:
void (const GLdouble * v);
|
void | glTexCoord1dv(DoubleBuffer v) - Interface to C language function:
void (const GLdouble * v);
|
void | glTexCoord1f(float s) - Interface to C language function:
void (GLfloat s);
|
void | glTexCoord1fv(float[] v, int v_offset) - Interface to C language function:
void (const GLfloat * v);
|
void | glTexCoord1fv(FloatBuffer v) - Interface to C language function:
void (const GLfloat * v);
|
void | glTexCoord1hNV(short factor) - Entry point (through function pointer) to C language function:
void (GLhalfNV factor);
|
void | glTexCoord1hvNV(ShortBuffer v) - Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
|
void | glTexCoord1hvNV(short[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
|
void | glTexCoord1i(int s) - Interface to C language function:
void (GLint s);
|
void | glTexCoord1iv(int[] v, int v_offset) - Interface to C language function:
void (const GLint * v);
|
void | glTexCoord1iv(IntBuffer v) - Interface to C language function:
void (const GLint * v);
|
void | glTexCoord1s(short s) - Interface to C language function:
void (GLshort s);
|
void | glTexCoord1sv(ShortBuffer v) - Interface to C language function:
void (const GLshort * v);
|
void | glTexCoord1sv(short[] v, int v_offset) - Interface to C language function:
void (const GLshort * v);
|
void | glTexCoord2d(double s, double t) - Interface to C language function:
void (GLdouble s, GLdouble t);
|
void | glTexCoord2dv(double[] v, int v_offset) - Interface to C language function:
void (const GLdouble * v);
|
void | glTexCoord2dv(DoubleBuffer v) - Interface to C language function:
void (const GLdouble * v);
|
void | glTexCoord2f(float s, float t) - Interface to C language function:
void (GLfloat s, GLfloat t);
|
void | glTexCoord2fColor3fVertex3fSUN(float s, float t, float p, float q, float x, float y, float z, float w) - Entry point (through function pointer) to C language function:
void (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
void | glTexCoord2fColor3fVertex3fvSUN(float[] c, int c_offset, float[] n, int n_offset, float[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (const GLfloat * c, const GLfloat * n, const GLfloat * v);
|
void | glTexCoord2fColor3fVertex3fvSUN(FloatBuffer c, FloatBuffer n, FloatBuffer v) - Entry point (through function pointer) to C language function:
void (const GLfloat * c, const GLfloat * n, const GLfloat * v);
|
void | glTexCoord2fColor4fNormal3fVertex3fSUN(float s, float t, float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z) - Entry point (through function pointer) to C language function:
void (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
|
void | glTexCoord2fColor4fNormal3fVertex3fvSUN(float[] tc, int tc_offset, float[] c, int c_offset, float[] n, int n_offset, float[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
|
void | glTexCoord2fColor4fNormal3fVertex3fvSUN(FloatBuffer tc, FloatBuffer c, FloatBuffer n, FloatBuffer v) - Entry point (through function pointer) to C language function:
void (const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
|
void | glTexCoord2fColor4ubVertex3fSUN(float s, float t, byte r, byte g, byte b, byte a, float x, float y, float z) - Entry point (through function pointer) to C language function:
void (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
|
void | glTexCoord2fColor4ubVertex3fvSUN(float[] tc, int tc_offset, byte[] c, int c_offset, float[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (const GLfloat * tc, const GLubyte * c, const GLfloat * v);
|
void | glTexCoord2fColor4ubVertex3fvSUN(FloatBuffer tc, ByteBuffer c, FloatBuffer v) - Entry point (through function pointer) to C language function:
void (const GLfloat * tc, const GLubyte * c, const GLfloat * v);
|
void | glTexCoord2fNormal3fVertex3fSUN(float s, float t, float p, float q, float x, float y, float z, float w) - Entry point (through function pointer) to C language function:
void (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
void | glTexCoord2fNormal3fVertex3fvSUN(float[] c, int c_offset, float[] n, int n_offset, float[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (const GLfloat * c, const GLfloat * n, const GLfloat * v);
|
void | glTexCoord2fNormal3fVertex3fvSUN(FloatBuffer c, FloatBuffer n, FloatBuffer v) - Entry point (through function pointer) to C language function:
void (const GLfloat * c, const GLfloat * n, const GLfloat * v);
|
void | glTexCoord2fVertex3fSUN(float s, float t, float x, float y, float z) - Entry point (through function pointer) to C language function:
void (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
|
void | glTexCoord2fVertex3fvSUN(float[] c, int c_offset, float[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (const GLfloat * c, const GLfloat * v);
|
void | glTexCoord2fVertex3fvSUN(FloatBuffer c, FloatBuffer v) - Entry point (through function pointer) to C language function:
void (const GLfloat * c, const GLfloat * v);
|
void | glTexCoord2fv(float[] v, int v_offset) - Interface to C language function:
void (const GLfloat * v);
|
void | glTexCoord2fv(FloatBuffer v) - Interface to C language function:
void (const GLfloat * v);
|
void | glTexCoord2hNV(short x, short y) - Entry point (through function pointer) to C language function:
void (GLhalfNV x, GLhalfNV y);
|
void | glTexCoord2hvNV(ShortBuffer v) - Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
|
void | glTexCoord2hvNV(short[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
|
void | glTexCoord2i(int s, int t) - Interface to C language function:
void (GLint s, GLint t);
|
void | glTexCoord2iv(int[] v, int v_offset) - Interface to C language function:
void (const GLint * v);
|
void | glTexCoord2iv(IntBuffer v) - Interface to C language function:
void (const GLint * v);
|
void | glTexCoord2s(short s, short t) - Interface to C language function:
void (GLshort s, GLshort t);
|
void | glTexCoord2sv(ShortBuffer v) - Interface to C language function:
void (const GLshort * v);
|
void | glTexCoord2sv(short[] v, int v_offset) - Interface to C language function:
void (const GLshort * v);
|
void | glTexCoord3d(double s, double t, double r) - Interface to C language function:
void (GLdouble s, GLdouble t, GLdouble r);
|
void | glTexCoord3dv(double[] v, int v_offset) - Interface to C language function:
void (const GLdouble * v);
|
void | glTexCoord3dv(DoubleBuffer v) - Interface to C language function:
void (const GLdouble * v);
|
void | glTexCoord3f(float s, float t, float r) - Interface to C language function:
void (GLfloat s, GLfloat t, GLfloat r);
|
void | glTexCoord3fv(float[] v, int v_offset) - Interface to C language function:
void (const GLfloat * v);
|
void | glTexCoord3fv(FloatBuffer v) - Interface to C language function:
void (const GLfloat * v);
|
void | glTexCoord3hNV(short red, short green, short blue) - Entry point (through function pointer) to C language function:
void (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
|
void | glTexCoord3hvNV(ShortBuffer v) - Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
|
void | glTexCoord3hvNV(short[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
|
void | glTexCoord3i(int s, int t, int r) - Interface to C language function:
void (GLint s, GLint t, GLint r);
|
void | glTexCoord3iv(int[] v, int v_offset) - Interface to C language function:
void (const GLint * v);
|
void | glTexCoord3iv(IntBuffer v) - Interface to C language function:
void (const GLint * v);
|
void | glTexCoord3s(short s, short t, short r) - Interface to C language function:
void (GLshort s, GLshort t, GLshort r);
|
void | glTexCoord3sv(ShortBuffer v) - Interface to C language function:
void (const GLshort * v);
|
void | glTexCoord3sv(short[] v, int v_offset) - Interface to C language function:
void (const GLshort * v);
|
void | glTexCoord4d(double s, double t, double r, double q) - Interface to C language function:
void (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
|
void | glTexCoord4dv(double[] v, int v_offset) - Interface to C language function:
void (const GLdouble * v);
|
void | glTexCoord4dv(DoubleBuffer v) - Interface to C language function:
void (const GLdouble * v);
|
void | glTexCoord4f(float s, float t, float r, float q) - Interface to C language function:
void (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
|
void | glTexCoord4fColor4fNormal3fVertex4fSUN(float s, float t, float p, float q, float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z, float w) - Entry point (through function pointer) to C language function:
void (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
void | glTexCoord4fColor4fNormal3fVertex4fvSUN(float[] tc, int tc_offset, float[] c, int c_offset, float[] n, int n_offset, float[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
|
void | glTexCoord4fColor4fNormal3fVertex4fvSUN(FloatBuffer tc, FloatBuffer c, FloatBuffer n, FloatBuffer v) - Entry point (through function pointer) to C language function:
void (const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
|
void | glTexCoord4fVertex4fSUN(float s, float t, float p, float q, float x, float y, float z, float w) - Entry point (through function pointer) to C language function:
void (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
void | glTexCoord4fVertex4fvSUN(float[] c, int c_offset, float[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (const GLfloat * c, const GLfloat * v);
|
void | glTexCoord4fVertex4fvSUN(FloatBuffer c, FloatBuffer v) - Entry point (through function pointer) to C language function:
void (const GLfloat * c, const GLfloat * v);
|
void | glTexCoord4fv(float[] v, int v_offset) - Interface to C language function:
void (const GLfloat * v);
|
void | glTexCoord4fv(FloatBuffer v) - Interface to C language function:
void (const GLfloat * v);
|
void | glTexCoord4hNV(short x, short y, short z, short w) - Entry point (through function pointer) to C language function:
void (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
|
void | glTexCoord4hvNV(ShortBuffer v) - Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
|
void | glTexCoord4hvNV(short[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
|
void | glTexCoord4i(int s, int t, int r, int q) - Interface to C language function:
void (GLint s, GLint t, GLint r, GLint q);
|
void | glTexCoord4iv(int[] v, int v_offset) - Interface to C language function:
void (const GLint * v);
|
void | glTexCoord4iv(IntBuffer v) - Interface to C language function:
void (const GLint * v);
|
void | glTexCoord4s(short s, short t, short r, short q) - Interface to C language function:
void (GLshort s, GLshort t, GLshort r, GLshort q);
|
void | glTexCoord4sv(ShortBuffer v) - Interface to C language function:
void (const GLshort * v);
|
void | glTexCoord4sv(short[] v, int v_offset) - Interface to C language function:
void (const GLshort * v);
|
