com.sun.opengl.impl

Class GLImpl

Implemented Interfaces:
GL

public class GLImpl
extends Object
implements GL

Fields inherited from interface javax.media.opengl.GL

GL_1PASS_EXT, GL_1PASS_SGIS, GL_2D, GL_2PASS_0_EXT, GL_2PASS_0_SGIS, GL_2PASS_1_EXT, GL_2PASS_1_SGIS, GL_2X_BIT_ATI, GL_2_BYTES, GL_3D, GL_3D_COLOR, GL_3D_COLOR_TEXTURE, GL_3_BYTES, GL_422_AVERAGE_EXT, GL_422_EXT, GL_422_REV_AVERAGE_EXT, GL_422_REV_EXT, GL_4D_COLOR_TEXTURE, GL_4PASS_0_EXT, GL_4PASS_0_SGIS, GL_4PASS_1_EXT, GL_4PASS_1_SGIS, GL_4PASS_2_EXT, GL_4PASS_2_SGIS, GL_4PASS_3_EXT, GL_4PASS_3_SGIS, GL_4X_BIT_ATI, GL_4_BYTES, GL_8X_BIT_ATI, GL_ABGR_EXT, GL_ACCUM, GL_ACCUM_ALPHA_BITS, GL_ACCUM_BLUE_BITS, GL_ACCUM_BUFFER_BIT, GL_ACCUM_CLEAR_VALUE, GL_ACCUM_GREEN_BITS, GL_ACCUM_RED_BITS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_STENCIL_FACE_EXT, GL_ACTIVE_TEXTURE, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_VERTEX_UNITS_ARB, GL_ADD, GL_ADD_ATI, GL_ADD_SIGNED, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALLOW_DRAW_FRG_HINT_PGI, GL_ALLOW_DRAW_MEM_HINT_PGI, GL_ALLOW_DRAW_OBJ_HINT_PGI, GL_ALLOW_DRAW_WIN_HINT_PGI, GL_ALL_ATTRIB_BITS, GL_ALL_CLIENT_ATTRIB_BITS, GL_ALL_COMPLETED_NV, GL_ALPHA, GL_ALPHA12, GL_ALPHA16, GL_ALPHA16F_ARB, GL_ALPHA32F_ARB, GL_ALPHA4, GL_ALPHA8, GL_ALPHA_BIAS, GL_ALPHA_BITS, GL_ALPHA_FLOAT16_APPLE, GL_ALPHA_FLOAT16_ATI, GL_ALPHA_FLOAT32_APPLE, GL_ALPHA_FLOAT32_ATI, GL_ALPHA_MAX_CLAMP_INGR, GL_ALPHA_MAX_SGIX, GL_ALPHA_MIN_CLAMP_INGR, GL_ALPHA_MIN_SGIX, GL_ALPHA_SCALE, GL_ALPHA_TEST, GL_ALPHA_TEST_FUNC, GL_ALPHA_TEST_REF, GL_ALWAYS, GL_ALWAYS_FAST_HINT_PGI, GL_ALWAYS_SOFT_HINT_PGI, GL_AMBIENT, GL_AMBIENT_AND_DIFFUSE, GL_AND, GL_AND_INVERTED, GL_AND_REVERSE, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_ARB, GL_ARRAY_BUFFER_BINDING, GL_ARRAY_BUFFER_BINDING_ARB, GL_ARRAY_ELEMENT_LOCK_COUNT_EXT, GL_ARRAY_ELEMENT_LOCK_FIRST_EXT, GL_ARRAY_OBJECT_BUFFER_ATI, GL_ARRAY_OBJECT_OFFSET_ATI, GL_ASYNC_DRAW_PIXELS_SGIX, GL_ASYNC_HISTOGRAM_SGIX, GL_ASYNC_MARKER_SGIX, GL_ASYNC_READ_PIXELS_SGIX, GL_ASYNC_TEX_IMAGE_SGIX, GL_ATTACHED_SHADERS, GL_ATTENUATION_EXT, GL_ATTRIB_ARRAY_POINTER_NV, GL_ATTRIB_ARRAY_SIZE_NV, GL_ATTRIB_ARRAY_STRIDE_NV, GL_ATTRIB_ARRAY_TYPE_NV, GL_ATTRIB_STACK_DEPTH, GL_AUTO_NORMAL, GL_AUX0, GL_AUX1, GL_AUX2, GL_AUX3, GL_AUX_BUFFERS, GL_AVERAGE_EXT, GL_AVERAGE_HP, GL_BACK, GL_BACK_LEFT, GL_BACK_NORMALS_HINT_PGI, GL_BACK_RIGHT, GL_BGR, GL_BGRA, GL_BIAS_BIT_ATI, GL_BIAS_BY_NEGATIVE_ONE_HALF_NV, GL_BITMAP, GL_BITMAP_TOKEN, GL_BLEND, GL_BLEND_COLOR, GL_BLEND_DST, GL_BLEND_DST_ALPHA, GL_BLEND_DST_ALPHA_EXT, GL_BLEND_DST_RGB, GL_BLEND_DST_RGB_EXT, GL_BLEND_EQUATION, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_ALPHA_EXT, GL_BLEND_EQUATION_RGB, GL_BLEND_EQUATION_RGB_EXT, GL_BLEND_SRC, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_ALPHA_EXT, GL_BLEND_SRC_RGB, GL_BLEND_SRC_RGB_EXT, GL_BLUE, GL_BLUE_BIAS, GL_BLUE_BITS, GL_BLUE_BIT_ATI, GL_BLUE_MAX_CLAMP_INGR, GL_BLUE_MIN_CLAMP_INGR, GL_BLUE_SCALE, GL_BOOL, GL_BOOL_ARB, GL_BOOL_VEC2, GL_BOOL_VEC2_ARB, GL_BOOL_VEC3, GL_BOOL_VEC3_ARB, GL_BOOL_VEC4, GL_BOOL_VEC4_ARB, GL_BUFFER_ACCESS, GL_BUFFER_ACCESS_ARB, GL_BUFFER_MAPPED, GL_BUFFER_MAPPED_ARB, GL_BUFFER_MAP_POINTER, GL_BUFFER_MAP_POINTER_ARB, GL_BUFFER_SIZE, GL_BUFFER_SIZE_ARB, GL_BUFFER_USAGE, GL_BUFFER_USAGE_ARB, GL_BUMP_ENVMAP_ATI, GL_BUMP_NUM_TEX_UNITS_ATI, GL_BUMP_ROT_MATRIX_ATI, GL_BUMP_ROT_MATRIX_SIZE_ATI, GL_BUMP_TARGET_ATI, GL_BUMP_TEX_UNITS_ATI, GL_BYTE, GL_C3F_V3F, GL_C4F_N3F_V3F, GL_C4UB_V2F, GL_C4UB_V3F, GL_CALLIGRAPHIC_FRAGMENT_SGIX, GL_CCW, GL_CLAMP, GL_CLAMP_FRAGMENT_COLOR_ARB, GL_CLAMP_READ_COLOR_ARB, GL_CLAMP_TO_BORDER, GL_CLAMP_TO_EDGE, GL_CLAMP_VERTEX_COLOR_ARB, GL_CLEAR, GL_CLIENT_ACTIVE_TEXTURE, GL_CLIENT_ALL_ATTRIB_BITS, GL_CLIENT_ATTRIB_STACK_DEPTH, GL_CLIENT_PIXEL_STORE_BIT, GL_CLIENT_VERTEX_ARRAY_BIT, GL_CLIP_FAR_HINT_PGI, GL_CLIP_NEAR_HINT_PGI, GL_CLIP_PLANE0, GL_CLIP_PLANE1, GL_CLIP_PLANE2, GL_CLIP_PLANE3, GL_CLIP_PLANE4, GL_CLIP_PLANE5, GL_CLIP_VOLUME_CLIPPING_HINT_EXT, GL_CMYKA_EXT, GL_CMYK_EXT, GL_CND0_ATI, GL_CND_ATI, GL_COEFF, GL_COLOR, GL_COLOR3_BIT_PGI, GL_COLOR4_BIT_PGI, GL_COLOR_ALPHA_PAIRING_ATI, GL_COLOR_ARRAY, GL_COLOR_ARRAY_BUFFER_BINDING, GL_COLOR_ARRAY_BUFFER_BINDING_ARB, GL_COLOR_ARRAY_POINTER, GL_COLOR_ARRAY_SIZE, GL_COLOR_ARRAY_STRIDE, GL_COLOR_ARRAY_TYPE, GL_COLOR_ATTACHMENT0_EXT, GL_COLOR_ATTACHMENT10_EXT, GL_COLOR_ATTACHMENT11_EXT, GL_COLOR_ATTACHMENT12_EXT, GL_COLOR_ATTACHMENT13_EXT, GL_COLOR_ATTACHMENT14_EXT, GL_COLOR_ATTACHMENT15_EXT, GL_COLOR_ATTACHMENT1_EXT, GL_COLOR_ATTACHMENT2_EXT, GL_COLOR_ATTACHMENT3_EXT, GL_COLOR_ATTACHMENT4_EXT, GL_COLOR_ATTACHMENT5_EXT, GL_COLOR_ATTACHMENT6_EXT, GL_COLOR_ATTACHMENT7_EXT, GL_COLOR_ATTACHMENT8_EXT, GL_COLOR_ATTACHMENT9_EXT, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI, GL_COLOR_CLEAR_VALUE, GL_COLOR_FLOAT_APPLE, GL_COLOR_INDEX, GL_COLOR_INDEX12_EXT, GL_COLOR_INDEX16_EXT, GL_COLOR_INDEX1_EXT, GL_COLOR_INDEX2_EXT, GL_COLOR_INDEX4_EXT, GL_COLOR_INDEX8_EXT, GL_COLOR_INDEXES, GL_COLOR_LOGIC_OP, GL_COLOR_MATERIAL, GL_COLOR_MATERIAL_FACE, GL_COLOR_MATERIAL_PARAMETER, GL_COLOR_MATRIX, GL_COLOR_MATRIX_STACK_DEPTH, GL_COLOR_SUM, GL_COLOR_SUM_ARB, GL_COLOR_SUM_CLAMP_NV, GL_COLOR_SUM_EXT, GL_COLOR_TABLE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_INTENSITY_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_WIDTH, GL_COLOR_WRITEMASK, GL_COMBINE, GL_COMBINE4_NV, GL_COMBINER0_NV, GL_COMBINER1_NV, GL_COMBINER2_NV, GL_COMBINER3_NV, GL_COMBINER4_NV, GL_COMBINER5_NV, GL_COMBINER6_NV, GL_COMBINER7_NV, GL_COMBINER_AB_DOT_PRODUCT_NV, GL_COMBINER_AB_OUTPUT_NV, GL_COMBINER_BIAS_NV, GL_COMBINER_CD_DOT_PRODUCT_NV, GL_COMBINER_CD_OUTPUT_NV, GL_COMBINER_COMPONENT_USAGE_NV, GL_COMBINER_INPUT_NV, GL_COMBINER_MAPPING_NV, GL_COMBINER_MUX_SUM_NV, GL_COMBINER_SCALE_NV, GL_COMBINER_SUM_OUTPUT_NV, GL_COMBINE_ALPHA, GL_COMBINE_RGB, GL_COMPARE_R_TO_TEXTURE, GL_COMPARE_R_TO_TEXTURE_ARB, GL_COMPILE, GL_COMPILE_AND_EXECUTE, GL_COMPILE_STATUS, GL_COMPRESSED_ALPHA, GL_COMPRESSED_INTENSITY, GL_COMPRESSED_LUMINANCE, GL_COMPRESSED_LUMINANCE_ALPHA, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_COMPRESSED_RGBA_FXT1_3DFX, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_RGB_FXT1_3DFX, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_TEXTURE_FORMATS, GL_COMP_BIT_ATI, GL_CONSERVE_MEMORY_HINT_PGI, GL_CONSTANT, GL_CONSTANT_ALPHA, GL_CONSTANT_ATTENUATION, GL_CONSTANT_BORDER, GL_CONSTANT_COLOR, GL_CONSTANT_COLOR0_NV, GL_CONSTANT_COLOR1_NV, GL_CONST_EYE_NV, GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, GL_CONVOLUTION_BORDER_COLOR, GL_CONVOLUTION_BORDER_MODE, GL_CONVOLUTION_FILTER_BIAS, GL_CONVOLUTION_FILTER_SCALE, GL_CONVOLUTION_FORMAT, GL_CONVOLUTION_HEIGHT, GL_CONVOLUTION_HINT_SGIX, GL_CONVOLUTION_WIDTH, GL_CON_0_ATI, GL_CON_10_ATI, GL_CON_11_ATI, GL_CON_12_ATI, GL_CON_13_ATI, GL_CON_14_ATI, GL_CON_15_ATI, GL_CON_16_ATI, GL_CON_17_ATI, GL_CON_18_ATI, GL_CON_19_ATI, GL_CON_1_ATI, GL_CON_20_ATI, GL_CON_21_ATI, GL_CON_22_ATI, GL_CON_23_ATI, GL_CON_24_ATI, GL_CON_25_ATI, GL_CON_26_ATI, GL_CON_27_ATI, GL_CON_28_ATI, GL_CON_29_ATI, GL_CON_2_ATI, GL_CON_30_ATI, GL_CON_31_ATI, GL_CON_3_ATI, GL_CON_4_ATI, GL_CON_5_ATI, GL_CON_6_ATI, GL_CON_7_ATI, GL_CON_8_ATI, GL_CON_9_ATI, GL_COORD_REPLACE, GL_COORD_REPLACE_ARB, GL_COORD_REPLACE_NV, GL_COPY, GL_COPY_INVERTED, GL_COPY_PIXEL_TOKEN, GL_CUBIC_EXT, GL_CUBIC_HP, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CULL_FRAGMENT_NV, GL_CULL_MODES_NV, GL_CULL_VERTEX_EXT, GL_CULL_VERTEX_EYE_POSITION_EXT, GL_CULL_VERTEX_IBM, GL_CULL_VERTEX_OBJECT_POSITION_EXT, GL_CURRENT_ATTRIB_NV, GL_CURRENT_BIT, GL_CURRENT_COLOR, GL_CURRENT_FOG_COORD, GL_CURRENT_FOG_COORDINATE, GL_CURRENT_FOG_COORDINATE_EXT, GL_CURRENT_INDEX, GL_CURRENT_MATRIX_ARB, GL_CURRENT_MATRIX_INDEX_ARB, GL_CURRENT_MATRIX_NV, GL_CURRENT_MATRIX_STACK_DEPTH_ARB, GL_CURRENT_MATRIX_STACK_DEPTH_NV, GL_CURRENT_NORMAL, GL_CURRENT_OCCLUSION_QUERY_ID_NV, GL_CURRENT_PALETTE_MATRIX_ARB, GL_CURRENT_PROGRAM, GL_CURRENT_QUERY, GL_CURRENT_QUERY_ARB, GL_CURRENT_RASTER_COLOR, GL_CURRENT_RASTER_DISTANCE, GL_CURRENT_RASTER_INDEX, GL_CURRENT_RASTER_NORMAL_SGIX, GL_CURRENT_RASTER_POSITION, GL_CURRENT_RASTER_POSITION_VALID, GL_CURRENT_RASTER_TEXTURE_COORDS, GL_CURRENT_SECONDARY_COLOR, GL_CURRENT_SECONDARY_COLOR_EXT, GL_CURRENT_TEXTURE_COORDS, GL_CURRENT_VERTEX_ATTRIB, GL_CURRENT_VERTEX_ATTRIB_ARB, GL_CURRENT_VERTEX_EXT, GL_CURRENT_VERTEX_WEIGHT_EXT, GL_CURRENT_WEIGHT_ARB, GL_CW, GL_DECAL, GL_DECR, GL_DECR_WRAP, GL_DECR_WRAP_EXT, GL_DEFORMATIONS_MASK_SGIX, GL_DELETE_STATUS, GL_DEPENDENT_AR_TEXTURE_2D_NV, GL_DEPENDENT_GB_TEXTURE_2D_NV, GL_DEPENDENT_HILO_TEXTURE_2D_NV, GL_DEPENDENT_RGB_TEXTURE_3D_NV, GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV, GL_DEPTH, GL_DEPTH_ATTACHMENT_EXT, GL_DEPTH_BIAS, GL_DEPTH_BITS, GL_DEPTH_BOUNDS_EXT, GL_DEPTH_BOUNDS_TEST_EXT, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLAMP_NV, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT16_ARB, GL_DEPTH_COMPONENT16_SGIX, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_SGIX, GL_DEPTH_COMPONENT32, GL_DEPTH_COMPONENT32_ARB, GL_DEPTH_COMPONENT32_SGIX, GL_DEPTH_FUNC, GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX, GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX, GL_DEPTH_PASS_INSTRUMENT_SGIX, GL_DEPTH_RANGE, GL_DEPTH_SCALE, GL_DEPTH_STENCIL_NV, GL_DEPTH_STENCIL_TO_BGRA_NV, GL_DEPTH_STENCIL_TO_RGBA_NV, GL_DEPTH_TEST, GL_DEPTH_TEXTURE_MODE, GL_DEPTH_TEXTURE_MODE_ARB, GL_DEPTH_WRITEMASK, GL_DETAIL_TEXTURE_2D_BINDING_SGIS, GL_DETAIL_TEXTURE_2D_SGIS, GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS, GL_DETAIL_TEXTURE_LEVEL_SGIS, GL_DETAIL_TEXTURE_MODE_SGIS, GL_DIFFUSE, GL_DISCARD_ATI, GL_DISCARD_NV, GL_DISTANCE_ATTENUATION_EXT, GL_DISTANCE_ATTENUATION_SGIS, GL_DITHER, GL_DOMAIN, GL_DONT_CARE, GL_DOT2_ADD_ATI, GL_DOT3_ATI, GL_DOT3_RGB, GL_DOT3_RGBA, GL_DOT4_ATI, GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV, GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV, GL_DOT_PRODUCT_DEPTH_REPLACE_NV, GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV, GL_DOT_PRODUCT_NV, GL_DOT_PRODUCT_PASS_THROUGH_NV, GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV, GL_DOT_PRODUCT_TEXTURE_1D_NV, GL_DOT_PRODUCT_TEXTURE_2D_NV, GL_DOT_PRODUCT_TEXTURE_3D_NV, GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV, GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV, GL_DOUBLE, GL_DOUBLEBUFFER, GL_DRAW_BUFFER, GL_DRAW_BUFFER0, GL_DRAW_BUFFER0_ARB, GL_DRAW_BUFFER0_ATI, GL_DRAW_BUFFER1, GL_DRAW_BUFFER10, GL_DRAW_BUFFER10_ARB, GL_DRAW_BUFFER10_ATI, GL_DRAW_BUFFER11, GL_DRAW_BUFFER11_ARB, GL_DRAW_BUFFER11_ATI, GL_DRAW_BUFFER12, GL_DRAW_BUFFER12_ARB, GL_DRAW_BUFFER12_ATI, GL_DRAW_BUFFER13, GL_DRAW_BUFFER13_ARB, GL_DRAW_BUFFER13_ATI, GL_DRAW_BUFFER14, GL_DRAW_BUFFER14_ARB, GL_DRAW_BUFFER14_ATI, GL_DRAW_BUFFER15, GL_DRAW_BUFFER15_ARB, GL_DRAW_BUFFER15_ATI, GL_DRAW_BUFFER1_ARB, GL_DRAW_BUFFER1_ATI, GL_DRAW_BUFFER2, GL_DRAW_BUFFER2_ARB, GL_DRAW_BUFFER2_ATI, GL_DRAW_BUFFER3, GL_DRAW_BUFFER3_ARB, GL_DRAW_BUFFER3_ATI, GL_DRAW_BUFFER4, GL_DRAW_BUFFER4_ARB, GL_DRAW_BUFFER4_ATI, GL_DRAW_BUFFER5, GL_DRAW_BUFFER5_ARB, GL_DRAW_BUFFER5_ATI, GL_DRAW_BUFFER6, GL_DRAW_BUFFER6_ARB, GL_DRAW_BUFFER6_ATI, GL_DRAW_BUFFER7, GL_DRAW_BUFFER7_ARB, GL_DRAW_BUFFER7_ATI, GL_DRAW_BUFFER8, GL_DRAW_BUFFER8_ARB, GL_DRAW_BUFFER8_ATI, GL_DRAW_BUFFER9, GL_DRAW_BUFFER9_ARB, GL_DRAW_BUFFER9_ATI, GL_DRAW_PIXELS_APPLE, GL_DRAW_PIXEL_TOKEN, GL_DSDT8_MAG8_INTENSITY8_NV, GL_DSDT8_MAG8_NV, GL_DSDT8_NV, GL_DSDT_MAG_INTENSITY_NV, GL_DSDT_MAG_NV, GL_DSDT_MAG_VIB_NV, GL_DSDT_NV, GL_DST_ALPHA, GL_DST_COLOR, GL_DS_BIAS_NV, GL_DS_SCALE_NV, GL_DT_BIAS_NV, GL_DT_SCALE_NV, GL_DU8DV8_ATI, GL_DUAL_ALPHA12_SGIS, GL_DUAL_ALPHA16_SGIS, GL_DUAL_ALPHA4_SGIS, GL_DUAL_ALPHA8_SGIS, GL_DUAL_INTENSITY12_SGIS, GL_DUAL_INTENSITY16_SGIS, GL_DUAL_INTENSITY4_SGIS, GL_DUAL_INTENSITY8_SGIS, GL_DUAL_LUMINANCE12_SGIS, GL_DUAL_LUMINANCE16_SGIS, GL_DUAL_LUMINANCE4_SGIS, GL_DUAL_LUMINANCE8_SGIS, GL_DUAL_LUMINANCE_ALPHA4_SGIS, GL_DUAL_LUMINANCE_ALPHA8_SGIS, GL_DUAL_TEXTURE_SELECT_SGIS, GL_DUDV_ATI, GL_DYNAMIC_ATI, GL_DYNAMIC_COPY, GL_DYNAMIC_COPY_ARB, GL_DYNAMIC_DRAW, GL_DYNAMIC_DRAW_ARB, GL_DYNAMIC_READ, GL_DYNAMIC_READ_ARB, GL_EDGEFLAG_BIT_PGI, GL_EDGE_FLAG, GL_EDGE_FLAG_ARRAY, GL_EDGE_FLAG_ARRAY_BUFFER_BINDING, GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB, GL_EDGE_FLAG_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_STRIDE, GL_EIGHTH_BIT_ATI, GL_ELEMENT_ARRAY_APPLE, GL_ELEMENT_ARRAY_ATI, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_ARB, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, GL_ELEMENT_ARRAY_POINTER_APPLE, GL_ELEMENT_ARRAY_POINTER_ATI, GL_ELEMENT_ARRAY_TYPE_APPLE, GL_ELEMENT_ARRAY_TYPE_ATI, GL_EMBOSS_CONSTANT_NV, GL_EMBOSS_LIGHT_NV, GL_EMBOSS_MAP_NV, GL_EMISSION, GL_ENABLE_BIT, GL_EQUAL, GL_EQUIV, GL_EVAL_2D_NV, GL_EVAL_BIT, GL_EVAL_FRACTIONAL_TESSELLATION_NV, GL_EVAL_TRIANGULAR_2D_NV, GL_EVAL_VERTEX_ATTRIB0_NV, GL_EVAL_VERTEX_ATTRIB10_NV, GL_EVAL_VERTEX_ATTRIB11_NV, GL_EVAL_VERTEX_ATTRIB12_NV, GL_EVAL_VERTEX_ATTRIB13_NV, GL_EVAL_VERTEX_ATTRIB14_NV, GL_EVAL_VERTEX_ATTRIB15_NV, GL_EVAL_VERTEX_ATTRIB1_NV, GL_EVAL_VERTEX_ATTRIB2_NV, GL_EVAL_VERTEX_ATTRIB3_NV, GL_EVAL_VERTEX_ATTRIB4_NV, GL_EVAL_VERTEX_ATTRIB5_NV, GL_EVAL_VERTEX_ATTRIB6_NV, GL_EVAL_VERTEX_ATTRIB7_NV, GL_EVAL_VERTEX_ATTRIB8_NV, GL_EVAL_VERTEX_ATTRIB9_NV, GL_EXP, GL_EXP2, GL_EXPAND_NEGATE_NV, GL_EXPAND_NORMAL_NV, GL_EXTENSIONS, GL_EYE_DISTANCE_TO_LINE_SGIS, GL_EYE_DISTANCE_TO_POINT_SGIS, GL_EYE_LINEAR, GL_EYE_LINE_SGIS, GL_EYE_PLANE, GL_EYE_PLANE_ABSOLUTE_NV, GL_EYE_POINT_SGIS, GL_EYE_RADIAL_NV, GL_E_TIMES_F_NV, GL_FALSE, GL_FASTEST, GL_FEEDBACK, GL_FEEDBACK_BUFFER_POINTER, GL_FEEDBACK_BUFFER_SIZE, GL_FEEDBACK_BUFFER_TYPE, GL_FENCE_APPLE, GL_FENCE_CONDITION_NV, GL_FENCE_STATUS_NV, GL_FILL, GL_FILTER4_SGIS, GL_FIXED_ONLY_ARB, GL_FLAT, GL_FLOAT, GL_FLOAT_CLEAR_COLOR_VALUE_NV, GL_FLOAT_MAT2, GL_FLOAT_MAT2_ARB, GL_FLOAT_MAT3, GL_FLOAT_MAT3_ARB, GL_FLOAT_MAT4, GL_FLOAT_MAT4_ARB, GL_FLOAT_R16_NV, GL_FLOAT_R32_NV, GL_FLOAT_RG16_NV, GL_FLOAT_RG32_NV, GL_FLOAT_RGB16_NV, GL_FLOAT_RGB32_NV, GL_FLOAT_RGBA16_NV, GL_FLOAT_RGBA32_NV, GL_FLOAT_RGBA_MODE_NV, GL_FLOAT_RGBA_NV, GL_FLOAT_RGB_NV, GL_FLOAT_RG_NV, GL_FLOAT_R_NV, GL_FLOAT_VEC2, GL_FLOAT_VEC2_ARB, GL_FLOAT_VEC3, GL_FLOAT_VEC3_ARB, GL_FLOAT_VEC4, GL_FLOAT_VEC4_ARB, GL_FOG, GL_FOG_BIT, GL_FOG_COLOR, GL_FOG_COORD, GL_FOG_COORDINATE, GL_FOG_COORDINATE_ARRAY, GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING, GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB, GL_FOG_COORDINATE_ARRAY_EXT, GL_FOG_COORDINATE_ARRAY_POINTER, GL_FOG_COORDINATE_ARRAY_POINTER_EXT, GL_FOG_COORDINATE_ARRAY_STRIDE, GL_FOG_COORDINATE_ARRAY_STRIDE_EXT, GL_FOG_COORDINATE_ARRAY_TYPE, GL_FOG_COORDINATE_ARRAY_TYPE_EXT, GL_FOG_COORDINATE_EXT, GL_FOG_COORDINATE_SOURCE, GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORD_ARRAY, GL_FOG_COORD_ARRAY_BUFFER_BINDING, GL_FOG_COORD_ARRAY_POINTER, GL_FOG_COORD_ARRAY_STRIDE, GL_FOG_COORD_ARRAY_TYPE, GL_FOG_COORD_SRC, GL_FOG_DENSITY, GL_FOG_DISTANCE_MODE_NV, GL_FOG_END, GL_FOG_FUNC_POINTS_SGIS, GL_FOG_FUNC_SGIS, GL_FOG_HINT, GL_FOG_INDEX, GL_FOG_MODE, GL_FOG_OFFSET_SGIX, GL_FOG_OFFSET_VALUE_SGIX, GL_FOG_SCALE_SGIX, GL_FOG_SCALE_VALUE_SGIX, GL_FOG_SPECULAR_TEXTURE_WIN, GL_FOG_START, GL_FORCE_BLUE_TO_ONE_NV, GL_FORMAT_SUBSAMPLE_244_244_OML, GL_FORMAT_SUBSAMPLE_24_24_OML, GL_FRAGMENT_COLOR_EXT, GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX, GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX, GL_FRAGMENT_COLOR_MATERIAL_SGIX, GL_FRAGMENT_DEPTH, GL_FRAGMENT_DEPTH_EXT, GL_FRAGMENT_LIGHT0_SGIX, GL_FRAGMENT_LIGHT1_SGIX, GL_FRAGMENT_LIGHT2_SGIX, GL_FRAGMENT_LIGHT3_SGIX, GL_FRAGMENT_LIGHT4_SGIX, GL_FRAGMENT_LIGHT5_SGIX, GL_FRAGMENT_LIGHT6_SGIX, GL_FRAGMENT_LIGHT7_SGIX, GL_FRAGMENT_LIGHTING_SGIX, GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX, GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX, GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX, GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX, GL_FRAGMENT_MATERIAL_EXT, GL_FRAGMENT_NORMAL_EXT, GL_FRAGMENT_PROGRAM_ARB, GL_FRAGMENT_PROGRAM_BINDING_NV, GL_FRAGMENT_PROGRAM_NV, GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER_ARB, GL_FRAGMENT_SHADER_ATI, GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT, GL_FRAMEBUFFER_BINDING_EXT, GL_FRAMEBUFFER_COMPLETE_EXT, GL_FRAMEBUFFER_EXT, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENTS_EXT, GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT, GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT, GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT, GL_FRAMEBUFFER_STATUS_ERROR_EXT, GL_FRAMEBUFFER_UNSUPPORTED_EXT, GL_FRAMEZOOM_FACTOR_SGIX, GL_FRAMEZOOM_SGIX, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_FULL_RANGE_EXT, GL_FULL_STIPPLE_HINT_PGI, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GENERATE_MIPMAP, GL_GENERATE_MIPMAP_HINT, GL_GENERATE_MIPMAP_HINT_SGIS, GL_GENERATE_MIPMAP_SGIS, GL_GEOMETRY_DEFORMATION_BIT_SGIX, GL_GEOMETRY_DEFORMATION_SGIX, GL_GEQUAL, GL_GLEXT_VERSION, GL_GLOBAL_ALPHA_FACTOR_SUN, GL_GLOBAL_ALPHA_SUN, GL_GREATER, GL_GREEN, GL_GREEN_BIAS, GL_GREEN_BITS, GL_GREEN_BIT_ATI, GL_GREEN_MAX_CLAMP_INGR, GL_GREEN_MIN_CLAMP_INGR, GL_GREEN_SCALE, GL_GREMEDY_string_marker, GL_HALF_APPLE, GL_HALF_BIAS_NEGATE_NV, GL_HALF_BIAS_NORMAL_NV, GL_HALF_BIT_ATI, GL_HALF_FLOAT_ARB, GL_HALF_FLOAT_NV, GL_HILO16_NV, GL_HILO8_NV, GL_HILO_NV, GL_HINT_BIT, GL_HISTOGRAM, GL_HISTOGRAM_ALPHA_SIZE, GL_HISTOGRAM_BLUE_SIZE, GL_HISTOGRAM_FORMAT, GL_HISTOGRAM_GREEN_SIZE, GL_HISTOGRAM_LUMINANCE_SIZE, GL_HISTOGRAM_RED_SIZE, GL_HISTOGRAM_SINK, GL_HISTOGRAM_WIDTH, GL_HI_BIAS_NV, GL_HI_SCALE_NV, GL_IDENTITY_NV, GL_IMAGE_CUBIC_WEIGHT_HP, GL_IMAGE_MAG_FILTER_HP, GL_IMAGE_MIN_FILTER_HP, GL_IMAGE_ROTATE_ANGLE_HP, GL_IMAGE_ROTATE_ORIGIN_X_HP, GL_IMAGE_ROTATE_ORIGIN_Y_HP, GL_IMAGE_SCALE_X_HP, GL_IMAGE_SCALE_Y_HP, GL_IMAGE_TRANSFORM_2D_HP, GL_IMAGE_TRANSLATE_X_HP, GL_IMAGE_TRANSLATE_Y_HP, GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, GL_IMPLEMENTATION_COLOR_READ_TYPE_OES, GL_INCR, GL_INCR_WRAP, GL_INCR_WRAP_EXT, GL_INDEX_ARRAY, GL_INDEX_ARRAY_BUFFER_BINDING, GL_INDEX_ARRAY_BUFFER_BINDING_ARB, GL_INDEX_ARRAY_POINTER, GL_INDEX_ARRAY_STRIDE, GL_INDEX_ARRAY_TYPE, GL_INDEX_BITS, GL_INDEX_BIT_PGI, GL_INDEX_CLEAR_VALUE, GL_INDEX_LOGIC_OP, GL_INDEX_MATERIAL_EXT, GL_INDEX_MATERIAL_FACE_EXT, GL_INDEX_MATERIAL_PARAMETER_EXT, GL_INDEX_MODE, GL_INDEX_OFFSET, GL_INDEX_SHIFT, GL_INDEX_TEST_EXT, GL_INDEX_TEST_FUNC_EXT, GL_INDEX_TEST_REF_EXT, GL_INDEX_WRITEMASK, GL_INFO_LOG_LENGTH, GL_INSTRUMENT_BUFFER_POINTER_SGIX, GL_INSTRUMENT_MEASUREMENTS_SGIX, GL_INT, GL_INTENSITY, GL_INTENSITY12, GL_INTENSITY16, GL_INTENSITY16F_ARB, GL_INTENSITY32F_ARB, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY_FLOAT16_APPLE, GL_INTENSITY_FLOAT16_ATI, GL_INTENSITY_FLOAT32_APPLE, GL_INTENSITY_FLOAT32_ATI, GL_INTERLACE_OML, GL_INTERLACE_READ_INGR, GL_INTERLACE_READ_OML, GL_INTERLACE_SGIX, GL_INTERPOLATE, GL_INT_VEC2, GL_INT_VEC2_ARB, GL_INT_VEC3, GL_INT_VEC3_ARB, GL_INT_VEC4, GL_INT_VEC4_ARB, GL_INVALID_ENUM, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVARIANT_DATATYPE_EXT, GL_INVARIANT_EXT, GL_INVARIANT_VALUE_EXT, GL_INVERSE_NV, GL_INVERSE_TRANSPOSE_NV, GL_INVERT, GL_INVERTED_SCREEN_W_REND, GL_IR_INSTRUMENT1_SGIX, GL_IUI_N3F_V2F_EXT, GL_IUI_N3F_V3F_EXT, GL_IUI_V2F_EXT, GL_IUI_V3F_EXT, GL_KEEP, GL_KTX_BACK_REGION, GL_KTX_FRONT_REGION, GL_KTX_STENCIL_REGION, GL_KTX_Z_REGION, GL_LEFT, GL_LEQUAL, GL_LERP_ATI, GL_LESS, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LIGHTING_BIT, GL_LIGHT_ENV_MODE_SGIX, GL_LIGHT_MODEL_AMBIENT, GL_LIGHT_MODEL_COLOR_CONTROL, GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE, GL_LIGHT_MODEL_TWO_SIDE, GL_LINE, GL_LINEAR, GL_LINEAR_ATTENUATION, GL_LINEAR_CLIPMAP_LINEAR_SGIX, GL_LINEAR_CLIPMAP_NEAREST_SGIX, GL_LINEAR_DETAIL_ALPHA_SGIS, GL_LINEAR_DETAIL_COLOR_SGIS, GL_LINEAR_DETAIL_SGIS, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_SHARPEN_ALPHA_SGIS, GL_LINEAR_SHARPEN_COLOR_SGIS, GL_LINEAR_SHARPEN_SGIS, GL_LINES, GL_LINE_BIT, GL_LINE_LOOP, GL_LINE_RESET_TOKEN, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STIPPLE, GL_LINE_STIPPLE_PATTERN, GL_LINE_STIPPLE_REPEAT, GL_LINE_STRIP, GL_LINE_TOKEN, GL_LINE_WIDTH, GL_LINE_WIDTH_GRANULARITY, GL_LINE_WIDTH_RANGE, GL_LINK_STATUS, GL_LIST_BASE, GL_LIST_BIT, GL_LIST_INDEX, GL_LIST_MODE, GL_LIST_PRIORITY_SGIX, GL_LOAD, GL_LOCAL_CONSTANT_DATATYPE_EXT, GL_LOCAL_CONSTANT_EXT, GL_LOCAL_CONSTANT_VALUE_EXT, GL_LOCAL_EXT, GL_LOGIC_OP, GL_LOGIC_OP_MODE, GL_LOWER_LEFT, GL_LO_BIAS_NV, GL_LO_SCALE_NV, GL_LUMINANCE, GL_LUMINANCE12, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE16, GL_LUMINANCE16F_ARB, GL_LUMINANCE16_ALPHA16, GL_LUMINANCE32F_ARB, GL_LUMINANCE4, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA16F_ARB, GL_LUMINANCE_ALPHA32F_ARB, GL_LUMINANCE_ALPHA_FLOAT16_APPLE, GL_LUMINANCE_ALPHA_FLOAT16_ATI, GL_LUMINANCE_ALPHA_FLOAT32_APPLE, GL_LUMINANCE_ALPHA_FLOAT32_ATI, GL_LUMINANCE_FLOAT16_APPLE, GL_LUMINANCE_FLOAT16_ATI, GL_LUMINANCE_FLOAT32_APPLE, GL_LUMINANCE_FLOAT32_ATI, GL_MAD_ATI, GL_MAGNITUDE_BIAS_NV, GL_MAGNITUDE_SCALE_NV, GL_MAP1_COLOR_4, GL_MAP1_GRID_DOMAIN, GL_MAP1_GRID_SEGMENTS, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP1_VERTEX_ATTRIB0_4_NV, GL_MAP1_VERTEX_ATTRIB10_4_NV, GL_MAP1_VERTEX_ATTRIB11_4_NV, GL_MAP1_VERTEX_ATTRIB12_4_NV, GL_MAP1_VERTEX_ATTRIB13_4_NV, GL_MAP1_VERTEX_ATTRIB14_4_NV, GL_MAP1_VERTEX_ATTRIB15_4_NV, GL_MAP1_VERTEX_ATTRIB1_4_NV, GL_MAP1_VERTEX_ATTRIB2_4_NV, GL_MAP1_VERTEX_ATTRIB3_4_NV, GL_MAP1_VERTEX_ATTRIB4_4_NV, GL_MAP1_VERTEX_ATTRIB5_4_NV, GL_MAP1_VERTEX_ATTRIB6_4_NV, GL_MAP1_VERTEX_ATTRIB7_4_NV, GL_MAP1_VERTEX_ATTRIB8_4_NV, GL_MAP1_VERTEX_ATTRIB9_4_NV, GL_MAP2_COLOR_4, GL_MAP2_GRID_DOMAIN, GL_MAP2_GRID_SEGMENTS, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MAP2_VERTEX_ATTRIB0_4_NV, GL_MAP2_VERTEX_ATTRIB10_4_NV, GL_MAP2_VERTEX_ATTRIB11_4_NV, GL_MAP2_VERTEX_ATTRIB12_4_NV, GL_MAP2_VERTEX_ATTRIB13_4_NV, GL_MAP2_VERTEX_ATTRIB14_4_NV, GL_MAP2_VERTEX_ATTRIB15_4_NV, GL_MAP2_VERTEX_ATTRIB1_4_NV, GL_MAP2_VERTEX_ATTRIB2_4_NV, GL_MAP2_VERTEX_ATTRIB3_4_NV, GL_MAP2_VERTEX_ATTRIB4_4_NV, GL_MAP2_VERTEX_ATTRIB5_4_NV, GL_MAP2_VERTEX_ATTRIB6_4_NV, GL_MAP2_VERTEX_ATTRIB7_4_NV, GL_MAP2_VERTEX_ATTRIB8_4_NV, GL_MAP2_VERTEX_ATTRIB9_4_NV, GL_MAP_ATTRIB_U_ORDER_NV, GL_MAP_ATTRIB_V_ORDER_NV, GL_MAP_COLOR, GL_MAP_STENCIL, GL_MAP_TESSELLATION_NV, GL_MATERIAL_SIDE_HINT_PGI, GL_MATRIX0_ARB, GL_MATRIX0_NV, GL_MATRIX10_ARB, GL_MATRIX11_ARB, GL_MATRIX12_ARB, GL_MATRIX13_ARB, GL_MATRIX14_ARB, GL_MATRIX15_ARB, GL_MATRIX16_ARB, GL_MATRIX17_ARB, GL_MATRIX18_ARB, GL_MATRIX19_ARB, GL_MATRIX1_ARB, GL_MATRIX1_NV, GL_MATRIX20_ARB, GL_MATRIX21_ARB, GL_MATRIX22_ARB, GL_MATRIX23_ARB, GL_MATRIX24_ARB, GL_MATRIX25_ARB, GL_MATRIX26_ARB, GL_MATRIX27_ARB, GL_MATRIX28_ARB, GL_MATRIX29_ARB, GL_MATRIX2_ARB, GL_MATRIX2_NV, GL_MATRIX30_ARB, GL_MATRIX31_ARB, GL_MATRIX3_ARB, GL_MATRIX3_NV, GL_MATRIX4_ARB, GL_MATRIX4_NV, GL_MATRIX5_ARB, GL_MATRIX5_NV, GL_MATRIX6_ARB, GL_MATRIX6_NV, GL_MATRIX7_ARB, GL_MATRIX7_NV, GL_MATRIX8_ARB, GL_MATRIX9_ARB, GL_MATRIX_EXT, GL_MATRIX_INDEX_ARRAY_ARB, GL_MATRIX_INDEX_ARRAY_POINTER_ARB, GL_MATRIX_INDEX_ARRAY_SIZE_ARB, GL_MATRIX_INDEX_ARRAY_STRIDE_ARB, GL_MATRIX_INDEX_ARRAY_TYPE_ARB, GL_MATRIX_MODE, GL_MATRIX_PALETTE_ARB, GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI, GL_MAT_AMBIENT_BIT_PGI, GL_MAT_COLOR_INDEXES_BIT_PGI, GL_MAT_DIFFUSE_BIT_PGI, GL_MAT_EMISSION_BIT_PGI, GL_MAT_SHININESS_BIT_PGI, GL_MAT_SPECULAR_BIT_PGI, GL_MAX, GL_MAX_3D_TEXTURE_SIZE, GL_MAX_4D_TEXTURE_SIZE_SGIS, GL_MAX_ACTIVE_LIGHTS_SGIX, GL_MAX_ASYNC_DRAW_PIXELS_SGIX, GL_MAX_ASYNC_HISTOGRAM_SGIX, GL_MAX_ASYNC_READ_PIXELS_SGIX, GL_MAX_ASYNC_TEX_IMAGE_SGIX, GL_MAX_ATTRIB_STACK_DEPTH, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, GL_MAX_CLIPMAP_DEPTH_SGIX, GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_MAX_CLIP_PLANES, GL_MAX_COLOR_ATTACHMENTS_EXT, GL_MAX_COLOR_MATRIX_STACK_DEPTH, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, GL_MAX_CONVOLUTION_HEIGHT, GL_MAX_CONVOLUTION_WIDTH, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_DEFORMATION_ORDER_SGIX, GL_MAX_DRAW_BUFFERS, GL_MAX_DRAW_BUFFERS_ARB, GL_MAX_DRAW_BUFFERS_ATI, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_VERTICES, GL_MAX_EVAL_ORDER, GL_MAX_FOG_FUNC_POINTS_SGIS, GL_MAX_FRAGMENT_LIGHTS_SGIX, GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, GL_MAX_FRAMEZOOM_FACTOR_SGIX, GL_MAX_GENERAL_COMBINERS_NV, GL_MAX_LIGHTS, GL_MAX_LIST_NESTING, GL_MAX_MAP_TESSELLATION_NV, GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB, GL_MAX_MODELVIEW_STACK_DEPTH, GL_MAX_NAME_STACK_DEPTH, GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT, GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT, GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT, GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT, GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT, GL_MAX_PALETTE_MATRICES_ARB, GL_MAX_PIXEL_MAP_TABLE, GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT, GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI, GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB, GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB, GL_MAX_PROGRAM_ATTRIBS_ARB, GL_MAX_PROGRAM_CALL_DEPTH_NV, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV, GL_MAX_PROGRAM_IF_DEPTH_NV, GL_MAX_PROGRAM_INSTRUCTIONS_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, GL_MAX_PROGRAM_LOOP_COUNT_NV, GL_MAX_PROGRAM_LOOP_DEPTH_NV, GL_MAX_PROGRAM_MATRICES_ARB, GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB, GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB, GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB, GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB, GL_MAX_PROGRAM_PARAMETERS_ARB, GL_MAX_PROGRAM_TEMPORARIES_ARB, GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB, GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB, GL_MAX_PROJECTION_STACK_DEPTH, GL_MAX_RATIONAL_EVAL_ORDER_NV, GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB, GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT, GL_MAX_RECTANGLE_TEXTURE_SIZE_NV, GL_MAX_RENDERBUFFER_SIZE_EXT, GL_MAX_SHININESS_NV, GL_MAX_SPOT_EXPONENT_NV, GL_MAX_TEXTURE_COORDS, GL_MAX_TEXTURE_COORDS_ARB, GL_MAX_TEXTURE_COORDS_NV, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_TEXTURE_IMAGE_UNITS_ARB, GL_MAX_TEXTURE_IMAGE_UNITS_NV, GL_MAX_TEXTURE_LOD_BIAS, GL_MAX_TEXTURE_LOD_BIAS_EXT, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, GL_MAX_TEXTURE_SIZE, GL_MAX_TEXTURE_STACK_DEPTH, GL_MAX_TEXTURE_UNITS, GL_MAX_TRACK_MATRICES_NV, GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV, GL_MAX_VARYING_FLOATS, GL_MAX_VARYING_FLOATS_ARB, GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE, GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_ATTRIBS_ARB, GL_MAX_VERTEX_HINT_PGI, GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT, GL_MAX_VERTEX_SHADER_INVARIANTS_EXT, GL_MAX_VERTEX_SHADER_LOCALS_EXT, GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT, GL_MAX_VERTEX_SHADER_VARIANTS_EXT, GL_MAX_VERTEX_STREAMS_ATI, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, GL_MAX_VERTEX_UNITS_ARB, GL_MAX_VIEWPORT_DIMS, GL_MIN, GL_MINMAX, GL_MINMAX_FORMAT, GL_MINMAX_SINK, GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE, GL_MIRRORED_REPEAT, GL_MIRRORED_REPEAT_ARB, GL_MIRRORED_REPEAT_IBM, GL_MIRROR_CLAMP_ATI, GL_MIRROR_CLAMP_EXT, GL_MIRROR_CLAMP_TO_BORDER_EXT, GL_MIRROR_CLAMP_TO_EDGE_ATI, GL_MIRROR_CLAMP_TO_EDGE_EXT, GL_MODELVIEW, GL_MODELVIEW0_ARB, GL_MODELVIEW0_EXT, GL_MODELVIEW0_MATRIX_EXT, GL_MODELVIEW0_STACK_DEPTH_EXT, GL_MODELVIEW10_ARB, GL_MODELVIEW11_ARB, GL_MODELVIEW12_ARB, GL_MODELVIEW13_ARB, GL_MODELVIEW14_ARB, GL_MODELVIEW15_ARB, GL_MODELVIEW16_ARB, GL_MODELVIEW17_ARB, GL_MODELVIEW18_ARB, GL_MODELVIEW19_ARB, GL_MODELVIEW1_ARB, GL_MODELVIEW1_EXT, GL_MODELVIEW1_MATRIX_EXT, GL_MODELVIEW1_STACK_DEPTH_EXT, GL_MODELVIEW20_ARB, GL_MODELVIEW21_ARB, GL_MODELVIEW22_ARB, GL_MODELVIEW23_ARB, GL_MODELVIEW24_ARB, GL_MODELVIEW25_ARB, GL_MODELVIEW26_ARB, GL_MODELVIEW27_ARB, GL_MODELVIEW28_ARB, GL_MODELVIEW29_ARB, GL_MODELVIEW2_ARB, GL_MODELVIEW30_ARB, GL_MODELVIEW31_ARB, GL_MODELVIEW3_ARB, GL_MODELVIEW4_ARB, GL_MODELVIEW5_ARB, GL_MODELVIEW6_ARB, GL_MODELVIEW7_ARB, GL_MODELVIEW8_ARB, GL_MODELVIEW9_ARB, GL_MODELVIEW_MATRIX, GL_MODELVIEW_PROJECTION_NV, GL_MODELVIEW_STACK_DEPTH, GL_MODULATE, GL_MODULATE_ADD_ATI, GL_MODULATE_SIGNED_ADD_ATI, GL_MODULATE_SUBTRACT_ATI, GL_MOV_ATI, GL_MULT, GL_MULTISAMPLE, GL_MULTISAMPLE_3DFX, GL_MULTISAMPLE_BIT, GL_MULTISAMPLE_BIT_3DFX, GL_MULTISAMPLE_BIT_EXT, GL_MULTISAMPLE_EXT, GL_MULTISAMPLE_FILTER_HINT_NV, GL_MULTISAMPLE_SGIS, GL_MUL_ATI, GL_MVP_MATRIX_EXT, GL_N3F_V3F, GL_NAME_STACK_DEPTH, GL_NAND, GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI, GL_NATIVE_GRAPHICS_END_HINT_PGI, GL_NATIVE_GRAPHICS_HANDLE_PGI, GL_NEAREST, GL_NEAREST_CLIPMAP_LINEAR_SGIX, GL_NEAREST_CLIPMAP_NEAREST_SGIX, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEGATE_BIT_ATI, GL_NEGATIVE_ONE_EXT, GL_NEGATIVE_W_EXT, GL_NEGATIVE_X_EXT, GL_NEGATIVE_Y_EXT, GL_NEGATIVE_Z_EXT, GL_NEVER, GL_NICEST, GL_NONE, GL_NOOP, GL_NOR, GL_NORMALIZE, GL_NORMALIZED_RANGE_EXT, GL_NORMAL_ARRAY, GL_NORMAL_ARRAY_BUFFER_BINDING, GL_NORMAL_ARRAY_BUFFER_BINDING_ARB, GL_NORMAL_ARRAY_POINTER, GL_NORMAL_ARRAY_STRIDE, GL_NORMAL_ARRAY_TYPE, GL_NORMAL_BIT_PGI, GL_NORMAL_MAP, GL_NORMAL_MAP_NV, GL_NOTEQUAL, GL_NO_ERROR, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_NUM_FRAGMENT_CONSTANTS_ATI, GL_NUM_FRAGMENT_REGISTERS_ATI, GL_NUM_GENERAL_COMBINERS_NV, GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI, GL_NUM_INSTRUCTIONS_PER_PASS_ATI, GL_NUM_INSTRUCTIONS_TOTAL_ATI, GL_NUM_LOOPBACK_COMPONENTS_ATI, GL_NUM_PASSES_ATI, GL_OBJECT_ACTIVE_ATTRIBUTES_ARB, GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB, GL_OBJECT_ACTIVE_UNIFORMS_ARB, GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB, GL_OBJECT_ATTACHED_OBJECTS_ARB, GL_OBJECT_BUFFER_SIZE_ATI, GL_OBJECT_BUFFER_USAGE_ATI, GL_OBJECT_COMPILE_STATUS_ARB, GL_OBJECT_DELETE_STATUS_ARB, GL_OBJECT_DISTANCE_TO_LINE_SGIS, GL_OBJECT_DISTANCE_TO_POINT_SGIS, GL_OBJECT_INFO_LOG_LENGTH_ARB, GL_OBJECT_LINEAR, GL_OBJECT_LINE_SGIS, GL_OBJECT_LINK_STATUS_ARB, GL_OBJECT_PLANE, GL_OBJECT_POINT_SGIS, GL_OBJECT_SHADER_SOURCE_LENGTH_ARB, GL_OBJECT_SUBTYPE_ARB, GL_OBJECT_TYPE_ARB, GL_OBJECT_VALIDATE_STATUS_ARB, GL_OCCLUSION_TEST_HP, GL_OCCLUSION_TEST_RESULT_HP, GL_OES_read_format, GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV, GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV, GL_OFFSET_HILO_TEXTURE_2D_NV, GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV, GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV, GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV, GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV, GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV, GL_OFFSET_TEXTURE_2D_BIAS_NV, GL_OFFSET_TEXTURE_2D_MATRIX_NV, GL_OFFSET_TEXTURE_2D_NV, GL_OFFSET_TEXTURE_2D_SCALE_NV, GL_OFFSET_TEXTURE_BIAS_NV, GL_OFFSET_TEXTURE_MATRIX_NV, GL_OFFSET_TEXTURE_RECTANGLE_NV, GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV, GL_OFFSET_TEXTURE_SCALE_NV, GL_ONE, GL_ONE_EXT, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OPERAND0_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_ALPHA, GL_OPERAND1_RGB, GL_OPERAND2_ALPHA, GL_OPERAND2_RGB, GL_OPERAND3_ALPHA_NV, GL_OPERAND3_RGB_NV, GL_OP_ADD_EXT, GL_OP_CLAMP_EXT, GL_OP_CROSS_PRODUCT_EXT, GL_OP_DOT3_EXT, GL_OP_DOT4_EXT, GL_OP_EXP_BASE_2_EXT, GL_OP_FLOOR_EXT, GL_OP_FRAC_EXT, GL_OP_INDEX_EXT, GL_OP_LOG_BASE_2_EXT, GL_OP_MADD_EXT, GL_OP_MAX_EXT, GL_OP_MIN_EXT, GL_OP_MOV_EXT, GL_OP_MULTIPLY_MATRIX_EXT, GL_OP_MUL_EXT, GL_OP_NEGATE_EXT, GL_OP_POWER_EXT, GL_OP_RECIP_EXT, GL_OP_RECIP_SQRT_EXT, GL_OP_ROUND_EXT, GL_OP_SET_GE_EXT, GL_OP_SET_LT_EXT, GL_OP_SUB_EXT, GL_OR, GL_ORDER, GL_OR_INVERTED, GL_OR_REVERSE, GL_OUTPUT_COLOR0_EXT, GL_OUTPUT_COLOR1_EXT, GL_OUTPUT_FOG_EXT, GL_OUTPUT_TEXTURE_COORD0_EXT, GL_OUTPUT_TEXTURE_COORD10_EXT, GL_OUTPUT_TEXTURE_COORD11_EXT, GL_OUTPUT_TEXTURE_COORD12_EXT, GL_OUTPUT_TEXTURE_COORD13_EXT, GL_OUTPUT_TEXTURE_COORD14_EXT, GL_OUTPUT_TEXTURE_COORD15_EXT, GL_OUTPUT_TEXTURE_COORD16_EXT, GL_OUTPUT_TEXTURE_COORD17_EXT, GL_OUTPUT_TEXTURE_COORD18_EXT, GL_OUTPUT_TEXTURE_COORD19_EXT, GL_OUTPUT_TEXTURE_COORD1_EXT, GL_OUTPUT_TEXTURE_COORD20_EXT, GL_OUTPUT_TEXTURE_COORD21_EXT, GL_OUTPUT_TEXTURE_COORD22_EXT, GL_OUTPUT_TEXTURE_COORD23_EXT, GL_OUTPUT_TEXTURE_COORD24_EXT, GL_OUTPUT_TEXTURE_COORD25_EXT, GL_OUTPUT_TEXTURE_COORD26_EXT, GL_OUTPUT_TEXTURE_COORD27_EXT, GL_OUTPUT_TEXTURE_COORD28_EXT, GL_OUTPUT_TEXTURE_COORD29_EXT, GL_OUTPUT_TEXTURE_COORD2_EXT, GL_OUTPUT_TEXTURE_COORD30_EXT, GL_OUTPUT_TEXTURE_COORD31_EXT, GL_OUTPUT_TEXTURE_COORD3_EXT, GL_OUTPUT_TEXTURE_COORD4_EXT, GL_OUTPUT_TEXTURE_COORD5_EXT, GL_OUTPUT_TEXTURE_COORD6_EXT, GL_OUTPUT_TEXTURE_COORD7_EXT, GL_OUTPUT_TEXTURE_COORD8_EXT, GL_OUTPUT_TEXTURE_COORD9_EXT, GL_OUTPUT_VERTEX_EXT, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_PACK_CMYK_HINT_EXT, GL_PACK_IMAGE_DEPTH_SGIS, GL_PACK_IMAGE_HEIGHT, GL_PACK_INVERT_MESA, GL_PACK_LSB_FIRST, GL_PACK_RESAMPLE_OML, GL_PACK_RESAMPLE_SGIX, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_IMAGES, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SKIP_VOLUMES_SGIS, GL_PACK_SUBSAMPLE_RATE_SGIX, GL_PACK_SWAP_BYTES, GL_PASS_THROUGH_NV, GL_PASS_THROUGH_TOKEN, GL_PERSPECTIVE_CORRECTION_HINT, GL_PERTURB_EXT, GL_PER_STAGE_CONSTANTS_NV, GL_PHONG_HINT_WIN, GL_PHONG_WIN, GL_PIXEL_COUNTER_BITS_NV, GL_PIXEL_COUNT_AVAILABLE_NV, GL_PIXEL_COUNT_NV, GL_PIXEL_CUBIC_WEIGHT_EXT, GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS, GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS, GL_PIXEL_GROUP_COLOR_SGIS, GL_PIXEL_MAG_FILTER_EXT, GL_PIXEL_MAP_A_TO_A, GL_PIXEL_MAP_A_TO_A_SIZE, GL_PIXEL_MAP_B_TO_B, GL_PIXEL_MAP_B_TO_B_SIZE, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_G_TO_G_SIZE, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_I_TO_A_SIZE, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_B_SIZE, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_G_SIZE, GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_I_TO_I_SIZE, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_R_SIZE, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_R_TO_R_SIZE, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_S_TO_S_SIZE, GL_PIXEL_MIN_FILTER_EXT, GL_PIXEL_MODE_BIT, GL_PIXEL_PACK_BUFFER_ARB, GL_PIXEL_PACK_BUFFER_BINDING_ARB, GL_PIXEL_PACK_BUFFER_BINDING_EXT, GL_PIXEL_PACK_BUFFER_EXT, GL_PIXEL_SUBSAMPLE_2424_SGIX, GL_PIXEL_SUBSAMPLE_4242_SGIX, GL_PIXEL_SUBSAMPLE_4444_SGIX, GL_PIXEL_TEXTURE_SGIS, GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX, GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX, GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX, GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX, GL_PIXEL_TEX_GEN_MODE_SGIX, GL_PIXEL_TEX_GEN_Q_CEILING_SGIX, GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX, GL_PIXEL_TEX_GEN_Q_ROUND_SGIX, GL_PIXEL_TEX_GEN_SGIX, GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX, GL_PIXEL_TILE_CACHE_INCREMENT_SGIX, GL_PIXEL_TILE_CACHE_SIZE_SGIX, GL_PIXEL_TILE_GRID_DEPTH_SGIX, GL_PIXEL_TILE_GRID_HEIGHT_SGIX, GL_PIXEL_TILE_GRID_WIDTH_SGIX, GL_PIXEL_TILE_HEIGHT_SGIX, GL_PIXEL_TILE_WIDTH_SGIX, GL_PIXEL_TRANSFORM_2D_EXT, GL_PIXEL_TRANSFORM_2D_MATRIX_EXT, GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT, GL_PIXEL_UNPACK_BUFFER_ARB, GL_PIXEL_UNPACK_BUFFER_BINDING_ARB, GL_PIXEL_UNPACK_BUFFER_BINDING_EXT, GL_PIXEL_UNPACK_BUFFER_EXT, GL_PN_TRIANGLES_ATI, GL_PN_TRIANGLES_NORMAL_MODE_ATI, GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI, GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI, GL_PN_TRIANGLES_POINT_MODE_ATI, GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI, GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI, GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI, GL_POINT, GL_POINTS, GL_POINT_BIT, GL_POINT_DISTANCE_ATTENUATION, GL_POINT_DISTANCE_ATTENUATION_ARB, GL_POINT_FADE_THRESHOLD_SIZE, GL_POINT_FADE_THRESHOLD_SIZE_ARB, GL_POINT_FADE_THRESHOLD_SIZE_EXT, GL_POINT_FADE_THRESHOLD_SIZE_SGIS, GL_POINT_SIZE, GL_POINT_SIZE_GRANULARITY, GL_POINT_SIZE_MAX, GL_POINT_SIZE_MAX_ARB, GL_POINT_SIZE_MAX_EXT, GL_POINT_SIZE_MAX_SGIS, GL_POINT_SIZE_MIN, GL_POINT_SIZE_MIN_ARB, GL_POINT_SIZE_MIN_EXT, GL_POINT_SIZE_MIN_SGIS, GL_POINT_SIZE_RANGE, GL_POINT_SMOOTH, GL_POINT_SMOOTH_HINT, GL_POINT_SPRITE, GL_POINT_SPRITE_ARB, GL_POINT_SPRITE_COORD_ORIGIN, GL_POINT_SPRITE_NV, GL_POINT_SPRITE_R_MODE_NV, GL_POINT_TOKEN, GL_POLYGON, GL_POLYGON_BIT, GL_POLYGON_MODE, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_OFFSET_UNITS, GL_POLYGON_SMOOTH, GL_POLYGON_SMOOTH_HINT, GL_POLYGON_STIPPLE, GL_POLYGON_STIPPLE_BIT, GL_POLYGON_TOKEN, GL_POSITION, GL_POST_COLOR_MATRIX_ALPHA_BIAS, GL_POST_COLOR_MATRIX_ALPHA_SCALE, GL_POST_COLOR_MATRIX_BLUE_BIAS, GL_POST_COLOR_MATRIX_BLUE_SCALE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_POST_COLOR_MATRIX_GREEN_BIAS, GL_POST_COLOR_MATRIX_GREEN_SCALE, GL_POST_COLOR_MATRIX_RED_BIAS, GL_POST_COLOR_MATRIX_RED_SCALE, GL_POST_CONVOLUTION_ALPHA_BIAS, GL_POST_CONVOLUTION_ALPHA_SCALE, GL_POST_CONVOLUTION_BLUE_BIAS, GL_POST_CONVOLUTION_BLUE_SCALE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_CONVOLUTION_GREEN_BIAS, GL_POST_CONVOLUTION_GREEN_SCALE, GL_POST_CONVOLUTION_RED_BIAS, GL_POST_CONVOLUTION_RED_SCALE, GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP, GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX, GL_POST_TEXTURE_FILTER_BIAS_SGIX, GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX, GL_POST_TEXTURE_FILTER_SCALE_SGIX, GL_PREFER_DOUBLEBUFFER_HINT_PGI, GL_PRESERVE_ATI, GL_PREVIOUS, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_PRIMARY_COLOR, GL_PRIMARY_COLOR_NV, GL_PRIMITIVE_RESTART_INDEX_NV, GL_PRIMITIVE_RESTART_NV, GL_PROGRAM_ADDRESS_REGISTERS_ARB, GL_PROGRAM_ALU_INSTRUCTIONS_ARB, GL_PROGRAM_ATTRIBS_ARB, GL_PROGRAM_BINDING_ARB, GL_PROGRAM_ERROR_POSITION_ARB, GL_PROGRAM_ERROR_POSITION_NV, GL_PROGRAM_ERROR_STRING_ARB, GL_PROGRAM_ERROR_STRING_NV, GL_PROGRAM_FORMAT_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, GL_PROGRAM_INSTRUCTIONS_ARB, GL_PROGRAM_LENGTH_ARB, GL_PROGRAM_LENGTH_NV, GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB, GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, GL_PROGRAM_NATIVE_ATTRIBS_ARB, GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB, GL_PROGRAM_NATIVE_PARAMETERS_ARB, GL_PROGRAM_NATIVE_TEMPORARIES_ARB, GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB, GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB, GL_PROGRAM_OBJECT_ARB, GL_PROGRAM_PARAMETERS_ARB, GL_PROGRAM_PARAMETER_NV, GL_PROGRAM_RESIDENT_NV, GL_PROGRAM_STRING_ARB, GL_PROGRAM_STRING_NV, GL_PROGRAM_TARGET_NV, GL_PROGRAM_TEMPORARIES_ARB, GL_PROGRAM_TEX_INDIRECTIONS_ARB, GL_PROGRAM_TEX_INSTRUCTIONS_ARB, GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB, GL_PROJECTION, GL_PROJECTION_MATRIX, GL_PROJECTION_STACK_DEPTH, GL_PROXY_COLOR_TABLE, GL_PROXY_HISTOGRAM, GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_4D_SGIS, GL_PROXY_TEXTURE_COLOR_TABLE_SGI, GL_PROXY_TEXTURE_CUBE_MAP, GL_PROXY_TEXTURE_RECTANGLE_ARB, GL_PROXY_TEXTURE_RECTANGLE_EXT, GL_PROXY_TEXTURE_RECTANGLE_NV, GL_Q, GL_QUADRATIC_ATTENUATION, GL_QUADS, GL_QUAD_ALPHA4_SGIS, GL_QUAD_ALPHA8_SGIS, GL_QUAD_INTENSITY4_SGIS, GL_QUAD_INTENSITY8_SGIS, GL_QUAD_LUMINANCE4_SGIS, GL_QUAD_LUMINANCE8_SGIS, GL_QUAD_MESH_SUN, GL_QUAD_STRIP, GL_QUAD_TEXTURE_SELECT_SGIS, GL_QUARTER_BIT_ATI, GL_QUERY_COUNTER_BITS, GL_QUERY_COUNTER_BITS_ARB, GL_QUERY_RESULT, GL_QUERY_RESULT_ARB, GL_QUERY_RESULT_AVAILABLE, GL_QUERY_RESULT_AVAILABLE_ARB, GL_R, GL_R3_G3_B2, GL_RASTER_POSITION_UNCLIPPED_IBM, GL_READ_BUFFER, GL_READ_ONLY, GL_READ_ONLY_ARB, GL_READ_PIXEL_DATA_RANGE_LENGTH_NV, GL_READ_PIXEL_DATA_RANGE_NV, GL_READ_PIXEL_DATA_RANGE_POINTER_NV, GL_READ_WRITE, GL_READ_WRITE_ARB, GL_RECLAIM_MEMORY_HINT_PGI, GL_RED, GL_REDUCE, GL_RED_BIAS, GL_RED_BITS, GL_RED_BIT_ATI, GL_RED_MAX_CLAMP_INGR, GL_RED_MIN_CLAMP_INGR, GL_RED_SCALE, GL_REFERENCE_PLANE_EQUATION_SGIX, GL_REFERENCE_PLANE_SGIX, GL_REFLECTION_MAP, GL_REFLECTION_MAP_NV, GL_REGISTER_COMBINERS_NV, GL_REG_0_ATI, GL_REG_10_ATI, GL_REG_11_ATI, GL_REG_12_ATI, GL_REG_13_ATI, GL_REG_14_ATI, GL_REG_15_ATI, GL_REG_16_ATI, GL_REG_17_ATI, GL_REG_18_ATI, GL_REG_19_ATI, GL_REG_1_ATI, GL_REG_20_ATI, GL_REG_21_ATI, GL_REG_22_ATI, GL_REG_23_ATI, GL_REG_24_ATI, GL_REG_25_ATI, GL_REG_26_ATI, GL_REG_27_ATI, GL_REG_28_ATI, GL_REG_29_ATI, GL_REG_2_ATI, GL_REG_30_ATI, GL_REG_31_ATI, GL_REG_3_ATI, GL_REG_4_ATI, GL_REG_5_ATI, GL_REG_6_ATI, GL_REG_7_ATI, GL_REG_8_ATI, GL_REG_9_ATI, GL_RENDER, GL_RENDERBUFFER_BINDING_EXT, GL_RENDERBUFFER_EXT, GL_RENDERBUFFER_HEIGHT_EXT, GL_RENDERBUFFER_INTERNAL_FORMAT_EXT, GL_RENDERBUFFER_WIDTH_EXT, GL_RENDERER, GL_RENDER_MODE, GL_REPEAT, GL_REPLACE, GL_REPLICATE_BORDER, GL_RESAMPLE_AVERAGE_OML, GL_RESAMPLE_DECIMATE_OML, GL_RESAMPLE_DECIMATE_SGIX, GL_RESAMPLE_REPLICATE_OML, GL_RESAMPLE_REPLICATE_SGIX, GL_RESAMPLE_ZERO_FILL_OML, GL_RESAMPLE_ZERO_FILL_SGIX, GL_RESCALE_NORMAL, GL_RETURN, GL_RGB, GL_RGB10, GL_RGB10_A2, GL_RGB12, GL_RGB16, GL_RGB16F_ARB, GL_RGB32F_ARB, GL_RGB4, GL_RGB4_S3TC, GL_RGB5, GL_RGB5_A1, GL_RGB8, GL_RGBA, GL_RGBA12, GL_RGBA16, GL_RGBA16F_ARB, GL_RGBA2, GL_RGBA32F_ARB, GL_RGBA4, GL_RGBA4_S3TC, GL_RGBA8, GL_RGBA_FLOAT16_APPLE, GL_RGBA_FLOAT16_ATI, GL_RGBA_FLOAT32_APPLE, GL_RGBA_FLOAT32_ATI, GL_RGBA_FLOAT_MODE_ARB, GL_RGBA_MODE, GL_RGBA_S3TC, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_RGB_FLOAT16_APPLE, GL_RGB_FLOAT16_ATI, GL_RGB_FLOAT32_APPLE, GL_RGB_FLOAT32_ATI, GL_RGB_S3TC, GL_RGB_SCALE, GL_RIGHT, GL_S, GL_SAMPLER_1D, GL_SAMPLER_1D_ARB, GL_SAMPLER_1D_SHADOW, GL_SAMPLER_1D_SHADOW_ARB, GL_SAMPLER_2D, GL_SAMPLER_2D_ARB, GL_SAMPLER_2D_RECT_ARB, GL_SAMPLER_2D_RECT_SHADOW_ARB, GL_SAMPLER_2D_SHADOW, GL_SAMPLER_2D_SHADOW_ARB, GL_SAMPLER_3D, GL_SAMPLER_3D_ARB, GL_SAMPLER_CUBE, GL_SAMPLER_CUBE_ARB, GL_SAMPLES, GL_SAMPLES_3DFX, GL_SAMPLES_EXT, GL_SAMPLES_PASSED, GL_SAMPLES_PASSED_ARB, GL_SAMPLES_SGIS, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_ALPHA_TO_MASK_EXT, GL_SAMPLE_ALPHA_TO_MASK_SGIS, GL_SAMPLE_ALPHA_TO_ONE, GL_SAMPLE_ALPHA_TO_ONE_EXT, GL_SAMPLE_ALPHA_TO_ONE_SGIS, GL_SAMPLE_BUFFERS, GL_SAMPLE_BUFFERS_3DFX, GL_SAMPLE_BUFFERS_EXT, GL_SAMPLE_BUFFERS_SGIS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLE_MASK_EXT, GL_SAMPLE_MASK_INVERT_EXT, GL_SAMPLE_MASK_INVERT_SGIS, GL_SAMPLE_MASK_SGIS, GL_SAMPLE_MASK_VALUE_EXT, GL_SAMPLE_MASK_VALUE_SGIS, GL_SAMPLE_PATTERN_EXT, GL_SAMPLE_PATTERN_SGIS, GL_SATURATE_BIT_ATI, GL_SCALAR_EXT, GL_SCALEBIAS_HINT_SGIX, GL_SCALE_BY_FOUR_NV, GL_SCALE_BY_ONE_HALF_NV, GL_SCALE_BY_TWO_NV, GL_SCISSOR_BIT, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SCREEN_COORDINATES_REND, GL_SECONDARY_COLOR_ARRAY, GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING, GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB, GL_SECONDARY_COLOR_ARRAY_EXT, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_POINTER_EXT, GL_SECONDARY_COLOR_ARRAY_SIZE, GL_SECONDARY_COLOR_ARRAY_SIZE_EXT, GL_SECONDARY_COLOR_ARRAY_STRIDE, GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT, GL_SECONDARY_COLOR_ARRAY_TYPE, GL_SECONDARY_COLOR_ARRAY_TYPE_EXT, GL_SECONDARY_COLOR_NV, GL_SECONDARY_INTERPOLATOR_ATI, GL_SELECT, GL_SELECTION_BUFFER_POINTER, GL_SELECTION_BUFFER_SIZE, GL_SEPARABLE_2D, GL_SEPARATE_SPECULAR_COLOR, GL_SET, GL_SHADER_CONSISTENT_NV, GL_SHADER_OBJECT_ARB, GL_SHADER_OPERATION_NV, GL_SHADER_SOURCE_LENGTH, GL_SHADER_TYPE, GL_SHADE_MODEL, GL_SHADING_LANGUAGE_VERSION, GL_SHADING_LANGUAGE_VERSION_ARB, GL_SHADOW_AMBIENT_SGIX, GL_SHADOW_ATTENUATION_EXT, GL_SHARED_TEXTURE_PALETTE_EXT, GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS, GL_SHININESS, GL_SHORT, GL_SIGNED_ALPHA8_NV, GL_SIGNED_ALPHA_NV, GL_SIGNED_HILO16_NV, GL_SIGNED_HILO8_NV, GL_SIGNED_HILO_NV, GL_SIGNED_IDENTITY_NV, GL_SIGNED_INTENSITY8_NV, GL_SIGNED_INTENSITY_NV, GL_SIGNED_LUMINANCE8_ALPHA8_NV, GL_SIGNED_LUMINANCE8_NV, GL_SIGNED_LUMINANCE_ALPHA_NV, GL_SIGNED_LUMINANCE_NV, GL_SIGNED_NEGATE_NV, GL_SIGNED_RGB8_NV, GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV, GL_SIGNED_RGBA8_NV, GL_SIGNED_RGBA_NV, GL_SIGNED_RGB_NV, GL_SIGNED_RGB_UNSIGNED_ALPHA_NV, GL_SINGLE_COLOR, GL_SLICE_ACCUM_SUN, GL_SMOOTH, GL_SMOOTH_LINE_WIDTH_GRANULARITY, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_GRANULARITY, GL_SMOOTH_POINT_SIZE_RANGE, GL_SOURCE0_ALPHA, GL_SOURCE0_RGB, GL_SOURCE1_ALPHA, GL_SOURCE1_RGB, GL_SOURCE2_ALPHA, GL_SOURCE2_RGB, GL_SOURCE3_ALPHA_NV, GL_SOURCE3_RGB_NV, GL_SPARE0_NV, GL_SPARE0_PLUS_SECONDARY_COLOR_NV, GL_SPARE1_NV, GL_SPECULAR, GL_SPHERE_MAP, GL_SPOT_CUTOFF, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT, GL_SPRITE_AXIAL_SGIX, GL_SPRITE_AXIS_SGIX, GL_SPRITE_EYE_ALIGNED_SGIX, GL_SPRITE_MODE_SGIX, GL_SPRITE_OBJECT_ALIGNED_SGIX, GL_SPRITE_SGIX, GL_SPRITE_TRANSLATION_SGIX, GL_SRC0_ALPHA, GL_SRC0_RGB, GL_SRC1_ALPHA, GL_SRC1_RGB, GL_SRC2_ALPHA, GL_SRC2_RGB, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_STACK_OVERFLOW, GL_STACK_UNDERFLOW, GL_STATIC_ATI, GL_STATIC_COPY, GL_STATIC_COPY_ARB, GL_STATIC_DRAW, GL_STATIC_DRAW_ARB, GL_STATIC_READ, GL_STATIC_READ_ARB, GL_STENCIL, GL_STENCIL_ATTACHMENT_EXT, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FAIL_ATI, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_FUNC_ATI, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX, GL_STENCIL_INDEX16_EXT, GL_STENCIL_INDEX1_EXT, GL_STENCIL_INDEX4_EXT, GL_STENCIL_INDEX8_EXT, GL_STENCIL_INDEX_EXT, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_TEST_TWO_SIDE_EXT, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STEREO, GL_STORAGE_CACHED_APPLE, GL_STORAGE_PRIVATE_APPLE, GL_STORAGE_SHARED_APPLE, GL_STREAM_COPY, GL_STREAM_COPY_ARB, GL_STREAM_DRAW, GL_STREAM_DRAW_ARB, GL_STREAM_READ, GL_STREAM_READ_ARB, GL_STRICT_DEPTHFUNC_HINT_PGI, GL_STRICT_LIGHTING_HINT_PGI, GL_STRICT_SCISSOR_HINT_PGI, GL_SUBPIXEL_BITS, GL_SUBTRACT, GL_SUB_ATI, GL_SWIZZLE_STQ_ATI, GL_SWIZZLE_STQ_DQ_ATI, GL_SWIZZLE_STRQ_ATI, GL_SWIZZLE_STRQ_DQ_ATI, GL_SWIZZLE_STR_ATI, GL_SWIZZLE_STR_DR_ATI, GL_T, GL_T2F_C3F_V3F, GL_T2F_C4F_N3F_V3F, GL_T2F_C4UB_V3F, GL_T2F_IUI_N3F_V2F_EXT, GL_T2F_IUI_N3F_V3F_EXT, GL_T2F_IUI_V2F_EXT, GL_T2F_IUI_V3F_EXT, GL_T2F_N3F_V3F, GL_T2F_V3F, GL_T4F_C4F_N3F_V4F, GL_T4F_V4F, GL_TABLE_TOO_LARGE, GL_TEXCOORD1_BIT_PGI, GL_TEXCOORD2_BIT_PGI, GL_TEXCOORD3_BIT_PGI, GL_TEXCOORD4_BIT_PGI, GL_TEXTURE, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_4DSIZE_SGIS, GL_TEXTURE_4D_BINDING_SGIS, GL_TEXTURE_4D_SGIS, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_ALPHA_TYPE_ARB, GL_TEXTURE_APPLICATION_MODE_EXT, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_3D, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_BINDING_RECTANGLE_ARB, GL_TEXTURE_BINDING_RECTANGLE_EXT, GL_TEXTURE_BINDING_RECTANGLE_NV, GL_TEXTURE_BIT, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BLUE_TYPE_ARB, GL_TEXTURE_BORDER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_BORDER_VALUES_NV, GL_TEXTURE_CLIPMAP_CENTER_SGIX, GL_TEXTURE_CLIPMAP_DEPTH_SGIX, GL_TEXTURE_CLIPMAP_FRAME_SGIX, GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_TEXTURE_COLOR_TABLE_SGI, GL_TEXTURE_COLOR_WRITEMASK_SGIS, GL_TEXTURE_COMPARE_FAIL_VALUE_ARB, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_FUNC_ARB, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_MODE_ARB, GL_TEXTURE_COMPARE_OPERATOR_SGIX, GL_TEXTURE_COMPARE_SGIX, GL_TEXTURE_COMPONENTS, GL_TEXTURE_COMPRESSED, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, GL_TEXTURE_COMPRESSION_HINT, GL_TEXTURE_CONSTANT_DATA_SUNX, GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING, GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB, GL_TEXTURE_COORD_ARRAY_POINTER, GL_TEXTURE_COORD_ARRAY_SIZE, GL_TEXTURE_COORD_ARRAY_STRIDE, GL_TEXTURE_COORD_ARRAY_TYPE, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_DEFORMATION_BIT_SGIX, GL_TEXTURE_DEFORMATION_SGIX, GL_TEXTURE_DEPTH, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_DEPTH_SIZE_ARB, GL_TEXTURE_DEPTH_TYPE_ARB, GL_TEXTURE_DS_SIZE_NV, GL_TEXTURE_DT_SIZE_NV, GL_TEXTURE_ENV, GL_TEXTURE_ENV_BIAS_SGIX, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_ENV_MODE, GL_TEXTURE_FILTER4_SIZE_SGIS, GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_FLOAT_COMPONENTS_NV, GL_TEXTURE_GEN_MODE, GL_TEXTURE_GEN_Q, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_TEXTURE_GEQUAL_R_SGIX, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_GREEN_TYPE_ARB, GL_TEXTURE_HEIGHT, GL_TEXTURE_HI_SIZE_NV, GL_TEXTURE_INDEX_SIZE_EXT, GL_TEXTURE_INTENSITY_SIZE, GL_TEXTURE_INTENSITY_TYPE_ARB, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_LEQUAL_R_SGIX, GL_TEXTURE_LIGHTING_MODE_HP, GL_TEXTURE_LIGHT_EXT, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_LOD_BIAS_EXT, GL_TEXTURE_LOD_BIAS_R_SGIX, GL_TEXTURE_LOD_BIAS_S_SGIX, GL_TEXTURE_LOD_BIAS_T_SGIX, GL_TEXTURE_LO_SIZE_NV, GL_TEXTURE_LUMINANCE_SIZE, GL_TEXTURE_LUMINANCE_TYPE_ARB, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAG_SIZE_NV, GL_TEXTURE_MATERIAL_FACE_EXT, GL_TEXTURE_MATERIAL_PARAMETER_EXT, GL_TEXTURE_MATRIX, GL_TEXTURE_MAX_ANISOTROPY_EXT, GL_TEXTURE_MAX_CLAMP_R_SGIX, GL_TEXTURE_MAX_CLAMP_S_SGIX, GL_TEXTURE_MAX_CLAMP_T_SGIX, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MINIMIZE_STORAGE_APPLE, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MULTI_BUFFER_HINT_SGIX, GL_TEXTURE_NORMAL_EXT, GL_TEXTURE_POST_SPECULAR_HP, GL_TEXTURE_PRE_SPECULAR_HP, GL_TEXTURE_PRIORITY, GL_TEXTURE_RANGE_LENGTH_APPLE, GL_TEXTURE_RANGE_POINTER_APPLE, GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_RED_SIZE, GL_TEXTURE_RED_TYPE_ARB, GL_TEXTURE_RESIDENT, GL_TEXTURE_SHADER_NV, GL_TEXTURE_STACK_DEPTH, GL_TEXTURE_STORAGE_HINT_APPLE, GL_TEXTURE_UNSIGNED_REMAP_MODE_NV, GL_TEXTURE_WIDTH, GL_TEXTURE_WRAP_Q_SGIS, GL_TEXTURE_WRAP_R, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXT_FRAGMENT_SHADER_ATI, GL_TRACK_MATRIX_NV, GL_TRACK_MATRIX_TRANSFORM_NV, GL_TRANSFORM_BIT, GL_TRANSFORM_HINT_APPLE, GL_TRANSPOSE_COLOR_MATRIX, GL_TRANSPOSE_CURRENT_MATRIX_ARB, GL_TRANSPOSE_MODELVIEW_MATRIX, GL_TRANSPOSE_NV, GL_TRANSPOSE_PROJECTION_MATRIX, GL_TRANSPOSE_TEXTURE_MATRIX, GL_TRIANGLES, GL_TRIANGLE_FAN, GL_TRIANGLE_MESH_SUN, GL_TRIANGLE_STRIP, GL_TRUE, GL_TYPE_RGBA_FLOAT_ATI, GL_UNPACK_ALIGNMENT, GL_UNPACK_CLIENT_STORAGE_APPLE, GL_UNPACK_CMYK_HINT_EXT, GL_UNPACK_CONSTANT_DATA_SUNX, GL_UNPACK_IMAGE_DEPTH_SGIS, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_LSB_FIRST, GL_UNPACK_RESAMPLE_OML, GL_UNPACK_RESAMPLE_SGIX, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_IMAGES, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SKIP_VOLUMES_SGIS, GL_UNPACK_SUBSAMPLE_RATE_SGIX, GL_UNPACK_SWAP_BYTES, GL_UNSIGNED_BYTE, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_IDENTITY_NV, GL_UNSIGNED_INT, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_24_8_NV, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_8_8_S8_S8_REV_NV, GL_UNSIGNED_INT_S8_S8_8_8_NV, GL_UNSIGNED_INVERT_NV, GL_UNSIGNED_NORMALIZED_ARB, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_8_8_APPLE, GL_UNSIGNED_SHORT_8_8_MESA, GL_UNSIGNED_SHORT_8_8_REV_APPLE, GL_UNSIGNED_SHORT_8_8_REV_MESA, GL_UPPER_LEFT, GL_V2F, GL_V3F, GL_VALIDATE_STATUS, GL_VARIABLE_A_NV, GL_VARIABLE_B_NV, GL_VARIABLE_C_NV, GL_VARIABLE_D_NV, GL_VARIABLE_E_NV, GL_VARIABLE_F_NV, GL_VARIABLE_G_NV, GL_VARIANT_ARRAY_EXT, GL_VARIANT_ARRAY_POINTER_EXT, GL_VARIANT_ARRAY_STRIDE_EXT, GL_VARIANT_ARRAY_TYPE_EXT, GL_VARIANT_DATATYPE_EXT, GL_VARIANT_EXT, GL_VARIANT_VALUE_EXT, GL_VECTOR_EXT, GL_VENDOR, GL_VERSION, GL_VERTEX23_BIT_PGI, GL_VERTEX4_BIT_PGI, GL_VERTEX_ARRAY, GL_VERTEX_ARRAY_BINDING_APPLE, GL_VERTEX_ARRAY_BUFFER_BINDING, GL_VERTEX_ARRAY_BUFFER_BINDING_ARB, GL_VERTEX_ARRAY_POINTER, GL_VERTEX_ARRAY_RANGE_APPLE, GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE, GL_VERTEX_ARRAY_RANGE_LENGTH_NV, GL_VERTEX_ARRAY_RANGE_NV, GL_VERTEX_ARRAY_RANGE_POINTER_APPLE, GL_VERTEX_ARRAY_RANGE_POINTER_NV, GL_VERTEX_ARRAY_RANGE_VALID_NV, GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV, GL_VERTEX_ARRAY_SIZE, GL_VERTEX_ARRAY_STORAGE_HINT_APPLE, GL_VERTEX_ARRAY_STRIDE, GL_VERTEX_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY0_NV, GL_VERTEX_ATTRIB_ARRAY10_NV, GL_VERTEX_ATTRIB_ARRAY11_NV, GL_VERTEX_ATTRIB_ARRAY12_NV, GL_VERTEX_ATTRIB_ARRAY13_NV, GL_VERTEX_ATTRIB_ARRAY14_NV, GL_VERTEX_ATTRIB_ARRAY15_NV, GL_VERTEX_ATTRIB_ARRAY1_NV, GL_VERTEX_ATTRIB_ARRAY2_NV, GL_VERTEX_ATTRIB_ARRAY3_NV, GL_VERTEX_ATTRIB_ARRAY4_NV, GL_VERTEX_ATTRIB_ARRAY5_NV, GL_VERTEX_ATTRIB_ARRAY6_NV, GL_VERTEX_ATTRIB_ARRAY7_NV, GL_VERTEX_ATTRIB_ARRAY8_NV, GL_VERTEX_ATTRIB_ARRAY9_NV, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB, GL_VERTEX_ATTRIB_MAP1_APPLE, GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE, GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE, GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE, GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE, GL_VERTEX_ATTRIB_MAP2_APPLE, GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE, GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE, GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE, GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE, GL_VERTEX_BLEND_ARB, GL_VERTEX_CONSISTENT_HINT_PGI, GL_VERTEX_DATA_HINT_PGI, GL_VERTEX_PRECLIP_HINT_SGIX, GL_VERTEX_PRECLIP_SGIX, GL_VERTEX_PROGRAM_ARB, GL_VERTEX_PROGRAM_BINDING_NV, GL_VERTEX_PROGRAM_NV, GL_VERTEX_PROGRAM_POINT_SIZE, GL_VERTEX_PROGRAM_POINT_SIZE_ARB, GL_VERTEX_PROGRAM_POINT_SIZE_NV, GL_VERTEX_PROGRAM_TWO_SIDE, GL_VERTEX_PROGRAM_TWO_SIDE_ARB, GL_VERTEX_PROGRAM_TWO_SIDE_NV, GL_VERTEX_SHADER, GL_VERTEX_SHADER_ARB, GL_VERTEX_SHADER_BINDING_EXT, GL_VERTEX_SHADER_EXT, GL_VERTEX_SHADER_INSTRUCTIONS_EXT, GL_VERTEX_SHADER_INVARIANTS_EXT, GL_VERTEX_SHADER_LOCALS_EXT, GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT, GL_VERTEX_SHADER_OPTIMIZED_EXT, GL_VERTEX_SHADER_VARIANTS_EXT, GL_VERTEX_SOURCE_ATI, GL_VERTEX_STATE_PROGRAM_NV, GL_VERTEX_STREAM0_ATI, GL_VERTEX_STREAM1_ATI, GL_VERTEX_STREAM2_ATI, GL_VERTEX_STREAM3_ATI, GL_VERTEX_STREAM4_ATI, GL_VERTEX_STREAM5_ATI, GL_VERTEX_STREAM6_ATI, GL_VERTEX_STREAM7_ATI, GL_VERTEX_WEIGHTING_EXT, GL_VERTEX_WEIGHT_ARRAY_EXT, GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT, GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT, GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT, GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT, GL_VIBRANCE_BIAS_NV, GL_VIBRANCE_SCALE_NV, GL_VIEWPORT, GL_VIEWPORT_BIT, GL_WEIGHT_ARRAY_ARB, GL_WEIGHT_ARRAY_BUFFER_BINDING, GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB, GL_WEIGHT_ARRAY_POINTER_ARB, GL_WEIGHT_ARRAY_SIZE_ARB, GL_WEIGHT_ARRAY_STRIDE_ARB, GL_WEIGHT_ARRAY_TYPE_ARB, GL_WEIGHT_SUM_UNITY_ARB, GL_WIDE_LINE_HINT_PGI, GL_WRAP_BORDER_SUN, GL_WRITE_ONLY, GL_WRITE_ONLY_ARB, GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV, GL_WRITE_PIXEL_DATA_RANGE_NV, GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV, GL_W_EXT, GL_XOR, GL_X_EXT, GL_YCBCR_422_APPLE, GL_YCBCR_MESA, GL_YCRCBA_SGIX, GL_YCRCB_422_SGIX, GL_YCRCB_444_SGIX, GL_YCRCB_SGIX, GL_Y_EXT, GL_ZERO, GL_ZERO_EXT, GL_ZOOM_X, GL_ZOOM_Y, GL_Z_EXT

Constructor Summary

GLImpl(GLContextImpl context)