void | glTexCoordPointer(int size, int type, int stride, Buffer ptr) - Interface to C language function:
void (GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
|
void | glTexCoordPointer(int size, int type, int stride, long ptr_buffer_offset) - Interface to C language function:
void (GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
|
void | glTexEnvf(int target, int pname, float param) - Interface to C language function:
void (GLenum target, GLenum pname, GLfloat param);
|
void | glTexEnvfv(int target, int pname, float[] params, int params_offset) - Interface to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
|
void | glTexEnvfv(int target, int pname, FloatBuffer params) - Interface to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
|
void | glTexEnvi(int target, int pname, int param) - Interface to C language function:
void (GLenum target, GLenum pname, GLint param);
|
void | glTexEnviv(int target, int pname, int[] params, int params_offset) - Interface to C language function:
void (GLenum target, GLenum pname, const GLint * params);
|
void | glTexEnviv(int target, int pname, IntBuffer params) - Interface to C language function:
void (GLenum target, GLenum pname, const GLint * params);
|
void | glTexFilterFuncSGIS(int target, int filter, int n, float[] weights, int weights_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum filter, GLsizei n, const GLfloat * weights);
|
void | glTexFilterFuncSGIS(int target, int filter, int n, FloatBuffer weights) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum filter, GLsizei n, const GLfloat * weights);
|
void | glTexGend(int coord, int pname, double param) - Interface to C language function:
void (GLenum coord, GLenum pname, GLdouble param);
|
void | glTexGendv(int coord, int pname, double[] params, int params_offset) - Interface to C language function:
void (GLenum coord, GLenum pname, const GLdouble * params);
|
void | glTexGendv(int coord, int pname, DoubleBuffer params) - Interface to C language function:
void (GLenum coord, GLenum pname, const GLdouble * params);
|
void | glTexGenf(int coord, int pname, float param) - Interface to C language function:
void (GLenum coord, GLenum pname, GLfloat param);
|
void | glTexGenfv(int coord, int pname, float[] params, int params_offset) - Interface to C language function:
void (GLenum coord, GLenum pname, const GLfloat * params);
|
void | glTexGenfv(int coord, int pname, FloatBuffer params) - Interface to C language function:
void (GLenum coord, GLenum pname, const GLfloat * params);
|
void | glTexGeni(int coord, int pname, int param) - Interface to C language function:
void (GLenum coord, GLenum pname, GLint param);
|
void | glTexGeniv(int coord, int pname, int[] params, int params_offset) - Interface to C language function:
void (GLenum coord, GLenum pname, const GLint * params);
|
void | glTexGeniv(int coord, int pname, IntBuffer params) - Interface to C language function:
void (GLenum coord, GLenum pname, const GLint * params);
|
void | glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, Buffer pixels) - Interface to C language function:
void (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
|
void | glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, long pixels_buffer_offset) - Interface to C language function:
void (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
|
void | glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, Buffer pixels) - Interface to C language function:
void (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
|
void | glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, long pixels_buffer_offset) - Interface to C language function:
void (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
|
void | glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
|
void | glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, long pixels_buffer_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
|
void | glTexImage4DSGIS(int target, int level, int internalformat, int width, int height, int depth, int size4d, int border, int format, int type, Buffer pixels) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
|
void | glTexParameterf(int target, int pname, float param) - Interface to C language function:
void (GLenum target, GLenum pname, GLfloat param);
|
void | glTexParameterfv(int target, int pname, float[] params, int params_offset) - Interface to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
|
void | glTexParameterfv(int target, int pname, FloatBuffer params) - Interface to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
|
void | glTexParameteri(int target, int pname, int param) - Interface to C language function:
void (GLenum target, GLenum pname, GLint param);
|
void | glTexParameteriv(int target, int pname, int[] params, int params_offset) - Interface to C language function:
void (GLenum target, GLenum pname, const GLint * params);
|
void | glTexParameteriv(int target, int pname, IntBuffer params) - Interface to C language function:
void (GLenum target, GLenum pname, const GLint * params);
|
void | glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels) - Interface to C language function:
void (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
|
void | glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, long pixels_buffer_offset) - Interface to C language function:
void (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
|
void | glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) - Interface to C language function:
void (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
|
void | glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels_buffer_offset) - Interface to C language function:
void (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
|
void | glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
|
void | glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long pixels_buffer_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
|
void | glTexSubImage4DSGIS(int target, int level, int xoffset, int yoffset, int zoffset, int woffset, int width, int height, int depth, int size4d, int format, int type, Buffer pixels) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid * pixels);
|
void | glTextureColorMaskSGIS(boolean red, boolean green, boolean blue, boolean alpha) - Entry point (through function pointer) to C language function:
void (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
void | glTextureLightEXT(int mode) - Entry point (through function pointer) to C language function:
void (GLenum mode);
|
void | glTextureMaterialEXT(int target, int id) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum id);
|
void | glTextureNormalEXT(int mode) - Entry point (through function pointer) to C language function:
void (GLenum mode);
|
void | glTextureRangeAPPLE(int target, int length, Buffer pointer) - Entry point (through function pointer) to C language function:
void (GLenum target, GLsizei length, const GLvoid * pointer);
|
void | glTrackMatrixNV(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) - Entry point (through function pointer) to C language function:
void (GLenum sfactorRGB, GLuint dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
|
void | glTranslated(double x, double y, double z) - Interface to C language function:
void (GLdouble x, GLdouble y, GLdouble z);
|
void | glTranslatef(float x, float y, float z) - Interface to C language function:
void (GLfloat x, GLfloat y, GLfloat z);
|
void | glUniform1f(int location, float v0) - Entry point (through function pointer) to C language function:
void (GLint location, GLfloat v0);
|
void | glUniform1fARB(int location, float v0) - Entry point (through function pointer) to C language function:
void (GLint location, GLfloat v0);
|
void | glUniform1fv(int location, int count, float[] value, int value_offset) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLfloat * value);
|
void | glUniform1fv(int location, int count, FloatBuffer value) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLfloat * value);
|
void | glUniform1fvARB(int location, int count, float[] value, int value_offset) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLfloat * value);
|
void | glUniform1fvARB(int location, int count, FloatBuffer value) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLfloat * value);
|
void | glUniform1i(int x, int y) - Entry point (through function pointer) to C language function:
void (GLint x, GLint y);
|
void | glUniform1iARB(int x, int y) - Entry point (through function pointer) to C language function:
void (GLint x, GLint y);
|
void | glUniform1iv(int location, int count, int[] value, int value_offset) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLint * value);
|
void | glUniform1iv(int location, int count, IntBuffer value) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLint * value);
|
void | glUniform1ivARB(int location, int count, int[] value, int value_offset) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLint * value);
|
void | glUniform1ivARB(int location, int count, IntBuffer value) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLint * value);
|
void | glUniform2f(int location, float v0, float v1) - Entry point (through function pointer) to C language function:
void (GLint location, GLfloat v0, GLfloat v1);
|
void | glUniform2fARB(int location, float v0, float v1) - Entry point (through function pointer) to C language function:
void (GLint location, GLfloat v0, GLfloat v1);
|
void | glUniform2fv(int location, int count, float[] value, int value_offset) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLfloat * value);
|
void | glUniform2fv(int location, int count, FloatBuffer value) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLfloat * value);
|
void | glUniform2fvARB(int location, int count, float[] value, int value_offset) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLfloat * value);
|
void | glUniform2fvARB(int location, int count, FloatBuffer value) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLfloat * value);
|
void | glUniform2i(int red, int green, int blue) - Entry point (through function pointer) to C language function:
void (GLint red, GLint green, GLint blue);
|
void | glUniform2iARB(int red, int green, int blue) - Entry point (through function pointer) to C language function:
void (GLint red, GLint green, GLint blue);
|
void | glUniform2iv(int location, int count, int[] value, int value_offset) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLint * value);
|
void | glUniform2iv(int location, int count, IntBuffer value) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLint * value);
|
void | glUniform2ivARB(int location, int count, int[] value, int value_offset) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLint * value);
|
void | glUniform2ivARB(int location, int count, IntBuffer value) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLint * value);
|
void | glUniform3f(int location, float v0, float v1, float v2) - Entry point (through function pointer) to C language function:
void (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
|
void | glUniform3fARB(int location, float v0, float v1, float v2) - Entry point (through function pointer) to C language function:
void (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
|
void | glUniform3fv(int location, int count, float[] value, int value_offset) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLfloat * value);
|
void | glUniform3fv(int location, int count, FloatBuffer value) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLfloat * value);
|
void | glUniform3fvARB(int location, int count, float[] value, int value_offset) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLfloat * value);
|
void | glUniform3fvARB(int location, int count, FloatBuffer value) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLfloat * value);
|
void | glUniform3i(int location, int v0, int v1, int v2) - Entry point (through function pointer) to C language function:
void (GLint location, GLint v0, GLint v1, GLint v2);
|
void | glUniform3iARB(int location, int v0, int v1, int v2) - Entry point (through function pointer) to C language function:
void (GLint location, GLint v0, GLint v1, GLint v2);
|
void | glUniform3iv(int location, int count, int[] value, int value_offset) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLint * value);
|
void | glUniform3iv(int location, int count, IntBuffer value) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLint * value);
|
void | glUniform3ivARB(int location, int count, int[] value, int value_offset) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLint * value);
|
void | glUniform3ivARB(int location, int count, IntBuffer value) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLint * value);
|
void | glUniform4f(int location, float v0, float v1, float v2, float v3) - Entry point (through function pointer) to C language function:
void (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
|
void | glUniform4fARB(int location, float v0, float v1, float v2, float v3) - Entry point (through function pointer) to C language function:
void (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
|
void | glUniform4fv(int location, int count, float[] value, int value_offset) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLfloat * value);
|
void | glUniform4fv(int location, int count, FloatBuffer value) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLfloat * value);
|
void | glUniform4fvARB(int location, int count, float[] value, int value_offset) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLfloat * value);
|
void | glUniform4fvARB(int location, int count, FloatBuffer value) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLfloat * value);
|
void | glUniform4i(int location, int v0, int v1, int v2, int v3) - Entry point (through function pointer) to C language function:
void (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
|
void | glUniform4iARB(int location, int v0, int v1, int v2, int v3) - Entry point (through function pointer) to C language function:
void (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
|
void | glUniform4iv(int location, int count, int[] value, int value_offset) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLint * value);
|
void | glUniform4iv(int location, int count, IntBuffer value) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLint * value);
|
void | glUniform4ivARB(int location, int count, int[] value, int value_offset) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLint * value);
|
void | glUniform4ivARB(int location, int count, IntBuffer value) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLint * value);
|
void | glUniformMatrix2fv(int location, int count, boolean transpose, float[] value, int value_offset) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
void | glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
void | glUniformMatrix2fvARB(int location, int count, boolean transpose, float[] value, int value_offset) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
void | glUniformMatrix2fvARB(int location, int count, boolean transpose, FloatBuffer value) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
void | glUniformMatrix3fv(int location, int count, boolean transpose, float[] value, int value_offset) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
void | glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
void | glUniformMatrix3fvARB(int location, int count, boolean transpose, float[] value, int value_offset) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
void | glUniformMatrix3fvARB(int location, int count, boolean transpose, FloatBuffer value) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
void | glUniformMatrix4fv(int location, int count, boolean transpose, float[] value, int value_offset) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
void | glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
void | glUniformMatrix4fvARB(int location, int count, boolean transpose, float[] value, int value_offset) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
void | glUniformMatrix4fvARB(int location, int count, boolean transpose, FloatBuffer value) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
void | glUnlockArraysEXT() - Entry point (through function pointer) to C language function:
void (void);
|
boolean | glUnmapBuffer(int id) - Entry point (through function pointer) to C language function:
GLboolean (GLenum id);
|
boolean | glUnmapBufferARB(int id) - Entry point (through function pointer) to C language function:
GLboolean (GLenum id);
|
void | glUpdateObjectBufferATI(int buffer, int offset, int size, Buffer pointer, int preserve) - Entry point (through function pointer) to C language function:
void (GLuint buffer, GLuint offset, GLsizei size, const GLvoid * pointer, GLenum preserve);
|
void | glUseProgram(int mode) - Entry point (through function pointer) to C language function:
void (GLuint mode);
|
void | glUseProgramObjectARB(int mode) - Entry point (through function pointer) to C language function:
void (GLhandleARB mode);
|
void | glValidateProgram(int mode) - Entry point (through function pointer) to C language function:
void (GLuint mode);
|
void | glValidateProgramARB(int mode) - Entry point (through function pointer) to C language function:
void (GLhandleARB mode);
|
void | glVariantArrayObjectATI(int id, int type, int stride, int buffer, int offset) - Entry point (through function pointer) to C language function:
void (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
|
void | glVariantPointerEXT(int id, int type, int stride, Buffer addr) - Entry point (through function pointer) to C language function:
void (GLuint id, GLenum type, GLuint stride, const GLvoid * addr);
|
void | glVariantPointerEXT(int id, int type, int stride, long addr_buffer_offset) - Entry point (through function pointer) to C language function:
void (GLuint id, GLenum type, GLuint stride, const GLvoid * addr);
|
void | glVariantbvEXT(int index, byte[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLbyte * v);
|
void | glVariantbvEXT(int index, ByteBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLbyte * v);
|
void | glVariantdvEXT(int target, double[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
|
void | glVariantdvEXT(int target, DoubleBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
|
void | glVariantfvEXT(int target, float[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
|
void | glVariantfvEXT(int target, FloatBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
|
void | glVariantivEXT(int target, int[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLint * v);
|
void | glVariantivEXT(int target, IntBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLint * v);
|
void | glVariantsvEXT(int target, ShortBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
|
void | glVariantsvEXT(int target, short[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
|
void | glVariantubvEXT(int index, byte[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLubyte * v);
|
void | glVariantubvEXT(int index, ByteBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLubyte * v);
|
void | glVariantuivEXT(int index, int[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLuint * v);
|
void | glVariantuivEXT(int index, IntBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLuint * v);
|
void | glVariantusvEXT(int index, ShortBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLushort * v);
|
void | glVariantusvEXT(int index, short[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLushort * v);
|
void | glVertex2d(double x, double y) - Interface to C language function:
void (GLdouble x, GLdouble y);
|
void | glVertex2dv(double[] v, int v_offset) - Interface to C language function:
void (const GLdouble * v);
|
void | glVertex2dv(DoubleBuffer v) - Interface to C language function:
void (const GLdouble * v);
|
void | glVertex2f(float x, float y) - Interface to C language function:
void (GLfloat x, GLfloat y);
|
void | glVertex2fv(float[] v, int v_offset) - Interface to C language function:
void (const GLfloat * v);
|
void | glVertex2fv(FloatBuffer v) - Interface to C language function:
void (const GLfloat * v);
|
void | glVertex2hNV(short x, short y) - Entry point (through function pointer) to C language function:
void (GLhalfNV x, GLhalfNV y);
|
void | glVertex2hvNV(ShortBuffer v) - Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
|
void | glVertex2hvNV(short[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
|
void | glVertex2i(int x, int y) - Interface to C language function:
void (GLint x, GLint y);
|
void | glVertex2iv(int[] v, int v_offset) - Interface to C language function:
void (const GLint * v);
|
void | glVertex2iv(IntBuffer v) - Interface to C language function:
void (const GLint * v);
|
void | glVertex2s(short x, short y) - Interface to C language function:
void (GLshort x, GLshort y);
|
void | glVertex2sv(ShortBuffer v) - Interface to C language function:
void (const GLshort * v);
|
void | glVertex2sv(short[] v, int v_offset) - Interface to C language function:
void (const GLshort * v);
|
void | glVertex3d(double x, double y, double z) - Interface to C language function:
void (GLdouble x, GLdouble y, GLdouble z);
|
void | glVertex3dv(double[] v, int v_offset) - Interface to C language function:
void (const GLdouble * v);
|
void | glVertex3dv(DoubleBuffer v) - Interface to C language function:
void (const GLdouble * v);
|
void | glVertex3f(float x, float y, float z) - Interface to C language function:
void (GLfloat x, GLfloat y, GLfloat z);
|