Method Summary

void
dispatch_glActiveStencilFaceEXT0(int mode, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum mode);
void
dispatch_glActiveTexture0(int mode, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum mode);
void
dispatch_glAlphaFragmentOp1ATI0(int stage, int portion, int variable, int input, int mapping, int componentUsage, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum stage, GLuint portion, GLuint variable, GLuint input, GLuint mapping, GLuint componentUsage);
void
dispatch_glAlphaFragmentOp2ATI0(int op, int dst, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
void
dispatch_glAlphaFragmentOp3ATI0(int op, int dst, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod, int arg3, int arg3Rep, int arg3Mod, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
void
dispatch_glApplyTextureEXT0(int mode, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum mode);
void
dispatch_glArrayObjectATI0(int array, int size, int type, int stride, int buffer, int offset, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
void
dispatch_glAsyncMarkerSGIX0(int mode, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint mode);
void
dispatch_glAttachObjectARB0(int target, int id, long procAddress)
Entry point (through function pointer) to C language function:
void (GLhandleARB target, GLhandleARB id);
void
dispatch_glAttachShader0(int target, int id, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLuint id);
void
dispatch_glBeginFragmentShaderATI0(long procAddress)
Entry point (through function pointer) to C language function:
void (void);
void
dispatch_glBeginOcclusionQueryNV0(int mode, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint mode);
void
dispatch_glBeginQuery0(int target, int id, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint id);
void
dispatch_glBeginQueryARB0(int target, int id, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint id);
void
dispatch_glBeginVertexShaderEXT0(long procAddress)
Entry point (through function pointer) to C language function:
void (void);
void
dispatch_glBindAttribLocation0(int program, int index, String name, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint program, GLuint index, const GLchar * name);
void
dispatch_glBindAttribLocationARB0(int program, int index, String name, long procAddress)
Entry point (through function pointer) to C language function:
void (GLhandleARB program, GLuint index, const GLcharARB * name);
void
dispatch_glBindBuffer0(int target, int id, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint id);
void
dispatch_glBindBufferARB0(int target, int id, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint id);
void
dispatch_glBindFragmentShaderATI0(int mode, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint mode);
void
dispatch_glBindFramebufferEXT0(int target, int id, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint id);
int
dispatch_glBindLightParameterEXT0(int light, int value, long procAddress)
Entry point (through function pointer) to C language function:
GLuint (GLenum light, GLenum value);
int
dispatch_glBindMaterialParameterEXT0(int light, int value, long procAddress)
Entry point (through function pointer) to C language function:
GLuint (GLenum light, GLenum value);
int
dispatch_glBindParameterEXT0(int type, long procAddress)
Entry point (through function pointer) to C language function:
GLuint (GLenum type);
void
dispatch_glBindProgramARB0(int target, int id, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint id);
void
dispatch_glBindProgramNV0(int target, int id, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint id);
void
dispatch_glBindRenderbufferEXT0(int target, int id, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint id);
int
dispatch_glBindTexGenParameterEXT0(int unit, int coord, int value, long procAddress)
Entry point (through function pointer) to C language function:
GLuint (GLenum unit, GLenum coord, GLenum value);
int
dispatch_glBindTextureUnitParameterEXT0(int light, int value, long procAddress)
Entry point (through function pointer) to C language function:
GLuint (GLenum light, GLenum value);
void
dispatch_glBindVertexArrayAPPLE0(int mode, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint mode);
void
dispatch_glBindVertexShaderEXT0(int mode, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint mode);
void
dispatch_glBlendColor0(float red, float green, float blue, float alpha, long procAddress)
Entry point (through function pointer) to C language function:
void (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
void
dispatch_glBlendEquation0(int mode, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum mode);
void
dispatch_glBlendEquationSeparate0(int target, int id, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum id);
void
dispatch_glBlendEquationSeparateEXT0(int target, int id, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum id);
void
dispatch_glBlendFuncSeparate0(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
void
dispatch_glBlendFuncSeparateEXT0(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
void
dispatch_glBlendFuncSeparateINGR0(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
int
dispatch_glBufferRegionEnabled0(long procAddress)
Entry point (through function pointer) to C language function:
GLuint (GLvoid);
int
dispatch_glCheckFramebufferStatusEXT0(int type, long procAddress)
Entry point (through function pointer) to C language function:
GLenum (GLenum type);
void
dispatch_glClampColorARB0(int target, int id, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum id);
void
dispatch_glClientActiveTexture0(int mode, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum mode);
void
dispatch_glClientActiveVertexStreamATI0(int mode, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum mode);
void
dispatch_glColor3fVertex3fSUN0(float r, float g, float b, float x, float y, float z, long procAddress)
Entry point (through function pointer) to C language function:
void (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
void
dispatch_glColor3hNV0(short red, short green, short blue, long procAddress)
Entry point (through function pointer) to C language function:
void (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
void
dispatch_glColor4fNormal3fVertex3fSUN0(float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z, long procAddress)
Entry point (through function pointer) to C language function:
void (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
void
dispatch_glColor4hNV0(short x, short y, short z, short w, long procAddress)
Entry point (through function pointer) to C language function:
void (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
void
dispatch_glColor4ubVertex2fSUN0(byte r, byte g, byte b, byte a, float x, float y, long procAddress)
Entry point (through function pointer) to C language function:
void (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);
void
dispatch_glColor4ubVertex3fSUN0(byte r, byte g, byte b, byte a, float x, float y, float z, long procAddress)
Entry point (through function pointer) to C language function:
void (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
void
dispatch_glColorFragmentOp1ATI0(int op, int dst, int dstMask, int dstMod, int arg1, int arg1Rep, int arg1Mod, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
void
dispatch_glColorFragmentOp2ATI0(int op, int dst, int dstMask, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
void
dispatch_glColorFragmentOp3ATI0(int op, int dst, int dstMask, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod, int arg3, int arg3Rep, int arg3Mod, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
void
dispatch_glCombinerInputNV0(int stage, int portion, int variable, int input, int mapping, int componentUsage, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
void
dispatch_glCombinerOutputNV0(int stage, int portion, int abOutput, int cdOutput, int sumOutput, int scale, int bias, boolean abDotProduct, boolean cdDotProduct, boolean muxSum, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
void
dispatch_glCombinerParameterfNV0(int target, float s, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s);
void
dispatch_glCombinerParameteriNV0(int target, int s, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);
void
dispatch_glCompileShader0(int mode, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint mode);
void
dispatch_glCompileShaderARB0(int mode, long procAddress)
Entry point (through function pointer) to C language function:
void (GLhandleARB mode);
void
dispatch_glConvolutionParameterf0(int target, int pname, float params, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat params);
void
dispatch_glConvolutionParameteri0(int target, int pname, int params, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint params);
void
dispatch_glCopyColorSubTable0(int target, int start, int x, int y, int width, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
void
dispatch_glCopyColorTable0(int target, int internalformat, int x, int y, int width, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
void
dispatch_glCopyConvolutionFilter1D0(int target, int internalformat, int x, int y, int width, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
void
dispatch_glCopyConvolutionFilter2D0(int target, int internalformat, int x, int y, int width, int height, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
void
dispatch_glCopyTexSubImage3D0(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
void
dispatch_glCurrentPaletteMatrixARB0(int count, long procAddress)
Entry point (through function pointer) to C language function:
void (GLint count);
void
dispatch_glDeformSGIX0(int mode, long procAddress)
Entry point (through function pointer) to C language function:
void (GLbitfield mode);
void
dispatch_glDeleteAsyncMarkersSGIX0(int target, int s, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLsizei s);
void
dispatch_glDeleteBufferRegion0(int mode, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint mode);
void
dispatch_glDepthBoundsEXT0(double x, double y, long procAddress)
Entry point (through function pointer) to C language function:
void (GLclampd x, GLclampd y);
void
dispatch_glDetachObjectARB0(int target, int id, long procAddress)
Entry point (through function pointer) to C language function:
void (GLhandleARB target, GLhandleARB id);
void
dispatch_glDetachShader0(int target, int id, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLuint id);
void
dispatch_glDisableVariantClientStateEXT0(int mode, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint mode);
void
dispatch_glDisableVertexAttribAPPLE0(int index, int pname, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint index, GLenum pname);
void
dispatch_glDisableVertexAttribArray0(int mode, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint mode);
void
dispatch_glDisableVertexAttribArrayARB0(int mode, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint mode);
void
dispatch_glDrawBufferRegion0(int region, int x, int y, int width, int height, int xDest, int yDest, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest);
void
dispatch_glDrawElementArrayAPPLE0(int target, int s, int t, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s, GLsizei t);
void
dispatch_glDrawElementArrayATI0(int target, int s, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLsizei s);
void
dispatch_glDrawMeshArraysSUN0(int target, int s, int t, int r, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s, GLsizei t, GLsizei r);
void
dispatch_glDrawRangeElementArrayAPPLE0(int mode, int start, int end, int first, int count, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);
void
dispatch_glDrawRangeElementArrayATI0(int mode, int start, int end, int count, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum mode, GLuint start, GLuint end, GLsizei count);
void
dispatch_glEnableVariantClientStateEXT0(int mode, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint mode);
void
dispatch_glEnableVertexAttribAPPLE0(int index, int pname, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint index, GLenum pname);
void
dispatch_glEnableVertexAttribArray0(int mode, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint mode);
void
dispatch_glEnableVertexAttribArrayARB0(int mode, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint mode);
void
dispatch_glEndFragmentShaderATI0(long procAddress)
Entry point (through function pointer) to C language function:
void (void);
void
dispatch_glEndOcclusionQueryNV0(long procAddress)
Entry point (through function pointer) to C language function:
void (void);
void
dispatch_glEndQuery0(int mode, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum mode);
void
dispatch_glEndQueryARB0(int mode, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum mode);
void
dispatch_glEndVertexShaderEXT0(long procAddress)
Entry point (through function pointer) to C language function:
void (void);
void
dispatch_glEvalMapsNV0(int target, int id, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum id);
void
dispatch_glExtractComponentEXT0(int red, int green, int blue, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint red, GLuint green, GLuint blue);
void
dispatch_glFinalCombinerInputNV0(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
void
dispatch_glFinishFenceAPPLE0(int mode, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint mode);
void
dispatch_glFinishFenceNV0(int mode, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint mode);
void
dispatch_glFinishObjectAPPLE0(int target, int s, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);
void
dispatch_glFinishRenderAPPLE0(long procAddress)
Entry point (through function pointer) to C language function:
void (void);
void
dispatch_glFinishTextureSUNX0(long procAddress)
Entry point (through function pointer) to C language function:
void (void);
void
dispatch_glFlushPixelDataRangeNV0(int mode, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum mode);
void
dispatch_glFlushRasterSGIX0(long procAddress)
Entry point (through function pointer) to C language function:
void (void);
void
dispatch_glFlushRenderAPPLE0(long procAddress)
Entry point (through function pointer) to C language function:
void (void);
void
dispatch_glFlushVertexArrayRangeNV0(long procAddress)
Entry point (through function pointer) to C language function:
void (void);
void
dispatch_glFogCoordd0(double coord, long procAddress)
Entry point (through function pointer) to C language function:
void (GLdouble coord);
void
dispatch_glFogCoorddEXT0(double coord, long procAddress)
Entry point (through function pointer) to C language function:
void (GLdouble coord);
void
dispatch_glFogCoordf0(float coord, long procAddress)
Entry point (through function pointer) to C language function:
void (GLfloat coord);
void
dispatch_glFogCoordfEXT0(float coord, long procAddress)
Entry point (through function pointer) to C language function:
void (GLfloat coord);
void
dispatch_glFogCoordhNV0(short factor, long procAddress)
Entry point (through function pointer) to C language function:
void (GLhalfNV factor);
void
dispatch_glFragmentColorMaterialSGIX0(int target, int id, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum id);
void
dispatch_glFragmentLightModelfSGIX0(int target, float s, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s);
void
dispatch_glFragmentLightModeliSGIX0(int target, int s, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);
void
dispatch_glFragmentLightfSGIX0(int target, int pname, float params, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat params);
void
dispatch_glFragmentLightiSGIX0(int target, int pname, int params, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint params);
void
dispatch_glFragmentMaterialfSGIX0(int target, int pname, float params, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat params);
void
dispatch_glFragmentMaterialiSGIX0(int target, int pname, int params, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint params);
void
dispatch_glFrameZoomSGIX0(int count, long procAddress)
Entry point (through function pointer) to C language function:
void (GLint count);
void
dispatch_glFramebufferRenderbufferEXT0(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha);
void
dispatch_glFramebufferTexture1DEXT0(int target, int attachment, int textarget, int texture, int level, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
void
dispatch_glFramebufferTexture2DEXT0(int target, int attachment, int textarget, int texture, int level, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
void
dispatch_glFramebufferTexture3DEXT0(int target, int attachment, int textarget, int texture, int level, int zoffset, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
void
dispatch_glFreeObjectBufferATI0(int mode, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint mode);
int
dispatch_glGenAsyncMarkersSGIX0(int range, long procAddress)
Entry point (through function pointer) to C language function:
GLuint (GLsizei range);
int
dispatch_glGenSymbolsEXT0(int datatype, int storagetype, int range, int components, long procAddress)
Entry point (through function pointer) to C language function:
GLuint (GLenum datatype, GLenum storagetype, GLenum range, GLuint components);
void
dispatch_glGenerateMipmapEXT0(int mode, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum mode);
int
dispatch_glGetAttribLocation0(int program, String name, long procAddress)
Entry point (through function pointer) to C language function:
GLint (GLuint program, const GLchar * name);
int
dispatch_glGetAttribLocationARB0(int program, String name, long procAddress)
Entry point (through function pointer) to C language function:
GLint (GLhandleARB program, const GLcharARB * name);
int
dispatch_glGetHandleARB0(int type, long procAddress)
Entry point (through function pointer) to C language function:
GLhandleARB (GLenum type);
int
dispatch_glGetInstrumentsSGIX0(long procAddress)
Entry point (through function pointer) to C language function:
GLint (void);
int
dispatch_glGetUniformLocation0(int program, String name, long procAddress)
Entry point (through function pointer) to C language function:
GLint (GLuint program, const GLchar * name);
int
dispatch_glGetUniformLocationARB0(int program, String name, long procAddress)
Entry point (through function pointer) to C language function:
GLint (GLhandleARB program, const GLcharARB * name);
void
dispatch_glGlobalAlphaFactorbSUN0(byte factor, long procAddress)
Entry point (through function pointer) to C language function:
void (GLbyte factor);
void
dispatch_glGlobalAlphaFactordSUN0(double coord, long procAddress)
Entry point (through function pointer) to C language function:
void (GLdouble coord);
void
dispatch_glGlobalAlphaFactorfSUN0(float coord, long procAddress)
Entry point (through function pointer) to C language function:
void (GLfloat coord);
void
dispatch_glGlobalAlphaFactoriSUN0(int count, long procAddress)
Entry point (through function pointer) to C language function:
void (GLint count);
void
dispatch_glGlobalAlphaFactorsSUN0(short factor, long procAddress)
Entry point (through function pointer) to C language function:
void (GLshort factor);
void
dispatch_glGlobalAlphaFactorubSUN0(byte factor, long procAddress)
Entry point (through function pointer) to C language function:
void (GLubyte factor);
void
dispatch_glGlobalAlphaFactoruiSUN0(int mode, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint mode);
void
dispatch_glGlobalAlphaFactorusSUN0(short factor, long procAddress)
Entry point (through function pointer) to C language function:
void (GLushort factor);
void
dispatch_glHintPGI0(int target, int s, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);
void
dispatch_glHistogram0(int target, int width, int internalformat, boolean sink, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
void
dispatch_glImageTransformParameterfHP0(int target, int pname, float params, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat params);
void
dispatch_glImageTransformParameteriHP0(int target, int pname, int params, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint params);
void
dispatch_glIndexFuncEXT0(int target, float s, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLclampf s);
void
dispatch_glIndexMaterialEXT0(int target, int id, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum id);
void
dispatch_glInsertComponentEXT0(int red, int green, int blue, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint red, GLuint green, GLuint blue);
boolean
dispatch_glIsAsyncMarkerSGIX0(int id, long procAddress)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
boolean
dispatch_glIsBuffer0(int id, long procAddress)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
boolean
dispatch_glIsBufferARB0(int id, long procAddress)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
boolean
dispatch_glIsFenceAPPLE0(int id, long procAddress)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
boolean
dispatch_glIsFenceNV0(int id, long procAddress)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
boolean
dispatch_glIsFramebufferEXT0(int id, long procAddress)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
boolean
dispatch_glIsObjectBufferATI0(int id, long procAddress)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
boolean
dispatch_glIsOcclusionQueryNV0(int id, long procAddress)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
boolean
dispatch_glIsProgram0(int id, long procAddress)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
boolean
dispatch_glIsProgramARB0(int id, long procAddress)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
boolean
dispatch_glIsProgramNV0(int id, long procAddress)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
boolean
dispatch_glIsQuery0(int id, long procAddress)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
boolean
dispatch_glIsQueryARB0(int id, long procAddress)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
boolean
dispatch_glIsRenderbufferEXT0(int id, long procAddress)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
boolean
dispatch_glIsShader0(int id, long procAddress)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
boolean
dispatch_glIsVariantEnabledEXT0(int id, int cap, long procAddress)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id, GLenum cap);
boolean
dispatch_glIsVertexArrayAPPLE0(int id, long procAddress)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
boolean
dispatch_glIsVertexAttribEnabledAPPLE0(int index, int pname, long procAddress)
Entry point (through function pointer) to C language function:
GLboolean (GLuint index, GLenum pname);
void
dispatch_glLightEnviSGIX0(int target, int s, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);
void
dispatch_glLinkProgram0(int mode, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint mode);
void
dispatch_glLinkProgramARB0(int mode, long procAddress)
Entry point (through function pointer) to C language function:
void (GLhandleARB mode);
void
dispatch_glListParameterfSGIX0(int target, int pname, float params, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat params);
void
dispatch_glListParameteriSGIX0(int target, int pname, int params, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint params);
void
dispatch_glLoadIdentityDeformationMapSGIX0(int mode, long procAddress)
Entry point (through function pointer) to C language function:
void (GLbitfield mode);
void
dispatch_glLoadProgramNV0(int target, int id, int len, String program, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint id, GLsizei len, const GLubyte * program);
void
dispatch_glLockArraysEXT0(int x, int y, long procAddress)
Entry point (through function pointer) to C language function:
void (GLint x, GLsizei y);
void
dispatch_glMinmax0(int target, int internalformat, boolean sink, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum internalformat, GLboolean sink);
void
dispatch_glMultiTexCoord1d0(int target, double s, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLdouble s);
void
dispatch_glMultiTexCoord1f0(int target, float s, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s);
void
dispatch_glMultiTexCoord1hNV0(int target, short s, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLhalfNV s);
void
dispatch_glMultiTexCoord1i0(int target, int s, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);
void
dispatch_glMultiTexCoord1s0(int target, short s, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLshort s);
void
dispatch_glMultiTexCoord2d0(int target, double s, double t, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLdouble s, GLdouble t);
void
dispatch_glMultiTexCoord2f0(int target, float s, float t, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s, GLfloat t);
void
dispatch_glMultiTexCoord2hNV0(int target, short s, short t, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLhalfNV s, GLhalfNV t);
void
dispatch_glMultiTexCoord2i0(int target, int s, int t, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s, GLint t);
void
dispatch_glMultiTexCoord2s0(int target, short s, short t, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLshort s, GLshort t);
void
dispatch_glMultiTexCoord3d0(int target, double s, double t, double r, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLdouble s, GLdouble t, GLdouble r);
void
dispatch_glMultiTexCoord3f0(int target, float s, float t, float r, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s, GLfloat t, GLfloat r);
void
dispatch_glMultiTexCoord3hNV0(int target, short s, short t, short r, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
void
dispatch_glMultiTexCoord3i0(int target, int s, int t, int r, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s, GLint t, GLint r);
void
dispatch_glMultiTexCoord3s0(int target, short s, short t, short r, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLshort s, GLshort t, GLshort r);
void
dispatch_glMultiTexCoord4d0(int target, double s, double t, double r, double q, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
void
dispatch_glMultiTexCoord4f0(int target, float s, float t, float r, float q, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
void
dispatch_glMultiTexCoord4hNV0(int target, short s, short t, short r, short q, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
void
dispatch_glMultiTexCoord4i0(int target, int start, int x, int y, int width, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint start, GLint x, GLint y, GLint width);
void
dispatch_glMultiTexCoord4s0(int target, short s, short t, short r, short q, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
int
dispatch_glNewBufferRegion0(int type, long procAddress)
Entry point (through function pointer) to C language function:
GLuint (GLenum type);
void
dispatch_glNormal3fVertex3fSUN0(float r, float g, float b, float x, float y, float z, long procAddress)
Entry point (through function pointer) to C language function:
void (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
void
dispatch_glNormal3hNV0(short red, short green, short blue, long procAddress)
Entry point (through function pointer) to C language function:
void (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
void
dispatch_glNormalStream3bATI0(int stream, byte nx, byte ny, byte nz, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz);
void
dispatch_glNormalStream3dATI0(int target, double s, double t, double r, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLdouble s, GLdouble t, GLdouble r);
void
dispatch_glNormalStream3fATI0(int target, float s, float t, float r, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s, GLfloat t, GLfloat r);
void
dispatch_glNormalStream3iATI0(int target, int s, int t, int r, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s, GLint t, GLint r);
void
dispatch_glNormalStream3sATI0(int target, short s, short t, short r, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLshort s, GLshort t, GLshort r);
void
dispatch_glPNTrianglesfATI0(int target, float s, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s);
void
dispatch_glPNTrianglesiATI0(int target, int s, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);
void
dispatch_glPassTexCoordATI0(int red, int green, int blue, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint red, GLuint green, GLenum blue);
void
dispatch_glPixelTexGenParameterfSGIS0(int target, float s, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s);
void
dispatch_glPixelTexGenParameteriSGIS0(int target, int s, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);
void
dispatch_glPixelTexGenSGIX0(int mode, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum mode);
void
dispatch_glPixelTransformParameterfEXT0(int target, int pname, float params, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat params);
void
dispatch_glPixelTransformParameteriEXT0(int target, int pname, int params, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint params);
void
dispatch_glPointParameterf0(int target, float s, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s);
void
dispatch_glPointParameterfARB0(int target, float s, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s);
void
dispatch_glPointParameterfEXT0(int target, float s, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s);
void
dispatch_glPointParameterfSGIS0(int target, float s, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s);
void
dispatch_glPointParameteri0(int target, int s, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);
void
dispatch_glPointParameteriNV0(int target, int s, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);
void
dispatch_glPrimitiveRestartIndexNV0(int mode, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint mode);
void
dispatch_glPrimitiveRestartNV0(long procAddress)
Entry point (through function pointer) to C language function:
void (void);
void
dispatch_glProgramEnvParameter4dARB0(int target, int index, double x, double y, double z, double w, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void
dispatch_glProgramEnvParameter4fARB0(int target, int index, float x, float y, float z, float w, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void
dispatch_glProgramLocalParameter4dARB0(int target, int index, double x, double y, double z, double w, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void
dispatch_glProgramLocalParameter4fARB0(int target, int index, float x, float y, float z, float w, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void
dispatch_glProgramNamedParameter4dNV0(int id, int len, String name, double x, double y, double z, double w, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void
dispatch_glProgramNamedParameter4fNV0(int id, int len, String name, float x, float y, float z, float w, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void
dispatch_glProgramParameter4dNV0(int target, int index, double x, double y, double z, double w, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void
dispatch_glProgramParameter4fNV0(int target, int index, float x, float y, float z, float w, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void
dispatch_glProgramStringARB0(int target, int format, int len, String string, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum format, GLsizei len, const GLvoid * string);
void
dispatch_glReadBufferRegion0(int target, int start, int x, int y, int width, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLint start, GLint x, GLsizei y, GLsizei width);
void
dispatch_glReadInstrumentsSGIX0(int count, long procAddress)
Entry point (through function pointer) to C language function:
void (GLint count);
void
dispatch_glRenderbufferStorageEXT0(int target, int internalformat, int width, int height, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
void
dispatch_glReplacementCodeuiColor3fVertex3fSUN0(int rc, float r, float g, float b, float x, float y, float z, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
void
dispatch_glReplacementCodeuiColor4fNormal3fVertex3fSUN0(int rc, float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
void
dispatch_glReplacementCodeuiColor4ubVertex3fSUN0(int rc, byte r, byte g, byte b, byte a, float x, float y, float z, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
void
dispatch_glReplacementCodeuiNormal3fVertex3fSUN0(int rc, float r, float g, float b, float x, float y, float z, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
void
dispatch_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN0(int rc, float s, float t, float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
void
dispatch_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN0(int rc, float s, float t, float nx, float ny, float nz, float x, float y, float z, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
void
dispatch_glReplacementCodeuiTexCoord2fVertex3fSUN0(int rc, float s, float t, float x, float y, float z, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
void
dispatch_glReplacementCodeuiVertex3fSUN0(int target, float s, float t, float r, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s, GLfloat t, GLfloat r);
void
dispatch_glResetHistogram0(int mode, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum mode);
void
dispatch_glResetMinmax0(int mode, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum mode);
void
dispatch_glResizeBuffersMESA0(long procAddress)
Entry point (through function pointer) to C language function:
void (void);
void
dispatch_glSampleCoverage0(float value, boolean invert, long procAddress)
Entry point (through function pointer) to C language function:
void (GLclampf value, GLboolean invert);
void
dispatch_glSampleMapATI0(int red, int green, int blue, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint red, GLuint green, GLenum blue);
void
dispatch_glSampleMaskEXT0(float value, boolean invert, long procAddress)
Entry point (through function pointer) to C language function:
void (GLclampf value, GLboolean invert);
void
dispatch_glSampleMaskSGIS0(float value, boolean invert, long procAddress)
Entry point (through function pointer) to C language function:
void (GLclampf value, GLboolean invert);
void
dispatch_glSamplePatternEXT0(int mode, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum mode);
void
dispatch_glSamplePatternSGIS0(int mode, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum mode);
void
dispatch_glSecondaryColor3b0(byte red, byte green, byte blue, long procAddress)
Entry point (through function pointer) to C language function:
void (GLbyte red, GLbyte green, GLbyte blue);
void
dispatch_glSecondaryColor3bEXT0(byte red, byte green, byte blue, long procAddress)
Entry point (through function pointer) to C language function:
void (GLbyte red, GLbyte green, GLbyte blue);
void
dispatch_glSecondaryColor3d0(double red, double green, double blue, long procAddress)
Entry point (through function pointer) to C language function:
void (GLdouble red, GLdouble green, GLdouble blue);
void
dispatch_glSecondaryColor3dEXT0(double red, double green, double blue, long procAddress)
Entry point (through function pointer) to C language function:
void (GLdouble red, GLdouble green, GLdouble blue);
void
dispatch_glSecondaryColor3f0(float red, float green, float blue, long procAddress)
Entry point (through function pointer) to C language function:
void (GLfloat red, GLfloat green, GLfloat blue);
void
dispatch_glSecondaryColor3fEXT0(float red, float green, float blue, long procAddress)
Entry point (through function pointer) to C language function:
void (GLfloat red, GLfloat green, GLfloat blue);
void
dispatch_glSecondaryColor3hNV0(short red, short green, short blue, long procAddress)
Entry point (through function pointer) to C language function:
void (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
void
dispatch_glSecondaryColor3i0(int red, int green, int blue, long procAddress)
Entry point (through function pointer) to C language function:
void (GLint red, GLint green, GLint blue);
void
dispatch_glSecondaryColor3iEXT0(int red, int green, int blue, long procAddress)
Entry point (through function pointer) to C language function:
void (GLint red, GLint green, GLint blue);
void
dispatch_glSecondaryColor3s0(short red, short green, short blue, long procAddress)
Entry point (through function pointer) to C language function:
void (GLshort red, GLshort green, GLshort blue);
void
dispatch_glSecondaryColor3sEXT0(short red, short green, short blue, long procAddress)
Entry point (through function pointer) to C language function:
void (GLshort red, GLshort green, GLshort blue);
void
dispatch_glSecondaryColor3ub0(byte red, byte green, byte blue, long procAddress)
Entry point (through function pointer) to C language function:
void (GLubyte red, GLubyte green, GLubyte blue);
void
dispatch_glSecondaryColor3ubEXT0(byte red, byte green, byte blue, long procAddress)
Entry point (through function pointer) to C language function:
void (GLubyte red, GLubyte green, GLubyte blue);
void
dispatch_glSecondaryColor3ui0(int red, int green, int blue, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint red, GLuint green, GLuint blue);
void
dispatch_glSecondaryColor3uiEXT0(int red, int green, int blue, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint red, GLuint green, GLuint blue);
void
dispatch_glSecondaryColor3us0(short red, short green, short blue, long procAddress)
Entry point (through function pointer) to C language function:
void (GLushort red, GLushort green, GLushort blue);
void
dispatch_glSecondaryColor3usEXT0(short red, short green, short blue, long procAddress)
Entry point (through function pointer) to C language function:
void (GLushort red, GLushort green, GLushort blue);
void
dispatch_glSetFenceAPPLE0(int mode, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint mode);
void
dispatch_glSetFenceNV0(int target, int id, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum id);
void
dispatch_glShaderOp1EXT0(int red, int green, int blue, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum red, GLuint green, GLuint blue);
void
dispatch_glShaderOp2EXT0(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum sfactorRGB, GLuint dfactorRGB, GLuint sfactorAlpha, GLuint dfactorAlpha);
void
dispatch_glShaderOp3EXT0(int op, int res, int arg1, int arg2, int arg3, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
void
dispatch_glSpriteParameterfSGIX0(int target, float s, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s);
void
dispatch_glSpriteParameteriSGIX0(int target, int s, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);
void
dispatch_glStartInstrumentsSGIX0(long procAddress)
Entry point (through function pointer) to C language function:
void (void);
void
dispatch_glStencilFuncSeparate0(int frontfunc, int backfunc, int ref, int mask, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
void
dispatch_glStencilFuncSeparateATI0(int frontfunc, int backfunc, int ref, int mask, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
void
dispatch_glStencilMaskSeparate0(int target, int id, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint id);
void
dispatch_glStencilOpSeparate0(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
void
dispatch_glStencilOpSeparateATI0(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
void
dispatch_glStopInstrumentsSGIX0(int count, long procAddress)
Entry point (through function pointer) to C language function:
void (GLint count);
void
dispatch_glSwapAPPLE0(long procAddress)
Entry point (through function pointer) to C language function:
void (void);
void
dispatch_glSwizzleEXT0(int stage, int portion, int variable, int input, int mapping, int componentUsage, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint stage, GLuint portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
void
dispatch_glTagSampleBufferSGIX0(long procAddress)
Entry point (through function pointer) to C language function:
void (void);
void
dispatch_glTbufferMask3DFX0(int mode, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint mode);
boolean
dispatch_glTestFenceAPPLE0(int id, long procAddress)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
boolean
dispatch_glTestFenceNV0(int id, long procAddress)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
boolean
dispatch_glTestObjectAPPLE0(int id, int cap, long procAddress)
Entry point (through function pointer) to C language function:
GLboolean (GLenum id, GLuint cap);
void
dispatch_glTexCoord1hNV0(short factor, long procAddress)
Entry point (through function pointer) to C language function:
void (GLhalfNV factor);
void
dispatch_glTexCoord2fColor3fVertex3fSUN0(float s, float t, float p, float q, float x, float y, float z, float w, long procAddress)
Entry point (through function pointer) to C language function:
void (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void
dispatch_glTexCoord2fColor4fNormal3fVertex3fSUN0(float s, float t, float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z, long procAddress)
Entry point (through function pointer) to C language function:
void (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
void
dispatch_glTexCoord2fColor4ubVertex3fSUN0(float s, float t, byte r, byte g, byte b, byte a, float x, float y, float z, long procAddress)
Entry point (through function pointer) to C language function:
void (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
void
dispatch_glTexCoord2fNormal3fVertex3fSUN0(float s, float t, float p, float q, float x, float y, float z, float w, long procAddress)
Entry point (through function pointer) to C language function:
void (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void
dispatch_glTexCoord2fVertex3fSUN0(float s, float t, float x, float y, float z, long procAddress)
Entry point (through function pointer) to C language function:
void (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
void
dispatch_glTexCoord2hNV0(short x, short y, long procAddress)
Entry point (through function pointer) to C language function:
void (GLhalfNV x, GLhalfNV y);
void
dispatch_glTexCoord3hNV0(short red, short green, short blue, long procAddress)
Entry point (through function pointer) to C language function:
void (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
void
dispatch_glTexCoord4fColor4fNormal3fVertex4fSUN0(float s, float t, float p, float q, float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z, float w, long procAddress)
Entry point (through function pointer) to C language function:
void (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void
dispatch_glTexCoord4fVertex4fSUN0(float s, float t, float p, float q, float x, float y, float z, float w, long procAddress)
Entry point (through function pointer) to C language function:
void (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void
dispatch_glTexCoord4hNV0(short x, short y, short z, short w, long procAddress)
Entry point (through function pointer) to C language function:
void (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
void
dispatch_glTextureColorMaskSGIS0(boolean red, boolean green, boolean blue, boolean alpha, long procAddress)
Entry point (through function pointer) to C language function:
void (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
void
dispatch_glTextureLightEXT0(int mode, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum mode);
void
dispatch_glTextureMaterialEXT0(int target, int id, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum id);
void
dispatch_glTextureNormalEXT0(int mode, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum mode);
void
dispatch_glTrackMatrixNV0(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum sfactorRGB, GLuint dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
void
dispatch_glUniform1f0(int location, float v0, long procAddress)
Entry point (through function pointer) to C language function:
void (GLint location, GLfloat v0);
void
dispatch_glUniform1fARB0(int location, float v0, long procAddress)
Entry point (through function pointer) to C language function:
void (GLint location, GLfloat v0);
void
dispatch_glUniform1i0(int x, int y, long procAddress)
Entry point (through function pointer) to C language function:
void (GLint x, GLint y);
void
dispatch_glUniform1iARB0(int x, int y, long procAddress)
Entry point (through function pointer) to C language function:
void (GLint x, GLint y);
void
dispatch_glUniform2f0(int location, float v0, float v1, long procAddress)
Entry point (through function pointer) to C language function:
void (GLint location, GLfloat v0, GLfloat v1);
void
dispatch_glUniform2fARB0(int location, float v0, float v1, long procAddress)
Entry point (through function pointer) to C language function:
void (GLint location, GLfloat v0, GLfloat v1);
void
dispatch_glUniform2i0(int red, int green, int blue, long procAddress)
Entry point (through function pointer) to C language function:
void (GLint red, GLint green, GLint blue);
void
dispatch_glUniform2iARB0(int red, int green, int blue, long procAddress)
Entry point (through function pointer) to C language function:
void (GLint red, GLint green, GLint blue);
void
dispatch_glUniform3f0(int location, float v0, float v1, float v2, long procAddress)
Entry point (through function pointer) to C language function:
void (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
void
dispatch_glUniform3fARB0(int location, float v0, float v1, float v2, long procAddress)
Entry point (through function pointer) to C language function:
void (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
void
dispatch_glUniform3i0(int location, int v0, int v1, int v2, long procAddress)
Entry point (through function pointer) to C language function:
void (GLint location, GLint v0, GLint v1, GLint v2);
void
dispatch_glUniform3iARB0(int location, int v0, int v1, int v2, long procAddress)
Entry point (through function pointer) to C language function:
void (GLint location, GLint v0, GLint v1, GLint v2);
void
dispatch_glUniform4f0(int location, float v0, float v1, float v2, float v3, long procAddress)
Entry point (through function pointer) to C language function:
void (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
void
dispatch_glUniform4fARB0(int location, float v0, float v1, float v2, float v3, long procAddress)
Entry point (through function pointer) to C language function:
void (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
void
dispatch_glUniform4i0(int location, int v0, int v1, int v2, int v3, long procAddress)
Entry point (through function pointer) to C language function:
void (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
void
dispatch_glUniform4iARB0(int location, int v0, int v1, int v2, int v3, long procAddress)
Entry point (through function pointer) to C language function:
void (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
void
dispatch_glUnlockArraysEXT0(long procAddress)
Entry point (through function pointer) to C language function:
void (void);
boolean
dispatch_glUnmapBuffer0(int id, long procAddress)
Entry point (through function pointer) to C language function:
GLboolean (GLenum id);
boolean
dispatch_glUnmapBufferARB0(int id, long procAddress)
Entry point (through function pointer) to C language function:
GLboolean (GLenum id);
void
dispatch_glUseProgram0(int mode, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint mode);
void
dispatch_glUseProgramObjectARB0(int mode, long procAddress)
Entry point (through function pointer) to C language function:
void (GLhandleARB mode);
void
dispatch_glValidateProgram0(int mode, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint mode);
void
dispatch_glValidateProgramARB0(int mode, long procAddress)
Entry point (through function pointer) to C language function:
void (GLhandleARB mode);
void
dispatch_glVariantArrayObjectATI0(int id, int type, int stride, int buffer, int offset, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
void
dispatch_glVertex2hNV0(short x, short y, long procAddress)
Entry point (through function pointer) to C language function:
void (GLhalfNV x, GLhalfNV y);
void
dispatch_glVertex3hNV0(short red, short green, short blue, long procAddress)
Entry point (through function pointer) to C language function:
void (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
void
dispatch_glVertex4hNV0(short x, short y, short z, short w, long procAddress)
Entry point (through function pointer) to C language function:
void (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
void
dispatch_glVertexArrayParameteriAPPLE0(int target, int s, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);
void
dispatch_glVertexAttrib1d0(int target, double s, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLdouble s);
void
dispatch_glVertexAttrib1dARB0(int target, double s, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLdouble s);
void
dispatch_glVertexAttrib1dNV0(int target, double s, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLdouble s);
void
dispatch_glVertexAttrib1f0(int target, float s, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s);
void
dispatch_glVertexAttrib1fARB0(int target, float s, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s);
void
dispatch_glVertexAttrib1fNV0(int target, float s, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s);
void
dispatch_glVertexAttrib1hNV0(int target, short s, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLhalfNV s);
void
dispatch_glVertexAttrib1s0(int target, short s, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLshort s);
void
dispatch_glVertexAttrib1sARB0(int target, short s, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLshort s);
void
dispatch_glVertexAttrib1sNV0(int target, short s, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLshort s);
void
dispatch_glVertexAttrib2d0(int target, double s, double t, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLdouble s, GLdouble t);
void
dispatch_glVertexAttrib2dARB0(int target, double s, double t, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLdouble s, GLdouble t);
void
dispatch_glVertexAttrib2dNV0(int target, double s, double t, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLdouble s, GLdouble t);
void
dispatch_glVertexAttrib2f0(int target, float s, float t, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s, GLfloat t);
void
dispatch_glVertexAttrib2fARB0(int target, float s, float t, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s, GLfloat t);
void
dispatch_glVertexAttrib2fNV0(int target, float s, float t, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s, GLfloat t);
void
dispatch_glVertexAttrib2hNV0(int target, short s, short t, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLhalfNV s, GLhalfNV t);
void
dispatch_glVertexAttrib2s0(int target, short s, short t, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLshort s, GLshort t);
void
dispatch_glVertexAttrib2sARB0(int target, short s, short t, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLshort s, GLshort t);
void
dispatch_glVertexAttrib2sNV0(int target, short s, short t, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLshort s, GLshort t);
void
dispatch_glVertexAttrib3d0(int target, double s, double t, double r, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLdouble s, GLdouble t, GLdouble r);
void
dispatch_glVertexAttrib3dARB0(int target, double s, double t, double r, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLdouble s, GLdouble t, GLdouble r);
void
dispatch_glVertexAttrib3dNV0(int target, double s, double t, double r, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLdouble s, GLdouble t, GLdouble r);
void
dispatch_glVertexAttrib3f0(int target, float s, float t, float r, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s, GLfloat t, GLfloat r);
void
dispatch_glVertexAttrib3fARB0(int target, float s, float t, float r, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s, GLfloat t, GLfloat r);
void
dispatch_glVertexAttrib3fNV0(int target, float s, float t, float r, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s, GLfloat t, GLfloat r);
void
dispatch_glVertexAttrib3hNV0(int target, short s, short t, short r, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
void
dispatch_glVertexAttrib3s0(int target, short s, short t, short r, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLshort s, GLshort t, GLshort r);
void
dispatch_glVertexAttrib3sARB0(int target, short s, short t, short r, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLshort s, GLshort t, GLshort r);
void
dispatch_glVertexAttrib3sNV0(int target, short s, short t, short r, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLshort s, GLshort t, GLshort r);
void
dispatch_glVertexAttrib4Nub0(int index, byte x, byte y, byte z, byte w, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
void
dispatch_glVertexAttrib4NubARB0(int index, byte x, byte y, byte z, byte w, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
void
dispatch_glVertexAttrib4d0(int target, double s, double t, double r, double q, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
void
dispatch_glVertexAttrib4dARB0(int target, double s, double t, double r, double q, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
void
dispatch_glVertexAttrib4dNV0(int target, double s, double t, double r, double q, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
void
dispatch_glVertexAttrib4f0(int target, float s, float t, float r, float q, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
void
dispatch_glVertexAttrib4fARB0(int target, float s, float t, float r, float q, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
void
dispatch_glVertexAttrib4fNV0(int target, float s, float t, float r, float q, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
void
dispatch_glVertexAttrib4hNV0(int target, short s, short t, short r, short q, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
void
dispatch_glVertexAttrib4s0(int target, short s, short t, short r, short q, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLshort s, GLshort t, GLshort r, GLshort q);
void
dispatch_glVertexAttrib4sARB0(int target, short s, short t, short r, short q, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLshort s, GLshort t, GLshort r, GLshort q);
void
dispatch_glVertexAttrib4sNV0(int target, short s, short t, short r, short q, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLshort s, GLshort t, GLshort r, GLshort q);
void
dispatch_glVertexAttrib4ubNV0(int index, byte x, byte y, byte z, byte w, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
void
dispatch_glVertexAttribArrayObjectATI0(int index, int size, int type, boolean normalized, int stride, int buffer, int offset, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);
void
dispatch_glVertexBlendARB0(int count, long procAddress)
Entry point (through function pointer) to C language function:
void (GLint count);
void
dispatch_glVertexBlendEnvfATI0(int target, float s, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s);
void
dispatch_glVertexBlendEnviATI0(int target, int s, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);
void
dispatch_glVertexStream1dATI0(int target, double s, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLdouble s);
void
dispatch_glVertexStream1fATI0(int target, float s, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s);
void
dispatch_glVertexStream1iATI0(int target, int s, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);
void
dispatch_glVertexStream1sATI0(int target, short s, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLshort s);
void
dispatch_glVertexStream2dATI0(int target, double s, double t, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLdouble s, GLdouble t);
void
dispatch_glVertexStream2fATI0(int target, float s, float t, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s, GLfloat t);
void
dispatch_glVertexStream2iATI0(int target, int s, int t, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s, GLint t);
void
dispatch_glVertexStream2sATI0(int target, short s, short t, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLshort s, GLshort t);
void
dispatch_glVertexStream3dATI0(int target, double s, double t, double r, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLdouble s, GLdouble t, GLdouble r);
void
dispatch_glVertexStream3fATI0(int target, float s, float t, float r, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s, GLfloat t, GLfloat r);
void
dispatch_glVertexStream3iATI0(int target, int s, int t, int r, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s, GLint t, GLint r);
void
dispatch_glVertexStream3sATI0(int target, short s, short t, short r, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLshort s, GLshort t, GLshort r);
void
dispatch_glVertexStream4dATI0(int target, double s, double t, double r, double q, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
void
dispatch_glVertexStream4fATI0(int target, float s, float t, float r, float q, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
void
dispatch_glVertexStream4iATI0(int target, int start, int x, int y, int width, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint start, GLint x, GLint y, GLint width);
void
dispatch_glVertexStream4sATI0(int target, short s, short t, short r, short q, long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
void
dispatch_glVertexWeightfEXT0(float coord, long procAddress)
Entry point (through function pointer) to C language function:
void (GLfloat coord);
void
dispatch_glVertexWeighthNV0(short factor, long procAddress)
Entry point (through function pointer) to C language function:
void (GLhalfNV factor);
void
dispatch_glWindowPos2d0(double x, double y, long procAddress)
Entry point (through function pointer) to C language function:
void (GLdouble x, GLdouble y);
void
dispatch_glWindowPos2dARB0(double x, double y, long procAddress)
Entry point (through function pointer) to C language function:
void (GLdouble x, GLdouble y);
void
dispatch_glWindowPos2dMESA0(double x, double y, long procAddress)
Entry point (through function pointer) to C language function:
void (GLdouble x, GLdouble y);
void
dispatch_glWindowPos2f0(float x, float y, long procAddress)
Entry point (through function pointer) to C language function:
void (GLfloat x, GLfloat y);
void
dispatch_glWindowPos2fARB0(float x, float y, long procAddress)
Entry point (through function pointer) to C language function:
void (GLfloat x, GLfloat y);
void
dispatch_glWindowPos2fMESA0(float x, float y, long procAddress)
Entry point (through function pointer) to C language function:
void (GLfloat x, GLfloat y);
void
dispatch_glWindowPos2i0(int x, int y, long procAddress)
Entry point (through function pointer) to C language function:
void (GLint x, GLint y);
void
dispatch_glWindowPos2iARB0(int x, int y, long procAddress)
Entry point (through function pointer) to C language function:
void (GLint x, GLint y);
void
dispatch_glWindowPos2iMESA0(int x, int y, long procAddress)
Entry point (through function pointer) to C language function:
void (GLint x, GLint y);
void
dispatch_glWindowPos2s0(short x, short y, long procAddress)
Entry point (through function pointer) to C language function:
void (GLshort x, GLshort y);
void
dispatch_glWindowPos2sARB0(short x, short y, long procAddress)
Entry point (through function pointer) to C language function:
void (GLshort x, GLshort y);
void
dispatch_glWindowPos2sMESA0(short x, short y, long procAddress)
Entry point (through function pointer) to C language function:
void (GLshort x, GLshort y);
void
dispatch_glWindowPos3d0(double red, double green, double blue, long procAddress)
Entry point (through function pointer) to C language function:
void (GLdouble red, GLdouble green, GLdouble blue);
void
dispatch_glWindowPos3dARB0(double red, double green, double blue, long procAddress)
Entry point (through function pointer) to C language function:
void (GLdouble red, GLdouble green, GLdouble blue);
void
dispatch_glWindowPos3dMESA0(double red, double green, double blue, long procAddress)
Entry point (through function pointer) to C language function:
void (GLdouble red, GLdouble green, GLdouble blue);
void
dispatch_glWindowPos3f0(float red, float green, float blue, long procAddress)
Entry point (through function pointer) to C language function:
void (GLfloat red, GLfloat green, GLfloat blue);
void
dispatch_glWindowPos3fARB0(float red, float green, float blue, long procAddress)
Entry point (through function pointer) to C language function:
void (GLfloat red, GLfloat green, GLfloat blue);
void
dispatch_glWindowPos3fMESA0(float red, float green, float blue, long procAddress)
Entry point (through function pointer) to C language function:
void (GLfloat red, GLfloat green, GLfloat blue);
void
dispatch_glWindowPos3i0(int red, int green, int blue, long procAddress)
Entry point (through function pointer) to C language function:
void (GLint red, GLint green, GLint blue);
void
dispatch_glWindowPos3iARB0(int red, int green, int blue, long procAddress)
Entry point (through function pointer) to C language function:
void (GLint red, GLint green, GLint blue);
void
dispatch_glWindowPos3iMESA0(int red, int green, int blue, long procAddress)
Entry point (through function pointer) to C language function:
void (GLint red, GLint green, GLint blue);
void
dispatch_glWindowPos3s0(short red, short green, short blue, long procAddress)
Entry point (through function pointer) to C language function:
void (GLshort red, GLshort green, GLshort blue);
void
dispatch_glWindowPos3sARB0(short red, short green, short blue, long procAddress)
Entry point (through function pointer) to C language function:
void (GLshort red, GLshort green, GLshort blue);
void
dispatch_glWindowPos3sMESA0(short red, short green, short blue, long procAddress)
Entry point (through function pointer) to C language function:
void (GLshort red, GLshort green, GLshort blue);
void
dispatch_glWindowPos4dMESA0(double x, double y, double z, double w, long procAddress)
Entry point (through function pointer) to C language function:
void (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void
dispatch_glWindowPos4fMESA0(float red, float green, float blue, float alpha, long procAddress)
Entry point (through function pointer) to C language function:
void (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
void
dispatch_glWindowPos4iMESA0(int location, int v0, int v1, int v2, long procAddress)
Entry point (through function pointer) to C language function:
void (GLint location, GLint v0, GLint v1, GLint v2);
void
dispatch_glWindowPos4sMESA0(short x, short y, short z, short w, long procAddress)
Entry point (through function pointer) to C language function:
void (GLshort x, GLshort y, GLshort z, GLshort w);
void
dispatch_glWriteMaskEXT0(int stage, int portion, int variable, int input, int mapping, int componentUsage, long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint stage, GLuint portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
GLContext
getContext()
Returns the context this GL object is associated with for better error checking by DebugGL.
Object
getExtension(String extensionName)
Object
getPlatformGLExtensions()
void
glAccum(int op, float value)
Interface to C language function:
void (GLenum op, GLfloat value);
void
glActiveStencilFaceEXT(int mode)
Entry point (through function pointer) to C language function:
void (GLenum mode);
void
glActiveTexture(int mode)
Entry point (through function pointer) to C language function:
void (GLenum mode);
ByteBuffer
glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3)
Provides platform-independent access to the wglAllocateMemoryNV / glXAllocateMemoryNV extension.
void
glAlphaFragmentOp1ATI(int stage, int portion, int variable, int input, int mapping, int componentUsage)
Entry point (through function pointer) to C language function:
void (GLenum stage, GLuint portion, GLuint variable, GLuint input, GLuint mapping, GLuint componentUsage);
void
glAlphaFragmentOp2ATI(int op, int dst, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod)
Entry point (through function pointer) to C language function:
void (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
void
glAlphaFragmentOp3ATI(int op, int dst, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod, int arg3, int arg3Rep, int arg3Mod)
Entry point (through function pointer) to C language function:
void (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
void
glAlphaFunc(int func, float ref)
Interface to C language function:
void (GLenum func, GLclampf ref);
void
glApplyTextureEXT(int mode)
Entry point (through function pointer) to C language function:
void (GLenum mode);
boolean
glAreProgramsResidentNV(int n, int[] textures, int textures_offset, byte[] residences, int residences_offset)
Entry point (through function pointer) to C language function:
GLboolean (GLsizei n, const GLuint * textures, GLboolean * residences);
boolean
glAreProgramsResidentNV(int n, IntBuffer textures, ByteBuffer residences)
Entry point (through function pointer) to C language function:
GLboolean (GLsizei n, const GLuint * textures, GLboolean * residences);
boolean
glAreTexturesResident(int n, int[] textures, int textures_offset, byte[] residences, int residences_offset)
Interface to C language function:
GLboolean (GLsizei n, const GLuint * textures, GLboolean * residences);
boolean
glAreTexturesResident(int n, IntBuffer textures, ByteBuffer residences)
Interface to C language function:
GLboolean (GLsizei n, const GLuint * textures, GLboolean * residences);
void
glArrayElement(int i)
Interface to C language function:
void (GLint i);
void
glArrayObjectATI(int array, int size, int type, int stride, int buffer, int offset)
Entry point (through function pointer) to C language function:
void (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
void
glAsyncMarkerSGIX(int mode)
Entry point (through function pointer) to C language function:
void (GLuint mode);
void
glAttachObjectARB(int target, int id)
Entry point (through function pointer) to C language function:
void (GLhandleARB target, GLhandleARB id);
void
glAttachShader(int target, int id)
Entry point (through function pointer) to C language function:
void (GLuint target, GLuint id);
void
glBegin(int mode)
Interface to C language function:
void (GLenum mode);
void
glBeginFragmentShaderATI()
Entry point (through function pointer) to C language function:
void (void);
void
glBeginOcclusionQueryNV(int mode)
Entry point (through function pointer) to C language function:
void (GLuint mode);
void
glBeginQuery(int target, int id)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint id);
void
glBeginQueryARB(int target, int id)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint id);
void
glBeginVertexShaderEXT()
Entry point (through function pointer) to C language function:
void (void);
void
glBindAttribLocation(int program, int index, String name)
Entry point (through function pointer) to C language function:
void (GLuint program, GLuint index, const GLchar * name);
void
glBindAttribLocationARB(int program, int index, String name)
Entry point (through function pointer) to C language function:
void (GLhandleARB program, GLuint index, const GLcharARB * name);
void
glBindBuffer(int target, int id)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint id);
void
glBindBufferARB(int target, int id)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint id);
void
glBindFragmentShaderATI(int mode)
Entry point (through function pointer) to C language function:
void (GLuint mode);
void
glBindFramebufferEXT(int target, int id)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint id);
int
glBindLightParameterEXT(int light, int value)
Entry point (through function pointer) to C language function:
GLuint (GLenum light, GLenum value);
int
glBindMaterialParameterEXT(int light, int value)
Entry point (through function pointer) to C language function:
GLuint (GLenum light, GLenum value);
int
glBindParameterEXT(int type)
Entry point (through function pointer) to C language function:
GLuint (GLenum type);
void
glBindProgramARB(int target, int id)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint id);
void
glBindProgramNV(int target, int id)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint id);
void
glBindRenderbufferEXT(int target, int id)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint id);
int
glBindTexGenParameterEXT(int unit, int coord, int value)
Entry point (through function pointer) to C language function:
GLuint (GLenum unit, GLenum coord, GLenum value);
void
glBindTexture(int target, int texture)
Interface to C language function:
void (GLenum target, GLuint texture);
int
glBindTextureUnitParameterEXT(int light, int value)
Entry point (through function pointer) to C language function:
GLuint (GLenum light, GLenum value);
void
glBindVertexArrayAPPLE(int mode)
Entry point (through function pointer) to C language function:
void (GLuint mode);
void
glBindVertexShaderEXT(int mode)
Entry point (through function pointer) to C language function:
void (GLuint mode);
void
glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, byte[] bitmap, int bitmap_offset)
Interface to C language function:
void (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
void
glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap)
Interface to C language function:
void (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
void
glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, long bitmap_buffer_offset)
Interface to C language function:
void (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
void
glBlendColor(float red, float green, float blue, float alpha)
Entry point (through function pointer) to C language function:
void (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
void
glBlendEquation(int mode)
Entry point (through function pointer) to C language function:
void (GLenum mode);
void
glBlendEquationSeparate(int target, int id)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum id);
void
glBlendEquationSeparateEXT(int target, int id)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum id);
void
glBlendFunc(int sfactor, int dfactor)
Interface to C language function:
void (GLenum sfactor, GLenum dfactor);
void
glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
Entry point (through function pointer) to C language function:
void (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
void
glBlendFuncSeparateEXT(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
Entry point (through function pointer) to C language function:
void (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
void
glBlendFuncSeparateINGR(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
Entry point (through function pointer) to C language function:
void (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
void
glBufferData(int target, int size, Buffer data, int usage)
Entry point (through function pointer) to C language function:
void (GLenum target, ptrdiff_t size, const GLvoid * data, GLenum usage);
void
glBufferDataARB(int target, int size, Buffer data, int usage)
Entry point (through function pointer) to C language function:
void (GLenum target, ptrdiff_t size, const GLvoid * data, GLenum usage);
int
glBufferRegionEnabled()
Entry point (through function pointer) to C language function:
GLuint (GLvoid);
void
glBufferSubData(int target, int offset, int size, Buffer data)
Entry point (through function pointer) to C language function:
void (GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data);
void
glBufferSubDataARB(int target, int offset, int size, Buffer data)
Entry point (through function pointer) to C language function:
void (GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data);
void
glCallList(int list)
Interface to C language function:
void (GLuint list);
void
glCallLists(int n, int type, Buffer lists)
Interface to C language function:
void (GLsizei n, GLenum type, const GLvoid * lists);
int
glCheckFramebufferStatusEXT(int type)
Entry point (through function pointer) to C language function:
GLenum (GLenum type);
void
glClampColorARB(int target, int id)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum id);
void
glClear(int mask)
Interface to C language function:
void (GLbitfield mask);
void
glClearAccum(float red, float green, float blue, float alpha)
Interface to C language function:
void (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
void
glClearColor(float red, float green, float blue, float alpha)
Interface to C language function:
void (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
void
glClearDepth(double depth)
Interface to C language function:
void (GLclampd depth);
void
glClearIndex(float c)
Interface to C language function:
void (GLfloat c);
void
glClearStencil(int s)
Interface to C language function:
void (GLint s);
void
glClientActiveTexture(int mode)
Entry point (through function pointer) to C language function:
void (GLenum mode);
void
glClientActiveVertexStreamATI(int mode)
Entry point (through function pointer) to C language function:
void (GLenum mode);
void
glClipPlane(int plane, double[] equation, int equation_offset)
Interface to C language function:
void (GLenum plane, const GLdouble * equation);
void
glClipPlane(int plane, DoubleBuffer equation)
Interface to C language function:
void (GLenum plane, const GLdouble * equation);
void
glColor3b(byte red, byte green, byte blue)
Interface to C language function:
void (GLbyte red, GLbyte green, GLbyte blue);
void
glColor3bv(byte[] v, int v_offset)
Interface to C language function:
void (const GLbyte * v);
void
glColor3bv(ByteBuffer v)
Interface to C language function:
void (const GLbyte * v);
void
glColor3d(double red, double green, double blue)
Interface to C language function:
void (GLdouble red, GLdouble green, GLdouble blue);
void
glColor3dv(double[] v, int v_offset)
Interface to C language function:
void (const GLdouble * v);
void
glColor3dv(DoubleBuffer v)
Interface to C language function:
void (const GLdouble * v);
void
glColor3f(float red, float green, float blue)
Interface to C language function:
void (GLfloat red, GLfloat green, GLfloat blue);
void
glColor3fVertex3fSUN(float r, float g, float b, float x, float y, float z)
Entry point (through function pointer) to C language function:
void (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
void
glColor3fVertex3fvSUN(float[] c, int c_offset, float[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (const GLfloat * c, const GLfloat * v);
void
glColor3fVertex3fvSUN(FloatBuffer c, FloatBuffer v)
Entry point (through function pointer) to C language function:
void (const GLfloat * c, const GLfloat * v);
void
glColor3fv(float[] v, int v_offset)
Interface to C language function:
void (const GLfloat * v);
void
glColor3fv(FloatBuffer v)
Interface to C language function:
void (const GLfloat * v);
void
glColor3hNV(short red, short green, short blue)
Entry point (through function pointer) to C language function:
void (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
void
glColor3hvNV(ShortBuffer v)
Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
void
glColor3hvNV(short[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
void
glColor3i(int red, int green, int blue)
Interface to C language function:
void (GLint red, GLint green, GLint blue);
void
glColor3iv(int[] v, int v_offset)
Interface to C language function:
void (const GLint * v);
void
glColor3iv(IntBuffer v)
Interface to C language function:
void (const GLint * v);
void
glColor3s(short red, short green, short blue)
Interface to C language function:
void (GLshort red, GLshort green, GLshort blue);
void
glColor3sv(ShortBuffer v)
Interface to C language function:
void (const GLshort * v);
void
glColor3sv(short[] v, int v_offset)
Interface to C language function:
void (const GLshort * v);
void
glColor3ub(byte red, byte green, byte blue)
Interface to C language function:
void (GLubyte red, GLubyte green, GLubyte blue);
void
glColor3ubv(byte[] v, int v_offset)
Interface to C language function:
void (const GLubyte * v);
void
glColor3ubv(ByteBuffer v)
Interface to C language function:
void (const GLubyte * v);
void
glColor3ui(int red, int green, int blue)
Interface to C language function:
void (GLuint red, GLuint green, GLuint blue);
void
glColor3uiv(int[] v, int v_offset)
Interface to C language function:
void (const GLuint * v);
void
glColor3uiv(IntBuffer v)
Interface to C language function:
void (const GLuint * v);
void
glColor3us(short red, short green, short blue)
Interface to C language function:
void (GLushort red, GLushort green, GLushort blue);
void
glColor3usv(ShortBuffer v)
Interface to C language function:
void (const GLushort * v);
void
glColor3usv(short[] v, int v_offset)
Interface to C language function:
void (const GLushort * v);
void
glColor4b(byte red, byte green, byte blue, byte alpha)
Interface to C language function:
void (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
void
glColor4bv(byte[] v, int v_offset)
Interface to C language function:
void (const GLbyte * v);
void
glColor4bv(ByteBuffer v)
Interface to C language function:
void (const GLbyte * v);
void
glColor4d(double red, double green, double blue, double alpha)
Interface to C language function:
void (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
void
glColor4dv(double[] v, int v_offset)
Interface to C language function:
void (const GLdouble * v);
void
glColor4dv(DoubleBuffer v)
Interface to C language function:
void (const GLdouble * v);
void
glColor4f(float red, float green, float blue, float alpha)
Interface to C language function:
void (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
void
glColor4fNormal3fVertex3fSUN(float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z)
Entry point (through function pointer) to C language function:
void (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
void
glColor4fNormal3fVertex3fvSUN(float[] c, int c_offset, float[] n, int n_offset, float[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (const GLfloat * c, const GLfloat * n, const GLfloat * v);
void
glColor4fNormal3fVertex3fvSUN(FloatBuffer c, FloatBuffer n, FloatBuffer v)
Entry point (through function pointer) to C language function:
void (const GLfloat * c, const GLfloat * n, const GLfloat * v);
void
glColor4fv(float[] v, int v_offset)
Interface to C language function:
void (const GLfloat * v);
void
glColor4fv(FloatBuffer v)
Interface to C language function:
void (const GLfloat * v);
void
glColor4hNV(short x, short y, short z, short w)
Entry point (through function pointer) to C language function:
void (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
void
glColor4hvNV(ShortBuffer v)
Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
void
glColor4hvNV(short[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
void
glColor4i(int red, int green, int blue, int alpha)
Interface to C language function:
void (GLint red, GLint green, GLint blue, GLint alpha);
void
glColor4iv(int[] v, int v_offset)
Interface to C language function:
void (const GLint * v);
void
glColor4iv(IntBuffer v)
Interface to C language function:
void (const GLint * v);
void
glColor4s(short red, short green, short blue, short alpha)
Interface to C language function:
void (GLshort red, GLshort green, GLshort blue, GLshort alpha);
void
glColor4sv(ShortBuffer v)
Interface to C language function:
void (const GLshort * v);
void
glColor4sv(short[] v, int v_offset)
Interface to C language function:
void (const GLshort * v);
void
glColor4ub(byte red, byte green, byte blue, byte alpha)
Interface to C language function:
void (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
void
glColor4ubVertex2fSUN(byte r, byte g, byte b, byte a, float x, float y)
Entry point (through function pointer) to C language function:
void (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);
void
glColor4ubVertex2fvSUN(byte[] c, int c_offset, float[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (const GLubyte * c, const GLfloat * v);
void
glColor4ubVertex2fvSUN(ByteBuffer c, FloatBuffer v)
Entry point (through function pointer) to C language function:
void (const GLubyte * c, const GLfloat * v);
void
glColor4ubVertex3fSUN(byte r, byte g, byte b, byte a, float x, float y, float z)
Entry point (through function pointer) to C language function:
void (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
void
glColor4ubVertex3fvSUN(byte[] c, int c_offset, float[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (const GLubyte * c, const GLfloat * v);
void
glColor4ubVertex3fvSUN(ByteBuffer c, FloatBuffer v)
Entry point (through function pointer) to C language function:
void (const GLubyte * c, const GLfloat * v);
void
glColor4ubv(byte[] v, int v_offset)
Interface to C language function:
void (const GLubyte * v);
void
glColor4ubv(ByteBuffer v)
Interface to C language function:
void (const GLubyte * v);
void
glColor4ui(int red, int green, int blue, int alpha)
Interface to C language function:
void (GLuint red, GLuint green, GLuint blue, GLuint alpha);
void
glColor4uiv(int[] v, int v_offset)
Interface to C language function:
void (const GLuint * v);
void
glColor4uiv(IntBuffer v)
Interface to C language function:
void (const GLuint * v);
void
glColor4us(short red, short green, short blue, short alpha)
Interface to C language function:
void (GLushort red, GLushort green, GLushort blue, GLushort alpha);
void
glColor4usv(ShortBuffer v)
Interface to C language function:
void (const GLushort * v);
void
glColor4usv(short[] v, int v_offset)
Interface to C language function:
void (const GLushort * v);
void
glColorFragmentOp1ATI(int op, int dst, int dstMask, int dstMod, int arg1, int arg1Rep, int arg1Mod)
Entry point (through function pointer) to C language function:
void (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
void
glColorFragmentOp2ATI(int op, int dst, int dstMask, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod)
Entry point (through function pointer) to C language function:
void (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
void
glColorFragmentOp3ATI(int op, int dst, int dstMask, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod, int arg3, int arg3Rep, int arg3Mod)
Entry point (through function pointer) to C language function:
void (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
void
glColorMask(boolean red, boolean green, boolean blue, boolean alpha)
Interface to C language function:
void (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
void
glColorMaterial(int face, int mode)
Interface to C language function:
void (GLenum face, GLenum mode);
void
glColorPointer(int size, int type, int stride, Buffer ptr)
Interface to C language function:
void (GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
void
glColorPointer(int size, int type, int stride, long ptr_buffer_offset)
Interface to C language function:
void (GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
void
glColorSubTable(int target, int start, int count, int format, int type, Buffer data)
Entry point (through function pointer) to C language function:
void (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);
void
glColorSubTable(int target, int start, int count, int format, int type, long data_buffer_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);
void
glColorTable(int target, int internalformat, int width, int format, int type, Buffer table)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
void
glColorTable(int target, int internalformat, int width, int format, int type, long table_buffer_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
void
glColorTableEXT(int target, int internalformat, int width, int format, int type, Buffer table)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
void
glColorTableParameterfv(int target, int pname, float[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
void
glColorTableParameterfv(int target, int pname, FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
void
glColorTableParameteriv(int target, int pname, int[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLint * params);
void
glColorTableParameteriv(int target, int pname, IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLint * params);
void
glCombinerInputNV(int stage, int portion, int variable, int input, int mapping, int componentUsage)
Entry point (through function pointer) to C language function:
void (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
void
glCombinerOutputNV(int stage, int portion, int abOutput, int cdOutput, int sumOutput, int scale, int bias, boolean abDotProduct, boolean cdDotProduct, boolean muxSum)
Entry point (through function pointer) to C language function:
void (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
void
glCombinerParameterfNV(int target, float s)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s);
void
glCombinerParameterfvNV(int target, float[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
void
glCombinerParameterfvNV(int target, FloatBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
void
glCombinerParameteriNV(int target, int s)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);
void
glCombinerParameterivNV(int target, int[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
void
glCombinerParameterivNV(int target, IntBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
void
glCombinerStageParameterfvNV(int target, int pname, float[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
void
glCombinerStageParameterfvNV(int target, int pname, FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
void
glCompileShader(int mode)
Entry point (through function pointer) to C language function:
void (GLuint mode);
void
glCompileShaderARB(int mode)
Entry point (through function pointer) to C language function:
void (GLhandleARB mode);
void
glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
void
glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, long data_buffer_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
void
glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
void
glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, long data_buffer_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
void
glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
void
glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, long data_buffer_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
void
glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
void
glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, long data_buffer_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
void
glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
void
glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, long data_buffer_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
void
glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
void
glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, long data_buffer_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
void
glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, Buffer table)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
void
glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, long table_buffer_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
void
glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer image)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);
void
glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, long image_buffer_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);
void
glConvolutionParameterf(int target, int pname, float params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat params);
void
glConvolutionParameterfv(int target, int pname, float[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
void
glConvolutionParameterfv(int target, int pname, FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
void
glConvolutionParameteri(int target, int pname, int params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint params);
void
glConvolutionParameteriv(int target, int pname, int[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLint * params);
void
glConvolutionParameteriv(int target, int pname, IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLint * params);
void
glCopyColorSubTable(int target, int start, int x, int y, int width)
Entry point (through function pointer) to C language function:
void (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
void
glCopyColorTable(int target, int internalformat, int x, int y, int width)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
void
glCopyConvolutionFilter1D(int target, int internalformat, int x, int y, int width)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
void
glCopyConvolutionFilter2D(int target, int internalformat, int x, int y, int width, int height)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
void
glCopyPixels(int x, int y, int width, int height, int type)
Interface to C language function:
void (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
void
glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border)
Interface to C language function:
void (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
void
glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)
Interface to C language function:
void (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
void
glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width)
Interface to C language function:
void (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
void
glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
Interface to C language function:
void (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
void
glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
int
glCreateProgram()
Entry point (through function pointer) to C language function:
GLuint (void);
int
glCreateProgramObjectARB()
Entry point (through function pointer) to C language function:
GLhandleARB (void);
int
glCreateShader(int type)
Entry point (through function pointer) to C language function:
GLuint (GLenum type);
int
glCreateShaderObjectARB(int type)
Entry point (through function pointer) to C language function:
GLhandleARB (GLenum type);
void
glCullFace(int mode)
Interface to C language function:
void (GLenum mode);
void
glCullParameterdvEXT(int pname, double[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum pname, GLdouble * params);
void
glCullParameterdvEXT(int pname, DoubleBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum pname, GLdouble * params);
void
glCullParameterfvEXT(int pname, float[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum pname, GLfloat * params);
void
glCullParameterfvEXT(int pname, FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum pname, GLfloat * params);
void
glCurrentPaletteMatrixARB(int count)
Entry point (through function pointer) to C language function:
void (GLint count);
void
glDeformSGIX(int mode)
Entry point (through function pointer) to C language function:
void (GLbitfield mode);
void
glDeformationMap3dSGIX(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double w1, double w2, int wstride, int worder, double[] points, int points_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble * points);
void
glDeformationMap3dSGIX(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double w1, double w2, int wstride, int worder, DoubleBuffer points)
Entry point (through function pointer) to C language function:
void (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble * points);
void
glDeformationMap3fSGIX(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float w1, float w2, int wstride, int worder, float[] points, int points_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat * points);
void
glDeformationMap3fSGIX(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float w1, float w2, int wstride, int worder, FloatBuffer points)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat * points);
void
glDeleteAsyncMarkersSGIX(int target, int s)
Entry point (through function pointer) to C language function:
void (GLuint target, GLsizei s);
void
glDeleteBufferRegion(int mode)
Entry point (through function pointer) to C language function:
void (GLuint mode);
void
glDeleteBuffers(int n, int[] ids, int ids_offset)
Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
void
glDeleteBuffers(int n, IntBuffer ids)
Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
void
glDeleteBuffersARB(int n, int[] ids, int ids_offset)
Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
void
glDeleteBuffersARB(int n, IntBuffer ids)
Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
void
glDeleteFencesAPPLE(int n, int[] ids, int ids_offset)
Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
void
glDeleteFencesAPPLE(int n, IntBuffer ids)
Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
void
glDeleteFencesNV(int n, int[] ids, int ids_offset)
Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
void
glDeleteFencesNV(int n, IntBuffer ids)
Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
void
glDeleteFragmentShaderATI(int mode)
Entry point (through function pointer) to C language function:
void (GLuint mode);
void
glDeleteFramebuffersEXT(int n, int[] ids, int ids_offset)
Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
void
glDeleteFramebuffersEXT(int n, IntBuffer ids)
Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
void
glDeleteLists(int list, int range)
Interface to C language function:
void (GLuint list, GLsizei range);
void
glDeleteObjectARB(int mode)
Entry point (through function pointer) to C language function:
void (GLhandleARB mode);
void
glDeleteOcclusionQueriesNV(int n, int[] ids, int ids_offset)
Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
void
glDeleteOcclusionQueriesNV(int n, IntBuffer ids)
Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
void
glDeleteProgram(int mode)
Entry point (through function pointer) to C language function:
void (GLuint mode);
void
glDeleteProgramsARB(int n, int[] ids, int ids_offset)
Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
void
glDeleteProgramsARB(int n, IntBuffer ids)
Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
void
glDeleteProgramsNV(int n, int[] ids, int ids_offset)
Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
void
glDeleteProgramsNV(int n, IntBuffer ids)
Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
void
glDeleteQueries(int n, int[] ids, int ids_offset)
Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
void
glDeleteQueries(int n, IntBuffer ids)
Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
void
glDeleteQueriesARB(int n, int[] ids, int ids_offset)
Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
void
glDeleteQueriesARB(int n, IntBuffer ids)
Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
void
glDeleteRenderbuffersEXT(int n, int[] ids, int ids_offset)
Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
void
glDeleteRenderbuffersEXT(int n, IntBuffer ids)
Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
void
glDeleteShader(int mode)
Entry point (through function pointer) to C language function:
void (GLuint mode);
void
glDeleteTextures(int n, int[] textures, int textures_offset)
Interface to C language function:
void (GLsizei n, const GLuint * textures);
void
glDeleteTextures(int n, IntBuffer textures)
Interface to C language function:
void (GLsizei n, const GLuint * textures);
void
glDeleteVertexArraysAPPLE(int n, int[] ids, int ids_offset)
Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
void
glDeleteVertexArraysAPPLE(int n, IntBuffer ids)
Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
void
glDeleteVertexShaderEXT(int mode)
Entry point (through function pointer) to C language function:
void (GLuint mode);
void
glDepthBoundsEXT(double x, double y)
Entry point (through function pointer) to C language function:
void (GLclampd x, GLclampd y);
void
glDepthFunc(int func)
Interface to C language function:
void (GLenum func);
void
glDepthMask(boolean flag)
Interface to C language function:
void (GLboolean flag);
void
glDepthRange(double near_val, double far_val)
Interface to C language function:
void (GLclampd near_val, GLclampd far_val);
void
glDetachObjectARB(int target, int id)
Entry point (through function pointer) to C language function:
void (GLhandleARB target, GLhandleARB id);
void
glDetachShader(int target, int id)
Entry point (through function pointer) to C language function:
void (GLuint target, GLuint id);
void
glDetailTexFuncSGIS(int target, int n, float[] points, int points_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLsizei n, const GLfloat * points);
void
glDetailTexFuncSGIS(int target, int n, FloatBuffer points)
Entry point (through function pointer) to C language function:
void (GLenum target, GLsizei n, const GLfloat * points);
void
glDisable(int cap)
Interface to C language function:
void (GLenum cap);
void
glDisableClientState(int cap)
Interface to C language function:
void (GLenum cap);
void
glDisableVariantClientStateEXT(int mode)
Entry point (through function pointer) to C language function:
void (GLuint mode);
void
glDisableVertexAttribAPPLE(int index, int pname)
Entry point (through function pointer) to C language function:
void (GLuint index, GLenum pname);
void
glDisableVertexAttribArray(int mode)
Entry point (through function pointer) to C language function:
void (GLuint mode);
void
glDisableVertexAttribArrayARB(int mode)
Entry point (through function pointer) to C language function:
void (GLuint mode);
void
glDrawArrays(int mode, int first, int count)
Interface to C language function:
void (GLenum mode, GLint first, GLsizei count);
void
glDrawBuffer(int mode)
Interface to C language function:
void (GLenum mode);
void
glDrawBufferRegion(int region, int x, int y, int width, int height, int xDest, int yDest)
Entry point (through function pointer) to C language function:
void (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest);
void
glDrawBuffers(int n, int[] ids, int ids_offset)
Entry point (through function pointer) to C language function:
void (GLsizei n, const GLenum * ids);
void
glDrawBuffers(int n, IntBuffer ids)
Entry point (through function pointer) to C language function:
void (GLsizei n, const GLenum * ids);
void
glDrawBuffersARB(int n, int[] ids, int ids_offset)
Entry point (through function pointer) to C language function:
void (GLsizei n, const GLenum * ids);
void
glDrawBuffersARB(int n, IntBuffer ids)
Entry point (through function pointer) to C language function:
void (GLsizei n, const GLenum * ids);
void
glDrawBuffersATI(int n, int[] ids, int ids_offset)
Entry point (through function pointer) to C language function:
void (GLsizei n, const GLenum * ids);
void
glDrawBuffersATI(int n, IntBuffer ids)
Entry point (through function pointer) to C language function:
void (GLsizei n, const GLenum * ids);
void
glDrawElementArrayAPPLE(int target, int s, int t)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s, GLsizei t);
void
glDrawElementArrayATI(int target, int s)
Entry point (through function pointer) to C language function:
void (GLenum target, GLsizei s);
void
glDrawElements(int mode, int count, int type, Buffer indices)
Interface to C language function:
void (GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
void
glDrawElements(int mode, int count, int type, long indices_buffer_offset)
Interface to C language function:
void (GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
void
glDrawMeshArraysSUN(int target, int s, int t, int r)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s, GLsizei t, GLsizei r);
void
glDrawPixels(int width, int height, int format, int type, Buffer pixels)
Interface to C language function:
void (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
void
glDrawPixels(int width, int height, int format, int type, long pixels_buffer_offset)
Interface to C language function:
void (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
void
glDrawRangeElementArrayAPPLE(int mode, int start, int end, int first, int count)
Entry point (through function pointer) to C language function:
void (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);
void
glDrawRangeElementArrayATI(int mode, int start, int end, int count)
Entry point (through function pointer) to C language function:
void (GLenum mode, GLuint start, GLuint end, GLsizei count);
void
glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices)
Entry point (through function pointer) to C language function:
void (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
void
glDrawRangeElements(int mode, int start, int end, int count, int type, long indices_buffer_offset)
Entry point (through function pointer) to C language function:
void (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
void
glEdgeFlag(boolean flag)
Interface to C language function:
void (GLboolean flag);
void
glEdgeFlagPointer(int stride, Buffer ptr)
Interface to C language function:
void (GLsizei stride, const GLvoid * ptr);
void
glEdgeFlagPointer(int stride, long ptr_buffer_offset)
Interface to C language function:
void (GLsizei stride, const GLvoid * ptr);
void
glEdgeFlagv(byte[] flag, int flag_offset)
Interface to C language function:
void (const GLboolean * flag);
void
glEdgeFlagv(ByteBuffer flag)
Interface to C language function:
void (const GLboolean * flag);
void
glElementPointerAPPLE(int pname, Buffer params)
Entry point (through function pointer) to C language function:
void (GLenum pname, const GLvoid * params);
void
glElementPointerATI(int pname, Buffer params)
Entry point (through function pointer) to C language function:
void (GLenum pname, const GLvoid * params);
void
glElementPointerATI(int pname, long params_buffer_offset)
Entry point (through function pointer) to C language function:
void (GLenum pname, const GLvoid * params);
void
glEnable(int cap)
Interface to C language function:
void (GLenum cap);
void
glEnableClientState(int cap)
Interface to C language function:
void (GLenum cap);
void
glEnableVariantClientStateEXT(int mode)
Entry point (through function pointer) to C language function:
void (GLuint mode);
void
glEnableVertexAttribAPPLE(int index, int pname)
Entry point (through function pointer) to C language function:
void (GLuint index, GLenum pname);
void
glEnableVertexAttribArray(int mode)
Entry point (through function pointer) to C language function:
void (GLuint mode);
void
glEnableVertexAttribArrayARB(int mode)
Entry point (through function pointer) to C language function:
void (GLuint mode);
void
glEnd()
Interface to C language function:
void (void);
void
glEndFragmentShaderATI()
Entry point (through function pointer) to C language function:
void (void);
void
glEndList()
Interface to C language function:
void (void);
void
glEndOcclusionQueryNV()
Entry point (through function pointer) to C language function:
void (void);
void
glEndQuery(int mode)
Entry point (through function pointer) to C language function:
void (GLenum mode);
void
glEndQueryARB(int mode)
Entry point (through function pointer) to C language function:
void (GLenum mode);
void
glEndVertexShaderEXT()
Entry point (through function pointer) to C language function:
void (void);
void
glEvalCoord1d(double u)
Interface to C language function:
void (GLdouble u);
void
glEvalCoord1dv(double[] u, int u_offset)
Interface to C language function:
void (const GLdouble * u);
void
glEvalCoord1dv(DoubleBuffer u)
Interface to C language function:
void (const GLdouble * u);
void
glEvalCoord1f(float u)
Interface to C language function:
void (GLfloat u);
void
glEvalCoord1fv(float[] u, int u_offset)
Interface to C language function:
void (const GLfloat * u);
void
glEvalCoord1fv(FloatBuffer u)
Interface to C language function:
void (const GLfloat * u);
void
glEvalCoord2d(double u, double v)
Interface to C language function:
void (GLdouble u, GLdouble v);
void
glEvalCoord2dv(double[] u, int u_offset)
Interface to C language function:
void (const GLdouble * u);
void
glEvalCoord2dv(DoubleBuffer u)
Interface to C language function:
void (const GLdouble * u);
void
glEvalCoord2f(float u, float v)
Interface to C language function:
void (GLfloat u, GLfloat v);
void
glEvalCoord2fv(float[] u, int u_offset)
Interface to C language function:
void (const GLfloat * u);
void
glEvalCoord2fv(FloatBuffer u)
Interface to C language function:
void (const GLfloat * u);
void
glEvalMapsNV(int target, int id)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum id);
void
glEvalMesh1(int mode, int i1, int i2)
Interface to C language function:
void (GLenum mode, GLint i1, GLint i2);
void
glEvalMesh2(int mode, int i1, int i2, int j1, int j2)
Interface to C language function:
void (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
void
glEvalPoint1(int i)
Interface to C language function:
void (GLint i);
void
glEvalPoint2(int i, int j)
Interface to C language function:
void (GLint i, GLint j);
void
glExecuteProgramNV(int target, int pname, float[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint pname, const GLfloat * params);
void
glExecuteProgramNV(int target, int pname, FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint pname, const GLfloat * params);
void
glExtractComponentEXT(int red, int green, int blue)
Entry point (through function pointer) to C language function:
void (GLuint red, GLuint green, GLuint blue);
void
glFeedbackBuffer(int size, int type, FloatBuffer buffer)
Interface to C language function:
void (GLsizei size, GLenum type, GLfloat * buffer);
void
glFinalCombinerInputNV(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
Entry point (through function pointer) to C language function:
void (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
void
glFinish()
Interface to C language function:
void (void);
int
glFinishAsyncSGIX(int[] markerp, int markerp_offset)
Entry point (through function pointer) to C language function:
GLint (GLuint * markerp);
int
glFinishAsyncSGIX(IntBuffer markerp)
Entry point (through function pointer) to C language function:
GLint (GLuint * markerp);
void
glFinishFenceAPPLE(int mode)
Entry point (through function pointer) to C language function:
void (GLuint mode);
void
glFinishFenceNV(int mode)
Entry point (through function pointer) to C language function:
void (GLuint mode);
void
glFinishObjectAPPLE(int target, int s)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);
void
glFinishRenderAPPLE()
Entry point (through function pointer) to C language function:
void (void);
void
glFinishTextureSUNX()
Entry point (through function pointer) to C language function:
void (void);
void
glFlush()
Interface to C language function:
void (void);
void
glFlushPixelDataRangeNV(int mode)
Entry point (through function pointer) to C language function:
void (GLenum mode);
void
glFlushRasterSGIX()
Entry point (through function pointer) to C language function:
void (void);
void
glFlushRenderAPPLE()
Entry point (through function pointer) to C language function:
void (void);
void
glFlushVertexArrayRangeAPPLE(int length, Buffer pointer)
Entry point (through function pointer) to C language function:
void (GLsizei length, GLvoid * pointer);
void
glFlushVertexArrayRangeNV()
Entry point (through function pointer) to C language function:
void (void);
void
glFogCoordPointer(int type, int stride, Buffer pointer)
Entry point (through function pointer) to C language function:
void (GLenum type, GLsizei stride, const GLvoid * pointer);
void
glFogCoordPointer(int type, int stride, long pointer_buffer_offset)
Entry point (through function pointer) to C language function:
void (GLenum type, GLsizei stride, const GLvoid * pointer);
void
glFogCoordPointerEXT(int type, int stride, Buffer pointer)
Entry point (through function pointer) to C language function:
void (GLenum type, GLsizei stride, const GLvoid * pointer);
void
glFogCoordPointerEXT(int type, int stride, long pointer_buffer_offset)
Entry point (through function pointer) to C language function:
void (GLenum type, GLsizei stride, const GLvoid * pointer);
void
glFogCoordd(double coord)
Entry point (through function pointer) to C language function:
void (GLdouble coord);
void
glFogCoorddEXT(double coord)
Entry point (through function pointer) to C language function:
void (GLdouble coord);
void
glFogCoorddv(double[] m, int m_offset)
Entry point (through function pointer) to C language function:
void (const GLdouble * m);
void
glFogCoorddv(DoubleBuffer m)
Entry point (through function pointer) to C language function:
void (const GLdouble * m);
void
glFogCoorddvEXT(double[] m, int m_offset)
Entry point (through function pointer) to C language function:
void (const GLdouble * m);
void
glFogCoorddvEXT(DoubleBuffer m)
Entry point (through function pointer) to C language function:
void (const GLdouble * m);
void
glFogCoordf(float coord)
Entry point (through function pointer) to C language function:
void (GLfloat coord);
void
glFogCoordfEXT(float coord)
Entry point (through function pointer) to C language function:
void (GLfloat coord);
void
glFogCoordfv(float[] m, int m_offset)
Entry point (through function pointer) to C language function:
void (const GLfloat * m);
void
glFogCoordfv(FloatBuffer m)
Entry point (through function pointer) to C language function:
void (const GLfloat * m);
void
glFogCoordfvEXT(float[] m, int m_offset)
Entry point (through function pointer) to C language function:
void (const GLfloat * m);
void
glFogCoordfvEXT(FloatBuffer m)
Entry point (through function pointer) to C language function:
void (const GLfloat * m);
void
glFogCoordhNV(short factor)
Entry point (through function pointer) to C language function:
void (GLhalfNV factor);
void
glFogCoordhvNV(ShortBuffer v)
Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
void
glFogCoordhvNV(short[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
void
glFogFuncSGIS(int size, float[] weights, int weights_offset)
Entry point (through function pointer) to C language function:
void (GLsizei size, const GLfloat * weights);
void
glFogFuncSGIS(int size, FloatBuffer weights)
Entry point (through function pointer) to C language function:
void (GLsizei size, const GLfloat * weights);
void
glFogf(int pname, float param)
Interface to C language function:
void (GLenum pname, GLfloat param);
void
glFogfv(int pname, float[] params, int params_offset)
Interface to C language function:
void (GLenum pname, const GLfloat * params);
void
glFogfv(int pname, FloatBuffer params)
Interface to C language function:
void (GLenum pname, const GLfloat * params);
void
glFogi(int pname, int param)
Interface to C language function:
void (GLenum pname, GLint param);
void
glFogiv(int pname, int[] params, int params_offset)
Interface to C language function:
void (GLenum pname, const GLint * params);
void
glFogiv(int pname, IntBuffer params)
Interface to C language function:
void (GLenum pname, const GLint * params);
void
glFragmentColorMaterialSGIX(int target, int id)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum id);
void
glFragmentLightModelfSGIX(int target, float s)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s);
void
glFragmentLightModelfvSGIX(int target, float[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
void
glFragmentLightModelfvSGIX(int target, FloatBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
void
glFragmentLightModeliSGIX(int target, int s)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);
void
glFragmentLightModelivSGIX(int target, int[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
void
glFragmentLightModelivSGIX(int target, IntBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
void
glFragmentLightfSGIX(int target, int pname, float params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat params);
void
glFragmentLightfvSGIX(int target, int pname, float[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
void
glFragmentLightfvSGIX(int target, int pname, FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
void
glFragmentLightiSGIX(int target, int pname, int params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint params);
void
glFragmentLightivSGIX(int target, int pname, int[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLint * params);
void
glFragmentLightivSGIX(int target, int pname, IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLint * params);
void
glFragmentMaterialfSGIX(int target, int pname, float params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat params);
void
glFragmentMaterialfvSGIX(int target, int pname, float[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
void
glFragmentMaterialfvSGIX(int target, int pname, FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
void
glFragmentMaterialiSGIX(int target, int pname, int params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint params);
void
glFragmentMaterialivSGIX(int target, int pname, int[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLint * params);
void
glFragmentMaterialivSGIX(int target, int pname, IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLint * params);
void
glFrameZoomSGIX(int count)
Entry point (through function pointer) to C language function:
void (GLint count);
void
glFramebufferRenderbufferEXT(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
Entry point (through function pointer) to C language function:
void (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha);
void
glFramebufferTexture1DEXT(int target, int attachment, int textarget, int texture, int level)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
void
glFramebufferTexture2DEXT(int target, int attachment, int textarget, int texture, int level)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
void
glFramebufferTexture3DEXT(int target, int attachment, int textarget, int texture, int level, int zoffset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
void
glFreeObjectBufferATI(int mode)
Entry point (through function pointer) to C language function:
void (GLuint mode);
void
glFrontFace(int mode)
Interface to C language function:
void (GLenum mode);
void
glFrustum(double left, double right, double bottom, double top, double near_val, double far_val)
Interface to C language function:
void (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
int
glGenAsyncMarkersSGIX(int range)
Entry point (through function pointer) to C language function:
GLuint (GLsizei range);
void
glGenBuffers(int n, int[] ids, int ids_offset)
Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
void
glGenBuffers(int n, IntBuffer ids)
Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
void
glGenBuffersARB(int n, int[] ids, int ids_offset)
Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
void
glGenBuffersARB(int n, IntBuffer ids)
Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
void
glGenFencesAPPLE(int n, int[] ids, int ids_offset)
Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
void
glGenFencesAPPLE(int n, IntBuffer ids)
Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
void
glGenFencesNV(int n, int[] ids, int ids_offset)
Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
void
glGenFencesNV(int n, IntBuffer ids)
Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
int
glGenFragmentShadersATI(int type)
Entry point (through function pointer) to C language function:
GLuint (GLuint type);
void
glGenFramebuffersEXT(int n, int[] ids, int ids_offset)
Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
void
glGenFramebuffersEXT(int n, IntBuffer ids)
Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
int
glGenLists(int range)
Interface to C language function:
GLuint (GLsizei range);
void
glGenOcclusionQueriesNV(int n, int[] ids, int ids_offset)
Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
void
glGenOcclusionQueriesNV(int n, IntBuffer ids)
Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
void
glGenProgramsARB(int n, int[] ids, int ids_offset)
Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
void
glGenProgramsARB(int n, IntBuffer ids)
Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
void
glGenProgramsNV(int n, int[] ids, int ids_offset)
Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
void
glGenProgramsNV(int n, IntBuffer ids)
Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
void
glGenQueries(int n, int[] ids, int ids_offset)
Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
void
glGenQueries(int n, IntBuffer ids)
Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
void
glGenQueriesARB(int n, int[] ids, int ids_offset)
Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
void
glGenQueriesARB(int n, IntBuffer ids)
Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
void
glGenRenderbuffersEXT(int n, int[] ids, int ids_offset)
Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
void
glGenRenderbuffersEXT(int n, IntBuffer ids)
Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
int
glGenSymbolsEXT(int datatype, int storagetype, int range, int components)
Entry point (through function pointer) to C language function:
GLuint (GLenum datatype, GLenum storagetype, GLenum range, GLuint components);
void
glGenTextures(int n, int[] textures, int textures_offset)
Interface to C language function:
void (GLsizei n, GLuint * textures);
void
glGenTextures(int n, IntBuffer textures)
Interface to C language function:
void (GLsizei n, GLuint * textures);
void
glGenVertexArraysAPPLE(int n, int[] ids, int ids_offset)
Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
void
glGenVertexArraysAPPLE(int n, IntBuffer ids)
Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
int
glGenVertexShadersEXT(int type)
Entry point (through function pointer) to C language function:
GLuint (GLuint type);
void
glGenerateMipmapEXT(int mode)
Entry point (through function pointer) to C language function:
void (GLenum mode);
void
glGetActiveAttrib(int program, int index, int bufSize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset)
Entry point (through function pointer) to C language function:
void (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
void
glGetActiveAttrib(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)
Entry point (through function pointer) to C language function:
void (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
void
glGetActiveAttribARB(int program, int index, int bufSize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset)
Entry point (through function pointer) to C language function:
void (GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
void
glGetActiveAttribARB(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)
Entry point (through function pointer) to C language function:
void (GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
void
glGetActiveUniform(int program, int index, int bufSize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset)
Entry point (through function pointer) to C language function:
void (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
void
glGetActiveUniform(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)
Entry point (through function pointer) to C language function:
void (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
void
glGetActiveUniformARB(int program, int index, int bufSize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset)
Entry point (through function pointer) to C language function:
void (GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
void
glGetActiveUniformARB(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)
Entry point (through function pointer) to C language function:
void (GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
void
glGetArrayObjectfvATI(int target, int pname, float[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
void
glGetArrayObjectfvATI(int target, int pname, FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
void
glGetArrayObjectivATI(int target, int pname, int[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
void
glGetArrayObjectivATI(int target, int pname, IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
void
glGetAttachedObjectsARB(int program, int maxCount, int[] count, int count_offset, int[] obj, int obj_offset)
Entry point (through function pointer) to C language function:
void (GLhandleARB program, GLsizei maxCount, GLsizei * count, GLhandleARB * obj);
void
glGetAttachedObjectsARB(int program, int maxCount, IntBuffer count, IntBuffer obj)
Entry point (through function pointer) to C language function:
void (GLhandleARB program, GLsizei maxCount, GLsizei * count, GLhandleARB * obj);
void
glGetAttachedShaders(int program, int maxCount, int[] count, int count_offset, int[] obj, int obj_offset)
Entry point (through function pointer) to C language function:
void (GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj);
void
glGetAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer obj)
Entry point (through function pointer) to C language function:
void (GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj);
int
glGetAttribLocation(int program, String name)
Entry point (through function pointer) to C language function:
GLint (GLuint program, const GLchar * name);
int
glGetAttribLocationARB(int program, String name)
Entry point (through function pointer) to C language function:
GLint (GLhandleARB program, const GLcharARB * name);
void
glGetBooleanv(int pname, byte[] params, int params_offset)
Interface to C language function:
void (GLenum pname, GLboolean * params);
void
glGetBooleanv(int pname, ByteBuffer params)
Interface to C language function:
void (GLenum pname, GLboolean * params);
void
glGetBufferParameteriv(int target, int pname, int[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
void
glGetBufferParameteriv(int target, int pname, IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
void
glGetBufferParameterivARB(int target, int pname, int[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
void
glGetBufferParameterivARB(int target, int pname, IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
void
glGetBufferSubData(int target, int offset, int size, Buffer data)
Entry point (through function pointer) to C language function:
void (GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid * data);
void
glGetBufferSubDataARB(int target, int offset, int size, Buffer data)
Entry point (through function pointer) to C language function:
void (GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid * data);
void
glGetClipPlane(int plane, double[] equation, int equation_offset)
Interface to C language function:
void (GLenum plane, GLdouble * equation);
void
glGetClipPlane(int plane, DoubleBuffer equation)
Interface to C language function:
void (GLenum plane, GLdouble * equation);
void
glGetColorTable(int target, int format, int type, Buffer table)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum format, GLenum type, GLvoid * table);
void
glGetColorTable(int target, int format, int type, long table_buffer_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum format, GLenum type, GLvoid * table);
void
glGetColorTableEXT(int target, int format, int type, Buffer table)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum format, GLenum type, GLvoid * table);
void
glGetColorTableParameterfv(int target, int pname, float[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
void
glGetColorTableParameterfv(int target, int pname, FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
void
glGetColorTableParameterfvEXT(int target, int pname, float[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
void
glGetColorTableParameterfvEXT(int target, int pname, FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
void
glGetColorTableParameteriv(int target, int pname, int[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
void
glGetColorTableParameteriv(int target, int pname, IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
void
glGetColorTableParameterivEXT(int target, int pname, int[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
void
glGetColorTableParameterivEXT(int target, int pname, IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
void
glGetCombinerInputParameterfvNV(int stage, int portion, int variable, int pname, float[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params);
void
glGetCombinerInputParameterfvNV(int stage, int portion, int variable, int pname, FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params);
void
glGetCombinerInputParameterivNV(int stage, int portion, int variable, int pname, int[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params);
void
glGetCombinerInputParameterivNV(int stage, int portion, int variable, int pname, IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params);
void
glGetCombinerOutputParameterfvNV(int stage, int portion, int pname, float[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum stage, GLenum portion, GLenum pname, GLfloat * params);
void
glGetCombinerOutputParameterfvNV(int stage, int portion, int pname, FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum stage, GLenum portion, GLenum pname, GLfloat * params);
void
glGetCombinerOutputParameterivNV(int stage, int portion, int pname, int[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum stage, GLenum portion, GLenum pname, GLint * params);
void
glGetCombinerOutputParameterivNV(int stage, int portion, int pname, IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum stage, GLenum portion, GLenum pname, GLint * params);
void
glGetCombinerStageParameterfvNV(int target, int pname, float[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
void
glGetCombinerStageParameterfvNV(int target, int pname, FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
void
glGetCompressedTexImage(int target, int level, Buffer img)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLvoid * img);
void
glGetCompressedTexImage(int target, int level, long img_buffer_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLvoid * img);
void
glGetConvolutionFilter(int target, int format, int type, Buffer table)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum format, GLenum type, GLvoid * table);
void
glGetConvolutionFilter(int target, int format, int type, long table_buffer_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum format, GLenum type, GLvoid * table);
void
glGetConvolutionParameterfv(int target, int pname, float[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
void
glGetConvolutionParameterfv(int target, int pname, FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
void
glGetConvolutionParameteriv(int target, int pname, int[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
void
glGetConvolutionParameteriv(int target, int pname, IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
void
glGetDetailTexFuncSGIS(int pname, float[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum pname, GLfloat * params);
void
glGetDetailTexFuncSGIS(int pname, FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum pname, GLfloat * params);
void
glGetDoublev(int pname, double[] params, int params_offset)
Interface to C language function:
void (GLenum pname, GLdouble * params);
void
glGetDoublev(int pname, DoubleBuffer params)
Interface to C language function:
void (GLenum pname, GLdouble * params);
int
glGetError()
Interface to C language function:
GLenum (void);
void
glGetFenceivNV(int target, int pname, int[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
void
glGetFenceivNV(int target, int pname, IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
void
glGetFinalCombinerInputParameterfvNV(int target, int pname, float[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
void
glGetFinalCombinerInputParameterfvNV(int target, int pname, FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
void
glGetFinalCombinerInputParameterivNV(int target, int pname, int[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
void
glGetFinalCombinerInputParameterivNV(int target, int pname, IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
void
glGetFloatv(int pname, float[] params, int params_offset)
Interface to C language function:
void (GLenum pname, GLfloat * params);
void
glGetFloatv(int pname, FloatBuffer params)
Interface to C language function:
void (GLenum pname, GLfloat * params);
void
glGetFogFuncSGIS(float[] points, int points_offset)
Entry point (through function pointer) to C language function:
void (GLfloat * points);
void
glGetFogFuncSGIS(FloatBuffer points)
Entry point (through function pointer) to C language function:
void (GLfloat * points);
void
glGetFragmentLightfvSGIX(int target, int pname, float[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
void
glGetFragmentLightfvSGIX(int target, int pname, FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
void
glGetFragmentLightivSGIX(int target, int pname, int[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
void
glGetFragmentLightivSGIX(int target, int pname, IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
void
glGetFragmentMaterialfvSGIX(int target, int pname, float[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
void
glGetFragmentMaterialfvSGIX(int target, int pname, FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
void
glGetFragmentMaterialivSGIX(int target, int pname, int[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
void
glGetFragmentMaterialivSGIX(int target, int pname, IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
void
glGetFramebufferAttachmentParameterivEXT(int stage, int portion, int pname, int[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum stage, GLenum portion, GLenum pname, GLint * params);
void
glGetFramebufferAttachmentParameterivEXT(int stage, int portion, int pname, IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum stage, GLenum portion, GLenum pname, GLint * params);
int
glGetHandleARB(int type)
Entry point (through function pointer) to C language function:
GLhandleARB (GLenum type);
void
glGetHistogram(int target, boolean reset, int format, int type, Buffer values)
Entry point (through function pointer) to C language function:
void (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
void
glGetHistogram(int target, boolean reset, int format, int type, long values_buffer_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
void
glGetHistogramParameterfv(int target, int pname, float[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
void
glGetHistogramParameterfv(int target, int pname, FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
void
glGetHistogramParameteriv(int target, int pname, int[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
void
glGetHistogramParameteriv(int target, int pname, IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
void
glGetImageTransformParameterfvHP(int target, int pname, float[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
void
glGetImageTransformParameterfvHP(int target, int pname, FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
void
glGetImageTransformParameterivHP(int target, int pname, int[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
void
glGetImageTransformParameterivHP(int target, int pname, IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
void
glGetInfoLogARB(int program, int bufSize, int[] length, int length_offset, byte[] infoLog, int infoLog_offset)
Entry point (through function pointer) to C language function:
void (GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog);
void
glGetInfoLogARB(int program, int bufSize, IntBuffer length, ByteBuffer infoLog)
Entry point (through function pointer) to C language function:
void (GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog);
int
glGetInstrumentsSGIX()
Entry point (through function pointer) to C language function:
GLint (void);
void
glGetIntegerv(int pname, int[] params, int params_offset)
Interface to C language function:
void (GLenum pname, GLint * params);
void
glGetIntegerv(int pname, IntBuffer params)
Interface to C language function:
void (GLenum pname, GLint * params);
void
glGetInvariantBooleanvEXT(int id, int pname, byte[] program, int program_offset)
Entry point (through function pointer) to C language function:
void (GLuint id, GLenum pname, GLboolean * program);
void
glGetInvariantBooleanvEXT(int id, int pname, ByteBuffer program)
Entry point (through function pointer) to C language function:
void (GLuint id, GLenum pname, GLboolean * program);
void
glGetInvariantFloatvEXT(int target, int pname, float[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
void
glGetInvariantFloatvEXT(int target, int pname, FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
void
glGetInvariantIntegervEXT(int target, int pname, int[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
void
glGetInvariantIntegervEXT(int target, int pname, IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
void
glGetLightfv(int light, int pname, float[] params, int params_offset)
Interface to C language function:
void (GLenum light, GLenum pname, GLfloat * params);
void
glGetLightfv(int light, int pname, FloatBuffer params)
Interface to C language function:
void (GLenum light, GLenum pname, GLfloat * params);
void
glGetLightiv(int light, int pname, int[] params, int params_offset)
Interface to C language function:
void (GLenum light, GLenum pname, GLint * params);
void
glGetLightiv(int light, int pname, IntBuffer params)
Interface to C language function:
void (GLenum light, GLenum pname, GLint * params);
void
glGetListParameterfvSGIX(int target, int pname, float[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
void
glGetListParameterfvSGIX(int target, int pname, FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
void
glGetListParameterivSGIX(int target, int pname, int[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
void
glGetListParameterivSGIX(int target, int pname, IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
void
glGetLocalConstantBooleanvEXT(int id, int pname, byte[] program, int program_offset)
Entry point (through function pointer) to C language function:
void (GLuint id, GLenum pname, GLboolean * program);
void
glGetLocalConstantBooleanvEXT(int id, int pname, ByteBuffer program)
Entry point (through function pointer) to C language function:
void (GLuint id, GLenum pname, GLboolean * program);
void
glGetLocalConstantFloatvEXT(int target, int pname, float[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
void
glGetLocalConstantFloatvEXT(int target, int pname, FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
void
glGetLocalConstantIntegervEXT(int target, int pname, int[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
void
glGetLocalConstantIntegervEXT(int target, int pname, IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
void
glGetMapAttribParameterfvNV(int stage, int portion, int pname, float[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum stage, GLuint portion, GLenum pname, GLfloat * params);
void
glGetMapAttribParameterfvNV(int stage, int portion, int pname, FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum stage, GLuint portion, GLenum pname, GLfloat * params);
void
glGetMapAttribParameterivNV(int stage, int portion, int pname, int[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum stage, GLuint portion, GLenum pname, GLint * params);
void
glGetMapAttribParameterivNV(int stage, int portion, int pname, IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum stage, GLuint portion, GLenum pname, GLint * params);
void
glGetMapControlPointsNV(int target, int index, int type, int ustride, int vstride, boolean packed, Buffer points)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid * points);
void
glGetMapParameterfvNV(int target, int pname, float[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
void
glGetMapParameterfvNV(int target, int pname, FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
void
glGetMapParameterivNV(int target, int pname, int[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
void
glGetMapParameterivNV(int target, int pname, IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
void
glGetMapdv(int target, int query, double[] v, int v_offset)
Interface to C language function:
void (GLenum target, GLenum query, GLdouble * v);
void
glGetMapdv(int target, int query, DoubleBuffer v)
Interface to C language function:
void (GLenum target, GLenum query, GLdouble * v);
void
glGetMapfv(int target, int query, float[] v, int v_offset)
Interface to C language function:
void (GLenum target, GLenum query, GLfloat * v);
void
glGetMapfv(int target, int query, FloatBuffer v)
Interface to C language function:
void (GLenum target, GLenum query, GLfloat * v);
void
glGetMapiv(int target, int query, int[] v, int v_offset)
Interface to C language function:
void (GLenum target, GLenum query, GLint * v);
void
glGetMapiv(int target, int query, IntBuffer v)
Interface to C language function:
void (GLenum target, GLenum query, GLint * v);
void
glGetMaterialfv(int face, int pname, float[] params, int params_offset)
Interface to C language function:
void (GLenum face, GLenum pname, GLfloat * params);
void
glGetMaterialfv(int face, int pname, FloatBuffer params)
Interface to C language function:
void (GLenum face, GLenum pname, GLfloat * params);
void
glGetMaterialiv(int face, int pname, int[] params, int params_offset)
Interface to C language function:
void (GLenum face, GLenum pname, GLint * params);
void
glGetMaterialiv(int face, int pname, IntBuffer params)
Interface to C language function:
void (GLenum face, GLenum pname, GLint * params);
void
glGetMinmax(int target, boolean reset, int format, int type, Buffer values)
Entry point (through function pointer) to C language function:
void (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
void
glGetMinmax(int target, boolean reset, int format, int type, long values_buffer_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
void
glGetMinmaxParameterfv(int target, int pname, float[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
void
glGetMinmaxParameterfv(int target, int pname, FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
void
glGetMinmaxParameteriv(int target, int pname, int[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
void
glGetMinmaxParameteriv(int target, int pname, IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
void
glGetObjectBufferfvATI(int target, int pname, float[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
void
glGetObjectBufferfvATI(int target, int pname, FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
void
glGetObjectBufferivATI(int target, int pname, int[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
void
glGetObjectBufferivATI(int target, int pname, IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
void
glGetObjectParameterfvARB(int target, int pname, float[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLhandleARB target, GLenum pname, GLfloat * params);
void
glGetObjectParameterfvARB(int target, int pname, FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLhandleARB target, GLenum pname, GLfloat * params);
void
glGetObjectParameterivARB(int target, int pname, int[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLhandleARB target, GLenum pname, GLint * params);
void
glGetObjectParameterivARB(int target, int pname, IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLhandleARB target, GLenum pname, GLint * params);
void
glGetOcclusionQueryivNV(int target, int pname, int[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
void
glGetOcclusionQueryivNV(int target, int pname, IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
void
glGetOcclusionQueryuivNV(int id, int pname, int[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint id, GLenum pname, GLuint * params);
void
glGetOcclusionQueryuivNV(int id, int pname, IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint id, GLenum pname, GLuint * params);
void
glGetPixelMapfv(int map, float[] values, int values_offset)
Interface to C language function:
void (GLenum map, GLfloat * values);
void
glGetPixelMapfv(int map, FloatBuffer values)
Interface to C language function:
void (GLenum map, GLfloat * values);
void
glGetPixelMapfv(int map, long values_buffer_offset)
Interface to C language function:
void (GLenum map, GLfloat * values);
void
glGetPixelMapuiv(int map, int[] values, int values_offset)
Interface to C language function:
void (GLenum map, GLuint * values);
void
glGetPixelMapuiv(int map, IntBuffer values)
Interface to C language function:
void (GLenum map, GLuint * values);
void
glGetPixelMapuiv(int map, long values_buffer_offset)
Interface to C language function:
void (GLenum map, GLuint * values);
void
glGetPixelMapusv(int map, ShortBuffer values)
Interface to C language function:
void (GLenum map, GLushort * values);
void
glGetPixelMapusv(int map, long values_buffer_offset)
Interface to C language function:
void (GLenum map, GLushort * values);
void
glGetPixelMapusv(int map, short[] values, int values_offset)
Interface to C language function:
void (GLenum map, GLushort * values);
void
glGetPixelTexGenParameterfvSGIS(int pname, float[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum pname, GLfloat * params);
void
glGetPixelTexGenParameterfvSGIS(int pname, FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum pname, GLfloat * params);
void
glGetPixelTexGenParameterivSGIS(int pname, int[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum pname, GLint * params);
void
glGetPixelTexGenParameterivSGIS(int pname, IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum pname, GLint * params);
void
glGetPolygonStipple(byte[] mask, int mask_offset)
Interface to C language function:
void (GLubyte * mask);
void
glGetPolygonStipple(ByteBuffer mask)
Interface to C language function:
void (GLubyte * mask);
void
glGetPolygonStipple(long mask_buffer_offset)
Interface to C language function:
void (GLubyte * mask);
void
glGetProgramEnvParameterdvARB(int index, int pname, double[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum index, GLuint pname, GLdouble * params);
void
glGetProgramEnvParameterdvARB(int index, int pname, DoubleBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum index, GLuint pname, GLdouble * params);
void
glGetProgramEnvParameterfvARB(int target, int pname, float[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint pname, GLfloat * params);
void
glGetProgramEnvParameterfvARB(int target, int pname, FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint pname, GLfloat * params);
void
glGetProgramInfoLog(int program, int bufSize, int[] length, int length_offset, byte[] infoLog, int infoLog_offset)
Entry point (through function pointer) to C language function:
void (GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
void
glGetProgramInfoLog(int program, int bufSize, IntBuffer length, ByteBuffer infoLog)
Entry point (through function pointer) to C language function:
void (GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
void
glGetProgramLocalParameterdvARB(int index, int pname, double[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum index, GLuint pname, GLdouble * params);
void
glGetProgramLocalParameterdvARB(int index, int pname, DoubleBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum index, GLuint pname, GLdouble * params);
void
glGetProgramLocalParameterfvARB(int target, int pname, float[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint pname, GLfloat * params);
void
glGetProgramLocalParameterfvARB(int target, int pname, FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint pname, GLfloat * params);
void
glGetProgramNamedParameterdvNV(int id, int len, String name, double[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint id, GLsizei len, const GLubyte * name, GLdouble * params);
void
glGetProgramNamedParameterdvNV(int id, int len, String name, DoubleBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint id, GLsizei len, const GLubyte * name, GLdouble * params);
void
glGetProgramNamedParameterfvNV(int id, int len, String name, float[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint id, GLsizei len, const GLubyte * name, GLfloat * params);
void
glGetProgramNamedParameterfvNV(int id, int len, String name, FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint id, GLsizei len, const GLubyte * name, GLfloat * params);
void
glGetProgramParameterdvNV(int target, int index, int pname, double[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, GLenum pname, GLdouble * params);
void
glGetProgramParameterdvNV(int target, int index, int pname, DoubleBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, GLenum pname, GLdouble * params);
void
glGetProgramParameterfvNV(int stage, int portion, int pname, float[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum stage, GLuint portion, GLenum pname, GLfloat * params);
void
glGetProgramParameterfvNV(int stage, int portion, int pname, FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum stage, GLuint portion, GLenum pname, GLfloat * params);
void
glGetProgramStringARB(int target, int pname, Buffer string)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLvoid * string);
void
glGetProgramStringNV(int id, int pname, byte[] program, int program_offset)
Entry point (through function pointer) to C language function:
void (GLuint id, GLenum pname, GLubyte * program);
void
glGetProgramStringNV(int id, int pname, ByteBuffer program)
Entry point (through function pointer) to C language function:
void (GLuint id, GLenum pname, GLubyte * program);
void
glGetProgramiv(int target, int pname, int[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
void
glGetProgramiv(int target, int pname, IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
void
glGetProgramivARB(int target, int pname, int[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
void
glGetProgramivARB(int target, int pname, IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
void
glGetProgramivNV(int target, int pname, int[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
void
glGetProgramivNV(int target, int pname, IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
void
glGetQueryObjectiv(int target, int pname, int[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
void
glGetQueryObjectiv(int target, int pname, IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
void
glGetQueryObjectivARB(int target, int pname, int[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
void
glGetQueryObjectivARB(int target, int pname, IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
void
glGetQueryObjectuiv(int id, int pname, int[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint id, GLenum pname, GLuint * params);
void
glGetQueryObjectuiv(int id, int pname, IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint id, GLenum pname, GLuint * params);
void
glGetQueryObjectuivARB(int id, int pname, int[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint id, GLenum pname, GLuint * params);
void
glGetQueryObjectuivARB(int id, int pname, IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint id, GLenum pname, GLuint * params);
void
glGetQueryiv(int target, int pname, int[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
void
glGetQueryiv(int target, int pname, IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
void
glGetQueryivARB(int target, int pname, int[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
void
glGetQueryivARB(int target, int pname, IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
void
glGetRenderbufferParameterivEXT(int target, int pname, int[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
void
glGetRenderbufferParameterivEXT(int target, int pname, IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
void
glGetSeparableFilter(int target, int format, int type, Buffer row, Buffer column, Buffer span)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
void
glGetSeparableFilter(int target, int format, int type, long row_buffer_offset, long column_buffer_offset, long span_buffer_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
void
glGetShaderInfoLog(int program, int bufSize, int[] length, int length_offset, byte[] infoLog, int infoLog_offset)
Entry point (through function pointer) to C language function:
void (GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
void
glGetShaderInfoLog(int program, int bufSize, IntBuffer length, ByteBuffer infoLog)
Entry point (through function pointer) to C language function:
void (GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
void
glGetShaderSource(int program, int bufSize, int[] length, int length_offset, byte[] infoLog, int infoLog_offset)
Entry point (through function pointer) to C language function:
void (GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
void
glGetShaderSource(int program, int bufSize, IntBuffer length, ByteBuffer infoLog)
Entry point (through function pointer) to C language function:
void (GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
void
glGetShaderSourceARB(int program, int bufSize, int[] length, int length_offset, byte[] infoLog, int infoLog_offset)
Entry point (through function pointer) to C language function:
void (GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog);
void
glGetShaderSourceARB(int program, int bufSize, IntBuffer length, ByteBuffer infoLog)
Entry point (through function pointer) to C language function:
void (GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog);
void
glGetShaderiv(int target, int pname, int[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
void
glGetShaderiv(int target, int pname, IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
void
glGetSharpenTexFuncSGIS(int pname, float[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum pname, GLfloat * params);
void
glGetSharpenTexFuncSGIS(int pname, FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum pname, GLfloat * params);
String
glGetString(int name)
Interface to C language function:
const GLubyte * (GLenum name);
void
glGetTexBumpParameterfvATI(int pname, float[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum pname, GLfloat * params);
void
glGetTexBumpParameterfvATI(int pname, FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum pname, GLfloat * params);
void
glGetTexBumpParameterivATI(int pname, int[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum pname, GLint * params);
void
glGetTexBumpParameterivATI(int pname, IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum pname, GLint * params);
void
glGetTexEnvfv(int target, int pname, float[] params, int params_offset)
Interface to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
void
glGetTexEnvfv(int target, int pname, FloatBuffer params)
Interface to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
void
glGetTexEnviv(int target, int pname, int[] params, int params_offset)
Interface to C language function:
void (GLenum target, GLenum pname, GLint * params);
void
glGetTexEnviv(int target, int pname, IntBuffer params)
Interface to C language function:
void (GLenum target, GLenum pname, GLint * params);
void
glGetTexFilterFuncSGIS(int target, int pname, float[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
void
glGetTexFilterFuncSGIS(int target, int pname, FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
void
glGetTexGendv(int coord, int pname, double[] params, int params_offset)
Interface to C language function:
void (GLenum coord, GLenum pname, GLdouble * params);
void
glGetTexGendv(int coord, int pname, DoubleBuffer params)
Interface to C language function:
void (GLenum coord, GLenum pname, GLdouble * params);
void
glGetTexGenfv(int coord, int pname, float[] params, int params_offset)
Interface to C language function:
void (GLenum coord, GLenum pname, GLfloat * params);
void
glGetTexGenfv(int coord, int pname, FloatBuffer params)
Interface to C language function:
void (GLenum coord, GLenum pname, GLfloat * params);
void
glGetTexGeniv(int coord, int pname, int[] params, int params_offset)
Interface to C language function:
void (GLenum coord, GLenum pname, GLint * params);
void
glGetTexGeniv(int coord, int pname, IntBuffer params)
Interface to C language function:
void (GLenum coord, GLenum pname, GLint * params);
void
glGetTexImage(int target, int level, int format, int type, Buffer pixels)
Interface to C language function:
void (GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
void
glGetTexImage(int target, int level, int format, int type, long pixels_buffer_offset)
Interface to C language function:
void (GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
void
glGetTexLevelParameterfv(int target, int level, int pname, float[] params, int params_offset)
Interface to C language function:
void (GLenum target, GLint level, GLenum pname, GLfloat * params);
void
glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params)
Interface to C language function:
void (GLenum target, GLint level, GLenum pname, GLfloat * params);
void
glGetTexLevelParameteriv(int target, int level, int pname, int[] params, int params_offset)
Interface to C language function:
void (GLenum target, GLint level, GLenum pname, GLint * params);
void
glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params)
Interface to C language function:
void (GLenum target, GLint level, GLenum pname, GLint * params);
void
glGetTexParameterfv(int target, int pname, float[] params, int params_offset)
Interface to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
void
glGetTexParameterfv(int target, int pname, FloatBuffer params)
Interface to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
void
glGetTexParameteriv(int target, int pname, int[] params, int params_offset)
Interface to C language function:
void (GLenum target, GLenum pname, GLint * params);
void
glGetTexParameteriv(int target, int pname, IntBuffer params)
Interface to C language function:
void (GLenum target, GLenum pname, GLint * params);
void
glGetTrackMatrixivNV(int stage, int portion, int pname, int[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum stage, GLuint portion, GLenum pname, GLint * params);
void
glGetTrackMatrixivNV(int stage, int portion, int pname, IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum stage, GLuint portion, GLenum pname, GLint * params);
int
glGetUniformLocation(int program, String name)
Entry point (through function pointer) to C language function:
GLint (GLuint program, const GLchar * name);
int
glGetUniformLocationARB(int program, String name)
Entry point (through function pointer) to C language function:
GLint (GLhandleARB program, const GLcharARB * name);
void
glGetUniformfv(int program, int location, float[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint program, GLint location, GLfloat * params);
void
glGetUniformfv(int program, int location, FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint program, GLint location, GLfloat * params);
void
glGetUniformfvARB(int program, int location, float[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLhandleARB program, GLint location, GLfloat * params);
void
glGetUniformfvARB(int program, int location, FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLhandleARB program, GLint location, GLfloat * params);
void
glGetUniformiv(int program, int location, int[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint program, GLint location, GLint * params);
void
glGetUniformiv(int program, int location, IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint program, GLint location, GLint * params);
void
glGetUniformivARB(int program, int location, int[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLhandleARB program, GLint location, GLint * params);
void
glGetUniformivARB(int program, int location, IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLhandleARB program, GLint location, GLint * params);
void
glGetVariantArrayObjectfvATI(int target, int pname, float[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
void
glGetVariantArrayObjectfvATI(int target, int pname, FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
void
glGetVariantArrayObjectivATI(int target, int pname, int[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
void
glGetVariantArrayObjectivATI(int target, int pname, IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
void
glGetVariantBooleanvEXT(int id, int pname, byte[] program, int program_offset)
Entry point (through function pointer) to C language function:
void (GLuint id, GLenum pname, GLboolean * program);
void
glGetVariantBooleanvEXT(int id, int pname, ByteBuffer program)
Entry point (through function pointer) to C language function:
void (GLuint id, GLenum pname, GLboolean * program);
void
glGetVariantFloatvEXT(int target, int pname, float[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
void
glGetVariantFloatvEXT(int target, int pname, FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
void
glGetVariantIntegervEXT(int target, int pname, int[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
void
glGetVariantIntegervEXT(int target, int pname, IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
void
glGetVertexAttribArrayObjectfvATI(int target, int pname, float[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
void
glGetVertexAttribArrayObjectfvATI(int target, int pname, FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
void
glGetVertexAttribArrayObjectivATI(int target, int pname, int[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
void
glGetVertexAttribArrayObjectivATI(int target, int pname, IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
void
glGetVertexAttribdv(int index, int pname, double[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, GLenum pname, GLdouble * params);
void
glGetVertexAttribdv(int index, int pname, DoubleBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint index, GLenum pname, GLdouble * params);
void
glGetVertexAttribdvARB(int index, int pname, double[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, GLenum pname, GLdouble * params);
void
glGetVertexAttribdvARB(int index, int pname, DoubleBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint index, GLenum pname, GLdouble * params);
void
glGetVertexAttribdvNV(int index, int pname, double[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, GLenum pname, GLdouble * params);
void
glGetVertexAttribdvNV(int index, int pname, DoubleBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint index, GLenum pname, GLdouble * params);
void
glGetVertexAttribfv(int target, int pname, float[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
void
glGetVertexAttribfv(int target, int pname, FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
void
glGetVertexAttribfvARB(int target, int pname, float[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
void
glGetVertexAttribfvARB(int target, int pname, FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
void
glGetVertexAttribfvNV(int target, int pname, float[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
void
glGetVertexAttribfvNV(int target, int pname, FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
void
glGetVertexAttribiv(int target, int pname, int[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
void
glGetVertexAttribiv(int target, int pname, IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
void
glGetVertexAttribivARB(int target, int pname, int[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
void
glGetVertexAttribivARB(int target, int pname, IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
void
glGetVertexAttribivNV(int target, int pname, int[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
void
glGetVertexAttribivNV(int target, int pname, IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
void
glGlobalAlphaFactorbSUN(byte factor)
Entry point (through function pointer) to C language function:
void (GLbyte factor);
void
glGlobalAlphaFactordSUN(double coord)
Entry point (through function pointer) to C language function:
void (GLdouble coord);
void
glGlobalAlphaFactorfSUN(float coord)