void | glVertex3fv(float[] v, int v_offset) - Interface to C language function:
void (const GLfloat * v);
|
void | glVertex3fv(FloatBuffer v) - Interface to C language function:
void (const GLfloat * v);
|
void | glVertex3hNV(short red, short green, short blue) - Entry point (through function pointer) to C language function:
void (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
|
void | glVertex3hvNV(ShortBuffer v) - Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
|
void | glVertex3hvNV(short[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
|
void | glVertex3i(int x, int y, int z) - Interface to C language function:
void (GLint x, GLint y, GLint z);
|
void | glVertex3iv(int[] v, int v_offset) - Interface to C language function:
void (const GLint * v);
|
void | glVertex3iv(IntBuffer v) - Interface to C language function:
void (const GLint * v);
|
void | glVertex3s(short x, short y, short z) - Interface to C language function:
void (GLshort x, GLshort y, GLshort z);
|
void | glVertex3sv(ShortBuffer v) - Interface to C language function:
void (const GLshort * v);
|
void | glVertex3sv(short[] v, int v_offset) - Interface to C language function:
void (const GLshort * v);
|
void | glVertex4d(double x, double y, double z, double w) - Interface to C language function:
void (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
void | glVertex4dv(double[] v, int v_offset) - Interface to C language function:
void (const GLdouble * v);
|
void | glVertex4dv(DoubleBuffer v) - Interface to C language function:
void (const GLdouble * v);
|
void | glVertex4f(float x, float y, float z, float w) - Interface to C language function:
void (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
void | glVertex4fv(float[] v, int v_offset) - Interface to C language function:
void (const GLfloat * v);
|
void | glVertex4fv(FloatBuffer v) - Interface to C language function:
void (const GLfloat * v);
|
void | glVertex4hNV(short x, short y, short z, short w) - Entry point (through function pointer) to C language function:
void (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
|
void | glVertex4hvNV(ShortBuffer v) - Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
|
void | glVertex4hvNV(short[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
|
void | glVertex4i(int x, int y, int z, int w) - Interface to C language function:
void (GLint x, GLint y, GLint z, GLint w);
|
void | glVertex4iv(int[] v, int v_offset) - Interface to C language function:
void (const GLint * v);
|
void | glVertex4iv(IntBuffer v) - Interface to C language function:
void (const GLint * v);
|
void | glVertex4s(short x, short y, short z, short w) - Interface to C language function:
void (GLshort x, GLshort y, GLshort z, GLshort w);
|
void | glVertex4sv(ShortBuffer v) - Interface to C language function:
void (const GLshort * v);
|
void | glVertex4sv(short[] v, int v_offset) - Interface to C language function:
void (const GLshort * v);
|
void | glVertexArrayParameteriAPPLE(int target, int s) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);
|
void | glVertexArrayRangeAPPLE(int length, Buffer pointer) - Entry point (through function pointer) to C language function:
void (GLsizei length, GLvoid * pointer);
|
void | glVertexArrayRangeNV(int length, Buffer pointer) - Entry point (through function pointer) to C language function:
void (GLsizei length, const GLvoid * pointer);
|
void | glVertexAttrib1d(int target, double s) - Entry point (through function pointer) to C language function:
void (GLuint target, GLdouble s);
|
void | glVertexAttrib1dARB(int target, double s) - Entry point (through function pointer) to C language function:
void (GLuint target, GLdouble s);
|
void | glVertexAttrib1dNV(int target, double s) - Entry point (through function pointer) to C language function:
void (GLuint target, GLdouble s);
|
void | glVertexAttrib1dv(int target, double[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
|
void | glVertexAttrib1dv(int target, DoubleBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
|
void | glVertexAttrib1dvARB(int target, double[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
|
void | glVertexAttrib1dvARB(int target, DoubleBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
|
void | glVertexAttrib1dvNV(int target, double[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
|
void | glVertexAttrib1dvNV(int target, DoubleBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
|
void | glVertexAttrib1f(int target, float s) - Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s);
|
void | glVertexAttrib1fARB(int target, float s) - Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s);
|
void | glVertexAttrib1fNV(int target, float s) - Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s);
|
void | glVertexAttrib1fv(int target, float[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
|
void | glVertexAttrib1fv(int target, FloatBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
|
void | glVertexAttrib1fvARB(int target, float[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
|
void | glVertexAttrib1fvARB(int target, FloatBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
|
void | glVertexAttrib1fvNV(int target, float[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
|
void | glVertexAttrib1fvNV(int target, FloatBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
|
void | glVertexAttrib1hNV(int target, short s) - Entry point (through function pointer) to C language function:
void (GLuint target, GLhalfNV s);
|
void | glVertexAttrib1hvNV(int index, ShortBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLhalfNV * v);
|
void | glVertexAttrib1hvNV(int index, short[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLhalfNV * v);
|
void | glVertexAttrib1s(int target, short s) - Entry point (through function pointer) to C language function:
void (GLuint target, GLshort s);
|
void | glVertexAttrib1sARB(int target, short s) - Entry point (through function pointer) to C language function:
void (GLuint target, GLshort s);
|
void | glVertexAttrib1sNV(int target, short s) - Entry point (through function pointer) to C language function:
void (GLuint target, GLshort s);
|
void | glVertexAttrib1sv(int target, ShortBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
|
void | glVertexAttrib1sv(int target, short[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
|
void | glVertexAttrib1svARB(int target, ShortBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
|
void | glVertexAttrib1svARB(int target, short[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
|
void | glVertexAttrib1svNV(int target, ShortBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
|
void | glVertexAttrib1svNV(int target, short[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
|
void | glVertexAttrib2d(int target, double s, double t) - Entry point (through function pointer) to C language function:
void (GLuint target, GLdouble s, GLdouble t);
|
void | glVertexAttrib2dARB(int target, double s, double t) - Entry point (through function pointer) to C language function:
void (GLuint target, GLdouble s, GLdouble t);
|
void | glVertexAttrib2dNV(int target, double s, double t) - Entry point (through function pointer) to C language function:
void (GLuint target, GLdouble s, GLdouble t);
|
void | glVertexAttrib2dv(int target, double[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
|
void | glVertexAttrib2dv(int target, DoubleBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
|
void | glVertexAttrib2dvARB(int target, double[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
|
void | glVertexAttrib2dvARB(int target, DoubleBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
|
void | glVertexAttrib2dvNV(int target, double[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
|
void | glVertexAttrib2dvNV(int target, DoubleBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
|
void | glVertexAttrib2f(int target, float s, float t) - Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s, GLfloat t);
|
void | glVertexAttrib2fARB(int target, float s, float t) - Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s, GLfloat t);
|
void | glVertexAttrib2fNV(int target, float s, float t) - Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s, GLfloat t);
|
void | glVertexAttrib2fv(int target, float[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
|
void | glVertexAttrib2fv(int target, FloatBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
|
void | glVertexAttrib2fvARB(int target, float[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
|
void | glVertexAttrib2fvARB(int target, FloatBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
|
void | glVertexAttrib2fvNV(int target, float[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
|
void | glVertexAttrib2fvNV(int target, FloatBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
|
void | glVertexAttrib2hNV(int target, short s, short t) - Entry point (through function pointer) to C language function:
void (GLuint target, GLhalfNV s, GLhalfNV t);
|
void | glVertexAttrib2hvNV(int index, ShortBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLhalfNV * v);
|
void | glVertexAttrib2hvNV(int index, short[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLhalfNV * v);
|
void | glVertexAttrib2s(int target, short s, short t) - Entry point (through function pointer) to C language function:
void (GLuint target, GLshort s, GLshort t);
|
void | glVertexAttrib2sARB(int target, short s, short t) - Entry point (through function pointer) to C language function:
void (GLuint target, GLshort s, GLshort t);
|
void | glVertexAttrib2sNV(int target, short s, short t) - Entry point (through function pointer) to C language function:
void (GLuint target, GLshort s, GLshort t);
|
void | glVertexAttrib2sv(int target, ShortBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
|
void | glVertexAttrib2sv(int target, short[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
|
void | glVertexAttrib2svARB(int target, ShortBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
|
void | glVertexAttrib2svARB(int target, short[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
|
void | glVertexAttrib2svNV(int target, ShortBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
|
void | glVertexAttrib2svNV(int target, short[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
|
void | glVertexAttrib3d(int target, double s, double t, double r) - Entry point (through function pointer) to C language function:
void (GLuint target, GLdouble s, GLdouble t, GLdouble r);
|
void | glVertexAttrib3dARB(int target, double s, double t, double r) - Entry point (through function pointer) to C language function:
void (GLuint target, GLdouble s, GLdouble t, GLdouble r);
|
void | glVertexAttrib3dNV(int target, double s, double t, double r) - Entry point (through function pointer) to C language function:
void (GLuint target, GLdouble s, GLdouble t, GLdouble r);
|
void | glVertexAttrib3dv(int target, double[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
|
void | glVertexAttrib3dv(int target, DoubleBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
|
void | glVertexAttrib3dvARB(int target, double[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
|
void | glVertexAttrib3dvARB(int target, DoubleBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
|
void | glVertexAttrib3dvNV(int target, double[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
|
void | glVertexAttrib3dvNV(int target, DoubleBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
|
void | glVertexAttrib3f(int target, float s, float t, float r) - Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s, GLfloat t, GLfloat r);
|
void | glVertexAttrib3fARB(int target, float s, float t, float r) - Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s, GLfloat t, GLfloat r);
|
void | glVertexAttrib3fNV(int target, float s, float t, float r) - Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s, GLfloat t, GLfloat r);
|
void | glVertexAttrib3fv(int target, float[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
|
void | glVertexAttrib3fv(int target, FloatBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
|
void | glVertexAttrib3fvARB(int target, float[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
|
void | glVertexAttrib3fvARB(int target, FloatBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
|
void | glVertexAttrib3fvNV(int target, float[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
|
void | glVertexAttrib3fvNV(int target, FloatBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
|
void | glVertexAttrib3hNV(int target, short s, short t, short r) - Entry point (through function pointer) to C language function:
void (GLuint target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
|
void | glVertexAttrib3hvNV(int index, ShortBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLhalfNV * v);
|
void | glVertexAttrib3hvNV(int index, short[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLhalfNV * v);
|
void | glVertexAttrib3s(int target, short s, short t, short r) - Entry point (through function pointer) to C language function:
void (GLuint target, GLshort s, GLshort t, GLshort r);
|
void | glVertexAttrib3sARB(int target, short s, short t, short r) - Entry point (through function pointer) to C language function:
void (GLuint target, GLshort s, GLshort t, GLshort r);
|
void | glVertexAttrib3sNV(int target, short s, short t, short r) - Entry point (through function pointer) to C language function:
void (GLuint target, GLshort s, GLshort t, GLshort r);
|
void | glVertexAttrib3sv(int target, ShortBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
|
void | glVertexAttrib3sv(int target, short[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
|
void | glVertexAttrib3svARB(int target, ShortBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
|
void | glVertexAttrib3svARB(int target, short[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
|
void | glVertexAttrib3svNV(int target, ShortBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
|
void | glVertexAttrib3svNV(int target, short[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
|
void | glVertexAttrib4Nbv(int index, byte[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLbyte * v);
|
void | glVertexAttrib4Nbv(int index, ByteBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLbyte * v);
|
void | glVertexAttrib4NbvARB(int index, byte[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLbyte * v);
|
void | glVertexAttrib4NbvARB(int index, ByteBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLbyte * v);
|
void | glVertexAttrib4Niv(int target, int[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLint * v);
|
void | glVertexAttrib4Niv(int target, IntBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLint * v);
|
void | glVertexAttrib4NivARB(int target, int[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLint * v);
|
void | glVertexAttrib4NivARB(int target, IntBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLint * v);
|
void | glVertexAttrib4Nsv(int target, ShortBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
|
void | glVertexAttrib4Nsv(int target, short[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
|
void | glVertexAttrib4NsvARB(int target, ShortBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
|
void | glVertexAttrib4NsvARB(int target, short[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
|
void | glVertexAttrib4Nub(int index, byte x, byte y, byte z, byte w) - Entry point (through function pointer) to C language function:
void (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
|
void | glVertexAttrib4NubARB(int index, byte x, byte y, byte z, byte w) - Entry point (through function pointer) to C language function:
void (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
|
void | glVertexAttrib4Nubv(int index, byte[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLubyte * v);
|
void | glVertexAttrib4Nubv(int index, ByteBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLubyte * v);
|
void | glVertexAttrib4NubvARB(int index, byte[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLubyte * v);
|
void | glVertexAttrib4NubvARB(int index, ByteBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLubyte * v);
|
void | glVertexAttrib4Nuiv(int index, int[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLuint * v);
|
void | glVertexAttrib4Nuiv(int index, IntBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLuint * v);
|
void | glVertexAttrib4NuivARB(int index, int[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLuint * v);
|
void | glVertexAttrib4NuivARB(int index, IntBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLuint * v);
|
void | glVertexAttrib4Nusv(int index, ShortBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLushort * v);
|
void | glVertexAttrib4Nusv(int index, short[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLushort * v);
|
void | glVertexAttrib4NusvARB(int index, ShortBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLushort * v);
|
void | glVertexAttrib4NusvARB(int index, short[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLushort * v);
|
void | glVertexAttrib4bv(int index, byte[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLbyte * v);
|
void | glVertexAttrib4bv(int index, ByteBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLbyte * v);
|
void | glVertexAttrib4bvARB(int index, byte[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLbyte * v);
|
void | glVertexAttrib4bvARB(int index, ByteBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLbyte * v);
|
void | glVertexAttrib4d(int target, double s, double t, double r, double q) - Entry point (through function pointer) to C language function:
void (GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
|
void | glVertexAttrib4dARB(int target, double s, double t, double r, double q) - Entry point (through function pointer) to C language function:
void (GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
|
void | glVertexAttrib4dNV(int target, double s, double t, double r, double q) - Entry point (through function pointer) to C language function:
void (GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
|
void | glVertexAttrib4dv(int target, double[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
|
void | glVertexAttrib4dv(int target, DoubleBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
|
void | glVertexAttrib4dvARB(int target, double[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
|
void | glVertexAttrib4dvARB(int target, DoubleBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
|
void | glVertexAttrib4dvNV(int target, double[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
|
void | glVertexAttrib4dvNV(int target, DoubleBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
|
void | glVertexAttrib4f(int target, float s, float t, float r, float q) - Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
|
void | glVertexAttrib4fARB(int target, float s, float t, float r, float q) - Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
|
void | glVertexAttrib4fNV(int target, float s, float t, float r, float q) - Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
|
void | glVertexAttrib4fv(int target, float[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
|
void | glVertexAttrib4fv(int target, FloatBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
|
void | glVertexAttrib4fvARB(int target, float[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
|
void | glVertexAttrib4fvARB(int target, FloatBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
|
void | glVertexAttrib4fvNV(int target, float[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
|
void | glVertexAttrib4fvNV(int target, FloatBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
|
void | glVertexAttrib4hNV(int target, short s, short t, short r, short q) - Entry point (through function pointer) to C language function:
void (GLuint target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
|
void | glVertexAttrib4hvNV(int index, ShortBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLhalfNV * v);
|
void | glVertexAttrib4hvNV(int index, short[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLhalfNV * v);
|
void | glVertexAttrib4iv(int target, int[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLint * v);
|
void | glVertexAttrib4iv(int target, IntBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLint * v);
|
void | glVertexAttrib4ivARB(int target, int[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLint * v);
|
void | glVertexAttrib4ivARB(int target, IntBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLint * v);
|
void | glVertexAttrib4s(int target, short s, short t, short r, short q) - Entry point (through function pointer) to C language function:
void (GLuint target, GLshort s, GLshort t, GLshort r, GLshort q);
|
void | glVertexAttrib4sARB(int target, short s, short t, short r, short q) - Entry point (through function pointer) to C language function:
void (GLuint target, GLshort s, GLshort t, GLshort r, GLshort q);
|
void | glVertexAttrib4sNV(int target, short s, short t, short r, short q) - Entry point (through function pointer) to C language function:
void (GLuint target, GLshort s, GLshort t, GLshort r, GLshort q);
|
void | glVertexAttrib4sv(int target, ShortBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
|
void | glVertexAttrib4sv(int target, short[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
|
void | glVertexAttrib4svARB(int target, ShortBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