Entry point (through function pointer) to C language function:
void (GLfloat coord);
void
glGlobalAlphaFactoriSUN(int count)
Entry point (through function pointer) to C language function:
void (GLint count);
void
glGlobalAlphaFactorsSUN(short factor)
Entry point (through function pointer) to C language function:
void (GLshort factor);
void
glGlobalAlphaFactorubSUN(byte factor)
Entry point (through function pointer) to C language function:
void (GLubyte factor);
void
glGlobalAlphaFactoruiSUN(int mode)
Entry point (through function pointer) to C language function:
void (GLuint mode);
void
glGlobalAlphaFactorusSUN(short factor)
Entry point (through function pointer) to C language function:
void (GLushort factor);
void
glHint(int target, int mode)
Interface to C language function:
void (GLenum target, GLenum mode);
void
glHintPGI(int target, int s)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);
void
glHistogram(int target, int width, int internalformat, boolean sink)
Entry point (through function pointer) to C language function:
void (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
void
glIglooInterfaceSGIX(int pname, Buffer params)
Entry point (through function pointer) to C language function:
void (GLenum pname, const GLvoid * params);
void
glImageTransformParameterfHP(int target, int pname, float params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat params);
void
glImageTransformParameterfvHP(int target, int pname, float[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
void
glImageTransformParameterfvHP(int target, int pname, FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
void
glImageTransformParameteriHP(int target, int pname, int params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint params);
void
glImageTransformParameterivHP(int target, int pname, int[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLint * params);
void
glImageTransformParameterivHP(int target, int pname, IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLint * params);
void
glIndexFuncEXT(int target, float s)
Entry point (through function pointer) to C language function:
void (GLenum target, GLclampf s);
void
glIndexMask(int mask)
Interface to C language function:
void (GLuint mask);
void
glIndexMaterialEXT(int target, int id)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum id);
void
glIndexPointer(int type, int stride, Buffer ptr)
Interface to C language function:
void (GLenum type, GLsizei stride, const GLvoid * ptr);
void
glIndexd(double c)
Interface to C language function:
void (GLdouble c);
void
glIndexdv(double[] c, int c_offset)
Interface to C language function:
void (const GLdouble * c);
void
glIndexdv(DoubleBuffer c)
Interface to C language function:
void (const GLdouble * c);
void
glIndexf(float c)
Interface to C language function:
void (GLfloat c);
void
glIndexfv(float[] c, int c_offset)
Interface to C language function:
void (const GLfloat * c);
void
glIndexfv(FloatBuffer c)
Interface to C language function:
void (const GLfloat * c);
void
glIndexi(int c)
Interface to C language function:
void (GLint c);
void
glIndexiv(int[] c, int c_offset)
Interface to C language function:
void (const GLint * c);
void
glIndexiv(IntBuffer c)
Interface to C language function:
void (const GLint * c);
void
glIndexs(short c)
Interface to C language function:
void (GLshort c);
void
glIndexsv(ShortBuffer c)
Interface to C language function:
void (const GLshort * c);
void
glIndexsv(short[] c, int c_offset)
Interface to C language function:
void (const GLshort * c);
void
glIndexub(byte c)
Interface to C language function:
void (GLubyte c);
void
glIndexubv(byte[] c, int c_offset)
Interface to C language function:
void (const GLubyte * c);
void
glIndexubv(ByteBuffer c)
Interface to C language function:
void (const GLubyte * c);
void
glInitNames()
Interface to C language function:
void (void);
void
glInsertComponentEXT(int red, int green, int blue)
Entry point (through function pointer) to C language function:
void (GLuint red, GLuint green, GLuint blue);
void
glInstrumentsBufferSGIX(int size, int[] buffer, int buffer_offset)
Entry point (through function pointer) to C language function:
void (GLsizei size, GLint * buffer);
void
glInstrumentsBufferSGIX(int size, IntBuffer buffer)
Entry point (through function pointer) to C language function:
void (GLsizei size, GLint * buffer);
void
glInterleavedArrays(int format, int stride, Buffer pointer)
Interface to C language function:
void (GLenum format, GLsizei stride, const GLvoid * pointer);
void
glInterleavedArrays(int format, int stride, long pointer_buffer_offset)
Interface to C language function:
void (GLenum format, GLsizei stride, const GLvoid * pointer);
boolean
glIsAsyncMarkerSGIX(int id)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
boolean
glIsBuffer(int id)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
boolean
glIsBufferARB(int id)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
boolean
glIsEnabled(int cap)
Interface to C language function:
GLboolean (GLenum cap);
boolean
glIsFenceAPPLE(int id)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
boolean
glIsFenceNV(int id)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
boolean
glIsFramebufferEXT(int id)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
boolean
glIsList(int list)
Interface to C language function:
GLboolean (GLuint list);
boolean
glIsObjectBufferATI(int id)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
boolean
glIsOcclusionQueryNV(int id)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
boolean
glIsProgram(int id)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
boolean
glIsProgramARB(int id)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
boolean
glIsProgramNV(int id)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
boolean
glIsQuery(int id)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
boolean
glIsQueryARB(int id)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
boolean
glIsRenderbufferEXT(int id)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
boolean
glIsShader(int id)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
boolean
glIsTexture(int texture)
Interface to C language function:
GLboolean (GLuint texture);
boolean
glIsVariantEnabledEXT(int id, int cap)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id, GLenum cap);
boolean
glIsVertexArrayAPPLE(int id)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
boolean
glIsVertexAttribEnabledAPPLE(int index, int pname)
Entry point (through function pointer) to C language function:
GLboolean (GLuint index, GLenum pname);
void
glLightEnviSGIX(int target, int s)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);
void
glLightModelf(int pname, float param)
Interface to C language function:
void (GLenum pname, GLfloat param);
void
glLightModelfv(int pname, float[] params, int params_offset)
Interface to C language function:
void (GLenum pname, const GLfloat * params);
void
glLightModelfv(int pname, FloatBuffer params)
Interface to C language function:
void (GLenum pname, const GLfloat * params);
void
glLightModeli(int pname, int param)
Interface to C language function:
void (GLenum pname, GLint param);
void
glLightModeliv(int pname, int[] params, int params_offset)
Interface to C language function:
void (GLenum pname, const GLint * params);
void
glLightModeliv(int pname, IntBuffer params)
Interface to C language function:
void (GLenum pname, const GLint * params);
void
glLightf(int light, int pname, float param)
Interface to C language function:
void (GLenum light, GLenum pname, GLfloat param);
void
glLightfv(int light, int pname, float[] params, int params_offset)
Interface to C language function:
void (GLenum light, GLenum pname, const GLfloat * params);
void
glLightfv(int light, int pname, FloatBuffer params)
Interface to C language function:
void (GLenum light, GLenum pname, const GLfloat * params);
void
glLighti(int light, int pname, int param)
Interface to C language function:
void (GLenum light, GLenum pname, GLint param);
void
glLightiv(int light, int pname, int[] params, int params_offset)
Interface to C language function:
void (GLenum light, GLenum pname, const GLint * params);
void
glLightiv(int light, int pname, IntBuffer params)
Interface to C language function:
void (GLenum light, GLenum pname, const GLint * params);
void
glLineStipple(int factor, short pattern)
Interface to C language function:
void (GLint factor, GLushort pattern);
void
glLineWidth(float width)
Interface to C language function:
void (GLfloat width);
void
glLinkProgram(int mode)
Entry point (through function pointer) to C language function:
void (GLuint mode);
void
glLinkProgramARB(int mode)
Entry point (through function pointer) to C language function:
void (GLhandleARB mode);
void
glListBase(int base)
Interface to C language function:
void (GLuint base);
void
glListParameterfSGIX(int target, int pname, float params)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat params);
void
glListParameterfvSGIX(int target, int pname, float[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, const GLfloat * params);
void
glListParameterfvSGIX(int target, int pname, FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, const GLfloat * params);
void
glListParameteriSGIX(int target, int pname, int params)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint params);
void
glListParameterivSGIX(int target, int pname, int[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, const GLint * params);
void
glListParameterivSGIX(int target, int pname, IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, const GLint * params);
void
glLoadIdentity()
Interface to C language function:
void (void);
void
glLoadIdentityDeformationMapSGIX(int mode)
Entry point (through function pointer) to C language function:
void (GLbitfield mode);
void
glLoadMatrixd(double[] m, int m_offset)
Interface to C language function:
void (const GLdouble * m);
void
glLoadMatrixd(DoubleBuffer m)
Interface to C language function:
void (const GLdouble * m);
void
glLoadMatrixf(float[] m, int m_offset)
Interface to C language function:
void (const GLfloat * m);
void
glLoadMatrixf(FloatBuffer m)
Interface to C language function:
void (const GLfloat * m);
void
glLoadName(int name)
Interface to C language function:
void (GLuint name);
void
glLoadProgramNV(int target, int id, int len, String program)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint id, GLsizei len, const GLubyte * program);
void
glLoadTransposeMatrixd(double[] m, int m_offset)
Entry point (through function pointer) to C language function:
void (const GLdouble * m);
void
glLoadTransposeMatrixd(DoubleBuffer m)
Entry point (through function pointer) to C language function:
void (const GLdouble * m);
void
glLoadTransposeMatrixf(float[] m, int m_offset)
Entry point (through function pointer) to C language function:
void (const GLfloat * m);
void
glLoadTransposeMatrixf(FloatBuffer m)
Entry point (through function pointer) to C language function:
void (const GLfloat * m);
void
glLockArraysEXT(int x, int y)
Entry point (through function pointer) to C language function:
void (GLint x, GLsizei y);
void
glLogicOp(int opcode)
Interface to C language function:
void (GLenum opcode);
void
glMap1d(int target, double u1, double u2, int stride, int order, double[] points, int points_offset)
Interface to C language function:
void (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
void
glMap1d(int target, double u1, double u2, int stride, int order, DoubleBuffer points)
Interface to C language function:
void (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
void
glMap1f(int target, float u1, float u2, int stride, int order, float[] points, int points_offset)
Interface to C language function:
void (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
void
glMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points)
Interface to C language function:
void (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
void
glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double[] points, int points_offset)
Interface to C language function:
void (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
void
glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points)
Interface to C language function:
void (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
void
glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float[] points, int points_offset)
Interface to C language function:
void (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
void
glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points)
Interface to C language function:
void (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
ByteBuffer
glMapBuffer(int target, int access)
Entry point to C language function:
LPVOID glMapBuffer(GLenum target, GLenum access);
ByteBuffer
glMapBufferARB(int target, int access)
Entry point to C language function:
LPVOID glMapBufferARB(GLenum target, GLenum access);
void
glMapControlPointsNV(int target, int index, int type, int ustride, int vstride, int uorder, int vorder, boolean packed, Buffer points)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid * points);
void
glMapGrid1d(int un, double u1, double u2)
Interface to C language function:
void (GLint un, GLdouble u1, GLdouble u2);
void
glMapGrid1f(int un, float u1, float u2)
Interface to C language function:
void (GLint un, GLfloat u1, GLfloat u2);
void
glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2)
Interface to C language function:
void (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
void
glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2)
Interface to C language function:
void (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
void
glMapParameterfvNV(int target, int pname, float[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
void
glMapParameterfvNV(int target, int pname, FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
void
glMapParameterivNV(int target, int pname, int[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLint * params);
void
glMapParameterivNV(int target, int pname, IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLint * params);
void
glMapVertexAttrib1dAPPLE(int index, int size, double u1, double u2, int stride, int order, double[] points, int points_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
void
glMapVertexAttrib1dAPPLE(int index, int size, double u1, double u2, int stride, int order, DoubleBuffer points)
Entry point (through function pointer) to C language function:
void (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
void
glMapVertexAttrib1fAPPLE(int index, int size, float u1, float u2, int stride, int order, float[] points, int points_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
void
glMapVertexAttrib1fAPPLE(int index, int size, float u1, float u2, int stride, int order, FloatBuffer points)
Entry point (through function pointer) to C language function:
void (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
void
glMapVertexAttrib2dAPPLE(int index, int size, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double[] points, int points_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
void
glMapVertexAttrib2dAPPLE(int index, int size, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points)
Entry point (through function pointer) to C language function:
void (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
void
glMapVertexAttrib2fAPPLE(int index, int size, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float[] points, int points_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
void
glMapVertexAttrib2fAPPLE(int index, int size, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points)
Entry point (through function pointer) to C language function:
void (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
void
glMaterialf(int face, int pname, float param)
Interface to C language function:
void (GLenum face, GLenum pname, GLfloat param);
void
glMaterialfv(int face, int pname, float[] params, int params_offset)
Interface to C language function:
void (GLenum face, GLenum pname, const GLfloat * params);
void
glMaterialfv(int face, int pname, FloatBuffer params)
Interface to C language function:
void (GLenum face, GLenum pname, const GLfloat * params);
void
glMateriali(int face, int pname, int param)
Interface to C language function:
void (GLenum face, GLenum pname, GLint param);
void
glMaterialiv(int face, int pname, int[] params, int params_offset)
Interface to C language function:
void (GLenum face, GLenum pname, const GLint * params);
void
glMaterialiv(int face, int pname, IntBuffer params)
Interface to C language function:
void (GLenum face, GLenum pname, const GLint * params);
void
glMatrixIndexPointerARB(int size, int type, int stride, Buffer pointer)
Entry point (through function pointer) to C language function:
void (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
void
glMatrixIndexPointerARB(int size, int type, int stride, long pointer_buffer_offset)
Entry point (through function pointer) to C language function:
void (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
void
glMatrixIndexubvARB(int size, byte[] weights, int weights_offset)
Entry point (through function pointer) to C language function:
void (GLint size, const GLubyte * weights);
void
glMatrixIndexubvARB(int size, ByteBuffer weights)
Entry point (through function pointer) to C language function:
void (GLint size, const GLubyte * weights);
void
glMatrixIndexuivARB(int n, int[] ids, int ids_offset)
Entry point (through function pointer) to C language function:
void (GLint n, const GLuint * ids);
void
glMatrixIndexuivARB(int n, IntBuffer ids)
Entry point (through function pointer) to C language function:
void (GLint n, const GLuint * ids);
void
glMatrixIndexusvARB(int size, ShortBuffer weights)
Entry point (through function pointer) to C language function:
void (GLint size, const GLushort * weights);
void
glMatrixIndexusvARB(int size, short[] weights, int weights_offset)
Entry point (through function pointer) to C language function:
void (GLint size, const GLushort * weights);
void
glMatrixMode(int mode)
Interface to C language function:
void (GLenum mode);
void
glMinmax(int target, int internalformat, boolean sink)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum internalformat, GLboolean sink);
void
glMultMatrixd(double[] m, int m_offset)
Interface to C language function:
void (const GLdouble * m);
void
glMultMatrixd(DoubleBuffer m)
Interface to C language function:
void (const GLdouble * m);
void
glMultMatrixf(float[] m, int m_offset)
Interface to C language function:
void (const GLfloat * m);
void
glMultMatrixf(FloatBuffer m)
Interface to C language function:
void (const GLfloat * m);
void
glMultTransposeMatrixd(double[] m, int m_offset)
Entry point (through function pointer) to C language function:
void (const GLdouble * m);
void
glMultTransposeMatrixd(DoubleBuffer m)
Entry point (through function pointer) to C language function:
void (const GLdouble * m);
void
glMultTransposeMatrixf(float[] m, int m_offset)
Entry point (through function pointer) to C language function:
void (const GLfloat * m);
void
glMultTransposeMatrixf(FloatBuffer m)
Entry point (through function pointer) to C language function:
void (const GLfloat * m);
void
glMultiDrawArrays(int mode, int[] first, int first_offset, int[] count, int count_offset, int primcount)
Entry point (through function pointer) to C language function:
void (GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);
void
glMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int primcount)
Entry point (through function pointer) to C language function:
void (GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);
void
glMultiDrawArraysEXT(int mode, int[] first, int first_offset, int[] count, int count_offset, int primcount)
Entry point (through function pointer) to C language function:
void (GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);
void
glMultiDrawArraysEXT(int mode, IntBuffer first, IntBuffer count, int primcount)
Entry point (through function pointer) to C language function:
void (GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);
void
glMultiDrawElementArrayAPPLE(int mode, int[] first, int first_offset, int[] count, int count_offset, int primcount)
Entry point (through function pointer) to C language function:
void (GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount);
void
glMultiDrawElementArrayAPPLE(int mode, IntBuffer first, IntBuffer count, int primcount)
Entry point (through function pointer) to C language function:
void (GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount);
void
glMultiDrawElements(int mode, int[] count, int count_offset, int type, Buffer[] indices, int primcount)
Entry point (through function pointer) to C language function:
void (GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount);
void
glMultiDrawElements(int mode, IntBuffer count, int type, Buffer[] indices, int primcount)
Entry point (through function pointer) to C language function:
void (GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount);
void
glMultiDrawElementsEXT(int mode, int[] count, int count_offset, int type, Buffer[] indices, int primcount)
Entry point (through function pointer) to C language function:
void (GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount);
void
glMultiDrawElementsEXT(int mode, IntBuffer count, int type, Buffer[] indices, int primcount)
Entry point (through function pointer) to C language function:
void (GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount);
void
glMultiDrawRangeElementArrayAPPLE(int mode, int start, int end, int[] first, int first_offset, int[] count, int count_offset, int primcount)
Entry point (through function pointer) to C language function:
void (GLenum mode, GLuint start, GLuint end, const GLint * first, const GLsizei * count, GLsizei primcount);
void
glMultiDrawRangeElementArrayAPPLE(int mode, int start, int end, IntBuffer first, IntBuffer count, int primcount)
Entry point (through function pointer) to C language function:
void (GLenum mode, GLuint start, GLuint end, const GLint * first, const GLsizei * count, GLsizei primcount);
void
glMultiModeDrawArraysIBM(int[] mode, int mode_offset, int[] first, int first_offset, int[] count, int count_offset, int primcount, int modestride)
Entry point (through function pointer) to C language function:
void (const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride);
void
glMultiModeDrawArraysIBM(IntBuffer mode, IntBuffer first, IntBuffer count, int primcount, int modestride)
Entry point (through function pointer) to C language function:
void (const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride);
void
glMultiModeDrawElementsIBM(int[] mode, int mode_offset, int[] count, int count_offset, int type, Buffer[] indices, int primcount, int modestride)
Entry point (through function pointer) to C language function:
void (const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride);
void
glMultiModeDrawElementsIBM(IntBuffer mode, IntBuffer count, int type, Buffer[] indices, int primcount, int modestride)
Entry point (through function pointer) to C language function:
void (const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride);
void
glMultiTexCoord1d(int target, double s)
Entry point (through function pointer) to C language function:
void (GLenum target, GLdouble s);
void
glMultiTexCoord1dv(int target, double[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLdouble * v);
void
glMultiTexCoord1dv(int target, DoubleBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLdouble * v);
void
glMultiTexCoord1f(int target, float s)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s);
void
glMultiTexCoord1fv(int target, float[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
void
glMultiTexCoord1fv(int target, FloatBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
void
glMultiTexCoord1hNV(int target, short s)
Entry point (through function pointer) to C language function:
void (GLenum target, GLhalfNV s);
void
glMultiTexCoord1hvNV(int index, ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum index, const GLhalfNV * v);
void
glMultiTexCoord1hvNV(int index, short[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum index, const GLhalfNV * v);
void
glMultiTexCoord1i(int target, int s)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);
void
glMultiTexCoord1iv(int target, int[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
void
glMultiTexCoord1iv(int target, IntBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
void
glMultiTexCoord1s(int target, short s)
Entry point (through function pointer) to C language function:
void (GLenum target, GLshort s);
void
glMultiTexCoord1sv(int target, ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLshort * v);
void
glMultiTexCoord1sv(int target, short[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLshort * v);
void
glMultiTexCoord2d(int target, double s, double t)
Entry point (through function pointer) to C language function:
void (GLenum target, GLdouble s, GLdouble t);
void
glMultiTexCoord2dv(int target, double[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLdouble * v);
void
glMultiTexCoord2dv(int target, DoubleBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLdouble * v);
void
glMultiTexCoord2f(int target, float s, float t)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s, GLfloat t);
void
glMultiTexCoord2fv(int target, float[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
void
glMultiTexCoord2fv(int target, FloatBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
void
glMultiTexCoord2hNV(int target, short s, short t)
Entry point (through function pointer) to C language function:
void (GLenum target, GLhalfNV s, GLhalfNV t);
void
glMultiTexCoord2hvNV(int index, ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum index, const GLhalfNV * v);
void
glMultiTexCoord2hvNV(int index, short[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum index, const GLhalfNV * v);
void
glMultiTexCoord2i(int target, int s, int t)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s, GLint t);
void
glMultiTexCoord2iv(int target, int[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
void
glMultiTexCoord2iv(int target, IntBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
void
glMultiTexCoord2s(int target, short s, short t)
Entry point (through function pointer) to C language function:
void (GLenum target, GLshort s, GLshort t);
void
glMultiTexCoord2sv(int target, ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLshort * v);
void
glMultiTexCoord2sv(int target, short[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLshort * v);
void
glMultiTexCoord3d(int target, double s, double t, double r)
Entry point (through function pointer) to C language function:
void (GLenum target, GLdouble s, GLdouble t, GLdouble r);
void
glMultiTexCoord3dv(int target, double[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLdouble * v);
void
glMultiTexCoord3dv(int target, DoubleBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLdouble * v);
void
glMultiTexCoord3f(int target, float s, float t, float r)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s, GLfloat t, GLfloat r);
void
glMultiTexCoord3fv(int target, float[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
void
glMultiTexCoord3fv(int target, FloatBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
void
glMultiTexCoord3hNV(int target, short s, short t, short r)
Entry point (through function pointer) to C language function:
void (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
void
glMultiTexCoord3hvNV(int index, ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum index, const GLhalfNV * v);
void
glMultiTexCoord3hvNV(int index, short[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum index, const GLhalfNV * v);
void
glMultiTexCoord3i(int target, int s, int t, int r)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s, GLint t, GLint r);
void
glMultiTexCoord3iv(int target, int[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
void
glMultiTexCoord3iv(int target, IntBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
void
glMultiTexCoord3s(int target, short s, short t, short r)
Entry point (through function pointer) to C language function:
void (GLenum target, GLshort s, GLshort t, GLshort r);
void
glMultiTexCoord3sv(int target, ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLshort * v);
void
glMultiTexCoord3sv(int target, short[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLshort * v);
void
glMultiTexCoord4d(int target, double s, double t, double r, double q)
Entry point (through function pointer) to C language function:
void (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
void
glMultiTexCoord4dv(int target, double[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLdouble * v);
void
glMultiTexCoord4dv(int target, DoubleBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLdouble * v);
void
glMultiTexCoord4f(int target, float s, float t, float r, float q)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
void
glMultiTexCoord4fv(int target, float[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
void
glMultiTexCoord4fv(int target, FloatBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
void
glMultiTexCoord4hNV(int target, short s, short t, short r, short q)
Entry point (through function pointer) to C language function:
void (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
void
glMultiTexCoord4hvNV(int index, ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum index, const GLhalfNV * v);
void
glMultiTexCoord4hvNV(int index, short[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum index, const GLhalfNV * v);
void
glMultiTexCoord4i(int target, int start, int x, int y, int width)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint start, GLint x, GLint y, GLint width);
void
glMultiTexCoord4iv(int target, int[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
void
glMultiTexCoord4iv(int target, IntBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
void
glMultiTexCoord4s(int target, short s, short t, short r, short q)
Entry point (through function pointer) to C language function:
void (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
void
glMultiTexCoord4sv(int target, ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLshort * v);
void
glMultiTexCoord4sv(int target, short[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLshort * v);
int
glNewBufferRegion(int type)
Entry point (through function pointer) to C language function:
GLuint (GLenum type);
void
glNewList(int list, int mode)
Interface to C language function:
void (GLuint list, GLenum mode);
int
glNewObjectBufferATI(int size, Buffer pointer, int usage)
Entry point (through function pointer) to C language function:
GLuint (GLsizei size, const GLvoid * pointer, GLenum usage);
void
glNormal3b(byte nx, byte ny, byte nz)
Interface to C language function:
void (GLbyte nx, GLbyte ny, GLbyte nz);
void
glNormal3bv(byte[] v, int v_offset)
Interface to C language function:
void (const GLbyte * v);
void
glNormal3bv(ByteBuffer v)
Interface to C language function:
void (const GLbyte * v);
void
glNormal3d(double nx, double ny, double nz)
Interface to C language function:
void (GLdouble nx, GLdouble ny, GLdouble nz);
void
glNormal3dv(double[] v, int v_offset)
Interface to C language function:
void (const GLdouble * v);
void
glNormal3dv(DoubleBuffer v)
Interface to C language function:
void (const GLdouble * v);
void
glNormal3f(float nx, float ny, float nz)
Interface to C language function:
void (GLfloat nx, GLfloat ny, GLfloat nz);
void
glNormal3fVertex3fSUN(float r, float g, float b, float x, float y, float z)
Entry point (through function pointer) to C language function:
void (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
void
glNormal3fVertex3fvSUN(float[] c, int c_offset, float[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (const GLfloat * c, const GLfloat * v);
void
glNormal3fVertex3fvSUN(FloatBuffer c, FloatBuffer v)
Entry point (through function pointer) to C language function:
void (const GLfloat * c, const GLfloat * v);
void
glNormal3fv(float[] v, int v_offset)
Interface to C language function:
void (const GLfloat * v);
void
glNormal3fv(FloatBuffer v)
Interface to C language function:
void (const GLfloat * v);
void
glNormal3hNV(short red, short green, short blue)
Entry point (through function pointer) to C language function:
void (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
void
glNormal3hvNV(ShortBuffer v)
Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
void
glNormal3hvNV(short[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
void
glNormal3i(int nx, int ny, int nz)
Interface to C language function:
void (GLint nx, GLint ny, GLint nz);
void
glNormal3iv(int[] v, int v_offset)
Interface to C language function:
void (const GLint * v);
void
glNormal3iv(IntBuffer v)
Interface to C language function:
void (const GLint * v);
void
glNormal3s(short nx, short ny, short nz)
Interface to C language function:
void (GLshort nx, GLshort ny, GLshort nz);
void
glNormal3sv(ShortBuffer v)
Interface to C language function:
void (const GLshort * v);
void
glNormal3sv(short[] v, int v_offset)
Interface to C language function:
void (const GLshort * v);
void
glNormalPointer(int type, int stride, Buffer ptr)
Interface to C language function:
void (GLenum type, GLsizei stride, const GLvoid * ptr);
void
glNormalPointer(int type, int stride, long ptr_buffer_offset)
Interface to C language function:
void (GLenum type, GLsizei stride, const GLvoid * ptr);
void
glNormalStream3bATI(int stream, byte nx, byte ny, byte nz)
Entry point (through function pointer) to C language function:
void (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz);
void
glNormalStream3bvATI(int index, byte[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum index, const GLbyte * v);
void
glNormalStream3bvATI(int index, ByteBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum index, const GLbyte * v);
void
glNormalStream3dATI(int target, double s, double t, double r)
Entry point (through function pointer) to C language function:
void (GLenum target, GLdouble s, GLdouble t, GLdouble r);
void
glNormalStream3dvATI(int target, double[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLdouble * v);
void
glNormalStream3dvATI(int target, DoubleBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLdouble * v);
void
glNormalStream3fATI(int target, float s, float t, float r)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s, GLfloat t, GLfloat r);
void
glNormalStream3fvATI(int target, float[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
void
glNormalStream3fvATI(int target, FloatBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
void
glNormalStream3iATI(int target, int s, int t, int r)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s, GLint t, GLint r);
void
glNormalStream3ivATI(int target, int[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
void
glNormalStream3ivATI(int target, IntBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
void
glNormalStream3sATI(int target, short s, short t, short r)
Entry point (through function pointer) to C language function:
void (GLenum target, GLshort s, GLshort t, GLshort r);
void
glNormalStream3svATI(int target, ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLshort * v);
void
glNormalStream3svATI(int target, short[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLshort * v);
void
glOrtho(double left, double right, double bottom, double top, double near_val, double far_val)
Interface to C language function:
void (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
void
glPNTrianglesfATI(int target, float s)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s);
void
glPNTrianglesiATI(int target, int s)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);
void
glPassTexCoordATI(int red, int green, int blue)
Entry point (through function pointer) to C language function:
void (GLuint red, GLuint green, GLenum blue);
void
glPassThrough(float token)
Interface to C language function:
void (GLfloat token);
void
glPixelDataRangeNV(int target, int level, Buffer img)
Entry point (through function pointer) to C language function:
void (GLenum target, GLsizei level, GLvoid * img);
void
glPixelMapfv(int map, int mapsize, float[] values, int values_offset)
Interface to C language function:
void (GLenum map, GLint mapsize, const GLfloat * values);
void
glPixelMapfv(int map, int mapsize, FloatBuffer values)
Interface to C language function:
void (GLenum map, GLint mapsize, const GLfloat * values);
void
glPixelMapfv(int map, int mapsize, long values_buffer_offset)
Interface to C language function:
void (GLenum map, GLint mapsize, const GLfloat * values);
void
glPixelMapuiv(int map, int mapsize, int[] values, int values_offset)
Interface to C language function:
void (GLenum map, GLint mapsize, const GLuint * values);
void
glPixelMapuiv(int map, int mapsize, IntBuffer values)
Interface to C language function:
void (GLenum map, GLint mapsize, const GLuint * values);
void
glPixelMapuiv(int map, int mapsize, long values_buffer_offset)
Interface to C language function:
void (GLenum map, GLint mapsize, const GLuint * values);
void
glPixelMapusv(int map, int mapsize, ShortBuffer values)
Interface to C language function:
void (GLenum map, GLint mapsize, const GLushort * values);
void
glPixelMapusv(int map, int mapsize, long values_buffer_offset)
Interface to C language function:
void (GLenum map, GLint mapsize, const GLushort * values);
void
glPixelMapusv(int map, int mapsize, short[] values, int values_offset)
Interface to C language function:
void (GLenum map, GLint mapsize, const GLushort * values);
void
glPixelStoref(int pname, float param)
Interface to C language function:
void (GLenum pname, GLfloat param);
void
glPixelStorei(int pname, int param)
Interface to C language function:
void (GLenum pname, GLint param);
void
glPixelTexGenParameterfSGIS(int target, float s)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s);
void
glPixelTexGenParameterfvSGIS(int target, float[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
void
glPixelTexGenParameterfvSGIS(int target, FloatBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
void
glPixelTexGenParameteriSGIS(int target, int s)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);
void
glPixelTexGenParameterivSGIS(int target, int[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
void
glPixelTexGenParameterivSGIS(int target, IntBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
void
glPixelTexGenSGIX(int mode)
Entry point (through function pointer) to C language function:
void (GLenum mode);
void
glPixelTransferf(int pname, float param)
Interface to C language function:
void (GLenum pname, GLfloat param);
void
glPixelTransferi(int pname, int param)
Interface to C language function:
void (GLenum pname, GLint param);
void
glPixelTransformParameterfEXT(int target, int pname, float params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat params);
void
glPixelTransformParameterfvEXT(int target, int pname, float[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
void
glPixelTransformParameterfvEXT(int target, int pname, FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
void
glPixelTransformParameteriEXT(int target, int pname, int params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint params);
void
glPixelTransformParameterivEXT(int target, int pname, int[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLint * params);
void
glPixelTransformParameterivEXT(int target, int pname, IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLint * params);
void
glPixelZoom(float xfactor, float yfactor)
Interface to C language function:
void (GLfloat xfactor, GLfloat yfactor);
void
glPointParameterf(int target, float s)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s);
void
glPointParameterfARB(int target, float s)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s);
void
glPointParameterfEXT(int target, float s)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s);
void
glPointParameterfSGIS(int target, float s)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s);
void
glPointParameterfv(int target, float[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
void
glPointParameterfv(int target, FloatBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
void
glPointParameterfvARB(int target, float[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
void
glPointParameterfvARB(int target, FloatBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
void
glPointParameterfvEXT(int target, float[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
void
glPointParameterfvEXT(int target, FloatBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
void
glPointParameterfvSGIS(int target, float[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
void
glPointParameterfvSGIS(int target, FloatBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
void
glPointParameteri(int target, int s)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);
void
glPointParameteriNV(int target, int s)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);
void
glPointParameteriv(int target, int[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
void
glPointParameteriv(int target, IntBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
void
glPointParameterivNV(int target, int[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
void
glPointParameterivNV(int target, IntBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
void
glPointSize(float size)
Interface to C language function:
void (GLfloat size);
int
glPollAsyncSGIX(int[] markerp, int markerp_offset)
Entry point (through function pointer) to C language function:
GLint (GLuint * markerp);
int
glPollAsyncSGIX(IntBuffer markerp)
Entry point (through function pointer) to C language function:
GLint (GLuint * markerp);
int
glPollInstrumentsSGIX(int[] marker_p, int marker_p_offset)
Entry point (through function pointer) to C language function:
GLint (GLint * marker_p);
int
glPollInstrumentsSGIX(IntBuffer marker_p)
Entry point (through function pointer) to C language function:
GLint (GLint * marker_p);
void
glPolygonMode(int face, int mode)
Interface to C language function:
void (GLenum face, GLenum mode);
void
glPolygonOffset(float factor, float units)
Interface to C language function:
void (GLfloat factor, GLfloat units);
void
glPolygonStipple(byte[] mask, int mask_offset)
Interface to C language function:
void (const GLubyte * mask);
void
glPolygonStipple(ByteBuffer mask)
Interface to C language function:
void (const GLubyte * mask);
void
glPolygonStipple(long mask_buffer_offset)
Interface to C language function:
void (const GLubyte * mask);
void
glPopAttrib()
Interface to C language function:
void (void);
void
glPopClientAttrib()
Interface to C language function:
void (void);
void
glPopMatrix()
Interface to C language function:
void (void);
void
glPopName()
Interface to C language function:
void (void);
void
glPrimitiveRestartIndexNV(int mode)
Entry point (through function pointer) to C language function:
void (GLuint mode);
void
glPrimitiveRestartNV()
Entry point (through function pointer) to C language function:
void (void);
void
glPrioritizeTextures(int n, int[] textures, int textures_offset, float[] priorities, int priorities_offset)
Interface to C language function:
void (GLsizei n, const GLuint * textures, const GLclampf * priorities);
void
glPrioritizeTextures(int n, IntBuffer textures, FloatBuffer priorities)
Interface to C language function:
void (GLsizei n, const GLuint * textures, const GLclampf * priorities);
void
glProgramEnvParameter4dARB(int target, int index, double x, double y, double z, double w)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void
glProgramEnvParameter4dvARB(int target, int index, double[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, const GLdouble * params);
void
glProgramEnvParameter4dvARB(int target, int index, DoubleBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, const GLdouble * params);
void
glProgramEnvParameter4fARB(int target, int index, float x, float y, float z, float w)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void
glProgramEnvParameter4fvARB(int target, int pname, float[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint pname, const GLfloat * params);
void
glProgramEnvParameter4fvARB(int target, int pname, FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint pname, const GLfloat * params);
void
glProgramLocalParameter4dARB(int target, int index, double x, double y, double z, double w)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void
glProgramLocalParameter4dvARB(int target, int index, double[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, const GLdouble * params);
void
glProgramLocalParameter4dvARB(int target, int index, DoubleBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, const GLdouble * params);
void
glProgramLocalParameter4fARB(int target, int index, float x, float y, float z, float w)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void
glProgramLocalParameter4fvARB(int target, int pname, float[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint pname, const GLfloat * params);
void
glProgramLocalParameter4fvARB(int target, int pname, FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint pname, const GLfloat * params);
void
glProgramNamedParameter4dNV(int id, int len, String name, double x, double y, double z, double w)
Entry point (through function pointer) to C language function:
void (GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void
glProgramNamedParameter4dvNV(int id, int len, String name, double[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v);
void
glProgramNamedParameter4dvNV(int id, int len, String name, DoubleBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v);
void
glProgramNamedParameter4fNV(int id, int len, String name, float x, float y, float z, float w)
Entry point (through function pointer) to C language function:
void (GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void
glProgramNamedParameter4fvNV(int id, int len, String name, float[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v);
void
glProgramNamedParameter4fvNV(int id, int len, String name, FloatBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v);
void
glProgramParameter4dNV(int target, int index, double x, double y, double z, double w)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void
glProgramParameter4dvNV(int target, int index, double[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, const GLdouble * params);
void
glProgramParameter4dvNV(int target, int index, DoubleBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, const GLdouble * params);
void
glProgramParameter4fNV(int target, int index, float x, float y, float z, float w)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void
glProgramParameter4fvNV(int target, int pname, float[] params, int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint pname, const GLfloat * params);
void
glProgramParameter4fvNV(int target, int pname, FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint pname, const GLfloat * params);
void
glProgramParameters4dvNV(int target, int index, int count, double[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, GLuint count, const GLdouble * v);
void
glProgramParameters4dvNV(int target, int index, int count, DoubleBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, GLuint count, const GLdouble * v);
void
glProgramParameters4fvNV(int target, int index, int count, float[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, GLuint count, const GLfloat * v);
void
glProgramParameters4fvNV(int target, int index, int count, FloatBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, GLuint count, const GLfloat * v);
void
glProgramStringARB(int target, int format, int len, String string)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum format, GLsizei len, const GLvoid * string);
void
glPushAttrib(int mask)
Interface to C language function:
void (GLbitfield mask);
void
glPushClientAttrib(int mask)
Interface to C language function:
void (GLbitfield mask);
void
glPushMatrix()
Interface to C language function:
void (void);
void
glPushName(int name)
Interface to C language function:
void (GLuint name);
void
glRasterPos2d(double x, double y)
Interface to C language function:
void (GLdouble x, GLdouble y);
void
glRasterPos2dv(double[] v, int v_offset)
Interface to C language function:
void (const GLdouble * v);
void
glRasterPos2dv(DoubleBuffer v)
Interface to C language function:
void (const GLdouble * v);
void
glRasterPos2f(float x, float y)
Interface to C language function:
void (GLfloat x, GLfloat y);
void
glRasterPos2fv(float[] v, int v_offset)
Interface to C language function:
void (const GLfloat * v);
void
glRasterPos2fv(FloatBuffer v)
Interface to C language function:
void (const GLfloat * v);
void
glRasterPos2i(int x, int y)
Interface to C language function:
void (GLint x, GLint y);
void
glRasterPos2iv(int[] v, int v_offset)
Interface to C language function:
void (const GLint * v);
void
glRasterPos2iv(IntBuffer v)
Interface to C language function:
void (const GLint * v);
void
glRasterPos2s(short x, short y)
Interface to C language function:
void (GLshort x, GLshort y);
void
glRasterPos2sv(ShortBuffer v)
Interface to C language function:
void (const GLshort * v);
void
glRasterPos2sv(short[] v, int v_offset)
Interface to C language function:
void (const GLshort * v);
void
glRasterPos3d(double x, double y, double z)
Interface to C language function:
void (GLdouble x, GLdouble y, GLdouble z);
void
glRasterPos3dv(double[] v, int v_offset)
Interface to C language function:
void (const GLdouble * v);
void
glRasterPos3dv(DoubleBuffer v)
Interface to C language function:
void (const GLdouble * v);
void
glRasterPos3f(float x, float y, float z)
Interface to C language function:
void (GLfloat x, GLfloat y, GLfloat z);
void
glRasterPos3fv(float[] v, int v_offset)
Interface to C language function:
void (const GLfloat * v);
void
glRasterPos3fv(FloatBuffer v)
Interface to C language function:
void (const GLfloat * v);
void
glRasterPos3i(int x, int y, int z)
Interface to C language function:
void (GLint x, GLint y, GLint z);
void
glRasterPos3iv(int[] v, int v_offset)
Interface to C language function:
void (const GLint * v);
void
glRasterPos3iv(IntBuffer v)
Interface to C language function:
void (const GLint * v);
void
glRasterPos3s(short x, short y, short z)
Interface to C language function:
void (GLshort x, GLshort y, GLshort z);
void
glRasterPos3sv(ShortBuffer v)
Interface to C language function:
void (const GLshort * v);
void
glRasterPos3sv(short[] v, int v_offset)
Interface to C language function:
void (const GLshort * v);
void
glRasterPos4d(double x, double y, double z, double w)
Interface to C language function:
void (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void
glRasterPos4dv(double[] v, int v_offset)
Interface to C language function:
void (const GLdouble * v);
void
glRasterPos4dv(DoubleBuffer v)
Interface to C language function:
void (const GLdouble * v);
void
glRasterPos4f(float x, float y, float z, float w)
Interface to C language function:
void (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void
glRasterPos4fv(float[] v, int v_offset)
Interface to C language function:
void (const GLfloat * v);
void
glRasterPos4fv(FloatBuffer v)
Interface to C language function:
void (const GLfloat * v);
void
glRasterPos4i(int x, int y, int z, int w)
Interface to C language function:
void (GLint x, GLint y, GLint z, GLint w);
void
glRasterPos4iv(int[] v, int v_offset)
Interface to C language function:
void (const GLint * v);
void
glRasterPos4iv(IntBuffer v)
Interface to C language function:
void (const GLint * v);
void
glRasterPos4s(short x, short y, short z, short w)
Interface to C language function:
void (GLshort x, GLshort y, GLshort z, GLshort w);
void
glRasterPos4sv(ShortBuffer v)
Interface to C language function:
void (const GLshort * v);
void
glRasterPos4sv(short[] v, int v_offset)
Interface to C language function:
void (const GLshort * v);
void
glReadBuffer(int mode)
Interface to C language function:
void (GLenum mode);
void
glReadBufferRegion(int target, int start, int x, int y, int width)
Entry point (through function pointer) to C language function:
void (GLuint target, GLint start, GLint x, GLsizei y, GLsizei width);
void
glReadInstrumentsSGIX(int count)
Entry point (through function pointer) to C language function:
void (GLint count);
void
glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels)
Interface to C language function:
void (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
void
glReadPixels(int x, int y, int width, int height, int format, int type, long pixels_buffer_offset)
Interface to C language function:
void (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
void
glRectd(double x1, double y1, double x2, double y2)
Interface to C language function:
void (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
void
glRectdv(double[] v1, int v1_offset, double[] v2, int v2_offset)
Interface to C language function:
void (const GLdouble * v1, const GLdouble * v2);
void
glRectdv(DoubleBuffer v1, DoubleBuffer v2)
Interface to C language function:
void (const GLdouble * v1, const GLdouble * v2);
void
glRectf(float x1, float y1, float x2, float y2)
Interface to C language function:
void (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
void
glRectfv(float[] v1, int v1_offset, float[] v2, int v2_offset)
Interface to C language function:
void (const GLfloat * v1, const GLfloat * v2);
void
glRectfv(FloatBuffer v1, FloatBuffer v2)
Interface to C language function:
void (const GLfloat * v1, const GLfloat * v2);
void
glRecti(int x1, int y1, int x2, int y2)
Interface to C language function:
void (GLint x1, GLint y1, GLint x2, GLint y2);
void
glRectiv(int[] v1, int v1_offset, int[] v2, int v2_offset)
Interface to C language function:
void (const GLint * v1, const GLint * v2);
void
glRectiv(IntBuffer v1, IntBuffer v2)
Interface to C language function:
void (const GLint * v1, const GLint * v2);
void
glRects(short x1, short y1, short x2, short y2)
Interface to C language function:
void (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
void
glRectsv(ShortBuffer v1, ShortBuffer v2)
Interface to C language function:
void (const GLshort * v1, const GLshort * v2);
void
glRectsv(short[] v1, int v1_offset, short[] v2, int v2_offset)
Interface to C language function:
void (const GLshort * v1, const GLshort * v2);
void
glReferencePlaneSGIX(double[] m, int m_offset)
Entry point (through function pointer) to C language function:
void (const GLdouble * m);
void
glReferencePlaneSGIX(DoubleBuffer m)
Entry point (through function pointer) to C language function:
void (const GLdouble * m);
int
glRenderMode(int mode)
Interface to C language function:
GLint (GLenum mode);
void
glRenderbufferStorageEXT(int target, int internalformat, int width, int height)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
void
glReplacementCodeuiColor3fVertex3fSUN(int rc, float r, float g, float b, float x, float y, float z)
Entry point (through function pointer) to C language function:
void (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
void
glReplacementCodeuiColor3fVertex3fvSUN(int[] rc, int rc_offset, float[] c, int c_offset, float[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (const GLuint * rc, const GLfloat * c, const GLfloat * v);
void
glReplacementCodeuiColor3fVertex3fvSUN(IntBuffer rc, FloatBuffer c, FloatBuffer v)
Entry point (through function pointer) to C language function:
void (const GLuint * rc, const GLfloat * c, const GLfloat * v);
void
glReplacementCodeuiColor4fNormal3fVertex3fSUN(int rc, float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z)
Entry point (through function pointer) to C language function:
void (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
void
glReplacementCodeuiColor4fNormal3fVertex3fvSUN(int[] rc, int rc_offset, float[] c, int c_offset, float[] n, int n_offset, float[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
void
glReplacementCodeuiColor4fNormal3fVertex3fvSUN(IntBuffer rc, FloatBuffer c, FloatBuffer n, FloatBuffer v)
Entry point (through function pointer) to C language function:
void (const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
void
glReplacementCodeuiColor4ubVertex3fSUN(int rc, byte r, byte g, byte b, byte a, float x, float y, float z)
Entry point (through function pointer) to C language function:
void (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
void
glReplacementCodeuiColor4ubVertex3fvSUN(int[] rc, int rc_offset, byte[] c, int c_offset, float[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (const GLuint * rc, const GLubyte * c, const GLfloat * v);
void
glReplacementCodeuiColor4ubVertex3fvSUN(IntBuffer rc, ByteBuffer c, FloatBuffer v)
Entry point (through function pointer) to C language function:
void (const GLuint * rc, const GLubyte * c, const GLfloat * v);
void
glReplacementCodeuiNormal3fVertex3fSUN(int rc, float r, float g, float b, float x, float y, float z)
Entry point (through function pointer) to C language function:
void (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
void
glReplacementCodeuiNormal3fVertex3fvSUN(int[] rc, int rc_offset, float[] c, int c_offset, float[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (const GLuint * rc, const GLfloat * c, const GLfloat * v);
void
glReplacementCodeuiNormal3fVertex3fvSUN(IntBuffer rc, FloatBuffer c, FloatBuffer v)
Entry point (through function pointer) to C language function:
void (const GLuint * rc, const GLfloat * c, const GLfloat * v);
void
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(int rc, float s, float t, float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z)
Entry point (through function pointer) to C language function:
void (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
void
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(int[] rc, int rc_offset, float[] tc, int tc_offset, float[] c, int c_offset, float[] n, int n_offset, float[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (const GLuint * rc, const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
void
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(IntBuffer rc, FloatBuffer tc, FloatBuffer c, FloatBuffer n, FloatBuffer v)
Entry point (through function pointer) to C language function:
void (const GLuint * rc, const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
void
glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(int rc, float s, float t, float nx, float ny, float nz, float x, float y, float z)
Entry point (through function pointer) to C language function:
void (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
void
glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(int[] rc, int rc_offset, float[] c, int c_offset, float[] n, int n_offset, float[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
void
glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(IntBuffer rc, FloatBuffer c, FloatBuffer n, FloatBuffer v)
Entry point (through function pointer) to C language function:
void (const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
void
glReplacementCodeuiTexCoord2fVertex3fSUN(int rc, float s, float t, float x, float y, float z)
Entry point (through function pointer) to C language function:
void (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
void
glReplacementCodeuiTexCoord2fVertex3fvSUN(int[] rc, int rc_offset, float[] c, int c_offset, float[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (const GLuint * rc, const GLfloat * c, const GLfloat * v);
void
glReplacementCodeuiTexCoord2fVertex3fvSUN(IntBuffer rc, FloatBuffer c, FloatBuffer v)
Entry point (through function pointer) to C language function:
void (const GLuint * rc, const GLfloat * c, const GLfloat * v);
void
glReplacementCodeuiVertex3fSUN(int target, float s, float t, float r)
Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s, GLfloat t, GLfloat r);
void
glReplacementCodeuiVertex3fvSUN(int[] rc, int rc_offset, float[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (const GLuint * rc, const GLfloat * v);
void
glReplacementCodeuiVertex3fvSUN(IntBuffer rc, FloatBuffer v)
Entry point (through function pointer) to C language function:
void (const GLuint * rc, const GLfloat * v);
void
glRequestResidentProgramsNV(int n, int[] ids, int ids_offset)
Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
void
glRequestResidentProgramsNV(int n, IntBuffer ids)
Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
void
glResetHistogram(int mode)
Entry point (through function pointer) to C language function:
void (GLenum mode);
void
glResetMinmax(int mode)
Entry point (through function pointer) to C language function:
void (GLenum mode);
void
glResizeBuffersMESA()
Entry point (through function pointer) to C language function:
void (void);
void
glRotated(double angle, double x, double y, double z)
Interface to C language function:
void (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
void
glRotatef(float angle, float x, float y, float z)
Interface to C language function:
void (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
void
glSampleCoverage(float value, boolean invert)
Entry point (through function pointer) to C language function:
void (GLclampf value, GLboolean invert);
void
glSampleMapATI(int red, int green, int blue)
Entry point (through function pointer) to C language function:
void (GLuint red, GLuint green, GLenum blue);
void
glSampleMaskEXT(float value, boolean invert)
Entry point (through function pointer) to C language function:
void (GLclampf value, GLboolean invert);
void
glSampleMaskSGIS(float value, boolean invert)
Entry point (through function pointer) to C language function:
void (GLclampf value, GLboolean invert);
void
glSamplePatternEXT(int mode)
Entry point (through function pointer) to C language function:
void (GLenum mode);
void
glSamplePatternSGIS(int mode)
Entry point (through function pointer) to C language function:
void (GLenum mode);
void
glScaled(double x, double y, double z)
Interface to C language function:
void (GLdouble x, GLdouble y, GLdouble z);
void
glScalef(float x, float y, float z)
Interface to C language function:
void (GLfloat x, GLfloat y, GLfloat z);
void
glScissor(int x, int y, int width, int height)
Interface to C language function:
void (GLint x, GLint y, GLsizei width, GLsizei height);
void
glSecondaryColor3b(byte red, byte green, byte blue)
Entry point (through function pointer) to C language function:
void (GLbyte red, GLbyte green, GLbyte blue);
void
glSecondaryColor3bEXT(byte red, byte green, byte blue)
Entry point (through function pointer) to C language function:
void (GLbyte red, GLbyte green, GLbyte blue);
void
glSecondaryColor3bv(byte[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (const GLbyte * v);
void
glSecondaryColor3bv(ByteBuffer v)
Entry point (through function pointer) to C language function:
void (const GLbyte * v);
void
glSecondaryColor3bvEXT(byte[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (const GLbyte * v);
void
glSecondaryColor3bvEXT(ByteBuffer v)
Entry point (through function pointer) to C language function:
void (const GLbyte * v);
void
glSecondaryColor3d(double red, double green, double blue)
Entry point (through function pointer) to C language function:
void (GLdouble red, GLdouble green, GLdouble blue);
void
glSecondaryColor3dEXT(double red, double green, double blue)
Entry point (through function pointer) to C language function:
void (GLdouble red, GLdouble green, GLdouble blue);
void
glSecondaryColor3dv(double[] m, int m_offset)
Entry point (through function pointer) to C language function:
void (const GLdouble * m);
void
glSecondaryColor3dv(DoubleBuffer m)
Entry point (through function pointer) to C language function:
void (const GLdouble * m);
void
glSecondaryColor3dvEXT(double[] m, int m_offset)
Entry point (through function pointer) to C language function:
void (const GLdouble * m);
void
glSecondaryColor3dvEXT(DoubleBuffer m)
Entry point (through function pointer) to C language function:
void (const GLdouble * m);
void
glSecondaryColor3f(float red, float green, float blue)
Entry point (through function pointer) to C language function:
void (GLfloat red, GLfloat green, GLfloat blue);
void
glSecondaryColor3fEXT(float red, float green, float blue)
Entry point (through function pointer) to C language function:
void (GLfloat red, GLfloat green, GLfloat blue);
void
glSecondaryColor3fv(float[] m, int m_offset)
Entry point (through function pointer) to C language function:
void (const GLfloat * m);
void
glSecondaryColor3fv(FloatBuffer m)
Entry point (through function pointer) to C language function:
void (const GLfloat * m);
void
glSecondaryColor3fvEXT(float[] m, int m_offset)
Entry point (through function pointer) to C language function:
void (const GLfloat * m);
void
glSecondaryColor3fvEXT(FloatBuffer m)
Entry point (through function pointer) to C language function:
void (const GLfloat * m);
void
glSecondaryColor3hNV(short red, short green, short blue)
Entry point (through function pointer) to C language function:
void (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
void
glSecondaryColor3hvNV(ShortBuffer v)
Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
void
glSecondaryColor3hvNV(short[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
void
glSecondaryColor3i(int red, int green, int blue)
Entry point (through function pointer) to C language function:
void (GLint red, GLint green, GLint blue);
void
glSecondaryColor3iEXT(int red, int green, int blue)
Entry point (through function pointer) to C language function:
void (GLint red, GLint green, GLint blue);
void
glSecondaryColor3iv(int[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (const GLint * v);
void
glSecondaryColor3iv(IntBuffer v)
Entry point (through function pointer) to C language function:
void (const GLint * v);
void
glSecondaryColor3ivEXT(int[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (const GLint * v);
void
glSecondaryColor3ivEXT(IntBuffer v)
Entry point (through function pointer) to C language function:
void (const GLint * v);
void
glSecondaryColor3s(short red, short green, short blue)
Entry point (through function pointer) to C language function:
void (GLshort red, GLshort green, GLshort blue);
void
glSecondaryColor3sEXT(short red, short green, short blue)
Entry point (through function pointer) to C language function:
void (GLshort red, GLshort green, GLshort blue);
void
glSecondaryColor3sv(ShortBuffer v)
Entry point (through function pointer) to C language function:
void (const GLshort * v);
void
glSecondaryColor3sv(short[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (const GLshort * v);
void
glSecondaryColor3svEXT(ShortBuffer v)
Entry point (through function pointer) to C language function:
void (const GLshort * v);
void
glSecondaryColor3svEXT(short[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (const GLshort * v);
void
glSecondaryColor3ub(byte red, byte green, byte blue)
Entry point (through function pointer) to C language function:
void (GLubyte red, GLubyte green, GLubyte blue);
void
glSecondaryColor3ubEXT(byte red, byte green, byte blue)
Entry point (through function pointer) to C language function:
void (GLubyte red, GLubyte green, GLubyte blue);
void
glSecondaryColor3ubv(byte[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (const GLubyte * v);
void
glSecondaryColor3ubv(ByteBuffer v)
Entry point (through function pointer) to C language function:
void (const GLubyte * v);
void
glSecondaryColor3ubvEXT(byte[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (const GLubyte * v);
void
glSecondaryColor3ubvEXT(ByteBuffer v)
Entry point (through function pointer) to C language function:
void (const GLubyte * v);
void
glSecondaryColor3ui(int red, int green, int blue)
Entry point (through function pointer) to C language function:
void (GLuint red, GLuint green, GLuint blue);
void
glSecondaryColor3uiEXT(int red, int green, int blue)
Entry point (through function pointer) to C language function:
void (GLuint red, GLuint green, GLuint blue);
void
glSecondaryColor3uiv(int[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (const GLuint * v);
void
glSecondaryColor3uiv(IntBuffer v)
Entry point (through function pointer) to C language function:
void (const GLuint * v);
void
glSecondaryColor3uivEXT(int[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (const GLuint * v);
void
glSecondaryColor3uivEXT(IntBuffer v)
Entry point (through function pointer) to C language function:
void (const GLuint * v);
void
glSecondaryColor3us(short red, short green, short blue)
Entry point (through function pointer) to C language function:
void (GLushort red, GLushort green, GLushort blue);
void
glSecondaryColor3usEXT(short red, short green, short blue)
Entry point (through function pointer) to C language function:
void (GLushort red, GLushort green, GLushort blue);
void
glSecondaryColor3usv(ShortBuffer v)
Entry point (through function pointer) to C language function:
void (const GLushort * v);
void
glSecondaryColor3usv(short[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (const GLushort * v);
void
glSecondaryColor3usvEXT(ShortBuffer v)
Entry point (through function pointer) to C language function:
void (const GLushort * v);
void
glSecondaryColor3usvEXT(short[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (const GLushort * v);
void
glSecondaryColorPointer(int size, int type, int stride, Buffer pointer)
Entry point (through function pointer) to C language function:
void (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
void
glSecondaryColorPointer(int size, int type, int stride, long pointer_buffer_offset)
Entry point (through function pointer) to C language function:
void (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
void
glSecondaryColorPointerEXT(int size, int type, int stride, Buffer pointer)
Entry point (through function pointer) to C language function:
void (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
void
glSecondaryColorPointerEXT(int size, int type, int stride, long pointer_buffer_offset)
Entry point (through function pointer) to C language function:
void (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
void
glSelectBuffer(int size, IntBuffer buffer)
Interface to C language function:
void (GLsizei size, GLuint * buffer);
void
glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer row, Buffer column)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);
void
glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, long row_buffer_offset, long column_buffer_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);
void
glSetFenceAPPLE(int mode)
Entry point (through function pointer) to C language function:
void (GLuint mode);
void
glSetFenceNV(int target, int id)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum id);
void
glSetFragmentShaderConstantATI(int target, float[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
void
glSetFragmentShaderConstantATI(int target, FloatBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
void
glSetInvariantEXT(int id, int type, Buffer addr)
Entry point (through function pointer) to C language function:
void (GLuint id, GLenum type, const GLvoid * addr);
void
glSetLocalConstantEXT(int id, int type, Buffer addr)
Entry point (through function pointer) to C language function:
void (GLuint id, GLenum type, const GLvoid * addr);
void
glShadeModel(int mode)
Interface to C language function:
void (GLenum mode);
void
glShaderOp1EXT(int red, int green, int blue)
Entry point (through function pointer) to C language function:
void (GLenum red, GLuint green, GLuint blue);
void
glShaderOp2EXT(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
Entry point (through function pointer) to C language function:
void (GLenum sfactorRGB, GLuint dfactorRGB, GLuint sfactorAlpha, GLuint dfactorAlpha);
void
glShaderOp3EXT(int op, int res, int arg1, int arg2, int arg3)
Entry point (through function pointer) to C language function:
void (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
void
glShaderSource(int shader, int count, String[] string, int[] length, int length_offset)
Entry point (through function pointer) to C language function:
void (GLuint shader, GLsizei count, const GLchar * * string, const GLint * length);
void
glShaderSource(int shader, int count, String[] string, IntBuffer length)
Entry point (through function pointer) to C language function:
void (GLuint shader, GLsizei count, const GLchar * * string, const GLint * length);
void
glShaderSourceARB(int shader, int count, String[] string, int[] length, int length_offset)
Entry point (through function pointer) to C language function:
void (GLhandleARB shader, GLsizei count, const GLcharARB * * string, const GLint * length);
void
glShaderSourceARB(int shader, int count, String[] string, IntBuffer length)
Entry point (through function pointer) to C language function:
void (GLhandleARB shader, GLsizei count, const GLcharARB * * string, const GLint * length);
void
glSharpenTexFuncSGIS(int target, int n, float[] points, int points_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLsizei n, const GLfloat * points);
void
glSharpenTexFuncSGIS(int target, int n, FloatBuffer points)
Entry point (through function pointer) to C language function:
void (GLenum target, GLsizei n, const GLfloat * points);
void
glSpriteParameterfSGIX(int target, float s)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s);
void
glSpriteParameterfvSGIX(int target, float[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
void
glSpriteParameterfvSGIX(int target, FloatBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
void
glSpriteParameteriSGIX(int target, int s)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);
void
glSpriteParameterivSGIX(int target, int[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
void
glSpriteParameterivSGIX(int target, IntBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
void
glStartInstrumentsSGIX()
Entry point (through function pointer) to C language function:
void (void);
void
glStencilFunc(int func, int ref, int mask)
Interface to C language function:
void (GLenum func, GLint ref, GLuint mask);
void
glStencilFuncSeparate(int frontfunc, int backfunc, int ref, int mask)
Entry point (through function pointer) to C language function:
void (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
void
glStencilFuncSeparateATI(int frontfunc, int backfunc, int ref, int mask)
Entry point (through function pointer) to C language function:
void (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
void
glStencilMask(int mask)
Interface to C language function:
void (GLuint mask);
void
glStencilMaskSeparate(int target, int id)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint id);
void
glStencilOp(int fail, int zfail, int zpass)
Interface to C language function:
void (GLenum fail, GLenum zfail, GLenum zpass);
void
glStencilOpSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
Entry point (through function pointer) to C language function:
void (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
void
glStencilOpSeparateATI(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
Entry point (through function pointer) to C language function:
void (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
void
glStopInstrumentsSGIX(int count)
Entry point (through function pointer) to C language function:
void (GLint count);
void
glStringMarkerGREMEDY(int length, Buffer pointer)
Entry point (through function pointer) to C language function:
void (GLsizei length, const GLvoid * pointer);
void
glSwapAPPLE()
Entry point (through function pointer) to C language function:
void (void);
void
glSwizzleEXT(int stage, int portion, int variable, int input, int mapping, int componentUsage)
Entry point (through function pointer) to C language function:
void (GLuint stage, GLuint portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
void
glTagSampleBufferSGIX()
Entry point (through function pointer) to C language function:
void (void);
void
glTbufferMask3DFX(int mode)
Entry point (through function pointer) to C language function:
void (GLuint mode);
boolean
glTestFenceAPPLE(int id)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
boolean
glTestFenceNV(int id)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
boolean
glTestObjectAPPLE(int id, int cap)
Entry point (through function pointer) to C language function:
GLboolean (GLenum id, GLuint cap);
void
glTexBumpParameterfvATI(int target, float[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
void
glTexBumpParameterfvATI(int target, FloatBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
void
glTexBumpParameterivATI(int target, int[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
void
glTexBumpParameterivATI(int target, IntBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
void
glTexCoord1d(double s)
Interface to C language function:
void (GLdouble s);
void
glTexCoord1dv(double[] v, int v_offset)
Interface to C language function:
void (const GLdouble * v);
void
glTexCoord1dv(DoubleBuffer v)
Interface to C language function:
void (const GLdouble * v);
void
glTexCoord1f(float s)
Interface to C language function:
void (GLfloat s);
void
glTexCoord1fv(float[] v, int v_offset)
Interface to C language function:
void (const GLfloat * v);
void
glTexCoord1fv(FloatBuffer v)
Interface to C language function:
void (const GLfloat * v);
void
glTexCoord1hNV(short factor)
Entry point (through function pointer) to C language function:
void (GLhalfNV factor);
void
glTexCoord1hvNV(ShortBuffer v)
Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
void
glTexCoord1hvNV(short[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
void
glTexCoord1i(int s)
Interface to C language function:
void (GLint s);
void
glTexCoord1iv(int[] v, int v_offset)
Interface to C language function:
void (const GLint * v);
void
glTexCoord1iv(IntBuffer v)
Interface to C language function:
void (const GLint * v);
void
glTexCoord1s(short s)
Interface to C language function:
void (GLshort s);
void
glTexCoord1sv(ShortBuffer v)
Interface to C language function:
void (const GLshort * v);
void
glTexCoord1sv(short[] v, int v_offset)
Interface to C language function:
void (const GLshort * v);
void
glTexCoord2d(double s, double t)
Interface to C language function:
void (GLdouble s, GLdouble t);
void
glTexCoord2dv(double[] v, int v_offset)
Interface to C language function:
void (const GLdouble * v);
void
glTexCoord2dv(DoubleBuffer v)
Interface to C language function:
void (const GLdouble * v);
void
glTexCoord2f(float s, float t)
Interface to C language function:
void (GLfloat s, GLfloat t);
void
glTexCoord2fColor3fVertex3fSUN(float s, float t, float p, float q, float x, float y, float z, float w)
Entry point (through function pointer) to C language function:
void (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void
glTexCoord2fColor3fVertex3fvSUN(float[] c, int c_offset, float[] n, int n_offset, float[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (const GLfloat * c, const GLfloat * n, const GLfloat * v);
void
glTexCoord2fColor3fVertex3fvSUN(FloatBuffer c, FloatBuffer n, FloatBuffer v)
Entry point (through function pointer) to C language function:
void (const GLfloat * c, const GLfloat * n, const GLfloat * v);
void
glTexCoord2fColor4fNormal3fVertex3fSUN(float s, float t, float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z)
Entry point (through function pointer) to C language function:
void (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
void
glTexCoord2fColor4fNormal3fVertex3fvSUN(float[] tc, int tc_offset, float[] c, int c_offset, float[] n, int n_offset, float[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
void
glTexCoord2fColor4fNormal3fVertex3fvSUN(FloatBuffer tc, FloatBuffer c, FloatBuffer n, FloatBuffer v)
Entry point (through function pointer) to C language function:
void (const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
void
glTexCoord2fColor4ubVertex3fSUN(float s, float t, byte r, byte g, byte b, byte a, float x, float y, float z)
Entry point (through function pointer) to C language function:
void (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
void
glTexCoord2fColor4ubVertex3fvSUN(float[] tc, int tc_offset, byte[] c, int c_offset, float[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (const GLfloat * tc, const GLubyte * c, const GLfloat * v);
void
glTexCoord2fColor4ubVertex3fvSUN(FloatBuffer tc, ByteBuffer c, FloatBuffer v)
Entry point (through function pointer) to C language function:
void (const GLfloat * tc, const GLubyte * c, const GLfloat * v);
void
glTexCoord2fNormal3fVertex3fSUN(float s, float t, float p, float q, float x, float y, float z, float w)
Entry point (through function pointer) to C language function:
void (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void
glTexCoord2fNormal3fVertex3fvSUN(float[] c, int c_offset, float[] n, int n_offset, float[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (const GLfloat * c, const GLfloat * n, const GLfloat * v);
void
glTexCoord2fNormal3fVertex3fvSUN(FloatBuffer c, FloatBuffer n, FloatBuffer v)
Entry point (through function pointer) to C language function:
void (const GLfloat * c, const GLfloat * n, const GLfloat * v);
void
glTexCoord2fVertex3fSUN(float s, float t, float x, float y, float z)
Entry point (through function pointer) to C language function:
void (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
void
glTexCoord2fVertex3fvSUN(float[] c, int c_offset, float[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (const GLfloat * c, const GLfloat * v);
void
glTexCoord2fVertex3fvSUN(FloatBuffer c, FloatBuffer v)
Entry point (through function pointer) to C language function:
void (const GLfloat * c, const GLfloat * v);
void
glTexCoord2fv(float[] v, int v_offset)
Interface to C language function:
void (const GLfloat * v);
void
glTexCoord2fv(FloatBuffer v)
Interface to C language function:
void (const GLfloat * v);
void
glTexCoord2hNV(short x, short y)
Entry point (through function pointer) to C language function:
void (GLhalfNV x, GLhalfNV y);
void
glTexCoord2hvNV(ShortBuffer v)
Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
void
glTexCoord2hvNV(short[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
void
glTexCoord2i(int s, int t)
Interface to C language function:
void (GLint s, GLint t);
void
glTexCoord2iv(int[] v, int v_offset)
Interface to C language function:
void (const GLint * v);
void
glTexCoord2iv(IntBuffer v)
Interface to C language function:
void (const GLint * v);
void
glTexCoord2s(short s, short t)
Interface to C language function:
void (GLshort s, GLshort t);
void
glTexCoord2sv(ShortBuffer v)
Interface to C language function:
void (const GLshort * v);
void
glTexCoord2sv(short[] v, int v_offset)
Interface to C language function:
void (const GLshort * v);
void
glTexCoord3d(double s, double t, double r)
Interface to C language function:
void (GLdouble s, GLdouble t, GLdouble r);
void
glTexCoord3dv(double[] v, int v_offset)
Interface to C language function:
void (const GLdouble * v);
void
glTexCoord3dv(DoubleBuffer v)
Interface to C language function:
void (const GLdouble * v);
void
glTexCoord3f(float s, float t, float r)
Interface to C language function:
void (GLfloat s, GLfloat t, GLfloat r);
void
glTexCoord3fv(float[] v, int v_offset)
Interface to C language function:
void (const GLfloat * v);
void
glTexCoord3fv(FloatBuffer v)
Interface to C language function:
void (const GLfloat * v);
void
glTexCoord3hNV(short red, short green, short blue)
Entry point (through function pointer) to C language function:
void (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
void
glTexCoord3hvNV(ShortBuffer v)
Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
void
glTexCoord3hvNV(short[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
void
glTexCoord3i(int s, int t, int r)
Interface to C language function:
void (GLint s, GLint t, GLint r);
void
glTexCoord3iv(int[] v, int v_offset)
Interface to C language function:
void (const GLint * v);
void
glTexCoord3iv(IntBuffer v)
Interface to C language function:
void (const GLint * v);
void
glTexCoord3s(short s, short t, short r)
Interface to C language function:
void (GLshort s, GLshort t, GLshort r);
void
glTexCoord3sv(ShortBuffer v)
Interface to C language function:
void (const GLshort * v);
void
glTexCoord3sv(short[] v, int v_offset)
Interface to C language function:
void (const GLshort * v);
void
glTexCoord4d(double s, double t, double r, double q)
Interface to C language function:
void (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
void
glTexCoord4dv(double[] v, int v_offset)
Interface to C language function:
void (const GLdouble * v);
void
glTexCoord4dv(DoubleBuffer v)
Interface to C language function:
void (const GLdouble * v);
void
glTexCoord4f(float s, float t, float r, float q)
Interface to C language function:
void (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
void
glTexCoord4fColor4fNormal3fVertex4fSUN(float s, float t, float p, float q, float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z, float w)
Entry point (through function pointer) to C language function:
void (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void
glTexCoord4fColor4fNormal3fVertex4fvSUN(float[] tc, int tc_offset, float[] c, int c_offset, float[] n, int n_offset, float[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
void
glTexCoord4fColor4fNormal3fVertex4fvSUN(FloatBuffer tc, FloatBuffer c, FloatBuffer n, FloatBuffer v)
Entry point (through function pointer) to C language function:
void (const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
void
glTexCoord4fVertex4fSUN(float s, float t, float p, float q, float x, float y, float z, float w)
Entry point (through function pointer) to C language function:
void (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void
glTexCoord4fVertex4fvSUN(float[] c, int c_offset, float[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (const GLfloat * c, const GLfloat * v);
void
glTexCoord4fVertex4fvSUN(FloatBuffer c, FloatBuffer v)
Entry point (through function pointer) to C language function:
void (const GLfloat * c, const GLfloat * v);
void
glTexCoord4fv(float[] v, int v_offset)
Interface to C language function:
void (const GLfloat * v);
void
glTexCoord4fv(FloatBuffer v)
Interface to C language function:
void (const GLfloat * v);
void
glTexCoord4hNV(short x, short y, short z, short w)
Entry point (through function pointer) to C language function:
void (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
void
glTexCoord4hvNV(ShortBuffer v)
Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
void
glTexCoord4hvNV(short[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
void
glTexCoord4i(int s, int t, int r, int q)
Interface to C language function:
void (GLint s, GLint t, GLint r, GLint q);
void
glTexCoord4iv(int[] v, int v_offset)
Interface to C language function:
void (const GLint * v);
void
glTexCoord4iv(IntBuffer v)
Interface to C language function:
void (const GLint * v);
void
glTexCoord4s(short s, short t, short r, short q)
Interface to C language function:
void (GLshort s, GLshort t, GLshort r, GLshort q);
void
glTexCoord4sv(ShortBuffer v)
Interface to C language function:
void (const GLshort * v);
void
glTexCoord4sv(short[] v, int v_offset)
Interface to C language function:
void (const GLshort * v);
void
glTexCoordPointer(int size, int type, int stride, Buffer ptr)
Interface to C language function:
void (GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
void
glTexCoordPointer(int size, int type, int stride, long ptr_buffer_offset)
Interface to C language function:
void (GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
void
glTexEnvf(int target, int pname, float param)
Interface to C language function:
void (GLenum target, GLenum pname, GLfloat param);
void
glTexEnvfv(int target, int pname, float[] params, int params_offset)
Interface to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
void
glTexEnvfv(int target, int pname, FloatBuffer params)
Interface to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
void
glTexEnvi(int target, int pname, int param)
Interface to C language function:
void (GLenum target, GLenum pname, GLint param);
void
glTexEnviv(int target, int pname, int[] params, int params_offset)
Interface to C language function:
void (GLenum target, GLenum pname, const GLint * params);
void
glTexEnviv(int target, int pname, IntBuffer params)
Interface to C language function:
void (GLenum target, GLenum pname, const GLint * params);
void
glTexFilterFuncSGIS(int target, int filter, int n, float[] weights, int weights_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum filter, GLsizei n, const GLfloat * weights);
void
glTexFilterFuncSGIS(int target, int filter, int n, FloatBuffer weights)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum filter, GLsizei n, const GLfloat * weights);
void
glTexGend(int coord, int pname, double param)
Interface to C language function:
void (GLenum coord, GLenum pname, GLdouble param);
void
glTexGendv(int coord, int pname, double[] params, int params_offset)
Interface to C language function:
void (GLenum coord, GLenum pname, const GLdouble * params);
void
glTexGendv(int coord, int pname, DoubleBuffer params)
Interface to C language function:
void (GLenum coord, GLenum pname, const GLdouble * params);
void
glTexGenf(int coord, int pname, float param)
Interface to C language function:
void (GLenum coord, GLenum pname, GLfloat param);
void
glTexGenfv(int coord, int pname, float[] params, int params_offset)
Interface to C language function:
void (GLenum coord, GLenum pname, const GLfloat * params);
void
glTexGenfv(int coord, int pname, FloatBuffer params)
Interface to C language function:
void (GLenum coord, GLenum pname, const GLfloat * params);
void
glTexGeni(int coord, int pname, int param)
Interface to C language function:
void (GLenum coord, GLenum pname, GLint param);
void
glTexGeniv(int coord, int pname, int[] params, int params_offset)
Interface to C language function:
void (GLenum coord, GLenum pname, const GLint * params);
void
glTexGeniv(int coord, int pname, IntBuffer params)
Interface to C language function:
void (GLenum coord, GLenum pname, const GLint * params);
void
glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, Buffer pixels)
Interface to C language function:
void (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
void
glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, long pixels_buffer_offset)
Interface to C language function:
void (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
void
glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, Buffer pixels)
Interface to C language function:
void (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
void
glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, long pixels_buffer_offset)
Interface to C language function:
void (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
void
glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
void
glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, long pixels_buffer_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
void
glTexImage4DSGIS(int target, int level, int internalformat, int width, int height, int depth, int size4d, int border, int format, int type, Buffer pixels)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
void
glTexParameterf(int target, int pname, float param)
Interface to C language function:
void (GLenum target, GLenum pname, GLfloat param);
void
glTexParameterfv(int target, int pname, float[] params, int params_offset)
Interface to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
void
glTexParameterfv(int target, int pname, FloatBuffer params)
Interface to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
void
glTexParameteri(int target, int pname, int param)
Interface to C language function:
void (GLenum target, GLenum pname, GLint param);
void
glTexParameteriv(int target, int pname, int[] params, int params_offset)
Interface to C language function:
void (GLenum target, GLenum pname, const GLint * params);
void
glTexParameteriv(int target, int pname, IntBuffer params)
Interface to C language function:
void (GLenum target, GLenum pname, const GLint * params);
void
glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels)
Interface to C language function:
void (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
void
glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, long pixels_buffer_offset)
Interface to C language function:
void (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
void
glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)
Interface to C language function:
void (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
void
glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels_buffer_offset)
Interface to C language function:
void (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
void
glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
void
glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long pixels_buffer_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
void
glTexSubImage4DSGIS(int target, int level, int xoffset, int yoffset, int zoffset, int woffset, int width, int height, int depth, int size4d, int format, int type, Buffer pixels)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid * pixels);
void
glTextureColorMaskSGIS(boolean red, boolean green, boolean blue, boolean alpha)
Entry point (through function pointer) to C language function:
void (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
void
glTextureLightEXT(int mode)
Entry point (through function pointer) to C language function:
void (GLenum mode);
void
glTextureMaterialEXT(int target, int id)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum id);
void
glTextureNormalEXT(int mode)
Entry point (through function pointer) to C language function:
void (GLenum mode);
void
glTextureRangeAPPLE(int target, int length, Buffer pointer)
Entry point (through function pointer) to C language function:
void (GLenum target, GLsizei length, const GLvoid * pointer);
void
glTrackMatrixNV(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
Entry point (through function pointer) to C language function:
void (GLenum sfactorRGB, GLuint dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
void
glTranslated(double x, double y, double z)
Interface to C language function:
void (GLdouble x, GLdouble y, GLdouble z);
void
glTranslatef(float x, float y, float z)
Interface to C language function:
void (GLfloat x, GLfloat y, GLfloat z);
void
glUniform1f(int location, float v0)
Entry point (through function pointer) to C language function:
void (GLint location, GLfloat v0);
void
glUniform1fARB(int location, float v0)
Entry point (through function pointer) to C language function:
void (GLint location, GLfloat v0);
void
glUniform1fv(int location, int count, float[] value, int value_offset)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLfloat * value);
void
glUniform1fv(int location, int count, FloatBuffer value)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLfloat * value);
void
glUniform1fvARB(int location, int count, float[] value, int value_offset)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLfloat * value);
void
glUniform1fvARB(int location, int count, FloatBuffer value)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLfloat * value);
void
glUniform1i(int x, int y)
Entry point (through function pointer) to C language function:
void (GLint x, GLint y);
void
glUniform1iARB(int x, int y)
Entry point (through function pointer) to C language function:
void (GLint x, GLint y);
void
glUniform1iv(int location, int count, int[] value, int value_offset)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLint * value);
void
glUniform1iv(int location, int count, IntBuffer value)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLint * value);
void
glUniform1ivARB(int location, int count, int[] value, int value_offset)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLint * value);
void
glUniform1ivARB(int location, int count, IntBuffer value)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLint * value);
void
glUniform2f(int location, float v0, float v1)
Entry point (through function pointer) to C language function:
void (GLint location, GLfloat v0, GLfloat v1);
void
glUniform2fARB(int location, float v0, float v1)
Entry point (through function pointer) to C language function:
void (GLint location, GLfloat v0, GLfloat v1);
void
glUniform2fv(int location, int count, float[] value, int value_offset)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLfloat * value);
void
glUniform2fv(int location, int count, FloatBuffer value)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLfloat * value);
void
glUniform2fvARB(int location, int count, float[] value, int value_offset)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLfloat * value);
void
glUniform2fvARB(int location, int count, FloatBuffer value)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLfloat * value);
void
glUniform2i(int red, int green, int blue)
Entry point (through function pointer) to C language function:
void (GLint red, GLint green, GLint blue);
void
glUniform2iARB(int red, int green, int blue)
Entry point (through function pointer) to C language function:
void (GLint red, GLint green, GLint blue);
void
glUniform2iv(int location, int count, int[] value, int value_offset)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLint * value);
void
glUniform2iv(int location, int count, IntBuffer value)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLint * value);
void
glUniform2ivARB(int location, int count, int[] value, int value_offset)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLint * value);
void
glUniform2ivARB(int location, int count, IntBuffer value)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLint * value);
void
glUniform3f(int location, float v0, float v1, float v2)
Entry point (through function pointer) to C language function:
void (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
void
glUniform3fARB(int location, float v0, float v1, float v2)
Entry point (through function pointer) to C language function:
void (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
void
glUniform3fv(int location, int count, float[] value, int value_offset)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLfloat * value);
void
glUniform3fv(int location, int count, FloatBuffer value)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLfloat * value);
void
glUniform3fvARB(int location, int count, float[] value, int value_offset)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLfloat * value);
void
glUniform3fvARB(int location, int count, FloatBuffer value)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLfloat * value);
void
glUniform3i(int location, int v0, int v1, int v2)
Entry point (through function pointer) to C language function:
void (GLint location, GLint v0, GLint v1, GLint v2);
void
glUniform3iARB(int location, int v0, int v1, int v2)
Entry point (through function pointer) to C language function:
void (GLint location, GLint v0, GLint v1, GLint v2);
void
glUniform3iv(int location, int count, int[] value, int value_offset)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLint * value);
void
glUniform3iv(int location, int count, IntBuffer value)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLint * value);
void
glUniform3ivARB(int location, int count, int[] value, int value_offset)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLint * value);
void
glUniform3ivARB(int location, int count, IntBuffer value)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLint * value);
void
glUniform4f(int location, float v0, float v1, float v2, float v3)
Entry point (through function pointer) to C language function:
void (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
void
glUniform4fARB(int location, float v0, float v1, float v2, float v3)
Entry point (through function pointer) to C language function:
void (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
void
glUniform4fv(int location, int count, float[] value, int value_offset)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLfloat * value);
void
glUniform4fv(int location, int count, FloatBuffer value)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLfloat * value);
void
glUniform4fvARB(int location, int count, float[] value, int value_offset)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLfloat * value);
void
glUniform4fvARB(int location, int count, FloatBuffer value)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLfloat * value);
void
glUniform4i(int location, int v0, int v1, int v2, int v3)
Entry point (through function pointer) to C language function:
void (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
void
glUniform4iARB(int location, int v0, int v1, int v2, int v3)
Entry point (through function pointer) to C language function:
void (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
void
glUniform4iv(int location, int count, int[] value, int value_offset)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLint * value);
void
glUniform4iv(int location, int count, IntBuffer value)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLint * value);
void
glUniform4ivARB(int location, int count, int[] value, int value_offset)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLint * value);
void
glUniform4ivARB(int location, int count, IntBuffer value)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLint * value);
void
glUniformMatrix2fv(int location, int count, boolean transpose, float[] value, int value_offset)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
void
glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
void
glUniformMatrix2fvARB(int location, int count, boolean transpose, float[] value, int value_offset)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
void
glUniformMatrix2fvARB(int location, int count, boolean transpose, FloatBuffer value)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
void
glUniformMatrix3fv(int location, int count, boolean transpose, float[] value, int value_offset)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
void
glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
void
glUniformMatrix3fvARB(int location, int count, boolean transpose, float[] value, int value_offset)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
void
glUniformMatrix3fvARB(int location, int count, boolean transpose, FloatBuffer value)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
void
glUniformMatrix4fv(int location, int count, boolean transpose, float[] value, int value_offset)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
void
glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
void
glUniformMatrix4fvARB(int location, int count, boolean transpose, float[] value, int value_offset)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
void
glUniformMatrix4fvARB(int location, int count, boolean transpose, FloatBuffer value)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
void
glUnlockArraysEXT()
Entry point (through function pointer) to C language function:
void (void);
boolean
glUnmapBuffer(int id)
Entry point (through function pointer) to C language function:
GLboolean (GLenum id);
boolean
glUnmapBufferARB(int id)
Entry point (through function pointer) to C language function:
GLboolean (GLenum id);
void
glUpdateObjectBufferATI(int buffer, int offset, int size, Buffer pointer, int preserve)
Entry point (through function pointer) to C language function:
void (GLuint buffer, GLuint offset, GLsizei size, const GLvoid * pointer, GLenum preserve);
void
glUseProgram(int mode)
Entry point (through function pointer) to C language function:
void (GLuint mode);
void
glUseProgramObjectARB(int mode)
Entry point (through function pointer) to C language function:
void (GLhandleARB mode);
void
glValidateProgram(int mode)
Entry point (through function pointer) to C language function:
void (GLuint mode);
void
glValidateProgramARB(int mode)
Entry point (through function pointer) to C language function:
void (GLhandleARB mode);
void
glVariantArrayObjectATI(int id, int type, int stride, int buffer, int offset)
Entry point (through function pointer) to C language function:
void (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
void
glVariantPointerEXT(int id, int type, int stride, Buffer addr)
Entry point (through function pointer) to C language function:
void (GLuint id, GLenum type, GLuint stride, const GLvoid * addr);
void
glVariantPointerEXT(int id, int type, int stride, long addr_buffer_offset)
Entry point (through function pointer) to C language function:
void (GLuint id, GLenum type, GLuint stride, const GLvoid * addr);
void
glVariantbvEXT(int index, byte[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLbyte * v);
void
glVariantbvEXT(int index, ByteBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLbyte * v);
void
glVariantdvEXT(int target, double[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
void
glVariantdvEXT(int target, DoubleBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
void
glVariantfvEXT(int target, float[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
void
glVariantfvEXT(int target, FloatBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
void
glVariantivEXT(int target, int[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLint * v);
void
glVariantivEXT(int target, IntBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLint * v);
void
glVariantsvEXT(int target, ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
void
glVariantsvEXT(int target, short[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
void
glVariantubvEXT(int index, byte[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLubyte * v);
void
glVariantubvEXT(int index, ByteBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLubyte * v);
void
glVariantuivEXT(int index, int[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLuint * v);
void
glVariantuivEXT(int index, IntBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLuint * v);
void
glVariantusvEXT(int index, ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLushort * v);
void
glVariantusvEXT(int index, short[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLushort * v);
void
glVertex2d(double x, double y)
Interface to C language function:
void (GLdouble x, GLdouble y);
void
glVertex2dv(double[] v, int v_offset)
Interface to C language function:
void (const GLdouble * v);
void
glVertex2dv(DoubleBuffer v)
Interface to C language function:
void (const GLdouble * v);
void
glVertex2f(float x, float y)
Interface to C language function:
void (GLfloat x, GLfloat y);
void
glVertex2fv(float[] v, int v_offset)
Interface to C language function:
void (const GLfloat * v);
void
glVertex2fv(FloatBuffer v)
Interface to C language function:
void (const GLfloat * v);
void
glVertex2hNV(short x, short y)
Entry point (through function pointer) to C language function:
void (GLhalfNV x, GLhalfNV y);
void
glVertex2hvNV(ShortBuffer v)
Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
void
glVertex2hvNV(short[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
void
glVertex2i(int x, int y)
Interface to C language function:
void (GLint x, GLint y);
void
glVertex2iv(int[] v, int v_offset)
Interface to C language function:
void (const GLint * v);
void
glVertex2iv(IntBuffer v)
Interface to C language function:
void (const GLint * v);
void
glVertex2s(short x, short y)
Interface to C language function:
void (GLshort x, GLshort y);
void
glVertex2sv(ShortBuffer v)
Interface to C language function:
void (const GLshort * v);
void
glVertex2sv(short[] v, int v_offset)
Interface to C language function:
void (const GLshort * v);
void
glVertex3d(double x, double y, double z)
Interface to C language function:
void (GLdouble x, GLdouble y, GLdouble z);
void
glVertex3dv(double[] v, int v_offset)
Interface to C language function:
void (const GLdouble * v);
void
glVertex3dv(DoubleBuffer v)
Interface to C language function:
void (const GLdouble * v);
void
glVertex3f(float x, float y, float z)
Interface to C language function:
void (GLfloat x, GLfloat y, GLfloat z);
void
glVertex3fv(float[] v, int v_offset)
Interface to C language function:
void (const GLfloat * v);
void
glVertex3fv(FloatBuffer v)
Interface to C language function:
void (const GLfloat * v);
void
glVertex3hNV(short red, short green, short blue)
Entry point (through function pointer) to C language function:
void (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
void
glVertex3hvNV(ShortBuffer v)
Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
void
glVertex3hvNV(short[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
void
glVertex3i(int x, int y, int z)
Interface to C language function:
void (GLint x, GLint y, GLint z);
void
glVertex3iv(int[] v, int v_offset)
Interface to C language function:
void (const GLint * v);
void
glVertex3iv(IntBuffer v)
Interface to C language function:
void (const GLint * v);
void
glVertex3s(short x, short y, short z)
Interface to C language function:
void (GLshort x, GLshort y, GLshort z);
void
glVertex3sv(ShortBuffer v)
Interface to C language function:
void (const GLshort * v);
void
glVertex3sv(short[] v, int v_offset)
Interface to C language function:
void (const GLshort * v);
void
glVertex4d(double x, double y, double z, double w)
Interface to C language function:
void (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void
glVertex4dv(double[] v, int v_offset)
Interface to C language function:
void (const GLdouble * v);
void
glVertex4dv(DoubleBuffer v)
Interface to C language function:
void (const GLdouble * v);
void
glVertex4f(float x, float y, float z, float w)
Interface to C language function:
void (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void
glVertex4fv(float[] v, int v_offset)
Interface to C language function:
void (const GLfloat * v);
void
glVertex4fv(FloatBuffer v)
Interface to C language function:
void (const GLfloat * v);
void
glVertex4hNV(short x, short y, short z, short w)
Entry point (through function pointer) to C language function:
void (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
void
glVertex4hvNV(ShortBuffer v)
Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
void
glVertex4hvNV(short[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
void
glVertex4i(int x, int y, int z, int w)
Interface to C language function:
void (GLint x, GLint y, GLint z, GLint w);
void
glVertex4iv(int[] v, int v_offset)
Interface to C language function:
void (const GLint * v);
void
glVertex4iv(IntBuffer v)
Interface to C language function:
void (const GLint * v);
void
glVertex4s(short x, short y, short z, short w)
Interface to C language function:
void (GLshort x, GLshort y, GLshort z, GLshort w);
void
glVertex4sv(ShortBuffer v)
Interface to C language function:
void (const GLshort * v);
void
glVertex4sv(short[] v, int v_offset)
Interface to C language function:
void (const GLshort * v);
void
glVertexArrayParameteriAPPLE(int target, int s)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);
void
glVertexArrayRangeAPPLE(int length, Buffer pointer)
Entry point (through function pointer) to C language function:
void (GLsizei length, GLvoid * pointer);
void
glVertexArrayRangeNV(int length, Buffer pointer)
Entry point (through function pointer) to C language function:
void (GLsizei length, const GLvoid * pointer);
void
glVertexAttrib1d(int target, double s)
Entry point (through function pointer) to C language function:
void (GLuint target, GLdouble s);
void
glVertexAttrib1dARB(int target, double s)
Entry point (through function pointer) to C language function:
void (GLuint target, GLdouble s);
void
glVertexAttrib1dNV(int target, double s)
Entry point (through function pointer) to C language function:
void (GLuint target, GLdouble s);
void
glVertexAttrib1dv(int target, double[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
void
glVertexAttrib1dv(int target, DoubleBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
void
glVertexAttrib1dvARB(int target, double[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
void
glVertexAttrib1dvARB(int target, DoubleBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
void
glVertexAttrib1dvNV(int target, double[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
void
glVertexAttrib1dvNV(int target, DoubleBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
void
glVertexAttrib1f(int target, float s)
Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s);
void
glVertexAttrib1fARB(int target, float s)
Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s);
void
glVertexAttrib1fNV(int target, float s)
Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s);
void
glVertexAttrib1fv(int target, float[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
void
glVertexAttrib1fv(int target, FloatBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
void
glVertexAttrib1fvARB(int target, float[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
void
glVertexAttrib1fvARB(int target, FloatBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
void
glVertexAttrib1fvNV(int target, float[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
void
glVertexAttrib1fvNV(int target, FloatBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
void
glVertexAttrib1hNV(int target, short s)
Entry point (through function pointer) to C language function:
void (GLuint target, GLhalfNV s);
void
glVertexAttrib1hvNV(int index, ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLhalfNV * v);
void
glVertexAttrib1hvNV(int index, short[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLhalfNV * v);
void
glVertexAttrib1s(int target, short s)
Entry point (through function pointer) to C language function:
void (GLuint target, GLshort s);
void
glVertexAttrib1sARB(int target, short s)
Entry point (through function pointer) to C language function:
void (GLuint target, GLshort s);
void
glVertexAttrib1sNV(int target, short s)
Entry point (through function pointer) to C language function:
void (GLuint target, GLshort s);
void
glVertexAttrib1sv(int target, ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
void
glVertexAttrib1sv(int target, short[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
void
glVertexAttrib1svARB(int target, ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
void
glVertexAttrib1svARB(int target, short[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
void
glVertexAttrib1svNV(int target, ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
void
glVertexAttrib1svNV(int target, short[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
void
glVertexAttrib2d(int target, double s, double t)
Entry point (through function pointer) to C language function:
void (GLuint target, GLdouble s, GLdouble t);
void
glVertexAttrib2dARB(int target, double s, double t)
Entry point (through function pointer) to C language function:
void (GLuint target, GLdouble s, GLdouble t);
void
glVertexAttrib2dNV(int target, double s, double t)
Entry point (through function pointer) to C language function:
void (GLuint target, GLdouble s, GLdouble t);
void
glVertexAttrib2dv(int target, double[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
void
glVertexAttrib2dv(int target, DoubleBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
void
glVertexAttrib2dvARB(int target, double[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
void
glVertexAttrib2dvARB(int target, DoubleBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
void
glVertexAttrib2dvNV(int target, double[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
void
glVertexAttrib2dvNV(int target, DoubleBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
void
glVertexAttrib2f(int target, float s, float t)
Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s, GLfloat t);
void
glVertexAttrib2fARB(int target, float s, float t)
Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s, GLfloat t);
void
glVertexAttrib2fNV(int target, float s, float t)
Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s, GLfloat t);
void
glVertexAttrib2fv(int target, float[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
void
glVertexAttrib2fv(int target, FloatBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
void
glVertexAttrib2fvARB(int target, float[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
void
glVertexAttrib2fvARB(int target, FloatBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
void
glVertexAttrib2fvNV(int target, float[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
void
glVertexAttrib2fvNV(int target, FloatBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
void
glVertexAttrib2hNV(int target, short s, short t)
Entry point (through function pointer) to C language function:
void (GLuint target, GLhalfNV s, GLhalfNV t);
void
glVertexAttrib2hvNV(int index, ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLhalfNV * v);
void
glVertexAttrib2hvNV(int index, short[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLhalfNV * v);
void
glVertexAttrib2s(int target, short s, short t)
Entry point (through function pointer) to C language function:
void (GLuint target, GLshort s, GLshort t);
void
glVertexAttrib2sARB(int target, short s, short t)
Entry point (through function pointer) to C language function:
void (GLuint target, GLshort s, GLshort t);
void
glVertexAttrib2sNV(int target, short s, short t)
Entry point (through function pointer) to C language function:
void (GLuint target, GLshort s, GLshort t);
void
glVertexAttrib2sv(int target, ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
void
glVertexAttrib2sv(int target, short[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
void
glVertexAttrib2svARB(int target, ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
void
glVertexAttrib2svARB(int target, short[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
void
glVertexAttrib2svNV(int target, ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
void
glVertexAttrib2svNV(int target, short[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
void
glVertexAttrib3d(int target, double s, double t, double r)
Entry point (through function pointer) to C language function:
void (GLuint target, GLdouble s, GLdouble t, GLdouble r);
void
glVertexAttrib3dARB(int target, double s, double t, double r)
Entry point (through function pointer) to C language function:
void (GLuint target, GLdouble s, GLdouble t, GLdouble r);
void
glVertexAttrib3dNV(int target, double s, double t, double r)
Entry point (through function pointer) to C language function:
void (GLuint target, GLdouble s, GLdouble t, GLdouble r);
void
glVertexAttrib3dv(int target, double[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
void
glVertexAttrib3dv(int target, DoubleBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
void
glVertexAttrib3dvARB(int target, double[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
void
glVertexAttrib3dvARB(int target, DoubleBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
void
glVertexAttrib3dvNV(int target, double[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
void
glVertexAttrib3dvNV(int target, DoubleBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
void
glVertexAttrib3f(int target, float s, float t, float r)
Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s, GLfloat t, GLfloat r);
void
glVertexAttrib3fARB(int target, float s, float t, float r)
Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s, GLfloat t, GLfloat r);
void
glVertexAttrib3fNV(int target, float s, float t, float r)
Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s, GLfloat t, GLfloat r);
void
glVertexAttrib3fv(int target, float[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
void
glVertexAttrib3fv(int target, FloatBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
void
glVertexAttrib3fvARB(int target, float[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
void
glVertexAttrib3fvARB(int target, FloatBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
void
glVertexAttrib3fvNV(int target, float[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
void
glVertexAttrib3fvNV(int target, FloatBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
void
glVertexAttrib3hNV(int target, short s, short t, short r)
Entry point (through function pointer) to C language function:
void (GLuint target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
void
glVertexAttrib3hvNV(int index, ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLhalfNV * v);
void
glVertexAttrib3hvNV(int index, short[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLhalfNV * v);
void
glVertexAttrib3s(int target, short s, short t, short r)
Entry point (through function pointer) to C language function:
void (GLuint target, GLshort s, GLshort t, GLshort r);
void
glVertexAttrib3sARB(int target, short s, short t, short r)
Entry point (through function pointer) to C language function:
void (GLuint target, GLshort s, GLshort t, GLshort r);
void
glVertexAttrib3sNV(int target, short s, short t, short r)
Entry point (through function pointer) to C language function:
void (GLuint target, GLshort s, GLshort t, GLshort r);
void
glVertexAttrib3sv(int target, ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
void
glVertexAttrib3sv(int target, short[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
void
glVertexAttrib3svARB(int target, ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
void
glVertexAttrib3svARB(int target, short[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
void
glVertexAttrib3svNV(int target, ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
void
glVertexAttrib3svNV(int target, short[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
void
glVertexAttrib4Nbv(int index, byte[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLbyte * v);
void
glVertexAttrib4Nbv(int index, ByteBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLbyte * v);
void
glVertexAttrib4NbvARB(int index, byte[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLbyte * v);
void
glVertexAttrib4NbvARB(int index, ByteBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLbyte * v);
void
glVertexAttrib4Niv(int target, int[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLint * v);
void
glVertexAttrib4Niv(int target, IntBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLint * v);
void
glVertexAttrib4NivARB(int target, int[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLint * v);
void
glVertexAttrib4NivARB(int target, IntBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLint * v);
void
glVertexAttrib4Nsv(int target, ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
void
glVertexAttrib4Nsv(int target, short[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
void
glVertexAttrib4NsvARB(int target, ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
void
glVertexAttrib4NsvARB(int target, short[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
void
glVertexAttrib4Nub(int index, byte x, byte y, byte z, byte w)
Entry point (through function pointer) to C language function:
void (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
void
glVertexAttrib4NubARB(int index, byte x, byte y, byte z, byte w)
Entry point (through function pointer) to C language function:
void (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
void
glVertexAttrib4Nubv(int index, byte[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLubyte * v);
void
glVertexAttrib4Nubv(int index, ByteBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLubyte * v);
void
glVertexAttrib4NubvARB(int index, byte[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLubyte * v);
void
glVertexAttrib4NubvARB(int index, ByteBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLubyte * v);
void
glVertexAttrib4Nuiv(int index, int[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLuint * v);
void
glVertexAttrib4Nuiv(int index, IntBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLuint * v);
void
glVertexAttrib4NuivARB(int index, int[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLuint * v);
void
glVertexAttrib4NuivARB(int index, IntBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLuint * v);
void
glVertexAttrib4Nusv(int index, ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLushort * v);
void
glVertexAttrib4Nusv(int index, short[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLushort * v);
void
glVertexAttrib4NusvARB(int index, ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLushort * v);
void
glVertexAttrib4NusvARB(int index, short[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLushort * v);
void
glVertexAttrib4bv(int index, byte[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLbyte * v);
void
glVertexAttrib4bv(int index, ByteBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLbyte * v);
void
glVertexAttrib4bvARB(int index, byte[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLbyte * v);
void
glVertexAttrib4bvARB(int index, ByteBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLbyte * v);
void
glVertexAttrib4d(int target, double s, double t, double r, double q)
Entry point (through function pointer) to C language function:
void (GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
void
glVertexAttrib4dARB(int target, double s, double t, double r, double q)
Entry point (through function pointer) to C language function:
void (GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
void
glVertexAttrib4dNV(int target, double s, double t, double r, double q)
Entry point (through function pointer) to C language function:
void (GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
void
glVertexAttrib4dv(int target, double[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
void
glVertexAttrib4dv(int target, DoubleBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
void
glVertexAttrib4dvARB(int target, double[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
void
glVertexAttrib4dvARB(int target, DoubleBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
void
glVertexAttrib4dvNV(int target, double[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
void
glVertexAttrib4dvNV(int target, DoubleBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
void
glVertexAttrib4f(int target, float s, float t, float r, float q)
Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
void
glVertexAttrib4fARB(int target, float s, float t, float r, float q)
Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
void
glVertexAttrib4fNV(int target, float s, float t, float r, float q)
Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
void
glVertexAttrib4fv(int target, float[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
void
glVertexAttrib4fv(int target, FloatBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
void
glVertexAttrib4fvARB(int target, float[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
void
glVertexAttrib4fvARB(int target, FloatBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
void
glVertexAttrib4fvNV(int target, float[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
void
glVertexAttrib4fvNV(int target, FloatBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
void
glVertexAttrib4hNV(int target, short s, short t, short r, short q)
Entry point (through function pointer) to C language function:
void (GLuint target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
void
glVertexAttrib4hvNV(int index, ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLhalfNV * v);
void
glVertexAttrib4hvNV(int index, short[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLhalfNV * v);
void
glVertexAttrib4iv(int target, int[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLint * v);
void
glVertexAttrib4iv(int target, IntBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLint * v);
void
glVertexAttrib4ivARB(int target, int[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLint * v);
void
glVertexAttrib4ivARB(int target, IntBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLint * v);
void
glVertexAttrib4s(int target, short s, short t, short r, short q)
Entry point (through function pointer) to C language function:
void (GLuint target, GLshort s, GLshort t, GLshort r, GLshort q);
void
glVertexAttrib4sARB(int target, short s, short t, short r, short q)
Entry point (through function pointer) to C language function:
void (GLuint target, GLshort s, GLshort t, GLshort r, GLshort q);
void
glVertexAttrib4sNV(int target, short s, short t, short r, short q)
Entry point (through function pointer) to C language function:
void (GLuint target, GLshort s, GLshort t, GLshort r, GLshort q);
void
glVertexAttrib4sv(int target, ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
void
glVertexAttrib4sv(int target, short[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
void
glVertexAttrib4svARB(int target, ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
void
glVertexAttrib4svARB(int target, short[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
void
glVertexAttrib4svNV(int target, ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
void
glVertexAttrib4svNV(int target, short[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
void
glVertexAttrib4ubNV(int index, byte x, byte y, byte z, byte w)
Entry point (through function pointer) to C language function:
void (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
void
glVertexAttrib4ubv(int index, byte[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLubyte * v);
void
glVertexAttrib4ubv(int index, ByteBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLubyte * v);
void
glVertexAttrib4ubvARB(int index, byte[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLubyte * v);
void
glVertexAttrib4ubvARB(int index, ByteBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLubyte * v);
void
glVertexAttrib4ubvNV(int index, byte[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLubyte * v);
void
glVertexAttrib4ubvNV(int index, ByteBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLubyte * v);
void
glVertexAttrib4uiv(int index, int[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLuint * v);
void
glVertexAttrib4uiv(int index, IntBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLuint * v);
void
glVertexAttrib4uivARB(int index, int[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLuint * v);
void
glVertexAttrib4uivARB(int index, IntBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLuint * v);
void
glVertexAttrib4usv(int index, ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLushort * v);
void
glVertexAttrib4usv(int index, short[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLushort * v);
void
glVertexAttrib4usvARB(int index, ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLushort * v);
void
glVertexAttrib4usvARB(int index, short[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLushort * v);
void
glVertexAttribArrayObjectATI(int index, int size, int type, boolean normalized, int stride, int buffer, int offset)
Entry point (through function pointer) to C language function:
void (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);
void
glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, Buffer pointer)
Entry point (through function pointer) to C language function:
void (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
void
glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long pointer_buffer_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
void
glVertexAttribPointerARB(int index, int size, int type, boolean normalized, int stride, Buffer pointer)
Entry point (through function pointer) to C language function:
void (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
void
glVertexAttribPointerARB(int index, int size, int type, boolean normalized, int stride, long pointer_buffer_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
void
glVertexAttribPointerNV(int index, int fsize, int type, int stride, Buffer pointer)
Entry point (through function pointer) to C language function:
void (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid * pointer);
void
glVertexAttribPointerNV(int index, int fsize, int type, int stride, long pointer_buffer_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid * pointer);
void
glVertexAttribs1dvNV(int index, int count, double[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei count, const GLdouble * v);
void
glVertexAttribs1dvNV(int index, int count, DoubleBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei count, const GLdouble * v);
void
glVertexAttribs1fvNV(int target, int n, float[] points, int points_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, GLsizei n, const GLfloat * points);
void
glVertexAttribs1fvNV(int target, int n, FloatBuffer points)
Entry point (through function pointer) to C language function:
void (GLuint target, GLsizei n, const GLfloat * points);
void
glVertexAttribs1hvNV(int index, int n, ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei n, const GLhalfNV * v);
void
glVertexAttribs1hvNV(int index, int n, short[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei n, const GLhalfNV * v);
void
glVertexAttribs1svNV(int index, int count, ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei count, const GLshort * v);
void
glVertexAttribs1svNV(int index, int count, short[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei count, const GLshort * v);
void
glVertexAttribs2dvNV(int index, int count, double[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei count, const GLdouble * v);
void
glVertexAttribs2dvNV(int index, int count, DoubleBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei count, const GLdouble * v);
void
glVertexAttribs2fvNV(int target, int n, float[] points, int points_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, GLsizei n, const GLfloat * points);
void
glVertexAttribs2fvNV(int target, int n, FloatBuffer points)
Entry point (through function pointer) to C language function:
void (GLuint target, GLsizei n, const GLfloat * points);
void
glVertexAttribs2hvNV(int index, int n, ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei n, const GLhalfNV * v);
void
glVertexAttribs2hvNV(int index, int n, short[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei n, const GLhalfNV * v);
void
glVertexAttribs2svNV(int index, int count, ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei count, const GLshort * v);
void
glVertexAttribs2svNV(int index, int count, short[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei count, const GLshort * v);
void
glVertexAttribs3dvNV(int index, int count, double[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei count, const GLdouble * v);
void
glVertexAttribs3dvNV(int index, int count, DoubleBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei count, const GLdouble * v);
void
glVertexAttribs3fvNV(int target, int n, float[] points, int points_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, GLsizei n, const GLfloat * points);
void
glVertexAttribs3fvNV(int target, int n, FloatBuffer points)
Entry point (through function pointer) to C language function:
void (GLuint target, GLsizei n, const GLfloat * points);
void
glVertexAttribs3hvNV(int index, int n, ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei n, const GLhalfNV * v);
void
glVertexAttribs3hvNV(int index, int n, short[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei n, const GLhalfNV * v);
void
glVertexAttribs3svNV(int index, int count, ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei count, const GLshort * v);
void
glVertexAttribs3svNV(int index, int count, short[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei count, const GLshort * v);
void
glVertexAttribs4dvNV(int index, int count, double[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei count, const GLdouble * v);
void
glVertexAttribs4dvNV(int index, int count, DoubleBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei count, const GLdouble * v);
void
glVertexAttribs4fvNV(int target, int n, float[] points, int points_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, GLsizei n, const GLfloat * points);
void
glVertexAttribs4fvNV(int target, int n, FloatBuffer points)
Entry point (through function pointer) to C language function:
void (GLuint target, GLsizei n, const GLfloat * points);
void
glVertexAttribs4hvNV(int index, int n, ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei n, const GLhalfNV * v);
void
glVertexAttribs4hvNV(int index, int n, short[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei n, const GLhalfNV * v);
void
glVertexAttribs4svNV(int index, int count, ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei count, const GLshort * v);
void
glVertexAttribs4svNV(int index, int count, short[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei count, const GLshort * v);
void
glVertexAttribs4ubvNV(int index, int count, byte[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei count, const GLubyte * v);
void
glVertexAttribs4ubvNV(int index, int count, ByteBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei count, const GLubyte * v);
void
glVertexBlendARB(int count)
Entry point (through function pointer) to C language function:
void (GLint count);
void
glVertexBlendEnvfATI(int target, float s)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s);
void
glVertexBlendEnviATI(int target, int s)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);
void
glVertexPointer(int size, int type, int stride, Buffer ptr)
Interface to C language function:
void (GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
void
glVertexPointer(int size, int type, int stride, long ptr_buffer_offset)
Interface to C language function:
void (GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
void
glVertexStream1dATI(int target, double s)
Entry point (through function pointer) to C language function:
void (GLenum target, GLdouble s);
void
glVertexStream1dvATI(int target, double[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLdouble * v);
void
glVertexStream1dvATI(int target, DoubleBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLdouble * v);
void
glVertexStream1fATI(int target, float s)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s);
void
glVertexStream1fvATI(int target, float[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
void
glVertexStream1fvATI(int target, FloatBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
void
glVertexStream1iATI(int target, int s)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);
void
glVertexStream1ivATI(int target, int[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
void
glVertexStream1ivATI(int target, IntBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
void
glVertexStream1sATI(int target, short s)
Entry point (through function pointer) to C language function:
void (GLenum target, GLshort s);
void
glVertexStream1svATI(int target, ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLshort * v);
void
glVertexStream1svATI(int target, short[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLshort * v);
void
glVertexStream2dATI(int target, double s, double t)
Entry point (through function pointer) to C language function:
void (GLenum target, GLdouble s, GLdouble t);
void
glVertexStream2dvATI(int target, double[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLdouble * v);
void
glVertexStream2dvATI(int target, DoubleBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLdouble * v);
void
glVertexStream2fATI(int target, float s, float t)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s, GLfloat t);
void
glVertexStream2fvATI(int target, float[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
void
glVertexStream2fvATI(int target, FloatBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
void
glVertexStream2iATI(int target, int s, int t)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s, GLint t);
void
glVertexStream2ivATI(int target, int[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
void
glVertexStream2ivATI(int target, IntBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
void
glVertexStream2sATI(int target, short s, short t)
Entry point (through function pointer) to C language function:
void (GLenum target, GLshort s, GLshort t);
void
glVertexStream2svATI(int target, ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLshort * v);
void
glVertexStream2svATI(int target, short[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLshort * v);
void
glVertexStream3dATI(int target, double s, double t, double r)
Entry point (through function pointer) to C language function:
void (GLenum target, GLdouble s, GLdouble t, GLdouble r);
void
glVertexStream3dvATI(int target, double[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLdouble * v);
void
glVertexStream3dvATI(int target, DoubleBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLdouble * v);
void
glVertexStream3fATI(int target, float s, float t, float r)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s, GLfloat t, GLfloat r);
void
glVertexStream3fvATI(int target, float[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
void
glVertexStream3fvATI(int target, FloatBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
void
glVertexStream3iATI(int target, int s, int t, int r)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s, GLint t, GLint r);
void
glVertexStream3ivATI(int target, int[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
void
glVertexStream3ivATI(int target, IntBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
void
glVertexStream3sATI(int target, short s, short t, short r)
Entry point (through function pointer) to C language function:
void (GLenum target, GLshort s, GLshort t, GLshort r);
void
glVertexStream3svATI(int target, ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLshort * v);
void
glVertexStream3svATI(int target, short[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLshort * v);
void
glVertexStream4dATI(int target, double s, double t, double r, double q)
Entry point (through function pointer) to C language function:
void (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
void
glVertexStream4dvATI(int target, double[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLdouble * v);
void
glVertexStream4dvATI(int target, DoubleBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLdouble * v);
void
glVertexStream4fATI(int target, float s, float t, float r, float q)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
void
glVertexStream4fvATI(int target, float[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
void
glVertexStream4fvATI(int target, FloatBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
void
glVertexStream4iATI(int target, int start, int x, int y, int width)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint start, GLint x, GLint y, GLint width);
void
glVertexStream4ivATI(int target, int[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
void
glVertexStream4ivATI(int target, IntBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
void
glVertexStream4sATI(int target, short s, short t, short r, short q)
Entry point (through function pointer) to C language function:
void (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
void
glVertexStream4svATI(int target, ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLshort * v);
void
glVertexStream4svATI(int target, short[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLshort * v);
void
glVertexWeightPointerEXT(int size, int type, int stride, Buffer pointer)
Entry point (through function pointer) to C language function:
void (GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer);
void
glVertexWeightPointerEXT(int size, int type, int stride, long pointer_buffer_offset)
Entry point (through function pointer) to C language function:
void (GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer);
void
glVertexWeightfEXT(float coord)
Entry point (through function pointer) to C language function:
void (GLfloat coord);
void
glVertexWeightfvEXT(float[] m, int m_offset)
Entry point (through function pointer) to C language function:
void (const GLfloat * m);
void
glVertexWeightfvEXT(FloatBuffer m)
Entry point (through function pointer) to C language function:
void (const GLfloat * m);
void
glVertexWeighthNV(short factor)
Entry point (through function pointer) to C language function:
void (GLhalfNV factor);
void
glVertexWeighthvNV(ShortBuffer v)
Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
void
glVertexWeighthvNV(short[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
void
glViewport(int x, int y, int width, int height)
Interface to C language function:
void (GLint x, GLint y, GLsizei width, GLsizei height);
void
glWeightPointerARB(int size, int type, int stride, Buffer pointer)
Entry point (through function pointer) to C language function:
void (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
void
glWeightPointerARB(int size, int type, int stride, long pointer_buffer_offset)
Entry point (through function pointer) to C language function:
void (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
void
glWeightbvARB(int size, byte[] weights, int weights_offset)
Entry point (through function pointer) to C language function:
void (GLint size, const GLbyte * weights);
void
glWeightbvARB(int size, ByteBuffer weights)
Entry point (through function pointer) to C language function:
void (GLint size, const GLbyte * weights);
void
glWeightdvARB(int size, double[] weights, int weights_offset)
Entry point (through function pointer) to C language function:
void (GLint size, const GLdouble * weights);
void
glWeightdvARB(int size, DoubleBuffer weights)
Entry point (through function pointer) to C language function:
void (GLint size, const GLdouble * weights);
void
glWeightfvARB(int size, float[] weights, int weights_offset)
Entry point (through function pointer) to C language function:
void (GLint size, const GLfloat * weights);
void
glWeightfvARB(int size, FloatBuffer weights)
Entry point (through function pointer) to C language function:
void (GLint size, const GLfloat * weights);
void
glWeightivARB(int size, int[] weights, int weights_offset)
Entry point (through function pointer) to C language function:
void (GLint size, const GLint * weights);
void
glWeightivARB(int size, IntBuffer weights)
Entry point (through function pointer) to C language function:
void (GLint size, const GLint * weights);
void
glWeightsvARB(int size, ShortBuffer weights)
Entry point (through function pointer) to C language function:
void (GLint size, const GLshort * weights);
void
glWeightsvARB(int size, short[] weights, int weights_offset)
Entry point (through function pointer) to C language function:
void (GLint size, const GLshort * weights);
void
glWeightubvARB(int size, byte[] weights, int weights_offset)
Entry point (through function pointer) to C language function:
void (GLint size, const GLubyte * weights);
void
glWeightubvARB(int size, ByteBuffer weights)
Entry point (through function pointer) to C language function:
void (GLint size, const GLubyte * weights);
void
glWeightuivARB(int n, int[] ids, int ids_offset)
Entry point (through function pointer) to C language function:
void (GLint n, const GLuint * ids);
void
glWeightuivARB(int n, IntBuffer ids)
Entry point (through function pointer) to C language function:
void (GLint n, const GLuint * ids);
void
glWeightusvARB(int size, ShortBuffer weights)
Entry point (through function pointer) to C language function:
void (GLint size, const GLushort * weights);
void
glWeightusvARB(int size, short[] weights, int weights_offset)
Entry point (through function pointer) to C language function:
void (GLint size, const GLushort * weights);
void
glWindowPos2d(double x, double y)
Entry point (through function pointer) to C language function:
void (GLdouble x, GLdouble y);
void
glWindowPos2dARB(double x, double y)
Entry point (through function pointer) to C language function:
void (GLdouble x, GLdouble y);
void
glWindowPos2dMESA(double x, double y)
Entry point (through function pointer) to C language function:
void (GLdouble x, GLdouble y);
void
glWindowPos2dv(double[] m, int m_offset)
Entry point (through function pointer) to C language function:
void (const GLdouble * m);
void
glWindowPos2dv(DoubleBuffer m)
Entry point (through function pointer) to C language function:
void (const GLdouble * m);
void
glWindowPos2dvARB(double[] m, int m_offset)
Entry point (through function pointer) to C language function:
void (const GLdouble * m);
void
glWindowPos2dvARB(DoubleBuffer m)
Entry point (through function pointer) to C language function:
void (const GLdouble * m);
void
glWindowPos2dvMESA(double[] m, int m_offset)
Entry point (through function pointer) to C language function:
void (const GLdouble * m);
void
glWindowPos2dvMESA(DoubleBuffer m)
Entry point (through function pointer) to C language function:
void (const GLdouble * m);
void
glWindowPos2f(float x, float y)
Entry point (through function pointer) to C language function:
void (GLfloat x, GLfloat y);
void
glWindowPos2fARB(float x, float y)
Entry point (through function pointer) to C language function:
void (GLfloat x, GLfloat y);
void
glWindowPos2fMESA(float x, float y)
Entry point (through function pointer) to C language function:
void (GLfloat x, GLfloat y);
void
glWindowPos2fv(float[] m, int m_offset)
Entry point (through function pointer) to C language function:
void (const GLfloat * m);
void
glWindowPos2fv(FloatBuffer m)
Entry point (through function pointer) to C language function:
void (const GLfloat * m);
void
glWindowPos2fvARB(float[] m, int m_offset)
Entry point (through function pointer) to C language function:
void (const GLfloat * m);
void
glWindowPos2fvARB(FloatBuffer m)
Entry point (through function pointer) to C language function:
void (const GLfloat * m);
void
glWindowPos2fvMESA(float[] m, int m_offset)
Entry point (through function pointer) to C language function:
void (const GLfloat * m);
void
glWindowPos2fvMESA(FloatBuffer m)
Entry point (through function pointer) to C language function:
void (const GLfloat * m);
void
glWindowPos2i(int x, int y)
Entry point (through function pointer) to C language function:
void (GLint x, GLint y);
void
glWindowPos2iARB(int x, int y)
Entry point (through function pointer) to C language function:
void (GLint x, GLint y);
void
glWindowPos2iMESA(int x, int y)
Entry point (through function pointer) to C language function:
void (GLint x, GLint y);
void
glWindowPos2iv(int[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (const GLint * v);
void
glWindowPos2iv(IntBuffer v)
Entry point (through function pointer) to C language function:
void (const GLint * v);
void
glWindowPos2ivARB(int[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (const GLint * v);
void
glWindowPos2ivARB(IntBuffer v)
Entry point (through function pointer) to C language function:
void (const GLint * v);
void
glWindowPos2ivMESA(int[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (const GLint * v);
void
glWindowPos2ivMESA(IntBuffer v)
Entry point (through function pointer) to C language function:
void (const GLint * v);
void
glWindowPos2s(short x, short y)
Entry point (through function pointer) to C language function:
void (GLshort x, GLshort y);
void
glWindowPos2sARB(short x, short y)
Entry point (through function pointer) to C language function:
void (GLshort x, GLshort y);
void
glWindowPos2sMESA(short x, short y)
Entry point (through function pointer) to C language function:
void (GLshort x, GLshort y);
void
glWindowPos2sv(ShortBuffer v)
Entry point (through function pointer) to C language function:
void (const GLshort * v);
void
glWindowPos2sv(short[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (const GLshort * v);
void
glWindowPos2svARB(ShortBuffer v)
Entry point (through function pointer) to C language function:
void (const GLshort * v);
void
glWindowPos2svARB(short[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (const GLshort * v);
void
glWindowPos2svMESA(ShortBuffer v)
Entry point (through function pointer) to C language function:
void (const GLshort * v);
void
glWindowPos2svMESA(short[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (const GLshort * v);
void
glWindowPos3d(double red, double green, double blue)
Entry point (through function pointer) to C language function:
void (GLdouble red, GLdouble green, GLdouble blue);
void
glWindowPos3dARB(double red, double green, double blue)
Entry point (through function pointer) to C language function:
void (GLdouble red, GLdouble green, GLdouble blue);
void
glWindowPos3dMESA(double red, double green, double blue)
Entry point (through function pointer) to C language function:
void (GLdouble red, GLdouble green, GLdouble blue);
void
glWindowPos3dv(double[] m, int m_offset)
Entry point (through function pointer) to C language function:
void (const GLdouble * m);
void
glWindowPos3dv(DoubleBuffer m)
Entry point (through function pointer) to C language function:
void (const GLdouble * m);
void
glWindowPos3dvARB(double[] m, int m_offset)
Entry point (through function pointer) to C language function:
void (const GLdouble * m);
void
glWindowPos3dvARB(DoubleBuffer m)
Entry point (through function pointer) to C language function:
void (const GLdouble * m);
void
glWindowPos3dvMESA(double[] m, int m_offset)
Entry point (through function pointer) to C language function:
void (const GLdouble * m);
void
glWindowPos3dvMESA(DoubleBuffer m)
Entry point (through function pointer) to C language function:
void (const GLdouble * m);
void
glWindowPos3f(float red, float green, float blue)
Entry point (through function pointer) to C language function:
void (GLfloat red, GLfloat green, GLfloat blue);
void
glWindowPos3fARB(float red, float green, float blue)
Entry point (through function pointer) to C language function:
void (GLfloat red, GLfloat green, GLfloat blue);
void
glWindowPos3fMESA(float red, float green, float blue)
Entry point (through function pointer) to C language function:
void (GLfloat red, GLfloat green, GLfloat blue);
void
glWindowPos3fv(float[] m, int m_offset)
Entry point (through function pointer) to C language function:
void (const GLfloat * m);
void
glWindowPos3fv(FloatBuffer m)
Entry point (through function pointer) to C language function:
void (const GLfloat * m);
void
glWindowPos3fvARB(float[] m, int m_offset)
Entry point (through function pointer) to C language function:
void (const GLfloat * m);
void
glWindowPos3fvARB(FloatBuffer m)
Entry point (through function pointer) to C language function:
void (const GLfloat * m);
void
glWindowPos3fvMESA(float[] m, int m_offset)
Entry point (through function pointer) to C language function:
void (const GLfloat * m);
void
glWindowPos3fvMESA(FloatBuffer m)
Entry point (through function pointer) to C language function:
void (const GLfloat * m);
void
glWindowPos3i(int red, int green, int blue)
Entry point (through function pointer) to C language function:
void (GLint red, GLint green, GLint blue);
void
glWindowPos3iARB(int red, int green, int blue)
Entry point (through function pointer) to C language function:
void (GLint red, GLint green, GLint blue);
void
glWindowPos3iMESA(int red, int green, int blue)
Entry point (through function pointer) to C language function:
void (GLint red, GLint green, GLint blue);
void
glWindowPos3iv(int[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (const GLint * v);
void
glWindowPos3iv(IntBuffer v)
Entry point (through function pointer) to C language function:
void (const GLint * v);
void
glWindowPos3ivARB(int[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (const GLint * v);
void
glWindowPos3ivARB(IntBuffer v)
Entry point (through function pointer) to C language function:
void (const GLint * v);
void
glWindowPos3ivMESA(int[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (const GLint * v);
void
glWindowPos3ivMESA(IntBuffer v)
Entry point (through function pointer) to C language function:
void (const GLint * v);
void
glWindowPos3s(short red, short green, short blue)
Entry point (through function pointer) to C language function:
void (GLshort red, GLshort green, GLshort blue);
void
glWindowPos3sARB(short red, short green, short blue)
Entry point (through function pointer) to C language function:
void (GLshort red, GLshort green, GLshort blue);
void
glWindowPos3sMESA(short red, short green, short blue)
Entry point (through function pointer) to C language function:
void (GLshort red, GLshort green, GLshort blue);
void
glWindowPos3sv(ShortBuffer v)
Entry point (through function pointer) to C language function:
void (const GLshort * v);
void
glWindowPos3sv(short[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (const GLshort * v);
void
glWindowPos3svARB(ShortBuffer v)
Entry point (through function pointer) to C language function:
void (const GLshort * v);
void
glWindowPos3svARB(short[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (const GLshort * v);
void
glWindowPos3svMESA(ShortBuffer v)
Entry point (through function pointer) to C language function:
void (const GLshort * v);
void
glWindowPos3svMESA(short[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (const GLshort * v);
void
glWindowPos4dMESA(double x, double y, double z, double w)
Entry point (through function pointer) to C language function:
void (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void
glWindowPos4dvMESA(double[] m, int m_offset)
Entry point (through function pointer) to C language function:
void (const GLdouble * m);
void
glWindowPos4dvMESA(DoubleBuffer m)
Entry point (through function pointer) to C language function:
void (const GLdouble * m);
void
glWindowPos4fMESA(float red, float green, float blue, float alpha)
Entry point (through function pointer) to C language function:
void (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
void
glWindowPos4fvMESA(float[] m, int m_offset)
Entry point (through function pointer) to C language function:
void (const GLfloat * m);
void
glWindowPos4fvMESA(FloatBuffer m)
Entry point (through function pointer) to C language function:
void (const GLfloat * m);
void
glWindowPos4iMESA(int location, int v0, int v1, int v2)
Entry point (through function pointer) to C language function:
void (GLint location, GLint v0, GLint v1, GLint v2);
void
glWindowPos4ivMESA(int[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (const GLint * v);
void
glWindowPos4ivMESA(IntBuffer v)
Entry point (through function pointer) to C language function:
void (const GLint * v);
void
glWindowPos4sMESA(short x, short y, short z, short w)
Entry point (through function pointer) to C language function:
void (GLshort x, GLshort y, GLshort z, GLshort w);
void
glWindowPos4svMESA(ShortBuffer v)
Entry point (through function pointer) to C language function:
void (const GLshort * v);
void
glWindowPos4svMESA(short[] v, int v_offset)
Entry point (through function pointer) to C language function:
void (const GLshort * v);
void
glWriteMaskEXT(int stage, int portion, int variable, int input, int mapping, int componentUsage)
Entry point (through function pointer) to C language function:
void (GLuint stage, GLuint portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
boolean
isExtensionAvailable(String glExtensionName)
boolean
isFunctionAvailable(String glFunctionName)
void
setObjectTracker(GLObjectTracker tracker)
void
setSwapInterval(int interval)