|
void | glVertexAttrib4svARB(int target, short[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
|
void | glVertexAttrib4svNV(int target, ShortBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
|
void | glVertexAttrib4svNV(int target, short[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
|
void | glVertexAttrib4ubNV(int index, byte x, byte y, byte z, byte w) - Entry point (through function pointer) to C language function:
void (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
|
void | glVertexAttrib4ubv(int index, byte[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLubyte * v);
|
void | glVertexAttrib4ubv(int index, ByteBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLubyte * v);
|
void | glVertexAttrib4ubvARB(int index, byte[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLubyte * v);
|
void | glVertexAttrib4ubvARB(int index, ByteBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLubyte * v);
|
void | glVertexAttrib4ubvNV(int index, byte[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLubyte * v);
|
void | glVertexAttrib4ubvNV(int index, ByteBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLubyte * v);
|
void | glVertexAttrib4uiv(int index, int[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLuint * v);
|
void | glVertexAttrib4uiv(int index, IntBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLuint * v);
|
void | glVertexAttrib4uivARB(int index, int[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLuint * v);
|
void | glVertexAttrib4uivARB(int index, IntBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLuint * v);
|
void | glVertexAttrib4usv(int index, ShortBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLushort * v);
|
void | glVertexAttrib4usv(int index, short[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLushort * v);
|
void | glVertexAttrib4usvARB(int index, ShortBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLushort * v);
|
void | glVertexAttrib4usvARB(int index, short[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLushort * v);
|
void | glVertexAttribArrayObjectATI(int index, int size, int type, boolean normalized, int stride, int buffer, int offset) - Entry point (through function pointer) to C language function:
void (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);
|
void | glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, Buffer pointer) - Entry point (through function pointer) to C language function:
void (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
|
void | glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long pointer_buffer_offset) - Entry point (through function pointer) to C language function:
void (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
|
void | glVertexAttribPointerARB(int index, int size, int type, boolean normalized, int stride, Buffer pointer) - Entry point (through function pointer) to C language function:
void (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
|
void | glVertexAttribPointerARB(int index, int size, int type, boolean normalized, int stride, long pointer_buffer_offset) - Entry point (through function pointer) to C language function:
void (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
|
void | glVertexAttribPointerNV(int index, int fsize, int type, int stride, Buffer pointer) - Entry point (through function pointer) to C language function:
void (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid * pointer);
|
void | glVertexAttribPointerNV(int index, int fsize, int type, int stride, long pointer_buffer_offset) - Entry point (through function pointer) to C language function:
void (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid * pointer);
|
void | glVertexAttribs1dvNV(int index, int count, double[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei count, const GLdouble * v);
|
void | glVertexAttribs1dvNV(int index, int count, DoubleBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei count, const GLdouble * v);
|
void | glVertexAttribs1fvNV(int target, int n, float[] points, int points_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, GLsizei n, const GLfloat * points);
|
void | glVertexAttribs1fvNV(int target, int n, FloatBuffer points) - Entry point (through function pointer) to C language function:
void (GLuint target, GLsizei n, const GLfloat * points);
|
void | glVertexAttribs1hvNV(int index, int n, ShortBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei n, const GLhalfNV * v);
|
void | glVertexAttribs1hvNV(int index, int n, short[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei n, const GLhalfNV * v);
|
void | glVertexAttribs1svNV(int index, int count, ShortBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei count, const GLshort * v);
|
void | glVertexAttribs1svNV(int index, int count, short[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei count, const GLshort * v);
|
void | glVertexAttribs2dvNV(int index, int count, double[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei count, const GLdouble * v);
|
void | glVertexAttribs2dvNV(int index, int count, DoubleBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei count, const GLdouble * v);
|
void | glVertexAttribs2fvNV(int target, int n, float[] points, int points_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, GLsizei n, const GLfloat * points);
|
void | glVertexAttribs2fvNV(int target, int n, FloatBuffer points) - Entry point (through function pointer) to C language function:
void (GLuint target, GLsizei n, const GLfloat * points);
|
void | glVertexAttribs2hvNV(int index, int n, ShortBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei n, const GLhalfNV * v);
|
void | glVertexAttribs2hvNV(int index, int n, short[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei n, const GLhalfNV * v);
|
void | glVertexAttribs2svNV(int index, int count, ShortBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei count, const GLshort * v);
|
void | glVertexAttribs2svNV(int index, int count, short[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei count, const GLshort * v);
|
void | glVertexAttribs3dvNV(int index, int count, double[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei count, const GLdouble * v);
|
void | glVertexAttribs3dvNV(int index, int count, DoubleBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei count, const GLdouble * v);
|
void | glVertexAttribs3fvNV(int target, int n, float[] points, int points_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, GLsizei n, const GLfloat * points);
|
void | glVertexAttribs3fvNV(int target, int n, FloatBuffer points) - Entry point (through function pointer) to C language function:
void (GLuint target, GLsizei n, const GLfloat * points);
|
void | glVertexAttribs3hvNV(int index, int n, ShortBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei n, const GLhalfNV * v);
|
void | glVertexAttribs3hvNV(int index, int n, short[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei n, const GLhalfNV * v);
|
void | glVertexAttribs3svNV(int index, int count, ShortBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei count, const GLshort * v);
|
void | glVertexAttribs3svNV(int index, int count, short[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei count, const GLshort * v);
|
void | glVertexAttribs4dvNV(int index, int count, double[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei count, const GLdouble * v);
|
void | glVertexAttribs4dvNV(int index, int count, DoubleBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei count, const GLdouble * v);
|
void | glVertexAttribs4fvNV(int target, int n, float[] points, int points_offset) - Entry point (through function pointer) to C language function:
void (GLuint target, GLsizei n, const GLfloat * points);
|
void | glVertexAttribs4fvNV(int target, int n, FloatBuffer points) - Entry point (through function pointer) to C language function:
void (GLuint target, GLsizei n, const GLfloat * points);
|
void | glVertexAttribs4hvNV(int index, int n, ShortBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei n, const GLhalfNV * v);
|
void | glVertexAttribs4hvNV(int index, int n, short[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei n, const GLhalfNV * v);
|
void | glVertexAttribs4svNV(int index, int count, ShortBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei count, const GLshort * v);
|
void | glVertexAttribs4svNV(int index, int count, short[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei count, const GLshort * v);
|
void | glVertexAttribs4ubvNV(int index, int count, byte[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei count, const GLubyte * v);
|
void | glVertexAttribs4ubvNV(int index, int count, ByteBuffer v) - Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei count, const GLubyte * v);
|
void | glVertexBlendARB(int count) - Entry point (through function pointer) to C language function:
void (GLint count);
|
void | glVertexBlendEnvfATI(int target, float s) - Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s);
|
void | glVertexBlendEnviATI(int target, int s) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);
|
void | glVertexPointer(int size, int type, int stride, Buffer ptr) - Interface to C language function:
void (GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
|
void | glVertexPointer(int size, int type, int stride, long ptr_buffer_offset) - Interface to C language function:
void (GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
|
void | glVertexStream1dATI(int target, double s) - Entry point (through function pointer) to C language function:
void (GLenum target, GLdouble s);
|
void | glVertexStream1dvATI(int target, double[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLdouble * v);
|
void | glVertexStream1dvATI(int target, DoubleBuffer v) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLdouble * v);
|
void | glVertexStream1fATI(int target, float s) - Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s);
|
void | glVertexStream1fvATI(int target, float[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
|
void | glVertexStream1fvATI(int target, FloatBuffer v) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
|
void | glVertexStream1iATI(int target, int s) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);
|
void | glVertexStream1ivATI(int target, int[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
|
void | glVertexStream1ivATI(int target, IntBuffer v) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
|
void | glVertexStream1sATI(int target, short s) - Entry point (through function pointer) to C language function:
void (GLenum target, GLshort s);
|
void | glVertexStream1svATI(int target, ShortBuffer v) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLshort * v);
|
void | glVertexStream1svATI(int target, short[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLshort * v);