Constructor Details

GLImpl

public GLImpl(GLContextImpl context)

Method Details

dispatch_glActiveStencilFaceEXT0

public void dispatch_glActiveStencilFaceEXT0(int mode,
                                             long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum mode);

dispatch_glActiveTexture0

public void dispatch_glActiveTexture0(int mode,
                                      long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum mode);

dispatch_glAlphaFragmentOp1ATI0

public void dispatch_glAlphaFragmentOp1ATI0(int stage,
                                            int portion,
                                            int variable,
                                            int input,
                                            int mapping,
                                            int componentUsage,
                                            long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum stage, GLuint portion, GLuint variable, GLuint input, GLuint mapping, GLuint componentUsage);

dispatch_glAlphaFragmentOp2ATI0

public void dispatch_glAlphaFragmentOp2ATI0(int op,
                                            int dst,
                                            int dstMod,
                                            int arg1,
                                            int arg1Rep,
                                            int arg1Mod,
                                            int arg2,
                                            int arg2Rep,
                                            int arg2Mod,
                                            long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);

dispatch_glAlphaFragmentOp3ATI0

public void dispatch_glAlphaFragmentOp3ATI0(int op,
                                            int dst,
                                            int dstMod,
                                            int arg1,
                                            int arg1Rep,
                                            int arg1Mod,
                                            int arg2,
                                            int arg2Rep,
                                            int arg2Mod,
                                            int arg3,
                                            int arg3Rep,
                                            int arg3Mod,
                                            long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);

dispatch_glApplyTextureEXT0

public void dispatch_glApplyTextureEXT0(int mode,
                                        long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum mode);

dispatch_glArrayObjectATI0

public void dispatch_glArrayObjectATI0(int array,
                                       int size,
                                       int type,
                                       int stride,
                                       int buffer,
                                       int offset,
                                       long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);

dispatch_glAsyncMarkerSGIX0

public void dispatch_glAsyncMarkerSGIX0(int mode,
                                        long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint mode);

dispatch_glAttachObjectARB0

public void dispatch_glAttachObjectARB0(int target,
                                        int id,
                                        long procAddress)
Entry point (through function pointer) to C language function:
void (GLhandleARB target, GLhandleARB id);

dispatch_glAttachShader0

public void dispatch_glAttachShader0(int target,
                                     int id,
                                     long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLuint id);

dispatch_glBeginFragmentShaderATI0

public void dispatch_glBeginFragmentShaderATI0(long procAddress)
Entry point (through function pointer) to C language function:
void (void);

dispatch_glBeginOcclusionQueryNV0

public void dispatch_glBeginOcclusionQueryNV0(int mode,
                                              long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint mode);

dispatch_glBeginQuery0

public void dispatch_glBeginQuery0(int target,
                                   int id,
                                   long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint id);

dispatch_glBeginQueryARB0

public void dispatch_glBeginQueryARB0(int target,
                                      int id,
                                      long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint id);

dispatch_glBeginVertexShaderEXT0

public void dispatch_glBeginVertexShaderEXT0(long procAddress)
Entry point (through function pointer) to C language function:
void (void);

dispatch_glBindAttribLocation0

public void dispatch_glBindAttribLocation0(int program,
                                           int index,
                                           String name,
                                           long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint program, GLuint index, const GLchar * name);

dispatch_glBindAttribLocationARB0

public void dispatch_glBindAttribLocationARB0(int program,
                                              int index,
                                              String name,
                                              long procAddress)
Entry point (through function pointer) to C language function:
void (GLhandleARB program, GLuint index, const GLcharARB * name);

dispatch_glBindBuffer0

public void dispatch_glBindBuffer0(int target,
                                   int id,
                                   long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint id);

dispatch_glBindBufferARB0

public void dispatch_glBindBufferARB0(int target,
                                      int id,
                                      long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint id);

dispatch_glBindFragmentShaderATI0

public void dispatch_glBindFragmentShaderATI0(int mode,
                                              long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint mode);

dispatch_glBindFramebufferEXT0

public void dispatch_glBindFramebufferEXT0(int target,
                                           int id,
                                           long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint id);

dispatch_glBindLightParameterEXT0

public int dispatch_glBindLightParameterEXT0(int light,
                                             int value,
                                             long procAddress)
Entry point (through function pointer) to C language function:
GLuint (GLenum light, GLenum value);

dispatch_glBindMaterialParameterEXT0

public int dispatch_glBindMaterialParameterEXT0(int light,
                                                int value,
                                                long procAddress)
Entry point (through function pointer) to C language function:
GLuint (GLenum light, GLenum value);

dispatch_glBindParameterEXT0

public int dispatch_glBindParameterEXT0(int type,
                                        long procAddress)
Entry point (through function pointer) to C language function:
GLuint (GLenum type);

dispatch_glBindProgramARB0

public void dispatch_glBindProgramARB0(int target,
                                       int id,
                                       long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint id);

dispatch_glBindProgramNV0

public void dispatch_glBindProgramNV0(int target,
                                      int id,
                                      long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint id);

dispatch_glBindRenderbufferEXT0

public void dispatch_glBindRenderbufferEXT0(int target,
                                            int id,
                                            long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint id);

dispatch_glBindTexGenParameterEXT0

public int dispatch_glBindTexGenParameterEXT0(int unit,
                                              int coord,
                                              int value,
                                              long procAddress)
Entry point (through function pointer) to C language function:
GLuint (GLenum unit, GLenum coord, GLenum value);

dispatch_glBindTextureUnitParameterEXT0

public int dispatch_glBindTextureUnitParameterEXT0(int light,
                                                   int value,
                                                   long procAddress)
Entry point (through function pointer) to C language function:
GLuint (GLenum light, GLenum value);

dispatch_glBindVertexArrayAPPLE0

public void dispatch_glBindVertexArrayAPPLE0(int mode,
                                             long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint mode);

dispatch_glBindVertexShaderEXT0

public void dispatch_glBindVertexShaderEXT0(int mode,
                                            long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint mode);

dispatch_glBlendColor0

public void dispatch_glBlendColor0(float red,
                                   float green,
                                   float blue,
                                   float alpha,
                                   long procAddress)
Entry point (through function pointer) to C language function:
void (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);

dispatch_glBlendEquation0

public void dispatch_glBlendEquation0(int mode,
                                      long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum mode);

dispatch_glBlendEquationSeparate0

public void dispatch_glBlendEquationSeparate0(int target,
                                              int id,
                                              long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum id);

dispatch_glBlendEquationSeparateEXT0

public void dispatch_glBlendEquationSeparateEXT0(int target,
                                                 int id,
                                                 long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum id);

dispatch_glBlendFuncSeparate0

public void dispatch_glBlendFuncSeparate0(int sfactorRGB,
                                          int dfactorRGB,
                                          int sfactorAlpha,
                                          int dfactorAlpha,
                                          long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);

dispatch_glBlendFuncSeparateEXT0

public void dispatch_glBlendFuncSeparateEXT0(int sfactorRGB,
                                             int dfactorRGB,
                                             int sfactorAlpha,
                                             int dfactorAlpha,
                                             long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);

dispatch_glBlendFuncSeparateINGR0

public void dispatch_glBlendFuncSeparateINGR0(int sfactorRGB,
                                              int dfactorRGB,
                                              int sfactorAlpha,
                                              int dfactorAlpha,
                                              long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);

dispatch_glBufferRegionEnabled0

public int dispatch_glBufferRegionEnabled0(long procAddress)
Entry point (through function pointer) to C language function:
GLuint (GLvoid);

dispatch_glCheckFramebufferStatusEXT0

public int dispatch_glCheckFramebufferStatusEXT0(int type,
                                                 long procAddress)
Entry point (through function pointer) to C language function:
GLenum (GLenum type);

dispatch_glClampColorARB0

public void dispatch_glClampColorARB0(int target,
                                      int id,
                                      long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum id);

dispatch_glClientActiveTexture0

public void dispatch_glClientActiveTexture0(int mode,
                                            long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum mode);

dispatch_glClientActiveVertexStreamATI0

public void dispatch_glClientActiveVertexStreamATI0(int mode,
                                                    long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum mode);

dispatch_glColor3fVertex3fSUN0

public void dispatch_glColor3fVertex3fSUN0(float r,
                                           float g,
                                           float b,
                                           float x,
                                           float y,
                                           float z,
                                           long procAddress)
Entry point (through function pointer) to C language function:
void (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);

dispatch_glColor3hNV0

public void dispatch_glColor3hNV0(short red,
                                  short green,
                                  short blue,
                                  long procAddress)
Entry point (through function pointer) to C language function:
void (GLhalfNV red, GLhalfNV green, GLhalfNV blue);

dispatch_glColor4fNormal3fVertex3fSUN0

public void dispatch_glColor4fNormal3fVertex3fSUN0(float r,
                                                   float g,
                                                   float b,
                                                   float a,
                                                   float nx,
                                                   float ny,
                                                   float nz,
                                                   float x,
                                                   float y,
                                                   float z,
                                                   long procAddress)
Entry point (through function pointer) to C language function:
void (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);

dispatch_glColor4hNV0

public void dispatch_glColor4hNV0(short x,
                                  short y,
                                  short z,
                                  short w,
                                  long procAddress)
Entry point (through function pointer) to C language function:
void (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);

dispatch_glColor4ubVertex2fSUN0

public void dispatch_glColor4ubVertex2fSUN0(byte r,
                                            byte g,
                                            byte b,
                                            byte a,
                                            float x,
                                            float y,
                                            long procAddress)
Entry point (through function pointer) to C language function:
void (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);

dispatch_glColor4ubVertex3fSUN0

public void dispatch_glColor4ubVertex3fSUN0(byte r,
                                            byte g,
                                            byte b,
                                            byte a,
                                            float x,
                                            float y,
                                            float z,
                                            long procAddress)
Entry point (through function pointer) to C language function:
void (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);

dispatch_glColorFragmentOp1ATI0

public void dispatch_glColorFragmentOp1ATI0(int op,
                                            int dst,
                                            int dstMask,
                                            int dstMod,
                                            int arg1,
                                            int arg1Rep,
                                            int arg1Mod,
                                            long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);

dispatch_glColorFragmentOp2ATI0

public void dispatch_glColorFragmentOp2ATI0(int op,
                                            int dst,
                                            int dstMask,
                                            int dstMod,
                                            int arg1,
                                            int arg1Rep,
                                            int arg1Mod,
                                            int arg2,
                                            int arg2Rep,
                                            int arg2Mod,
                                            long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);

dispatch_glColorFragmentOp3ATI0

public void dispatch_glColorFragmentOp3ATI0(int op,
                                            int dst,
                                            int dstMask,
                                            int dstMod,
                                            int arg1,
                                            int arg1Rep,
                                            int arg1Mod,
                                            int arg2,
                                            int arg2Rep,
                                            int arg2Mod,
                                            int arg3,
                                            int arg3Rep,
                                            int arg3Mod,
                                            long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);

dispatch_glCombinerInputNV0

public void dispatch_glCombinerInputNV0(int stage,
                                        int portion,
                                        int variable,
                                        int input,
                                        int mapping,
                                        int componentUsage,
                                        long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);

dispatch_glCombinerOutputNV0

public void dispatch_glCombinerOutputNV0(int stage,
                                         int portion,
                                         int abOutput,
                                         int cdOutput,
                                         int sumOutput,
                                         int scale,
                                         int bias,
                                         boolean abDotProduct,
                                         boolean cdDotProduct,
                                         boolean muxSum,
                                         long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);

dispatch_glCombinerParameterfNV0

public void dispatch_glCombinerParameterfNV0(int target,
                                             float s,
                                             long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s);

dispatch_glCombinerParameteriNV0

public void dispatch_glCombinerParameteriNV0(int target,
                                             int s,
                                             long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);

dispatch_glCompileShader0

public void dispatch_glCompileShader0(int mode,
                                      long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint mode);

dispatch_glCompileShaderARB0

public void dispatch_glCompileShaderARB0(int mode,
                                         long procAddress)
Entry point (through function pointer) to C language function:
void (GLhandleARB mode);

dispatch_glConvolutionParameterf0

public void dispatch_glConvolutionParameterf0(int target,
                                              int pname,
                                              float params,
                                              long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat params);

dispatch_glConvolutionParameteri0

public void dispatch_glConvolutionParameteri0(int target,
                                              int pname,
                                              int params,
                                              long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint params);

dispatch_glCopyColorSubTable0

public void dispatch_glCopyColorSubTable0(int target,
                                          int start,
                                          int x,
                                          int y,
                                          int width,
                                          long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);

dispatch_glCopyColorTable0

public void dispatch_glCopyColorTable0(int target,
                                       int internalformat,
                                       int x,
                                       int y,
                                       int width,
                                       long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);

dispatch_glCopyConvolutionFilter1D0

public void dispatch_glCopyConvolutionFilter1D0(int target,
                                                int internalformat,
                                                int x,
                                                int y,
                                                int width,
                                                long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);

dispatch_glCopyConvolutionFilter2D0

public void dispatch_glCopyConvolutionFilter2D0(int target,
                                                int internalformat,
                                                int x,
                                                int y,
                                                int width,
                                                int height,
                                                long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);

dispatch_glCopyTexSubImage3D0

public void dispatch_glCopyTexSubImage3D0(int target,
                                          int level,
                                          int xoffset,
                                          int yoffset,
                                          int zoffset,
                                          int x,
                                          int y,
                                          int width,
                                          int height,
                                          long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);

dispatch_glCurrentPaletteMatrixARB0

public void dispatch_glCurrentPaletteMatrixARB0(int count,
                                                long procAddress)
Entry point (through function pointer) to C language function:
void (GLint count);

dispatch_glDeformSGIX0

public void dispatch_glDeformSGIX0(int mode,
                                   long procAddress)
Entry point (through function pointer) to C language function:
void (GLbitfield mode);

dispatch_glDeleteAsyncMarkersSGIX0

public void dispatch_glDeleteAsyncMarkersSGIX0(int target,
                                               int s,
                                               long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLsizei s);

dispatch_glDeleteBufferRegion0

public void dispatch_glDeleteBufferRegion0(int mode,
                                           long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint mode);

dispatch_glDepthBoundsEXT0

public void dispatch_glDepthBoundsEXT0(double x,
                                       double y,
                                       long procAddress)
Entry point (through function pointer) to C language function:
void (GLclampd x, GLclampd y);

dispatch_glDetachObjectARB0

public void dispatch_glDetachObjectARB0(int target,
                                        int id,
                                        long procAddress)
Entry point (through function pointer) to C language function:
void (GLhandleARB target, GLhandleARB id);

dispatch_glDetachShader0

public void dispatch_glDetachShader0(int target,
                                     int id,
                                     long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLuint id);

dispatch_glDisableVariantClientStateEXT0

public void dispatch_glDisableVariantClientStateEXT0(int mode,
                                                     long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint mode);

dispatch_glDisableVertexAttribAPPLE0

public void dispatch_glDisableVertexAttribAPPLE0(int index,
                                                 int pname,
                                                 long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint index, GLenum pname);

dispatch_glDisableVertexAttribArray0

public void dispatch_glDisableVertexAttribArray0(int mode,
                                                 long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint mode);

dispatch_glDisableVertexAttribArrayARB0

public void dispatch_glDisableVertexAttribArrayARB0(int mode,
                                                    long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint mode);

dispatch_glDrawBufferRegion0

public void dispatch_glDrawBufferRegion0(int region,
                                         int x,
                                         int y,
                                         int width,
                                         int height,
                                         int xDest,
                                         int yDest,
                                         long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest);

dispatch_glDrawElementArrayAPPLE0

public void dispatch_glDrawElementArrayAPPLE0(int target,
                                              int s,
                                              int t,
                                              long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s, GLsizei t);

dispatch_glDrawElementArrayATI0

public void dispatch_glDrawElementArrayATI0(int target,
                                            int s,
                                            long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLsizei s);

dispatch_glDrawMeshArraysSUN0

public void dispatch_glDrawMeshArraysSUN0(int target,
                                          int s,
                                          int t,
                                          int r,
                                          long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s, GLsizei t, GLsizei r);

dispatch_glDrawRangeElementArrayAPPLE0

public void dispatch_glDrawRangeElementArrayAPPLE0(int mode,
                                                   int start,
                                                   int end,
                                                   int first,
                                                   int count,
                                                   long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);

dispatch_glDrawRangeElementArrayATI0

public void dispatch_glDrawRangeElementArrayATI0(int mode,
                                                 int start,
                                                 int end,
                                                 int count,
                                                 long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum mode, GLuint start, GLuint end, GLsizei count);

dispatch_glEnableVariantClientStateEXT0

public void dispatch_glEnableVariantClientStateEXT0(int mode,
                                                    long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint mode);

dispatch_glEnableVertexAttribAPPLE0

public void dispatch_glEnableVertexAttribAPPLE0(int index,
                                                int pname,
                                                long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint index, GLenum pname);

dispatch_glEnableVertexAttribArray0

public void dispatch_glEnableVertexAttribArray0(int mode,
                                                long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint mode);

dispatch_glEnableVertexAttribArrayARB0

public void dispatch_glEnableVertexAttribArrayARB0(int mode,
                                                   long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint mode);

dispatch_glEndFragmentShaderATI0

public void dispatch_glEndFragmentShaderATI0(long procAddress)
Entry point (through function pointer) to C language function:
void (void);

dispatch_glEndOcclusionQueryNV0

public void dispatch_glEndOcclusionQueryNV0(long procAddress)
Entry point (through function pointer) to C language function:
void (void);

dispatch_glEndQuery0

public void dispatch_glEndQuery0(int mode,
                                 long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum mode);

dispatch_glEndQueryARB0

public void dispatch_glEndQueryARB0(int mode,
                                    long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum mode);

dispatch_glEndVertexShaderEXT0

public void dispatch_glEndVertexShaderEXT0(long procAddress)
Entry point (through function pointer) to C language function:
void (void);

dispatch_glEvalMapsNV0

public void dispatch_glEvalMapsNV0(int target,
                                   int id,
                                   long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum id);

dispatch_glExtractComponentEXT0

public void dispatch_glExtractComponentEXT0(int red,
                                            int green,
                                            int blue,
                                            long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint red, GLuint green, GLuint blue);

dispatch_glFinalCombinerInputNV0

public void dispatch_glFinalCombinerInputNV0(int sfactorRGB,
                                             int dfactorRGB,
                                             int sfactorAlpha,
                                             int dfactorAlpha,
                                             long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);

dispatch_glFinishFenceAPPLE0

public void dispatch_glFinishFenceAPPLE0(int mode,
                                         long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint mode);

dispatch_glFinishFenceNV0

public void dispatch_glFinishFenceNV0(int mode,
                                      long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint mode);

dispatch_glFinishObjectAPPLE0

public void dispatch_glFinishObjectAPPLE0(int target,
                                          int s,
                                          long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);

dispatch_glFinishRenderAPPLE0

public void dispatch_glFinishRenderAPPLE0(long procAddress)
Entry point (through function pointer) to C language function:
void (void);

dispatch_glFinishTextureSUNX0

public void dispatch_glFinishTextureSUNX0(long procAddress)
Entry point (through function pointer) to C language function:
void (void);

dispatch_glFlushPixelDataRangeNV0

public void dispatch_glFlushPixelDataRangeNV0(int mode,
                                              long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum mode);

dispatch_glFlushRasterSGIX0

public void dispatch_glFlushRasterSGIX0(long procAddress)
Entry point (through function pointer) to C language function:
void (void);

dispatch_glFlushRenderAPPLE0

public void dispatch_glFlushRenderAPPLE0(long procAddress)
Entry point (through function pointer) to C language function:
void (void);

dispatch_glFlushVertexArrayRangeNV0

public void dispatch_glFlushVertexArrayRangeNV0(long procAddress)
Entry point (through function pointer) to C language function:
void (void);

dispatch_glFogCoordd0

public void dispatch_glFogCoordd0(double coord,
                                  long procAddress)
Entry point (through function pointer) to C language function:
void (GLdouble coord);

dispatch_glFogCoorddEXT0

public void dispatch_glFogCoorddEXT0(double coord,
                                     long procAddress)
Entry point (through function pointer) to C language function:
void (GLdouble coord);

dispatch_glFogCoordf0

public void dispatch_glFogCoordf0(float coord,
                                  long procAddress)
Entry point (through function pointer) to C language function:
void (GLfloat coord);

dispatch_glFogCoordfEXT0

public void dispatch_glFogCoordfEXT0(float coord,
                                     long procAddress)
Entry point (through function pointer) to C language function:
void (GLfloat coord);

dispatch_glFogCoordhNV0

public void dispatch_glFogCoordhNV0(short factor,
                                    long procAddress)
Entry point (through function pointer) to C language function:
void (GLhalfNV factor);

dispatch_glFragmentColorMaterialSGIX0

public void dispatch_glFragmentColorMaterialSGIX0(int target,
                                                  int id,
                                                  long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum id);

dispatch_glFragmentLightModelfSGIX0

public void dispatch_glFragmentLightModelfSGIX0(int target,
                                                float s,
                                                long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s);

dispatch_glFragmentLightModeliSGIX0

public void dispatch_glFragmentLightModeliSGIX0(int target,
                                                int s,
                                                long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);

dispatch_glFragmentLightfSGIX0

public void dispatch_glFragmentLightfSGIX0(int target,
                                           int pname,
                                           float params,
                                           long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat params);

dispatch_glFragmentLightiSGIX0

public void dispatch_glFragmentLightiSGIX0(int target,
                                           int pname,
                                           int params,
                                           long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint params);

dispatch_glFragmentMaterialfSGIX0

public void dispatch_glFragmentMaterialfSGIX0(int target,
                                              int pname,
                                              float params,
                                              long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat params);

dispatch_glFragmentMaterialiSGIX0

public void dispatch_glFragmentMaterialiSGIX0(int target,
                                              int pname,
                                              int params,
                                              long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint params);

dispatch_glFrameZoomSGIX0

public void dispatch_glFrameZoomSGIX0(int count,
                                      long procAddress)
Entry point (through function pointer) to C language function:
void (GLint count);

dispatch_glFramebufferRenderbufferEXT0

public void dispatch_glFramebufferRenderbufferEXT0(int sfactorRGB,
                                                   int dfactorRGB,
                                                   int sfactorAlpha,
                                                   int dfactorAlpha,
                                                   long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha);

dispatch_glFramebufferTexture1DEXT0

public void dispatch_glFramebufferTexture1DEXT0(int target,
                                                int attachment,
                                                int textarget,
                                                int texture,
                                                int level,
                                                long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);

dispatch_glFramebufferTexture2DEXT0

public void dispatch_glFramebufferTexture2DEXT0(int target,
                                                int attachment,
                                                int textarget,
                                                int texture,
                                                int level,
                                                long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);

dispatch_glFramebufferTexture3DEXT0

public void dispatch_glFramebufferTexture3DEXT0(int target,
                                                int attachment,
                                                int textarget,
                                                int texture,
                                                int level,
                                                int zoffset,
                                                long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);

dispatch_glFreeObjectBufferATI0

public void dispatch_glFreeObjectBufferATI0(int mode,
                                            long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint mode);

dispatch_glGenAsyncMarkersSGIX0

public int dispatch_glGenAsyncMarkersSGIX0(int range,
                                           long procAddress)
Entry point (through function pointer) to C language function:
GLuint (GLsizei range);

dispatch_glGenSymbolsEXT0

public int dispatch_glGenSymbolsEXT0(int datatype,
                                     int storagetype,
                                     int range,
                                     int components,
                                     long procAddress)
Entry point (through function pointer) to C language function:
GLuint (GLenum datatype, GLenum storagetype, GLenum range, GLuint components);

dispatch_glGenerateMipmapEXT0

public void dispatch_glGenerateMipmapEXT0(int mode,
                                          long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum mode);

dispatch_glGetAttribLocation0

public int dispatch_glGetAttribLocation0(int program,
                                         String name,
                                         long procAddress)
Entry point (through function pointer) to C language function:
GLint (GLuint program, const GLchar * name);

dispatch_glGetAttribLocationARB0

public int dispatch_glGetAttribLocationARB0(int program,
                                            String name,
                                            long procAddress)
Entry point (through function pointer) to C language function:
GLint (GLhandleARB program, const GLcharARB * name);

dispatch_glGetHandleARB0

public int dispatch_glGetHandleARB0(int type,
                                    long procAddress)
Entry point (through function pointer) to C language function:
GLhandleARB (GLenum type);

dispatch_glGetInstrumentsSGIX0

public int dispatch_glGetInstrumentsSGIX0(long procAddress)
Entry point (through function pointer) to C language function:
GLint (void);

dispatch_glGetUniformLocation0

public int dispatch_glGetUniformLocation0(int program,
                                          String name,
                                          long procAddress)
Entry point (through function pointer) to C language function:
GLint (GLuint program, const GLchar * name);

dispatch_glGetUniformLocationARB0

public int dispatch_glGetUniformLocationARB0(int program,
                                             String name,
                                             long procAddress)
Entry point (through function pointer) to C language function:
GLint (GLhandleARB program, const GLcharARB * name);

dispatch_glGlobalAlphaFactorbSUN0

public void dispatch_glGlobalAlphaFactorbSUN0(byte factor,
                                              long procAddress)
Entry point (through function pointer) to C language function:
void (GLbyte factor);

dispatch_glGlobalAlphaFactordSUN0

public void dispatch_glGlobalAlphaFactordSUN0(double coord,
                                              long procAddress)
Entry point (through function pointer) to C language function:
void (GLdouble coord);

dispatch_glGlobalAlphaFactorfSUN0

public void dispatch_glGlobalAlphaFactorfSUN0(float coord,
                                              long procAddress)
Entry point (through function pointer) to C language function:
void (GLfloat coord);

dispatch_glGlobalAlphaFactoriSUN0

public void dispatch_glGlobalAlphaFactoriSUN0(int count,
                                              long procAddress)
Entry point (through function pointer) to C language function:
void (GLint count);

dispatch_glGlobalAlphaFactorsSUN0

public void dispatch_glGlobalAlphaFactorsSUN0(short factor,
                                              long procAddress)
Entry point (through function pointer) to C language function:
void (GLshort factor);

dispatch_glGlobalAlphaFactorubSUN0

public void dispatch_glGlobalAlphaFactorubSUN0(byte factor,
                                               long procAddress)
Entry point (through function pointer) to C language function:
void (GLubyte factor);

dispatch_glGlobalAlphaFactoruiSUN0

public void dispatch_glGlobalAlphaFactoruiSUN0(int mode,
                                               long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint mode);

dispatch_glGlobalAlphaFactorusSUN0

public void dispatch_glGlobalAlphaFactorusSUN0(short factor,
                                               long procAddress)
Entry point (through function pointer) to C language function:
void (GLushort factor);

dispatch_glHintPGI0

public void dispatch_glHintPGI0(int target,
                                int s,
                                long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);

dispatch_glHistogram0

public void dispatch_glHistogram0(int target,
                                  int width,
                                  int internalformat,
                                  boolean sink,
                                  long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);

dispatch_glImageTransformParameterfHP0

public void dispatch_glImageTransformParameterfHP0(int target,
                                                   int pname,
                                                   float params,
                                                   long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat params);

dispatch_glImageTransformParameteriHP0

public void dispatch_glImageTransformParameteriHP0(int target,
                                                   int pname,
                                                   int params,
                                                   long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint params);

dispatch_glIndexFuncEXT0

public void dispatch_glIndexFuncEXT0(int target,
                                     float s,
                                     long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLclampf s);

dispatch_glIndexMaterialEXT0

public void dispatch_glIndexMaterialEXT0(int target,
                                         int id,
                                         long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum id);

dispatch_glInsertComponentEXT0

public void dispatch_glInsertComponentEXT0(int red,
                                           int green,
                                           int blue,
                                           long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint red, GLuint green, GLuint blue);

dispatch_glIsAsyncMarkerSGIX0

public boolean dispatch_glIsAsyncMarkerSGIX0(int id,
                                             long procAddress)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id);

dispatch_glIsBuffer0

public boolean dispatch_glIsBuffer0(int id,
                                    long procAddress)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id);

dispatch_glIsBufferARB0

public boolean dispatch_glIsBufferARB0(int id,
                                       long procAddress)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id);

dispatch_glIsFenceAPPLE0

public boolean dispatch_glIsFenceAPPLE0(int id,
                                        long procAddress)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id);

dispatch_glIsFenceNV0

public boolean dispatch_glIsFenceNV0(int id,
                                     long procAddress)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id);

dispatch_glIsFramebufferEXT0

public boolean dispatch_glIsFramebufferEXT0(int id,
                                            long procAddress)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id);

dispatch_glIsObjectBufferATI0

public boolean dispatch_glIsObjectBufferATI0(int id,
                                             long procAddress)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id);

dispatch_glIsOcclusionQueryNV0

public boolean dispatch_glIsOcclusionQueryNV0(int id,
                                              long procAddress)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id);

dispatch_glIsProgram0

public boolean dispatch_glIsProgram0(int id,
                                     long procAddress)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id);

dispatch_glIsProgramARB0

public boolean dispatch_glIsProgramARB0(int id,
                                        long procAddress)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id);

dispatch_glIsProgramNV0

public boolean dispatch_glIsProgramNV0(int id,
                                       long procAddress)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id);

dispatch_glIsQuery0

public boolean dispatch_glIsQuery0(int id,
                                   long procAddress)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id);

dispatch_glIsQueryARB0

public boolean dispatch_glIsQueryARB0(int id,
                                      long procAddress)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id);

dispatch_glIsRenderbufferEXT0

public boolean dispatch_glIsRenderbufferEXT0(int id,
                                             long procAddress)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id);

dispatch_glIsShader0

public boolean dispatch_glIsShader0(int id,
                                    long procAddress)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id);

dispatch_glIsVariantEnabledEXT0

public boolean dispatch_glIsVariantEnabledEXT0(int id,
                                               int cap,
                                               long procAddress)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id, GLenum cap);

dispatch_glIsVertexArrayAPPLE0

public boolean dispatch_glIsVertexArrayAPPLE0(int id,
                                              long procAddress)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id);

dispatch_glIsVertexAttribEnabledAPPLE0

public boolean dispatch_glIsVertexAttribEnabledAPPLE0(int index,
                                                      int pname,
                                                      long procAddress)
Entry point (through function pointer) to C language function:
GLboolean (GLuint index, GLenum pname);

dispatch_glLightEnviSGIX0

public void dispatch_glLightEnviSGIX0(int target,
                                      int s,
                                      long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);

dispatch_glLinkProgram0

public void dispatch_glLinkProgram0(int mode,
                                    long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint mode);

dispatch_glLinkProgramARB0

public void dispatch_glLinkProgramARB0(int mode,
                                       long procAddress)
Entry point (through function pointer) to C language function:
void (GLhandleARB mode);

dispatch_glListParameterfSGIX0

public void dispatch_glListParameterfSGIX0(int target,
                                           int pname,
                                           float params,
                                           long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat params);

dispatch_glListParameteriSGIX0

public void dispatch_glListParameteriSGIX0(int target,
                                           int pname,
                                           int params,
                                           long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint params);

dispatch_glLoadIdentityDeformationMapSGIX0

public void dispatch_glLoadIdentityDeformationMapSGIX0(int mode,
                                                       long procAddress)
Entry point (through function pointer) to C language function:
void (GLbitfield mode);

dispatch_glLoadProgramNV0

public void dispatch_glLoadProgramNV0(int target,
                                      int id,
                                      int len,
                                      String program,
                                      long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint id, GLsizei len, const GLubyte * program);

dispatch_glLockArraysEXT0

public void dispatch_glLockArraysEXT0(int x,
                                      int y,
                                      long procAddress)
Entry point (through function pointer) to C language function:
void (GLint x, GLsizei y);

dispatch_glMinmax0

public void dispatch_glMinmax0(int target,
                               int internalformat,
                               boolean sink,
                               long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum internalformat, GLboolean sink);

dispatch_glMultiTexCoord1d0

public void dispatch_glMultiTexCoord1d0(int target,
                                        double s,
                                        long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLdouble s);

dispatch_glMultiTexCoord1f0

public void dispatch_glMultiTexCoord1f0(int target,
                                        float s,
                                        long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s);

dispatch_glMultiTexCoord1hNV0

public void dispatch_glMultiTexCoord1hNV0(int target,
                                          short s,
                                          long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLhalfNV s);

dispatch_glMultiTexCoord1i0

public void dispatch_glMultiTexCoord1i0(int target,
                                        int s,
                                        long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);

dispatch_glMultiTexCoord1s0

public void dispatch_glMultiTexCoord1s0(int target,
                                        short s,
                                        long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLshort s);

dispatch_glMultiTexCoord2d0

public void dispatch_glMultiTexCoord2d0(int target,
                                        double s,
                                        double t,
                                        long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLdouble s, GLdouble t);

dispatch_glMultiTexCoord2f0

public void dispatch_glMultiTexCoord2f0(int target,
                                        float s,
                                        float t,
                                        long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s, GLfloat t);

dispatch_glMultiTexCoord2hNV0

public void dispatch_glMultiTexCoord2hNV0(int target,
                                          short s,
                                          short t,
                                          long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLhalfNV s, GLhalfNV t);

dispatch_glMultiTexCoord2i0

public void dispatch_glMultiTexCoord2i0(int target,
                                        int s,
                                        int t,
                                        long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s, GLint t);

dispatch_glMultiTexCoord2s0

public void dispatch_glMultiTexCoord2s0(int target,
                                        short s,
                                        short t,
                                        long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLshort s, GLshort t);

dispatch_glMultiTexCoord3d0

public void dispatch_glMultiTexCoord3d0(int target,
                                        double s,
                                        double t,
                                        double r,
                                        long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLdouble s, GLdouble t, GLdouble r);

dispatch_glMultiTexCoord3f0

public void dispatch_glMultiTexCoord3f0(int target,
                                        float s,
                                        float t,
                                        float r,
                                        long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s, GLfloat t, GLfloat r);

dispatch_glMultiTexCoord3hNV0

public void dispatch_glMultiTexCoord3hNV0(int target,
                                          short s,
                                          short t,
                                          short r,
                                          long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);

dispatch_glMultiTexCoord3i0

public void dispatch_glMultiTexCoord3i0(int target,
                                        int s,
                                        int t,
                                        int r,
                                        long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s, GLint t, GLint r);

dispatch_glMultiTexCoord3s0

public void dispatch_glMultiTexCoord3s0(int target,
                                        short s,
                                        short t,
                                        short r,
                                        long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLshort s, GLshort t, GLshort r);

dispatch_glMultiTexCoord4d0

public void dispatch_glMultiTexCoord4d0(int target,
                                        double s,
                                        double t,
                                        double r,
                                        double q,
                                        long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);

dispatch_glMultiTexCoord4f0

public void dispatch_glMultiTexCoord4f0(int target,
                                        float s,
                                        float t,
                                        float r,
                                        float q,
                                        long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);

dispatch_glMultiTexCoord4hNV0

public void dispatch_glMultiTexCoord4hNV0(int target,
                                          short s,
                                          short t,
                                          short r,
                                          short q,
                                          long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);

dispatch_glMultiTexCoord4i0

public void dispatch_glMultiTexCoord4i0(int target,
                                        int start,
                                        int x,
                                        int y,
                                        int width,
                                        long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint start, GLint x, GLint y, GLint width);

dispatch_glMultiTexCoord4s0

public void dispatch_glMultiTexCoord4s0(int target,
                                        short s,
                                        short t,
                                        short r,
                                        short q,
                                        long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);

dispatch_glNewBufferRegion0

public int dispatch_glNewBufferRegion0(int type,
                                       long procAddress)
Entry point (through function pointer) to C language function:
GLuint (GLenum type);

dispatch_glNormal3fVertex3fSUN0

public void dispatch_glNormal3fVertex3fSUN0(float r,
                                            float g,
                                            float b,
                                            float x,
                                            float y,
                                            float z,
                                            long procAddress)
Entry point (through function pointer) to C language function:
void (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);

dispatch_glNormal3hNV0

public void dispatch_glNormal3hNV0(short red,
                                   short green,
                                   short blue,
                                   long procAddress)
Entry point (through function pointer) to C language function:
void (GLhalfNV red, GLhalfNV green, GLhalfNV blue);

dispatch_glNormalStream3bATI0

public void dispatch_glNormalStream3bATI0(int stream,
                                          byte nx,
                                          byte ny,
                                          byte nz,
                                          long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz);

dispatch_glNormalStream3dATI0

public void dispatch_glNormalStream3dATI0(int target,
                                          double s,
                                          double t,
                                          double r,
                                          long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLdouble s, GLdouble t, GLdouble r);

dispatch_glNormalStream3fATI0

public void dispatch_glNormalStream3fATI0(int target,
                                          float s,
                                          float t,
                                          float r,
                                          long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s, GLfloat t, GLfloat r);

dispatch_glNormalStream3iATI0

public void dispatch_glNormalStream3iATI0(int target,
                                          int s,
                                          int t,
                                          int r,
                                          long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s, GLint t, GLint r);

dispatch_glNormalStream3sATI0

public void dispatch_glNormalStream3sATI0(int target,
                                          short s,
                                          short t,
                                          short r,
                                          long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLshort s, GLshort t, GLshort r);

dispatch_glPNTrianglesfATI0

public void dispatch_glPNTrianglesfATI0(int target,
                                        float s,
                                        long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s);

dispatch_glPNTrianglesiATI0

public void dispatch_glPNTrianglesiATI0(int target,
                                        int s,
                                        long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);

dispatch_glPassTexCoordATI0

public void dispatch_glPassTexCoordATI0(int red,
                                        int green,
                                        int blue,
                                        long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint red, GLuint green, GLenum blue);

dispatch_glPixelTexGenParameterfSGIS0

public void dispatch_glPixelTexGenParameterfSGIS0(int target,
                                                  float s,
                                                  long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s);

dispatch_glPixelTexGenParameteriSGIS0

public void dispatch_glPixelTexGenParameteriSGIS0(int target,
                                                  int s,
                                                  long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);

dispatch_glPixelTexGenSGIX0

public void dispatch_glPixelTexGenSGIX0(int mode,
                                        long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum mode);

dispatch_glPixelTransformParameterfEXT0

public void dispatch_glPixelTransformParameterfEXT0(int target,
                                                    int pname,
                                                    float params,
                                                    long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat params);

dispatch_glPixelTransformParameteriEXT0

public void dispatch_glPixelTransformParameteriEXT0(int target,
                                                    int pname,
                                                    int params,
                                                    long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint params);

dispatch_glPointParameterf0

public void dispatch_glPointParameterf0(int target,
                                        float s,
                                        long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s);

dispatch_glPointParameterfARB0

public void dispatch_glPointParameterfARB0(int target,
                                           float s,
                                           long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s);

dispatch_glPointParameterfEXT0

public void dispatch_glPointParameterfEXT0(int target,
                                           float s,
                                           long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s);

dispatch_glPointParameterfSGIS0

public void dispatch_glPointParameterfSGIS0(int target,
                                            float s,
                                            long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s);

dispatch_glPointParameteri0

public void dispatch_glPointParameteri0(int target,
                                        int s,
                                        long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);

dispatch_glPointParameteriNV0

public void dispatch_glPointParameteriNV0(int target,
                                          int s,
                                          long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);

dispatch_glPrimitiveRestartIndexNV0

public void dispatch_glPrimitiveRestartIndexNV0(int mode,
                                                long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint mode);

dispatch_glPrimitiveRestartNV0

public void dispatch_glPrimitiveRestartNV0(long procAddress)
Entry point (through function pointer) to C language function:
void (void);

dispatch_glProgramEnvParameter4dARB0

public void dispatch_glProgramEnvParameter4dARB0(int target,
                                                 int index,
                                                 double x,
                                                 double y,
                                                 double z,
                                                 double w,
                                                 long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);

dispatch_glProgramEnvParameter4fARB0

public void dispatch_glProgramEnvParameter4fARB0(int target,
                                                 int index,
                                                 float x,
                                                 float y,
                                                 float z,
                                                 float w,
                                                 long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);

dispatch_glProgramLocalParameter4dARB0

public void dispatch_glProgramLocalParameter4dARB0(int target,
                                                   int index,
                                                   double x,
                                                   double y,
                                                   double z,
                                                   double w,
                                                   long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);

dispatch_glProgramLocalParameter4fARB0

public void dispatch_glProgramLocalParameter4fARB0(int target,
                                                   int index,
                                                   float x,
                                                   float y,
                                                   float z,
                                                   float w,
                                                   long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);

dispatch_glProgramNamedParameter4dNV0

public void dispatch_glProgramNamedParameter4dNV0(int id,
                                                  int len,
                                                  String name,
                                                  double x,
                                                  double y,
                                                  double z,
                                                  double w,
                                                  long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);

dispatch_glProgramNamedParameter4fNV0

public void dispatch_glProgramNamedParameter4fNV0(int id,
                                                  int len,
                                                  String name,
                                                  float x,
                                                  float y,
                                                  float z,
                                                  float w,
                                                  long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);

dispatch_glProgramParameter4dNV0

public void dispatch_glProgramParameter4dNV0(int target,
                                             int index,
                                             double x,
                                             double y,
                                             double z,
                                             double w,
                                             long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);

dispatch_glProgramParameter4fNV0

public void dispatch_glProgramParameter4fNV0(int target,
                                             int index,
                                             float x,
                                             float y,
                                             float z,
                                             float w,
                                             long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);

dispatch_glProgramStringARB0

public void dispatch_glProgramStringARB0(int target,
                                         int format,
                                         int len,
                                         String string,
                                         long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum format, GLsizei len, const GLvoid * string);

dispatch_glReadBufferRegion0

public void dispatch_glReadBufferRegion0(int target,
                                         int start,
                                         int x,
                                         int y,
                                         int width,
                                         long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLint start, GLint x, GLsizei y, GLsizei width);

dispatch_glReadInstrumentsSGIX0

public void dispatch_glReadInstrumentsSGIX0(int count,
                                            long procAddress)
Entry point (through function pointer) to C language function:
void (GLint count);

dispatch_glRenderbufferStorageEXT0

public void dispatch_glRenderbufferStorageEXT0(int target,
                                               int internalformat,
                                               int width,
                                               int height,
                                               long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);

dispatch_glReplacementCodeuiColor3fVertex3fSUN0

public void dispatch_glReplacementCodeuiColor3fVertex3fSUN0(int rc,
                                                            float r,
                                                            float g,
                                                            float b,
                                                            float x,
                                                            float y,
                                                            float z,
                                                            long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);

dispatch_glReplacementCodeuiColor4fNormal3fVertex3fSUN0

public void dispatch_glReplacementCodeuiColor4fNormal3fVertex3fSUN0(int rc,
                                                                    float r,
                                                                    float g,
                                                                    float b,
                                                                    float a,
                                                                    float nx,
                                                                    float ny,
                                                                    float nz,
                                                                    float x,
                                                                    float y,
                                                                    float z,
                                                                    long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);

dispatch_glReplacementCodeuiColor4ubVertex3fSUN0

public void dispatch_glReplacementCodeuiColor4ubVertex3fSUN0(int rc,
                                                             byte r,
                                                             byte g,
                                                             byte b,
                                                             byte a,
                                                             float x,
                                                             float y,
                                                             float z,
                                                             long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);

dispatch_glReplacementCodeuiNormal3fVertex3fSUN0

public void dispatch_glReplacementCodeuiNormal3fVertex3fSUN0(int rc,
                                                             float r,
                                                             float g,
                                                             float b,
                                                             float x,
                                                             float y,
                                                             float z,
                                                             long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);

dispatch_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN0

public void dispatch_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN0(int rc,
                                                                              float s,
                                                                              float t,
                                                                              float r,
                                                                              float g,
                                                                              float b,
                                                                              float a,
                                                                              float nx,
                                                                              float ny,
                                                                              float nz,
                                                                              float x,
                                                                              float y,
                                                                              float z,
                                                                              long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);

dispatch_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN0

public void dispatch_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN0(int rc,
                                                                       float s,
                                                                       float t,
                                                                       float nx,
                                                                       float ny,
                                                                       float nz,
                                                                       float x,
                                                                       float y,
                                                                       float z,
                                                                       long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);

dispatch_glReplacementCodeuiTexCoord2fVertex3fSUN0

public void dispatch_glReplacementCodeuiTexCoord2fVertex3fSUN0(int rc,
                                                               float s,
                                                               float t,
                                                               float x,
                                                               float y,
                                                               float z,
                                                               long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);

dispatch_glReplacementCodeuiVertex3fSUN0

public void dispatch_glReplacementCodeuiVertex3fSUN0(int target,
                                                     float s,
                                                     float t,
                                                     float r,
                                                     long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s, GLfloat t, GLfloat r);

dispatch_glResetHistogram0

public void dispatch_glResetHistogram0(int mode,
                                       long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum mode);

dispatch_glResetMinmax0

public void dispatch_glResetMinmax0(int mode,
                                    long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum mode);

dispatch_glResizeBuffersMESA0

public void dispatch_glResizeBuffersMESA0(long procAddress)
Entry point (through function pointer) to C language function:
void (void);

dispatch_glSampleCoverage0

public void dispatch_glSampleCoverage0(float value,
                                       boolean invert,
                                       long procAddress)
Entry point (through function pointer) to C language function:
void (GLclampf value, GLboolean invert);

dispatch_glSampleMapATI0

public void dispatch_glSampleMapATI0(int red,
                                     int green,
                                     int blue,
                                     long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint red, GLuint green, GLenum blue);

dispatch_glSampleMaskEXT0

public void dispatch_glSampleMaskEXT0(float value,
                                      boolean invert,
                                      long procAddress)
Entry point (through function pointer) to C language function:
void (GLclampf value, GLboolean invert);

dispatch_glSampleMaskSGIS0

public void dispatch_glSampleMaskSGIS0(float value,
                                       boolean invert,
                                       long procAddress)
Entry point (through function pointer) to C language function:
void (GLclampf value, GLboolean invert);

dispatch_glSamplePatternEXT0

public void dispatch_glSamplePatternEXT0(int mode,
                                         long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum mode);

dispatch_glSamplePatternSGIS0

public void dispatch_glSamplePatternSGIS0(int mode,
                                          long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum mode);

dispatch_glSecondaryColor3b0

public void dispatch_glSecondaryColor3b0(byte red,
                                         byte green,
                                         byte blue,
                                         long procAddress)
Entry point (through function pointer) to C language function:
void (GLbyte red, GLbyte green, GLbyte blue);

dispatch_glSecondaryColor3bEXT0

public void dispatch_glSecondaryColor3bEXT0(byte red,
                                            byte green,
                                            byte blue,
                                            long procAddress)
Entry point (through function pointer) to C language function:
void (GLbyte red, GLbyte green, GLbyte blue);

dispatch_glSecondaryColor3d0

public void dispatch_glSecondaryColor3d0(double red,
                                         double green,
                                         double blue,
                                         long procAddress)
Entry point (through function pointer) to C language function:
void (GLdouble red, GLdouble green, GLdouble blue);

dispatch_glSecondaryColor3dEXT0

public void dispatch_glSecondaryColor3dEXT0(double red,
                                            double green,
                                            double blue,
                                            long procAddress)
Entry point (through function pointer) to C language function:
void (GLdouble red, GLdouble green, GLdouble blue);

dispatch_glSecondaryColor3f0

public void dispatch_glSecondaryColor3f0(float red,
                                         float green,
                                         float blue,
                                         long procAddress)
Entry point (through function pointer) to C language function:
void (GLfloat red, GLfloat green, GLfloat blue);

dispatch_glSecondaryColor3fEXT0

public void dispatch_glSecondaryColor3fEXT0(float red,
                                            float green,
                                            float blue,
                                            long procAddress)
Entry point (through function pointer) to C language function:
void (GLfloat red, GLfloat green, GLfloat blue);

dispatch_glSecondaryColor3hNV0

public void dispatch_glSecondaryColor3hNV0(short red,
                                           short green,
                                           short blue,
                                           long procAddress)
Entry point (through function pointer) to C language function:
void (GLhalfNV red, GLhalfNV green, GLhalfNV blue);

dispatch_glSecondaryColor3i0

public void dispatch_glSecondaryColor3i0(int red,
                                         int green,
                                         int blue,
                                         long procAddress)
Entry point (through function pointer) to C language function:
void (GLint red, GLint green, GLint blue);

dispatch_glSecondaryColor3iEXT0

public void dispatch_glSecondaryColor3iEXT0(int red,
                                            int green,
                                            int blue,
                                            long procAddress)
Entry point (through function pointer) to C language function:
void (GLint red, GLint green, GLint blue);

dispatch_glSecondaryColor3s0

public void dispatch_glSecondaryColor3s0(short red,
                                         short green,
                                         short blue,
                                         long procAddress)
Entry point (through function pointer) to C language function:
void (GLshort red, GLshort green, GLshort blue);

dispatch_glSecondaryColor3sEXT0

public void dispatch_glSecondaryColor3sEXT0(short red,
                                            short green,
                                            short blue,
                                            long procAddress)
Entry point (through function pointer) to C language function:
void (GLshort red, GLshort green, GLshort blue);

dispatch_glSecondaryColor3ub0

public void dispatch_glSecondaryColor3ub0(byte red,
                                          byte green,
                                          byte blue,
                                          long procAddress)
Entry point (through function pointer) to C language function:
void (GLubyte red, GLubyte green, GLubyte blue);

dispatch_glSecondaryColor3ubEXT0

public void dispatch_glSecondaryColor3ubEXT0(byte red,
                                             byte green,
                                             byte blue,
                                             long procAddress)
Entry point (through function pointer) to C language function:
void (GLubyte red, GLubyte green, GLubyte blue);

dispatch_glSecondaryColor3ui0

public void dispatch_glSecondaryColor3ui0(int red,
                                          int green,
                                          int blue,
                                          long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint red, GLuint green, GLuint blue);

dispatch_glSecondaryColor3uiEXT0

public void dispatch_glSecondaryColor3uiEXT0(int red,
                                             int green,
                                             int blue,
                                             long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint red, GLuint green, GLuint blue);

dispatch_glSecondaryColor3us0

public void dispatch_glSecondaryColor3us0(short red,
                                          short green,
                                          short blue,
                                          long procAddress)
Entry point (through function pointer) to C language function:
void (GLushort red, GLushort green, GLushort blue);

dispatch_glSecondaryColor3usEXT0

public void dispatch_glSecondaryColor3usEXT0(short red,
                                             short green,
                                             short blue,
                                             long procAddress)
Entry point (through function pointer) to C language function:
void (GLushort red, GLushort green, GLushort blue);

dispatch_glSetFenceAPPLE0

public void dispatch_glSetFenceAPPLE0(int mode,
                                      long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint mode);

dispatch_glSetFenceNV0

public void dispatch_glSetFenceNV0(int target,
                                   int id,
                                   long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum id);

dispatch_glShaderOp1EXT0

public void dispatch_glShaderOp1EXT0(int red,
                                     int green,
                                     int blue,
                                     long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum red, GLuint green, GLuint blue);

dispatch_glShaderOp2EXT0

public void dispatch_glShaderOp2EXT0(int sfactorRGB,
                                     int dfactorRGB,
                                     int sfactorAlpha,
                                     int dfactorAlpha,
                                     long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum sfactorRGB, GLuint dfactorRGB, GLuint sfactorAlpha, GLuint dfactorAlpha);

dispatch_glShaderOp3EXT0

public void dispatch_glShaderOp3EXT0(int op,
                                     int res,
                                     int arg1,
                                     int arg2,
                                     int arg3,
                                     long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);

dispatch_glSpriteParameterfSGIX0

public void dispatch_glSpriteParameterfSGIX0(int target,
                                             float s,
                                             long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s);

dispatch_glSpriteParameteriSGIX0

public void dispatch_glSpriteParameteriSGIX0(int target,
                                             int s,
                                             long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);

dispatch_glStartInstrumentsSGIX0

public void dispatch_glStartInstrumentsSGIX0(long procAddress)
Entry point (through function pointer) to C language function:
void (void);

dispatch_glStencilFuncSeparate0

public void dispatch_glStencilFuncSeparate0(int frontfunc,
                                            int backfunc,
                                            int ref,
                                            int mask,
                                            long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);

dispatch_glStencilFuncSeparateATI0

public void dispatch_glStencilFuncSeparateATI0(int frontfunc,
                                               int backfunc,
                                               int ref,
                                               int mask,
                                               long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);

dispatch_glStencilMaskSeparate0

public void dispatch_glStencilMaskSeparate0(int target,
                                            int id,
                                            long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint id);

dispatch_glStencilOpSeparate0

public void dispatch_glStencilOpSeparate0(int sfactorRGB,
                                          int dfactorRGB,
                                          int sfactorAlpha,
                                          int dfactorAlpha,
                                          long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);

dispatch_glStencilOpSeparateATI0

public void dispatch_glStencilOpSeparateATI0(int sfactorRGB,
                                             int dfactorRGB,
                                             int sfactorAlpha,
                                             int dfactorAlpha,
                                             long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);

dispatch_glStopInstrumentsSGIX0

public void dispatch_glStopInstrumentsSGIX0(int count,
                                            long procAddress)
Entry point (through function pointer) to C language function:
void (GLint count);

dispatch_glSwapAPPLE0

public void dispatch_glSwapAPPLE0(long procAddress)
Entry point (through function pointer) to C language function:
void (void);

dispatch_glSwizzleEXT0

public void dispatch_glSwizzleEXT0(int stage,
                                   int portion,
                                   int variable,
                                   int input,
                                   int mapping,
                                   int componentUsage,
                                   long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint stage, GLuint portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);

dispatch_glTagSampleBufferSGIX0

public void dispatch_glTagSampleBufferSGIX0(long procAddress)
Entry point (through function pointer) to C language function:
void (void);

dispatch_glTbufferMask3DFX0

public void dispatch_glTbufferMask3DFX0(int mode,
                                        long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint mode);

dispatch_glTestFenceAPPLE0

public boolean dispatch_glTestFenceAPPLE0(int id,
                                          long procAddress)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id);

dispatch_glTestFenceNV0

public boolean dispatch_glTestFenceNV0(int id,
                                       long procAddress)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id);

dispatch_glTestObjectAPPLE0

public boolean dispatch_glTestObjectAPPLE0(int id,
                                           int cap,
                                           long procAddress)
Entry point (through function pointer) to C language function:
GLboolean (GLenum id, GLuint cap);

dispatch_glTexCoord1hNV0

public void dispatch_glTexCoord1hNV0(short factor,
                                     long procAddress)
Entry point (through function pointer) to C language function:
void (GLhalfNV factor);

dispatch_glTexCoord2fColor3fVertex3fSUN0

public void dispatch_glTexCoord2fColor3fVertex3fSUN0(float s,
                                                     float t,
                                                     float p,
                                                     float q,
                                                     float x,
                                                     float y,
                                                     float z,
                                                     float w,
                                                     long procAddress)
Entry point (through function pointer) to C language function:
void (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);

dispatch_glTexCoord2fColor4fNormal3fVertex3fSUN0

public void dispatch_glTexCoord2fColor4fNormal3fVertex3fSUN0(float s,
                                                             float t,
                                                             float r,
                                                             float g,
                                                             float b,
                                                             float a,
                                                             float nx,
                                                             float ny,
                                                             float nz,
                                                             float x,
                                                             float y,
                                                             float z,
                                                             long procAddress)
Entry point (through function pointer) to C language function:
void (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);

dispatch_glTexCoord2fColor4ubVertex3fSUN0

public void dispatch_glTexCoord2fColor4ubVertex3fSUN0(float s,
                                                      float t,
                                                      byte r,
                                                      byte g,
                                                      byte b,
                                                      byte a,
                                                      float x,
                                                      float y,
                                                      float z,
                                                      long procAddress)
Entry point (through function pointer) to C language function:
void (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);

dispatch_glTexCoord2fNormal3fVertex3fSUN0

public void dispatch_glTexCoord2fNormal3fVertex3fSUN0(float s,
                                                      float t,
                                                      float p,
                                                      float q,
                                                      float x,
                                                      float y,
                                                      float z,
                                                      float w,
                                                      long procAddress)
Entry point (through function pointer) to C language function:
void (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);

dispatch_glTexCoord2fVertex3fSUN0

public void dispatch_glTexCoord2fVertex3fSUN0(float s,
                                              float t,
                                              float x,
                                              float y,
                                              float z,
                                              long procAddress)
Entry point (through function pointer) to C language function:
void (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);

dispatch_glTexCoord2hNV0

public void dispatch_glTexCoord2hNV0(short x,
                                     short y,
                                     long procAddress)
Entry point (through function pointer) to C language function:
void (GLhalfNV x, GLhalfNV y);

dispatch_glTexCoord3hNV0

public void dispatch_glTexCoord3hNV0(short red,
                                     short green,
                                     short blue,
                                     long procAddress)
Entry point (through function pointer) to C language function:
void (GLhalfNV red, GLhalfNV green, GLhalfNV blue);

dispatch_glTexCoord4fColor4fNormal3fVertex4fSUN0

public void dispatch_glTexCoord4fColor4fNormal3fVertex4fSUN0(float s,
                                                             float t,
                                                             float p,
                                                             float q,
                                                             float r,
                                                             float g,
                                                             float b,
                                                             float a,
                                                             float nx,
                                                             float ny,
                                                             float nz,
                                                             float x,
                                                             float y,
                                                             float z,
                                                             float w,
                                                             long procAddress)
Entry point (through function pointer) to C language function:
void (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);

dispatch_glTexCoord4fVertex4fSUN0

public void dispatch_glTexCoord4fVertex4fSUN0(float s,
                                              float t,
                                              float p,
                                              float q,
                                              float x,
                                              float y,
                                              float z,
                                              float w,
                                              long procAddress)
Entry point (through function pointer) to C language function:
void (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);

dispatch_glTexCoord4hNV0

public void dispatch_glTexCoord4hNV0(short x,
                                     short y,
                                     short z,
                                     short w,
                                     long procAddress)
Entry point (through function pointer) to C language function:
void (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);

dispatch_glTextureColorMaskSGIS0

public void dispatch_glTextureColorMaskSGIS0(boolean red,
                                             boolean green,
                                             boolean blue,
                                             boolean alpha,
                                             long procAddress)
Entry point (through function pointer) to C language function:
void (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);

dispatch_glTextureLightEXT0

public void dispatch_glTextureLightEXT0(int mode,
                                        long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum mode);

dispatch_glTextureMaterialEXT0

public void dispatch_glTextureMaterialEXT0(int target,
                                           int id,
                                           long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum id);

dispatch_glTextureNormalEXT0

public void dispatch_glTextureNormalEXT0(int mode,
                                         long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum mode);

dispatch_glTrackMatrixNV0

public void dispatch_glTrackMatrixNV0(int sfactorRGB,
                                      int dfactorRGB,
                                      int sfactorAlpha,
                                      int dfactorAlpha,
                                      long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum sfactorRGB, GLuint dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);

dispatch_glUniform1f0

public void dispatch_glUniform1f0(int location,
                                  float v0,
                                  long procAddress)
Entry point (through function pointer) to C language function:
void (GLint location, GLfloat v0);

dispatch_glUniform1fARB0

public void dispatch_glUniform1fARB0(int location,
                                     float v0,
                                     long procAddress)
Entry point (through function pointer) to C language function:
void (GLint location, GLfloat v0);

dispatch_glUniform1i0

public void dispatch_glUniform1i0(int x,
                                  int y,
                                  long procAddress)
Entry point (through function pointer) to C language function:
void (GLint x, GLint y);

dispatch_glUniform1iARB0

public void dispatch_glUniform1iARB0(int x,
                                     int y,
                                     long procAddress)
Entry point (through function pointer) to C language function:
void (GLint x, GLint y);

dispatch_glUniform2f0

public void dispatch_glUniform2f0(int location,
                                  float v0,
                                  float v1,
                                  long procAddress)
Entry point (through function pointer) to C language function:
void (GLint location, GLfloat v0, GLfloat v1);

dispatch_glUniform2fARB0

public void dispatch_glUniform2fARB0(int location,
                                     float v0,
                                     float v1,
                                     long procAddress)
Entry point (through function pointer) to C language function:
void (GLint location, GLfloat v0, GLfloat v1);

dispatch_glUniform2i0

public void dispatch_glUniform2i0(int red,
                                  int green,
                                  int blue,
                                  long procAddress)
Entry point (through function pointer) to C language function:
void (GLint red, GLint green, GLint blue);

dispatch_glUniform2iARB0

public void dispatch_glUniform2iARB0(int red,
                                     int green,
                                     int blue,
                                     long procAddress)
Entry point (through function pointer) to C language function:
void (GLint red, GLint green, GLint blue);

dispatch_glUniform3f0

public void dispatch_glUniform3f0(int location,
                                  float v0,
                                  float v1,
                                  float v2,
                                  long procAddress)
Entry point (through function pointer) to C language function:
void (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);

dispatch_glUniform3fARB0

public void dispatch_glUniform3fARB0(int location,
                                     float v0,
                                     float v1,
                                     float v2,
                                     long procAddress)
Entry point (through function pointer) to C language function:
void (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);

dispatch_glUniform3i0

public void dispatch_glUniform3i0(int location,
                                  int v0,
                                  int v1,
                                  int v2,
                                  long procAddress)
Entry point (through function pointer) to C language function:
void (GLint location, GLint v0, GLint v1, GLint v2);

dispatch_glUniform3iARB0

public void dispatch_glUniform3iARB0(int location,
                                     int v0,
                                     int v1,
                                     int v2,
                                     long procAddress)
Entry point (through function pointer) to C language function:
void (GLint location, GLint v0, GLint v1, GLint v2);

dispatch_glUniform4f0

public void dispatch_glUniform4f0(int location,
                                  float v0,
                                  float v1,
                                  float v2,
                                  float v3,
                                  long procAddress)
Entry point (through function pointer) to C language function:
void (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);

dispatch_glUniform4fARB0

public void dispatch_glUniform4fARB0(int location,
                                     float v0,
                                     float v1,
                                     float v2,
                                     float v3,
                                     long procAddress)
Entry point (through function pointer) to C language function:
void (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);

dispatch_glUniform4i0

public void dispatch_glUniform4i0(int location,
                                  int v0,
                                  int v1,
                                  int v2,
                                  int v3,
                                  long procAddress)
Entry point (through function pointer) to C language function:
void (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);

dispatch_glUniform4iARB0

public void dispatch_glUniform4iARB0(int location,
                                     int v0,
                                     int v1,
                                     int v2,
                                     int v3,
                                     long procAddress)
Entry point (through function pointer) to C language function:
void (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);

dispatch_glUnlockArraysEXT0

public void dispatch_glUnlockArraysEXT0(long procAddress)
Entry point (through function pointer) to C language function:
void (void);

dispatch_glUnmapBuffer0

public boolean dispatch_glUnmapBuffer0(int id,
                                       long procAddress)
Entry point (through function pointer) to C language function:
GLboolean (GLenum id);

dispatch_glUnmapBufferARB0

public boolean dispatch_glUnmapBufferARB0(int id,
                                          long procAddress)
Entry point (through function pointer) to C language function:
GLboolean (GLenum id);

dispatch_glUseProgram0

public void dispatch_glUseProgram0(int mode,
                                   long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint mode);

dispatch_glUseProgramObjectARB0

public void dispatch_glUseProgramObjectARB0(int mode,
                                            long procAddress)
Entry point (through function pointer) to C language function:
void (GLhandleARB mode);

dispatch_glValidateProgram0

public void dispatch_glValidateProgram0(int mode,
                                        long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint mode);

dispatch_glValidateProgramARB0

public void dispatch_glValidateProgramARB0(int mode,
                                           long procAddress)
Entry point (through function pointer) to C language function:
void (GLhandleARB mode);

dispatch_glVariantArrayObjectATI0

public void dispatch_glVariantArrayObjectATI0(int id,
                                              int type,
                                              int stride,
                                              int buffer,
                                              int offset,
                                              long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);

dispatch_glVertex2hNV0

public void dispatch_glVertex2hNV0(short x,
                                   short y,
                                   long procAddress)
Entry point (through function pointer) to C language function:
void (GLhalfNV x, GLhalfNV y);

dispatch_glVertex3hNV0

public void dispatch_glVertex3hNV0(short red,
                                   short green,
                                   short blue,
                                   long procAddress)
Entry point (through function pointer) to C language function:
void (GLhalfNV red, GLhalfNV green, GLhalfNV blue);

dispatch_glVertex4hNV0

public void dispatch_glVertex4hNV0(short x,
                                   short y,
                                   short z,
                                   short w,
                                   long procAddress)
Entry point (through function pointer) to C language function:
void (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);

dispatch_glVertexArrayParameteriAPPLE0

public void dispatch_glVertexArrayParameteriAPPLE0(int target,
                                                   int s,
                                                   long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);

dispatch_glVertexAttrib1d0

public void dispatch_glVertexAttrib1d0(int target,
                                       double s,
                                       long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLdouble s);

dispatch_glVertexAttrib1dARB0

public void dispatch_glVertexAttrib1dARB0(int target,
                                          double s,
                                          long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLdouble s);

dispatch_glVertexAttrib1dNV0

public void dispatch_glVertexAttrib1dNV0(int target,
                                         double s,
                                         long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLdouble s);

dispatch_glVertexAttrib1f0

public void dispatch_glVertexAttrib1f0(int target,
                                       float s,
                                       long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s);

dispatch_glVertexAttrib1fARB0

public void dispatch_glVertexAttrib1fARB0(int target,
                                          float s,
                                          long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s);

dispatch_glVertexAttrib1fNV0

public void dispatch_glVertexAttrib1fNV0(int target,
                                         float s,
                                         long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s);

dispatch_glVertexAttrib1hNV0

public void dispatch_glVertexAttrib1hNV0(int target,
                                         short s,
                                         long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLhalfNV s);

dispatch_glVertexAttrib1s0

public void dispatch_glVertexAttrib1s0(int target,
                                       short s,
                                       long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLshort s);

dispatch_glVertexAttrib1sARB0

public void dispatch_glVertexAttrib1sARB0(int target,
                                          short s,
                                          long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLshort s);

dispatch_glVertexAttrib1sNV0

public void dispatch_glVertexAttrib1sNV0(int target,
                                         short s,
                                         long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLshort s);

dispatch_glVertexAttrib2d0

public void dispatch_glVertexAttrib2d0(int target,
                                       double s,
                                       double t,
                                       long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLdouble s, GLdouble t);

dispatch_glVertexAttrib2dARB0

public void dispatch_glVertexAttrib2dARB0(int target,
                                          double s,
                                          double t,
                                          long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLdouble s, GLdouble t);

dispatch_glVertexAttrib2dNV0

public void dispatch_glVertexAttrib2dNV0(int target,
                                         double s,
                                         double t,
                                         long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLdouble s, GLdouble t);

dispatch_glVertexAttrib2f0

public void dispatch_glVertexAttrib2f0(int target,
                                       float s,
                                       float t,
                                       long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s, GLfloat t);

dispatch_glVertexAttrib2fARB0

public void dispatch_glVertexAttrib2fARB0(int target,
                                          float s,
                                          float t,
                                          long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s, GLfloat t);

dispatch_glVertexAttrib2fNV0

public void dispatch_glVertexAttrib2fNV0(int target,
                                         float s,
                                         float t,
                                         long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s, GLfloat t);

dispatch_glVertexAttrib2hNV0

public void dispatch_glVertexAttrib2hNV0(int target,
                                         short s,
                                         short t,
                                         long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLhalfNV s, GLhalfNV t);

dispatch_glVertexAttrib2s0

public void dispatch_glVertexAttrib2s0(int target,
                                       short s,
                                       short t,
                                       long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLshort s, GLshort t);

dispatch_glVertexAttrib2sARB0

public void dispatch_glVertexAttrib2sARB0(int target,
                                          short s,
                                          short t,
                                          long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLshort s, GLshort t);

dispatch_glVertexAttrib2sNV0

public void dispatch_glVertexAttrib2sNV0(int target,
                                         short s,
                                         short t,
                                         long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLshort s, GLshort t);

dispatch_glVertexAttrib3d0

public void dispatch_glVertexAttrib3d0(int target,
                                       double s,
                                       double t,
                                       double r,
                                       long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLdouble s, GLdouble t, GLdouble r);

dispatch_glVertexAttrib3dARB0

public void dispatch_glVertexAttrib3dARB0(int target,
                                          double s,
                                          double t,
                                          double r,
                                          long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLdouble s, GLdouble t, GLdouble r);

dispatch_glVertexAttrib3dNV0

public void dispatch_glVertexAttrib3dNV0(int target,
                                         double s,
                                         double t,
                                         double r,
                                         long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLdouble s, GLdouble t, GLdouble r);

dispatch_glVertexAttrib3f0

public void dispatch_glVertexAttrib3f0(int target,
                                       float s,
                                       float t,
                                       float r,
                                       long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s, GLfloat t, GLfloat r);

dispatch_glVertexAttrib3fARB0

public void dispatch_glVertexAttrib3fARB0(int target,
                                          float s,
                                          float t,
                                          float r,
                                          long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s, GLfloat t, GLfloat r);

dispatch_glVertexAttrib3fNV0

public void dispatch_glVertexAttrib3fNV0(int target,
                                         float s,
                                         float t,
                                         float r,
                                         long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s, GLfloat t, GLfloat r);

dispatch_glVertexAttrib3hNV0

public void dispatch_glVertexAttrib3hNV0(int target,
                                         short s,
                                         short t,
                                         short r,
                                         long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLhalfNV s, GLhalfNV t, GLhalfNV r);

dispatch_glVertexAttrib3s0

public void dispatch_glVertexAttrib3s0(int target,
                                       short s,
                                       short t,
                                       short r,
                                       long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLshort s, GLshort t, GLshort r);

dispatch_glVertexAttrib3sARB0

public void dispatch_glVertexAttrib3sARB0(int target,
                                          short s,
                                          short t,
                                          short r,
                                          long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLshort s, GLshort t, GLshort r);

dispatch_glVertexAttrib3sNV0

public void dispatch_glVertexAttrib3sNV0(int target,
                                         short s,
                                         short t,
                                         short r,
                                         long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLshort s, GLshort t, GLshort r);

dispatch_glVertexAttrib4Nub0

public void dispatch_glVertexAttrib4Nub0(int index,
                                         byte x,
                                         byte y,
                                         byte z,
                                         byte w,
                                         long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);

dispatch_glVertexAttrib4NubARB0

public void dispatch_glVertexAttrib4NubARB0(int index,
                                            byte x,
                                            byte y,
                                            byte z,
                                            byte w,
                                            long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);

dispatch_glVertexAttrib4d0

public void dispatch_glVertexAttrib4d0(int target,
                                       double s,
                                       double t,
                                       double r,
                                       double q,
                                       long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);

dispatch_glVertexAttrib4dARB0

public void dispatch_glVertexAttrib4dARB0(int target,
                                          double s,
                                          double t,
                                          double r,
                                          double q,
                                          long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);

dispatch_glVertexAttrib4dNV0

public void dispatch_glVertexAttrib4dNV0(int target,
                                         double s,
                                         double t,
                                         double r,
                                         double q,
                                         long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);

dispatch_glVertexAttrib4f0

public void dispatch_glVertexAttrib4f0(int target,
                                       float s,
                                       float t,
                                       float r,
                                       float q,
                                       long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);

dispatch_glVertexAttrib4fARB0

public void dispatch_glVertexAttrib4fARB0(int target,
                                          float s,
                                          float t,
                                          float r,
                                          float q,
                                          long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);

dispatch_glVertexAttrib4fNV0

public void dispatch_glVertexAttrib4fNV0(int target,
                                         float s,
                                         float t,
                                         float r,
                                         float q,
                                         long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);

dispatch_glVertexAttrib4hNV0

public void dispatch_glVertexAttrib4hNV0(int target,
                                         short s,
                                         short t,
                                         short r,
                                         short q,
                                         long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);

dispatch_glVertexAttrib4s0

public void dispatch_glVertexAttrib4s0(int target,
                                       short s,
                                       short t,
                                       short r,
                                       short q,
                                       long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLshort s, GLshort t, GLshort r, GLshort q);

dispatch_glVertexAttrib4sARB0

public void dispatch_glVertexAttrib4sARB0(int target,
                                          short s,
                                          short t,
                                          short r,
                                          short q,
                                          long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLshort s, GLshort t, GLshort r, GLshort q);

dispatch_glVertexAttrib4sNV0

public void dispatch_glVertexAttrib4sNV0(int target,
                                         short s,
                                         short t,
                                         short r,
                                         short q,
                                         long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint target, GLshort s, GLshort t, GLshort r, GLshort q);

dispatch_glVertexAttrib4ubNV0

public void dispatch_glVertexAttrib4ubNV0(int index,
                                          byte x,
                                          byte y,
                                          byte z,
                                          byte w,
                                          long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);

dispatch_glVertexAttribArrayObjectATI0

public void dispatch_glVertexAttribArrayObjectATI0(int index,
                                                   int size,
                                                   int type,
                                                   boolean normalized,
                                                   int stride,
                                                   int buffer,
                                                   int offset,
                                                   long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);

dispatch_glVertexBlendARB0

public void dispatch_glVertexBlendARB0(int count,
                                       long procAddress)
Entry point (through function pointer) to C language function:
void (GLint count);

dispatch_glVertexBlendEnvfATI0

public void dispatch_glVertexBlendEnvfATI0(int target,
                                           float s,
                                           long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s);

dispatch_glVertexBlendEnviATI0

public void dispatch_glVertexBlendEnviATI0(int target,
                                           int s,
                                           long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);

dispatch_glVertexStream1dATI0

public void dispatch_glVertexStream1dATI0(int target,
                                          double s,
                                          long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLdouble s);

dispatch_glVertexStream1fATI0

public void dispatch_glVertexStream1fATI0(int target,
                                          float s,
                                          long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s);

dispatch_glVertexStream1iATI0

public void dispatch_glVertexStream1iATI0(int target,
                                          int s,
                                          long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);

dispatch_glVertexStream1sATI0

public void dispatch_glVertexStream1sATI0(int target,
                                          short s,
                                          long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLshort s);

dispatch_glVertexStream2dATI0

public void dispatch_glVertexStream2dATI0(int target,
                                          double s,
                                          double t,
                                          long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLdouble s, GLdouble t);

dispatch_glVertexStream2fATI0

public void dispatch_glVertexStream2fATI0(int target,
                                          float s,
                                          float t,
                                          long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s, GLfloat t);

dispatch_glVertexStream2iATI0

public void dispatch_glVertexStream2iATI0(int target,
                                          int s,
                                          int t,
                                          long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s, GLint t);

dispatch_glVertexStream2sATI0

public void dispatch_glVertexStream2sATI0(int target,
                                          short s,
                                          short t,
                                          long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLshort s, GLshort t);

dispatch_glVertexStream3dATI0

public void dispatch_glVertexStream3dATI0(int target,
                                          double s,
                                          double t,
                                          double r,
                                          long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLdouble s, GLdouble t, GLdouble r);

dispatch_glVertexStream3fATI0

public void dispatch_glVertexStream3fATI0(int target,
                                          float s,
                                          float t,
                                          float r,
                                          long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s, GLfloat t, GLfloat r);

dispatch_glVertexStream3iATI0

public void dispatch_glVertexStream3iATI0(int target,
                                          int s,
                                          int t,
                                          int r,
                                          long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s, GLint t, GLint r);

dispatch_glVertexStream3sATI0

public void dispatch_glVertexStream3sATI0(int target,
                                          short s,
                                          short t,
                                          short r,
                                          long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLshort s, GLshort t, GLshort r);

dispatch_glVertexStream4dATI0

public void dispatch_glVertexStream4dATI0(int target,
                                          double s,
                                          double t,
                                          double r,
                                          double q,
                                          long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);

dispatch_glVertexStream4fATI0

public void dispatch_glVertexStream4fATI0(int target,
                                          float s,
                                          float t,
                                          float r,
                                          float q,
                                          long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);

dispatch_glVertexStream4iATI0

public void dispatch_glVertexStream4iATI0(int target,
                                          int start,
                                          int x,
                                          int y,
                                          int width,
                                          long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint start, GLint x, GLint y, GLint width);

dispatch_glVertexStream4sATI0

public void dispatch_glVertexStream4sATI0(int target,
                                          short s,
                                          short t,
                                          short r,
                                          short q,
                                          long procAddress)
Entry point (through function pointer) to C language function:
void (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);

dispatch_glVertexWeightfEXT0

public void dispatch_glVertexWeightfEXT0(float coord,
                                         long procAddress)
Entry point (through function pointer) to C language function:
void (GLfloat coord);

dispatch_glVertexWeighthNV0

public void dispatch_glVertexWeighthNV0(short factor,
                                        long procAddress)
Entry point (through function pointer) to C language function:
void (GLhalfNV factor);

dispatch_glWindowPos2d0

public void dispatch_glWindowPos2d0(double x,
                                    double y,
                                    long procAddress)
Entry point (through function pointer) to C language function:
void (GLdouble x, GLdouble y);

dispatch_glWindowPos2dARB0

public void dispatch_glWindowPos2dARB0(double x,
                                       double y,
                                       long procAddress)
Entry point (through function pointer) to C language function:
void (GLdouble x, GLdouble y);

dispatch_glWindowPos2dMESA0

public void dispatch_glWindowPos2dMESA0(double x,
                                        double y,
                                        long procAddress)
Entry point (through function pointer) to C language function:
void (GLdouble x, GLdouble y);

dispatch_glWindowPos2f0

public void dispatch_glWindowPos2f0(float x,
                                    float y,
                                    long procAddress)
Entry point (through function pointer) to C language function:
void (GLfloat x, GLfloat y);

dispatch_glWindowPos2fARB0

public void dispatch_glWindowPos2fARB0(float x,
                                       float y,
                                       long procAddress)
Entry point (through function pointer) to C language function:
void (GLfloat x, GLfloat y);

dispatch_glWindowPos2fMESA0

public void dispatch_glWindowPos2fMESA0(float x,
                                        float y,
                                        long procAddress)
Entry point (through function pointer) to C language function:
void (GLfloat x, GLfloat y);

dispatch_glWindowPos2i0

public void dispatch_glWindowPos2i0(int x,
                                    int y,
                                    long procAddress)
Entry point (through function pointer) to C language function:
void (GLint x, GLint y);

dispatch_glWindowPos2iARB0

public void dispatch_glWindowPos2iARB0(int x,
                                       int y,
                                       long procAddress)
Entry point (through function pointer) to C language function:
void (GLint x, GLint y);

dispatch_glWindowPos2iMESA0

public void dispatch_glWindowPos2iMESA0(int x,
                                        int y,
                                        long procAddress)
Entry point (through function pointer) to C language function:
void (GLint x, GLint y);

dispatch_glWindowPos2s0

public void dispatch_glWindowPos2s0(short x,
                                    short y,
                                    long procAddress)
Entry point (through function pointer) to C language function:
void (GLshort x, GLshort y);

dispatch_glWindowPos2sARB0

public void dispatch_glWindowPos2sARB0(short x,
                                       short y,
                                       long procAddress)
Entry point (through function pointer) to C language function:
void (GLshort x, GLshort y);

dispatch_glWindowPos2sMESA0

public void dispatch_glWindowPos2sMESA0(short x,
                                        short y,
                                        long procAddress)
Entry point (through function pointer) to C language function:
void (GLshort x, GLshort y);

dispatch_glWindowPos3d0

public void dispatch_glWindowPos3d0(double red,
                                    double green,
                                    double blue,
                                    long procAddress)
Entry point (through function pointer) to C language function:
void (GLdouble red, GLdouble green, GLdouble blue);

dispatch_glWindowPos3dARB0

public void dispatch_glWindowPos3dARB0(double red,
                                       double green,
                                       double blue,
                                       long procAddress)
Entry point (through function pointer) to C language function:
void (GLdouble red, GLdouble green, GLdouble blue);

dispatch_glWindowPos3dMESA0

public void dispatch_glWindowPos3dMESA0(double red,
                                        double green,
                                        double blue,
                                        long procAddress)
Entry point (through function pointer) to C language function:
void (GLdouble red, GLdouble green, GLdouble blue);

dispatch_glWindowPos3f0

public void dispatch_glWindowPos3f0(float red,
                                    float green,
                                    float blue,
                                    long procAddress)
Entry point (through function pointer) to C language function:
void (GLfloat red, GLfloat green, GLfloat blue);

dispatch_glWindowPos3fARB0

public void dispatch_glWindowPos3fARB0(float red,
                                       float green,
                                       float blue,
                                       long procAddress)
Entry point (through function pointer) to C language function:
void (GLfloat red, GLfloat green, GLfloat blue);

dispatch_glWindowPos3fMESA0

public void dispatch_glWindowPos3fMESA0(float red,
                                        float green,
                                        float blue,
                                        long procAddress)
Entry point (through function pointer) to C language function:
void (GLfloat red, GLfloat green, GLfloat blue);

dispatch_glWindowPos3i0

public void dispatch_glWindowPos3i0(int red,
                                    int green,
                                    int blue,
                                    long procAddress)
Entry point (through function pointer) to C language function:
void (GLint red, GLint green, GLint blue);

dispatch_glWindowPos3iARB0

public void dispatch_glWindowPos3iARB0(int red,
                                       int green,
                                       int blue,
                                       long procAddress)
Entry point (through function pointer) to C language function:
void (GLint red, GLint green, GLint blue);

dispatch_glWindowPos3iMESA0

public void dispatch_glWindowPos3iMESA0(int red,
                                        int green,
                                        int blue,
                                        long procAddress)
Entry point (through function pointer) to C language function:
void (GLint red, GLint green, GLint blue);

dispatch_glWindowPos3s0

public void dispatch_glWindowPos3s0(short red,
                                    short green,
                                    short blue,
                                    long procAddress)
Entry point (through function pointer) to C language function:
void (GLshort red, GLshort green, GLshort blue);

dispatch_glWindowPos3sARB0

public void dispatch_glWindowPos3sARB0(short red,
                                       short green,
                                       short blue,
                                       long procAddress)
Entry point (through function pointer) to C language function:
void (GLshort red, GLshort green, GLshort blue);

dispatch_glWindowPos3sMESA0

public void dispatch_glWindowPos3sMESA0(short red,
                                        short green,
                                        short blue,
                                        long procAddress)
Entry point (through function pointer) to C language function:
void (GLshort red, GLshort green, GLshort blue);

dispatch_glWindowPos4dMESA0

public void dispatch_glWindowPos4dMESA0(double x,
                                        double y,
                                        double z,
                                        double w,
                                        long procAddress)
Entry point (through function pointer) to C language function:
void (GLdouble x, GLdouble y, GLdouble z, GLdouble w);

dispatch_glWindowPos4fMESA0

public void dispatch_glWindowPos4fMESA0(float red,
                                        float green,
                                        float blue,
                                        float alpha,
                                        long procAddress)
Entry point (through function pointer) to C language function:
void (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);

dispatch_glWindowPos4iMESA0

public void dispatch_glWindowPos4iMESA0(int location,
                                        int v0,
                                        int v1,
                                        int v2,
                                        long procAddress)
Entry point (through function pointer) to C language function:
void (GLint location, GLint v0, GLint v1, GLint v2);

dispatch_glWindowPos4sMESA0

public void dispatch_glWindowPos4sMESA0(short x,
                                        short y,
                                        short z,
                                        short w,
                                        long procAddress)
Entry point (through function pointer) to C language function:
void (GLshort x, GLshort y, GLshort z, GLshort w);

dispatch_glWriteMaskEXT0

public void dispatch_glWriteMaskEXT0(int stage,
                                     int portion,
                                     int variable,
                                     int input,
                                     int mapping,
                                     int componentUsage,
                                     long procAddress)
Entry point (through function pointer) to C language function:
void (GLuint stage, GLuint portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);

getContext

public GLContext getContext()
Returns the context this GL object is associated with for better error checking by DebugGL.

getExtension

public Object getExtension(String extensionName)
Specified by:
getExtension in interface GL

getPlatformGLExtensions

public Object getPlatformGLExtensions()
Specified by:
getPlatformGLExtensions in interface GL

glAccum

public void glAccum(int op,
                    float value)
Interface to C language function:
void (GLenum op, GLfloat value);
Specified by:
glAccum in interface GL

glActiveStencilFaceEXT

public void glActiveStencilFaceEXT(int mode)
Entry point (through function pointer) to C language function:
void (GLenum mode);
Specified by:
glActiveStencilFaceEXT in interface GL

glActiveTexture

public void glActiveTexture(int mode)
Entry point (through function pointer) to C language function:
void (GLenum mode);
Specified by:
glActiveTexture in interface GL

glAllocateMemoryNV

public ByteBuffer glAllocateMemoryNV(int arg0,
                                              float arg1,
                                              float arg2,
                                              float arg3)
Provides platform-independent access to the wglAllocateMemoryNV / glXAllocateMemoryNV extension.
Specified by:
glAllocateMemoryNV in interface GL

glAlphaFragmentOp1ATI

public void glAlphaFragmentOp1ATI(int stage,
                                  int portion,
                                  int variable,
                                  int input,
                                  int mapping,
                                  int componentUsage)
Entry point (through function pointer) to C language function:
void (GLenum stage, GLuint portion, GLuint variable, GLuint input, GLuint mapping, GLuint componentUsage);
Specified by:
glAlphaFragmentOp1ATI in interface GL

glAlphaFragmentOp2ATI

public void glAlphaFragmentOp2ATI(int op,
                                  int dst,
                                  int dstMod,
                                  int arg1,
                                  int arg1Rep,
                                  int arg1Mod,
                                  int arg2,
                                  int arg2Rep,
                                  int arg2Mod)
Entry point (through function pointer) to C language function:
void (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
Specified by:
glAlphaFragmentOp2ATI in interface GL

glAlphaFragmentOp3ATI

public void glAlphaFragmentOp3ATI(int op,
                                  int dst,
                                  int dstMod,
                                  int arg1,
                                  int arg1Rep,
                                  int arg1Mod,
                                  int arg2,
                                  int arg2Rep,
                                  int arg2Mod,
                                  int arg3,
                                  int arg3Rep,
                                  int arg3Mod)
Entry point (through function pointer) to C language function:
void (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
Specified by:
glAlphaFragmentOp3ATI in interface GL

glAlphaFunc

public void glAlphaFunc(int func,
                        float ref)
Interface to C language function:
void (GLenum func, GLclampf ref);
Specified by:
glAlphaFunc in interface GL

glApplyTextureEXT

public void glApplyTextureEXT(int mode)
Entry point (through function pointer) to C language function:
void (GLenum mode);
Specified by:
glApplyTextureEXT in interface GL

glAreProgramsResidentNV

public boolean glAreProgramsResidentNV(int n,
                                       int[] textures,
                                       int textures_offset,
                                       byte[] residences,
                                       int residences_offset)
Entry point (through function pointer) to C language function:
GLboolean (GLsizei n, const GLuint * textures, GLboolean * residences);
Specified by:
glAreProgramsResidentNV in interface GL

glAreProgramsResidentNV

public boolean glAreProgramsResidentNV(int n,
                                       IntBuffer textures,
                                       ByteBuffer residences)
Entry point (through function pointer) to C language function:
GLboolean (GLsizei n, const GLuint * textures, GLboolean * residences);
Specified by:
glAreProgramsResidentNV in interface GL

glAreTexturesResident

public boolean glAreTexturesResident(int n,
                                     int[] textures,
                                     int textures_offset,
                                     byte[] residences,
                                     int residences_offset)
Interface to C language function:
GLboolean (GLsizei n, const GLuint * textures, GLboolean * residences);
Specified by:
glAreTexturesResident in interface GL

glAreTexturesResident

public boolean glAreTexturesResident(int n,
                                     IntBuffer textures,
                                     ByteBuffer residences)
Interface to C language function:
GLboolean (GLsizei n, const GLuint * textures, GLboolean * residences);
Specified by:
glAreTexturesResident in interface GL

glArrayElement

public void glArrayElement(int i)
Interface to C language function:
void (GLint i);
Specified by:
glArrayElement in interface GL

glArrayObjectATI

public void glArrayObjectATI(int array,
                             int size,
                             int type,
                             int stride,
                             int buffer,
                             int offset)
Entry point (through function pointer) to C language function:
void (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
Specified by:
glArrayObjectATI in interface GL

glAsyncMarkerSGIX

public void glAsyncMarkerSGIX(int mode)
Entry point (through function pointer) to C language function:
void (GLuint mode);
Specified by:
glAsyncMarkerSGIX in interface GL

glAttachObjectARB

public void glAttachObjectARB(int target,
                              int id)
Entry point (through function pointer) to C language function:
void (GLhandleARB target, GLhandleARB id);
Specified by:
glAttachObjectARB in interface GL

glAttachShader

public void glAttachShader(int target,
                           int id)
Entry point (through function pointer) to C language function:
void (GLuint target, GLuint id);
Specified by:
glAttachShader in interface GL

glBegin

public void glBegin(int mode)
Interface to C language function:
void (GLenum mode);
Specified by:
glBegin in interface GL

glBeginFragmentShaderATI

public void glBeginFragmentShaderATI()
Entry point (through function pointer) to C language function:
void (void);
Specified by:
glBeginFragmentShaderATI in interface GL

glBeginOcclusionQueryNV

public void glBeginOcclusionQueryNV(int mode)
Entry point (through function pointer) to C language function:
void (GLuint mode);
Specified by:
glBeginOcclusionQueryNV in interface GL

glBeginQuery

public void glBeginQuery(int target,
                         int id)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint id);
Specified by:
glBeginQuery in interface GL

glBeginQueryARB

public void glBeginQueryARB(int target,
                            int id)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint id);
Specified by:
glBeginQueryARB in interface GL

glBeginVertexShaderEXT

public void glBeginVertexShaderEXT()
Entry point (through function pointer) to C language function:
void (void);
Specified by:
glBeginVertexShaderEXT in interface GL

glBindAttribLocation

public void glBindAttribLocation(int program,
                                 int index,
                                 String name)
Entry point (through function pointer) to C language function:
void (GLuint program, GLuint index, const GLchar * name);
Specified by:
glBindAttribLocation in interface GL

glBindAttribLocationARB

public void glBindAttribLocationARB(int program,
                                    int index,
                                    String name)
Entry point (through function pointer) to C language function:
void (GLhandleARB program, GLuint index, const GLcharARB * name);
Specified by:
glBindAttribLocationARB in interface GL

glBindBuffer

public void glBindBuffer(int target,
                         int id)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint id);
Specified by:
glBindBuffer in interface GL

glBindBufferARB

public void glBindBufferARB(int target,
                            int id)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint id);
Specified by:
glBindBufferARB in interface GL

glBindFragmentShaderATI

public void glBindFragmentShaderATI(int mode)
Entry point (through function pointer) to C language function:
void (GLuint mode);
Specified by:
glBindFragmentShaderATI in interface GL

glBindFramebufferEXT

public void glBindFramebufferEXT(int target,
                                 int id)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint id);
Specified by:
glBindFramebufferEXT in interface GL

glBindLightParameterEXT

public int glBindLightParameterEXT(int light,
                                   int value)
Entry point (through function pointer) to C language function:
GLuint (GLenum light, GLenum value);
Specified by:
glBindLightParameterEXT in interface GL

glBindMaterialParameterEXT

public int glBindMaterialParameterEXT(int light,
                                      int value)
Entry point (through function pointer) to C language function:
GLuint (GLenum light, GLenum value);
Specified by:
glBindMaterialParameterEXT in interface GL

glBindParameterEXT

public int glBindParameterEXT(int type)
Entry point (through function pointer) to C language function:
GLuint (GLenum type);
Specified by:
glBindParameterEXT in interface GL

glBindProgramARB

public void glBindProgramARB(int target,
                             int id)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint id);
Specified by:
glBindProgramARB in interface GL

glBindProgramNV

public void glBindProgramNV(int target,
                            int id)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint id);
Specified by:
glBindProgramNV in interface GL

glBindRenderbufferEXT

public void glBindRenderbufferEXT(int target,
                                  int id)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint id);
Specified by:
glBindRenderbufferEXT in interface GL

glBindTexGenParameterEXT

public int glBindTexGenParameterEXT(int unit,
                                    int coord,
                                    int value)
Entry point (through function pointer) to C language function:
GLuint (GLenum unit, GLenum coord, GLenum value);
Specified by:
glBindTexGenParameterEXT in interface GL

glBindTexture

public void glBindTexture(int target,
                          int texture)
Interface to C language function:
void (GLenum target, GLuint texture);
Specified by:
glBindTexture in interface GL

glBindTextureUnitParameterEXT

public int glBindTextureUnitParameterEXT(int light,
                                         int value)
Entry point (through function pointer) to C language function:
GLuint (GLenum light, GLenum value);
Specified by:
glBindTextureUnitParameterEXT in interface GL

glBindVertexArrayAPPLE

public void glBindVertexArrayAPPLE(int mode)
Entry point (through function pointer) to C language function:
void (GLuint mode);
Specified by:
glBindVertexArrayAPPLE in interface GL

glBindVertexShaderEXT

public void glBindVertexShaderEXT(int mode)
Entry point (through function pointer) to C language function:
void (GLuint mode);
Specified by:
glBindVertexShaderEXT in interface GL

glBitmap

public void glBitmap(int width,
                     int height,
                     float xorig,
                     float yorig,
                     float xmove,
                     float ymove,
                     byte[] bitmap,
                     int bitmap_offset)
Interface to C language function:
void (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
Specified by:
glBitmap in interface GL

glBitmap

public void glBitmap(int width,
                     int height,
                     float xorig,
                     float yorig,
                     float xmove,
                     float ymove,
                     ByteBuffer bitmap)
Interface to C language function:
void (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
Specified by:
glBitmap in interface GL

glBitmap

public void glBitmap(int width,
                     int height,
                     float xorig,
                     float yorig,
                     float xmove,
                     float ymove,
                     long bitmap_buffer_offset)
Interface to C language function:
void (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
Specified by:
glBitmap in interface GL

glBlendColor

public void glBlendColor(float red,
                         float green,
                         float blue,
                         float alpha)
Entry point (through function pointer) to C language function:
void (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
Specified by:
glBlendColor in interface GL

glBlendEquation

public void glBlendEquation(int mode)
Entry point (through function pointer) to C language function:
void (GLenum mode);
Specified by:
glBlendEquation in interface GL

glBlendEquationSeparate

public void glBlendEquationSeparate(int target,
                                    int id)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum id);
Specified by:
glBlendEquationSeparate in interface GL

glBlendEquationSeparateEXT

public void glBlendEquationSeparateEXT(int target,
                                       int id)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum id);
Specified by:
glBlendEquationSeparateEXT in interface GL

glBlendFunc

public void glBlendFunc(int sfactor,
                        int dfactor)
Interface to C language function:
void (GLenum sfactor, GLenum dfactor);
Specified by:
glBlendFunc in interface GL

glBlendFuncSeparate

public void glBlendFuncSeparate(int sfactorRGB,
                                int dfactorRGB,
                                int sfactorAlpha,
                                int dfactorAlpha)
Entry point (through function pointer) to C language function:
void (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
Specified by:
glBlendFuncSeparate in interface GL

glBlendFuncSeparateEXT

public void glBlendFuncSeparateEXT(int sfactorRGB,
                                   int dfactorRGB,
                                   int sfactorAlpha,
                                   int dfactorAlpha)
Entry point (through function pointer) to C language function:
void (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
Specified by:
glBlendFuncSeparateEXT in interface GL

glBlendFuncSeparateINGR

public void glBlendFuncSeparateINGR(int sfactorRGB,
                                    int dfactorRGB,
                                    int sfactorAlpha,
                                    int dfactorAlpha)
Entry point (through function pointer) to C language function:
void (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
Specified by:
glBlendFuncSeparateINGR in interface GL

glBufferData

public void glBufferData(int target,
                         int size,
                         Buffer data,
                         int usage)
Entry point (through function pointer) to C language function:
void (GLenum target, ptrdiff_t size, const GLvoid * data, GLenum usage);
Specified by:
glBufferData in interface GL

glBufferDataARB

public void glBufferDataARB(int target,
                            int size,
                            Buffer data,
                            int usage)
Entry point (through function pointer) to C language function:
void (GLenum target, ptrdiff_t size, const GLvoid * data, GLenum usage);
Specified by:
glBufferDataARB in interface GL

glBufferRegionEnabled

public int glBufferRegionEnabled()
Entry point (through function pointer) to C language function:
GLuint (GLvoid);
Specified by:
glBufferRegionEnabled in interface GL

glBufferSubData

public void glBufferSubData(int target,
                            int offset,
                            int size,
                            Buffer data)
Entry point (through function pointer) to C language function:
void (GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data);
Specified by:
glBufferSubData in interface GL

glBufferSubDataARB

public void glBufferSubDataARB(int target,
                               int offset,
                               int size,
                               Buffer data)
Entry point (through function pointer) to C language function:
void (GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data);
Specified by:
glBufferSubDataARB in interface GL

glCallList

public void glCallList(int list)
Interface to C language function:
void (GLuint list);
Specified by:
glCallList in interface GL

glCallLists

public void glCallLists(int n,
                        int type,
                        Buffer lists)
Interface to C language function:
void (GLsizei n, GLenum type, const GLvoid * lists);
Specified by:
glCallLists in interface GL

glCheckFramebufferStatusEXT

public int glCheckFramebufferStatusEXT(int type)
Entry point (through function pointer) to C language function:
GLenum (GLenum type);
Specified by:
glCheckFramebufferStatusEXT in interface GL

glClampColorARB

public void glClampColorARB(int target,
                            int id)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum id);
Specified by:
glClampColorARB in interface GL

glClear

public void glClear(int mask)
Interface to C language function:
void (GLbitfield mask);
Specified by:
glClear in interface GL

glClearAccum

public void glClearAccum(float red,
                         float green,
                         float blue,
                         float alpha)
Interface to C language function:
void (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
Specified by:
glClearAccum in interface GL

glClearColor

public void glClearColor(float red,
                         float green,
                         float blue,
                         float alpha)
Interface to C language function:
void (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
Specified by:
glClearColor in interface GL

glClearDepth

public void glClearDepth(double depth)
Interface to C language function:
void (GLclampd depth);
Specified by:
glClearDepth in interface GL

glClearIndex

public void glClearIndex(float c)
Interface to C language function:
void (GLfloat c);
Specified by:
glClearIndex in interface GL

glClearStencil

public void glClearStencil(int s)
Interface to C language function:
void (GLint s);
Specified by:
glClearStencil in interface GL

glClientActiveTexture

public void glClientActiveTexture(int mode)
Entry point (through function pointer) to C language function:
void (GLenum mode);
Specified by:
glClientActiveTexture in interface GL

glClientActiveVertexStreamATI

public void glClientActiveVertexStreamATI(int mode)
Entry point (through function pointer) to C language function:
void (GLenum mode);
Specified by:
glClientActiveVertexStreamATI in interface GL

glClipPlane

public void glClipPlane(int plane,
                        double[] equation,
                        int equation_offset)
Interface to C language function:
void (GLenum plane, const GLdouble * equation);
Specified by:
glClipPlane in interface GL

glClipPlane

public void glClipPlane(int plane,
                        DoubleBuffer equation)
Interface to C language function:
void (GLenum plane, const GLdouble * equation);
Specified by:
glClipPlane in interface GL

glColor3b

public void glColor3b(byte red,
                      byte green,
                      byte blue)
Interface to C language function:
void (GLbyte red, GLbyte green, GLbyte blue);
Specified by:
glColor3b in interface GL

glColor3bv

public void glColor3bv(byte[] v,
                       int v_offset)
Interface to C language function:
void (const GLbyte * v);
Specified by:
glColor3bv in interface GL

glColor3bv

public void glColor3bv(ByteBuffer v)
Interface to C language function:
void (const GLbyte * v);
Specified by:
glColor3bv in interface GL

glColor3d

public void glColor3d(double red,
                      double green,
                      double blue)
Interface to C language function:
void (GLdouble red, GLdouble green, GLdouble blue);
Specified by:
glColor3d in interface GL

glColor3dv

public void glColor3dv(double[] v,
                       int v_offset)
Interface to C language function:
void (const GLdouble * v);
Specified by:
glColor3dv in interface GL

glColor3dv

public void glColor3dv(DoubleBuffer v)
Interface to C language function:
void (const GLdouble * v);
Specified by:
glColor3dv in interface GL

glColor3f

public void glColor3f(float red,
                      float green,
                      float blue)
Interface to C language function:
void (GLfloat red, GLfloat green, GLfloat blue);
Specified by:
glColor3f in interface GL

glColor3fVertex3fSUN

public void glColor3fVertex3fSUN(float r,
                                 float g,
                                 float b,
                                 float x,
                                 float y,
                                 float z)
Entry point (through function pointer) to C language function:
void (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
Specified by:
glColor3fVertex3fSUN in interface GL

glColor3fVertex3fvSUN

public void glColor3fVertex3fvSUN(float[] c,
                                  int c_offset,
                                  float[] v,
                                  int v_offset)
Entry point (through function pointer) to C language function:
void (const GLfloat * c, const GLfloat * v);
Specified by:
glColor3fVertex3fvSUN in interface GL

glColor3fVertex3fvSUN

public void glColor3fVertex3fvSUN(FloatBuffer c,
                                  FloatBuffer v)
Entry point (through function pointer) to C language function:
void (const GLfloat * c, const GLfloat * v);
Specified by:
glColor3fVertex3fvSUN in interface GL

glColor3fv

public void glColor3fv(float[] v,
                       int v_offset)
Interface to C language function:
void (const GLfloat * v);
Specified by:
glColor3fv in interface GL

glColor3fv

public void glColor3fv(FloatBuffer v)
Interface to C language function:
void (const GLfloat * v);
Specified by:
glColor3fv in interface GL

glColor3hNV

public void glColor3hNV(short red,
                        short green,
                        short blue)
Entry point (through function pointer) to C language function:
void (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
Specified by:
glColor3hNV in interface GL

glColor3hvNV

public void glColor3hvNV(ShortBuffer v)
Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
Specified by:
glColor3hvNV in interface GL

glColor3hvNV

public void glColor3hvNV(short[] v,
                         int v_offset)
Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
Specified by:
glColor3hvNV in interface GL

glColor3i

public void glColor3i(int red,
                      int green,
                      int blue)
Interface to C language function:
void (GLint red, GLint green, GLint blue);
Specified by:
glColor3i in interface GL

glColor3iv

public void glColor3iv(int[] v,
                       int v_offset)
Interface to C language function:
void (const GLint * v);
Specified by:
glColor3iv in interface GL

glColor3iv

public void glColor3iv(IntBuffer v)
Interface to C language function:
void (const GLint * v);
Specified by:
glColor3iv in interface GL

glColor3s

public void glColor3s(short red,
                      short green,
                      short blue)
Interface to C language function:
void (GLshort red, GLshort green, GLshort blue);
Specified by:
glColor3s in interface GL

glColor3sv

public void glColor3sv(ShortBuffer v)
Interface to C language function:
void (const GLshort * v);
Specified by:
glColor3sv in interface GL

glColor3sv

public void glColor3sv(short[] v,
                       int v_offset)
Interface to C language function:
void (const GLshort * v);
Specified by:
glColor3sv in interface GL

glColor3ub

public void glColor3ub(byte red,
                       byte green,
                       byte blue)
Interface to C language function:
void (GLubyte red, GLubyte green, GLubyte blue);
Specified by:
glColor3ub in interface GL

glColor3ubv

public void glColor3ubv(byte[] v,
                        int v_offset)
Interface to C language function:
void (const GLubyte * v);
Specified by:
glColor3ubv in interface GL

glColor3ubv

public void glColor3ubv(ByteBuffer v)
Interface to C language function:
void (const GLubyte * v);
Specified by:
glColor3ubv in interface GL

glColor3ui

public void glColor3ui(int red,
                       int green,
                       int blue)
Interface to C language function:
void (GLuint red, GLuint green, GLuint blue);
Specified by:
glColor3ui in interface GL

glColor3uiv

public void glColor3uiv(int[] v,
                        int v_offset)
Interface to C language function:
void (const GLuint * v);
Specified by:
glColor3uiv in interface GL

glColor3uiv

public void glColor3uiv(IntBuffer v)
Interface to C language function:
void (const GLuint * v);
Specified by:
glColor3uiv in interface GL

glColor3us

public void glColor3us(short red,
                       short green,
                       short blue)
Interface to C language function:
void (GLushort red, GLushort green, GLushort blue);
Specified by:
glColor3us in interface GL

glColor3usv

public void glColor3usv(ShortBuffer v)
Interface to C language function:
void (const GLushort * v);
Specified by:
glColor3usv in interface GL

glColor3usv

public void glColor3usv(short[] v,
                        int v_offset)
Interface to C language function:
void (const GLushort * v);
Specified by:
glColor3usv in interface GL

glColor4b

public void glColor4b(byte red,
                      byte green,
                      byte blue,
                      byte alpha)
Interface to C language function:
void (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
Specified by:
glColor4b in interface GL

glColor4bv

public void glColor4bv(byte[] v,
                       int v_offset)
Interface to C language function:
void (const GLbyte * v);
Specified by:
glColor4bv in interface GL

glColor4bv

public void glColor4bv(ByteBuffer v)
Interface to C language function:
void (const GLbyte * v);
Specified by:
glColor4bv in interface GL

glColor4d

public void glColor4d(double red,
                      double green,
                      double blue,
                      double alpha)
Interface to C language function:
void (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
Specified by:
glColor4d in interface GL

glColor4dv

public void glColor4dv(double[] v,
                       int v_offset)
Interface to C language function:
void (const GLdouble * v);
Specified by:
glColor4dv in interface GL

glColor4dv

public void glColor4dv(DoubleBuffer v)
Interface to C language function:
void (const GLdouble * v);
Specified by:
glColor4dv in interface GL

glColor4f

public void glColor4f(float red,
                      float green,
                      float blue,
                      float alpha)
Interface to C language function:
void (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
Specified by:
glColor4f in interface GL

glColor4fNormal3fVertex3fSUN

public void glColor4fNormal3fVertex3fSUN(float r,
                                         float g,
                                         float b,
                                         float a,
                                         float nx,
                                         float ny,
                                         float nz,
                                         float x,
                                         float y,
                                         float z)
Entry point (through function pointer) to C language function:
void (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
Specified by:
glColor4fNormal3fVertex3fSUN in interface GL

glColor4fNormal3fVertex3fvSUN

public void glColor4fNormal3fVertex3fvSUN(float[] c,
                                          int c_offset,
                                          float[] n,
                                          int n_offset,
                                          float[] v,
                                          int v_offset)
Entry point (through function pointer) to C language function:
void (const GLfloat * c, const GLfloat * n, const GLfloat * v);
Specified by:
glColor4fNormal3fVertex3fvSUN in interface GL

glColor4fNormal3fVertex3fvSUN

public void glColor4fNormal3fVertex3fvSUN(FloatBuffer c,
                                          FloatBuffer n,
                                          FloatBuffer v)
Entry point (through function pointer) to C language function:
void (const GLfloat * c, const GLfloat * n, const GLfloat * v);
Specified by:
glColor4fNormal3fVertex3fvSUN in interface GL

glColor4fv

public void glColor4fv(float[] v,
                       int v_offset)
Interface to C language function:
void (const GLfloat * v);
Specified by:
glColor4fv in interface GL

glColor4fv

public void glColor4fv(FloatBuffer v)
Interface to C language function:
void (const GLfloat * v);
Specified by:
glColor4fv in interface GL

glColor4hNV

public void glColor4hNV(short x,
                        short y,
                        short z,
                        short w)
Entry point (through function pointer) to C language function:
void (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
Specified by:
glColor4hNV in interface GL

glColor4hvNV

public void glColor4hvNV(ShortBuffer v)
Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
Specified by:
glColor4hvNV in interface GL

glColor4hvNV

public void glColor4hvNV(short[] v,
                         int v_offset)
Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
Specified by:
glColor4hvNV in interface GL

glColor4i

public void glColor4i(int red,
                      int green,
                      int blue,
                      int alpha)
Interface to C language function:
void (GLint red, GLint green, GLint blue, GLint alpha);
Specified by:
glColor4i in interface GL

glColor4iv

public void glColor4iv(int[] v,
                       int v_offset)
Interface to C language function:
void (const GLint * v);
Specified by:
glColor4iv in interface GL

glColor4iv

public void glColor4iv(IntBuffer v)
Interface to C language function:
void (const GLint * v);
Specified by:
glColor4iv in interface GL

glColor4s

public void glColor4s(short red,
                      short green,
                      short blue,
                      short alpha)
Interface to C language function:
void (GLshort red, GLshort green, GLshort blue, GLshort alpha);
Specified by:
glColor4s in interface GL

glColor4sv

public void glColor4sv(ShortBuffer v)
Interface to C language function:
void (const GLshort * v);
Specified by:
glColor4sv in interface GL

glColor4sv

public void glColor4sv(short[] v,
                       int v_offset)
Interface to C language function:
void (const GLshort * v);
Specified by:
glColor4sv in interface GL

glColor4ub

public void glColor4ub(byte red,
                       byte green,
                       byte blue,
                       byte alpha)
Interface to C language function:
void (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
Specified by:
glColor4ub in interface GL

glColor4ubVertex2fSUN

public void glColor4ubVertex2fSUN(byte r,
                                  byte g,
                                  byte b,
                                  byte a,
                                  float x,
                                  float y)
Entry point (through function pointer) to C language function:
void (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);
Specified by:
glColor4ubVertex2fSUN in interface GL

glColor4ubVertex2fvSUN

public void glColor4ubVertex2fvSUN(byte[] c,
                                   int c_offset,
                                   float[] v,
                                   int v_offset)
Entry point (through function pointer) to C language function:
void (const GLubyte * c, const GLfloat * v);
Specified by:
glColor4ubVertex2fvSUN in interface GL

glColor4ubVertex2fvSUN

public void glColor4ubVertex2fvSUN(ByteBuffer c,
                                   FloatBuffer v)
Entry point (through function pointer) to C language function:
void (const GLubyte * c, const GLfloat * v);
Specified by:
glColor4ubVertex2fvSUN in interface GL

glColor4ubVertex3fSUN

public void glColor4ubVertex3fSUN(byte r,
                                  byte g,
                                  byte b,
                                  byte a,
                                  float x,
                                  float y,
                                  float z)
Entry point (through function pointer) to C language function:
void (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
Specified by:
glColor4ubVertex3fSUN in interface GL

glColor4ubVertex3fvSUN

public void glColor4ubVertex3fvSUN(byte[] c,
                                   int c_offset,
                                   float[] v,
                                   int v_offset)
Entry point (through function pointer) to C language function:
void (const GLubyte * c, const GLfloat * v);
Specified by:
glColor4ubVertex3fvSUN in interface GL

glColor4ubVertex3fvSUN

public void glColor4ubVertex3fvSUN(ByteBuffer c,
                                   FloatBuffer v)
Entry point (through function pointer) to C language function:
void (const GLubyte * c, const GLfloat * v);
Specified by:
glColor4ubVertex3fvSUN in interface GL

glColor4ubv

public void glColor4ubv(byte[] v,
                        int v_offset)
Interface to C language function:
void (const GLubyte * v);
Specified by:
glColor4ubv in interface GL

glColor4ubv

public void glColor4ubv(ByteBuffer v)
Interface to C language function:
void (const GLubyte * v);
Specified by:
glColor4ubv in interface GL

glColor4ui

public void glColor4ui(int red,
                       int green,
                       int blue,
                       int alpha)
Interface to C language function:
void (GLuint red, GLuint green, GLuint blue, GLuint alpha);
Specified by:
glColor4ui in interface GL

glColor4uiv

public void glColor4uiv(int[] v,
                        int v_offset)
Interface to C language function:
void (const GLuint * v);
Specified by:
glColor4uiv in interface GL

glColor4uiv

public void glColor4uiv(IntBuffer v)
Interface to C language function:
void (const GLuint * v);
Specified by:
glColor4uiv in interface GL

glColor4us

public void glColor4us(short red,
                       short green,
                       short blue,
                       short alpha)
Interface to C language function:
void (GLushort red, GLushort green, GLushort blue, GLushort alpha);
Specified by:
glColor4us in interface GL

glColor4usv

public void glColor4usv(ShortBuffer v)
Interface to C language function:
void (const GLushort * v);
Specified by:
glColor4usv in interface GL

glColor4usv

public void glColor4usv(short[] v,
                        int v_offset)
Interface to C language function:
void (const GLushort * v);
Specified by:
glColor4usv in interface GL

glColorFragmentOp1ATI

public void glColorFragmentOp1ATI(int op,
                                  int dst,
                                  int dstMask,
                                  int dstMod,
                                  int arg1,
                                  int arg1Rep,
                                  int arg1Mod)
Entry point (through function pointer) to C language function:
void (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
Specified by:
glColorFragmentOp1ATI in interface GL

glColorFragmentOp2ATI

public void glColorFragmentOp2ATI(int op,
                                  int dst,
                                  int dstMask,
                                  int dstMod,
                                  int arg1,
                                  int arg1Rep,
                                  int arg1Mod,
                                  int arg2,
                                  int arg2Rep,
                                  int arg2Mod)
Entry point (through function pointer) to C language function:
void (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
Specified by:
glColorFragmentOp2ATI in interface GL

glColorFragmentOp3ATI

public void glColorFragmentOp3ATI(int op,
                                  int dst,
                                  int dstMask,
                                  int dstMod,
                                  int arg1,
                                  int arg1Rep,
                                  int arg1Mod,
                                  int arg2,
                                  int arg2Rep,
                                  int arg2Mod,
                                  int arg3,
                                  int arg3Rep,
                                  int arg3Mod)
Entry point (through function pointer) to C language function:
void (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
Specified by:
glColorFragmentOp3ATI in interface GL

glColorMask

public void glColorMask(boolean red,
                        boolean green,
                        boolean blue,
                        boolean alpha)
Interface to C language function:
void (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
Specified by:
glColorMask in interface GL

glColorMaterial

public void glColorMaterial(int face,
                            int mode)
Interface to C language function:
void (GLenum face, GLenum mode);
Specified by:
glColorMaterial in interface GL

glColorPointer

public void glColorPointer(int size,
                           int type,
                           int stride,
                           Buffer ptr)
Interface to C language function:
void (GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
Specified by:
glColorPointer in interface GL
Parameters:
ptr - a direct Buffer

glColorPointer

public void glColorPointer(int size,
                           int type,
                           int stride,
                           long ptr_buffer_offset)
Interface to C language function:
void (GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
Specified by:
glColorPointer in interface GL

glColorSubTable

public void glColorSubTable(int target,
                            int start,
                            int count,
                            int format,
                            int type,
                            Buffer data)
Entry point (through function pointer) to C language function:
void (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);
Specified by:
glColorSubTable in interface GL

glColorSubTable

public void glColorSubTable(int target,
                            int start,
                            int count,
                            int format,
                            int type,
                            long data_buffer_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);
Specified by:
glColorSubTable in interface GL

glColorTable

public void glColorTable(int target,
                         int internalformat,
                         int width,
                         int format,
                         int type,
                         Buffer table)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
Specified by:
glColorTable in interface GL

glColorTable

public void glColorTable(int target,
                         int internalformat,
                         int width,
                         int format,
                         int type,
                         long table_buffer_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
Specified by:
glColorTable in interface GL

glColorTableEXT

public void glColorTableEXT(int target,
                            int internalformat,
                            int width,
                            int format,
                            int type,
                            Buffer table)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
Specified by:
glColorTableEXT in interface GL

glColorTableParameterfv

public void glColorTableParameterfv(int target,
                                    int pname,
                                    float[] params,
                                    int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
Specified by:
glColorTableParameterfv in interface GL

glColorTableParameterfv

public void glColorTableParameterfv(int target,
                                    int pname,
                                    FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
Specified by:
glColorTableParameterfv in interface GL

glColorTableParameteriv

public void glColorTableParameteriv(int target,
                                    int pname,
                                    int[] params,
                                    int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLint * params);
Specified by:
glColorTableParameteriv in interface GL

glColorTableParameteriv

public void glColorTableParameteriv(int target,
                                    int pname,
                                    IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLint * params);
Specified by:
glColorTableParameteriv in interface GL

glCombinerInputNV

public void glCombinerInputNV(int stage,
                              int portion,
                              int variable,
                              int input,
                              int mapping,
                              int componentUsage)
Entry point (through function pointer) to C language function:
void (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
Specified by:
glCombinerInputNV in interface GL

glCombinerOutputNV

public void glCombinerOutputNV(int stage,
                               int portion,
                               int abOutput,
                               int cdOutput,
                               int sumOutput,
                               int scale,
                               int bias,
                               boolean abDotProduct,
                               boolean cdDotProduct,
                               boolean muxSum)
Entry point (through function pointer) to C language function:
void (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
Specified by:
glCombinerOutputNV in interface GL

glCombinerParameterfNV

public void glCombinerParameterfNV(int target,
                                   float s)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s);
Specified by:
glCombinerParameterfNV in interface GL

glCombinerParameterfvNV

public void glCombinerParameterfvNV(int target,
                                    float[] v,
                                    int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
Specified by:
glCombinerParameterfvNV in interface GL

glCombinerParameterfvNV

public void glCombinerParameterfvNV(int target,
                                    FloatBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
Specified by:
glCombinerParameterfvNV in interface GL

glCombinerParameteriNV

public void glCombinerParameteriNV(int target,
                                   int s)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);
Specified by:
glCombinerParameteriNV in interface GL

glCombinerParameterivNV

public void glCombinerParameterivNV(int target,
                                    int[] v,
                                    int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
Specified by:
glCombinerParameterivNV in interface GL

glCombinerParameterivNV

public void glCombinerParameterivNV(int target,
                                    IntBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
Specified by:
glCombinerParameterivNV in interface GL

glCombinerStageParameterfvNV

public void glCombinerStageParameterfvNV(int target,
                                         int pname,
                                         float[] params,
                                         int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
Specified by:
glCombinerStageParameterfvNV in interface GL

glCombinerStageParameterfvNV

public void glCombinerStageParameterfvNV(int target,
                                         int pname,
                                         FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
Specified by:
glCombinerStageParameterfvNV in interface GL

glCompileShader

public void glCompileShader(int mode)
Entry point (through function pointer) to C language function:
void (GLuint mode);
Specified by:
glCompileShader in interface GL

glCompileShaderARB

public void glCompileShaderARB(int mode)
Entry point (through function pointer) to C language function:
void (GLhandleARB mode);
Specified by:
glCompileShaderARB in interface GL

glCompressedTexImage1D

public void glCompressedTexImage1D(int target,
                                   int level,
                                   int internalformat,
                                   int width,
                                   int border,
                                   int imageSize,
                                   Buffer data)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
Specified by:
glCompressedTexImage1D in interface GL

glCompressedTexImage1D

public void glCompressedTexImage1D(int target,
                                   int level,
                                   int internalformat,
                                   int width,
                                   int border,
                                   int imageSize,
                                   long data_buffer_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
Specified by:
glCompressedTexImage1D in interface GL

glCompressedTexImage2D

public void glCompressedTexImage2D(int target,
                                   int level,
                                   int internalformat,
                                   int width,
                                   int height,
                                   int border,
                                   int imageSize,
                                   Buffer data)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
Specified by:
glCompressedTexImage2D in interface GL

glCompressedTexImage2D

public void glCompressedTexImage2D(int target,
                                   int level,
                                   int internalformat,
                                   int width,
                                   int height,
                                   int border,
                                   int imageSize,
                                   long data_buffer_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
Specified by:
glCompressedTexImage2D in interface GL

glCompressedTexImage3D

public void glCompressedTexImage3D(int target,
                                   int level,
                                   int internalformat,
                                   int width,
                                   int height,
                                   int depth,
                                   int border,
                                   int imageSize,
                                   Buffer data)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
Specified by:
glCompressedTexImage3D in interface GL

glCompressedTexImage3D

public void glCompressedTexImage3D(int target,
                                   int level,
                                   int internalformat,
                                   int width,
                                   int height,
                                   int depth,
                                   int border,
                                   int imageSize,
                                   long data_buffer_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
Specified by:
glCompressedTexImage3D in interface GL

glCompressedTexSubImage1D

public void glCompressedTexSubImage1D(int target,
                                      int level,
                                      int xoffset,
                                      int width,
                                      int format,
                                      int imageSize,
                                      Buffer data)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
Specified by:
glCompressedTexSubImage1D in interface GL

glCompressedTexSubImage1D

public void glCompressedTexSubImage1D(int target,
                                      int level,
                                      int xoffset,
                                      int width,
                                      int format,
                                      int imageSize,
                                      long data_buffer_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
Specified by:
glCompressedTexSubImage1D in interface GL

glCompressedTexSubImage2D

public void glCompressedTexSubImage2D(int target,
                                      int level,
                                      int xoffset,
                                      int yoffset,
                                      int width,
                                      int height,
                                      int format,
                                      int imageSize,
                                      Buffer data)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
Specified by:
glCompressedTexSubImage2D in interface GL

glCompressedTexSubImage2D

public void glCompressedTexSubImage2D(int target,
                                      int level,
                                      int xoffset,
                                      int yoffset,
                                      int width,
                                      int height,
                                      int format,
                                      int imageSize,
                                      long data_buffer_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
Specified by:
glCompressedTexSubImage2D in interface GL

glCompressedTexSubImage3D

public void glCompressedTexSubImage3D(int target,
                                      int level,
                                      int xoffset,
                                      int yoffset,
                                      int zoffset,
                                      int width,
                                      int height,
                                      int depth,
                                      int format,
                                      int imageSize,
                                      Buffer data)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
Specified by:
glCompressedTexSubImage3D in interface GL

glCompressedTexSubImage3D

public void glCompressedTexSubImage3D(int target,
                                      int level,
                                      int xoffset,
                                      int yoffset,
                                      int zoffset,
                                      int width,
                                      int height,
                                      int depth,
                                      int format,
                                      int imageSize,
                                      long data_buffer_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
Specified by:
glCompressedTexSubImage3D in interface GL

glConvolutionFilter1D

public void glConvolutionFilter1D(int target,
                                  int internalformat,
                                  int width,
                                  int format,
                                  int type,
                                  Buffer table)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
Specified by:
glConvolutionFilter1D in interface GL

glConvolutionFilter1D

public void glConvolutionFilter1D(int target,
                                  int internalformat,
                                  int width,
                                  int format,
                                  int type,
                                  long table_buffer_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
Specified by:
glConvolutionFilter1D in interface GL

glConvolutionFilter2D

public void glConvolutionFilter2D(int target,
                                  int internalformat,
                                  int width,
                                  int height,
                                  int format,
                                  int type,
                                  Buffer image)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);
Specified by:
glConvolutionFilter2D in interface GL

glConvolutionFilter2D

public void glConvolutionFilter2D(int target,
                                  int internalformat,
                                  int width,
                                  int height,
                                  int format,
                                  int type,
                                  long image_buffer_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);
Specified by:
glConvolutionFilter2D in interface GL

glConvolutionParameterf

public void glConvolutionParameterf(int target,
                                    int pname,
                                    float params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat params);
Specified by:
glConvolutionParameterf in interface GL

glConvolutionParameterfv

public void glConvolutionParameterfv(int target,
                                     int pname,
                                     float[] params,
                                     int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
Specified by:
glConvolutionParameterfv in interface GL

glConvolutionParameterfv

public void glConvolutionParameterfv(int target,
                                     int pname,
                                     FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
Specified by:
glConvolutionParameterfv in interface GL

glConvolutionParameteri

public void glConvolutionParameteri(int target,
                                    int pname,
                                    int params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint params);
Specified by:
glConvolutionParameteri in interface GL

glConvolutionParameteriv

public void glConvolutionParameteriv(int target,
                                     int pname,
                                     int[] params,
                                     int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLint * params);
Specified by:
glConvolutionParameteriv in interface GL

glConvolutionParameteriv

public void glConvolutionParameteriv(int target,
                                     int pname,
                                     IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLint * params);
Specified by:
glConvolutionParameteriv in interface GL

glCopyColorSubTable

public void glCopyColorSubTable(int target,
                                int start,
                                int x,
                                int y,
                                int width)
Entry point (through function pointer) to C language function:
void (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
Specified by:
glCopyColorSubTable in interface GL

glCopyColorTable

public void glCopyColorTable(int target,
                             int internalformat,
                             int x,
                             int y,
                             int width)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
Specified by:
glCopyColorTable in interface GL

glCopyConvolutionFilter1D

public void glCopyConvolutionFilter1D(int target,
                                      int internalformat,
                                      int x,
                                      int y,
                                      int width)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
Specified by:
glCopyConvolutionFilter1D in interface GL

glCopyConvolutionFilter2D

public void glCopyConvolutionFilter2D(int target,
                                      int internalformat,
                                      int x,
                                      int y,
                                      int width,
                                      int height)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
Specified by:
glCopyConvolutionFilter2D in interface GL

glCopyPixels

public void glCopyPixels(int x,
                         int y,
                         int width,
                         int height,
                         int type)
Interface to C language function:
void (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
Specified by:
glCopyPixels in interface GL

glCopyTexImage1D

public void glCopyTexImage1D(int target,
                             int level,
                             int internalformat,
                             int x,
                             int y,
                             int width,
                             int border)
Interface to C language function:
void (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
Specified by:
glCopyTexImage1D in interface GL

glCopyTexImage2D

public void glCopyTexImage2D(int target,
                             int level,
                             int internalformat,
                             int x,
                             int y,
                             int width,
                             int height,
                             int border)
Interface to C language function:
void (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
Specified by:
glCopyTexImage2D in interface GL

glCopyTexSubImage1D

public void glCopyTexSubImage1D(int target,
                                int level,
                                int xoffset,
                                int x,
                                int y,
                                int width)
Interface to C language function:
void (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
Specified by:
glCopyTexSubImage1D in interface GL

glCopyTexSubImage2D

public void glCopyTexSubImage2D(int target,
                                int level,
                                int xoffset,
                                int yoffset,
                                int x,
                                int y,
                                int width,
                                int height)
Interface to C language function:
void (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
Specified by:
glCopyTexSubImage2D in interface GL

glCopyTexSubImage3D

public void glCopyTexSubImage3D(int target,
                                int level,
                                int xoffset,
                                int yoffset,
                                int zoffset,
                                int x,
                                int y,
                                int width,
                                int height)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
Specified by:
glCopyTexSubImage3D in interface GL

glCreateProgram

public int glCreateProgram()
Entry point (through function pointer) to C language function:
GLuint (void);
Specified by:
glCreateProgram in interface GL

glCreateProgramObjectARB

public int glCreateProgramObjectARB()
Entry point (through function pointer) to C language function:
GLhandleARB (void);
Specified by:
glCreateProgramObjectARB in interface GL

glCreateShader

public int glCreateShader(int type)
Entry point (through function pointer) to C language function:
GLuint (GLenum type);
Specified by:
glCreateShader in interface GL

glCreateShaderObjectARB

public int glCreateShaderObjectARB(int type)
Entry point (through function pointer) to C language function:
GLhandleARB (GLenum type);
Specified by:
glCreateShaderObjectARB in interface GL

glCullFace

public void glCullFace(int mode)
Interface to C language function:
void (GLenum mode);
Specified by:
glCullFace in interface GL

glCullParameterdvEXT

public void glCullParameterdvEXT(int pname,
                                 double[] params,
                                 int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum pname, GLdouble * params);
Specified by:
glCullParameterdvEXT in interface GL

glCullParameterdvEXT

public void glCullParameterdvEXT(int pname,
                                 DoubleBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum pname, GLdouble * params);
Specified by:
glCullParameterdvEXT in interface GL

glCullParameterfvEXT

public void glCullParameterfvEXT(int pname,
                                 float[] params,
                                 int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum pname, GLfloat * params);
Specified by:
glCullParameterfvEXT in interface GL

glCullParameterfvEXT

public void glCullParameterfvEXT(int pname,
                                 FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum pname, GLfloat * params);
Specified by:
glCullParameterfvEXT in interface GL

glCurrentPaletteMatrixARB

public void glCurrentPaletteMatrixARB(int count)
Entry point (through function pointer) to C language function:
void (GLint count);
Specified by:
glCurrentPaletteMatrixARB in interface GL

glDeformSGIX

public void glDeformSGIX(int mode)
Entry point (through function pointer) to C language function:
void (GLbitfield mode);
Specified by:
glDeformSGIX in interface GL

glDeformationMap3dSGIX

public void glDeformationMap3dSGIX(int target,
                                   double u1,
                                   double u2,
                                   int ustride,
                                   int uorder,
                                   double v1,
                                   double v2,
                                   int vstride,
                                   int vorder,
                                   double w1,
                                   double w2,
                                   int wstride,
                                   int worder,
                                   double[] points,
                                   int points_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble * points);
Specified by:
glDeformationMap3dSGIX in interface GL

glDeformationMap3dSGIX

public void glDeformationMap3dSGIX(int target,
                                   double u1,
                                   double u2,
                                   int ustride,
                                   int uorder,
                                   double v1,
                                   double v2,
                                   int vstride,
                                   int vorder,
                                   double w1,
                                   double w2,
                                   int wstride,
                                   int worder,
                                   DoubleBuffer points)
Entry point (through function pointer) to C language function:
void (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble * points);
Specified by:
glDeformationMap3dSGIX in interface GL

glDeformationMap3fSGIX

public void glDeformationMap3fSGIX(int target,
                                   float u1,
                                   float u2,
                                   int ustride,
                                   int uorder,
                                   float v1,
                                   float v2,
                                   int vstride,
                                   int vorder,
                                   float w1,
                                   float w2,
                                   int wstride,
                                   int worder,
                                   float[] points,
                                   int points_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat * points);
Specified by:
glDeformationMap3fSGIX in interface GL

glDeformationMap3fSGIX

public void glDeformationMap3fSGIX(int target,
                                   float u1,
                                   float u2,
                                   int ustride,
                                   int uorder,
                                   float v1,
                                   float v2,
                                   int vstride,
                                   int vorder,
                                   float w1,
                                   float w2,
                                   int wstride,
                                   int worder,
                                   FloatBuffer points)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat * points);
Specified by:
glDeformationMap3fSGIX in interface GL

glDeleteAsyncMarkersSGIX

public void glDeleteAsyncMarkersSGIX(int target,
                                     int s)
Entry point (through function pointer) to C language function:
void (GLuint target, GLsizei s);
Specified by:
glDeleteAsyncMarkersSGIX in interface GL

glDeleteBufferRegion

public void glDeleteBufferRegion(int mode)
Entry point (through function pointer) to C language function:
void (GLuint mode);
Specified by:
glDeleteBufferRegion in interface GL

glDeleteBuffers

public void glDeleteBuffers(int n,
                            int[] ids,
                            int ids_offset)
Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
Specified by:
glDeleteBuffers in interface GL

glDeleteBuffers

public void glDeleteBuffers(int n,
                            IntBuffer ids)
Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
Specified by:
glDeleteBuffers in interface GL

glDeleteBuffersARB

public void glDeleteBuffersARB(int n,
                               int[] ids,
                               int ids_offset)
Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
Specified by:
glDeleteBuffersARB in interface GL

glDeleteBuffersARB

public void glDeleteBuffersARB(int n,
                               IntBuffer ids)
Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
Specified by:
glDeleteBuffersARB in interface GL

glDeleteFencesAPPLE

public void glDeleteFencesAPPLE(int n,
                                int[] ids,
                                int ids_offset)
Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
Specified by:
glDeleteFencesAPPLE in interface GL

glDeleteFencesAPPLE

public void glDeleteFencesAPPLE(int n,
                                IntBuffer ids)
Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
Specified by:
glDeleteFencesAPPLE in interface GL

glDeleteFencesNV

public void glDeleteFencesNV(int n,
                             int[] ids,
                             int ids_offset)
Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
Specified by:
glDeleteFencesNV in interface GL

glDeleteFencesNV

public void glDeleteFencesNV(int n,
                             IntBuffer ids)
Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
Specified by:
glDeleteFencesNV in interface GL

glDeleteFragmentShaderATI

public void glDeleteFragmentShaderATI(int mode)
Entry point (through function pointer) to C language function:
void (GLuint mode);
Specified by:
glDeleteFragmentShaderATI in interface GL

glDeleteFramebuffersEXT

public void glDeleteFramebuffersEXT(int n,
                                    int[] ids,
                                    int ids_offset)
Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
Specified by:
glDeleteFramebuffersEXT in interface GL

glDeleteFramebuffersEXT

public void glDeleteFramebuffersEXT(int n,
                                    IntBuffer ids)
Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
Specified by:
glDeleteFramebuffersEXT in interface GL

glDeleteLists

public void glDeleteLists(int list,
                          int range)
Interface to C language function:
void (GLuint list, GLsizei range);
Specified by:
glDeleteLists in interface GL

glDeleteObjectARB

public void glDeleteObjectARB(int mode)
Entry point (through function pointer) to C language function:
void (GLhandleARB mode);
Specified by:
glDeleteObjectARB in interface GL

glDeleteOcclusionQueriesNV

public void glDeleteOcclusionQueriesNV(int n,
                                       int[] ids,
                                       int ids_offset)
Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
Specified by:
glDeleteOcclusionQueriesNV in interface GL

glDeleteOcclusionQueriesNV

public void glDeleteOcclusionQueriesNV(int n,
                                       IntBuffer ids)
Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
Specified by:
glDeleteOcclusionQueriesNV in interface GL

glDeleteProgram

public void glDeleteProgram(int mode)
Entry point (through function pointer) to C language function:
void (GLuint mode);
Specified by:
glDeleteProgram in interface GL

glDeleteProgramsARB

public void glDeleteProgramsARB(int n,
                                int[] ids,
                                int ids_offset)
Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
Specified by:
glDeleteProgramsARB in interface GL

glDeleteProgramsARB

public void glDeleteProgramsARB(int n,
                                IntBuffer ids)
Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
Specified by:
glDeleteProgramsARB in interface GL

glDeleteProgramsNV

public void glDeleteProgramsNV(int n,
                               int[] ids,
                               int ids_offset)
Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
Specified by:
glDeleteProgramsNV in interface GL

glDeleteProgramsNV

public void glDeleteProgramsNV(int n,
                               IntBuffer ids)
Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
Specified by:
glDeleteProgramsNV in interface GL

glDeleteQueries

public void glDeleteQueries(int n,
                            int[] ids,
                            int ids_offset)
Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
Specified by:
glDeleteQueries in interface GL

glDeleteQueries

public void glDeleteQueries(int n,
                            IntBuffer ids)
Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
Specified by:
glDeleteQueries in interface GL

glDeleteQueriesARB

public void glDeleteQueriesARB(int n,
                               int[] ids,
                               int ids_offset)
Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
Specified by:
glDeleteQueriesARB in interface GL

glDeleteQueriesARB

public void glDeleteQueriesARB(int n,
                               IntBuffer ids)
Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
Specified by:
glDeleteQueriesARB in interface GL

glDeleteRenderbuffersEXT

public void glDeleteRenderbuffersEXT(int n,
                                     int[] ids,
                                     int ids_offset)
Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
Specified by:
glDeleteRenderbuffersEXT in interface GL

glDeleteRenderbuffersEXT

public void glDeleteRenderbuffersEXT(int n,
                                     IntBuffer ids)
Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
Specified by:
glDeleteRenderbuffersEXT in interface GL

glDeleteShader

public void glDeleteShader(int mode)
Entry point (through function pointer) to C language function:
void (GLuint mode);
Specified by:
glDeleteShader in interface GL

glDeleteTextures

public void glDeleteTextures(int n,
                             int[] textures,
                             int textures_offset)
Interface to C language function:
void (GLsizei n, const GLuint * textures);
Specified by:
glDeleteTextures in interface GL

glDeleteTextures

public void glDeleteTextures(int n,
                             IntBuffer textures)
Interface to C language function:
void (GLsizei n, const GLuint * textures);
Specified by:
glDeleteTextures in interface GL

glDeleteVertexArraysAPPLE

public void glDeleteVertexArraysAPPLE(int n,
                                      int[] ids,
                                      int ids_offset)
Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
Specified by:
glDeleteVertexArraysAPPLE in interface GL

glDeleteVertexArraysAPPLE

public void glDeleteVertexArraysAPPLE(int n,
                                      IntBuffer ids)
Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
Specified by:
glDeleteVertexArraysAPPLE in interface GL

glDeleteVertexShaderEXT

public void glDeleteVertexShaderEXT(int mode)
Entry point (through function pointer) to C language function:
void (GLuint mode);
Specified by:
glDeleteVertexShaderEXT in interface GL

glDepthBoundsEXT

public void glDepthBoundsEXT(double x,
                             double y)
Entry point (through function pointer) to C language function:
void (GLclampd x, GLclampd y);
Specified by:
glDepthBoundsEXT in interface GL

glDepthFunc

public void glDepthFunc(int func)
Interface to C language function:
void (GLenum func);
Specified by:
glDepthFunc in interface GL

glDepthMask

public void glDepthMask(boolean flag)
Interface to C language function:
void (GLboolean flag);
Specified by:
glDepthMask in interface GL

glDepthRange

public void glDepthRange(double near_val,
                         double far_val)
Interface to C language function:
void (GLclampd near_val, GLclampd far_val);
Specified by:
glDepthRange in interface GL

glDetachObjectARB

public void glDetachObjectARB(int target,
                              int id)
Entry point (through function pointer) to C language function:
void (GLhandleARB target, GLhandleARB id);
Specified by:
glDetachObjectARB in interface GL

glDetachShader

public void glDetachShader(int target,
                           int id)
Entry point (through function pointer) to C language function:
void (GLuint target, GLuint id);
Specified by:
glDetachShader in interface GL

glDetailTexFuncSGIS

public void glDetailTexFuncSGIS(int target,
                                int n,
                                float[] points,
                                int points_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLsizei n, const GLfloat * points);
Specified by:
glDetailTexFuncSGIS in interface GL

glDetailTexFuncSGIS

public void glDetailTexFuncSGIS(int target,
                                int n,
                                FloatBuffer points)
Entry point (through function pointer) to C language function:
void (GLenum target, GLsizei n, const GLfloat * points);
Specified by:
glDetailTexFuncSGIS in interface GL

glDisable

public void glDisable(int cap)
Interface to C language function:
void (GLenum cap);
Specified by:
glDisable in interface GL

glDisableClientState

public void glDisableClientState(int cap)
Interface to C language function:
void (GLenum cap);
Specified by:
glDisableClientState in interface GL

glDisableVariantClientStateEXT

public void glDisableVariantClientStateEXT(int mode)
Entry point (through function pointer) to C language function:
void (GLuint mode);
Specified by:
glDisableVariantClientStateEXT in interface GL

glDisableVertexAttribAPPLE

public void glDisableVertexAttribAPPLE(int index,
                                       int pname)
Entry point (through function pointer) to C language function:
void (GLuint index, GLenum pname);
Specified by:
glDisableVertexAttribAPPLE in interface GL