|
void | glVertexStream2dATI(int target, double s, double t) - Entry point (through function pointer) to C language function:
void (GLenum target, GLdouble s, GLdouble t);
|
void | glVertexStream2dvATI(int target, double[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLdouble * v);
|
void | glVertexStream2dvATI(int target, DoubleBuffer v) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLdouble * v);
|
void | glVertexStream2fATI(int target, float s, float t) - Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s, GLfloat t);
|
void | glVertexStream2fvATI(int target, float[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
|
void | glVertexStream2fvATI(int target, FloatBuffer v) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
|
void | glVertexStream2iATI(int target, int s, int t) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint s, GLint t);
|
void | glVertexStream2ivATI(int target, int[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
|
void | glVertexStream2ivATI(int target, IntBuffer v) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
|
void | glVertexStream2sATI(int target, short s, short t) - Entry point (through function pointer) to C language function:
void (GLenum target, GLshort s, GLshort t);
|
void | glVertexStream2svATI(int target, ShortBuffer v) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLshort * v);
|
void | glVertexStream2svATI(int target, short[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLshort * v);
|
void | glVertexStream3dATI(int target, double s, double t, double r) - Entry point (through function pointer) to C language function:
void (GLenum target, GLdouble s, GLdouble t, GLdouble r);
|
void | glVertexStream3dvATI(int target, double[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLdouble * v);
|
void | glVertexStream3dvATI(int target, DoubleBuffer v) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLdouble * v);
|
void | glVertexStream3fATI(int target, float s, float t, float r) - Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s, GLfloat t, GLfloat r);
|
void | glVertexStream3fvATI(int target, float[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
|
void | glVertexStream3fvATI(int target, FloatBuffer v) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
|
void | glVertexStream3iATI(int target, int s, int t, int r) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint s, GLint t, GLint r);
|
void | glVertexStream3ivATI(int target, int[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
|
void | glVertexStream3ivATI(int target, IntBuffer v) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
|
void | glVertexStream3sATI(int target, short s, short t, short r) - Entry point (through function pointer) to C language function:
void (GLenum target, GLshort s, GLshort t, GLshort r);
|
void | glVertexStream3svATI(int target, ShortBuffer v) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLshort * v);
|
void | glVertexStream3svATI(int target, short[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLshort * v);
|
void | glVertexStream4dATI(int target, double s, double t, double r, double q) - Entry point (through function pointer) to C language function:
void (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
|
void | glVertexStream4dvATI(int target, double[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLdouble * v);
|
void | glVertexStream4dvATI(int target, DoubleBuffer v) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLdouble * v);
|
void | glVertexStream4fATI(int target, float s, float t, float r, float q) - Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
|
void | glVertexStream4fvATI(int target, float[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
|
void | glVertexStream4fvATI(int target, FloatBuffer v) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
|
void | glVertexStream4iATI(int target, int start, int x, int y, int width) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint start, GLint x, GLint y, GLint width);
|
void | glVertexStream4ivATI(int target, int[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
|
void | glVertexStream4ivATI(int target, IntBuffer v) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
|
void | glVertexStream4sATI(int target, short s, short t, short r, short q) - Entry point (through function pointer) to C language function:
void (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
|
void | glVertexStream4svATI(int target, ShortBuffer v) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLshort * v);
|
void | glVertexStream4svATI(int target, short[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLshort * v);
|
void | glVertexWeightPointerEXT(int size, int type, int stride, Buffer pointer) - Entry point (through function pointer) to C language function:
void (GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer);
|
void | glVertexWeightPointerEXT(int size, int type, int stride, long pointer_buffer_offset) - Entry point (through function pointer) to C language function:
void (GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer);
|
void | glVertexWeightfEXT(float coord) - Entry point (through function pointer) to C language function:
void (GLfloat coord);
|
void | glVertexWeightfvEXT(float[] m, int m_offset) - Entry point (through function pointer) to C language function:
void (const GLfloat * m);
|
void | glVertexWeightfvEXT(FloatBuffer m) - Entry point (through function pointer) to C language function:
void (const GLfloat * m);
|
void | glVertexWeighthNV(short factor) - Entry point (through function pointer) to C language function:
void (GLhalfNV factor);
|
void | glVertexWeighthvNV(ShortBuffer v) - Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
|
void | glVertexWeighthvNV(short[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
|
void | glViewport(int x, int y, int width, int height) - Interface to C language function:
void (GLint x, GLint y, GLsizei width, GLsizei height);
|
void | glWeightPointerARB(int size, int type, int stride, Buffer pointer) - Entry point (through function pointer) to C language function:
void (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
|
void | glWeightPointerARB(int size, int type, int stride, long pointer_buffer_offset) - Entry point (through function pointer) to C language function:
void (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
|
void | glWeightbvARB(int size, byte[] weights, int weights_offset) - Entry point (through function pointer) to C language function:
void (GLint size, const GLbyte * weights);
|
void | glWeightbvARB(int size, ByteBuffer weights) - Entry point (through function pointer) to C language function:
void (GLint size, const GLbyte * weights);
|
void | glWeightdvARB(int size, double[] weights, int weights_offset) - Entry point (through function pointer) to C language function:
void (GLint size, const GLdouble * weights);
|
void | glWeightdvARB(int size, DoubleBuffer weights) - Entry point (through function pointer) to C language function:
void (GLint size, const GLdouble * weights);
|
void | glWeightfvARB(int size, float[] weights, int weights_offset) - Entry point (through function pointer) to C language function:
void (GLint size, const GLfloat * weights);
|
void | glWeightfvARB(int size, FloatBuffer weights) - Entry point (through function pointer) to C language function:
void (GLint size, const GLfloat * weights);
|
void | glWeightivARB(int size, int[] weights, int weights_offset) - Entry point (through function pointer) to C language function:
void (GLint size, const GLint * weights);
|
void | glWeightivARB(int size, IntBuffer weights) - Entry point (through function pointer) to C language function:
void (GLint size, const GLint * weights);
|
void | glWeightsvARB(int size, ShortBuffer weights) - Entry point (through function pointer) to C language function:
void (GLint size, const GLshort * weights);
|
void | glWeightsvARB(int size, short[] weights, int weights_offset) - Entry point (through function pointer) to C language function:
void (GLint size, const GLshort * weights);
|
void | glWeightubvARB(int size, byte[] weights, int weights_offset) - Entry point (through function pointer) to C language function:
void (GLint size, const GLubyte * weights);
|
void | glWeightubvARB(int size, ByteBuffer weights) - Entry point (through function pointer) to C language function:
void (GLint size, const GLubyte * weights);
|
void | glWeightuivARB(int n, int[] ids, int ids_offset) - Entry point (through function pointer) to C language function:
void (GLint n, const GLuint * ids);
|
void | glWeightuivARB(int n, IntBuffer ids) - Entry point (through function pointer) to C language function:
void (GLint n, const GLuint * ids);
|
void | glWeightusvARB(int size, ShortBuffer weights) - Entry point (through function pointer) to C language function:
void (GLint size, const GLushort * weights);
|
void | glWeightusvARB(int size, short[] weights, int weights_offset) - Entry point (through function pointer) to C language function:
void (GLint size, const GLushort * weights);
|
void | glWindowPos2d(double x, double y) - Entry point (through function pointer) to C language function:
void (GLdouble x, GLdouble y);
|
void | glWindowPos2dARB(double x, double y) - Entry point (through function pointer) to C language function:
void (GLdouble x, GLdouble y);
|
void | glWindowPos2dMESA(double x, double y) - Entry point (through function pointer) to C language function:
void (GLdouble x, GLdouble y);
|
void | glWindowPos2dv(double[] m, int m_offset) - Entry point (through function pointer) to C language function:
void (const GLdouble * m);
|
void | glWindowPos2dv(DoubleBuffer m) - Entry point (through function pointer) to C language function:
void (const GLdouble * m);
|
void | glWindowPos2dvARB(double[] m, int m_offset) - Entry point (through function pointer) to C language function:
void (const GLdouble * m);
|
void | glWindowPos2dvARB(DoubleBuffer m) - Entry point (through function pointer) to C language function:
void (const GLdouble * m);
|
void | glWindowPos2dvMESA(double[] m, int m_offset) - Entry point (through function pointer) to C language function:
void (const GLdouble * m);
|
void | glWindowPos2dvMESA(DoubleBuffer m) - Entry point (through function pointer) to C language function:
void (const GLdouble * m);
|
void | glWindowPos2f(float x, float y) - Entry point (through function pointer) to C language function:
void (GLfloat x, GLfloat y);
|
void | glWindowPos2fARB(float x, float y) - Entry point (through function pointer) to C language function:
void (GLfloat x, GLfloat y);
|
void | glWindowPos2fMESA(float x, float y) - Entry point (through function pointer) to C language function:
void (GLfloat x, GLfloat y);
|