glDisableVertexAttribArray

public void glDisableVertexAttribArray(int mode)
Entry point (through function pointer) to C language function:
void (GLuint mode);
Specified by:
glDisableVertexAttribArray in interface GL

glDisableVertexAttribArrayARB

public void glDisableVertexAttribArrayARB(int mode)
Entry point (through function pointer) to C language function:
void (GLuint mode);
Specified by:
glDisableVertexAttribArrayARB in interface GL

glDrawArrays

public void glDrawArrays(int mode,
                         int first,
                         int count)
Interface to C language function:
void (GLenum mode, GLint first, GLsizei count);
Specified by:
glDrawArrays in interface GL

glDrawBuffer

public void glDrawBuffer(int mode)
Interface to C language function:
void (GLenum mode);
Specified by:
glDrawBuffer in interface GL

glDrawBufferRegion

public void glDrawBufferRegion(int region,
                               int x,
                               int y,
                               int width,
                               int height,
                               int xDest,
                               int yDest)
Entry point (through function pointer) to C language function:
void (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest);
Specified by:
glDrawBufferRegion in interface GL

glDrawBuffers

public void glDrawBuffers(int n,
                          int[] ids,
                          int ids_offset)
Entry point (through function pointer) to C language function:
void (GLsizei n, const GLenum * ids);
Specified by:
glDrawBuffers in interface GL

glDrawBuffers

public void glDrawBuffers(int n,
                          IntBuffer ids)
Entry point (through function pointer) to C language function:
void (GLsizei n, const GLenum * ids);
Specified by:
glDrawBuffers in interface GL

glDrawBuffersARB

public void glDrawBuffersARB(int n,
                             int[] ids,
                             int ids_offset)
Entry point (through function pointer) to C language function:
void (GLsizei n, const GLenum * ids);
Specified by:
glDrawBuffersARB in interface GL

glDrawBuffersARB

public void glDrawBuffersARB(int n,
                             IntBuffer ids)
Entry point (through function pointer) to C language function:
void (GLsizei n, const GLenum * ids);
Specified by:
glDrawBuffersARB in interface GL

glDrawBuffersATI

public void glDrawBuffersATI(int n,
                             int[] ids,
                             int ids_offset)
Entry point (through function pointer) to C language function:
void (GLsizei n, const GLenum * ids);
Specified by:
glDrawBuffersATI in interface GL

glDrawBuffersATI

public void glDrawBuffersATI(int n,
                             IntBuffer ids)
Entry point (through function pointer) to C language function:
void (GLsizei n, const GLenum * ids);
Specified by:
glDrawBuffersATI in interface GL

glDrawElementArrayAPPLE

public void glDrawElementArrayAPPLE(int target,
                                    int s,
                                    int t)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s, GLsizei t);
Specified by:
glDrawElementArrayAPPLE in interface GL

glDrawElementArrayATI

public void glDrawElementArrayATI(int target,
                                  int s)
Entry point (through function pointer) to C language function:
void (GLenum target, GLsizei s);
Specified by:
glDrawElementArrayATI in interface GL

glDrawElements

public void glDrawElements(int mode,
                           int count,
                           int type,
                           Buffer indices)
Interface to C language function:
void (GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
Specified by:
glDrawElements in interface GL

glDrawElements

public void glDrawElements(int mode,
                           int count,
                           int type,
                           long indices_buffer_offset)
Interface to C language function:
void (GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
Specified by:
glDrawElements in interface GL

glDrawMeshArraysSUN

public void glDrawMeshArraysSUN(int target,
                                int s,
                                int t,
                                int r)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s, GLsizei t, GLsizei r);
Specified by:
glDrawMeshArraysSUN in interface GL

glDrawPixels

public void glDrawPixels(int width,
                         int height,
                         int format,
                         int type,
                         Buffer pixels)
Interface to C language function:
void (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
Specified by:
glDrawPixels in interface GL

glDrawPixels

public void glDrawPixels(int width,
                         int height,
                         int format,
                         int type,
                         long pixels_buffer_offset)
Interface to C language function:
void (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
Specified by:
glDrawPixels in interface GL

glDrawRangeElementArrayAPPLE

public void glDrawRangeElementArrayAPPLE(int mode,
                                         int start,
                                         int end,
                                         int first,
                                         int count)
Entry point (through function pointer) to C language function:
void (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);
Specified by:
glDrawRangeElementArrayAPPLE in interface GL

glDrawRangeElementArrayATI

public void glDrawRangeElementArrayATI(int mode,
                                       int start,
                                       int end,
                                       int count)
Entry point (through function pointer) to C language function:
void (GLenum mode, GLuint start, GLuint end, GLsizei count);
Specified by:
glDrawRangeElementArrayATI in interface GL

glDrawRangeElements

public void glDrawRangeElements(int mode,
                                int start,
                                int end,
                                int count,
                                int type,
                                Buffer indices)
Entry point (through function pointer) to C language function:
void (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
Specified by:
glDrawRangeElements in interface GL

glDrawRangeElements

public void glDrawRangeElements(int mode,
                                int start,
                                int end,
                                int count,
                                int type,
                                long indices_buffer_offset)
Entry point (through function pointer) to C language function:
void (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
Specified by:
glDrawRangeElements in interface GL

glEdgeFlag

public void glEdgeFlag(boolean flag)
Interface to C language function:
void (GLboolean flag);
Specified by:
glEdgeFlag in interface GL

glEdgeFlagPointer

public void glEdgeFlagPointer(int stride,
                              Buffer ptr)
Interface to C language function:
void (GLsizei stride, const GLvoid * ptr);
Specified by:
glEdgeFlagPointer in interface GL
Parameters:
ptr - a direct Buffer

glEdgeFlagPointer

public void glEdgeFlagPointer(int stride,
                              long ptr_buffer_offset)
Interface to C language function:
void (GLsizei stride, const GLvoid * ptr);
Specified by:
glEdgeFlagPointer in interface GL

glEdgeFlagv

public void glEdgeFlagv(byte[] flag,
                        int flag_offset)
Interface to C language function:
void (const GLboolean * flag);
Specified by:
glEdgeFlagv in interface GL

glEdgeFlagv

public void glEdgeFlagv(ByteBuffer flag)
Interface to C language function:
void (const GLboolean * flag);
Specified by:
glEdgeFlagv in interface GL

glElementPointerAPPLE

public void glElementPointerAPPLE(int pname,
                                  Buffer params)
Entry point (through function pointer) to C language function:
void (GLenum pname, const GLvoid * params);
Specified by:
glElementPointerAPPLE in interface GL
Parameters:
params - a direct Buffer

glElementPointerATI

public void glElementPointerATI(int pname,
                                Buffer params)
Entry point (through function pointer) to C language function:
void (GLenum pname, const GLvoid * params);
Specified by:
glElementPointerATI in interface GL
Parameters:
params - a direct Buffer

glElementPointerATI

public void glElementPointerATI(int pname,
                                long params_buffer_offset)
Entry point (through function pointer) to C language function:
void (GLenum pname, const GLvoid * params);
Specified by:
glElementPointerATI in interface GL

glEnable

public void glEnable(int cap)
Interface to C language function:
void (GLenum cap);
Specified by:
glEnable in interface GL

glEnableClientState

public void glEnableClientState(int cap)
Interface to C language function:
void (GLenum cap);
Specified by:
glEnableClientState in interface GL

glEnableVariantClientStateEXT

public void glEnableVariantClientStateEXT(int mode)
Entry point (through function pointer) to C language function:
void (GLuint mode);
Specified by:
glEnableVariantClientStateEXT in interface GL

glEnableVertexAttribAPPLE

public void glEnableVertexAttribAPPLE(int index,
                                      int pname)
Entry point (through function pointer) to C language function:
void (GLuint index, GLenum pname);
Specified by:
glEnableVertexAttribAPPLE in interface GL

glEnableVertexAttribArray

public void glEnableVertexAttribArray(int mode)
Entry point (through function pointer) to C language function:
void (GLuint mode);
Specified by:
glEnableVertexAttribArray in interface GL

glEnableVertexAttribArrayARB

public void glEnableVertexAttribArrayARB(int mode)
Entry point (through function pointer) to C language function:
void (GLuint mode);
Specified by:
glEnableVertexAttribArrayARB in interface GL

glEnd

public void glEnd()
Interface to C language function:
void (void);
Specified by:
glEnd in interface GL

glEndFragmentShaderATI

public void glEndFragmentShaderATI()
Entry point (through function pointer) to C language function:
void (void);
Specified by:
glEndFragmentShaderATI in interface GL

glEndList

public void glEndList()
Interface to C language function:
void (void);
Specified by:
glEndList in interface GL

glEndOcclusionQueryNV

public void glEndOcclusionQueryNV()
Entry point (through function pointer) to C language function:
void (void);
Specified by:
glEndOcclusionQueryNV in interface GL

glEndQuery

public void glEndQuery(int mode)
Entry point (through function pointer) to C language function:
void (GLenum mode);
Specified by:
glEndQuery in interface GL

glEndQueryARB

public void glEndQueryARB(int mode)
Entry point (through function pointer) to C language function:
void (GLenum mode);
Specified by:
glEndQueryARB in interface GL

glEndVertexShaderEXT

public void glEndVertexShaderEXT()
Entry point (through function pointer) to C language function:
void (void);
Specified by:
glEndVertexShaderEXT in interface GL

glEvalCoord1d

public void glEvalCoord1d(double u)
Interface to C language function:
void (GLdouble u);
Specified by:
glEvalCoord1d in interface GL

glEvalCoord1dv

public void glEvalCoord1dv(double[] u,
                           int u_offset)
Interface to C language function:
void (const GLdouble * u);
Specified by:
glEvalCoord1dv in interface GL

glEvalCoord1dv

public void glEvalCoord1dv(DoubleBuffer u)
Interface to C language function:
void (const GLdouble * u);
Specified by:
glEvalCoord1dv in interface GL

glEvalCoord1f

public void glEvalCoord1f(float u)
Interface to C language function:
void (GLfloat u);
Specified by:
glEvalCoord1f in interface GL

glEvalCoord1fv

public void glEvalCoord1fv(float[] u,
                           int u_offset)
Interface to C language function:
void (const GLfloat * u);
Specified by:
glEvalCoord1fv in interface GL

glEvalCoord1fv

public void glEvalCoord1fv(FloatBuffer u)
Interface to C language function:
void (const GLfloat * u);
Specified by:
glEvalCoord1fv in interface GL

glEvalCoord2d

public void glEvalCoord2d(double u,
                          double v)
Interface to C language function:
void (GLdouble u, GLdouble v);
Specified by:
glEvalCoord2d in interface GL

glEvalCoord2dv

public void glEvalCoord2dv(double[] u,
                           int u_offset)
Interface to C language function:
void (const GLdouble * u);
Specified by:
glEvalCoord2dv in interface GL

glEvalCoord2dv

public void glEvalCoord2dv(DoubleBuffer u)
Interface to C language function:
void (const GLdouble * u);
Specified by:
glEvalCoord2dv in interface GL

glEvalCoord2f

public void glEvalCoord2f(float u,
                          float v)
Interface to C language function:
void (GLfloat u, GLfloat v);
Specified by:
glEvalCoord2f in interface GL

glEvalCoord2fv

public void glEvalCoord2fv(float[] u,
                           int u_offset)
Interface to C language function:
void (const GLfloat * u);
Specified by:
glEvalCoord2fv in interface GL

glEvalCoord2fv

public void glEvalCoord2fv(FloatBuffer u)
Interface to C language function:
void (const GLfloat * u);
Specified by:
glEvalCoord2fv in interface GL

glEvalMapsNV

public void glEvalMapsNV(int target,
                         int id)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum id);
Specified by:
glEvalMapsNV in interface GL

glEvalMesh1

public void glEvalMesh1(int mode,
                        int i1,
                        int i2)
Interface to C language function:
void (GLenum mode, GLint i1, GLint i2);
Specified by:
glEvalMesh1 in interface GL

glEvalMesh2

public void glEvalMesh2(int mode,
                        int i1,
                        int i2,
                        int j1,
                        int j2)
Interface to C language function:
void (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
Specified by:
glEvalMesh2 in interface GL

glEvalPoint1

public void glEvalPoint1(int i)
Interface to C language function:
void (GLint i);
Specified by:
glEvalPoint1 in interface GL

glEvalPoint2

public void glEvalPoint2(int i,
                         int j)
Interface to C language function:
void (GLint i, GLint j);
Specified by:
glEvalPoint2 in interface GL

glExecuteProgramNV

public void glExecuteProgramNV(int target,
                               int pname,
                               float[] params,
                               int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint pname, const GLfloat * params);
Specified by:
glExecuteProgramNV in interface GL

glExecuteProgramNV

public void glExecuteProgramNV(int target,
                               int pname,
                               FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint pname, const GLfloat * params);
Specified by:
glExecuteProgramNV in interface GL

glExtractComponentEXT

public void glExtractComponentEXT(int red,
                                  int green,
                                  int blue)
Entry point (through function pointer) to C language function:
void (GLuint red, GLuint green, GLuint blue);
Specified by:
glExtractComponentEXT in interface GL

glFeedbackBuffer

public void glFeedbackBuffer(int size,
                             int type,
                             FloatBuffer buffer)
Interface to C language function:
void (GLsizei size, GLenum type, GLfloat * buffer);
Specified by:
glFeedbackBuffer in interface GL
Parameters:
buffer - a direct FloatBuffer

glFinalCombinerInputNV

public void glFinalCombinerInputNV(int sfactorRGB,
                                   int dfactorRGB,
                                   int sfactorAlpha,
                                   int dfactorAlpha)
Entry point (through function pointer) to C language function:
void (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
Specified by:
glFinalCombinerInputNV in interface GL

glFinish

public void glFinish()
Interface to C language function:
void (void);
Specified by:
glFinish in interface GL

glFinishAsyncSGIX

public int glFinishAsyncSGIX(int[] markerp,
                             int markerp_offset)
Entry point (through function pointer) to C language function:
GLint (GLuint * markerp);
Specified by:
glFinishAsyncSGIX in interface GL

glFinishAsyncSGIX

public int glFinishAsyncSGIX(IntBuffer markerp)
Entry point (through function pointer) to C language function:
GLint (GLuint * markerp);
Specified by:
glFinishAsyncSGIX in interface GL

glFinishFenceAPPLE

public void glFinishFenceAPPLE(int mode)
Entry point (through function pointer) to C language function:
void (GLuint mode);
Specified by:
glFinishFenceAPPLE in interface GL

glFinishFenceNV

public void glFinishFenceNV(int mode)
Entry point (through function pointer) to C language function:
void (GLuint mode);
Specified by:
glFinishFenceNV in interface GL

glFinishObjectAPPLE

public void glFinishObjectAPPLE(int target,
                                int s)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);
Specified by:
glFinishObjectAPPLE in interface GL

glFinishRenderAPPLE

public void glFinishRenderAPPLE()
Entry point (through function pointer) to C language function:
void (void);
Specified by:
glFinishRenderAPPLE in interface GL

glFinishTextureSUNX

public void glFinishTextureSUNX()
Entry point (through function pointer) to C language function:
void (void);
Specified by:
glFinishTextureSUNX in interface GL

glFlush

public void glFlush()
Interface to C language function:
void (void);
Specified by:
glFlush in interface GL

glFlushPixelDataRangeNV

public void glFlushPixelDataRangeNV(int mode)
Entry point (through function pointer) to C language function:
void (GLenum mode);
Specified by:
glFlushPixelDataRangeNV in interface GL

glFlushRasterSGIX

public void glFlushRasterSGIX()
Entry point (through function pointer) to C language function:
void (void);
Specified by:
glFlushRasterSGIX in interface GL

glFlushRenderAPPLE

public void glFlushRenderAPPLE()
Entry point (through function pointer) to C language function:
void (void);
Specified by:
glFlushRenderAPPLE in interface GL

glFlushVertexArrayRangeAPPLE

public void glFlushVertexArrayRangeAPPLE(int length,
                                         Buffer pointer)
Entry point (through function pointer) to C language function:
void (GLsizei length, GLvoid * pointer);
Specified by:
glFlushVertexArrayRangeAPPLE in interface GL

glFlushVertexArrayRangeNV

public void glFlushVertexArrayRangeNV()
Entry point (through function pointer) to C language function:
void (void);
Specified by:
glFlushVertexArrayRangeNV in interface GL

glFogCoordPointer

public void glFogCoordPointer(int type,
                              int stride,
                              Buffer pointer)
Entry point (through function pointer) to C language function:
void (GLenum type, GLsizei stride, const GLvoid * pointer);
Specified by:
glFogCoordPointer in interface GL
Parameters:
pointer - a direct Buffer

glFogCoordPointer

public void glFogCoordPointer(int type,
                              int stride,
                              long pointer_buffer_offset)
Entry point (through function pointer) to C language function:
void (GLenum type, GLsizei stride, const GLvoid * pointer);
Specified by:
glFogCoordPointer in interface GL

glFogCoordPointerEXT

public void glFogCoordPointerEXT(int type,
                                 int stride,
                                 Buffer pointer)
Entry point (through function pointer) to C language function:
void (GLenum type, GLsizei stride, const GLvoid * pointer);
Specified by:
glFogCoordPointerEXT in interface GL
Parameters:
pointer - a direct Buffer

glFogCoordPointerEXT

public void glFogCoordPointerEXT(int type,
                                 int stride,
                                 long pointer_buffer_offset)
Entry point (through function pointer) to C language function:
void (GLenum type, GLsizei stride, const GLvoid * pointer);
Specified by:
glFogCoordPointerEXT in interface GL

glFogCoordd

public void glFogCoordd(double coord)
Entry point (through function pointer) to C language function:
void (GLdouble coord);
Specified by:
glFogCoordd in interface GL

glFogCoorddEXT

public void glFogCoorddEXT(double coord)
Entry point (through function pointer) to C language function:
void (GLdouble coord);
Specified by:
glFogCoorddEXT in interface GL

glFogCoorddv

public void glFogCoorddv(double[] m,
                         int m_offset)
Entry point (through function pointer) to C language function:
void (const GLdouble * m);
Specified by:
glFogCoorddv in interface GL

glFogCoorddv

public void glFogCoorddv(DoubleBuffer m)
Entry point (through function pointer) to C language function:
void (const GLdouble * m);
Specified by:
glFogCoorddv in interface GL

glFogCoorddvEXT

public void glFogCoorddvEXT(double[] m,
                            int m_offset)
Entry point (through function pointer) to C language function:
void (const GLdouble * m);
Specified by:
glFogCoorddvEXT in interface GL

glFogCoorddvEXT

public void glFogCoorddvEXT(DoubleBuffer m)
Entry point (through function pointer) to C language function:
void (const GLdouble * m);
Specified by:
glFogCoorddvEXT in interface GL

glFogCoordf

public void glFogCoordf(float coord)
Entry point (through function pointer) to C language function:
void (GLfloat coord);
Specified by:
glFogCoordf in interface GL

glFogCoordfEXT

public void glFogCoordfEXT(float coord)
Entry point (through function pointer) to C language function:
void (GLfloat coord);
Specified by:
glFogCoordfEXT in interface GL

glFogCoordfv

public void glFogCoordfv(float[] m,
                         int m_offset)
Entry point (through function pointer) to C language function:
void (const GLfloat * m);
Specified by:
glFogCoordfv in interface GL

glFogCoordfv

public void glFogCoordfv(FloatBuffer m)
Entry point (through function pointer) to C language function:
void (const GLfloat * m);
Specified by:
glFogCoordfv in interface GL

glFogCoordfvEXT

public void glFogCoordfvEXT(float[] m,
                            int m_offset)
Entry point (through function pointer) to C language function:
void (const GLfloat * m);
Specified by:
glFogCoordfvEXT in interface GL

glFogCoordfvEXT

public void glFogCoordfvEXT(FloatBuffer m)
Entry point (through function pointer) to C language function:
void (const GLfloat * m);
Specified by:
glFogCoordfvEXT in interface GL

glFogCoordhNV

public void glFogCoordhNV(short factor)
Entry point (through function pointer) to C language function:
void (GLhalfNV factor);
Specified by:
glFogCoordhNV in interface GL

glFogCoordhvNV

public void glFogCoordhvNV(ShortBuffer v)
Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
Specified by:
glFogCoordhvNV in interface GL

glFogCoordhvNV

public void glFogCoordhvNV(short[] v,
                           int v_offset)
Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
Specified by:
glFogCoordhvNV in interface GL

glFogFuncSGIS

public void glFogFuncSGIS(int size,
                          float[] weights,
                          int weights_offset)
Entry point (through function pointer) to C language function:
void (GLsizei size, const GLfloat * weights);
Specified by:
glFogFuncSGIS in interface GL

glFogFuncSGIS

public void glFogFuncSGIS(int size,
                          FloatBuffer weights)
Entry point (through function pointer) to C language function:
void (GLsizei size, const GLfloat * weights);
Specified by:
glFogFuncSGIS in interface GL

glFogf

public void glFogf(int pname,
                   float param)
Interface to C language function:
void (GLenum pname, GLfloat param);
Specified by:
glFogf in interface GL

glFogfv

public void glFogfv(int pname,
                    float[] params,
                    int params_offset)
Interface to C language function:
void (GLenum pname, const GLfloat * params);
Specified by:
glFogfv in interface GL

glFogfv

public void glFogfv(int pname,
                    FloatBuffer params)
Interface to C language function:
void (GLenum pname, const GLfloat * params);
Specified by:
glFogfv in interface GL

glFogi

public void glFogi(int pname,
                   int param)
Interface to C language function:
void (GLenum pname, GLint param);
Specified by:
glFogi in interface GL

glFogiv

public void glFogiv(int pname,
                    int[] params,
                    int params_offset)
Interface to C language function:
void (GLenum pname, const GLint * params);
Specified by:
glFogiv in interface GL

glFogiv

public void glFogiv(int pname,
                    IntBuffer params)
Interface to C language function:
void (GLenum pname, const GLint * params);
Specified by:
glFogiv in interface GL

glFragmentColorMaterialSGIX

public void glFragmentColorMaterialSGIX(int target,
                                        int id)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum id);
Specified by:
glFragmentColorMaterialSGIX in interface GL

glFragmentLightModelfSGIX

public void glFragmentLightModelfSGIX(int target,
                                      float s)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s);
Specified by:
glFragmentLightModelfSGIX in interface GL

glFragmentLightModelfvSGIX

public void glFragmentLightModelfvSGIX(int target,
                                       float[] v,
                                       int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
Specified by:
glFragmentLightModelfvSGIX in interface GL

glFragmentLightModelfvSGIX

public void glFragmentLightModelfvSGIX(int target,
                                       FloatBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
Specified by:
glFragmentLightModelfvSGIX in interface GL

glFragmentLightModeliSGIX

public void glFragmentLightModeliSGIX(int target,
                                      int s)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);
Specified by:
glFragmentLightModeliSGIX in interface GL

glFragmentLightModelivSGIX

public void glFragmentLightModelivSGIX(int target,
                                       int[] v,
                                       int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
Specified by:
glFragmentLightModelivSGIX in interface GL

glFragmentLightModelivSGIX

public void glFragmentLightModelivSGIX(int target,
                                       IntBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
Specified by:
glFragmentLightModelivSGIX in interface GL

glFragmentLightfSGIX

public void glFragmentLightfSGIX(int target,
                                 int pname,
                                 float params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat params);
Specified by:
glFragmentLightfSGIX in interface GL

glFragmentLightfvSGIX

public void glFragmentLightfvSGIX(int target,
                                  int pname,
                                  float[] params,
                                  int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
Specified by:
glFragmentLightfvSGIX in interface GL

glFragmentLightfvSGIX

public void glFragmentLightfvSGIX(int target,
                                  int pname,
                                  FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
Specified by:
glFragmentLightfvSGIX in interface GL

glFragmentLightiSGIX

public void glFragmentLightiSGIX(int target,
                                 int pname,
                                 int params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint params);
Specified by:
glFragmentLightiSGIX in interface GL

glFragmentLightivSGIX

public void glFragmentLightivSGIX(int target,
                                  int pname,
                                  int[] params,
                                  int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLint * params);
Specified by:
glFragmentLightivSGIX in interface GL

glFragmentLightivSGIX

public void glFragmentLightivSGIX(int target,
                                  int pname,
                                  IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLint * params);
Specified by:
glFragmentLightivSGIX in interface GL

glFragmentMaterialfSGIX

public void glFragmentMaterialfSGIX(int target,
                                    int pname,
                                    float params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat params);
Specified by:
glFragmentMaterialfSGIX in interface GL

glFragmentMaterialfvSGIX

public void glFragmentMaterialfvSGIX(int target,
                                     int pname,
                                     float[] params,
                                     int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
Specified by:
glFragmentMaterialfvSGIX in interface GL

glFragmentMaterialfvSGIX

public void glFragmentMaterialfvSGIX(int target,
                                     int pname,
                                     FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
Specified by:
glFragmentMaterialfvSGIX in interface GL

glFragmentMaterialiSGIX

public void glFragmentMaterialiSGIX(int target,
                                    int pname,
                                    int params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint params);
Specified by:
glFragmentMaterialiSGIX in interface GL

glFragmentMaterialivSGIX

public void glFragmentMaterialivSGIX(int target,
                                     int pname,
                                     int[] params,
                                     int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLint * params);
Specified by:
glFragmentMaterialivSGIX in interface GL

glFragmentMaterialivSGIX

public void glFragmentMaterialivSGIX(int target,
                                     int pname,
                                     IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLint * params);
Specified by:
glFragmentMaterialivSGIX in interface GL

glFrameZoomSGIX

public void glFrameZoomSGIX(int count)
Entry point (through function pointer) to C language function:
void (GLint count);
Specified by:
glFrameZoomSGIX in interface GL

glFramebufferRenderbufferEXT

public void glFramebufferRenderbufferEXT(int sfactorRGB,
                                         int dfactorRGB,
                                         int sfactorAlpha,
                                         int dfactorAlpha)
Entry point (through function pointer) to C language function:
void (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha);
Specified by:
glFramebufferRenderbufferEXT in interface GL

glFramebufferTexture1DEXT

public void glFramebufferTexture1DEXT(int target,
                                      int attachment,
                                      int textarget,
                                      int texture,
                                      int level)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
Specified by:
glFramebufferTexture1DEXT in interface GL

glFramebufferTexture2DEXT

public void glFramebufferTexture2DEXT(int target,
                                      int attachment,
                                      int textarget,
                                      int texture,
                                      int level)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
Specified by:
glFramebufferTexture2DEXT in interface GL

glFramebufferTexture3DEXT

public void glFramebufferTexture3DEXT(int target,
                                      int attachment,
                                      int textarget,
                                      int texture,
                                      int level,
                                      int zoffset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
Specified by:
glFramebufferTexture3DEXT in interface GL

glFreeObjectBufferATI

public void glFreeObjectBufferATI(int mode)
Entry point (through function pointer) to C language function:
void (GLuint mode);
Specified by:
glFreeObjectBufferATI in interface GL

glFrontFace

public void glFrontFace(int mode)
Interface to C language function:
void (GLenum mode);
Specified by:
glFrontFace in interface GL

glFrustum

public void glFrustum(double left,
                      double right,
                      double bottom,
                      double top,
                      double near_val,
                      double far_val)
Interface to C language function:
void (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
Specified by:
glFrustum in interface GL

glGenAsyncMarkersSGIX

public int glGenAsyncMarkersSGIX(int range)
Entry point (through function pointer) to C language function:
GLuint (GLsizei range);
Specified by:
glGenAsyncMarkersSGIX in interface GL

glGenBuffers

public void glGenBuffers(int n,
                         int[] ids,
                         int ids_offset)
Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
Specified by:
glGenBuffers in interface GL

glGenBuffers

public void glGenBuffers(int n,
                         IntBuffer ids)
Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
Specified by:
glGenBuffers in interface GL

glGenBuffersARB

public void glGenBuffersARB(int n,
                            int[] ids,
                            int ids_offset)
Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
Specified by:
glGenBuffersARB in interface GL

glGenBuffersARB

public void glGenBuffersARB(int n,
                            IntBuffer ids)
Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
Specified by:
glGenBuffersARB in interface GL

glGenFencesAPPLE

public void glGenFencesAPPLE(int n,
                             int[] ids,
                             int ids_offset)
Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
Specified by:
glGenFencesAPPLE in interface GL

glGenFencesAPPLE

public void glGenFencesAPPLE(int n,
                             IntBuffer ids)
Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
Specified by:
glGenFencesAPPLE in interface GL

glGenFencesNV

public void glGenFencesNV(int n,
                          int[] ids,
                          int ids_offset)
Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
Specified by:
glGenFencesNV in interface GL

glGenFencesNV

public void glGenFencesNV(int n,
                          IntBuffer ids)
Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
Specified by:
glGenFencesNV in interface GL

glGenFragmentShadersATI

public int glGenFragmentShadersATI(int type)
Entry point (through function pointer) to C language function:
GLuint (GLuint type);
Specified by:
glGenFragmentShadersATI in interface GL

glGenFramebuffersEXT

public void glGenFramebuffersEXT(int n,
                                 int[] ids,
                                 int ids_offset)
Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
Specified by:
glGenFramebuffersEXT in interface GL

glGenFramebuffersEXT

public void glGenFramebuffersEXT(int n,
                                 IntBuffer ids)
Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
Specified by:
glGenFramebuffersEXT in interface GL

glGenLists

public int glGenLists(int range)
Interface to C language function:
GLuint (GLsizei range);
Specified by:
glGenLists in interface GL

glGenOcclusionQueriesNV

public void glGenOcclusionQueriesNV(int n,
                                    int[] ids,
                                    int ids_offset)
Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
Specified by:
glGenOcclusionQueriesNV in interface GL

glGenOcclusionQueriesNV

public void glGenOcclusionQueriesNV(int n,
                                    IntBuffer ids)
Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
Specified by:
glGenOcclusionQueriesNV in interface GL

glGenProgramsARB

public void glGenProgramsARB(int n,
                             int[] ids,
                             int ids_offset)
Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
Specified by:
glGenProgramsARB in interface GL

glGenProgramsARB

public void glGenProgramsARB(int n,
                             IntBuffer ids)
Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
Specified by:
glGenProgramsARB in interface GL

glGenProgramsNV

public void glGenProgramsNV(int n,
                            int[] ids,
                            int ids_offset)
Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
Specified by:
glGenProgramsNV in interface GL

glGenProgramsNV

public void glGenProgramsNV(int n,
                            IntBuffer ids)
Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
Specified by:
glGenProgramsNV in interface GL

glGenQueries

public void glGenQueries(int n,
                         int[] ids,
                         int ids_offset)
Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
Specified by:
glGenQueries in interface GL

glGenQueries

public void glGenQueries(int n,
                         IntBuffer ids)
Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
Specified by:
glGenQueries in interface GL

glGenQueriesARB

public void glGenQueriesARB(int n,
                            int[] ids,
                            int ids_offset)
Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
Specified by:
glGenQueriesARB in interface GL

glGenQueriesARB

public void glGenQueriesARB(int n,
                            IntBuffer ids)
Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
Specified by:
glGenQueriesARB in interface GL

glGenRenderbuffersEXT

public void glGenRenderbuffersEXT(int n,
                                  int[] ids,
                                  int ids_offset)
Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
Specified by:
glGenRenderbuffersEXT in interface GL

glGenRenderbuffersEXT

public void glGenRenderbuffersEXT(int n,
                                  IntBuffer ids)
Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
Specified by:
glGenRenderbuffersEXT in interface GL

glGenSymbolsEXT

public int glGenSymbolsEXT(int datatype,
                           int storagetype,
                           int range,
                           int components)
Entry point (through function pointer) to C language function:
GLuint (GLenum datatype, GLenum storagetype, GLenum range, GLuint components);
Specified by:
glGenSymbolsEXT in interface GL

glGenTextures

public void glGenTextures(int n,
                          int[] textures,
                          int textures_offset)
Interface to C language function:
void (GLsizei n, GLuint * textures);
Specified by:
glGenTextures in interface GL

glGenTextures

public void glGenTextures(int n,
                          IntBuffer textures)
Interface to C language function:
void (GLsizei n, GLuint * textures);
Specified by:
glGenTextures in interface GL

glGenVertexArraysAPPLE

public void glGenVertexArraysAPPLE(int n,
                                   int[] ids,
                                   int ids_offset)
Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
Specified by:
glGenVertexArraysAPPLE in interface GL

glGenVertexArraysAPPLE

public void glGenVertexArraysAPPLE(int n,
                                   IntBuffer ids)
Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
Specified by:
glGenVertexArraysAPPLE in interface GL

glGenVertexShadersEXT

public int glGenVertexShadersEXT(int type)
Entry point (through function pointer) to C language function:
GLuint (GLuint type);
Specified by:
glGenVertexShadersEXT in interface GL

glGenerateMipmapEXT

public void glGenerateMipmapEXT(int mode)
Entry point (through function pointer) to C language function:
void (GLenum mode);
Specified by:
glGenerateMipmapEXT in interface GL

glGetActiveAttrib

public void glGetActiveAttrib(int program,
                              int index,
                              int bufSize,
                              int[] length,
                              int length_offset,
                              int[] size,
                              int size_offset,
                              int[] type,
                              int type_offset,
                              byte[] name,
                              int name_offset)
Entry point (through function pointer) to C language function:
void (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
Specified by:
glGetActiveAttrib in interface GL

glGetActiveAttrib

public void glGetActiveAttrib(int program,
                              int index,
                              int bufSize,
                              IntBuffer length,
                              IntBuffer size,
                              IntBuffer type,
                              ByteBuffer name)
Entry point (through function pointer) to C language function:
void (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
Specified by:
glGetActiveAttrib in interface GL

glGetActiveAttribARB

public void glGetActiveAttribARB(int program,
                                 int index,
                                 int bufSize,
                                 int[] length,
                                 int length_offset,
                                 int[] size,
                                 int size_offset,
                                 int[] type,
                                 int type_offset,
                                 byte[] name,
                                 int name_offset)
Entry point (through function pointer) to C language function:
void (GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
Specified by:
glGetActiveAttribARB in interface GL

glGetActiveAttribARB

public void glGetActiveAttribARB(int program,
                                 int index,
                                 int bufSize,
                                 IntBuffer length,
                                 IntBuffer size,
                                 IntBuffer type,
                                 ByteBuffer name)
Entry point (through function pointer) to C language function:
void (GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
Specified by:
glGetActiveAttribARB in interface GL

glGetActiveUniform

public void glGetActiveUniform(int program,
                               int index,
                               int bufSize,
                               int[] length,
                               int length_offset,
                               int[] size,
                               int size_offset,
                               int[] type,
                               int type_offset,
                               byte[] name,
                               int name_offset)
Entry point (through function pointer) to C language function:
void (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
Specified by:
glGetActiveUniform in interface GL

glGetActiveUniform

public void glGetActiveUniform(int program,
                               int index,
                               int bufSize,
                               IntBuffer length,
                               IntBuffer size,
                               IntBuffer type,
                               ByteBuffer name)
Entry point (through function pointer) to C language function:
void (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
Specified by:
glGetActiveUniform in interface GL

glGetActiveUniformARB

public void glGetActiveUniformARB(int program,
                                  int index,
                                  int bufSize,
                                  int[] length,
                                  int length_offset,
                                  int[] size,
                                  int size_offset,
                                  int[] type,
                                  int type_offset,
                                  byte[] name,
                                  int name_offset)
Entry point (through function pointer) to C language function:
void (GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
Specified by:
glGetActiveUniformARB in interface GL

glGetActiveUniformARB

public void glGetActiveUniformARB(int program,
                                  int index,
                                  int bufSize,
                                  IntBuffer length,
                                  IntBuffer size,
                                  IntBuffer type,
                                  ByteBuffer name)
Entry point (through function pointer) to C language function:
void (GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
Specified by:
glGetActiveUniformARB in interface GL

glGetArrayObjectfvATI

public void glGetArrayObjectfvATI(int target,
                                  int pname,
                                  float[] params,
                                  int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
Specified by:
glGetArrayObjectfvATI in interface GL

glGetArrayObjectfvATI

public void glGetArrayObjectfvATI(int target,
                                  int pname,
                                  FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
Specified by:
glGetArrayObjectfvATI in interface GL

glGetArrayObjectivATI

public void glGetArrayObjectivATI(int target,
                                  int pname,
                                  int[] params,
                                  int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
Specified by:
glGetArrayObjectivATI in interface GL

glGetArrayObjectivATI

public void glGetArrayObjectivATI(int target,
                                  int pname,
                                  IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
Specified by:
glGetArrayObjectivATI in interface GL

glGetAttachedObjectsARB

public void glGetAttachedObjectsARB(int program,
                                    int maxCount,
                                    int[] count,
                                    int count_offset,
                                    int[] obj,
                                    int obj_offset)
Entry point (through function pointer) to C language function:
void (GLhandleARB program, GLsizei maxCount, GLsizei * count, GLhandleARB * obj);
Specified by:
glGetAttachedObjectsARB in interface GL

glGetAttachedObjectsARB

public void glGetAttachedObjectsARB(int program,
                                    int maxCount,
                                    IntBuffer count,
                                    IntBuffer obj)
Entry point (through function pointer) to C language function:
void (GLhandleARB program, GLsizei maxCount, GLsizei * count, GLhandleARB * obj);
Specified by:
glGetAttachedObjectsARB in interface GL

glGetAttachedShaders

public void glGetAttachedShaders(int program,
                                 int maxCount,
                                 int[] count,
                                 int count_offset,
                                 int[] obj,
                                 int obj_offset)
Entry point (through function pointer) to C language function:
void (GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj);
Specified by:
glGetAttachedShaders in interface GL

glGetAttachedShaders

public void glGetAttachedShaders(int program,
                                 int maxCount,
                                 IntBuffer count,
                                 IntBuffer obj)
Entry point (through function pointer) to C language function:
void (GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj);
Specified by:
glGetAttachedShaders in interface GL

glGetAttribLocation

public int glGetAttribLocation(int program,
                               String name)
Entry point (through function pointer) to C language function:
GLint (GLuint program, const GLchar * name);
Specified by:
glGetAttribLocation in interface GL

glGetAttribLocationARB

public int glGetAttribLocationARB(int program,
                                  String name)
Entry point (through function pointer) to C language function:
GLint (GLhandleARB program, const GLcharARB * name);
Specified by:
glGetAttribLocationARB in interface GL

glGetBooleanv

public void glGetBooleanv(int pname,
                          byte[] params,
                          int params_offset)
Interface to C language function:
void (GLenum pname, GLboolean * params);
Specified by:
glGetBooleanv in interface GL

glGetBooleanv

public void glGetBooleanv(int pname,
                          ByteBuffer params)
Interface to C language function:
void (GLenum pname, GLboolean * params);
Specified by:
glGetBooleanv in interface GL

glGetBufferParameteriv

public void glGetBufferParameteriv(int target,
                                   int pname,
                                   int[] params,
                                   int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
Specified by:
glGetBufferParameteriv in interface GL

glGetBufferParameteriv

public void glGetBufferParameteriv(int target,
                                   int pname,
                                   IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
Specified by:
glGetBufferParameteriv in interface GL

glGetBufferParameterivARB

public void glGetBufferParameterivARB(int target,
                                      int pname,
                                      int[] params,
                                      int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
Specified by:
glGetBufferParameterivARB in interface GL

glGetBufferParameterivARB

public void glGetBufferParameterivARB(int target,
                                      int pname,
                                      IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
Specified by:
glGetBufferParameterivARB in interface GL

glGetBufferSubData

public void glGetBufferSubData(int target,
                               int offset,
                               int size,
                               Buffer data)
Entry point (through function pointer) to C language function:
void (GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid * data);
Specified by:
glGetBufferSubData in interface GL

glGetBufferSubDataARB

public void glGetBufferSubDataARB(int target,
                                  int offset,
                                  int size,
                                  Buffer data)
Entry point (through function pointer) to C language function:
void (GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid * data);
Specified by:
glGetBufferSubDataARB in interface GL
Parameters:
data - a direct Buffer

glGetClipPlane

public void glGetClipPlane(int plane,
                           double[] equation,
                           int equation_offset)
Interface to C language function:
void (GLenum plane, GLdouble * equation);
Specified by:
glGetClipPlane in interface GL

glGetClipPlane

public void glGetClipPlane(int plane,
                           DoubleBuffer equation)
Interface to C language function:
void (GLenum plane, GLdouble * equation);
Specified by:
glGetClipPlane in interface GL

glGetColorTable

public void glGetColorTable(int target,
                            int format,
                            int type,
                            Buffer table)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum format, GLenum type, GLvoid * table);
Specified by:
glGetColorTable in interface GL

glGetColorTable

public void glGetColorTable(int target,
                            int format,
                            int type,
                            long table_buffer_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum format, GLenum type, GLvoid * table);
Specified by:
glGetColorTable in interface GL

glGetColorTableEXT

public void glGetColorTableEXT(int target,
                               int format,
                               int type,
                               Buffer table)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum format, GLenum type, GLvoid * table);
Specified by:
glGetColorTableEXT in interface GL

glGetColorTableParameterfv

public void glGetColorTableParameterfv(int target,
                                       int pname,
                                       float[] params,
                                       int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
Specified by:
glGetColorTableParameterfv in interface GL

glGetColorTableParameterfv

public void glGetColorTableParameterfv(int target,
                                       int pname,
                                       FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
Specified by:
glGetColorTableParameterfv in interface GL

glGetColorTableParameterfvEXT

public void glGetColorTableParameterfvEXT(int target,
                                          int pname,
                                          float[] params,
                                          int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
Specified by:
glGetColorTableParameterfvEXT in interface GL

glGetColorTableParameterfvEXT

public void glGetColorTableParameterfvEXT(int target,
                                          int pname,
                                          FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
Specified by:
glGetColorTableParameterfvEXT in interface GL

glGetColorTableParameteriv

public void glGetColorTableParameteriv(int target,
                                       int pname,
                                       int[] params,
                                       int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
Specified by:
glGetColorTableParameteriv in interface GL

glGetColorTableParameteriv

public void glGetColorTableParameteriv(int target,
                                       int pname,
                                       IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
Specified by:
glGetColorTableParameteriv in interface GL

glGetColorTableParameterivEXT

public void glGetColorTableParameterivEXT(int target,
                                          int pname,
                                          int[] params,
                                          int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
Specified by:
glGetColorTableParameterivEXT in interface GL

glGetColorTableParameterivEXT

public void glGetColorTableParameterivEXT(int target,
                                          int pname,
                                          IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
Specified by:
glGetColorTableParameterivEXT in interface GL

glGetCombinerInputParameterfvNV

public void glGetCombinerInputParameterfvNV(int stage,
                                            int portion,
                                            int variable,
                                            int pname,
                                            float[] params,
                                            int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params);
Specified by:
glGetCombinerInputParameterfvNV in interface GL

glGetCombinerInputParameterfvNV

public void glGetCombinerInputParameterfvNV(int stage,
                                            int portion,
                                            int variable,
                                            int pname,
                                            FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params);
Specified by:
glGetCombinerInputParameterfvNV in interface GL

glGetCombinerInputParameterivNV

public void glGetCombinerInputParameterivNV(int stage,
                                            int portion,
                                            int variable,
                                            int pname,
                                            int[] params,
                                            int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params);
Specified by:
glGetCombinerInputParameterivNV in interface GL

glGetCombinerInputParameterivNV

public void glGetCombinerInputParameterivNV(int stage,
                                            int portion,
                                            int variable,
                                            int pname,
                                            IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params);
Specified by:
glGetCombinerInputParameterivNV in interface GL

glGetCombinerOutputParameterfvNV

public void glGetCombinerOutputParameterfvNV(int stage,
                                             int portion,
                                             int pname,
                                             float[] params,
                                             int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum stage, GLenum portion, GLenum pname, GLfloat * params);
Specified by:
glGetCombinerOutputParameterfvNV in interface GL

glGetCombinerOutputParameterfvNV

public void glGetCombinerOutputParameterfvNV(int stage,
                                             int portion,
                                             int pname,
                                             FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum stage, GLenum portion, GLenum pname, GLfloat * params);
Specified by:
glGetCombinerOutputParameterfvNV in interface GL

glGetCombinerOutputParameterivNV

public void glGetCombinerOutputParameterivNV(int stage,
                                             int portion,
                                             int pname,
                                             int[] params,
                                             int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum stage, GLenum portion, GLenum pname, GLint * params);
Specified by:
glGetCombinerOutputParameterivNV in interface GL

glGetCombinerOutputParameterivNV

public void glGetCombinerOutputParameterivNV(int stage,
                                             int portion,
                                             int pname,
                                             IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum stage, GLenum portion, GLenum pname, GLint * params);
Specified by:
glGetCombinerOutputParameterivNV in interface GL

glGetCombinerStageParameterfvNV

public void glGetCombinerStageParameterfvNV(int target,
                                            int pname,
                                            float[] params,
                                            int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
Specified by:
glGetCombinerStageParameterfvNV in interface GL

glGetCombinerStageParameterfvNV

public void glGetCombinerStageParameterfvNV(int target,
                                            int pname,
                                            FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
Specified by:
glGetCombinerStageParameterfvNV in interface GL

glGetCompressedTexImage

public void glGetCompressedTexImage(int target,
                                    int level,
                                    Buffer img)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLvoid * img);
Specified by:
glGetCompressedTexImage in interface GL

glGetCompressedTexImage

public void glGetCompressedTexImage(int target,
                                    int level,
                                    long img_buffer_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLvoid * img);
Specified by:
glGetCompressedTexImage in interface GL

glGetConvolutionFilter

public void glGetConvolutionFilter(int target,
                                   int format,
                                   int type,
                                   Buffer table)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum format, GLenum type, GLvoid * table);
Specified by:
glGetConvolutionFilter in interface GL

glGetConvolutionFilter

public void glGetConvolutionFilter(int target,
                                   int format,
                                   int type,
                                   long table_buffer_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum format, GLenum type, GLvoid * table);
Specified by:
glGetConvolutionFilter in interface GL

glGetConvolutionParameterfv

public void glGetConvolutionParameterfv(int target,
                                        int pname,
                                        float[] params,
                                        int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
Specified by:
glGetConvolutionParameterfv in interface GL

glGetConvolutionParameterfv

public void glGetConvolutionParameterfv(int target,
                                        int pname,
                                        FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
Specified by:
glGetConvolutionParameterfv in interface GL

glGetConvolutionParameteriv

public void glGetConvolutionParameteriv(int target,
                                        int pname,
                                        int[] params,
                                        int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
Specified by:
glGetConvolutionParameteriv in interface GL

glGetConvolutionParameteriv

public void glGetConvolutionParameteriv(int target,
                                        int pname,
                                        IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
Specified by:
glGetConvolutionParameteriv in interface GL

glGetDetailTexFuncSGIS

public void glGetDetailTexFuncSGIS(int pname,
                                   float[] params,
                                   int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum pname, GLfloat * params);
Specified by:
glGetDetailTexFuncSGIS in interface GL

glGetDetailTexFuncSGIS

public void glGetDetailTexFuncSGIS(int pname,
                                   FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum pname, GLfloat * params);
Specified by:
glGetDetailTexFuncSGIS in interface GL

glGetDoublev

public void glGetDoublev(int pname,
                         double[] params,
                         int params_offset)
Interface to C language function:
void (GLenum pname, GLdouble * params);
Specified by:
glGetDoublev in interface GL

glGetDoublev

public void glGetDoublev(int pname,
                         DoubleBuffer params)
Interface to C language function:
void (GLenum pname, GLdouble * params);
Specified by:
glGetDoublev in interface GL

glGetError

public int glGetError()
Interface to C language function:
GLenum (void);
Specified by:
glGetError in interface GL

glGetFenceivNV

public void glGetFenceivNV(int target,
                           int pname,
                           int[] params,
                           int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
Specified by:
glGetFenceivNV in interface GL

glGetFenceivNV

public void glGetFenceivNV(int target,
                           int pname,
                           IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
Specified by:
glGetFenceivNV in interface GL

glGetFinalCombinerInputParameterfvNV

public void glGetFinalCombinerInputParameterfvNV(int target,
                                                 int pname,
                                                 float[] params,
                                                 int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
Specified by:
glGetFinalCombinerInputParameterfvNV in interface GL

glGetFinalCombinerInputParameterfvNV

public void glGetFinalCombinerInputParameterfvNV(int target,
                                                 int pname,
                                                 FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
Specified by:
glGetFinalCombinerInputParameterfvNV in interface GL

glGetFinalCombinerInputParameterivNV

public void glGetFinalCombinerInputParameterivNV(int target,
                                                 int pname,
                                                 int[] params,
                                                 int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
Specified by:
glGetFinalCombinerInputParameterivNV in interface GL

glGetFinalCombinerInputParameterivNV

public void glGetFinalCombinerInputParameterivNV(int target,
                                                 int pname,
                                                 IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
Specified by:
glGetFinalCombinerInputParameterivNV in interface GL

glGetFloatv

public void glGetFloatv(int pname,
                        float[] params,
                        int params_offset)
Interface to C language function:
void (GLenum pname, GLfloat * params);
Specified by:
glGetFloatv in interface GL

glGetFloatv

public void glGetFloatv(int pname,
                        FloatBuffer params)
Interface to C language function:
void (GLenum pname, GLfloat * params);
Specified by:
glGetFloatv in interface GL

glGetFogFuncSGIS

public void glGetFogFuncSGIS(float[] points,
                             int points_offset)
Entry point (through function pointer) to C language function:
void (GLfloat * points);
Specified by:
glGetFogFuncSGIS in interface GL

glGetFogFuncSGIS

public void glGetFogFuncSGIS(FloatBuffer points)
Entry point (through function pointer) to C language function:
void (GLfloat * points);
Specified by:
glGetFogFuncSGIS in interface GL

glGetFragmentLightfvSGIX

public void glGetFragmentLightfvSGIX(int target,
                                     int pname,
                                     float[] params,
                                     int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
Specified by:
glGetFragmentLightfvSGIX in interface GL

glGetFragmentLightfvSGIX

public void glGetFragmentLightfvSGIX(int target,
                                     int pname,
                                     FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
Specified by:
glGetFragmentLightfvSGIX in interface GL

glGetFragmentLightivSGIX

public void glGetFragmentLightivSGIX(int target,
                                     int pname,
                                     int[] params,
                                     int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
Specified by:
glGetFragmentLightivSGIX in interface GL

glGetFragmentLightivSGIX

public void glGetFragmentLightivSGIX(int target,
                                     int pname,
                                     IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
Specified by:
glGetFragmentLightivSGIX in interface GL

glGetFragmentMaterialfvSGIX

public void glGetFragmentMaterialfvSGIX(int target,
                                        int pname,
                                        float[] params,
                                        int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
Specified by:
glGetFragmentMaterialfvSGIX in interface GL

glGetFragmentMaterialfvSGIX

public void glGetFragmentMaterialfvSGIX(int target,
                                        int pname,
                                        FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
Specified by:
glGetFragmentMaterialfvSGIX in interface GL

glGetFragmentMaterialivSGIX

public void glGetFragmentMaterialivSGIX(int target,
                                        int pname,
                                        int[] params,
                                        int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
Specified by:
glGetFragmentMaterialivSGIX in interface GL

glGetFragmentMaterialivSGIX

public void glGetFragmentMaterialivSGIX(int target,
                                        int pname,
                                        IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
Specified by:
glGetFragmentMaterialivSGIX in interface GL

glGetFramebufferAttachmentParameterivEXT

public void glGetFramebufferAttachmentParameterivEXT(int stage,
                                                     int portion,
                                                     int pname,
                                                     int[] params,
                                                     int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum stage, GLenum portion, GLenum pname, GLint * params);
Specified by:
glGetFramebufferAttachmentParameterivEXT in interface GL

glGetFramebufferAttachmentParameterivEXT

public void glGetFramebufferAttachmentParameterivEXT(int stage,
                                                     int portion,
                                                     int pname,
                                                     IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum stage, GLenum portion, GLenum pname, GLint * params);
Specified by:
glGetFramebufferAttachmentParameterivEXT in interface GL

glGetHandleARB

public int glGetHandleARB(int type)
Entry point (through function pointer) to C language function:
GLhandleARB (GLenum type);
Specified by:
glGetHandleARB in interface GL

glGetHistogram

public void glGetHistogram(int target,
                           boolean reset,
                           int format,
                           int type,
                           Buffer values)
Entry point (through function pointer) to C language function:
void (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
Specified by:
glGetHistogram in interface GL

glGetHistogram

public void glGetHistogram(int target,
                           boolean reset,
                           int format,
                           int type,
                           long values_buffer_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
Specified by:
glGetHistogram in interface GL

glGetHistogramParameterfv

public void glGetHistogramParameterfv(int target,
                                      int pname,
                                      float[] params,
                                      int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
Specified by:
glGetHistogramParameterfv in interface GL

glGetHistogramParameterfv

public void glGetHistogramParameterfv(int target,
                                      int pname,
                                      FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
Specified by:
glGetHistogramParameterfv in interface GL

glGetHistogramParameteriv

public void glGetHistogramParameteriv(int target,
                                      int pname,
                                      int[] params,
                                      int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
Specified by:
glGetHistogramParameteriv in interface GL

glGetHistogramParameteriv

public void glGetHistogramParameteriv(int target,
                                      int pname,
                                      IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
Specified by:
glGetHistogramParameteriv in interface GL

glGetImageTransformParameterfvHP

public void glGetImageTransformParameterfvHP(int target,
                                             int pname,
                                             float[] params,
                                             int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
Specified by:
glGetImageTransformParameterfvHP in interface GL

glGetImageTransformParameterfvHP

public void glGetImageTransformParameterfvHP(int target,
                                             int pname,
                                             FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
Specified by:
glGetImageTransformParameterfvHP in interface GL

glGetImageTransformParameterivHP

public void glGetImageTransformParameterivHP(int target,
                                             int pname,
                                             int[] params,
                                             int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
Specified by:
glGetImageTransformParameterivHP in interface GL

glGetImageTransformParameterivHP

public void glGetImageTransformParameterivHP(int target,
                                             int pname,
                                             IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
Specified by:
glGetImageTransformParameterivHP in interface GL

glGetInfoLogARB

public void glGetInfoLogARB(int program,
                            int bufSize,
                            int[] length,
                            int length_offset,
                            byte[] infoLog,
                            int infoLog_offset)
Entry point (through function pointer) to C language function:
void (GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog);
Specified by:
glGetInfoLogARB in interface GL

glGetInfoLogARB

public void glGetInfoLogARB(int program,
                            int bufSize,
                            IntBuffer length,
                            ByteBuffer infoLog)
Entry point (through function pointer) to C language function:
void (GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog);
Specified by:
glGetInfoLogARB in interface GL

glGetInstrumentsSGIX

public int glGetInstrumentsSGIX()
Entry point (through function pointer) to C language function:
GLint (void);
Specified by:
glGetInstrumentsSGIX in interface GL

glGetIntegerv

public void glGetIntegerv(int pname,
                          int[] params,
                          int params_offset)
Interface to C language function:
void (GLenum pname, GLint * params);
Specified by:
glGetIntegerv in interface GL

glGetIntegerv

public void glGetIntegerv(int pname,
                          IntBuffer params)
Interface to C language function:
void (GLenum pname, GLint * params);
Specified by:
glGetIntegerv in interface GL

glGetInvariantBooleanvEXT

public void glGetInvariantBooleanvEXT(int id,
                                      int pname,
                                      byte[] program,
                                      int program_offset)
Entry point (through function pointer) to C language function:
void (GLuint id, GLenum pname, GLboolean * program);
Specified by:
glGetInvariantBooleanvEXT in interface GL

glGetInvariantBooleanvEXT

public void glGetInvariantBooleanvEXT(int id,
                                      int pname,
                                      ByteBuffer program)
Entry point (through function pointer) to C language function:
void (GLuint id, GLenum pname, GLboolean * program);
Specified by:
glGetInvariantBooleanvEXT in interface GL

glGetInvariantFloatvEXT

public void glGetInvariantFloatvEXT(int target,
                                    int pname,
                                    float[] params,
                                    int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
Specified by:
glGetInvariantFloatvEXT in interface GL

glGetInvariantFloatvEXT

public void glGetInvariantFloatvEXT(int target,
                                    int pname,
                                    FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
Specified by:
glGetInvariantFloatvEXT in interface GL

glGetInvariantIntegervEXT

public void glGetInvariantIntegervEXT(int target,
                                      int pname,
                                      int[] params,
                                      int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
Specified by:
glGetInvariantIntegervEXT in interface GL

glGetInvariantIntegervEXT

public void glGetInvariantIntegervEXT(int target,
                                      int pname,
                                      IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
Specified by:
glGetInvariantIntegervEXT in interface GL

glGetLightfv

public void glGetLightfv(int light,
                         int pname,
                         float[] params,
                         int params_offset)
Interface to C language function:
void (GLenum light, GLenum pname, GLfloat * params);
Specified by:
glGetLightfv in interface GL

glGetLightfv

public void glGetLightfv(int light,
                         int pname,
                         FloatBuffer params)
Interface to C language function:
void (GLenum light, GLenum pname, GLfloat * params);
Specified by:
glGetLightfv in interface GL

glGetLightiv

public void glGetLightiv(int light,
                         int pname,
                         int[] params,
                         int params_offset)
Interface to C language function:
void (GLenum light, GLenum pname, GLint * params);
Specified by:
glGetLightiv in interface GL

glGetLightiv

public void glGetLightiv(int light,
                         int pname,
                         IntBuffer params)
Interface to C language function:
void (GLenum light, GLenum pname, GLint * params);
Specified by:
glGetLightiv in interface GL

glGetListParameterfvSGIX

public void glGetListParameterfvSGIX(int target,
                                     int pname,
                                     float[] params,
                                     int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
Specified by:
glGetListParameterfvSGIX in interface GL

glGetListParameterfvSGIX

public void glGetListParameterfvSGIX(int target,
                                     int pname,
                                     FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
Specified by:
glGetListParameterfvSGIX in interface GL

glGetListParameterivSGIX

public void glGetListParameterivSGIX(int target,
                                     int pname,
                                     int[] params,
                                     int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
Specified by:
glGetListParameterivSGIX in interface GL

glGetListParameterivSGIX

public void glGetListParameterivSGIX(int target,
                                     int pname,
                                     IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
Specified by:
glGetListParameterivSGIX in interface GL

glGetLocalConstantBooleanvEXT

public void glGetLocalConstantBooleanvEXT(int id,
                                          int pname,
                                          byte[] program,
                                          int program_offset)
Entry point (through function pointer) to C language function:
void (GLuint id, GLenum pname, GLboolean * program);
Specified by:
glGetLocalConstantBooleanvEXT in interface GL

glGetLocalConstantBooleanvEXT

public void glGetLocalConstantBooleanvEXT(int id,
                                          int pname,
                                          ByteBuffer program)
Entry point (through function pointer) to C language function:
void (GLuint id, GLenum pname, GLboolean * program);
Specified by:
glGetLocalConstantBooleanvEXT in interface GL

glGetLocalConstantFloatvEXT

public void glGetLocalConstantFloatvEXT(int target,
                                        int pname,
                                        float[] params,
                                        int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
Specified by:
glGetLocalConstantFloatvEXT in interface GL

glGetLocalConstantFloatvEXT

public void glGetLocalConstantFloatvEXT(int target,
                                        int pname,
                                        FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
Specified by:
glGetLocalConstantFloatvEXT in interface GL

glGetLocalConstantIntegervEXT

public void glGetLocalConstantIntegervEXT(int target,
                                          int pname,
                                          int[] params,
                                          int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
Specified by:
glGetLocalConstantIntegervEXT in interface GL

glGetLocalConstantIntegervEXT

public void glGetLocalConstantIntegervEXT(int target,
                                          int pname,
                                          IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
Specified by:
glGetLocalConstantIntegervEXT in interface GL

glGetMapAttribParameterfvNV

public void glGetMapAttribParameterfvNV(int stage,
                                        int portion,
                                        int pname,
                                        float[] params,
                                        int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum stage, GLuint portion, GLenum pname, GLfloat * params);
Specified by:
glGetMapAttribParameterfvNV in interface GL

glGetMapAttribParameterfvNV

public void glGetMapAttribParameterfvNV(int stage,
                                        int portion,
                                        int pname,
                                        FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum stage, GLuint portion, GLenum pname, GLfloat * params);
Specified by:
glGetMapAttribParameterfvNV in interface GL

glGetMapAttribParameterivNV

public void glGetMapAttribParameterivNV(int stage,
                                        int portion,
                                        int pname,
                                        int[] params,
                                        int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum stage, GLuint portion, GLenum pname, GLint * params);
Specified by:
glGetMapAttribParameterivNV in interface GL

glGetMapAttribParameterivNV

public void glGetMapAttribParameterivNV(int stage,
                                        int portion,
                                        int pname,
                                        IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum stage, GLuint portion, GLenum pname, GLint * params);
Specified by:
glGetMapAttribParameterivNV in interface GL

glGetMapControlPointsNV

public void glGetMapControlPointsNV(int target,
                                    int index,
                                    int type,
                                    int ustride,
                                    int vstride,
                                    boolean packed,
                                    Buffer points)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid * points);
Specified by:
glGetMapControlPointsNV in interface GL

glGetMapParameterfvNV

public void glGetMapParameterfvNV(int target,
                                  int pname,
                                  float[] params,
                                  int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
Specified by:
glGetMapParameterfvNV in interface GL

glGetMapParameterfvNV

public void glGetMapParameterfvNV(int target,
                                  int pname,
                                  FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
Specified by:
glGetMapParameterfvNV in interface GL

glGetMapParameterivNV

public void glGetMapParameterivNV(int target,
                                  int pname,
                                  int[] params,
                                  int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
Specified by:
glGetMapParameterivNV in interface GL

glGetMapParameterivNV

public void glGetMapParameterivNV(int target,
                                  int pname,
                                  IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
Specified by:
glGetMapParameterivNV in interface GL

glGetMapdv

public void glGetMapdv(int target,
                       int query,
                       double[] v,
                       int v_offset)
Interface to C language function:
void (GLenum target, GLenum query, GLdouble * v);
Specified by:
glGetMapdv in interface GL

glGetMapdv

public void glGetMapdv(int target,
                       int query,
                       DoubleBuffer v)
Interface to C language function:
void (GLenum target, GLenum query, GLdouble * v);
Specified by:
glGetMapdv in interface GL

glGetMapfv

public void glGetMapfv(int target,
                       int query,
                       float[] v,
                       int v_offset)
Interface to C language function:
void (GLenum target, GLenum query, GLfloat * v);
Specified by:
glGetMapfv in interface GL

glGetMapfv

public void glGetMapfv(int target,
                       int query,
                       FloatBuffer v)
Interface to C language function:
void (GLenum target, GLenum query, GLfloat * v);
Specified by:
glGetMapfv in interface GL

glGetMapiv

public void glGetMapiv(int target,
                       int query,
                       int[] v,
                       int v_offset)
Interface to C language function:
void (GLenum target, GLenum query, GLint * v);
Specified by:
glGetMapiv in interface GL

glGetMapiv

public void glGetMapiv(int target,
                       int query,
                       IntBuffer v)
Interface to C language function:
void (GLenum target, GLenum query, GLint * v);
Specified by:
glGetMapiv in interface GL

glGetMaterialfv

public void glGetMaterialfv(int face,
                            int pname,
                            float[] params,
                            int params_offset)
Interface to C language function:
void (GLenum face, GLenum pname, GLfloat * params);
Specified by:
glGetMaterialfv in interface GL

glGetMaterialfv

public void glGetMaterialfv(int face,
                            int pname,
                            FloatBuffer params)
Interface to C language function:
void (GLenum face, GLenum pname, GLfloat * params);
Specified by:
glGetMaterialfv in interface GL

glGetMaterialiv

public void glGetMaterialiv(int face,
                            int pname,
                            int[] params,
                            int params_offset)
Interface to C language function:
void (GLenum face, GLenum pname, GLint * params);
Specified by:
glGetMaterialiv in interface GL

glGetMaterialiv

public void glGetMaterialiv(int face,
                            int pname,
                            IntBuffer params)
Interface to C language function:
void (GLenum face, GLenum pname, GLint * params);
Specified by:
glGetMaterialiv in interface GL

glGetMinmax

public void glGetMinmax(int target,
                        boolean reset,
                        int format,
                        int type,
                        Buffer values)
Entry point (through function pointer) to C language function:
void (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
Specified by:
glGetMinmax in interface GL

glGetMinmax

public void glGetMinmax(int target,
                        boolean reset,
                        int format,
                        int type,
                        long values_buffer_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
Specified by:
glGetMinmax in interface GL

glGetMinmaxParameterfv

public void glGetMinmaxParameterfv(int target,
                                   int pname,
                                   float[] params,
                                   int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
Specified by:
glGetMinmaxParameterfv in interface GL

glGetMinmaxParameterfv

public void glGetMinmaxParameterfv(int target,
                                   int pname,
                                   FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
Specified by:
glGetMinmaxParameterfv in interface GL

glGetMinmaxParameteriv

public void glGetMinmaxParameteriv(int target,
                                   int pname,
                                   int[] params,
                                   int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
Specified by:
glGetMinmaxParameteriv in interface GL

glGetMinmaxParameteriv

public void glGetMinmaxParameteriv(int target,
                                   int pname,
                                   IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
Specified by:
glGetMinmaxParameteriv in interface GL

glGetObjectBufferfvATI

public void glGetObjectBufferfvATI(int target,
                                   int pname,
                                   float[] params,
                                   int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
Specified by:
glGetObjectBufferfvATI in interface GL

glGetObjectBufferfvATI

public void glGetObjectBufferfvATI(int target,
                                   int pname,
                                   FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
Specified by:
glGetObjectBufferfvATI in interface GL

glGetObjectBufferivATI

public void glGetObjectBufferivATI(int target,
                                   int pname,
                                   int[] params,
                                   int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
Specified by:
glGetObjectBufferivATI in interface GL

glGetObjectBufferivATI

public void glGetObjectBufferivATI(int target,
                                   int pname,
                                   IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
Specified by:
glGetObjectBufferivATI in interface GL

glGetObjectParameterfvARB

public void glGetObjectParameterfvARB(int target,
                                      int pname,
                                      float[] params,
                                      int params_offset)
Entry point (through function pointer) to C language function:
void (GLhandleARB target, GLenum pname, GLfloat * params);
Specified by:
glGetObjectParameterfvARB in interface GL

glGetObjectParameterfvARB

public void glGetObjectParameterfvARB(int target,
                                      int pname,
                                      FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLhandleARB target, GLenum pname, GLfloat * params);
Specified by:
glGetObjectParameterfvARB in interface GL

glGetObjectParameterivARB

public void glGetObjectParameterivARB(int target,
                                      int pname,
                                      int[] params,
                                      int params_offset)
Entry point (through function pointer) to C language function:
void (GLhandleARB target, GLenum pname, GLint * params);
Specified by:
glGetObjectParameterivARB in interface GL

glGetObjectParameterivARB

public void glGetObjectParameterivARB(int target,
                                      int pname,
                                      IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLhandleARB target, GLenum pname, GLint * params);
Specified by:
glGetObjectParameterivARB in interface GL

glGetOcclusionQueryivNV

public void glGetOcclusionQueryivNV(int target,
                                    int pname,
                                    int[] params,
                                    int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
Specified by:
glGetOcclusionQueryivNV in interface GL

glGetOcclusionQueryivNV

public void glGetOcclusionQueryivNV(int target,
                                    int pname,
                                    IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
Specified by:
glGetOcclusionQueryivNV in interface GL

glGetOcclusionQueryuivNV

public void glGetOcclusionQueryuivNV(int id,
                                     int pname,
                                     int[] params,
                                     int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint id, GLenum pname, GLuint * params);
Specified by:
glGetOcclusionQueryuivNV in interface GL

glGetOcclusionQueryuivNV

public void glGetOcclusionQueryuivNV(int id,
                                     int pname,
                                     IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint id, GLenum pname, GLuint * params);
Specified by:
glGetOcclusionQueryuivNV in interface GL

glGetPixelMapfv

public void glGetPixelMapfv(int map,
                            float[] values,
                            int values_offset)
Interface to C language function:
void (GLenum map, GLfloat * values);
Specified by:
glGetPixelMapfv in interface GL

glGetPixelMapfv

public void glGetPixelMapfv(int map,
                            FloatBuffer values)
Interface to C language function:
void (GLenum map, GLfloat * values);
Specified by:
glGetPixelMapfv in interface GL

glGetPixelMapfv

public void glGetPixelMapfv(int map,
                            long values_buffer_offset)
Interface to C language function:
void (GLenum map, GLfloat * values);
Specified by:
glGetPixelMapfv in interface GL

glGetPixelMapuiv

public void glGetPixelMapuiv(int map,
                             int[] values,
                             int values_offset)
Interface to C language function:
void (GLenum map, GLuint * values);
Specified by:
glGetPixelMapuiv in interface GL

glGetPixelMapuiv

public void glGetPixelMapuiv(int map,
                             IntBuffer values)
Interface to C language function:
void (GLenum map, GLuint * values);
Specified by:
glGetPixelMapuiv in interface GL

glGetPixelMapuiv

public void glGetPixelMapuiv(int map,
                             long values_buffer_offset)
Interface to C language function:
void (GLenum map, GLuint * values);
Specified by:
glGetPixelMapuiv in interface GL

glGetPixelMapusv

public void glGetPixelMapusv(int map,
                             ShortBuffer values)
Interface to C language function:
void (GLenum map, GLushort * values);
Specified by:
glGetPixelMapusv in interface GL

glGetPixelMapusv

public void glGetPixelMapusv(int map,
                             long values_buffer_offset)
Interface to C language function:
void (GLenum map, GLushort * values);
Specified by:
glGetPixelMapusv in interface GL

glGetPixelMapusv

public void glGetPixelMapusv(int map,
                             short[] values,
                             int values_offset)
Interface to C language function:
void (GLenum map, GLushort * values);
Specified by:
glGetPixelMapusv in interface GL

glGetPixelTexGenParameterfvSGIS

public void glGetPixelTexGenParameterfvSGIS(int pname,
                                            float[] params,
                                            int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum pname, GLfloat * params);
Specified by:
glGetPixelTexGenParameterfvSGIS in interface GL

glGetPixelTexGenParameterfvSGIS

public void glGetPixelTexGenParameterfvSGIS(int pname,
                                            FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum pname, GLfloat * params);
Specified by:
glGetPixelTexGenParameterfvSGIS in interface GL

glGetPixelTexGenParameterivSGIS

public void glGetPixelTexGenParameterivSGIS(int pname,
                                            int[] params,
                                            int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum pname, GLint * params);
Specified by:
glGetPixelTexGenParameterivSGIS in interface GL

glGetPixelTexGenParameterivSGIS

public void glGetPixelTexGenParameterivSGIS(int pname,
                                            IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum pname, GLint * params);
Specified by:
glGetPixelTexGenParameterivSGIS in interface GL

glGetPolygonStipple

public void glGetPolygonStipple(byte[] mask,
                                int mask_offset)
Interface to C language function:
void (GLubyte * mask);
Specified by:
glGetPolygonStipple in interface GL

glGetPolygonStipple

public void glGetPolygonStipple(ByteBuffer mask)
Interface to C language function:
void (GLubyte * mask);
Specified by:
glGetPolygonStipple in interface GL

glGetPolygonStipple

public void glGetPolygonStipple(long mask_buffer_offset)
Interface to C language function:
void (GLubyte * mask);
Specified by:
glGetPolygonStipple in interface GL

glGetProgramEnvParameterdvARB

public void glGetProgramEnvParameterdvARB(int index,
                                          int pname,
                                          double[] params,
                                          int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum index, GLuint pname, GLdouble * params);
Specified by:
glGetProgramEnvParameterdvARB in interface GL

glGetProgramEnvParameterdvARB

public void glGetProgramEnvParameterdvARB(int index,
                                          int pname,
                                          DoubleBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum index, GLuint pname, GLdouble * params);
Specified by:
glGetProgramEnvParameterdvARB in interface GL

glGetProgramEnvParameterfvARB

public void glGetProgramEnvParameterfvARB(int target,
                                          int pname,
                                          float[] params,
                                          int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint pname, GLfloat * params);
Specified by:
glGetProgramEnvParameterfvARB in interface GL

glGetProgramEnvParameterfvARB

public void glGetProgramEnvParameterfvARB(int target,
                                          int pname,
                                          FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint pname, GLfloat * params);
Specified by:
glGetProgramEnvParameterfvARB in interface GL

glGetProgramInfoLog

public void glGetProgramInfoLog(int program,
                                int bufSize,
                                int[] length,
                                int length_offset,
                                byte[] infoLog,
                                int infoLog_offset)
Entry point (through function pointer) to C language function:
void (GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
Specified by:
glGetProgramInfoLog in interface GL

glGetProgramInfoLog

public void glGetProgramInfoLog(int program,
                                int bufSize,
                                IntBuffer length,
                                ByteBuffer infoLog)
Entry point (through function pointer) to C language function:
void (GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
Specified by:
glGetProgramInfoLog in interface GL

glGetProgramLocalParameterdvARB

public void glGetProgramLocalParameterdvARB(int index,
                                            int pname,
                                            double[] params,
                                            int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum index, GLuint pname, GLdouble * params);
Specified by:
glGetProgramLocalParameterdvARB in interface GL

glGetProgramLocalParameterdvARB

public void glGetProgramLocalParameterdvARB(int index,
                                            int pname,
                                            DoubleBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum index, GLuint pname, GLdouble * params);
Specified by:
glGetProgramLocalParameterdvARB in interface GL

glGetProgramLocalParameterfvARB

public void glGetProgramLocalParameterfvARB(int target,
                                            int pname,
                                            float[] params,
                                            int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint pname, GLfloat * params);
Specified by:
glGetProgramLocalParameterfvARB in interface GL

glGetProgramLocalParameterfvARB

public void glGetProgramLocalParameterfvARB(int target,
                                            int pname,
                                            FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint pname, GLfloat * params);
Specified by:
glGetProgramLocalParameterfvARB in interface GL

glGetProgramNamedParameterdvNV

public void glGetProgramNamedParameterdvNV(int id,
                                           int len,
                                           String name,
                                           double[] params,
                                           int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint id, GLsizei len, const GLubyte * name, GLdouble * params);
Specified by:
glGetProgramNamedParameterdvNV in interface GL

glGetProgramNamedParameterdvNV

public void glGetProgramNamedParameterdvNV(int id,
                                           int len,
                                           String name,
                                           DoubleBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint id, GLsizei len, const GLubyte * name, GLdouble * params);
Specified by:
glGetProgramNamedParameterdvNV in interface GL

glGetProgramNamedParameterfvNV

public void glGetProgramNamedParameterfvNV(int id,
                                           int len,
                                           String name,
                                           float[] params,
                                           int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint id, GLsizei len, const GLubyte * name, GLfloat * params);
Specified by:
glGetProgramNamedParameterfvNV in interface GL

glGetProgramNamedParameterfvNV

public void glGetProgramNamedParameterfvNV(int id,
                                           int len,
                                           String name,
                                           FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint id, GLsizei len, const GLubyte * name, GLfloat * params);
Specified by:
glGetProgramNamedParameterfvNV in interface GL

glGetProgramParameterdvNV

public void glGetProgramParameterdvNV(int target,
                                      int index,
                                      int pname,
                                      double[] params,
                                      int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, GLenum pname, GLdouble * params);
Specified by:
glGetProgramParameterdvNV in interface GL

glGetProgramParameterdvNV

public void glGetProgramParameterdvNV(int target,
                                      int index,
                                      int pname,
                                      DoubleBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, GLenum pname, GLdouble * params);
Specified by:
glGetProgramParameterdvNV in interface GL

glGetProgramParameterfvNV

public void glGetProgramParameterfvNV(int stage,
                                      int portion,
                                      int pname,
                                      float[] params,
                                      int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum stage, GLuint portion, GLenum pname, GLfloat * params);
Specified by:
glGetProgramParameterfvNV in interface GL

glGetProgramParameterfvNV

public void glGetProgramParameterfvNV(int stage,
                                      int portion,
                                      int pname,
                                      FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum stage, GLuint portion, GLenum pname, GLfloat * params);
Specified by:
glGetProgramParameterfvNV in interface GL

glGetProgramStringARB

public void glGetProgramStringARB(int target,
                                  int pname,
                                  Buffer string)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLvoid * string);
Specified by:
glGetProgramStringARB in interface GL
Parameters:
string - a direct Buffer

glGetProgramStringNV

public void glGetProgramStringNV(int id,
                                 int pname,
                                 byte[] program,
                                 int program_offset)
Entry point (through function pointer) to C language function:
void (GLuint id, GLenum pname, GLubyte * program);
Specified by:
glGetProgramStringNV in interface GL

glGetProgramStringNV

public void glGetProgramStringNV(int id,
                                 int pname,
                                 ByteBuffer program)
Entry point (through function pointer) to C language function:
void (GLuint id, GLenum pname, GLubyte * program);
Specified by:
glGetProgramStringNV in interface GL

glGetProgramiv

public void glGetProgramiv(int target,
                           int pname,
                           int[] params,
                           int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
Specified by:
glGetProgramiv in interface GL

glGetProgramiv

public void glGetProgramiv(int target,
                           int pname,
                           IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
Specified by:
glGetProgramiv in interface GL

glGetProgramivARB

public void glGetProgramivARB(int target,
                              int pname,
                              int[] params,
                              int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
Specified by:
glGetProgramivARB in interface GL

glGetProgramivARB

public void glGetProgramivARB(int target,
                              int pname,
                              IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
Specified by:
glGetProgramivARB in interface GL

glGetProgramivNV

public void glGetProgramivNV(int target,
                             int pname,
                             int[] params,
                             int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
Specified by:
glGetProgramivNV in interface GL

glGetProgramivNV

public void glGetProgramivNV(int target,
                             int pname,
                             IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
Specified by:
glGetProgramivNV in interface GL

glGetQueryObjectiv

public void glGetQueryObjectiv(int target,
                               int pname,
                               int[] params,
                               int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
Specified by:
glGetQueryObjectiv in interface GL

glGetQueryObjectiv

public void glGetQueryObjectiv(int target,
                               int pname,
                               IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
Specified by:
glGetQueryObjectiv in interface GL

glGetQueryObjectivARB

public void glGetQueryObjectivARB(int target,
                                  int pname,
                                  int[] params,
                                  int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
Specified by:
glGetQueryObjectivARB in interface GL

glGetQueryObjectivARB

public void glGetQueryObjectivARB(int target,
                                  int pname,
                                  IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
Specified by:
glGetQueryObjectivARB in interface GL

glGetQueryObjectuiv

public void glGetQueryObjectuiv(int id,
                                int pname,
                                int[] params,
                                int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint id, GLenum pname, GLuint * params);
Specified by:
glGetQueryObjectuiv in interface GL

glGetQueryObjectuiv

public void glGetQueryObjectuiv(int id,
                                int pname,
                                IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint id, GLenum pname, GLuint * params);
Specified by:
glGetQueryObjectuiv in interface GL

glGetQueryObjectuivARB

public void glGetQueryObjectuivARB(int id,
                                   int pname,
                                   int[] params,
                                   int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint id, GLenum pname, GLuint * params);
Specified by:
glGetQueryObjectuivARB in interface GL

glGetQueryObjectuivARB

public void glGetQueryObjectuivARB(int id,
                                   int pname,
                                   IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint id, GLenum pname, GLuint * params);
Specified by:
glGetQueryObjectuivARB in interface GL

glGetQueryiv

public void glGetQueryiv(int target,
                         int pname,
                         int[] params,
                         int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
Specified by:
glGetQueryiv in interface GL

glGetQueryiv

public void glGetQueryiv(int target,
                         int pname,
                         IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
Specified by:
glGetQueryiv in interface GL

glGetQueryivARB

public void glGetQueryivARB(int target,
                            int pname,
                            int[] params,
                            int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
Specified by:
glGetQueryivARB in interface GL

glGetQueryivARB

public void glGetQueryivARB(int target,
                            int pname,
                            IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
Specified by:
glGetQueryivARB in interface GL

glGetRenderbufferParameterivEXT

public void glGetRenderbufferParameterivEXT(int target,
                                            int pname,
                                            int[] params,
                                            int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
Specified by:
glGetRenderbufferParameterivEXT in interface GL

glGetRenderbufferParameterivEXT

public void glGetRenderbufferParameterivEXT(int target,
                                            int pname,
                                            IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
Specified by:
glGetRenderbufferParameterivEXT in interface GL

glGetSeparableFilter

public void glGetSeparableFilter(int target,
                                 int format,
                                 int type,
                                 Buffer row,
                                 Buffer column,
                                 Buffer span)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
Specified by:
glGetSeparableFilter in interface GL

glGetSeparableFilter

public void glGetSeparableFilter(int target,
                                 int format,
                                 int type,
                                 long row_buffer_offset,
                                 long column_buffer_offset,
                                 long span_buffer_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
Specified by:
glGetSeparableFilter in interface GL

glGetShaderInfoLog

public void glGetShaderInfoLog(int program,
                               int bufSize,
                               int[] length,
                               int length_offset,
                               byte[] infoLog,
                               int infoLog_offset)
Entry point (through function pointer) to C language function:
void (GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
Specified by:
glGetShaderInfoLog in interface GL

glGetShaderInfoLog

public void glGetShaderInfoLog(int program,
                               int bufSize,
                               IntBuffer length,
                               ByteBuffer infoLog)
Entry point (through function pointer) to C language function:
void (GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
Specified by:
glGetShaderInfoLog in interface GL

glGetShaderSource

public void glGetShaderSource(int program,
                              int bufSize,
                              int[] length,
                              int length_offset,
                              byte[] infoLog,
                              int infoLog_offset)
Entry point (through function pointer) to C language function:
void (GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
Specified by:
glGetShaderSource in interface GL

glGetShaderSource

public void glGetShaderSource(int program,
                              int bufSize,
                              IntBuffer length,
                              ByteBuffer infoLog)
Entry point (through function pointer) to C language function:
void (GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
Specified by:
glGetShaderSource in interface GL

glGetShaderSourceARB

public void glGetShaderSourceARB(int program,
                                 int bufSize,
                                 int[] length,
                                 int length_offset,
                                 byte[] infoLog,
                                 int infoLog_offset)
Entry point (through function pointer) to C language function:
void (GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog);
Specified by:
glGetShaderSourceARB in interface GL

glGetShaderSourceARB

public void glGetShaderSourceARB(int program,
                                 int bufSize,
                                 IntBuffer length,
                                 ByteBuffer infoLog)
Entry point (through function pointer) to C language function:
void (GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog);
Specified by:
glGetShaderSourceARB in interface GL

glGetShaderiv

public void glGetShaderiv(int target,
                          int pname,
                          int[] params,
                          int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
Specified by:
glGetShaderiv in interface GL

glGetShaderiv

public void glGetShaderiv(int target,
                          int pname,
                          IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
Specified by:
glGetShaderiv in interface GL

glGetSharpenTexFuncSGIS

public void glGetSharpenTexFuncSGIS(int pname,
                                    float[] params,
                                    int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum pname, GLfloat * params);
Specified by:
glGetSharpenTexFuncSGIS in interface GL

glGetSharpenTexFuncSGIS

public void glGetSharpenTexFuncSGIS(int pname,
                                    FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum pname, GLfloat * params);
Specified by:
glGetSharpenTexFuncSGIS in interface GL

glGetString

public String glGetString(int name)
Interface to C language function:
const GLubyte * (GLenum name);
Specified by:
glGetString in interface GL

glGetTexBumpParameterfvATI

public void glGetTexBumpParameterfvATI(int pname,
                                       float[] params,
                                       int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum pname, GLfloat * params);
Specified by:
glGetTexBumpParameterfvATI in interface GL

glGetTexBumpParameterfvATI

public void glGetTexBumpParameterfvATI(int pname,
                                       FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum pname, GLfloat * params);
Specified by:
glGetTexBumpParameterfvATI in interface GL

glGetTexBumpParameterivATI

public void glGetTexBumpParameterivATI(int pname,
                                       int[] params,
                                       int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum pname, GLint * params);
Specified by:
glGetTexBumpParameterivATI in interface GL

glGetTexBumpParameterivATI

public void glGetTexBumpParameterivATI(int pname,
                                       IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum pname, GLint * params);
Specified by:
glGetTexBumpParameterivATI in interface GL

glGetTexEnvfv

public void glGetTexEnvfv(int target,
                          int pname,
                          float[] params,
                          int params_offset)
Interface to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
Specified by:
glGetTexEnvfv in interface GL

glGetTexEnvfv

public void glGetTexEnvfv(int target,
                          int pname,
                          FloatBuffer params)
Interface to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
Specified by:
glGetTexEnvfv in interface GL

glGetTexEnviv

public void glGetTexEnviv(int target,
                          int pname,
                          int[] params,
                          int params_offset)
Interface to C language function:
void (GLenum target, GLenum pname, GLint * params);
Specified by:
glGetTexEnviv in interface GL

glGetTexEnviv

public void glGetTexEnviv(int target,
                          int pname,
                          IntBuffer params)
Interface to C language function:
void (GLenum target, GLenum pname, GLint * params);
Specified by:
glGetTexEnviv in interface GL

glGetTexFilterFuncSGIS

public void glGetTexFilterFuncSGIS(int target,
                                   int pname,
                                   float[] params,
                                   int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
Specified by:
glGetTexFilterFuncSGIS in interface GL

glGetTexFilterFuncSGIS

public void glGetTexFilterFuncSGIS(int target,
                                   int pname,
                                   FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
Specified by:
glGetTexFilterFuncSGIS in interface GL

glGetTexGendv

public void glGetTexGendv(int coord,
                          int pname,
                          double[] params,
                          int params_offset)
Interface to C language function:
void (GLenum coord, GLenum pname, GLdouble * params);
Specified by:
glGetTexGendv in interface GL

glGetTexGendv

public void glGetTexGendv(int coord,
                          int pname,
                          DoubleBuffer params)
Interface to C language function:
void (GLenum coord, GLenum pname, GLdouble * params);
Specified by:
glGetTexGendv in interface GL

glGetTexGenfv

public void glGetTexGenfv(int coord,
                          int pname,
                          float[] params,
                          int params_offset)
Interface to C language function:
void (GLenum coord, GLenum pname, GLfloat * params);
Specified by:
glGetTexGenfv in interface GL

glGetTexGenfv

public void glGetTexGenfv(int coord,
                          int pname,
                          FloatBuffer params)
Interface to C language function:
void (GLenum coord, GLenum pname, GLfloat * params);
Specified by:
glGetTexGenfv in interface GL

glGetTexGeniv

public void glGetTexGeniv(int coord,
                          int pname,
                          int[] params,
                          int params_offset)
Interface to C language function:
void (GLenum coord, GLenum pname, GLint * params);
Specified by:
glGetTexGeniv in interface GL

glGetTexGeniv

public void glGetTexGeniv(int coord,
                          int pname,
                          IntBuffer params)
Interface to C language function:
void (GLenum coord, GLenum pname, GLint * params);
Specified by:
glGetTexGeniv in interface GL

glGetTexImage

public void glGetTexImage(int target,
                          int level,
                          int format,
                          int type,
                          Buffer pixels)
Interface to C language function:
void (GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
Specified by:
glGetTexImage in interface GL

glGetTexImage

public void glGetTexImage(int target,
                          int level,
                          int format,
                          int type,
                          long pixels_buffer_offset)
Interface to C language function:
void (GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
Specified by:
glGetTexImage in interface GL

glGetTexLevelParameterfv

public void glGetTexLevelParameterfv(int target,
                                     int level,
                                     int pname,
                                     float[] params,
                                     int params_offset)
Interface to C language function:
void (GLenum target, GLint level, GLenum pname, GLfloat * params);
Specified by:
glGetTexLevelParameterfv in interface GL

glGetTexLevelParameterfv

public void glGetTexLevelParameterfv(int target,
                                     int level,
                                     int pname,
                                     FloatBuffer params)
Interface to C language function:
void (GLenum target, GLint level, GLenum pname, GLfloat * params);
Specified by:
glGetTexLevelParameterfv in interface GL

glGetTexLevelParameteriv

public void glGetTexLevelParameteriv(int target,
                                     int level,
                                     int pname,
                                     int[] params,
                                     int params_offset)
Interface to C language function:
void (GLenum target, GLint level, GLenum pname, GLint * params);
Specified by:
glGetTexLevelParameteriv in interface GL

glGetTexLevelParameteriv

public void glGetTexLevelParameteriv(int target,
                                     int level,
                                     int pname,
                                     IntBuffer params)
Interface to C language function:
void (GLenum target, GLint level, GLenum pname, GLint * params);
Specified by:
glGetTexLevelParameteriv in interface GL

glGetTexParameterfv

public void glGetTexParameterfv(int target,
                                int pname,
                                float[] params,
                                int params_offset)
Interface to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
Specified by:
glGetTexParameterfv in interface GL

glGetTexParameterfv

public void glGetTexParameterfv(int target,
                                int pname,
                                FloatBuffer params)
Interface to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
Specified by:
glGetTexParameterfv in interface GL

glGetTexParameteriv

public void glGetTexParameteriv(int target,
                                int pname,
                                int[] params,
                                int params_offset)
Interface to C language function:
void (GLenum target, GLenum pname, GLint * params);
Specified by:
glGetTexParameteriv in interface GL

glGetTexParameteriv

public void glGetTexParameteriv(int target,
                                int pname,
                                IntBuffer params)
Interface to C language function:
void (GLenum target, GLenum pname, GLint * params);
Specified by:
glGetTexParameteriv in interface GL

glGetTrackMatrixivNV

public void glGetTrackMatrixivNV(int stage,
                                 int portion,
                                 int pname,
                                 int[] params,
                                 int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum stage, GLuint portion, GLenum pname, GLint * params);
Specified by:
glGetTrackMatrixivNV in interface GL

glGetTrackMatrixivNV

public void glGetTrackMatrixivNV(int stage,
                                 int portion,
                                 int pname,
                                 IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum stage, GLuint portion, GLenum pname, GLint * params);
Specified by:
glGetTrackMatrixivNV in interface GL

glGetUniformLocation

public int glGetUniformLocation(int program,
                                String name)
Entry point (through function pointer) to C language function:
GLint (GLuint program, const GLchar * name);
Specified by:
glGetUniformLocation in interface GL

glGetUniformLocationARB

public int glGetUniformLocationARB(int program,
                                   String name)
Entry point (through function pointer) to C language function:
GLint (GLhandleARB program, const GLcharARB * name);
Specified by:
glGetUniformLocationARB in interface GL

glGetUniformfv

public void glGetUniformfv(int program,
                           int location,
                           float[] params,
                           int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint program, GLint location, GLfloat * params);
Specified by:
glGetUniformfv in interface GL

glGetUniformfv

public void glGetUniformfv(int program,
                           int location,
                           FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint program, GLint location, GLfloat * params);
Specified by:
glGetUniformfv in interface GL

glGetUniformfvARB

public void glGetUniformfvARB(int program,
                              int location,
                              float[] params,
                              int params_offset)
Entry point (through function pointer) to C language function:
void (GLhandleARB program, GLint location, GLfloat * params);
Specified by:
glGetUniformfvARB in interface GL

glGetUniformfvARB

public void glGetUniformfvARB(int program,
                              int location,
                              FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLhandleARB program, GLint location, GLfloat * params);
Specified by:
glGetUniformfvARB in interface GL

glGetUniformiv

public void glGetUniformiv(int program,
                           int location,
                           int[] params,
                           int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint program, GLint location, GLint * params);
Specified by:
glGetUniformiv in interface GL

glGetUniformiv

public void glGetUniformiv(int program,
                           int location,
                           IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint program, GLint location, GLint * params);
Specified by:
glGetUniformiv in interface GL

glGetUniformivARB

public void glGetUniformivARB(int program,
                              int location,
                              int[] params,
                              int params_offset)
Entry point (through function pointer) to C language function:
void (GLhandleARB program, GLint location, GLint * params);
Specified by:
glGetUniformivARB in interface GL

glGetUniformivARB

public void glGetUniformivARB(int program,
                              int location,
                              IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLhandleARB program, GLint location, GLint * params);
Specified by:
glGetUniformivARB in interface GL

glGetVariantArrayObjectfvATI

public void glGetVariantArrayObjectfvATI(int target,
                                         int pname,
                                         float[] params,
                                         int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
Specified by:
glGetVariantArrayObjectfvATI in interface GL

glGetVariantArrayObjectfvATI

public void glGetVariantArrayObjectfvATI(int target,
                                         int pname,
                                         FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
Specified by:
glGetVariantArrayObjectfvATI in interface GL

glGetVariantArrayObjectivATI

public void glGetVariantArrayObjectivATI(int target,
                                         int pname,
                                         int[] params,
                                         int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
Specified by:
glGetVariantArrayObjectivATI in interface GL

glGetVariantArrayObjectivATI

public void glGetVariantArrayObjectivATI(int target,
                                         int pname,
                                         IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
Specified by:
glGetVariantArrayObjectivATI in interface GL

glGetVariantBooleanvEXT

public void glGetVariantBooleanvEXT(int id,
                                    int pname,
                                    byte[] program,
                                    int program_offset)
Entry point (through function pointer) to C language function:
void (GLuint id, GLenum pname, GLboolean * program);
Specified by:
glGetVariantBooleanvEXT in interface GL

glGetVariantBooleanvEXT

public void glGetVariantBooleanvEXT(int id,
                                    int pname,
                                    ByteBuffer program)
Entry point (through function pointer) to C language function:
void (GLuint id, GLenum pname, GLboolean * program);
Specified by:
glGetVariantBooleanvEXT in interface GL

glGetVariantFloatvEXT

public void glGetVariantFloatvEXT(int target,
                                  int pname,
                                  float[] params,
                                  int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
Specified by:
glGetVariantFloatvEXT in interface GL

glGetVariantFloatvEXT

public void glGetVariantFloatvEXT(int target,
                                  int pname,
                                  FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
Specified by:
glGetVariantFloatvEXT in interface GL

glGetVariantIntegervEXT

public void glGetVariantIntegervEXT(int target,
                                    int pname,
                                    int[] params,
                                    int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
Specified by:
glGetVariantIntegervEXT in interface GL

glGetVariantIntegervEXT

public void glGetVariantIntegervEXT(int target,
                                    int pname,
                                    IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
Specified by:
glGetVariantIntegervEXT in interface GL

glGetVertexAttribArrayObjectfvATI

public void glGetVertexAttribArrayObjectfvATI(int target,
                                              int pname,
                                              float[] params,
                                              int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
Specified by:
glGetVertexAttribArrayObjectfvATI in interface GL

glGetVertexAttribArrayObjectfvATI

public void glGetVertexAttribArrayObjectfvATI(int target,
                                              int pname,
                                              FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
Specified by:
glGetVertexAttribArrayObjectfvATI in interface GL

glGetVertexAttribArrayObjectivATI

public void glGetVertexAttribArrayObjectivATI(int target,
                                              int pname,
                                              int[] params,
                                              int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
Specified by:
glGetVertexAttribArrayObjectivATI in interface GL

glGetVertexAttribArrayObjectivATI

public void glGetVertexAttribArrayObjectivATI(int target,
                                              int pname,
                                              IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
Specified by:
glGetVertexAttribArrayObjectivATI in interface GL

glGetVertexAttribdv

public void glGetVertexAttribdv(int index,
                                int pname,
                                double[] params,
                                int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, GLenum pname, GLdouble * params);
Specified by:
glGetVertexAttribdv in interface GL