void | glWindowPos2fv(float[] m, int m_offset) - Entry point (through function pointer) to C language function:
void (const GLfloat * m);
|
void | glWindowPos2fv(FloatBuffer m) - Entry point (through function pointer) to C language function:
void (const GLfloat * m);
|
void | glWindowPos2fvARB(float[] m, int m_offset) - Entry point (through function pointer) to C language function:
void (const GLfloat * m);
|
void | glWindowPos2fvARB(FloatBuffer m) - Entry point (through function pointer) to C language function:
void (const GLfloat * m);
|
void | glWindowPos2fvMESA(float[] m, int m_offset) - Entry point (through function pointer) to C language function:
void (const GLfloat * m);
|
void | glWindowPos2fvMESA(FloatBuffer m) - Entry point (through function pointer) to C language function:
void (const GLfloat * m);
|
void | glWindowPos2i(int x, int y) - Entry point (through function pointer) to C language function:
void (GLint x, GLint y);
|
void | glWindowPos2iARB(int x, int y) - Entry point (through function pointer) to C language function:
void (GLint x, GLint y);
|
void | glWindowPos2iMESA(int x, int y) - Entry point (through function pointer) to C language function:
void (GLint x, GLint y);
|
void | glWindowPos2iv(int[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (const GLint * v);
|
void | glWindowPos2iv(IntBuffer v) - Entry point (through function pointer) to C language function:
void (const GLint * v);
|
void | glWindowPos2ivARB(int[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (const GLint * v);
|
void | glWindowPos2ivARB(IntBuffer v) - Entry point (through function pointer) to C language function:
void (const GLint * v);
|
void | glWindowPos2ivMESA(int[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (const GLint * v);
|
void | glWindowPos2ivMESA(IntBuffer v) - Entry point (through function pointer) to C language function:
void (const GLint * v);
|
void | glWindowPos2s(short x, short y) - Entry point (through function pointer) to C language function:
void (GLshort x, GLshort y);
|
void | glWindowPos2sARB(short x, short y) - Entry point (through function pointer) to C language function:
void (GLshort x, GLshort y);
|
void | glWindowPos2sMESA(short x, short y) - Entry point (through function pointer) to C language function:
void (GLshort x, GLshort y);
|
void | glWindowPos2sv(ShortBuffer v) - Entry point (through function pointer) to C language function:
void (const GLshort * v);
|
void | glWindowPos2sv(short[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (const GLshort * v);
|
void | glWindowPos2svARB(ShortBuffer v) - Entry point (through function pointer) to C language function:
void (const GLshort * v);
|
void | glWindowPos2svARB(short[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (const GLshort * v);
|
void | glWindowPos2svMESA(ShortBuffer v) - Entry point (through function pointer) to C language function:
void (const GLshort * v);
|
void | glWindowPos2svMESA(short[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (const GLshort * v);
|
void | glWindowPos3d(double red, double green, double blue) - Entry point (through function pointer) to C language function:
void (GLdouble red, GLdouble green, GLdouble blue);
|
void | glWindowPos3dARB(double red, double green, double blue) - Entry point (through function pointer) to C language function:
void (GLdouble red, GLdouble green, GLdouble blue);
|
void | glWindowPos3dMESA(double red, double green, double blue) - Entry point (through function pointer) to C language function:
void (GLdouble red, GLdouble green, GLdouble blue);
|
void | glWindowPos3dv(double[] m, int m_offset) - Entry point (through function pointer) to C language function:
void (const GLdouble * m);
|
void | glWindowPos3dv(DoubleBuffer m) - Entry point (through function pointer) to C language function:
void (const GLdouble * m);
|
void | glWindowPos3dvARB(double[] m, int m_offset) - Entry point (through function pointer) to C language function:
void (const GLdouble * m);
|
void | glWindowPos3dvARB(DoubleBuffer m) - Entry point (through function pointer) to C language function:
void (const GLdouble * m);
|
void | glWindowPos3dvMESA(double[] m, int m_offset) - Entry point (through function pointer) to C language function:
void (const GLdouble * m);
|
void | glWindowPos3dvMESA(DoubleBuffer m) - Entry point (through function pointer) to C language function:
void (const GLdouble * m);
|
void | glWindowPos3f(float red, float green, float blue) - Entry point (through function pointer) to C language function:
void (GLfloat red, GLfloat green, GLfloat blue);
|
void | glWindowPos3fARB(float red, float green, float blue) - Entry point (through function pointer) to C language function:
void (GLfloat red, GLfloat green, GLfloat blue);
|
void | glWindowPos3fMESA(float red, float green, float blue) - Entry point (through function pointer) to C language function:
void (GLfloat red, GLfloat green, GLfloat blue);
|
void | glWindowPos3fv(float[] m, int m_offset) - Entry point (through function pointer) to C language function:
void (const GLfloat * m);
|
void | glWindowPos3fv(FloatBuffer m) - Entry point (through function pointer) to C language function:
void (const GLfloat * m);
|
void | glWindowPos3fvARB(float[] m, int m_offset) - Entry point (through function pointer) to C language function:
void (const GLfloat * m);
|
void | glWindowPos3fvARB(FloatBuffer m) - Entry point (through function pointer) to C language function:
void (const GLfloat * m);
|
void | glWindowPos3fvMESA(float[] m, int m_offset) - Entry point (through function pointer) to C language function:
void (const GLfloat * m);
|
void | glWindowPos3fvMESA(FloatBuffer m) - Entry point (through function pointer) to C language function:
void (const GLfloat * m);
|
void | glWindowPos3i(int red, int green, int blue) - Entry point (through function pointer) to C language function:
void (GLint red, GLint green, GLint blue);
|
void | glWindowPos3iARB(int red, int green, int blue) - Entry point (through function pointer) to C language function:
void (GLint red, GLint green, GLint blue);
|
void | glWindowPos3iMESA(int red, int green, int blue) - Entry point (through function pointer) to C language function:
void (GLint red, GLint green, GLint blue);
|
void | glWindowPos3iv(int[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (const GLint * v);
|
void | glWindowPos3iv(IntBuffer v) - Entry point (through function pointer) to C language function:
void (const GLint * v);
|
void | glWindowPos3ivARB(int[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (const GLint * v);
|
void | glWindowPos3ivARB(IntBuffer v) - Entry point (through function pointer) to C language function:
void (const GLint * v);
|
void | glWindowPos3ivMESA(int[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (const GLint * v);
|
void | glWindowPos3ivMESA(IntBuffer v) - Entry point (through function pointer) to C language function:
void (const GLint * v);
|
void | glWindowPos3s(short red, short green, short blue) - Entry point (through function pointer) to C language function:
void (GLshort red, GLshort green, GLshort blue);
|
void | glWindowPos3sARB(short red, short green, short blue) - Entry point (through function pointer) to C language function:
void (GLshort red, GLshort green, GLshort blue);
|
void | glWindowPos3sMESA(short red, short green, short blue) - Entry point (through function pointer) to C language function:
void (GLshort red, GLshort green, GLshort blue);
|
void | glWindowPos3sv(ShortBuffer v) - Entry point (through function pointer) to C language function:
void (const GLshort * v);
|
void | glWindowPos3sv(short[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (const GLshort * v);
|
void | glWindowPos3svARB(ShortBuffer v) - Entry point (through function pointer) to C language function:
void (const GLshort * v);
|
void | glWindowPos3svARB(short[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (const GLshort * v);
|
void | glWindowPos3svMESA(ShortBuffer v) - Entry point (through function pointer) to C language function:
void (const GLshort * v);
|
void | glWindowPos3svMESA(short[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (const GLshort * v);
|
void | glWindowPos4dMESA(double x, double y, double z, double w) - Entry point (through function pointer) to C language function:
void (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
void | glWindowPos4dvMESA(double[] m, int m_offset) - Entry point (through function pointer) to C language function:
void (const GLdouble * m);
|
void | glWindowPos4dvMESA(DoubleBuffer m) - Entry point (through function pointer) to C language function:
void (const GLdouble * m);
|
void | glWindowPos4fMESA(float red, float green, float blue, float alpha) - Entry point (through function pointer) to C language function:
void (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
void | glWindowPos4fvMESA(float[] m, int m_offset) - Entry point (through function pointer) to C language function:
void (const GLfloat * m);
|
void | glWindowPos4fvMESA(FloatBuffer m) - Entry point (through function pointer) to C language function:
void (const GLfloat * m);
|
void | glWindowPos4iMESA(int location, int v0, int v1, int v2) - Entry point (through function pointer) to C language function:
void (GLint location, GLint v0, GLint v1, GLint v2);
|
void | glWindowPos4ivMESA(int[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (const GLint * v);
|
void | glWindowPos4ivMESA(IntBuffer v) - Entry point (through function pointer) to C language function:
void (const GLint * v);
|
void | glWindowPos4sMESA(short x, short y, short z, short w) - Entry point (through function pointer) to C language function:
void (GLshort x, GLshort y, GLshort z, GLshort w);
|
void | glWindowPos4svMESA(ShortBuffer v) - Entry point (through function pointer) to C language function:
void (const GLshort * v);
|
void | glWindowPos4svMESA(short[] v, int v_offset) - Entry point (through function pointer) to C language function:
void (const GLshort * v);
|
void | glWriteMaskEXT(int stage, int portion, int variable, int input, int mapping, int componentUsage) - Entry point (through function pointer) to C language function:
void (GLuint stage, GLuint portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
|
boolean | isExtensionAvailable(String glExtensionName) - Returns true if the specified OpenGL extension can be
used successfully through this GL instance given the current host (OpenGL
client) and display (OpenGL server) configuration.
|
boolean | isFunctionAvailable(String glFunctionName) - Returns true if the specified OpenGL core- or extension-function can be
used successfully through this GL instance given the current host (OpenGL
client) and display (OpenGL server) configuration.
|
void | setSwapInterval(int interval) - Provides a platform-independent way to specify the minimum swap
interval for buffer swaps.
|