glGetVertexAttribdv

public void glGetVertexAttribdv(int index,
                                int pname,
                                DoubleBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint index, GLenum pname, GLdouble * params);
Specified by:
glGetVertexAttribdv in interface GL

glGetVertexAttribdvARB

public void glGetVertexAttribdvARB(int index,
                                   int pname,
                                   double[] params,
                                   int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, GLenum pname, GLdouble * params);
Specified by:
glGetVertexAttribdvARB in interface GL

glGetVertexAttribdvARB

public void glGetVertexAttribdvARB(int index,
                                   int pname,
                                   DoubleBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint index, GLenum pname, GLdouble * params);
Specified by:
glGetVertexAttribdvARB in interface GL

glGetVertexAttribdvNV

public void glGetVertexAttribdvNV(int index,
                                  int pname,
                                  double[] params,
                                  int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, GLenum pname, GLdouble * params);
Specified by:
glGetVertexAttribdvNV in interface GL

glGetVertexAttribdvNV

public void glGetVertexAttribdvNV(int index,
                                  int pname,
                                  DoubleBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint index, GLenum pname, GLdouble * params);
Specified by:
glGetVertexAttribdvNV in interface GL

glGetVertexAttribfv

public void glGetVertexAttribfv(int target,
                                int pname,
                                float[] params,
                                int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
Specified by:
glGetVertexAttribfv in interface GL

glGetVertexAttribfv

public void glGetVertexAttribfv(int target,
                                int pname,
                                FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
Specified by:
glGetVertexAttribfv in interface GL

glGetVertexAttribfvARB

public void glGetVertexAttribfvARB(int target,
                                   int pname,
                                   float[] params,
                                   int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
Specified by:
glGetVertexAttribfvARB in interface GL

glGetVertexAttribfvARB

public void glGetVertexAttribfvARB(int target,
                                   int pname,
                                   FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
Specified by:
glGetVertexAttribfvARB in interface GL

glGetVertexAttribfvNV

public void glGetVertexAttribfvNV(int target,
                                  int pname,
                                  float[] params,
                                  int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
Specified by:
glGetVertexAttribfvNV in interface GL

glGetVertexAttribfvNV

public void glGetVertexAttribfvNV(int target,
                                  int pname,
                                  FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
Specified by:
glGetVertexAttribfvNV in interface GL

glGetVertexAttribiv

public void glGetVertexAttribiv(int target,
                                int pname,
                                int[] params,
                                int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
Specified by:
glGetVertexAttribiv in interface GL

glGetVertexAttribiv

public void glGetVertexAttribiv(int target,
                                int pname,
                                IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
Specified by:
glGetVertexAttribiv in interface GL

glGetVertexAttribivARB

public void glGetVertexAttribivARB(int target,
                                   int pname,
                                   int[] params,
                                   int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
Specified by:
glGetVertexAttribivARB in interface GL

glGetVertexAttribivARB

public void glGetVertexAttribivARB(int target,
                                   int pname,
                                   IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
Specified by:
glGetVertexAttribivARB in interface GL

glGetVertexAttribivNV

public void glGetVertexAttribivNV(int target,
                                  int pname,
                                  int[] params,
                                  int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
Specified by:
glGetVertexAttribivNV in interface GL

glGetVertexAttribivNV

public void glGetVertexAttribivNV(int target,
                                  int pname,
                                  IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
Specified by:
glGetVertexAttribivNV in interface GL

glGlobalAlphaFactorbSUN

public void glGlobalAlphaFactorbSUN(byte factor)
Entry point (through function pointer) to C language function:
void (GLbyte factor);
Specified by:
glGlobalAlphaFactorbSUN in interface GL

glGlobalAlphaFactordSUN

public void glGlobalAlphaFactordSUN(double coord)
Entry point (through function pointer) to C language function:
void (GLdouble coord);
Specified by:
glGlobalAlphaFactordSUN in interface GL

glGlobalAlphaFactorfSUN

public void glGlobalAlphaFactorfSUN(float coord)
Entry point (through function pointer) to C language function:
void (GLfloat coord);
Specified by:
glGlobalAlphaFactorfSUN in interface GL

glGlobalAlphaFactoriSUN

public void glGlobalAlphaFactoriSUN(int count)
Entry point (through function pointer) to C language function:
void (GLint count);
Specified by:
glGlobalAlphaFactoriSUN in interface GL

glGlobalAlphaFactorsSUN

public void glGlobalAlphaFactorsSUN(short factor)
Entry point (through function pointer) to C language function:
void (GLshort factor);
Specified by:
glGlobalAlphaFactorsSUN in interface GL

glGlobalAlphaFactorubSUN

public void glGlobalAlphaFactorubSUN(byte factor)
Entry point (through function pointer) to C language function:
void (GLubyte factor);
Specified by:
glGlobalAlphaFactorubSUN in interface GL

glGlobalAlphaFactoruiSUN

public void glGlobalAlphaFactoruiSUN(int mode)
Entry point (through function pointer) to C language function:
void (GLuint mode);
Specified by:
glGlobalAlphaFactoruiSUN in interface GL

glGlobalAlphaFactorusSUN

public void glGlobalAlphaFactorusSUN(short factor)
Entry point (through function pointer) to C language function:
void (GLushort factor);
Specified by:
glGlobalAlphaFactorusSUN in interface GL

glHint

public void glHint(int target,
                   int mode)
Interface to C language function:
void (GLenum target, GLenum mode);
Specified by:
glHint in interface GL

glHintPGI

public void glHintPGI(int target,
                      int s)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);
Specified by:
glHintPGI in interface GL

glHistogram

public void glHistogram(int target,
                        int width,
                        int internalformat,
                        boolean sink)
Entry point (through function pointer) to C language function:
void (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
Specified by:
glHistogram in interface GL

glIglooInterfaceSGIX

public void glIglooInterfaceSGIX(int pname,
                                 Buffer params)
Entry point (through function pointer) to C language function:
void (GLenum pname, const GLvoid * params);
Specified by:
glIglooInterfaceSGIX in interface GL

glImageTransformParameterfHP

public void glImageTransformParameterfHP(int target,
                                         int pname,
                                         float params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat params);
Specified by:
glImageTransformParameterfHP in interface GL

glImageTransformParameterfvHP

public void glImageTransformParameterfvHP(int target,
                                          int pname,
                                          float[] params,
                                          int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
Specified by:
glImageTransformParameterfvHP in interface GL

glImageTransformParameterfvHP

public void glImageTransformParameterfvHP(int target,
                                          int pname,
                                          FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
Specified by:
glImageTransformParameterfvHP in interface GL

glImageTransformParameteriHP

public void glImageTransformParameteriHP(int target,
                                         int pname,
                                         int params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint params);
Specified by:
glImageTransformParameteriHP in interface GL

glImageTransformParameterivHP

public void glImageTransformParameterivHP(int target,
                                          int pname,
                                          int[] params,
                                          int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLint * params);
Specified by:
glImageTransformParameterivHP in interface GL

glImageTransformParameterivHP

public void glImageTransformParameterivHP(int target,
                                          int pname,
                                          IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLint * params);
Specified by:
glImageTransformParameterivHP in interface GL

glIndexFuncEXT

public void glIndexFuncEXT(int target,
                           float s)
Entry point (through function pointer) to C language function:
void (GLenum target, GLclampf s);
Specified by:
glIndexFuncEXT in interface GL

glIndexMask

public void glIndexMask(int mask)
Interface to C language function:
void (GLuint mask);
Specified by:
glIndexMask in interface GL

glIndexMaterialEXT

public void glIndexMaterialEXT(int target,
                               int id)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum id);
Specified by:
glIndexMaterialEXT in interface GL

glIndexPointer

public void glIndexPointer(int type,
                           int stride,
                           Buffer ptr)
Interface to C language function:
void (GLenum type, GLsizei stride, const GLvoid * ptr);
Specified by:
glIndexPointer in interface GL
Parameters:
ptr - a direct Buffer

glIndexd

public void glIndexd(double c)
Interface to C language function:
void (GLdouble c);
Specified by:
glIndexd in interface GL

glIndexdv

public void glIndexdv(double[] c,
                      int c_offset)
Interface to C language function:
void (const GLdouble * c);
Specified by:
glIndexdv in interface GL

glIndexdv

public void glIndexdv(DoubleBuffer c)
Interface to C language function:
void (const GLdouble * c);
Specified by:
glIndexdv in interface GL

glIndexf

public void glIndexf(float c)
Interface to C language function:
void (GLfloat c);
Specified by:
glIndexf in interface GL

glIndexfv

public void glIndexfv(float[] c,
                      int c_offset)
Interface to C language function:
void (const GLfloat * c);
Specified by:
glIndexfv in interface GL

glIndexfv

public void glIndexfv(FloatBuffer c)
Interface to C language function:
void (const GLfloat * c);
Specified by:
glIndexfv in interface GL

glIndexi

public void glIndexi(int c)
Interface to C language function:
void (GLint c);
Specified by:
glIndexi in interface GL

glIndexiv

public void glIndexiv(int[] c,
                      int c_offset)
Interface to C language function:
void (const GLint * c);
Specified by:
glIndexiv in interface GL

glIndexiv

public void glIndexiv(IntBuffer c)
Interface to C language function:
void (const GLint * c);
Specified by:
glIndexiv in interface GL

glIndexs

public void glIndexs(short c)
Interface to C language function:
void (GLshort c);
Specified by:
glIndexs in interface GL

glIndexsv

public void glIndexsv(ShortBuffer c)
Interface to C language function:
void (const GLshort * c);
Specified by:
glIndexsv in interface GL

glIndexsv

public void glIndexsv(short[] c,
                      int c_offset)
Interface to C language function:
void (const GLshort * c);
Specified by:
glIndexsv in interface GL

glIndexub

public void glIndexub(byte c)
Interface to C language function:
void (GLubyte c);
Specified by:
glIndexub in interface GL

glIndexubv

public void glIndexubv(byte[] c,
                       int c_offset)
Interface to C language function:
void (const GLubyte * c);
Specified by:
glIndexubv in interface GL

glIndexubv

public void glIndexubv(ByteBuffer c)
Interface to C language function:
void (const GLubyte * c);
Specified by:
glIndexubv in interface GL

glInitNames

public void glInitNames()
Interface to C language function:
void (void);
Specified by:
glInitNames in interface GL

glInsertComponentEXT

public void glInsertComponentEXT(int red,
                                 int green,
                                 int blue)
Entry point (through function pointer) to C language function:
void (GLuint red, GLuint green, GLuint blue);
Specified by:
glInsertComponentEXT in interface GL

glInstrumentsBufferSGIX

public void glInstrumentsBufferSGIX(int size,
                                    int[] buffer,
                                    int buffer_offset)
Entry point (through function pointer) to C language function:
void (GLsizei size, GLint * buffer);
Specified by:
glInstrumentsBufferSGIX in interface GL

glInstrumentsBufferSGIX

public void glInstrumentsBufferSGIX(int size,
                                    IntBuffer buffer)
Entry point (through function pointer) to C language function:
void (GLsizei size, GLint * buffer);
Specified by:
glInstrumentsBufferSGIX in interface GL

glInterleavedArrays

public void glInterleavedArrays(int format,
                                int stride,
                                Buffer pointer)
Interface to C language function:
void (GLenum format, GLsizei stride, const GLvoid * pointer);
Specified by:
glInterleavedArrays in interface GL

glInterleavedArrays

public void glInterleavedArrays(int format,
                                int stride,
                                long pointer_buffer_offset)
Interface to C language function:
void (GLenum format, GLsizei stride, const GLvoid * pointer);
Specified by:
glInterleavedArrays in interface GL

glIsAsyncMarkerSGIX

public boolean glIsAsyncMarkerSGIX(int id)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
Specified by:
glIsAsyncMarkerSGIX in interface GL

glIsBuffer

public boolean glIsBuffer(int id)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
Specified by:
glIsBuffer in interface GL

glIsBufferARB

public boolean glIsBufferARB(int id)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
Specified by:
glIsBufferARB in interface GL

glIsEnabled

public boolean glIsEnabled(int cap)
Interface to C language function:
GLboolean (GLenum cap);
Specified by:
glIsEnabled in interface GL

glIsFenceAPPLE

public boolean glIsFenceAPPLE(int id)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
Specified by:
glIsFenceAPPLE in interface GL

glIsFenceNV

public boolean glIsFenceNV(int id)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
Specified by:
glIsFenceNV in interface GL

glIsFramebufferEXT

public boolean glIsFramebufferEXT(int id)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
Specified by:
glIsFramebufferEXT in interface GL

glIsList

public boolean glIsList(int list)
Interface to C language function:
GLboolean (GLuint list);
Specified by:
glIsList in interface GL

glIsObjectBufferATI

public boolean glIsObjectBufferATI(int id)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
Specified by:
glIsObjectBufferATI in interface GL

glIsOcclusionQueryNV

public boolean glIsOcclusionQueryNV(int id)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
Specified by:
glIsOcclusionQueryNV in interface GL

glIsProgram

public boolean glIsProgram(int id)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
Specified by:
glIsProgram in interface GL

glIsProgramARB

public boolean glIsProgramARB(int id)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
Specified by:
glIsProgramARB in interface GL

glIsProgramNV

public boolean glIsProgramNV(int id)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
Specified by:
glIsProgramNV in interface GL

glIsQuery

public boolean glIsQuery(int id)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
Specified by:
glIsQuery in interface GL

glIsQueryARB

public boolean glIsQueryARB(int id)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
Specified by:
glIsQueryARB in interface GL

glIsRenderbufferEXT

public boolean glIsRenderbufferEXT(int id)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
Specified by:
glIsRenderbufferEXT in interface GL

glIsShader

public boolean glIsShader(int id)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
Specified by:
glIsShader in interface GL

glIsTexture

public boolean glIsTexture(int texture)
Interface to C language function:
GLboolean (GLuint texture);
Specified by:
glIsTexture in interface GL

glIsVariantEnabledEXT

public boolean glIsVariantEnabledEXT(int id,
                                     int cap)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id, GLenum cap);
Specified by:
glIsVariantEnabledEXT in interface GL

glIsVertexArrayAPPLE

public boolean glIsVertexArrayAPPLE(int id)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
Specified by:
glIsVertexArrayAPPLE in interface GL

glIsVertexAttribEnabledAPPLE

public boolean glIsVertexAttribEnabledAPPLE(int index,
                                            int pname)
Entry point (through function pointer) to C language function:
GLboolean (GLuint index, GLenum pname);
Specified by:
glIsVertexAttribEnabledAPPLE in interface GL

glLightEnviSGIX

public void glLightEnviSGIX(int target,
                            int s)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);
Specified by:
glLightEnviSGIX in interface GL

glLightModelf

public void glLightModelf(int pname,
                          float param)
Interface to C language function:
void (GLenum pname, GLfloat param);
Specified by:
glLightModelf in interface GL

glLightModelfv

public void glLightModelfv(int pname,
                           float[] params,
                           int params_offset)
Interface to C language function:
void (GLenum pname, const GLfloat * params);
Specified by:
glLightModelfv in interface GL

glLightModelfv

public void glLightModelfv(int pname,
                           FloatBuffer params)
Interface to C language function:
void (GLenum pname, const GLfloat * params);
Specified by:
glLightModelfv in interface GL

glLightModeli

public void glLightModeli(int pname,
                          int param)
Interface to C language function:
void (GLenum pname, GLint param);
Specified by:
glLightModeli in interface GL

glLightModeliv

public void glLightModeliv(int pname,
                           int[] params,
                           int params_offset)
Interface to C language function:
void (GLenum pname, const GLint * params);
Specified by:
glLightModeliv in interface GL

glLightModeliv

public void glLightModeliv(int pname,
                           IntBuffer params)
Interface to C language function:
void (GLenum pname, const GLint * params);
Specified by:
glLightModeliv in interface GL

glLightf

public void glLightf(int light,
                     int pname,
                     float param)
Interface to C language function:
void (GLenum light, GLenum pname, GLfloat param);
Specified by:
glLightf in interface GL

glLightfv

public void glLightfv(int light,
                      int pname,
                      float[] params,
                      int params_offset)
Interface to C language function:
void (GLenum light, GLenum pname, const GLfloat * params);
Specified by:
glLightfv in interface GL

glLightfv

public void glLightfv(int light,
                      int pname,
                      FloatBuffer params)
Interface to C language function:
void (GLenum light, GLenum pname, const GLfloat * params);
Specified by:
glLightfv in interface GL

glLighti

public void glLighti(int light,
                     int pname,
                     int param)
Interface to C language function:
void (GLenum light, GLenum pname, GLint param);
Specified by:
glLighti in interface GL

glLightiv

public void glLightiv(int light,
                      int pname,
                      int[] params,
                      int params_offset)
Interface to C language function:
void (GLenum light, GLenum pname, const GLint * params);
Specified by:
glLightiv in interface GL

glLightiv

public void glLightiv(int light,
                      int pname,
                      IntBuffer params)
Interface to C language function:
void (GLenum light, GLenum pname, const GLint * params);
Specified by:
glLightiv in interface GL

glLineStipple

public void glLineStipple(int factor,
                          short pattern)
Interface to C language function:
void (GLint factor, GLushort pattern);
Specified by:
glLineStipple in interface GL

glLineWidth

public void glLineWidth(float width)
Interface to C language function:
void (GLfloat width);
Specified by:
glLineWidth in interface GL

glLinkProgram

public void glLinkProgram(int mode)
Entry point (through function pointer) to C language function:
void (GLuint mode);
Specified by:
glLinkProgram in interface GL

glLinkProgramARB

public void glLinkProgramARB(int mode)
Entry point (through function pointer) to C language function:
void (GLhandleARB mode);
Specified by:
glLinkProgramARB in interface GL

glListBase

public void glListBase(int base)
Interface to C language function:
void (GLuint base);
Specified by:
glListBase in interface GL

glListParameterfSGIX

public void glListParameterfSGIX(int target,
                                 int pname,
                                 float params)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat params);
Specified by:
glListParameterfSGIX in interface GL

glListParameterfvSGIX

public void glListParameterfvSGIX(int target,
                                  int pname,
                                  float[] params,
                                  int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, const GLfloat * params);
Specified by:
glListParameterfvSGIX in interface GL

glListParameterfvSGIX

public void glListParameterfvSGIX(int target,
                                  int pname,
                                  FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, const GLfloat * params);
Specified by:
glListParameterfvSGIX in interface GL

glListParameteriSGIX

public void glListParameteriSGIX(int target,
                                 int pname,
                                 int params)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint params);
Specified by:
glListParameteriSGIX in interface GL

glListParameterivSGIX

public void glListParameterivSGIX(int target,
                                  int pname,
                                  int[] params,
                                  int params_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, const GLint * params);
Specified by:
glListParameterivSGIX in interface GL

glListParameterivSGIX

public void glListParameterivSGIX(int target,
                                  int pname,
                                  IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, const GLint * params);
Specified by:
glListParameterivSGIX in interface GL

glLoadIdentity

public void glLoadIdentity()
Interface to C language function:
void (void);
Specified by:
glLoadIdentity in interface GL

glLoadIdentityDeformationMapSGIX

public void glLoadIdentityDeformationMapSGIX(int mode)
Entry point (through function pointer) to C language function:
void (GLbitfield mode);
Specified by:
glLoadIdentityDeformationMapSGIX in interface GL

glLoadMatrixd

public void glLoadMatrixd(double[] m,
                          int m_offset)
Interface to C language function:
void (const GLdouble * m);
Specified by:
glLoadMatrixd in interface GL

glLoadMatrixd

public void glLoadMatrixd(DoubleBuffer m)
Interface to C language function:
void (const GLdouble * m);
Specified by:
glLoadMatrixd in interface GL

glLoadMatrixf

public void glLoadMatrixf(float[] m,
                          int m_offset)
Interface to C language function:
void (const GLfloat * m);
Specified by:
glLoadMatrixf in interface GL

glLoadMatrixf

public void glLoadMatrixf(FloatBuffer m)
Interface to C language function:
void (const GLfloat * m);
Specified by:
glLoadMatrixf in interface GL

glLoadName

public void glLoadName(int name)
Interface to C language function:
void (GLuint name);
Specified by:
glLoadName in interface GL

glLoadProgramNV

public void glLoadProgramNV(int target,
                            int id,
                            int len,
                            String program)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint id, GLsizei len, const GLubyte * program);
Specified by:
glLoadProgramNV in interface GL

glLoadTransposeMatrixd

public void glLoadTransposeMatrixd(double[] m,
                                   int m_offset)
Entry point (through function pointer) to C language function:
void (const GLdouble * m);
Specified by:
glLoadTransposeMatrixd in interface GL

glLoadTransposeMatrixd

public void glLoadTransposeMatrixd(DoubleBuffer m)
Entry point (through function pointer) to C language function:
void (const GLdouble * m);
Specified by:
glLoadTransposeMatrixd in interface GL

glLoadTransposeMatrixf

public void glLoadTransposeMatrixf(float[] m,
                                   int m_offset)
Entry point (through function pointer) to C language function:
void (const GLfloat * m);
Specified by:
glLoadTransposeMatrixf in interface GL

glLoadTransposeMatrixf

public void glLoadTransposeMatrixf(FloatBuffer m)
Entry point (through function pointer) to C language function:
void (const GLfloat * m);
Specified by:
glLoadTransposeMatrixf in interface GL

glLockArraysEXT

public void glLockArraysEXT(int x,
                            int y)
Entry point (through function pointer) to C language function:
void (GLint x, GLsizei y);
Specified by:
glLockArraysEXT in interface GL

glLogicOp

public void glLogicOp(int opcode)
Interface to C language function:
void (GLenum opcode);
Specified by:
glLogicOp in interface GL

glMap1d

public void glMap1d(int target,
                    double u1,
                    double u2,
                    int stride,
                    int order,
                    double[] points,
                    int points_offset)
Interface to C language function:
void (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
Specified by:
glMap1d in interface GL

glMap1d

public void glMap1d(int target,
                    double u1,
                    double u2,
                    int stride,
                    int order,
                    DoubleBuffer points)
Interface to C language function:
void (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
Specified by:
glMap1d in interface GL

glMap1f

public void glMap1f(int target,
                    float u1,
                    float u2,
                    int stride,
                    int order,
                    float[] points,
                    int points_offset)
Interface to C language function:
void (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
Specified by:
glMap1f in interface GL

glMap1f

public void glMap1f(int target,
                    float u1,
                    float u2,
                    int stride,
                    int order,
                    FloatBuffer points)
Interface to C language function:
void (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
Specified by:
glMap1f in interface GL

glMap2d

public void glMap2d(int target,
                    double u1,
                    double u2,
                    int ustride,
                    int uorder,
                    double v1,
                    double v2,
                    int vstride,
                    int vorder,
                    double[] points,
                    int points_offset)
Interface to C language function:
void (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
Specified by:
glMap2d in interface GL

glMap2d

public void glMap2d(int target,
                    double u1,
                    double u2,
                    int ustride,
                    int uorder,
                    double v1,
                    double v2,
                    int vstride,
                    int vorder,
                    DoubleBuffer points)
Interface to C language function:
void (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
Specified by:
glMap2d in interface GL

glMap2f

public void glMap2f(int target,
                    float u1,
                    float u2,
                    int ustride,
                    int uorder,
                    float v1,
                    float v2,
                    int vstride,
                    int vorder,
                    float[] points,
                    int points_offset)
Interface to C language function:
void (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
Specified by:
glMap2f in interface GL

glMap2f

public void glMap2f(int target,
                    float u1,
                    float u2,
                    int ustride,
                    int uorder,
                    float v1,
                    float v2,
                    int vstride,
                    int vorder,
                    FloatBuffer points)
Interface to C language function:
void (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
Specified by:
glMap2f in interface GL

glMapBuffer

public ByteBuffer glMapBuffer(int target,
                                       int access)
Entry point to C language function:
LPVOID glMapBuffer(GLenum target, GLenum access);
Specified by:
glMapBuffer in interface GL

glMapBufferARB

public ByteBuffer glMapBufferARB(int target,
                                          int access)
Entry point to C language function:
LPVOID glMapBufferARB(GLenum target, GLenum access);
Specified by:
glMapBufferARB in interface GL

glMapControlPointsNV

public void glMapControlPointsNV(int target,
                                 int index,
                                 int type,
                                 int ustride,
                                 int vstride,
                                 int uorder,
                                 int vorder,
                                 boolean packed,
                                 Buffer points)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid * points);
Specified by:
glMapControlPointsNV in interface GL

glMapGrid1d

public void glMapGrid1d(int un,
                        double u1,
                        double u2)
Interface to C language function:
void (GLint un, GLdouble u1, GLdouble u2);
Specified by:
glMapGrid1d in interface GL

glMapGrid1f

public void glMapGrid1f(int un,
                        float u1,
                        float u2)
Interface to C language function:
void (GLint un, GLfloat u1, GLfloat u2);
Specified by:
glMapGrid1f in interface GL

glMapGrid2d

public void glMapGrid2d(int un,
                        double u1,
                        double u2,
                        int vn,
                        double v1,
                        double v2)
Interface to C language function:
void (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
Specified by:
glMapGrid2d in interface GL

glMapGrid2f

public void glMapGrid2f(int un,
                        float u1,
                        float u2,
                        int vn,
                        float v1,
                        float v2)
Interface to C language function:
void (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
Specified by:
glMapGrid2f in interface GL

glMapParameterfvNV

public void glMapParameterfvNV(int target,
                               int pname,
                               float[] params,
                               int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
Specified by:
glMapParameterfvNV in interface GL

glMapParameterfvNV

public void glMapParameterfvNV(int target,
                               int pname,
                               FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
Specified by:
glMapParameterfvNV in interface GL

glMapParameterivNV

public void glMapParameterivNV(int target,
                               int pname,
                               int[] params,
                               int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLint * params);
Specified by:
glMapParameterivNV in interface GL

glMapParameterivNV

public void glMapParameterivNV(int target,
                               int pname,
                               IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLint * params);
Specified by:
glMapParameterivNV in interface GL

glMapVertexAttrib1dAPPLE

public void glMapVertexAttrib1dAPPLE(int index,
                                     int size,
                                     double u1,
                                     double u2,
                                     int stride,
                                     int order,
                                     double[] points,
                                     int points_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
Specified by:
glMapVertexAttrib1dAPPLE in interface GL

glMapVertexAttrib1dAPPLE

public void glMapVertexAttrib1dAPPLE(int index,
                                     int size,
                                     double u1,
                                     double u2,
                                     int stride,
                                     int order,
                                     DoubleBuffer points)
Entry point (through function pointer) to C language function:
void (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
Specified by:
glMapVertexAttrib1dAPPLE in interface GL

glMapVertexAttrib1fAPPLE

public void glMapVertexAttrib1fAPPLE(int index,
                                     int size,
                                     float u1,
                                     float u2,
                                     int stride,
                                     int order,
                                     float[] points,
                                     int points_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
Specified by:
glMapVertexAttrib1fAPPLE in interface GL

glMapVertexAttrib1fAPPLE

public void glMapVertexAttrib1fAPPLE(int index,
                                     int size,
                                     float u1,
                                     float u2,
                                     int stride,
                                     int order,
                                     FloatBuffer points)
Entry point (through function pointer) to C language function:
void (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
Specified by:
glMapVertexAttrib1fAPPLE in interface GL

glMapVertexAttrib2dAPPLE

public void glMapVertexAttrib2dAPPLE(int index,
                                     int size,
                                     double u1,
                                     double u2,
                                     int ustride,
                                     int uorder,
                                     double v1,
                                     double v2,
                                     int vstride,
                                     int vorder,
                                     double[] points,
                                     int points_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
Specified by:
glMapVertexAttrib2dAPPLE in interface GL

glMapVertexAttrib2dAPPLE

public void glMapVertexAttrib2dAPPLE(int index,
                                     int size,
                                     double u1,
                                     double u2,
                                     int ustride,
                                     int uorder,
                                     double v1,
                                     double v2,
                                     int vstride,
                                     int vorder,
                                     DoubleBuffer points)
Entry point (through function pointer) to C language function:
void (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
Specified by:
glMapVertexAttrib2dAPPLE in interface GL

glMapVertexAttrib2fAPPLE

public void glMapVertexAttrib2fAPPLE(int index,
                                     int size,
                                     float u1,
                                     float u2,
                                     int ustride,
                                     int uorder,
                                     float v1,
                                     float v2,
                                     int vstride,
                                     int vorder,
                                     float[] points,
                                     int points_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
Specified by:
glMapVertexAttrib2fAPPLE in interface GL

glMapVertexAttrib2fAPPLE

public void glMapVertexAttrib2fAPPLE(int index,
                                     int size,
                                     float u1,
                                     float u2,
                                     int ustride,
                                     int uorder,
                                     float v1,
                                     float v2,
                                     int vstride,
                                     int vorder,
                                     FloatBuffer points)
Entry point (through function pointer) to C language function:
void (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
Specified by:
glMapVertexAttrib2fAPPLE in interface GL

glMaterialf

public void glMaterialf(int face,
                        int pname,
                        float param)
Interface to C language function:
void (GLenum face, GLenum pname, GLfloat param);
Specified by:
glMaterialf in interface GL

glMaterialfv

public void glMaterialfv(int face,
                         int pname,
                         float[] params,
                         int params_offset)
Interface to C language function:
void (GLenum face, GLenum pname, const GLfloat * params);
Specified by:
glMaterialfv in interface GL

glMaterialfv

public void glMaterialfv(int face,
                         int pname,
                         FloatBuffer params)
Interface to C language function:
void (GLenum face, GLenum pname, const GLfloat * params);
Specified by:
glMaterialfv in interface GL

glMateriali

public void glMateriali(int face,
                        int pname,
                        int param)
Interface to C language function:
void (GLenum face, GLenum pname, GLint param);
Specified by:
glMateriali in interface GL

glMaterialiv

public void glMaterialiv(int face,
                         int pname,
                         int[] params,
                         int params_offset)
Interface to C language function:
void (GLenum face, GLenum pname, const GLint * params);
Specified by:
glMaterialiv in interface GL

glMaterialiv

public void glMaterialiv(int face,
                         int pname,
                         IntBuffer params)
Interface to C language function:
void (GLenum face, GLenum pname, const GLint * params);
Specified by:
glMaterialiv in interface GL

glMatrixIndexPointerARB

public void glMatrixIndexPointerARB(int size,
                                    int type,
                                    int stride,
                                    Buffer pointer)
Entry point (through function pointer) to C language function:
void (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
Specified by:
glMatrixIndexPointerARB in interface GL
Parameters:
pointer - a direct Buffer

glMatrixIndexPointerARB

public void glMatrixIndexPointerARB(int size,
                                    int type,
                                    int stride,
                                    long pointer_buffer_offset)
Entry point (through function pointer) to C language function:
void (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
Specified by:
glMatrixIndexPointerARB in interface GL

glMatrixIndexubvARB

public void glMatrixIndexubvARB(int size,
                                byte[] weights,
                                int weights_offset)
Entry point (through function pointer) to C language function:
void (GLint size, const GLubyte * weights);
Specified by:
glMatrixIndexubvARB in interface GL

glMatrixIndexubvARB

public void glMatrixIndexubvARB(int size,
                                ByteBuffer weights)
Entry point (through function pointer) to C language function:
void (GLint size, const GLubyte * weights);
Specified by:
glMatrixIndexubvARB in interface GL

glMatrixIndexuivARB

public void glMatrixIndexuivARB(int n,
                                int[] ids,
                                int ids_offset)
Entry point (through function pointer) to C language function:
void (GLint n, const GLuint * ids);
Specified by:
glMatrixIndexuivARB in interface GL

glMatrixIndexuivARB

public void glMatrixIndexuivARB(int n,
                                IntBuffer ids)
Entry point (through function pointer) to C language function:
void (GLint n, const GLuint * ids);
Specified by:
glMatrixIndexuivARB in interface GL

glMatrixIndexusvARB

public void glMatrixIndexusvARB(int size,
                                ShortBuffer weights)
Entry point (through function pointer) to C language function:
void (GLint size, const GLushort * weights);
Specified by:
glMatrixIndexusvARB in interface GL

glMatrixIndexusvARB

public void glMatrixIndexusvARB(int size,
                                short[] weights,
                                int weights_offset)
Entry point (through function pointer) to C language function:
void (GLint size, const GLushort * weights);
Specified by:
glMatrixIndexusvARB in interface GL

glMatrixMode

public void glMatrixMode(int mode)
Interface to C language function:
void (GLenum mode);
Specified by:
glMatrixMode in interface GL

glMinmax

public void glMinmax(int target,
                     int internalformat,
                     boolean sink)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum internalformat, GLboolean sink);
Specified by:
glMinmax in interface GL

glMultMatrixd

public void glMultMatrixd(double[] m,
                          int m_offset)
Interface to C language function:
void (const GLdouble * m);
Specified by:
glMultMatrixd in interface GL

glMultMatrixd

public void glMultMatrixd(DoubleBuffer m)
Interface to C language function:
void (const GLdouble * m);
Specified by:
glMultMatrixd in interface GL

glMultMatrixf

public void glMultMatrixf(float[] m,
                          int m_offset)
Interface to C language function:
void (const GLfloat * m);
Specified by:
glMultMatrixf in interface GL

glMultMatrixf

public void glMultMatrixf(FloatBuffer m)
Interface to C language function:
void (const GLfloat * m);
Specified by:
glMultMatrixf in interface GL

glMultTransposeMatrixd

public void glMultTransposeMatrixd(double[] m,
                                   int m_offset)
Entry point (through function pointer) to C language function:
void (const GLdouble * m);
Specified by:
glMultTransposeMatrixd in interface GL

glMultTransposeMatrixd

public void glMultTransposeMatrixd(DoubleBuffer m)
Entry point (through function pointer) to C language function:
void (const GLdouble * m);
Specified by:
glMultTransposeMatrixd in interface GL

glMultTransposeMatrixf

public void glMultTransposeMatrixf(float[] m,
                                   int m_offset)
Entry point (through function pointer) to C language function:
void (const GLfloat * m);
Specified by:
glMultTransposeMatrixf in interface GL

glMultTransposeMatrixf

public void glMultTransposeMatrixf(FloatBuffer m)
Entry point (through function pointer) to C language function:
void (const GLfloat * m);
Specified by:
glMultTransposeMatrixf in interface GL

glMultiDrawArrays

public void glMultiDrawArrays(int mode,
                              int[] first,
                              int first_offset,
                              int[] count,
                              int count_offset,
                              int primcount)
Entry point (through function pointer) to C language function:
void (GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);
Specified by:
glMultiDrawArrays in interface GL

glMultiDrawArrays

public void glMultiDrawArrays(int mode,
                              IntBuffer first,
                              IntBuffer count,
                              int primcount)
Entry point (through function pointer) to C language function:
void (GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);
Specified by:
glMultiDrawArrays in interface GL

glMultiDrawArraysEXT

public void glMultiDrawArraysEXT(int mode,
                                 int[] first,
                                 int first_offset,
                                 int[] count,
                                 int count_offset,
                                 int primcount)
Entry point (through function pointer) to C language function:
void (GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);
Specified by:
glMultiDrawArraysEXT in interface GL

glMultiDrawArraysEXT

public void glMultiDrawArraysEXT(int mode,
                                 IntBuffer first,
                                 IntBuffer count,
                                 int primcount)
Entry point (through function pointer) to C language function:
void (GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);
Specified by:
glMultiDrawArraysEXT in interface GL

glMultiDrawElementArrayAPPLE

public void glMultiDrawElementArrayAPPLE(int mode,
                                         int[] first,
                                         int first_offset,
                                         int[] count,
                                         int count_offset,
                                         int primcount)
Entry point (through function pointer) to C language function:
void (GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount);
Specified by:
glMultiDrawElementArrayAPPLE in interface GL

glMultiDrawElementArrayAPPLE

public void glMultiDrawElementArrayAPPLE(int mode,
                                         IntBuffer first,
                                         IntBuffer count,
                                         int primcount)
Entry point (through function pointer) to C language function:
void (GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount);
Specified by:
glMultiDrawElementArrayAPPLE in interface GL

glMultiDrawElements

public void glMultiDrawElements(int mode,
                                int[] count,
                                int count_offset,
                                int type,
                                Buffer[] indices,
                                int primcount)
Entry point (through function pointer) to C language function:
void (GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount);
Specified by:
glMultiDrawElements in interface GL

glMultiDrawElements

public void glMultiDrawElements(int mode,
                                IntBuffer count,
                                int type,
                                Buffer[] indices,
                                int primcount)
Entry point (through function pointer) to C language function:
void (GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount);
Specified by:
glMultiDrawElements in interface GL

glMultiDrawElementsEXT

public void glMultiDrawElementsEXT(int mode,
                                   int[] count,
                                   int count_offset,
                                   int type,
                                   Buffer[] indices,
                                   int primcount)
Entry point (through function pointer) to C language function:
void (GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount);
Specified by:
glMultiDrawElementsEXT in interface GL

glMultiDrawElementsEXT

public void glMultiDrawElementsEXT(int mode,
                                   IntBuffer count,
                                   int type,
                                   Buffer[] indices,
                                   int primcount)
Entry point (through function pointer) to C language function:
void (GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount);
Specified by:
glMultiDrawElementsEXT in interface GL

glMultiDrawRangeElementArrayAPPLE

public void glMultiDrawRangeElementArrayAPPLE(int mode,
                                              int start,
                                              int end,
                                              int[] first,
                                              int first_offset,
                                              int[] count,
                                              int count_offset,
                                              int primcount)
Entry point (through function pointer) to C language function:
void (GLenum mode, GLuint start, GLuint end, const GLint * first, const GLsizei * count, GLsizei primcount);
Specified by:
glMultiDrawRangeElementArrayAPPLE in interface GL

glMultiDrawRangeElementArrayAPPLE

public void glMultiDrawRangeElementArrayAPPLE(int mode,
                                              int start,
                                              int end,
                                              IntBuffer first,
                                              IntBuffer count,
                                              int primcount)
Entry point (through function pointer) to C language function:
void (GLenum mode, GLuint start, GLuint end, const GLint * first, const GLsizei * count, GLsizei primcount);
Specified by:
glMultiDrawRangeElementArrayAPPLE in interface GL

glMultiModeDrawArraysIBM

public void glMultiModeDrawArraysIBM(int[] mode,
                                     int mode_offset,
                                     int[] first,
                                     int first_offset,
                                     int[] count,
                                     int count_offset,
                                     int primcount,
                                     int modestride)
Entry point (through function pointer) to C language function:
void (const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride);
Specified by:
glMultiModeDrawArraysIBM in interface GL

glMultiModeDrawArraysIBM

public void glMultiModeDrawArraysIBM(IntBuffer mode,
                                     IntBuffer first,
                                     IntBuffer count,
                                     int primcount,
                                     int modestride)
Entry point (through function pointer) to C language function:
void (const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride);
Specified by:
glMultiModeDrawArraysIBM in interface GL

glMultiModeDrawElementsIBM

public void glMultiModeDrawElementsIBM(int[] mode,
                                       int mode_offset,
                                       int[] count,
                                       int count_offset,
                                       int type,
                                       Buffer[] indices,
                                       int primcount,
                                       int modestride)
Entry point (through function pointer) to C language function:
void (const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride);
Specified by:
glMultiModeDrawElementsIBM in interface GL

glMultiModeDrawElementsIBM

public void glMultiModeDrawElementsIBM(IntBuffer mode,
                                       IntBuffer count,
                                       int type,
                                       Buffer[] indices,
                                       int primcount,
                                       int modestride)
Entry point (through function pointer) to C language function:
void (const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride);
Specified by:
glMultiModeDrawElementsIBM in interface GL

glMultiTexCoord1d

public void glMultiTexCoord1d(int target,
                              double s)
Entry point (through function pointer) to C language function:
void (GLenum target, GLdouble s);
Specified by:
glMultiTexCoord1d in interface GL

glMultiTexCoord1dv

public void glMultiTexCoord1dv(int target,
                               double[] v,
                               int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLdouble * v);
Specified by:
glMultiTexCoord1dv in interface GL

glMultiTexCoord1dv

public void glMultiTexCoord1dv(int target,
                               DoubleBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLdouble * v);
Specified by:
glMultiTexCoord1dv in interface GL

glMultiTexCoord1f

public void glMultiTexCoord1f(int target,
                              float s)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s);
Specified by:
glMultiTexCoord1f in interface GL

glMultiTexCoord1fv

public void glMultiTexCoord1fv(int target,
                               float[] v,
                               int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
Specified by:
glMultiTexCoord1fv in interface GL

glMultiTexCoord1fv

public void glMultiTexCoord1fv(int target,
                               FloatBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
Specified by:
glMultiTexCoord1fv in interface GL

glMultiTexCoord1hNV

public void glMultiTexCoord1hNV(int target,
                                short s)
Entry point (through function pointer) to C language function:
void (GLenum target, GLhalfNV s);
Specified by:
glMultiTexCoord1hNV in interface GL

glMultiTexCoord1hvNV

public void glMultiTexCoord1hvNV(int index,
                                 ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum index, const GLhalfNV * v);
Specified by:
glMultiTexCoord1hvNV in interface GL

glMultiTexCoord1hvNV

public void glMultiTexCoord1hvNV(int index,
                                 short[] v,
                                 int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum index, const GLhalfNV * v);
Specified by:
glMultiTexCoord1hvNV in interface GL

glMultiTexCoord1i

public void glMultiTexCoord1i(int target,
                              int s)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);
Specified by:
glMultiTexCoord1i in interface GL

glMultiTexCoord1iv

public void glMultiTexCoord1iv(int target,
                               int[] v,
                               int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
Specified by:
glMultiTexCoord1iv in interface GL

glMultiTexCoord1iv

public void glMultiTexCoord1iv(int target,
                               IntBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
Specified by:
glMultiTexCoord1iv in interface GL

glMultiTexCoord1s

public void glMultiTexCoord1s(int target,
                              short s)
Entry point (through function pointer) to C language function:
void (GLenum target, GLshort s);
Specified by:
glMultiTexCoord1s in interface GL

glMultiTexCoord1sv

public void glMultiTexCoord1sv(int target,
                               ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLshort * v);
Specified by:
glMultiTexCoord1sv in interface GL

glMultiTexCoord1sv

public void glMultiTexCoord1sv(int target,
                               short[] v,
                               int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLshort * v);
Specified by:
glMultiTexCoord1sv in interface GL

glMultiTexCoord2d

public void glMultiTexCoord2d(int target,
                              double s,
                              double t)
Entry point (through function pointer) to C language function:
void (GLenum target, GLdouble s, GLdouble t);
Specified by:
glMultiTexCoord2d in interface GL

glMultiTexCoord2dv

public void glMultiTexCoord2dv(int target,
                               double[] v,
                               int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLdouble * v);
Specified by:
glMultiTexCoord2dv in interface GL

glMultiTexCoord2dv

public void glMultiTexCoord2dv(int target,
                               DoubleBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLdouble * v);
Specified by:
glMultiTexCoord2dv in interface GL

glMultiTexCoord2f

public void glMultiTexCoord2f(int target,
                              float s,
                              float t)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s, GLfloat t);
Specified by:
glMultiTexCoord2f in interface GL

glMultiTexCoord2fv

public void glMultiTexCoord2fv(int target,
                               float[] v,
                               int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
Specified by:
glMultiTexCoord2fv in interface GL

glMultiTexCoord2fv

public void glMultiTexCoord2fv(int target,
                               FloatBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
Specified by:
glMultiTexCoord2fv in interface GL

glMultiTexCoord2hNV

public void glMultiTexCoord2hNV(int target,
                                short s,
                                short t)
Entry point (through function pointer) to C language function:
void (GLenum target, GLhalfNV s, GLhalfNV t);
Specified by:
glMultiTexCoord2hNV in interface GL

glMultiTexCoord2hvNV

public void glMultiTexCoord2hvNV(int index,
                                 ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum index, const GLhalfNV * v);
Specified by:
glMultiTexCoord2hvNV in interface GL

glMultiTexCoord2hvNV

public void glMultiTexCoord2hvNV(int index,
                                 short[] v,
                                 int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum index, const GLhalfNV * v);
Specified by:
glMultiTexCoord2hvNV in interface GL

glMultiTexCoord2i

public void glMultiTexCoord2i(int target,
                              int s,
                              int t)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s, GLint t);
Specified by:
glMultiTexCoord2i in interface GL

glMultiTexCoord2iv

public void glMultiTexCoord2iv(int target,
                               int[] v,
                               int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
Specified by:
glMultiTexCoord2iv in interface GL

glMultiTexCoord2iv

public void glMultiTexCoord2iv(int target,
                               IntBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
Specified by:
glMultiTexCoord2iv in interface GL

glMultiTexCoord2s

public void glMultiTexCoord2s(int target,
                              short s,
                              short t)
Entry point (through function pointer) to C language function:
void (GLenum target, GLshort s, GLshort t);
Specified by:
glMultiTexCoord2s in interface GL

glMultiTexCoord2sv

public void glMultiTexCoord2sv(int target,
                               ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLshort * v);
Specified by:
glMultiTexCoord2sv in interface GL

glMultiTexCoord2sv

public void glMultiTexCoord2sv(int target,
                               short[] v,
                               int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLshort * v);
Specified by:
glMultiTexCoord2sv in interface GL

glMultiTexCoord3d

public void glMultiTexCoord3d(int target,
                              double s,
                              double t,
                              double r)
Entry point (through function pointer) to C language function:
void (GLenum target, GLdouble s, GLdouble t, GLdouble r);
Specified by:
glMultiTexCoord3d in interface GL

glMultiTexCoord3dv

public void glMultiTexCoord3dv(int target,
                               double[] v,
                               int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLdouble * v);
Specified by:
glMultiTexCoord3dv in interface GL

glMultiTexCoord3dv

public void glMultiTexCoord3dv(int target,
                               DoubleBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLdouble * v);
Specified by:
glMultiTexCoord3dv in interface GL

glMultiTexCoord3f

public void glMultiTexCoord3f(int target,
                              float s,
                              float t,
                              float r)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s, GLfloat t, GLfloat r);
Specified by:
glMultiTexCoord3f in interface GL

glMultiTexCoord3fv

public void glMultiTexCoord3fv(int target,
                               float[] v,
                               int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
Specified by:
glMultiTexCoord3fv in interface GL

glMultiTexCoord3fv

public void glMultiTexCoord3fv(int target,
                               FloatBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
Specified by:
glMultiTexCoord3fv in interface GL

glMultiTexCoord3hNV

public void glMultiTexCoord3hNV(int target,
                                short s,
                                short t,
                                short r)
Entry point (through function pointer) to C language function:
void (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
Specified by:
glMultiTexCoord3hNV in interface GL

glMultiTexCoord3hvNV

public void glMultiTexCoord3hvNV(int index,
                                 ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum index, const GLhalfNV * v);
Specified by:
glMultiTexCoord3hvNV in interface GL

glMultiTexCoord3hvNV

public void glMultiTexCoord3hvNV(int index,
                                 short[] v,
                                 int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum index, const GLhalfNV * v);
Specified by:
glMultiTexCoord3hvNV in interface GL

glMultiTexCoord3i

public void glMultiTexCoord3i(int target,
                              int s,
                              int t,
                              int r)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s, GLint t, GLint r);
Specified by:
glMultiTexCoord3i in interface GL

glMultiTexCoord3iv

public void glMultiTexCoord3iv(int target,
                               int[] v,
                               int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
Specified by:
glMultiTexCoord3iv in interface GL

glMultiTexCoord3iv

public void glMultiTexCoord3iv(int target,
                               IntBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
Specified by:
glMultiTexCoord3iv in interface GL

glMultiTexCoord3s

public void glMultiTexCoord3s(int target,
                              short s,
                              short t,
                              short r)
Entry point (through function pointer) to C language function:
void (GLenum target, GLshort s, GLshort t, GLshort r);
Specified by:
glMultiTexCoord3s in interface GL

glMultiTexCoord3sv

public void glMultiTexCoord3sv(int target,
                               ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLshort * v);
Specified by:
glMultiTexCoord3sv in interface GL

glMultiTexCoord3sv

public void glMultiTexCoord3sv(int target,
                               short[] v,
                               int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLshort * v);
Specified by:
glMultiTexCoord3sv in interface GL

glMultiTexCoord4d

public void glMultiTexCoord4d(int target,
                              double s,
                              double t,
                              double r,
                              double q)
Entry point (through function pointer) to C language function:
void (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
Specified by:
glMultiTexCoord4d in interface GL

glMultiTexCoord4dv

public void glMultiTexCoord4dv(int target,
                               double[] v,
                               int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLdouble * v);
Specified by:
glMultiTexCoord4dv in interface GL

glMultiTexCoord4dv

public void glMultiTexCoord4dv(int target,
                               DoubleBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLdouble * v);
Specified by:
glMultiTexCoord4dv in interface GL

glMultiTexCoord4f

public void glMultiTexCoord4f(int target,
                              float s,
                              float t,
                              float r,
                              float q)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
Specified by:
glMultiTexCoord4f in interface GL

glMultiTexCoord4fv

public void glMultiTexCoord4fv(int target,
                               float[] v,
                               int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
Specified by:
glMultiTexCoord4fv in interface GL

glMultiTexCoord4fv

public void glMultiTexCoord4fv(int target,
                               FloatBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
Specified by:
glMultiTexCoord4fv in interface GL

glMultiTexCoord4hNV

public void glMultiTexCoord4hNV(int target,
                                short s,
                                short t,
                                short r,
                                short q)
Entry point (through function pointer) to C language function:
void (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
Specified by:
glMultiTexCoord4hNV in interface GL

glMultiTexCoord4hvNV

public void glMultiTexCoord4hvNV(int index,
                                 ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum index, const GLhalfNV * v);
Specified by:
glMultiTexCoord4hvNV in interface GL

glMultiTexCoord4hvNV

public void glMultiTexCoord4hvNV(int index,
                                 short[] v,
                                 int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum index, const GLhalfNV * v);
Specified by:
glMultiTexCoord4hvNV in interface GL

glMultiTexCoord4i

public void glMultiTexCoord4i(int target,
                              int start,
                              int x,
                              int y,
                              int width)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint start, GLint x, GLint y, GLint width);
Specified by:
glMultiTexCoord4i in interface GL

glMultiTexCoord4iv

public void glMultiTexCoord4iv(int target,
                               int[] v,
                               int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
Specified by:
glMultiTexCoord4iv in interface GL

glMultiTexCoord4iv

public void glMultiTexCoord4iv(int target,
                               IntBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
Specified by:
glMultiTexCoord4iv in interface GL

glMultiTexCoord4s

public void glMultiTexCoord4s(int target,
                              short s,
                              short t,
                              short r,
                              short q)
Entry point (through function pointer) to C language function:
void (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
Specified by:
glMultiTexCoord4s in interface GL

glMultiTexCoord4sv

public void glMultiTexCoord4sv(int target,
                               ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLshort * v);
Specified by:
glMultiTexCoord4sv in interface GL

glMultiTexCoord4sv

public void glMultiTexCoord4sv(int target,
                               short[] v,
                               int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLshort * v);
Specified by:
glMultiTexCoord4sv in interface GL

glNewBufferRegion

public int glNewBufferRegion(int type)
Entry point (through function pointer) to C language function:
GLuint (GLenum type);
Specified by:
glNewBufferRegion in interface GL

glNewList

public void glNewList(int list,
                      int mode)
Interface to C language function:
void (GLuint list, GLenum mode);
Specified by:
glNewList in interface GL

glNewObjectBufferATI

public int glNewObjectBufferATI(int size,
                                Buffer pointer,
                                int usage)
Entry point (through function pointer) to C language function:
GLuint (GLsizei size, const GLvoid * pointer, GLenum usage);
Specified by:
glNewObjectBufferATI in interface GL

glNormal3b

public void glNormal3b(byte nx,
                       byte ny,
                       byte nz)
Interface to C language function:
void (GLbyte nx, GLbyte ny, GLbyte nz);
Specified by:
glNormal3b in interface GL

glNormal3bv

public void glNormal3bv(byte[] v,
                        int v_offset)
Interface to C language function:
void (const GLbyte * v);
Specified by:
glNormal3bv in interface GL

glNormal3bv

public void glNormal3bv(ByteBuffer v)
Interface to C language function:
void (const GLbyte * v);
Specified by:
glNormal3bv in interface GL

glNormal3d

public void glNormal3d(double nx,
                       double ny,
                       double nz)
Interface to C language function:
void (GLdouble nx, GLdouble ny, GLdouble nz);
Specified by:
glNormal3d in interface GL

glNormal3dv

public void glNormal3dv(double[] v,
                        int v_offset)
Interface to C language function:
void (const GLdouble * v);
Specified by:
glNormal3dv in interface GL

glNormal3dv

public void glNormal3dv(DoubleBuffer v)
Interface to C language function:
void (const GLdouble * v);
Specified by:
glNormal3dv in interface GL

glNormal3f

public void glNormal3f(float nx,
                       float ny,
                       float nz)
Interface to C language function:
void (GLfloat nx, GLfloat ny, GLfloat nz);
Specified by:
glNormal3f in interface GL

glNormal3fVertex3fSUN

public void glNormal3fVertex3fSUN(float r,
                                  float g,
                                  float b,
                                  float x,
                                  float y,
                                  float z)
Entry point (through function pointer) to C language function:
void (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
Specified by:
glNormal3fVertex3fSUN in interface GL

glNormal3fVertex3fvSUN

public void glNormal3fVertex3fvSUN(float[] c,
                                   int c_offset,
                                   float[] v,
                                   int v_offset)
Entry point (through function pointer) to C language function:
void (const GLfloat * c, const GLfloat * v);
Specified by:
glNormal3fVertex3fvSUN in interface GL

glNormal3fVertex3fvSUN

public void glNormal3fVertex3fvSUN(FloatBuffer c,
                                   FloatBuffer v)
Entry point (through function pointer) to C language function:
void (const GLfloat * c, const GLfloat * v);
Specified by:
glNormal3fVertex3fvSUN in interface GL

glNormal3fv

public void glNormal3fv(float[] v,
                        int v_offset)
Interface to C language function:
void (const GLfloat * v);
Specified by:
glNormal3fv in interface GL

glNormal3fv

public void glNormal3fv(FloatBuffer v)
Interface to C language function:
void (const GLfloat * v);
Specified by:
glNormal3fv in interface GL

glNormal3hNV

public void glNormal3hNV(short red,
                         short green,
                         short blue)
Entry point (through function pointer) to C language function:
void (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
Specified by:
glNormal3hNV in interface GL

glNormal3hvNV

public void glNormal3hvNV(ShortBuffer v)
Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
Specified by:
glNormal3hvNV in interface GL

glNormal3hvNV

public void glNormal3hvNV(short[] v,
                          int v_offset)
Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
Specified by:
glNormal3hvNV in interface GL

glNormal3i

public void glNormal3i(int nx,
                       int ny,
                       int nz)
Interface to C language function:
void (GLint nx, GLint ny, GLint nz);
Specified by:
glNormal3i in interface GL

glNormal3iv

public void glNormal3iv(int[] v,
                        int v_offset)
Interface to C language function:
void (const GLint * v);
Specified by:
glNormal3iv in interface GL

glNormal3iv

public void glNormal3iv(IntBuffer v)
Interface to C language function:
void (const GLint * v);
Specified by:
glNormal3iv in interface GL

glNormal3s

public void glNormal3s(short nx,
                       short ny,
                       short nz)
Interface to C language function:
void (GLshort nx, GLshort ny, GLshort nz);
Specified by:
glNormal3s in interface GL

glNormal3sv

public void glNormal3sv(ShortBuffer v)
Interface to C language function:
void (const GLshort * v);
Specified by:
glNormal3sv in interface GL

glNormal3sv

public void glNormal3sv(short[] v,
                        int v_offset)
Interface to C language function:
void (const GLshort * v);
Specified by:
glNormal3sv in interface GL

glNormalPointer

public void glNormalPointer(int type,
                            int stride,
                            Buffer ptr)
Interface to C language function:
void (GLenum type, GLsizei stride, const GLvoid * ptr);
Specified by:
glNormalPointer in interface GL
Parameters:
ptr - a direct Buffer

glNormalPointer

public void glNormalPointer(int type,
                            int stride,
                            long ptr_buffer_offset)
Interface to C language function:
void (GLenum type, GLsizei stride, const GLvoid * ptr);
Specified by:
glNormalPointer in interface GL

glNormalStream3bATI

public void glNormalStream3bATI(int stream,
                                byte nx,
                                byte ny,
                                byte nz)
Entry point (through function pointer) to C language function:
void (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz);
Specified by:
glNormalStream3bATI in interface GL

glNormalStream3bvATI

public void glNormalStream3bvATI(int index,
                                 byte[] v,
                                 int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum index, const GLbyte * v);
Specified by:
glNormalStream3bvATI in interface GL

glNormalStream3bvATI

public void glNormalStream3bvATI(int index,
                                 ByteBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum index, const GLbyte * v);
Specified by:
glNormalStream3bvATI in interface GL

glNormalStream3dATI

public void glNormalStream3dATI(int target,
                                double s,
                                double t,
                                double r)
Entry point (through function pointer) to C language function:
void (GLenum target, GLdouble s, GLdouble t, GLdouble r);
Specified by:
glNormalStream3dATI in interface GL

glNormalStream3dvATI

public void glNormalStream3dvATI(int target,
                                 double[] v,
                                 int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLdouble * v);
Specified by:
glNormalStream3dvATI in interface GL

glNormalStream3dvATI

public void glNormalStream3dvATI(int target,
                                 DoubleBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLdouble * v);
Specified by:
glNormalStream3dvATI in interface GL

glNormalStream3fATI

public void glNormalStream3fATI(int target,
                                float s,
                                float t,
                                float r)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s, GLfloat t, GLfloat r);
Specified by:
glNormalStream3fATI in interface GL

glNormalStream3fvATI

public void glNormalStream3fvATI(int target,
                                 float[] v,
                                 int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
Specified by:
glNormalStream3fvATI in interface GL

glNormalStream3fvATI

public void glNormalStream3fvATI(int target,
                                 FloatBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
Specified by:
glNormalStream3fvATI in interface GL

glNormalStream3iATI

public void glNormalStream3iATI(int target,
                                int s,
                                int t,
                                int r)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s, GLint t, GLint r);
Specified by:
glNormalStream3iATI in interface GL

glNormalStream3ivATI

public void glNormalStream3ivATI(int target,
                                 int[] v,
                                 int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
Specified by:
glNormalStream3ivATI in interface GL

glNormalStream3ivATI

public void glNormalStream3ivATI(int target,
                                 IntBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
Specified by:
glNormalStream3ivATI in interface GL

glNormalStream3sATI

public void glNormalStream3sATI(int target,
                                short s,
                                short t,
                                short r)
Entry point (through function pointer) to C language function:
void (GLenum target, GLshort s, GLshort t, GLshort r);
Specified by:
glNormalStream3sATI in interface GL

glNormalStream3svATI

public void glNormalStream3svATI(int target,
                                 ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLshort * v);
Specified by:
glNormalStream3svATI in interface GL

glNormalStream3svATI

public void glNormalStream3svATI(int target,
                                 short[] v,
                                 int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLshort * v);
Specified by:
glNormalStream3svATI in interface GL

glOrtho

public void glOrtho(double left,
                    double right,
                    double bottom,
                    double top,
                    double near_val,
                    double far_val)
Interface to C language function:
void (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
Specified by:
glOrtho in interface GL

glPNTrianglesfATI

public void glPNTrianglesfATI(int target,
                              float s)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s);
Specified by:
glPNTrianglesfATI in interface GL

glPNTrianglesiATI

public void glPNTrianglesiATI(int target,
                              int s)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);
Specified by:
glPNTrianglesiATI in interface GL

glPassTexCoordATI

public void glPassTexCoordATI(int red,
                              int green,
                              int blue)
Entry point (through function pointer) to C language function:
void (GLuint red, GLuint green, GLenum blue);
Specified by:
glPassTexCoordATI in interface GL

glPassThrough

public void glPassThrough(float token)
Interface to C language function:
void (GLfloat token);
Specified by:
glPassThrough in interface GL

glPixelDataRangeNV

public void glPixelDataRangeNV(int target,
                               int level,
                               Buffer img)
Entry point (through function pointer) to C language function:
void (GLenum target, GLsizei level, GLvoid * img);
Specified by:
glPixelDataRangeNV in interface GL
Parameters:
img - a direct Buffer

glPixelMapfv

public void glPixelMapfv(int map,
                         int mapsize,
                         float[] values,
                         int values_offset)
Interface to C language function:
void (GLenum map, GLint mapsize, const GLfloat * values);
Specified by:
glPixelMapfv in interface GL

glPixelMapfv

public void glPixelMapfv(int map,
                         int mapsize,
                         FloatBuffer values)
Interface to C language function:
void (GLenum map, GLint mapsize, const GLfloat * values);
Specified by:
glPixelMapfv in interface GL

glPixelMapfv

public void glPixelMapfv(int map,
                         int mapsize,
                         long values_buffer_offset)
Interface to C language function:
void (GLenum map, GLint mapsize, const GLfloat * values);
Specified by:
glPixelMapfv in interface GL

glPixelMapuiv

public void glPixelMapuiv(int map,
                          int mapsize,
                          int[] values,
                          int values_offset)
Interface to C language function:
void (GLenum map, GLint mapsize, const GLuint * values);
Specified by:
glPixelMapuiv in interface GL

glPixelMapuiv

public void glPixelMapuiv(int map,
                          int mapsize,
                          IntBuffer values)
Interface to C language function:
void (GLenum map, GLint mapsize, const GLuint * values);
Specified by:
glPixelMapuiv in interface GL

glPixelMapuiv

public void glPixelMapuiv(int map,
                          int mapsize,
                          long values_buffer_offset)
Interface to C language function:
void (GLenum map, GLint mapsize, const GLuint * values);
Specified by:
glPixelMapuiv in interface GL

glPixelMapusv

public void glPixelMapusv(int map,
                          int mapsize,
                          ShortBuffer values)
Interface to C language function:
void (GLenum map, GLint mapsize, const GLushort * values);
Specified by:
glPixelMapusv in interface GL

glPixelMapusv

public void glPixelMapusv(int map,
                          int mapsize,
                          long values_buffer_offset)
Interface to C language function:
void (GLenum map, GLint mapsize, const GLushort * values);
Specified by:
glPixelMapusv in interface GL

glPixelMapusv

public void glPixelMapusv(int map,
                          int mapsize,
                          short[] values,
                          int values_offset)
Interface to C language function:
void (GLenum map, GLint mapsize, const GLushort * values);
Specified by:
glPixelMapusv in interface GL

glPixelStoref

public void glPixelStoref(int pname,
                          float param)
Interface to C language function:
void (GLenum pname, GLfloat param);
Specified by:
glPixelStoref in interface GL

glPixelStorei

public void glPixelStorei(int pname,
                          int param)
Interface to C language function:
void (GLenum pname, GLint param);
Specified by:
glPixelStorei in interface GL

glPixelTexGenParameterfSGIS

public void glPixelTexGenParameterfSGIS(int target,
                                        float s)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s);
Specified by:
glPixelTexGenParameterfSGIS in interface GL

glPixelTexGenParameterfvSGIS

public void glPixelTexGenParameterfvSGIS(int target,
                                         float[] v,
                                         int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
Specified by:
glPixelTexGenParameterfvSGIS in interface GL

glPixelTexGenParameterfvSGIS

public void glPixelTexGenParameterfvSGIS(int target,
                                         FloatBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
Specified by:
glPixelTexGenParameterfvSGIS in interface GL

glPixelTexGenParameteriSGIS

public void glPixelTexGenParameteriSGIS(int target,
                                        int s)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);
Specified by:
glPixelTexGenParameteriSGIS in interface GL

glPixelTexGenParameterivSGIS

public void glPixelTexGenParameterivSGIS(int target,
                                         int[] v,
                                         int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
Specified by:
glPixelTexGenParameterivSGIS in interface GL

glPixelTexGenParameterivSGIS

public void glPixelTexGenParameterivSGIS(int target,
                                         IntBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
Specified by:
glPixelTexGenParameterivSGIS in interface GL

glPixelTexGenSGIX

public void glPixelTexGenSGIX(int mode)
Entry point (through function pointer) to C language function:
void (GLenum mode);
Specified by:
glPixelTexGenSGIX in interface GL

glPixelTransferf

public void glPixelTransferf(int pname,
                             float param)
Interface to C language function:
void (GLenum pname, GLfloat param);
Specified by:
glPixelTransferf in interface GL

glPixelTransferi

public void glPixelTransferi(int pname,
                             int param)
Interface to C language function:
void (GLenum pname, GLint param);
Specified by:
glPixelTransferi in interface GL

glPixelTransformParameterfEXT

public void glPixelTransformParameterfEXT(int target,
                                          int pname,
                                          float params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat params);
Specified by:
glPixelTransformParameterfEXT in interface GL

glPixelTransformParameterfvEXT

public void glPixelTransformParameterfvEXT(int target,
                                           int pname,
                                           float[] params,
                                           int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
Specified by:
glPixelTransformParameterfvEXT in interface GL

glPixelTransformParameterfvEXT

public void glPixelTransformParameterfvEXT(int target,
                                           int pname,
                                           FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
Specified by:
glPixelTransformParameterfvEXT in interface GL

glPixelTransformParameteriEXT

public void glPixelTransformParameteriEXT(int target,
                                          int pname,
                                          int params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint params);
Specified by:
glPixelTransformParameteriEXT in interface GL

glPixelTransformParameterivEXT

public void glPixelTransformParameterivEXT(int target,
                                           int pname,
                                           int[] params,
                                           int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLint * params);
Specified by:
glPixelTransformParameterivEXT in interface GL

glPixelTransformParameterivEXT

public void glPixelTransformParameterivEXT(int target,
                                           int pname,
                                           IntBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLint * params);
Specified by:
glPixelTransformParameterivEXT in interface GL

glPixelZoom

public void glPixelZoom(float xfactor,
                        float yfactor)
Interface to C language function:
void (GLfloat xfactor, GLfloat yfactor);
Specified by:
glPixelZoom in interface GL

glPointParameterf

public void glPointParameterf(int target,
                              float s)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s);
Specified by:
glPointParameterf in interface GL

glPointParameterfARB

public void glPointParameterfARB(int target,
                                 float s)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s);
Specified by:
glPointParameterfARB in interface GL

glPointParameterfEXT

public void glPointParameterfEXT(int target,
                                 float s)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s);
Specified by:
glPointParameterfEXT in interface GL

glPointParameterfSGIS

public void glPointParameterfSGIS(int target,
                                  float s)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s);
Specified by:
glPointParameterfSGIS in interface GL

glPointParameterfv

public void glPointParameterfv(int target,
                               float[] v,
                               int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
Specified by:
glPointParameterfv in interface GL

glPointParameterfv

public void glPointParameterfv(int target,
                               FloatBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
Specified by:
glPointParameterfv in interface GL

glPointParameterfvARB

public void glPointParameterfvARB(int target,
                                  float[] v,
                                  int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
Specified by:
glPointParameterfvARB in interface GL

glPointParameterfvARB

public void glPointParameterfvARB(int target,
                                  FloatBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
Specified by:
glPointParameterfvARB in interface GL

glPointParameterfvEXT

public void glPointParameterfvEXT(int target,
                                  float[] v,
                                  int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
Specified by:
glPointParameterfvEXT in interface GL

glPointParameterfvEXT

public void glPointParameterfvEXT(int target,
                                  FloatBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
Specified by:
glPointParameterfvEXT in interface GL

glPointParameterfvSGIS

public void glPointParameterfvSGIS(int target,
                                   float[] v,
                                   int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
Specified by:
glPointParameterfvSGIS in interface GL

glPointParameterfvSGIS

public void glPointParameterfvSGIS(int target,
                                   FloatBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
Specified by:
glPointParameterfvSGIS in interface GL

glPointParameteri

public void glPointParameteri(int target,
                              int s)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);
Specified by:
glPointParameteri in interface GL

glPointParameteriNV

public void glPointParameteriNV(int target,
                                int s)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);
Specified by:
glPointParameteriNV in interface GL

glPointParameteriv

public void glPointParameteriv(int target,
                               int[] v,
                               int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
Specified by:
glPointParameteriv in interface GL

glPointParameteriv

public void glPointParameteriv(int target,
                               IntBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
Specified by:
glPointParameteriv in interface GL

glPointParameterivNV

public void glPointParameterivNV(int target,
                                 int[] v,
                                 int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
Specified by:
glPointParameterivNV in interface GL

glPointParameterivNV

public void glPointParameterivNV(int target,
                                 IntBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
Specified by:
glPointParameterivNV in interface GL

glPointSize

public void glPointSize(float size)
Interface to C language function:
void (GLfloat size);
Specified by:
glPointSize in interface GL

glPollAsyncSGIX

public int glPollAsyncSGIX(int[] markerp,
                           int markerp_offset)
Entry point (through function pointer) to C language function:
GLint (GLuint * markerp);
Specified by:
glPollAsyncSGIX in interface GL

glPollAsyncSGIX

public int glPollAsyncSGIX(IntBuffer markerp)
Entry point (through function pointer) to C language function:
GLint (GLuint * markerp);
Specified by:
glPollAsyncSGIX in interface GL

glPollInstrumentsSGIX

public int glPollInstrumentsSGIX(int[] marker_p,
                                 int marker_p_offset)
Entry point (through function pointer) to C language function:
GLint (GLint * marker_p);
Specified by:
glPollInstrumentsSGIX in interface GL

glPollInstrumentsSGIX

public int glPollInstrumentsSGIX(IntBuffer marker_p)
Entry point (through function pointer) to C language function:
GLint (GLint * marker_p);
Specified by:
glPollInstrumentsSGIX in interface GL

glPolygonMode

public void glPolygonMode(int face,
                          int mode)
Interface to C language function:
void (GLenum face, GLenum mode);
Specified by:
glPolygonMode in interface GL

glPolygonOffset

public void glPolygonOffset(float factor,
                            float units)
Interface to C language function:
void (GLfloat factor, GLfloat units);
Specified by:
glPolygonOffset in interface GL

glPolygonStipple

public void glPolygonStipple(byte[] mask,
                             int mask_offset)
Interface to C language function:
void (const GLubyte * mask);
Specified by:
glPolygonStipple in interface GL

glPolygonStipple

public void glPolygonStipple(ByteBuffer mask)
Interface to C language function:
void (const GLubyte * mask);
Specified by:
glPolygonStipple in interface GL

glPolygonStipple

public void glPolygonStipple(long mask_buffer_offset)
Interface to C language function:
void (const GLubyte * mask);
Specified by:
glPolygonStipple in interface GL

glPopAttrib

public void glPopAttrib()
Interface to C language function:
void (void);
Specified by:
glPopAttrib in interface GL

glPopClientAttrib

public void glPopClientAttrib()
Interface to C language function:
void (void);
Specified by:
glPopClientAttrib in interface GL

glPopMatrix

public void glPopMatrix()
Interface to C language function:
void (void);
Specified by:
glPopMatrix in interface GL

glPopName

public void glPopName()
Interface to C language function:
void (void);
Specified by:
glPopName in interface GL

glPrimitiveRestartIndexNV

public void glPrimitiveRestartIndexNV(int mode)
Entry point (through function pointer) to C language function:
void (GLuint mode);
Specified by:
glPrimitiveRestartIndexNV in interface GL

glPrimitiveRestartNV

public void glPrimitiveRestartNV()
Entry point (through function pointer) to C language function:
void (void);
Specified by:
glPrimitiveRestartNV in interface GL

glPrioritizeTextures

public void glPrioritizeTextures(int n,
                                 int[] textures,
                                 int textures_offset,
                                 float[] priorities,
                                 int priorities_offset)
Interface to C language function:
void (GLsizei n, const GLuint * textures, const GLclampf * priorities);
Specified by:
glPrioritizeTextures in interface GL

glPrioritizeTextures

public void glPrioritizeTextures(int n,
                                 IntBuffer textures,
                                 FloatBuffer priorities)
Interface to C language function:
void (GLsizei n, const GLuint * textures, const GLclampf * priorities);
Specified by:
glPrioritizeTextures in interface GL

glProgramEnvParameter4dARB

public void glProgramEnvParameter4dARB(int target,
                                       int index,
                                       double x,
                                       double y,
                                       double z,
                                       double w)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
Specified by:
glProgramEnvParameter4dARB in interface GL

glProgramEnvParameter4dvARB

public void glProgramEnvParameter4dvARB(int target,
                                        int index,
                                        double[] params,
                                        int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, const GLdouble * params);
Specified by:
glProgramEnvParameter4dvARB in interface GL

glProgramEnvParameter4dvARB

public void glProgramEnvParameter4dvARB(int target,
                                        int index,
                                        DoubleBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, const GLdouble * params);
Specified by:
glProgramEnvParameter4dvARB in interface GL

glProgramEnvParameter4fARB

public void glProgramEnvParameter4fARB(int target,
                                       int index,
                                       float x,
                                       float y,
                                       float z,
                                       float w)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
Specified by:
glProgramEnvParameter4fARB in interface GL

glProgramEnvParameter4fvARB

public void glProgramEnvParameter4fvARB(int target,
                                        int pname,
                                        float[] params,
                                        int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint pname, const GLfloat * params);
Specified by:
glProgramEnvParameter4fvARB in interface GL

glProgramEnvParameter4fvARB

public void glProgramEnvParameter4fvARB(int target,
                                        int pname,
                                        FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint pname, const GLfloat * params);
Specified by:
glProgramEnvParameter4fvARB in interface GL

glProgramLocalParameter4dARB

public void glProgramLocalParameter4dARB(int target,
                                         int index,
                                         double x,
                                         double y,
                                         double z,
                                         double w)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
Specified by:
glProgramLocalParameter4dARB in interface GL

glProgramLocalParameter4dvARB

public void glProgramLocalParameter4dvARB(int target,
                                          int index,
                                          double[] params,
                                          int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, const GLdouble * params);
Specified by:
glProgramLocalParameter4dvARB in interface GL

glProgramLocalParameter4dvARB

public void glProgramLocalParameter4dvARB(int target,
                                          int index,
                                          DoubleBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, const GLdouble * params);
Specified by:
glProgramLocalParameter4dvARB in interface GL

glProgramLocalParameter4fARB

public void glProgramLocalParameter4fARB(int target,
                                         int index,
                                         float x,
                                         float y,
                                         float z,
                                         float w)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
Specified by:
glProgramLocalParameter4fARB in interface GL

glProgramLocalParameter4fvARB

public void glProgramLocalParameter4fvARB(int target,
                                          int pname,
                                          float[] params,
                                          int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint pname, const GLfloat * params);
Specified by:
glProgramLocalParameter4fvARB in interface GL

glProgramLocalParameter4fvARB

public void glProgramLocalParameter4fvARB(int target,
                                          int pname,
                                          FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint pname, const GLfloat * params);
Specified by:
glProgramLocalParameter4fvARB in interface GL

glProgramNamedParameter4dNV

public void glProgramNamedParameter4dNV(int id,
                                        int len,
                                        String name,
                                        double x,
                                        double y,
                                        double z,
                                        double w)
Entry point (through function pointer) to C language function:
void (GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
Specified by:
glProgramNamedParameter4dNV in interface GL

glProgramNamedParameter4dvNV

public void glProgramNamedParameter4dvNV(int id,
                                         int len,
                                         String name,
                                         double[] v,
                                         int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v);
Specified by:
glProgramNamedParameter4dvNV in interface GL

glProgramNamedParameter4dvNV

public void glProgramNamedParameter4dvNV(int id,
                                         int len,
                                         String name,
                                         DoubleBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v);
Specified by:
glProgramNamedParameter4dvNV in interface GL

glProgramNamedParameter4fNV

public void glProgramNamedParameter4fNV(int id,
                                        int len,
                                        String name,
                                        float x,
                                        float y,
                                        float z,
                                        float w)
Entry point (through function pointer) to C language function:
void (GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
Specified by:
glProgramNamedParameter4fNV in interface GL

glProgramNamedParameter4fvNV

public void glProgramNamedParameter4fvNV(int id,
                                         int len,
                                         String name,
                                         float[] v,
                                         int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v);
Specified by:
glProgramNamedParameter4fvNV in interface GL

glProgramNamedParameter4fvNV

public void glProgramNamedParameter4fvNV(int id,
                                         int len,
                                         String name,
                                         FloatBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v);
Specified by:
glProgramNamedParameter4fvNV in interface GL

glProgramParameter4dNV

public void glProgramParameter4dNV(int target,
                                   int index,
                                   double x,
                                   double y,
                                   double z,
                                   double w)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
Specified by:
glProgramParameter4dNV in interface GL

glProgramParameter4dvNV

public void glProgramParameter4dvNV(int target,
                                    int index,
                                    double[] params,
                                    int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, const GLdouble * params);
Specified by:
glProgramParameter4dvNV in interface GL

glProgramParameter4dvNV

public void glProgramParameter4dvNV(int target,
                                    int index,
                                    DoubleBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, const GLdouble * params);
Specified by:
glProgramParameter4dvNV in interface GL

glProgramParameter4fNV

public void glProgramParameter4fNV(int target,
                                   int index,
                                   float x,
                                   float y,
                                   float z,
                                   float w)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
Specified by:
glProgramParameter4fNV in interface GL

glProgramParameter4fvNV

public void glProgramParameter4fvNV(int target,
                                    int pname,
                                    float[] params,
                                    int params_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint pname, const GLfloat * params);
Specified by:
glProgramParameter4fvNV in interface GL

glProgramParameter4fvNV

public void glProgramParameter4fvNV(int target,
                                    int pname,
                                    FloatBuffer params)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint pname, const GLfloat * params);
Specified by:
glProgramParameter4fvNV in interface GL

glProgramParameters4dvNV

public void glProgramParameters4dvNV(int target,
                                     int index,
                                     int count,
                                     double[] v,
                                     int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, GLuint count, const GLdouble * v);
Specified by:
glProgramParameters4dvNV in interface GL

glProgramParameters4dvNV

public void glProgramParameters4dvNV(int target,
                                     int index,
                                     int count,
                                     DoubleBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, GLuint count, const GLdouble * v);
Specified by:
glProgramParameters4dvNV in interface GL

glProgramParameters4fvNV

public void glProgramParameters4fvNV(int target,
                                     int index,
                                     int count,
                                     float[] v,
                                     int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, GLuint count, const GLfloat * v);
Specified by:
glProgramParameters4fvNV in interface GL

glProgramParameters4fvNV

public void glProgramParameters4fvNV(int target,
                                     int index,
                                     int count,
                                     FloatBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, GLuint count, const GLfloat * v);
Specified by:
glProgramParameters4fvNV in interface GL

glProgramStringARB

public void glProgramStringARB(int target,
                               int format,
                               int len,
                               String string)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum format, GLsizei len, const GLvoid * string);
Specified by:
glProgramStringARB in interface GL

glPushAttrib

public void glPushAttrib(int mask)
Interface to C language function:
void (GLbitfield mask);
Specified by:
glPushAttrib in interface GL

glPushClientAttrib

public void glPushClientAttrib(int mask)
Interface to C language function:
void (GLbitfield mask);
Specified by:
glPushClientAttrib in interface GL

glPushMatrix

public void glPushMatrix()
Interface to C language function:
void (void);
Specified by:
glPushMatrix in interface GL

glPushName

public void glPushName(int name)
Interface to C language function:
void (GLuint name);
Specified by:
glPushName in interface GL

glRasterPos2d

public void glRasterPos2d(double x,
                          double y)
Interface to C language function:
void (GLdouble x, GLdouble y);
Specified by:
glRasterPos2d in interface GL

glRasterPos2dv

public void glRasterPos2dv(double[] v,
                           int v_offset)
Interface to C language function:
void (const GLdouble * v);
Specified by:
glRasterPos2dv in interface GL

glRasterPos2dv

public void glRasterPos2dv(DoubleBuffer v)
Interface to C language function:
void (const GLdouble * v);
Specified by:
glRasterPos2dv in interface GL

glRasterPos2f

public void glRasterPos2f(float x,
                          float y)
Interface to C language function:
void (GLfloat x, GLfloat y);
Specified by:
glRasterPos2f in interface GL

glRasterPos2fv

public void glRasterPos2fv(float[] v,
                           int v_offset)
Interface to C language function:
void (const GLfloat * v);
Specified by:
glRasterPos2fv in interface GL

glRasterPos2fv

public void glRasterPos2fv(FloatBuffer v)
Interface to C language function:
void (const GLfloat * v);
Specified by:
glRasterPos2fv in interface GL

glRasterPos2i

public void glRasterPos2i(int x,
                          int y)
Interface to C language function:
void (GLint x, GLint y);
Specified by:
glRasterPos2i in interface GL

glRasterPos2iv

public void glRasterPos2iv(int[] v,
                           int v_offset)
Interface to C language function:
void (const GLint * v);
Specified by:
glRasterPos2iv in interface GL

glRasterPos2iv

public void glRasterPos2iv(IntBuffer v)
Interface to C language function:
void (const GLint * v);
Specified by:
glRasterPos2iv in interface GL

glRasterPos2s

public void glRasterPos2s(short x,
                          short y)
Interface to C language function:
void (GLshort x, GLshort y);
Specified by:
glRasterPos2s in interface GL

glRasterPos2sv

public void glRasterPos2sv(ShortBuffer v)
Interface to C language function:
void (const GLshort * v);
Specified by:
glRasterPos2sv in interface GL

glRasterPos2sv

public void glRasterPos2sv(short[] v,
                           int v_offset)
Interface to C language function:
void (const GLshort * v);
Specified by:
glRasterPos2sv in interface GL

glRasterPos3d

public void glRasterPos3d(double x,
                          double y,
                          double z)
Interface to C language function:
void (GLdouble x, GLdouble y, GLdouble z);
Specified by:
glRasterPos3d in interface GL

glRasterPos3dv

public void glRasterPos3dv(double[] v,
                           int v_offset)
Interface to C language function:
void (const GLdouble * v);
Specified by:
glRasterPos3dv in interface GL

glRasterPos3dv

public void glRasterPos3dv(DoubleBuffer v)
Interface to C language function:
void (const GLdouble * v);
Specified by:
glRasterPos3dv in interface GL

glRasterPos3f

public void glRasterPos3f(float x,
                          float y,
                          float z)
Interface to C language function:
void (GLfloat x, GLfloat y, GLfloat z);
Specified by:
glRasterPos3f in interface GL

glRasterPos3fv

public void glRasterPos3fv(float[] v,
                           int v_offset)
Interface to C language function:
void (const GLfloat * v);
Specified by:
glRasterPos3fv in interface GL

glRasterPos3fv

public void glRasterPos3fv(FloatBuffer v)
Interface to C language function:
void (const GLfloat * v);
Specified by:
glRasterPos3fv in interface GL

glRasterPos3i

public void glRasterPos3i(int x,
                          int y,
                          int z)
Interface to C language function:
void (GLint x, GLint y, GLint z);
Specified by:
glRasterPos3i in interface GL

glRasterPos3iv

public void glRasterPos3iv(int[] v,
                           int v_offset)
Interface to C language function:
void (const GLint * v);
Specified by:
glRasterPos3iv in interface GL

glRasterPos3iv

public void glRasterPos3iv(IntBuffer v)
Interface to C language function:
void (const GLint * v);
Specified by:
glRasterPos3iv in interface GL

glRasterPos3s

public void glRasterPos3s(short x,
                          short y,
                          short z)
Interface to C language function:
void (GLshort x, GLshort y, GLshort z);
Specified by:
glRasterPos3s in interface GL

glRasterPos3sv

public void glRasterPos3sv(ShortBuffer v)
Interface to C language function:
void (const GLshort * v);
Specified by:
glRasterPos3sv in interface GL

glRasterPos3sv

public void glRasterPos3sv(short[] v,
                           int v_offset)
Interface to C language function:
void (const GLshort * v);
Specified by:
glRasterPos3sv in interface GL

glRasterPos4d

public void glRasterPos4d(double x,
                          double y,
                          double z,
                          double w)
Interface to C language function:
void (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
Specified by:
glRasterPos4d in interface GL

glRasterPos4dv

public void glRasterPos4dv(double[] v,
                           int v_offset)
Interface to C language function:
void (const GLdouble * v);
Specified by:
glRasterPos4dv in interface GL

glRasterPos4dv

public void glRasterPos4dv(DoubleBuffer v)
Interface to C language function:
void (const GLdouble * v);
Specified by:
glRasterPos4dv in interface GL

glRasterPos4f

public void glRasterPos4f(float x,
                          float y,
                          float z,
                          float w)
Interface to C language function:
void (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
Specified by:
glRasterPos4f in interface GL

glRasterPos4fv

public void glRasterPos4fv(float[] v,
                           int v_offset)
Interface to C language function:
void (const GLfloat * v);
Specified by:
glRasterPos4fv in interface GL

glRasterPos4fv

public void glRasterPos4fv(FloatBuffer v)
Interface to C language function:
void (const GLfloat * v);
Specified by:
glRasterPos4fv in interface GL

glRasterPos4i

public void glRasterPos4i(int x,
                          int y,
                          int z,
                          int w)
Interface to C language function:
void (GLint x, GLint y, GLint z, GLint w);
Specified by:
glRasterPos4i in interface GL

glRasterPos4iv

public void glRasterPos4iv(int[] v,
                           int v_offset)
Interface to C language function:
void (const GLint * v);
Specified by:
glRasterPos4iv in interface GL

glRasterPos4iv

public void glRasterPos4iv(IntBuffer v)
Interface to C language function:
void (const GLint * v);
Specified by:
glRasterPos4iv in interface GL

glRasterPos4s

public void glRasterPos4s(short x,
                          short y,
                          short z,
                          short w)
Interface to C language function:
void (GLshort x, GLshort y, GLshort z, GLshort w);
Specified by:
glRasterPos4s in interface GL

glRasterPos4sv

public void glRasterPos4sv(ShortBuffer v)
Interface to C language function:
void (const GLshort * v);
Specified by:
glRasterPos4sv in interface GL

glRasterPos4sv

public void glRasterPos4sv(short[] v,
                           int v_offset)
Interface to C language function:
void (const GLshort * v);
Specified by:
glRasterPos4sv in interface GL

glReadBuffer

public void glReadBuffer(int mode)
Interface to C language function:
void (GLenum mode);
Specified by:
glReadBuffer in interface GL

glReadBufferRegion

public void glReadBufferRegion(int target,
                               int start,
                               int x,
                               int y,
                               int width)
Entry point (through function pointer) to C language function:
void (GLuint target, GLint start, GLint x, GLsizei y, GLsizei width);
Specified by:
glReadBufferRegion in interface GL

glReadInstrumentsSGIX

public void glReadInstrumentsSGIX(int count)
Entry point (through function pointer) to C language function:
void (GLint count);
Specified by:
glReadInstrumentsSGIX in interface GL

glReadPixels

public void glReadPixels(int x,
                         int y,
                         int width,
                         int height,
                         int format,
                         int type,
                         Buffer pixels)
Interface to C language function:
void (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
Specified by:
glReadPixels in interface GL

glReadPixels

public void glReadPixels(int x,
                         int y,
                         int width,
                         int height,
                         int format,
                         int type,
                         long pixels_buffer_offset)
Interface to C language function:
void (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
Specified by:
glReadPixels in interface GL

glRectd

public void glRectd(double x1,
                    double y1,
                    double x2,
                    double y2)
Interface to C language function:
void (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
Specified by:
glRectd in interface GL

glRectdv

public void glRectdv(double[] v1,
                     int v1_offset,
                     double[] v2,
                     int v2_offset)
Interface to C language function:
void (const GLdouble * v1, const GLdouble * v2);
Specified by:
glRectdv in interface GL

glRectdv

public void glRectdv(DoubleBuffer v1,
                     DoubleBuffer v2)
Interface to C language function:
void (const GLdouble * v1, const GLdouble * v2);
Specified by:
glRectdv in interface GL

glRectf

public void glRectf(float x1,
                    float y1,
                    float x2,
                    float y2)
Interface to C language function:
void (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
Specified by:
glRectf in interface GL

glRectfv

public void glRectfv(float[] v1,
                     int v1_offset,
                     float[] v2,
                     int v2_offset)
Interface to C language function:
void (const GLfloat * v1, const GLfloat * v2);
Specified by:
glRectfv in interface GL

glRectfv

public void glRectfv(FloatBuffer v1,
                     FloatBuffer v2)
Interface to C language function:
void (const GLfloat * v1, const GLfloat * v2);
Specified by:
glRectfv in interface GL

glRecti

public void glRecti(int x1,
                    int y1,
                    int x2,
                    int y2)
Interface to C language function:
void (GLint x1, GLint y1, GLint x2, GLint y2);
Specified by:
glRecti in interface GL

glRectiv

public void glRectiv(int[] v1,
                     int v1_offset,
                     int[] v2,
                     int v2_offset)
Interface to C language function:
void (const GLint * v1, const GLint * v2);
Specified by:
glRectiv in interface GL

glRectiv

public void glRectiv(IntBuffer v1,
                     IntBuffer v2)
Interface to C language function:
void (const GLint * v1, const GLint * v2);
Specified by:
glRectiv in interface GL

glRects

public void glRects(short x1,
                    short y1,
                    short x2,
                    short y2)
Interface to C language function:
void (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
Specified by:
glRects in interface GL

glRectsv

public void glRectsv(ShortBuffer v1,
                     ShortBuffer v2)
Interface to C language function:
void (const GLshort * v1, const GLshort * v2);
Specified by:
glRectsv in interface GL

glRectsv

public void glRectsv(short[] v1,
                     int v1_offset,
                     short[] v2,
                     int v2_offset)
Interface to C language function:
void (const GLshort * v1, const GLshort * v2);
Specified by:
glRectsv in interface GL

glReferencePlaneSGIX

public void glReferencePlaneSGIX(double[] m,
                                 int m_offset)
Entry point (through function pointer) to C language function:
void (const GLdouble * m);
Specified by:
glReferencePlaneSGIX in interface GL

glReferencePlaneSGIX

public void glReferencePlaneSGIX(DoubleBuffer m)
Entry point (through function pointer) to C language function:
void (const GLdouble * m);
Specified by:
glReferencePlaneSGIX in interface GL

glRenderMode

public int glRenderMode(int mode)
Interface to C language function:
GLint (GLenum mode);
Specified by:
glRenderMode in interface GL

glRenderbufferStorageEXT

public void glRenderbufferStorageEXT(int target,
                                     int internalformat,
                                     int width,
                                     int height)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
Specified by:
glRenderbufferStorageEXT in interface GL

glReplacementCodeuiColor3fVertex3fSUN

public void glReplacementCodeuiColor3fVertex3fSUN(int rc,
                                                  float r,
                                                  float g,
                                                  float b,
                                                  float x,
                                                  float y,
                                                  float z)
Entry point (through function pointer) to C language function:
void (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
Specified by:
glReplacementCodeuiColor3fVertex3fSUN in interface GL

glReplacementCodeuiColor3fVertex3fvSUN

public void glReplacementCodeuiColor3fVertex3fvSUN(int[] rc,
                                                   int rc_offset,
                                                   float[] c,
                                                   int c_offset,
                                                   float[] v,
                                                   int v_offset)
Entry point (through function pointer) to C language function:
void (const GLuint * rc, const GLfloat * c, const GLfloat * v);
Specified by:
glReplacementCodeuiColor3fVertex3fvSUN in interface GL

glReplacementCodeuiColor3fVertex3fvSUN

public void glReplacementCodeuiColor3fVertex3fvSUN(IntBuffer rc,
                                                   FloatBuffer c,
                                                   FloatBuffer v)
Entry point (through function pointer) to C language function:
void (const GLuint * rc, const GLfloat * c, const GLfloat * v);
Specified by:
glReplacementCodeuiColor3fVertex3fvSUN in interface GL

glReplacementCodeuiColor4fNormal3fVertex3fSUN

public void glReplacementCodeuiColor4fNormal3fVertex3fSUN(int rc,
                                                          float r,
                                                          float g,
                                                          float b,
                                                          float a,
                                                          float nx,
                                                          float ny,
                                                          float nz,
                                                          float x,
                                                          float y,
                                                          float z)
Entry point (through function pointer) to C language function:
void (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
Specified by:
glReplacementCodeuiColor4fNormal3fVertex3fSUN in interface GL

glReplacementCodeuiColor4fNormal3fVertex3fvSUN

public void glReplacementCodeuiColor4fNormal3fVertex3fvSUN(int[] rc,
                                                           int rc_offset,
                                                           float[] c,
                                                           int c_offset,
                                                           float[] n,
                                                           int n_offset,
                                                           float[] v,
                                                           int v_offset)
Entry point (through function pointer) to C language function:
void (const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
Specified by:
glReplacementCodeuiColor4fNormal3fVertex3fvSUN in interface GL

glReplacementCodeuiColor4fNormal3fVertex3fvSUN

public void glReplacementCodeuiColor4fNormal3fVertex3fvSUN(IntBuffer rc,
                                                           FloatBuffer c,
                                                           FloatBuffer n,
                                                           FloatBuffer v)
Entry point (through function pointer) to C language function:
void (const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
Specified by:
glReplacementCodeuiColor4fNormal3fVertex3fvSUN in interface GL

glReplacementCodeuiColor4ubVertex3fSUN

public void glReplacementCodeuiColor4ubVertex3fSUN(int rc,
                                                   byte r,
                                                   byte g,
                                                   byte b,
                                                   byte a,
                                                   float x,
                                                   float y,
                                                   float z)
Entry point (through function pointer) to C language function:
void (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
Specified by:
glReplacementCodeuiColor4ubVertex3fSUN in interface GL

glReplacementCodeuiColor4ubVertex3fvSUN

public void glReplacementCodeuiColor4ubVertex3fvSUN(int[] rc,
                                                    int rc_offset,
                                                    byte[] c,
                                                    int c_offset,
                                                    float[] v,
                                                    int v_offset)
Entry point (through function pointer) to C language function:
void (const GLuint * rc, const GLubyte * c, const GLfloat * v);
Specified by:
glReplacementCodeuiColor4ubVertex3fvSUN in interface GL

glReplacementCodeuiColor4ubVertex3fvSUN

public void glReplacementCodeuiColor4ubVertex3fvSUN(IntBuffer rc,
                                                    ByteBuffer c,
                                                    FloatBuffer v)
Entry point (through function pointer) to C language function:
void (const GLuint * rc, const GLubyte * c, const GLfloat * v);
Specified by:
glReplacementCodeuiColor4ubVertex3fvSUN in interface GL

glReplacementCodeuiNormal3fVertex3fSUN

public void glReplacementCodeuiNormal3fVertex3fSUN(int rc,
                                                   float r,
                                                   float g,
                                                   float b,
                                                   float x,
                                                   float y,
                                                   float z)
Entry point (through function pointer) to C language function:
void (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
Specified by:
glReplacementCodeuiNormal3fVertex3fSUN in interface GL

glReplacementCodeuiNormal3fVertex3fvSUN

public void glReplacementCodeuiNormal3fVertex3fvSUN(int[] rc,
                                                    int rc_offset,
                                                    float[] c,
                                                    int c_offset,
                                                    float[] v,
                                                    int v_offset)
Entry point (through function pointer) to C language function:
void (const GLuint * rc, const GLfloat * c, const GLfloat * v);
Specified by:
glReplacementCodeuiNormal3fVertex3fvSUN in interface GL

glReplacementCodeuiNormal3fVertex3fvSUN

public void glReplacementCodeuiNormal3fVertex3fvSUN(IntBuffer rc,
                                                    FloatBuffer c,
                                                    FloatBuffer v)
Entry point (through function pointer) to C language function:
void (const GLuint * rc, const GLfloat * c, const GLfloat * v);
Specified by:
glReplacementCodeuiNormal3fVertex3fvSUN in interface GL

glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN

public void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(int rc,
                                                                    float s,
                                                                    float t,
                                                                    float r,
                                                                    float g,
                                                                    float b,
                                                                    float a,
                                                                    float nx,
                                                                    float ny,
                                                                    float nz,
                                                                    float x,
                                                                    float y,
                                                                    float z)
Entry point (through function pointer) to C language function:
void (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
Specified by:
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN in interface GL

glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN

public void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(int[] rc,
                                                                     int rc_offset,
                                                                     float[] tc,
                                                                     int tc_offset,
                                                                     float[] c,
                                                                     int c_offset,
                                                                     float[] n,
                                                                     int n_offset,
                                                                     float[] v,
                                                                     int v_offset)
Entry point (through function pointer) to C language function:
void (const GLuint * rc, const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
Specified by:
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN in interface GL

glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN

public void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(IntBuffer rc,
                                                                     FloatBuffer tc,
                                                                     FloatBuffer c,
                                                                     FloatBuffer n,
                                                                     FloatBuffer v)
Entry point (through function pointer) to C language function:
void (const GLuint * rc, const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
Specified by:
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN in interface GL

glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN

public void glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(int rc,
                                                             float s,
                                                             float t,
                                                             float nx,
                                                             float ny,
                                                             float nz,
                                                             float x,
                                                             float y,
                                                             float z)
Entry point (through function pointer) to C language function:
void (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
Specified by:
glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN in interface GL

glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN

public void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(int[] rc,
                                                              int rc_offset,
                                                              float[] c,
                                                              int c_offset,
                                                              float[] n,
                                                              int n_offset,
                                                              float[] v,
                                                              int v_offset)
Entry point (through function pointer) to C language function:
void (const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
Specified by:
glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN in interface GL

glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN

public void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(IntBuffer rc,
                                                              FloatBuffer c,
                                                              FloatBuffer n,
                                                              FloatBuffer v)
Entry point (through function pointer) to C language function:
void (const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
Specified by:
glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN in interface GL

glReplacementCodeuiTexCoord2fVertex3fSUN

public void glReplacementCodeuiTexCoord2fVertex3fSUN(int rc,
                                                     float s,
                                                     float t,
                                                     float x,
                                                     float y,
                                                     float z)
Entry point (through function pointer) to C language function:
void (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
Specified by:
glReplacementCodeuiTexCoord2fVertex3fSUN in interface GL

glReplacementCodeuiTexCoord2fVertex3fvSUN

public void glReplacementCodeuiTexCoord2fVertex3fvSUN(int[] rc,
                                                      int rc_offset,
                                                      float[] c,
                                                      int c_offset,
                                                      float[] v,
                                                      int v_offset)
Entry point (through function pointer) to C language function:
void (const GLuint * rc, const GLfloat * c, const GLfloat * v);
Specified by:
glReplacementCodeuiTexCoord2fVertex3fvSUN in interface GL

glReplacementCodeuiTexCoord2fVertex3fvSUN

public void glReplacementCodeuiTexCoord2fVertex3fvSUN(IntBuffer rc,
                                                      FloatBuffer c,
                                                      FloatBuffer v)
Entry point (through function pointer) to C language function:
void (const GLuint * rc, const GLfloat * c, const GLfloat * v);
Specified by:
glReplacementCodeuiTexCoord2fVertex3fvSUN in interface GL

glReplacementCodeuiVertex3fSUN

public void glReplacementCodeuiVertex3fSUN(int target,
                                           float s,
                                           float t,
                                           float r)
Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s, GLfloat t, GLfloat r);
Specified by:
glReplacementCodeuiVertex3fSUN in interface GL

glReplacementCodeuiVertex3fvSUN

public void glReplacementCodeuiVertex3fvSUN(int[] rc,
                                            int rc_offset,
                                            float[] v,
                                            int v_offset)
Entry point (through function pointer) to C language function:
void (const GLuint * rc, const GLfloat * v);
Specified by:
glReplacementCodeuiVertex3fvSUN in interface GL

glReplacementCodeuiVertex3fvSUN

public void glReplacementCodeuiVertex3fvSUN(IntBuffer rc,
                                            FloatBuffer v)
Entry point (through function pointer) to C language function:
void (const GLuint * rc, const GLfloat * v);
Specified by:
glReplacementCodeuiVertex3fvSUN in interface GL

glRequestResidentProgramsNV

public void glRequestResidentProgramsNV(int n,
                                        int[] ids,
                                        int ids_offset)
Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
Specified by:
glRequestResidentProgramsNV in interface GL

glRequestResidentProgramsNV

public void glRequestResidentProgramsNV(int n,
                                        IntBuffer ids)
Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
Specified by:
glRequestResidentProgramsNV in interface GL

glResetHistogram

public void glResetHistogram(int mode)
Entry point (through function pointer) to C language function:
void (GLenum mode);
Specified by:
glResetHistogram in interface GL

glResetMinmax

public void glResetMinmax(int mode)
Entry point (through function pointer) to C language function:
void (GLenum mode);
Specified by:
glResetMinmax in interface GL

glResizeBuffersMESA

public void glResizeBuffersMESA()
Entry point (through function pointer) to C language function:
void (void);
Specified by:
glResizeBuffersMESA in interface GL

glRotated

public void glRotated(double angle,
                      double x,
                      double y,
                      double z)
Interface to C language function:
void (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
Specified by:
glRotated in interface GL

glRotatef

public void glRotatef(float angle,
                      float x,
                      float y,
                      float z)
Interface to C language function:
void (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
Specified by:
glRotatef in interface GL

glSampleCoverage

public void glSampleCoverage(float value,
                             boolean invert)
Entry point (through function pointer) to C language function:
void (GLclampf value, GLboolean invert);
Specified by:
glSampleCoverage in interface GL

glSampleMapATI

public void glSampleMapATI(int red,
                           int green,
                           int blue)
Entry point (through function pointer) to C language function:
void (GLuint red, GLuint green, GLenum blue);
Specified by:
glSampleMapATI in interface GL

glSampleMaskEXT

public void glSampleMaskEXT(float value,
                            boolean invert)
Entry point (through function pointer) to C language function:
void (GLclampf value, GLboolean invert);
Specified by:
glSampleMaskEXT in interface GL

glSampleMaskSGIS

public void glSampleMaskSGIS(float value,
                             boolean invert)
Entry point (through function pointer) to C language function:
void (GLclampf value, GLboolean invert);
Specified by:
glSampleMaskSGIS in interface GL

glSamplePatternEXT

public void glSamplePatternEXT(int mode)
Entry point (through function pointer) to C language function:
void (GLenum mode);
Specified by:
glSamplePatternEXT in interface GL

glSamplePatternSGIS

public void glSamplePatternSGIS(int mode)
Entry point (through function pointer) to C language function:
void (GLenum mode);
Specified by:
glSamplePatternSGIS in interface GL

glScaled

public void glScaled(double x,
                     double y,
                     double z)
Interface to C language function:
void (GLdouble x, GLdouble y, GLdouble z);
Specified by:
glScaled in interface GL

glScalef

public void glScalef(float x,
                     float y,
                     float z)
Interface to C language function:
void (GLfloat x, GLfloat y, GLfloat z);
Specified by:
glScalef in interface GL

glScissor

public void glScissor(int x,
                      int y,
                      int width,
                      int height)
Interface to C language function:
void (GLint x, GLint y, GLsizei width, GLsizei height);
Specified by:
glScissor in interface GL

glSecondaryColor3b

public void glSecondaryColor3b(byte red,
                               byte green,
                               byte blue)
Entry point (through function pointer) to C language function:
void (GLbyte red, GLbyte green, GLbyte blue);
Specified by:
glSecondaryColor3b in interface GL

glSecondaryColor3bEXT

public void glSecondaryColor3bEXT(byte red,
                                  byte green,
                                  byte blue)
Entry point (through function pointer) to C language function:
void (GLbyte red, GLbyte green, GLbyte blue);
Specified by:
glSecondaryColor3bEXT in interface GL

glSecondaryColor3bv

public void glSecondaryColor3bv(byte[] v,
                                int v_offset)
Entry point (through function pointer) to C language function:
void (const GLbyte * v);
Specified by:
glSecondaryColor3bv in interface GL

glSecondaryColor3bv

public void glSecondaryColor3bv(ByteBuffer v)
Entry point (through function pointer) to C language function:
void (const GLbyte * v);
Specified by:
glSecondaryColor3bv in interface GL

glSecondaryColor3bvEXT

public void glSecondaryColor3bvEXT(byte[] v,
                                   int v_offset)
Entry point (through function pointer) to C language function:
void (const GLbyte * v);
Specified by:
glSecondaryColor3bvEXT in interface GL

glSecondaryColor3bvEXT

public void glSecondaryColor3bvEXT(ByteBuffer v)
Entry point (through function pointer) to C language function:
void (const GLbyte * v);
Specified by:
glSecondaryColor3bvEXT in interface GL

glSecondaryColor3d

public void glSecondaryColor3d(double red,
                               double green,
                               double blue)
Entry point (through function pointer) to C language function:
void (GLdouble red, GLdouble green, GLdouble blue);
Specified by:
glSecondaryColor3d in interface GL

glSecondaryColor3dEXT

public void glSecondaryColor3dEXT(double red,
                                  double green,
                                  double blue)
Entry point (through function pointer) to C language function:
void (GLdouble red, GLdouble green, GLdouble blue);
Specified by:
glSecondaryColor3dEXT in interface GL

glSecondaryColor3dv

public void glSecondaryColor3dv(double[] m,
                                int m_offset)
Entry point (through function pointer) to C language function:
void (const GLdouble * m);
Specified by:
glSecondaryColor3dv in interface GL

glSecondaryColor3dv

public void glSecondaryColor3dv(DoubleBuffer m)
Entry point (through function pointer) to C language function:
void (const GLdouble * m);
Specified by:
glSecondaryColor3dv in interface GL

glSecondaryColor3dvEXT

public void glSecondaryColor3dvEXT(double[] m,
                                   int m_offset)
Entry point (through function pointer) to C language function:
void (const GLdouble * m);
Specified by:
glSecondaryColor3dvEXT in interface GL

glSecondaryColor3dvEXT

public void glSecondaryColor3dvEXT(DoubleBuffer m)
Entry point (through function pointer) to C language function:
void (const GLdouble * m);
Specified by:
glSecondaryColor3dvEXT in interface GL

glSecondaryColor3f

public void glSecondaryColor3f(float red,
                               float green,
                               float blue)
Entry point (through function pointer) to C language function:
void (GLfloat red, GLfloat green, GLfloat blue);
Specified by:
glSecondaryColor3f in interface GL

glSecondaryColor3fEXT

public void glSecondaryColor3fEXT(float red,
                                  float green,
                                  float blue)
Entry point (through function pointer) to C language function:
void (GLfloat red, GLfloat green, GLfloat blue);
Specified by:
glSecondaryColor3fEXT in interface GL

glSecondaryColor3fv

public void glSecondaryColor3fv(float[] m,
                                int m_offset)
Entry point (through function pointer) to C language function:
void (const GLfloat * m);
Specified by:
glSecondaryColor3fv in interface GL

glSecondaryColor3fv

public void glSecondaryColor3fv(FloatBuffer m)
Entry point (through function pointer) to C language function:
void (const GLfloat * m);
Specified by:
glSecondaryColor3fv in interface GL

glSecondaryColor3fvEXT

public void glSecondaryColor3fvEXT(float[] m,
                                   int m_offset)
Entry point (through function pointer) to C language function:
void (const GLfloat * m);
Specified by:
glSecondaryColor3fvEXT in interface GL

glSecondaryColor3fvEXT

public void glSecondaryColor3fvEXT(FloatBuffer m)
Entry point (through function pointer) to C language function:
void (const GLfloat * m);
Specified by:
glSecondaryColor3fvEXT in interface GL

glSecondaryColor3hNV

public void glSecondaryColor3hNV(short red,
                                 short green,
                                 short blue)
Entry point (through function pointer) to C language function:
void (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
Specified by:
glSecondaryColor3hNV in interface GL

glSecondaryColor3hvNV

public void glSecondaryColor3hvNV(ShortBuffer v)
Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
Specified by:
glSecondaryColor3hvNV in interface GL

glSecondaryColor3hvNV

public void glSecondaryColor3hvNV(short[] v,
                                  int v_offset)
Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
Specified by:
glSecondaryColor3hvNV in interface GL

glSecondaryColor3i

public void glSecondaryColor3i(int red,
                               int green,
                               int blue)
Entry point (through function pointer) to C language function:
void (GLint red, GLint green, GLint blue);
Specified by:
glSecondaryColor3i in interface GL

glSecondaryColor3iEXT

public void glSecondaryColor3iEXT(int red,
                                  int green,
                                  int blue)
Entry point (through function pointer) to C language function:
void (GLint red, GLint green, GLint blue);
Specified by:
glSecondaryColor3iEXT in interface GL

glSecondaryColor3iv

public void glSecondaryColor3iv(int[] v,
                                int v_offset)
Entry point (through function pointer) to C language function:
void (const GLint * v);
Specified by:
glSecondaryColor3iv in interface GL

glSecondaryColor3iv

public void glSecondaryColor3iv(IntBuffer v)
Entry point (through function pointer) to C language function:
void (const GLint * v);
Specified by:
glSecondaryColor3iv in interface GL

glSecondaryColor3ivEXT

public void glSecondaryColor3ivEXT(int[] v,
                                   int v_offset)
Entry point (through function pointer) to C language function:
void (const GLint * v);
Specified by:
glSecondaryColor3ivEXT in interface GL

glSecondaryColor3ivEXT

public void glSecondaryColor3ivEXT(IntBuffer v)
Entry point (through function pointer) to C language function:
void (const GLint * v);
Specified by:
glSecondaryColor3ivEXT in interface GL

glSecondaryColor3s

public void glSecondaryColor3s(short red,
                               short green,
                               short blue)
Entry point (through function pointer) to C language function:
void (GLshort red, GLshort green, GLshort blue);
Specified by:
glSecondaryColor3s in interface GL

glSecondaryColor3sEXT

public void glSecondaryColor3sEXT(short red,
                                  short green,
                                  short blue)
Entry point (through function pointer) to C language function:
void (GLshort red, GLshort green, GLshort blue);
Specified by:
glSecondaryColor3sEXT in interface GL

glSecondaryColor3sv

public void glSecondaryColor3sv(ShortBuffer v)
Entry point (through function pointer) to C language function:
void (const GLshort * v);
Specified by:
glSecondaryColor3sv in interface GL

glSecondaryColor3sv

public void glSecondaryColor3sv(short[] v,
                                int v_offset)
Entry point (through function pointer) to C language function:
void (const GLshort * v);
Specified by:
glSecondaryColor3sv in interface GL

glSecondaryColor3svEXT

public void glSecondaryColor3svEXT(ShortBuffer v)
Entry point (through function pointer) to C language function:
void (const GLshort * v);
Specified by:
glSecondaryColor3svEXT in interface GL

glSecondaryColor3svEXT

public void glSecondaryColor3svEXT(short[] v,
                                   int v_offset)
Entry point (through function pointer) to C language function:
void (const GLshort * v);
Specified by:
glSecondaryColor3svEXT in interface GL

glSecondaryColor3ub

public void glSecondaryColor3ub(byte red,
                                byte green,
                                byte blue)
Entry point (through function pointer) to C language function:
void (GLubyte red, GLubyte green, GLubyte blue);
Specified by:
glSecondaryColor3ub in interface GL

glSecondaryColor3ubEXT

public void glSecondaryColor3ubEXT(byte red,
                                   byte green,
                                   byte blue)
Entry point (through function pointer) to C language function:
void (GLubyte red, GLubyte green, GLubyte blue);
Specified by:
glSecondaryColor3ubEXT in interface GL

glSecondaryColor3ubv

public void glSecondaryColor3ubv(byte[] v,
                                 int v_offset)
Entry point (through function pointer) to C language function:
void (const GLubyte * v);
Specified by:
glSecondaryColor3ubv in interface GL

glSecondaryColor3ubv

public void glSecondaryColor3ubv(ByteBuffer v)
Entry point (through function pointer) to C language function:
void (const GLubyte * v);
Specified by:
glSecondaryColor3ubv in interface GL

glSecondaryColor3ubvEXT

public void glSecondaryColor3ubvEXT(byte[] v,
                                    int v_offset)
Entry point (through function pointer) to C language function:
void (const GLubyte * v);
Specified by:
glSecondaryColor3ubvEXT in interface GL

glSecondaryColor3ubvEXT

public void glSecondaryColor3ubvEXT(ByteBuffer v)
Entry point (through function pointer) to C language function:
void (const GLubyte * v);
Specified by:
glSecondaryColor3ubvEXT in interface GL

glSecondaryColor3ui

public void glSecondaryColor3ui(int red,
                                int green,
                                int blue)
Entry point (through function pointer) to C language function:
void (GLuint red, GLuint green, GLuint blue);
Specified by:
glSecondaryColor3ui in interface GL

glSecondaryColor3uiEXT

public void glSecondaryColor3uiEXT(int red,
                                   int green,
                                   int blue)
Entry point (through function pointer) to C language function:
void (GLuint red, GLuint green, GLuint blue);
Specified by:
glSecondaryColor3uiEXT in interface GL

glSecondaryColor3uiv

public void glSecondaryColor3uiv(int[] v,
                                 int v_offset)
Entry point (through function pointer) to C language function:
void (const GLuint * v);
Specified by:
glSecondaryColor3uiv in interface GL

glSecondaryColor3uiv

public void glSecondaryColor3uiv(IntBuffer v)
Entry point (through function pointer) to C language function:
void (const GLuint * v);
Specified by:
glSecondaryColor3uiv in interface GL

glSecondaryColor3uivEXT

public void glSecondaryColor3uivEXT(int[] v,
                                    int v_offset)
Entry point (through function pointer) to C language function:
void (const GLuint * v);
Specified by:
glSecondaryColor3uivEXT in interface GL

glSecondaryColor3uivEXT

public void glSecondaryColor3uivEXT(IntBuffer v)
Entry point (through function pointer) to C language function:
void (const GLuint * v);
Specified by:
glSecondaryColor3uivEXT in interface GL

glSecondaryColor3us

public void glSecondaryColor3us(short red,
                                short green,
                                short blue)
Entry point (through function pointer) to C language function:
void (GLushort red, GLushort green, GLushort blue);
Specified by:
glSecondaryColor3us in interface GL

glSecondaryColor3usEXT

public void glSecondaryColor3usEXT(short red,
                                   short green,
                                   short blue)
Entry point (through function pointer) to C language function:
void (GLushort red, GLushort green, GLushort blue);
Specified by:
glSecondaryColor3usEXT in interface GL

glSecondaryColor3usv

public void glSecondaryColor3usv(ShortBuffer v)
Entry point (through function pointer) to C language function:
void (const GLushort * v);
Specified by:
glSecondaryColor3usv in interface GL

glSecondaryColor3usv

public void glSecondaryColor3usv(short[] v,
                                 int v_offset)
Entry point (through function pointer) to C language function:
void (const GLushort * v);
Specified by:
glSecondaryColor3usv in interface GL

glSecondaryColor3usvEXT

public void glSecondaryColor3usvEXT(ShortBuffer v)
Entry point (through function pointer) to C language function:
void (const GLushort * v);
Specified by:
glSecondaryColor3usvEXT in interface GL

glSecondaryColor3usvEXT

public void glSecondaryColor3usvEXT(short[] v,
                                    int v_offset)
Entry point (through function pointer) to C language function:
void (const GLushort * v);
Specified by:
glSecondaryColor3usvEXT in interface GL

glSecondaryColorPointer

public void glSecondaryColorPointer(int size,
                                    int type,
                                    int stride,
                                    Buffer pointer)
Entry point (through function pointer) to C language function:
void (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
Specified by:
glSecondaryColorPointer in interface GL
Parameters:
pointer - a direct Buffer

glSecondaryColorPointer

public void glSecondaryColorPointer(int size,
                                    int type,
                                    int stride,
                                    long pointer_buffer_offset)
Entry point (through function pointer) to C language function:
void (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
Specified by:
glSecondaryColorPointer in interface GL

glSecondaryColorPointerEXT

public void glSecondaryColorPointerEXT(int size,
                                       int type,
                                       int stride,
                                       Buffer pointer)
Entry point (through function pointer) to C language function:
void (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
Specified by:
glSecondaryColorPointerEXT in interface GL
Parameters:
pointer - a direct Buffer

glSecondaryColorPointerEXT

public void glSecondaryColorPointerEXT(int size,
                                       int type,
                                       int stride,
                                       long pointer_buffer_offset)
Entry point (through function pointer) to C language function:
void (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
Specified by:
glSecondaryColorPointerEXT in interface GL

glSelectBuffer

public void glSelectBuffer(int size,
                           IntBuffer buffer)
Interface to C language function:
void (GLsizei size, GLuint * buffer);
Specified by:
glSelectBuffer in interface GL
Parameters:
buffer - a direct IntBuffer

glSeparableFilter2D

public void glSeparableFilter2D(int target,
                                int internalformat,
                                int width,
                                int height,
                                int format,
                                int type,
                                Buffer row,
                                Buffer column)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);
Specified by:
glSeparableFilter2D in interface GL

glSeparableFilter2D

public void glSeparableFilter2D(int target,
                                int internalformat,
                                int width,
                                int height,
                                int format,
                                int type,
                                long row_buffer_offset,
                                long column_buffer_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);
Specified by:
glSeparableFilter2D in interface GL

glSetFenceAPPLE

public void glSetFenceAPPLE(int mode)
Entry point (through function pointer) to C language function:
void (GLuint mode);
Specified by:
glSetFenceAPPLE in interface GL

glSetFenceNV

public void glSetFenceNV(int target,
                         int id)
Entry point (through function pointer) to C language function:
void (GLuint target, GLenum id);
Specified by:
glSetFenceNV in interface GL

glSetFragmentShaderConstantATI

public void glSetFragmentShaderConstantATI(int target,
                                           float[] v,
                                           int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
Specified by:
glSetFragmentShaderConstantATI in interface GL

glSetFragmentShaderConstantATI

public void glSetFragmentShaderConstantATI(int target,
                                           FloatBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
Specified by:
glSetFragmentShaderConstantATI in interface GL

glSetInvariantEXT

public void glSetInvariantEXT(int id,
                              int type,
                              Buffer addr)
Entry point (through function pointer) to C language function:
void (GLuint id, GLenum type, const GLvoid * addr);
Specified by:
glSetInvariantEXT in interface GL

glSetLocalConstantEXT

public void glSetLocalConstantEXT(int id,
                                  int type,
                                  Buffer addr)
Entry point (through function pointer) to C language function:
void (GLuint id, GLenum type, const GLvoid * addr);
Specified by:
glSetLocalConstantEXT in interface GL

glShadeModel

public void glShadeModel(int mode)
Interface to C language function:
void (GLenum mode);
Specified by:
glShadeModel in interface GL

glShaderOp1EXT

public void glShaderOp1EXT(int red,
                           int green,
                           int blue)
Entry point (through function pointer) to C language function:
void (GLenum red, GLuint green, GLuint blue);
Specified by:
glShaderOp1EXT in interface GL

glShaderOp2EXT

public void glShaderOp2EXT(int sfactorRGB,
                           int dfactorRGB,
                           int sfactorAlpha,
                           int dfactorAlpha)
Entry point (through function pointer) to C language function:
void (GLenum sfactorRGB, GLuint dfactorRGB, GLuint sfactorAlpha, GLuint dfactorAlpha);
Specified by:
glShaderOp2EXT in interface GL

glShaderOp3EXT

public void glShaderOp3EXT(int op,
                           int res,
                           int arg1,
                           int arg2,
                           int arg3)
Entry point (through function pointer) to C language function:
void (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
Specified by:
glShaderOp3EXT in interface GL

glShaderSource

public void glShaderSource(int shader,
                           int count,
                           String[] string,
                           int[] length,
                           int length_offset)
Entry point (through function pointer) to C language function:
void (GLuint shader, GLsizei count, const GLchar * * string, const GLint * length);
Specified by:
glShaderSource in interface GL

glShaderSource

public void glShaderSource(int shader,
                           int count,
                           String[] string,
                           IntBuffer length)
Entry point (through function pointer) to C language function:
void (GLuint shader, GLsizei count, const GLchar * * string, const GLint * length);
Specified by:
glShaderSource in interface GL

glShaderSourceARB

public void glShaderSourceARB(int shader,
                              int count,
                              String[] string,
                              int[] length,
                              int length_offset)
Entry point (through function pointer) to C language function:
void (GLhandleARB shader, GLsizei count, const GLcharARB * * string, const GLint * length);
Specified by:
glShaderSourceARB in interface GL

glShaderSourceARB

public void glShaderSourceARB(int shader,
                              int count,
                              String[] string,
                              IntBuffer length)
Entry point (through function pointer) to C language function:
void (GLhandleARB shader, GLsizei count, const GLcharARB * * string, const GLint * length);
Specified by:
glShaderSourceARB in interface GL

glSharpenTexFuncSGIS

public void glSharpenTexFuncSGIS(int target,
                                 int n,
                                 float[] points,
                                 int points_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLsizei n, const GLfloat * points);
Specified by:
glSharpenTexFuncSGIS in interface GL

glSharpenTexFuncSGIS

public void glSharpenTexFuncSGIS(int target,
                                 int n,
                                 FloatBuffer points)
Entry point (through function pointer) to C language function:
void (GLenum target, GLsizei n, const GLfloat * points);
Specified by:
glSharpenTexFuncSGIS in interface GL

glSpriteParameterfSGIX

public void glSpriteParameterfSGIX(int target,
                                   float s)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s);
Specified by:
glSpriteParameterfSGIX in interface GL

glSpriteParameterfvSGIX

public void glSpriteParameterfvSGIX(int target,
                                    float[] v,
                                    int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
Specified by:
glSpriteParameterfvSGIX in interface GL

glSpriteParameterfvSGIX

public void glSpriteParameterfvSGIX(int target,
                                    FloatBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
Specified by:
glSpriteParameterfvSGIX in interface GL

glSpriteParameteriSGIX

public void glSpriteParameteriSGIX(int target,
                                   int s)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);
Specified by:
glSpriteParameteriSGIX in interface GL

glSpriteParameterivSGIX

public void glSpriteParameterivSGIX(int target,
                                    int[] v,
                                    int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
Specified by:
glSpriteParameterivSGIX in interface GL

glSpriteParameterivSGIX

public void glSpriteParameterivSGIX(int target,
                                    IntBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
Specified by:
glSpriteParameterivSGIX in interface GL

glStartInstrumentsSGIX

public void glStartInstrumentsSGIX()
Entry point (through function pointer) to C language function:
void (void);
Specified by:
glStartInstrumentsSGIX in interface GL

glStencilFunc

public void glStencilFunc(int func,
                          int ref,
                          int mask)
Interface to C language function:
void (GLenum func, GLint ref, GLuint mask);
Specified by:
glStencilFunc in interface GL

glStencilFuncSeparate

public void glStencilFuncSeparate(int frontfunc,
                                  int backfunc,
                                  int ref,
                                  int mask)
Entry point (through function pointer) to C language function:
void (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
Specified by:
glStencilFuncSeparate in interface GL

glStencilFuncSeparateATI

public void glStencilFuncSeparateATI(int frontfunc,
                                     int backfunc,
                                     int ref,
                                     int mask)
Entry point (through function pointer) to C language function:
void (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
Specified by:
glStencilFuncSeparateATI in interface GL

glStencilMask

public void glStencilMask(int mask)
Interface to C language function:
void (GLuint mask);
Specified by:
glStencilMask in interface GL

glStencilMaskSeparate

public void glStencilMaskSeparate(int target,
                                  int id)
Entry point (through function pointer) to C language function:
void (GLenum target, GLuint id);
Specified by:
glStencilMaskSeparate in interface GL

glStencilOp

public void glStencilOp(int fail,
                        int zfail,
                        int zpass)
Interface to C language function:
void (GLenum fail, GLenum zfail, GLenum zpass);
Specified by:
glStencilOp in interface GL

glStencilOpSeparate

public void glStencilOpSeparate(int sfactorRGB,
                                int dfactorRGB,
                                int sfactorAlpha,
                                int dfactorAlpha)
Entry point (through function pointer) to C language function:
void (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
Specified by:
glStencilOpSeparate in interface GL

glStencilOpSeparateATI

public void glStencilOpSeparateATI(int sfactorRGB,
                                   int dfactorRGB,
                                   int sfactorAlpha,
                                   int dfactorAlpha)
Entry point (through function pointer) to C language function:
void (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
Specified by:
glStencilOpSeparateATI in interface GL

glStopInstrumentsSGIX

public void glStopInstrumentsSGIX(int count)
Entry point (through function pointer) to C language function:
void (GLint count);
Specified by:
glStopInstrumentsSGIX in interface GL

glStringMarkerGREMEDY

public void glStringMarkerGREMEDY(int length,
                                  Buffer pointer)
Entry point (through function pointer) to C language function:
void (GLsizei length, const GLvoid * pointer);
Specified by:
glStringMarkerGREMEDY in interface GL

glSwapAPPLE

public void glSwapAPPLE()
Entry point (through function pointer) to C language function:
void (void);
Specified by:
glSwapAPPLE in interface GL

glSwizzleEXT

public void glSwizzleEXT(int stage,
                         int portion,
                         int variable,
                         int input,
                         int mapping,
                         int componentUsage)
Entry point (through function pointer) to C language function:
void (GLuint stage, GLuint portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
Specified by:
glSwizzleEXT in interface GL

glTagSampleBufferSGIX

public void glTagSampleBufferSGIX()
Entry point (through function pointer) to C language function:
void (void);
Specified by:
glTagSampleBufferSGIX in interface GL

glTbufferMask3DFX

public void glTbufferMask3DFX(int mode)
Entry point (through function pointer) to C language function:
void (GLuint mode);
Specified by:
glTbufferMask3DFX in interface GL

glTestFenceAPPLE

public boolean glTestFenceAPPLE(int id)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
Specified by:
glTestFenceAPPLE in interface GL

glTestFenceNV

public boolean glTestFenceNV(int id)
Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
Specified by:
glTestFenceNV in interface GL

glTestObjectAPPLE

public boolean glTestObjectAPPLE(int id,
                                 int cap)
Entry point (through function pointer) to C language function:
GLboolean (GLenum id, GLuint cap);
Specified by:
glTestObjectAPPLE in interface GL

glTexBumpParameterfvATI

public void glTexBumpParameterfvATI(int target,
                                    float[] v,
                                    int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
Specified by:
glTexBumpParameterfvATI in interface GL

glTexBumpParameterfvATI

public void glTexBumpParameterfvATI(int target,
                                    FloatBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
Specified by:
glTexBumpParameterfvATI in interface GL

glTexBumpParameterivATI

public void glTexBumpParameterivATI(int target,
                                    int[] v,
                                    int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
Specified by:
glTexBumpParameterivATI in interface GL

glTexBumpParameterivATI

public void glTexBumpParameterivATI(int target,
                                    IntBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
Specified by:
glTexBumpParameterivATI in interface GL

glTexCoord1d

public void glTexCoord1d(double s)
Interface to C language function:
void (GLdouble s);
Specified by:
glTexCoord1d in interface GL

glTexCoord1dv

public void glTexCoord1dv(double[] v,
                          int v_offset)
Interface to C language function:
void (const GLdouble * v);
Specified by:
glTexCoord1dv in interface GL

glTexCoord1dv

public void glTexCoord1dv(DoubleBuffer v)
Interface to C language function:
void (const GLdouble * v);
Specified by:
glTexCoord1dv in interface GL

glTexCoord1f

public void glTexCoord1f(float s)
Interface to C language function:
void (GLfloat s);
Specified by:
glTexCoord1f in interface GL

glTexCoord1fv

public void glTexCoord1fv(float[] v,
                          int v_offset)
Interface to C language function:
void (const GLfloat * v);
Specified by:
glTexCoord1fv in interface GL

glTexCoord1fv

public void glTexCoord1fv(FloatBuffer v)
Interface to C language function:
void (const GLfloat * v);
Specified by:
glTexCoord1fv in interface GL

glTexCoord1hNV

public void glTexCoord1hNV(short factor)
Entry point (through function pointer) to C language function:
void (GLhalfNV factor);
Specified by:
glTexCoord1hNV in interface GL

glTexCoord1hvNV

public void glTexCoord1hvNV(ShortBuffer v)
Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
Specified by:
glTexCoord1hvNV in interface GL

glTexCoord1hvNV

public void glTexCoord1hvNV(short[] v,
                            int v_offset)
Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
Specified by:
glTexCoord1hvNV in interface GL

glTexCoord1i

public void glTexCoord1i(int s)
Interface to C language function:
void (GLint s);
Specified by:
glTexCoord1i in interface GL

glTexCoord1iv

public void glTexCoord1iv(int[] v,
                          int v_offset)
Interface to C language function:
void (const GLint * v);
Specified by:
glTexCoord1iv in interface GL

glTexCoord1iv

public void glTexCoord1iv(IntBuffer v)
Interface to C language function:
void (const GLint * v);
Specified by:
glTexCoord1iv in interface GL

glTexCoord1s

public void glTexCoord1s(short s)
Interface to C language function:
void (GLshort s);
Specified by:
glTexCoord1s in interface GL

glTexCoord1sv

public void glTexCoord1sv(ShortBuffer v)
Interface to C language function:
void (const GLshort * v);
Specified by:
glTexCoord1sv in interface GL

glTexCoord1sv

public void glTexCoord1sv(short[] v,
                          int v_offset)
Interface to C language function:
void (const GLshort * v);
Specified by:
glTexCoord1sv in interface GL

glTexCoord2d

public void glTexCoord2d(double s,
                         double t)
Interface to C language function:
void (GLdouble s, GLdouble t);
Specified by:
glTexCoord2d in interface GL

glTexCoord2dv

public void glTexCoord2dv(double[] v,
                          int v_offset)
Interface to C language function:
void (const GLdouble * v);
Specified by:
glTexCoord2dv in interface GL

glTexCoord2dv

public void glTexCoord2dv(DoubleBuffer v)
Interface to C language function:
void (const GLdouble * v);
Specified by:
glTexCoord2dv in interface GL

glTexCoord2f

public void glTexCoord2f(float s,
                         float t)
Interface to C language function:
void (GLfloat s, GLfloat t);
Specified by:
glTexCoord2f in interface GL

glTexCoord2fColor3fVertex3fSUN

public void glTexCoord2fColor3fVertex3fSUN(float s,
                                           float t,
                                           float p,
                                           float q,
                                           float x,
                                           float y,
                                           float z,
                                           float w)
Entry point (through function pointer) to C language function:
void (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
Specified by:
glTexCoord2fColor3fVertex3fSUN in interface GL

glTexCoord2fColor3fVertex3fvSUN

public void glTexCoord2fColor3fVertex3fvSUN(float[] c,
                                            int c_offset,
                                            float[] n,
                                            int n_offset,
                                            float[] v,
                                            int v_offset)
Entry point (through function pointer) to C language function:
void (const GLfloat * c, const GLfloat * n, const GLfloat * v);
Specified by:
glTexCoord2fColor3fVertex3fvSUN in interface GL

glTexCoord2fColor3fVertex3fvSUN

public void glTexCoord2fColor3fVertex3fvSUN(FloatBuffer c,
                                            FloatBuffer n,
                                            FloatBuffer v)
Entry point (through function pointer) to C language function:
void (const GLfloat * c, const GLfloat * n, const GLfloat * v);
Specified by:
glTexCoord2fColor3fVertex3fvSUN in interface GL

glTexCoord2fColor4fNormal3fVertex3fSUN

public void glTexCoord2fColor4fNormal3fVertex3fSUN(float s,
                                                   float t,
                                                   float r,
                                                   float g,
                                                   float b,
                                                   float a,
                                                   float nx,
                                                   float ny,
                                                   float nz,
                                                   float x,
                                                   float y,
                                                   float z)
Entry point (through function pointer) to C language function:
void (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
Specified by:
glTexCoord2fColor4fNormal3fVertex3fSUN in interface GL

glTexCoord2fColor4fNormal3fVertex3fvSUN

public void glTexCoord2fColor4fNormal3fVertex3fvSUN(float[] tc,
                                                    int tc_offset,
                                                    float[] c,
                                                    int c_offset,
                                                    float[] n,
                                                    int n_offset,
                                                    float[] v,
                                                    int v_offset)
Entry point (through function pointer) to C language function:
void (const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
Specified by:
glTexCoord2fColor4fNormal3fVertex3fvSUN in interface GL

glTexCoord2fColor4fNormal3fVertex3fvSUN

public void glTexCoord2fColor4fNormal3fVertex3fvSUN(FloatBuffer tc,
                                                    FloatBuffer c,
                                                    FloatBuffer n,
                                                    FloatBuffer v)
Entry point (through function pointer) to C language function:
void (const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
Specified by:
glTexCoord2fColor4fNormal3fVertex3fvSUN in interface GL

glTexCoord2fColor4ubVertex3fSUN

public void glTexCoord2fColor4ubVertex3fSUN(float s,
                                            float t,
                                            byte r,
                                            byte g,
                                            byte b,
                                            byte a,
                                            float x,
                                            float y,
                                            float z)
Entry point (through function pointer) to C language function:
void (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
Specified by:
glTexCoord2fColor4ubVertex3fSUN in interface GL

glTexCoord2fColor4ubVertex3fvSUN

public void glTexCoord2fColor4ubVertex3fvSUN(float[] tc,
                                             int tc_offset,
                                             byte[] c,
                                             int c_offset,
                                             float[] v,
                                             int v_offset)
Entry point (through function pointer) to C language function:
void (const GLfloat * tc, const GLubyte * c, const GLfloat * v);
Specified by:
glTexCoord2fColor4ubVertex3fvSUN in interface GL

glTexCoord2fColor4ubVertex3fvSUN

public void glTexCoord2fColor4ubVertex3fvSUN(FloatBuffer tc,
                                             ByteBuffer c,
                                             FloatBuffer v)
Entry point (through function pointer) to C language function:
void (const GLfloat * tc, const GLubyte * c, const GLfloat * v);
Specified by:
glTexCoord2fColor4ubVertex3fvSUN in interface GL

glTexCoord2fNormal3fVertex3fSUN

public void glTexCoord2fNormal3fVertex3fSUN(float s,
                                            float t,
                                            float p,
                                            float q,
                                            float x,
                                            float y,
                                            float z,
                                            float w)
Entry point (through function pointer) to C language function:
void (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
Specified by:
glTexCoord2fNormal3fVertex3fSUN in interface GL

glTexCoord2fNormal3fVertex3fvSUN

public void glTexCoord2fNormal3fVertex3fvSUN(float[] c,
                                             int c_offset,
                                             float[] n,
                                             int n_offset,
                                             float[] v,
                                             int v_offset)
Entry point (through function pointer) to C language function:
void (const GLfloat * c, const GLfloat * n, const GLfloat * v);
Specified by:
glTexCoord2fNormal3fVertex3fvSUN in interface GL

glTexCoord2fNormal3fVertex3fvSUN

public void glTexCoord2fNormal3fVertex3fvSUN(FloatBuffer c,
                                             FloatBuffer n,
                                             FloatBuffer v)
Entry point (through function pointer) to C language function:
void (const GLfloat * c, const GLfloat * n, const GLfloat * v);
Specified by:
glTexCoord2fNormal3fVertex3fvSUN in interface GL

glTexCoord2fVertex3fSUN

public void glTexCoord2fVertex3fSUN(float s,
                                    float t,
                                    float x,
                                    float y,
                                    float z)
Entry point (through function pointer) to C language function:
void (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
Specified by:
glTexCoord2fVertex3fSUN in interface GL

glTexCoord2fVertex3fvSUN

public void glTexCoord2fVertex3fvSUN(float[] c,
                                     int c_offset,
                                     float[] v,
                                     int v_offset)
Entry point (through function pointer) to C language function:
void (const GLfloat * c, const GLfloat * v);
Specified by:
glTexCoord2fVertex3fvSUN in interface GL

glTexCoord2fVertex3fvSUN

public void glTexCoord2fVertex3fvSUN(FloatBuffer c,
                                     FloatBuffer v)
Entry point (through function pointer) to C language function:
void (const GLfloat * c, const GLfloat * v);
Specified by:
glTexCoord2fVertex3fvSUN in interface GL

glTexCoord2fv

public void glTexCoord2fv(float[] v,
                          int v_offset)
Interface to C language function:
void (const GLfloat * v);
Specified by:
glTexCoord2fv in interface GL

glTexCoord2fv

public void glTexCoord2fv(FloatBuffer v)
Interface to C language function:
void (const GLfloat * v);
Specified by:
glTexCoord2fv in interface GL

glTexCoord2hNV

public void glTexCoord2hNV(short x,
                           short y)
Entry point (through function pointer) to C language function:
void (GLhalfNV x, GLhalfNV y);
Specified by:
glTexCoord2hNV in interface GL

glTexCoord2hvNV

public void glTexCoord2hvNV(ShortBuffer v)
Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
Specified by:
glTexCoord2hvNV in interface GL

glTexCoord2hvNV

public void glTexCoord2hvNV(short[] v,
                            int v_offset)
Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
Specified by:
glTexCoord2hvNV in interface GL

glTexCoord2i

public void glTexCoord2i(int s,
                         int t)
Interface to C language function:
void (GLint s, GLint t);
Specified by:
glTexCoord2i in interface GL

glTexCoord2iv

public void glTexCoord2iv(int[] v,
                          int v_offset)
Interface to C language function:
void (const GLint * v);
Specified by:
glTexCoord2iv in interface GL

glTexCoord2iv

public void glTexCoord2iv(IntBuffer v)
Interface to C language function:
void (const GLint * v);
Specified by:
glTexCoord2iv in interface GL

glTexCoord2s

public void glTexCoord2s(short s,
                         short t)
Interface to C language function:
void (GLshort s, GLshort t);
Specified by:
glTexCoord2s in interface GL

glTexCoord2sv

public void glTexCoord2sv(ShortBuffer v)
Interface to C language function:
void (const GLshort * v);
Specified by:
glTexCoord2sv in interface GL

glTexCoord2sv

public void glTexCoord2sv(short[] v,
                          int v_offset)
Interface to C language function:
void (const GLshort * v);
Specified by:
glTexCoord2sv in interface GL

glTexCoord3d

public void glTexCoord3d(double s,
                         double t,
                         double r)
Interface to C language function:
void (GLdouble s, GLdouble t, GLdouble r);
Specified by:
glTexCoord3d in interface GL

glTexCoord3dv

public void glTexCoord3dv(double[] v,
                          int v_offset)
Interface to C language function:
void (const GLdouble * v);
Specified by:
glTexCoord3dv in interface GL

glTexCoord3dv

public void glTexCoord3dv(DoubleBuffer v)
Interface to C language function:
void (const GLdouble * v);
Specified by:
glTexCoord3dv in interface GL

glTexCoord3f

public void glTexCoord3f(float s,
                         float t,
                         float r)
Interface to C language function:
void (GLfloat s, GLfloat t, GLfloat r);
Specified by:
glTexCoord3f in interface GL

glTexCoord3fv

public void glTexCoord3fv(float[] v,
                          int v_offset)
Interface to C language function:
void (const GLfloat * v);
Specified by:
glTexCoord3fv in interface GL

glTexCoord3fv

public void glTexCoord3fv(FloatBuffer v)
Interface to C language function:
void (const GLfloat * v);
Specified by:
glTexCoord3fv in interface GL

glTexCoord3hNV

public void glTexCoord3hNV(short red,
                           short green,
                           short blue)
Entry point (through function pointer) to C language function:
void (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
Specified by:
glTexCoord3hNV in interface GL

glTexCoord3hvNV

public void glTexCoord3hvNV(ShortBuffer v)
Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
Specified by:
glTexCoord3hvNV in interface GL

glTexCoord3hvNV

public void glTexCoord3hvNV(short[] v,
                            int v_offset)
Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
Specified by:
glTexCoord3hvNV in interface GL

glTexCoord3i

public void glTexCoord3i(int s,
                         int t,
                         int r)
Interface to C language function:
void (GLint s, GLint t, GLint r);
Specified by:
glTexCoord3i in interface GL

glTexCoord3iv

public void glTexCoord3iv(int[] v,
                          int v_offset)
Interface to C language function:
void (const GLint * v);
Specified by:
glTexCoord3iv in interface GL

glTexCoord3iv

public void glTexCoord3iv(IntBuffer v)
Interface to C language function:
void (const GLint * v);
Specified by:
glTexCoord3iv in interface GL

glTexCoord3s

public void glTexCoord3s(short s,
                         short t,
                         short r)
Interface to C language function:
void (GLshort s, GLshort t, GLshort r);
Specified by:
glTexCoord3s in interface GL

glTexCoord3sv

public void glTexCoord3sv(ShortBuffer v)
Interface to C language function:
void (const GLshort * v);
Specified by:
glTexCoord3sv in interface GL

glTexCoord3sv

public void glTexCoord3sv(short[] v,
                          int v_offset)
Interface to C language function:
void (const GLshort * v);
Specified by:
glTexCoord3sv in interface GL

glTexCoord4d

public void glTexCoord4d(double s,
                         double t,
                         double r,
                         double q)
Interface to C language function:
void (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
Specified by:
glTexCoord4d in interface GL

glTexCoord4dv

public void glTexCoord4dv(double[] v,
                          int v_offset)
Interface to C language function:
void (const GLdouble * v);
Specified by:
glTexCoord4dv in interface GL

glTexCoord4dv

public void glTexCoord4dv(DoubleBuffer v)
Interface to C language function:
void (const GLdouble * v);
Specified by:
glTexCoord4dv in interface GL

glTexCoord4f

public void glTexCoord4f(float s,
                         float t,
                         float r,
                         float q)
Interface to C language function:
void (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
Specified by:
glTexCoord4f in interface GL

glTexCoord4fColor4fNormal3fVertex4fSUN

public void glTexCoord4fColor4fNormal3fVertex4fSUN(float s,
                                                   float t,
                                                   float p,
                                                   float q,
                                                   float r,
                                                   float g,
                                                   float b,
                                                   float a,
                                                   float nx,
                                                   float ny,
                                                   float nz,
                                                   float x,
                                                   float y,
                                                   float z,
                                                   float w)
Entry point (through function pointer) to C language function:
void (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
Specified by:
glTexCoord4fColor4fNormal3fVertex4fSUN in interface GL

glTexCoord4fColor4fNormal3fVertex4fvSUN

public void glTexCoord4fColor4fNormal3fVertex4fvSUN(float[] tc,
                                                    int tc_offset,
                                                    float[] c,
                                                    int c_offset,
                                                    float[] n,
                                                    int n_offset,
                                                    float[] v,
                                                    int v_offset)
Entry point (through function pointer) to C language function:
void (const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
Specified by:
glTexCoord4fColor4fNormal3fVertex4fvSUN in interface GL

glTexCoord4fColor4fNormal3fVertex4fvSUN

public void glTexCoord4fColor4fNormal3fVertex4fvSUN(FloatBuffer tc,
                                                    FloatBuffer c,
                                                    FloatBuffer n,
                                                    FloatBuffer v)
Entry point (through function pointer) to C language function:
void (const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
Specified by:
glTexCoord4fColor4fNormal3fVertex4fvSUN in interface GL

glTexCoord4fVertex4fSUN

public void glTexCoord4fVertex4fSUN(float s,
                                    float t,
                                    float p,
                                    float q,
                                    float x,
                                    float y,
                                    float z,
                                    float w)
Entry point (through function pointer) to C language function:
void (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
Specified by:
glTexCoord4fVertex4fSUN in interface GL

glTexCoord4fVertex4fvSUN

public void glTexCoord4fVertex4fvSUN(float[] c,
                                     int c_offset,
                                     float[] v,
                                     int v_offset)
Entry point (through function pointer) to C language function:
void (const GLfloat * c, const GLfloat * v);
Specified by:
glTexCoord4fVertex4fvSUN in interface GL

glTexCoord4fVertex4fvSUN

public void glTexCoord4fVertex4fvSUN(FloatBuffer c,
                                     FloatBuffer v)
Entry point (through function pointer) to C language function:
void (const GLfloat * c, const GLfloat * v);
Specified by:
glTexCoord4fVertex4fvSUN in interface GL

glTexCoord4fv

public void glTexCoord4fv(float[] v,
                          int v_offset)
Interface to C language function:
void (const GLfloat * v);
Specified by:
glTexCoord4fv in interface GL

glTexCoord4fv

public void glTexCoord4fv(FloatBuffer v)
Interface to C language function:
void (const GLfloat * v);
Specified by:
glTexCoord4fv in interface GL

glTexCoord4hNV

public void glTexCoord4hNV(short x,
                           short y,
                           short z,
                           short w)
Entry point (through function pointer) to C language function:
void (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
Specified by:
glTexCoord4hNV in interface GL

glTexCoord4hvNV

public void glTexCoord4hvNV(ShortBuffer v)
Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
Specified by:
glTexCoord4hvNV in interface GL

glTexCoord4hvNV

public void glTexCoord4hvNV(short[] v,
                            int v_offset)
Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
Specified by:
glTexCoord4hvNV in interface GL

glTexCoord4i

public void glTexCoord4i(int s,
                         int t,
                         int r,
                         int q)
Interface to C language function:
void (GLint s, GLint t, GLint r, GLint q);
Specified by:
glTexCoord4i in interface GL

glTexCoord4iv

public void glTexCoord4iv(int[] v,
                          int v_offset)
Interface to C language function:
void (const GLint * v);
Specified by:
glTexCoord4iv in interface GL

glTexCoord4iv

public void glTexCoord4iv(IntBuffer v)
Interface to C language function:
void (const GLint * v);
Specified by:
glTexCoord4iv in interface GL

glTexCoord4s

public void glTexCoord4s(short s,
                         short t,
                         short r,
                         short q)
Interface to C language function:
void (GLshort s, GLshort t, GLshort r, GLshort q);
Specified by:
glTexCoord4s in interface GL

glTexCoord4sv

public void glTexCoord4sv(ShortBuffer v)
Interface to C language function:
void (const GLshort * v);
Specified by:
glTexCoord4sv in interface GL

glTexCoord4sv

public void glTexCoord4sv(short[] v,
                          int v_offset)
Interface to C language function:
void (const GLshort * v);
Specified by:
glTexCoord4sv in interface GL

glTexCoordPointer

public void glTexCoordPointer(int size,
                              int type,
                              int stride,
                              Buffer ptr)
Interface to C language function:
void (GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
Specified by:
glTexCoordPointer in interface GL
Parameters:
ptr - a direct Buffer

glTexCoordPointer

public void glTexCoordPointer(int size,
                              int type,
                              int stride,
                              long ptr_buffer_offset)
Interface to C language function:
void (GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
Specified by:
glTexCoordPointer in interface GL

glTexEnvf

public void glTexEnvf(int target,
                      int pname,
                      float param)
Interface to C language function:
void (GLenum target, GLenum pname, GLfloat param);
Specified by:
glTexEnvf in interface GL

glTexEnvfv

public void glTexEnvfv(int target,
                       int pname,
                       float[] params,
                       int params_offset)
Interface to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
Specified by:
glTexEnvfv in interface GL

glTexEnvfv

public void glTexEnvfv(int target,
                       int pname,
                       FloatBuffer params)
Interface to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
Specified by:
glTexEnvfv in interface GL

glTexEnvi

public void glTexEnvi(int target,
                      int pname,
                      int param)
Interface to C language function:
void (GLenum target, GLenum pname, GLint param);
Specified by:
glTexEnvi in interface GL

glTexEnviv

public void glTexEnviv(int target,
                       int pname,
                       int[] params,
                       int params_offset)
Interface to C language function:
void (GLenum target, GLenum pname, const GLint * params);
Specified by:
glTexEnviv in interface GL

glTexEnviv

public void glTexEnviv(int target,
                       int pname,
                       IntBuffer params)
Interface to C language function:
void (GLenum target, GLenum pname, const GLint * params);
Specified by:
glTexEnviv in interface GL

glTexFilterFuncSGIS

public void glTexFilterFuncSGIS(int target,
                                int filter,
                                int n,
                                float[] weights,
                                int weights_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum filter, GLsizei n, const GLfloat * weights);
Specified by:
glTexFilterFuncSGIS in interface GL

glTexFilterFuncSGIS

public void glTexFilterFuncSGIS(int target,
                                int filter,
                                int n,
                                FloatBuffer weights)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum filter, GLsizei n, const GLfloat * weights);
Specified by:
glTexFilterFuncSGIS in interface GL

glTexGend

public void glTexGend(int coord,
                      int pname,
                      double param)
Interface to C language function:
void (GLenum coord, GLenum pname, GLdouble param);
Specified by:
glTexGend in interface GL

glTexGendv

public void glTexGendv(int coord,
                       int pname,
                       double[] params,
                       int params_offset)
Interface to C language function:
void (GLenum coord, GLenum pname, const GLdouble * params);
Specified by:
glTexGendv in interface GL

glTexGendv

public void glTexGendv(int coord,
                       int pname,
                       DoubleBuffer params)
Interface to C language function:
void (GLenum coord, GLenum pname, const GLdouble * params);
Specified by:
glTexGendv in interface GL

glTexGenf

public void glTexGenf(int coord,
                      int pname,
                      float param)
Interface to C language function:
void (GLenum coord, GLenum pname, GLfloat param);
Specified by:
glTexGenf in interface GL

glTexGenfv

public void glTexGenfv(int coord,
                       int pname,
                       float[] params,
                       int params_offset)
Interface to C language function:
void (GLenum coord, GLenum pname, const GLfloat * params);
Specified by:
glTexGenfv in interface GL

glTexGenfv

public void glTexGenfv(int coord,
                       int pname,
                       FloatBuffer params)
Interface to C language function:
void (GLenum coord, GLenum pname, const GLfloat * params);
Specified by:
glTexGenfv in interface GL

glTexGeni

public void glTexGeni(int coord,
                      int pname,
                      int param)
Interface to C language function:
void (GLenum coord, GLenum pname, GLint param);
Specified by:
glTexGeni in interface GL

glTexGeniv

public void glTexGeniv(int coord,
                       int pname,
                       int[] params,
                       int params_offset)
Interface to C language function:
void (GLenum coord, GLenum pname, const GLint * params);
Specified by:
glTexGeniv in interface GL

glTexGeniv

public void glTexGeniv(int coord,
                       int pname,
                       IntBuffer params)
Interface to C language function:
void (GLenum coord, GLenum pname, const GLint * params);
Specified by:
glTexGeniv in interface GL

glTexImage1D

public void glTexImage1D(int target,
                         int level,
                         int internalFormat,
                         int width,
                         int border,
                         int format,
                         int type,
                         Buffer pixels)
Interface to C language function:
void (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
Specified by:
glTexImage1D in interface GL

glTexImage1D

public void glTexImage1D(int target,
                         int level,
                         int internalFormat,
                         int width,
                         int border,
                         int format,
                         int type,
                         long pixels_buffer_offset)
Interface to C language function:
void (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
Specified by:
glTexImage1D in interface GL

glTexImage2D

public void glTexImage2D(int target,
                         int level,
                         int internalFormat,
                         int width,
                         int height,
                         int border,
                         int format,
                         int type,
                         Buffer pixels)
Interface to C language function:
void (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
Specified by:
glTexImage2D in interface GL

glTexImage2D

public void glTexImage2D(int target,
                         int level,
                         int internalFormat,
                         int width,
                         int height,
                         int border,
                         int format,
                         int type,
                         long pixels_buffer_offset)
Interface to C language function:
void (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
Specified by:
glTexImage2D in interface GL

glTexImage3D

public void glTexImage3D(int target,
                         int level,
                         int internalformat,
                         int width,
                         int height,
                         int depth,
                         int border,
                         int format,
                         int type,
                         Buffer pixels)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
Specified by:
glTexImage3D in interface GL

glTexImage3D

public void glTexImage3D(int target,
                         int level,
                         int internalformat,
                         int width,
                         int height,
                         int depth,
                         int border,
                         int format,
                         int type,
                         long pixels_buffer_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
Specified by:
glTexImage3D in interface GL

glTexImage4DSGIS

public void glTexImage4DSGIS(int target,
                             int level,
                             int internalformat,
                             int width,
                             int height,
                             int depth,
                             int size4d,
                             int border,
                             int format,
                             int type,
                             Buffer pixels)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
Specified by:
glTexImage4DSGIS in interface GL

glTexParameterf

public void glTexParameterf(int target,
                            int pname,
                            float param)
Interface to C language function:
void (GLenum target, GLenum pname, GLfloat param);
Specified by:
glTexParameterf in interface GL

glTexParameterfv

public void glTexParameterfv(int target,
                             int pname,
                             float[] params,
                             int params_offset)
Interface to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
Specified by:
glTexParameterfv in interface GL

glTexParameterfv

public void glTexParameterfv(int target,
                             int pname,
                             FloatBuffer params)
Interface to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
Specified by:
glTexParameterfv in interface GL

glTexParameteri

public void glTexParameteri(int target,
                            int pname,
                            int param)
Interface to C language function:
void (GLenum target, GLenum pname, GLint param);
Specified by:
glTexParameteri in interface GL

glTexParameteriv

public void glTexParameteriv(int target,
                             int pname,
                             int[] params,
                             int params_offset)
Interface to C language function:
void (GLenum target, GLenum pname, const GLint * params);
Specified by:
glTexParameteriv in interface GL

glTexParameteriv

public void glTexParameteriv(int target,
                             int pname,
                             IntBuffer params)
Interface to C language function:
void (GLenum target, GLenum pname, const GLint * params);
Specified by:
glTexParameteriv in interface GL

glTexSubImage1D

public void glTexSubImage1D(int target,
                            int level,
                            int xoffset,
                            int width,
                            int format,
                            int type,
                            Buffer pixels)
Interface to C language function:
void (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
Specified by:
glTexSubImage1D in interface GL

glTexSubImage1D

public void glTexSubImage1D(int target,
                            int level,
                            int xoffset,
                            int width,
                            int format,
                            int type,
                            long pixels_buffer_offset)
Interface to C language function:
void (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
Specified by:
glTexSubImage1D in interface GL

glTexSubImage2D

public void glTexSubImage2D(int target,
                            int level,
                            int xoffset,
                            int yoffset,
                            int width,
                            int height,
                            int format,
                            int type,
                            Buffer pixels)
Interface to C language function:
void (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
Specified by:
glTexSubImage2D in interface GL

glTexSubImage2D

public void glTexSubImage2D(int target,
                            int level,
                            int xoffset,
                            int yoffset,
                            int width,
                            int height,
                            int format,
                            int type,
                            long pixels_buffer_offset)
Interface to C language function:
void (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
Specified by:
glTexSubImage2D in interface GL

glTexSubImage3D

public void glTexSubImage3D(int target,
                            int level,
                            int xoffset,
                            int yoffset,
                            int zoffset,
                            int width,
                            int height,
                            int depth,
                            int format,
                            int type,
                            Buffer pixels)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
Specified by:
glTexSubImage3D in interface GL

glTexSubImage3D

public void glTexSubImage3D(int target,
                            int level,
                            int xoffset,
                            int yoffset,
                            int zoffset,
                            int width,
                            int height,
                            int depth,
                            int format,
                            int type,
                            long pixels_buffer_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
Specified by:
glTexSubImage3D in interface GL

glTexSubImage4DSGIS

public void glTexSubImage4DSGIS(int target,
                                int level,
                                int xoffset,
                                int yoffset,
                                int zoffset,
                                int woffset,
                                int width,
                                int height,
                                int depth,
                                int size4d,
                                int format,
                                int type,
                                Buffer pixels)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid * pixels);
Specified by:
glTexSubImage4DSGIS in interface GL

glTextureColorMaskSGIS

public void glTextureColorMaskSGIS(boolean red,
                                   boolean green,
                                   boolean blue,
                                   boolean alpha)
Entry point (through function pointer) to C language function:
void (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
Specified by:
glTextureColorMaskSGIS in interface GL

glTextureLightEXT

public void glTextureLightEXT(int mode)
Entry point (through function pointer) to C language function:
void (GLenum mode);
Specified by:
glTextureLightEXT in interface GL

glTextureMaterialEXT

public void glTextureMaterialEXT(int target,
                                 int id)
Entry point (through function pointer) to C language function:
void (GLenum target, GLenum id);
Specified by:
glTextureMaterialEXT in interface GL

glTextureNormalEXT

public void glTextureNormalEXT(int mode)
Entry point (through function pointer) to C language function:
void (GLenum mode);
Specified by:
glTextureNormalEXT in interface GL

glTextureRangeAPPLE

public void glTextureRangeAPPLE(int target,
                                int length,
                                Buffer pointer)
Entry point (through function pointer) to C language function:
void (GLenum target, GLsizei length, const GLvoid * pointer);
Specified by:
glTextureRangeAPPLE in interface GL

glTrackMatrixNV

public void glTrackMatrixNV(int sfactorRGB,
                            int dfactorRGB,
                            int sfactorAlpha,
                            int dfactorAlpha)
Entry point (through function pointer) to C language function:
void (GLenum sfactorRGB, GLuint dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
Specified by:
glTrackMatrixNV in interface GL

glTranslated

public void glTranslated(double x,
                         double y,
                         double z)
Interface to C language function:
void (GLdouble x, GLdouble y, GLdouble z);
Specified by:
glTranslated in interface GL

glTranslatef

public void glTranslatef(float x,
                         float y,
                         float z)
Interface to C language function:
void (GLfloat x, GLfloat y, GLfloat z);
Specified by:
glTranslatef in interface GL

glUniform1f

public void glUniform1f(int location,
                        float v0)
Entry point (through function pointer) to C language function:
void (GLint location, GLfloat v0);
Specified by:
glUniform1f in interface GL

glUniform1fARB

public void glUniform1fARB(int location,
                           float v0)
Entry point (through function pointer) to C language function:
void (GLint location, GLfloat v0);
Specified by:
glUniform1fARB in interface GL

glUniform1fv

public void glUniform1fv(int location,
                         int count,
                         float[] value,
                         int value_offset)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLfloat * value);
Specified by:
glUniform1fv in interface GL

glUniform1fv

public void glUniform1fv(int location,
                         int count,
                         FloatBuffer value)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLfloat * value);
Specified by:
glUniform1fv in interface GL

glUniform1fvARB

public void glUniform1fvARB(int location,
                            int count,
                            float[] value,
                            int value_offset)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLfloat * value);
Specified by:
glUniform1fvARB in interface GL

glUniform1fvARB

public void glUniform1fvARB(int location,
                            int count,
                            FloatBuffer value)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLfloat * value);
Specified by:
glUniform1fvARB in interface GL

glUniform1i

public void glUniform1i(int x,
                        int y)
Entry point (through function pointer) to C language function:
void (GLint x, GLint y);
Specified by:
glUniform1i in interface GL

glUniform1iARB

public void glUniform1iARB(int x,
                           int y)
Entry point (through function pointer) to C language function:
void (GLint x, GLint y);
Specified by:
glUniform1iARB in interface GL

glUniform1iv

public void glUniform1iv(int location,
                         int count,
                         int[] value,
                         int value_offset)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLint * value);
Specified by:
glUniform1iv in interface GL

glUniform1iv

public void glUniform1iv(int location,
                         int count,
                         IntBuffer value)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLint * value);
Specified by:
glUniform1iv in interface GL

glUniform1ivARB

public void glUniform1ivARB(int location,
                            int count,
                            int[] value,
                            int value_offset)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLint * value);
Specified by:
glUniform1ivARB in interface GL

glUniform1ivARB

public void glUniform1ivARB(int location,
                            int count,
                            IntBuffer value)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLint * value);
Specified by:
glUniform1ivARB in interface GL

glUniform2f

public void glUniform2f(int location,
                        float v0,
                        float v1)
Entry point (through function pointer) to C language function:
void (GLint location, GLfloat v0, GLfloat v1);
Specified by:
glUniform2f in interface GL

glUniform2fARB

public void glUniform2fARB(int location,
                           float v0,
                           float v1)
Entry point (through function pointer) to C language function:
void (GLint location, GLfloat v0, GLfloat v1);
Specified by:
glUniform2fARB in interface GL

glUniform2fv

public void glUniform2fv(int location,
                         int count,
                         float[] value,
                         int value_offset)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLfloat * value);
Specified by:
glUniform2fv in interface GL

glUniform2fv

public void glUniform2fv(int location,
                         int count,
                         FloatBuffer value)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLfloat * value);
Specified by:
glUniform2fv in interface GL

glUniform2fvARB

public void glUniform2fvARB(int location,
                            int count,
                            float[] value,
                            int value_offset)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLfloat * value);
Specified by:
glUniform2fvARB in interface GL

glUniform2fvARB

public void glUniform2fvARB(int location,
                            int count,
                            FloatBuffer value)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLfloat * value);
Specified by:
glUniform2fvARB in interface GL

glUniform2i

public void glUniform2i(int red,
                        int green,
                        int blue)
Entry point (through function pointer) to C language function:
void (GLint red, GLint green, GLint blue);
Specified by:
glUniform2i in interface GL

glUniform2iARB

public void glUniform2iARB(int red,
                           int green,
                           int blue)
Entry point (through function pointer) to C language function:
void (GLint red, GLint green, GLint blue);
Specified by:
glUniform2iARB in interface GL

glUniform2iv

public void glUniform2iv(int location,
                         int count,
                         int[] value,
                         int value_offset)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLint * value);
Specified by:
glUniform2iv in interface GL

glUniform2iv

public void glUniform2iv(int location,
                         int count,
                         IntBuffer value)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLint * value);
Specified by:
glUniform2iv in interface GL

glUniform2ivARB

public void glUniform2ivARB(int location,
                            int count,
                            int[] value,
                            int value_offset)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLint * value);
Specified by:
glUniform2ivARB in interface GL

glUniform2ivARB

public void glUniform2ivARB(int location,
                            int count,
                            IntBuffer value)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLint * value);
Specified by:
glUniform2ivARB in interface GL

glUniform3f

public void glUniform3f(int location,
                        float v0,
                        float v1,
                        float v2)
Entry point (through function pointer) to C language function:
void (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
Specified by:
glUniform3f in interface GL

glUniform3fARB

public void glUniform3fARB(int location,
                           float v0,
                           float v1,
                           float v2)
Entry point (through function pointer) to C language function:
void (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
Specified by:
glUniform3fARB in interface GL

glUniform3fv

public void glUniform3fv(int location,
                         int count,
                         float[] value,
                         int value_offset)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLfloat * value);
Specified by:
glUniform3fv in interface GL

glUniform3fv

public void glUniform3fv(int location,
                         int count,
                         FloatBuffer value)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLfloat * value);
Specified by:
glUniform3fv in interface GL

glUniform3fvARB

public void glUniform3fvARB(int location,
                            int count,
                            float[] value,
                            int value_offset)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLfloat * value);
Specified by:
glUniform3fvARB in interface GL

glUniform3fvARB

public void glUniform3fvARB(int location,
                            int count,
                            FloatBuffer value)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLfloat * value);
Specified by:
glUniform3fvARB in interface GL

glUniform3i

public void glUniform3i(int location,
                        int v0,
                        int v1,
                        int v2)
Entry point (through function pointer) to C language function:
void (GLint location, GLint v0, GLint v1, GLint v2);
Specified by:
glUniform3i in interface GL

glUniform3iARB

public void glUniform3iARB(int location,
                           int v0,
                           int v1,
                           int v2)
Entry point (through function pointer) to C language function:
void (GLint location, GLint v0, GLint v1, GLint v2);
Specified by:
glUniform3iARB in interface GL

glUniform3iv

public void glUniform3iv(int location,
                         int count,
                         int[] value,
                         int value_offset)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLint * value);
Specified by:
glUniform3iv in interface GL

glUniform3iv

public void glUniform3iv(int location,
                         int count,
                         IntBuffer value)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLint * value);
Specified by:
glUniform3iv in interface GL

glUniform3ivARB

public void glUniform3ivARB(int location,
                            int count,
                            int[] value,
                            int value_offset)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLint * value);
Specified by:
glUniform3ivARB in interface GL

glUniform3ivARB

public void glUniform3ivARB(int location,
                            int count,
                            IntBuffer value)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLint * value);
Specified by:
glUniform3ivARB in interface GL

glUniform4f

public void glUniform4f(int location,
                        float v0,
                        float v1,
                        float v2,
                        float v3)
Entry point (through function pointer) to C language function:
void (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
Specified by:
glUniform4f in interface GL

glUniform4fARB

public void glUniform4fARB(int location,
                           float v0,
                           float v1,
                           float v2,
                           float v3)
Entry point (through function pointer) to C language function:
void (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
Specified by:
glUniform4fARB in interface GL

glUniform4fv

public void glUniform4fv(int location,
                         int count,
                         float[] value,
                         int value_offset)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLfloat * value);
Specified by:
glUniform4fv in interface GL

glUniform4fv

public void glUniform4fv(int location,
                         int count,
                         FloatBuffer value)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLfloat * value);
Specified by:
glUniform4fv in interface GL

glUniform4fvARB

public void glUniform4fvARB(int location,
                            int count,
                            float[] value,
                            int value_offset)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLfloat * value);
Specified by:
glUniform4fvARB in interface GL

glUniform4fvARB

public void glUniform4fvARB(int location,
                            int count,
                            FloatBuffer value)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLfloat * value);
Specified by:
glUniform4fvARB in interface GL

glUniform4i

public void glUniform4i(int location,
                        int v0,
                        int v1,
                        int v2,
                        int v3)
Entry point (through function pointer) to C language function:
void (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
Specified by:
glUniform4i in interface GL

glUniform4iARB

public void glUniform4iARB(int location,
                           int v0,
                           int v1,
                           int v2,
                           int v3)
Entry point (through function pointer) to C language function:
void (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
Specified by:
glUniform4iARB in interface GL

glUniform4iv

public void glUniform4iv(int location,
                         int count,
                         int[] value,
                         int value_offset)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLint * value);
Specified by:
glUniform4iv in interface GL

glUniform4iv

public void glUniform4iv(int location,
                         int count,
                         IntBuffer value)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLint * value);
Specified by:
glUniform4iv in interface GL

glUniform4ivARB

public void glUniform4ivARB(int location,
                            int count,
                            int[] value,
                            int value_offset)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLint * value);
Specified by:
glUniform4ivARB in interface GL

glUniform4ivARB

public void glUniform4ivARB(int location,
                            int count,
                            IntBuffer value)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLint * value);
Specified by:
glUniform4ivARB in interface GL

glUniformMatrix2fv

public void glUniformMatrix2fv(int location,
                               int count,
                               boolean transpose,
                               float[] value,
                               int value_offset)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Specified by:
glUniformMatrix2fv in interface GL

glUniformMatrix2fv

public void glUniformMatrix2fv(int location,
                               int count,
                               boolean transpose,
                               FloatBuffer value)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Specified by:
glUniformMatrix2fv in interface GL

glUniformMatrix2fvARB

public void glUniformMatrix2fvARB(int location,
                                  int count,
                                  boolean transpose,
                                  float[] value,
                                  int value_offset)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Specified by:
glUniformMatrix2fvARB in interface GL

glUniformMatrix2fvARB

public void glUniformMatrix2fvARB(int location,
                                  int count,
                                  boolean transpose,
                                  FloatBuffer value)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Specified by:
glUniformMatrix2fvARB in interface GL

glUniformMatrix3fv

public void glUniformMatrix3fv(int location,
                               int count,
                               boolean transpose,
                               float[] value,
                               int value_offset)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Specified by:
glUniformMatrix3fv in interface GL

glUniformMatrix3fv

public void glUniformMatrix3fv(int location,
                               int count,
                               boolean transpose,
                               FloatBuffer value)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Specified by:
glUniformMatrix3fv in interface GL

glUniformMatrix3fvARB

public void glUniformMatrix3fvARB(int location,
                                  int count,
                                  boolean transpose,
                                  float[] value,
                                  int value_offset)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Specified by:
glUniformMatrix3fvARB in interface GL

glUniformMatrix3fvARB

public void glUniformMatrix3fvARB(int location,
                                  int count,
                                  boolean transpose,
                                  FloatBuffer value)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Specified by:
glUniformMatrix3fvARB in interface GL

glUniformMatrix4fv

public void glUniformMatrix4fv(int location,
                               int count,
                               boolean transpose,
                               float[] value,
                               int value_offset)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Specified by:
glUniformMatrix4fv in interface GL

glUniformMatrix4fv

public void glUniformMatrix4fv(int location,
                               int count,
                               boolean transpose,
                               FloatBuffer value)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Specified by:
glUniformMatrix4fv in interface GL

glUniformMatrix4fvARB

public void glUniformMatrix4fvARB(int location,
                                  int count,
                                  boolean transpose,
                                  float[] value,
                                  int value_offset)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Specified by:
glUniformMatrix4fvARB in interface GL

glUniformMatrix4fvARB

public void glUniformMatrix4fvARB(int location,
                                  int count,
                                  boolean transpose,
                                  FloatBuffer value)
Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Specified by:
glUniformMatrix4fvARB in interface GL

glUnlockArraysEXT

public void glUnlockArraysEXT()
Entry point (through function pointer) to C language function:
void (void);
Specified by:
glUnlockArraysEXT in interface GL

glUnmapBuffer

public boolean glUnmapBuffer(int id)
Entry point (through function pointer) to C language function:
GLboolean (GLenum id);
Specified by:
glUnmapBuffer in interface GL

glUnmapBufferARB

public boolean glUnmapBufferARB(int id)
Entry point (through function pointer) to C language function:
GLboolean (GLenum id);
Specified by:
glUnmapBufferARB in interface GL

glUpdateObjectBufferATI

public void glUpdateObjectBufferATI(int buffer,
                                    int offset,
                                    int size,
                                    Buffer pointer,
                                    int preserve)
Entry point (through function pointer) to C language function:
void (GLuint buffer, GLuint offset, GLsizei size, const GLvoid * pointer, GLenum preserve);
Specified by:
glUpdateObjectBufferATI in interface GL

glUseProgram

public void glUseProgram(int mode)
Entry point (through function pointer) to C language function:
void (GLuint mode);
Specified by:
glUseProgram in interface GL

glUseProgramObjectARB

public void glUseProgramObjectARB(int mode)
Entry point (through function pointer) to C language function:
void (GLhandleARB mode);
Specified by:
glUseProgramObjectARB in interface GL

glValidateProgram

public void glValidateProgram(int mode)
Entry point (through function pointer) to C language function:
void (GLuint mode);
Specified by:
glValidateProgram in interface GL

glValidateProgramARB

public void glValidateProgramARB(int mode)
Entry point (through function pointer) to C language function:
void (GLhandleARB mode);
Specified by:
glValidateProgramARB in interface GL

glVariantArrayObjectATI

public void glVariantArrayObjectATI(int id,
                                    int type,
                                    int stride,
                                    int buffer,
                                    int offset)
Entry point (through function pointer) to C language function:
void (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
Specified by:
glVariantArrayObjectATI in interface GL

glVariantPointerEXT

public void glVariantPointerEXT(int id,
                                int type,
                                int stride,
                                Buffer addr)
Entry point (through function pointer) to C language function:
void (GLuint id, GLenum type, GLuint stride, const GLvoid * addr);
Specified by:
glVariantPointerEXT in interface GL

glVariantPointerEXT

public void glVariantPointerEXT(int id,
                                int type,
                                int stride,
                                long addr_buffer_offset)
Entry point (through function pointer) to C language function:
void (GLuint id, GLenum type, GLuint stride, const GLvoid * addr);
Specified by:
glVariantPointerEXT in interface GL

glVariantbvEXT

public void glVariantbvEXT(int index,
                           byte[] v,
                           int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLbyte * v);
Specified by:
glVariantbvEXT in interface GL

glVariantbvEXT

public void glVariantbvEXT(int index,
                           ByteBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLbyte * v);
Specified by:
glVariantbvEXT in interface GL

glVariantdvEXT

public void glVariantdvEXT(int target,
                           double[] v,
                           int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
Specified by:
glVariantdvEXT in interface GL

glVariantdvEXT

public void glVariantdvEXT(int target,
                           DoubleBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
Specified by:
glVariantdvEXT in interface GL

glVariantfvEXT

public void glVariantfvEXT(int target,
                           float[] v,
                           int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
Specified by:
glVariantfvEXT in interface GL

glVariantfvEXT

public void glVariantfvEXT(int target,
                           FloatBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
Specified by:
glVariantfvEXT in interface GL

glVariantivEXT

public void glVariantivEXT(int target,
                           int[] v,
                           int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLint * v);
Specified by:
glVariantivEXT in interface GL

glVariantivEXT

public void glVariantivEXT(int target,
                           IntBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLint * v);
Specified by:
glVariantivEXT in interface GL

glVariantsvEXT

public void glVariantsvEXT(int target,
                           ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
Specified by:
glVariantsvEXT in interface GL

glVariantsvEXT

public void glVariantsvEXT(int target,
                           short[] v,
                           int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
Specified by:
glVariantsvEXT in interface GL

glVariantubvEXT

public void glVariantubvEXT(int index,
                            byte[] v,
                            int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLubyte * v);
Specified by:
glVariantubvEXT in interface GL

glVariantubvEXT

public void glVariantubvEXT(int index,
                            ByteBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLubyte * v);
Specified by:
glVariantubvEXT in interface GL

glVariantuivEXT

public void glVariantuivEXT(int index,
                            int[] v,
                            int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLuint * v);
Specified by:
glVariantuivEXT in interface GL

glVariantuivEXT

public void glVariantuivEXT(int index,
                            IntBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLuint * v);
Specified by:
glVariantuivEXT in interface GL

glVariantusvEXT

public void glVariantusvEXT(int index,
                            ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLushort * v);
Specified by:
glVariantusvEXT in interface GL

glVariantusvEXT

public void glVariantusvEXT(int index,
                            short[] v,
                            int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLushort * v);
Specified by:
glVariantusvEXT in interface GL

glVertex2d

public void glVertex2d(double x,
                       double y)
Interface to C language function:
void (GLdouble x, GLdouble y);
Specified by:
glVertex2d in interface GL

glVertex2dv

public void glVertex2dv(double[] v,
                        int v_offset)
Interface to C language function:
void (const GLdouble * v);
Specified by:
glVertex2dv in interface GL

glVertex2dv

public void glVertex2dv(DoubleBuffer v)
Interface to C language function:
void (const GLdouble * v);
Specified by:
glVertex2dv in interface GL

glVertex2f

public void glVertex2f(float x,
                       float y)
Interface to C language function:
void (GLfloat x, GLfloat y);
Specified by:
glVertex2f in interface GL

glVertex2fv

public void glVertex2fv(float[] v,
                        int v_offset)
Interface to C language function:
void (const GLfloat * v);
Specified by:
glVertex2fv in interface GL

glVertex2fv

public void glVertex2fv(FloatBuffer v)
Interface to C language function:
void (const GLfloat * v);
Specified by:
glVertex2fv in interface GL

glVertex2hNV

public void glVertex2hNV(short x,
                         short y)
Entry point (through function pointer) to C language function:
void (GLhalfNV x, GLhalfNV y);
Specified by:
glVertex2hNV in interface GL

glVertex2hvNV

public void glVertex2hvNV(ShortBuffer v)
Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
Specified by:
glVertex2hvNV in interface GL

glVertex2hvNV

public void glVertex2hvNV(short[] v,
                          int v_offset)
Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
Specified by:
glVertex2hvNV in interface GL

glVertex2i

public void glVertex2i(int x,
                       int y)
Interface to C language function:
void (GLint x, GLint y);
Specified by:
glVertex2i in interface GL

glVertex2iv

public void glVertex2iv(int[] v,
                        int v_offset)
Interface to C language function:
void (const GLint * v);
Specified by:
glVertex2iv in interface GL

glVertex2iv

public void glVertex2iv(IntBuffer v)
Interface to C language function:
void (const GLint * v);
Specified by:
glVertex2iv in interface GL

glVertex2s

public void glVertex2s(short x,
                       short y)
Interface to C language function:
void (GLshort x, GLshort y);
Specified by:
glVertex2s in interface GL

glVertex2sv

public void glVertex2sv(ShortBuffer v)
Interface to C language function:
void (const GLshort * v);
Specified by:
glVertex2sv in interface GL

glVertex2sv

public void glVertex2sv(short[] v,
                        int v_offset)
Interface to C language function:
void (const GLshort * v);
Specified by:
glVertex2sv in interface GL

glVertex3d

public void glVertex3d(double x,
                       double y,
                       double z)
Interface to C language function:
void (GLdouble x, GLdouble y, GLdouble z);
Specified by:
glVertex3d in interface GL

glVertex3dv

public void glVertex3dv(double[] v,
                        int v_offset)
Interface to C language function:
void (const GLdouble * v);
Specified by:
glVertex3dv in interface GL

glVertex3dv

public void glVertex3dv(DoubleBuffer v)
Interface to C language function:
void (const GLdouble * v);
Specified by:
glVertex3dv in interface GL

glVertex3f

public void glVertex3f(float x,
                       float y,
                       float z)
Interface to C language function:
void (GLfloat x, GLfloat y, GLfloat z);
Specified by:
glVertex3f in interface GL

glVertex3fv

public void glVertex3fv(float[] v,
                        int v_offset)
Interface to C language function:
void (const GLfloat * v);
Specified by:
glVertex3fv in interface GL

glVertex3fv

public void glVertex3fv(FloatBuffer v)
Interface to C language function:
void (const GLfloat * v);
Specified by:
glVertex3fv in interface GL

glVertex3hNV

public void glVertex3hNV(short red,
                         short green,
                         short blue)
Entry point (through function pointer) to C language function:
void (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
Specified by:
glVertex3hNV in interface GL

glVertex3hvNV

public void glVertex3hvNV(ShortBuffer v)
Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
Specified by:
glVertex3hvNV in interface GL

glVertex3hvNV

public void glVertex3hvNV(short[] v,
                          int v_offset)
Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
Specified by:
glVertex3hvNV in interface GL

glVertex3i

public void glVertex3i(int x,
                       int y,
                       int z)
Interface to C language function:
void (GLint x, GLint y, GLint z);
Specified by:
glVertex3i in interface GL

glVertex3iv

public void glVertex3iv(int[] v,
                        int v_offset)
Interface to C language function:
void (const GLint * v);
Specified by:
glVertex3iv in interface GL

glVertex3iv

public void glVertex3iv(IntBuffer v)
Interface to C language function:
void (const GLint * v);
Specified by:
glVertex3iv in interface GL

glVertex3s

public void glVertex3s(short x,
                       short y,
                       short z)
Interface to C language function:
void (GLshort x, GLshort y, GLshort z);
Specified by:
glVertex3s in interface GL

glVertex3sv

public void glVertex3sv(ShortBuffer v)
Interface to C language function:
void (const GLshort * v);
Specified by:
glVertex3sv in interface GL

glVertex3sv

public void glVertex3sv(short[] v,
                        int v_offset)
Interface to C language function:
void (const GLshort * v);
Specified by:
glVertex3sv in interface GL

glVertex4d

public void glVertex4d(double x,
                       double y,
                       double z,
                       double w)
Interface to C language function:
void (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
Specified by:
glVertex4d in interface GL

glVertex4dv

public void glVertex4dv(double[] v,
                        int v_offset)
Interface to C language function:
void (const GLdouble * v);
Specified by:
glVertex4dv in interface GL

glVertex4dv

public void glVertex4dv(DoubleBuffer v)
Interface to C language function:
void (const GLdouble * v);
Specified by:
glVertex4dv in interface GL

glVertex4f

public void glVertex4f(float x,
                       float y,
                       float z,
                       float w)
Interface to C language function:
void (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
Specified by:
glVertex4f in interface GL

glVertex4fv

public void glVertex4fv(float[] v,
                        int v_offset)
Interface to C language function:
void (const GLfloat * v);
Specified by:
glVertex4fv in interface GL

glVertex4fv

public void glVertex4fv(FloatBuffer v)
Interface to C language function:
void (const GLfloat * v);
Specified by:
glVertex4fv in interface GL

glVertex4hNV

public void glVertex4hNV(short x,
                         short y,
                         short z,
                         short w)
Entry point (through function pointer) to C language function:
void (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
Specified by:
glVertex4hNV in interface GL

glVertex4hvNV

public void glVertex4hvNV(ShortBuffer v)
Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
Specified by:
glVertex4hvNV in interface GL

glVertex4hvNV

public void glVertex4hvNV(short[] v,
                          int v_offset)
Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
Specified by:
glVertex4hvNV in interface GL

glVertex4i

public void glVertex4i(int x,
                       int y,
                       int z,
                       int w)
Interface to C language function:
void (GLint x, GLint y, GLint z, GLint w);
Specified by:
glVertex4i in interface GL

glVertex4iv

public void glVertex4iv(int[] v,
                        int v_offset)
Interface to C language function:
void (const GLint * v);
Specified by:
glVertex4iv in interface GL

glVertex4iv

public void glVertex4iv(IntBuffer v)
Interface to C language function:
void (const GLint * v);
Specified by:
glVertex4iv in interface GL

glVertex4s

public void glVertex4s(short x,
                       short y,
                       short z,
                       short w)
Interface to C language function:
void (GLshort x, GLshort y, GLshort z, GLshort w);
Specified by:
glVertex4s in interface GL

glVertex4sv

public void glVertex4sv(ShortBuffer v)
Interface to C language function:
void (const GLshort * v);
Specified by:
glVertex4sv in interface GL

glVertex4sv

public void glVertex4sv(short[] v,
                        int v_offset)
Interface to C language function:
void (const GLshort * v);
Specified by:
glVertex4sv in interface GL

glVertexArrayParameteriAPPLE

public void glVertexArrayParameteriAPPLE(int target,
                                         int s)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);
Specified by:
glVertexArrayParameteriAPPLE in interface GL

glVertexArrayRangeAPPLE

public void glVertexArrayRangeAPPLE(int length,
                                    Buffer pointer)
Entry point (through function pointer) to C language function:
void (GLsizei length, GLvoid * pointer);
Specified by:
glVertexArrayRangeAPPLE in interface GL

glVertexArrayRangeNV

public void glVertexArrayRangeNV(int length,
                                 Buffer pointer)
Entry point (through function pointer) to C language function:
void (GLsizei length, const GLvoid * pointer);
Specified by:
glVertexArrayRangeNV in interface GL
Parameters:
pointer - a direct Buffer

glVertexAttrib1d

public void glVertexAttrib1d(int target,
                             double s)
Entry point (through function pointer) to C language function:
void (GLuint target, GLdouble s);
Specified by:
glVertexAttrib1d in interface GL

glVertexAttrib1dARB

public void glVertexAttrib1dARB(int target,
                                double s)
Entry point (through function pointer) to C language function:
void (GLuint target, GLdouble s);
Specified by:
glVertexAttrib1dARB in interface GL

glVertexAttrib1dNV

public void glVertexAttrib1dNV(int target,
                               double s)
Entry point (through function pointer) to C language function:
void (GLuint target, GLdouble s);
Specified by:
glVertexAttrib1dNV in interface GL

glVertexAttrib1dv

public void glVertexAttrib1dv(int target,
                              double[] v,
                              int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
Specified by:
glVertexAttrib1dv in interface GL

glVertexAttrib1dv

public void glVertexAttrib1dv(int target,
                              DoubleBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
Specified by:
glVertexAttrib1dv in interface GL

glVertexAttrib1dvARB

public void glVertexAttrib1dvARB(int target,
                                 double[] v,
                                 int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
Specified by:
glVertexAttrib1dvARB in interface GL

glVertexAttrib1dvARB

public void glVertexAttrib1dvARB(int target,
                                 DoubleBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
Specified by:
glVertexAttrib1dvARB in interface GL

glVertexAttrib1dvNV

public void glVertexAttrib1dvNV(int target,
                                double[] v,
                                int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
Specified by:
glVertexAttrib1dvNV in interface GL

glVertexAttrib1dvNV

public void glVertexAttrib1dvNV(int target,
                                DoubleBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
Specified by:
glVertexAttrib1dvNV in interface GL

glVertexAttrib1f

public void glVertexAttrib1f(int target,
                             float s)
Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s);
Specified by:
glVertexAttrib1f in interface GL

glVertexAttrib1fARB

public void glVertexAttrib1fARB(int target,
                                float s)
Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s);
Specified by:
glVertexAttrib1fARB in interface GL

glVertexAttrib1fNV

public void glVertexAttrib1fNV(int target,
                               float s)
Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s);
Specified by:
glVertexAttrib1fNV in interface GL

glVertexAttrib1fv

public void glVertexAttrib1fv(int target,
                              float[] v,
                              int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
Specified by:
glVertexAttrib1fv in interface GL

glVertexAttrib1fv

public void glVertexAttrib1fv(int target,
                              FloatBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
Specified by:
glVertexAttrib1fv in interface GL

glVertexAttrib1fvARB

public void glVertexAttrib1fvARB(int target,
                                 float[] v,
                                 int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
Specified by:
glVertexAttrib1fvARB in interface GL

glVertexAttrib1fvARB

public void glVertexAttrib1fvARB(int target,
                                 FloatBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
Specified by:
glVertexAttrib1fvARB in interface GL

glVertexAttrib1fvNV

public void glVertexAttrib1fvNV(int target,
                                float[] v,
                                int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
Specified by:
glVertexAttrib1fvNV in interface GL

glVertexAttrib1fvNV

public void glVertexAttrib1fvNV(int target,
                                FloatBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
Specified by:
glVertexAttrib1fvNV in interface GL

glVertexAttrib1hNV

public void glVertexAttrib1hNV(int target,
                               short s)
Entry point (through function pointer) to C language function:
void (GLuint target, GLhalfNV s);
Specified by:
glVertexAttrib1hNV in interface GL

glVertexAttrib1hvNV

public void glVertexAttrib1hvNV(int index,
                                ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLhalfNV * v);
Specified by:
glVertexAttrib1hvNV in interface GL

glVertexAttrib1hvNV

public void glVertexAttrib1hvNV(int index,
                                short[] v,
                                int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLhalfNV * v);
Specified by:
glVertexAttrib1hvNV in interface GL

glVertexAttrib1s

public void glVertexAttrib1s(int target,
                             short s)
Entry point (through function pointer) to C language function:
void (GLuint target, GLshort s);
Specified by:
glVertexAttrib1s in interface GL

glVertexAttrib1sARB

public void glVertexAttrib1sARB(int target,
                                short s)
Entry point (through function pointer) to C language function:
void (GLuint target, GLshort s);
Specified by:
glVertexAttrib1sARB in interface GL

glVertexAttrib1sNV

public void glVertexAttrib1sNV(int target,
                               short s)
Entry point (through function pointer) to C language function:
void (GLuint target, GLshort s);
Specified by:
glVertexAttrib1sNV in interface GL

glVertexAttrib1sv

public void glVertexAttrib1sv(int target,
                              ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
Specified by:
glVertexAttrib1sv in interface GL

glVertexAttrib1sv

public void glVertexAttrib1sv(int target,
                              short[] v,
                              int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
Specified by:
glVertexAttrib1sv in interface GL

glVertexAttrib1svARB

public void glVertexAttrib1svARB(int target,
                                 ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
Specified by:
glVertexAttrib1svARB in interface GL

glVertexAttrib1svARB

public void glVertexAttrib1svARB(int target,
                                 short[] v,
                                 int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
Specified by:
glVertexAttrib1svARB in interface GL

glVertexAttrib1svNV

public void glVertexAttrib1svNV(int target,
                                ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
Specified by:
glVertexAttrib1svNV in interface GL

glVertexAttrib1svNV

public void glVertexAttrib1svNV(int target,
                                short[] v,
                                int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
Specified by:
glVertexAttrib1svNV in interface GL

glVertexAttrib2d

public void glVertexAttrib2d(int target,
                             double s,
                             double t)
Entry point (through function pointer) to C language function:
void (GLuint target, GLdouble s, GLdouble t);
Specified by:
glVertexAttrib2d in interface GL

glVertexAttrib2dARB

public void glVertexAttrib2dARB(int target,
                                double s,
                                double t)
Entry point (through function pointer) to C language function:
void (GLuint target, GLdouble s, GLdouble t);
Specified by:
glVertexAttrib2dARB in interface GL

glVertexAttrib2dNV

public void glVertexAttrib2dNV(int target,
                               double s,
                               double t)
Entry point (through function pointer) to C language function:
void (GLuint target, GLdouble s, GLdouble t);
Specified by:
glVertexAttrib2dNV in interface GL

glVertexAttrib2dv

public void glVertexAttrib2dv(int target,
                              double[] v,
                              int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
Specified by:
glVertexAttrib2dv in interface GL

glVertexAttrib2dv

public void glVertexAttrib2dv(int target,
                              DoubleBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
Specified by:
glVertexAttrib2dv in interface GL

glVertexAttrib2dvARB

public void glVertexAttrib2dvARB(int target,
                                 double[] v,
                                 int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
Specified by:
glVertexAttrib2dvARB in interface GL

glVertexAttrib2dvARB

public void glVertexAttrib2dvARB(int target,
                                 DoubleBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
Specified by:
glVertexAttrib2dvARB in interface GL

glVertexAttrib2dvNV

public void glVertexAttrib2dvNV(int target,
                                double[] v,
                                int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
Specified by:
glVertexAttrib2dvNV in interface GL

glVertexAttrib2dvNV

public void glVertexAttrib2dvNV(int target,
                                DoubleBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
Specified by:
glVertexAttrib2dvNV in interface GL

glVertexAttrib2f

public void glVertexAttrib2f(int target,
                             float s,
                             float t)
Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s, GLfloat t);
Specified by:
glVertexAttrib2f in interface GL

glVertexAttrib2fARB

public void glVertexAttrib2fARB(int target,
                                float s,
                                float t)
Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s, GLfloat t);
Specified by:
glVertexAttrib2fARB in interface GL

glVertexAttrib2fNV

public void glVertexAttrib2fNV(int target,
                               float s,
                               float t)
Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s, GLfloat t);
Specified by:
glVertexAttrib2fNV in interface GL

glVertexAttrib2fv

public void glVertexAttrib2fv(int target,
                              float[] v,
                              int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
Specified by:
glVertexAttrib2fv in interface GL

glVertexAttrib2fv

public void glVertexAttrib2fv(int target,
                              FloatBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
Specified by:
glVertexAttrib2fv in interface GL

glVertexAttrib2fvARB

public void glVertexAttrib2fvARB(int target,
                                 float[] v,
                                 int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
Specified by:
glVertexAttrib2fvARB in interface GL

glVertexAttrib2fvARB

public void glVertexAttrib2fvARB(int target,
                                 FloatBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
Specified by:
glVertexAttrib2fvARB in interface GL

glVertexAttrib2fvNV

public void glVertexAttrib2fvNV(int target,
                                float[] v,
                                int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
Specified by:
glVertexAttrib2fvNV in interface GL

glVertexAttrib2fvNV

public void glVertexAttrib2fvNV(int target,
                                FloatBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
Specified by:
glVertexAttrib2fvNV in interface GL

glVertexAttrib2hNV

public void glVertexAttrib2hNV(int target,
                               short s,
                               short t)
Entry point (through function pointer) to C language function:
void (GLuint target, GLhalfNV s, GLhalfNV t);
Specified by:
glVertexAttrib2hNV in interface GL

glVertexAttrib2hvNV

public void glVertexAttrib2hvNV(int index,
                                ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLhalfNV * v);
Specified by:
glVertexAttrib2hvNV in interface GL

glVertexAttrib2hvNV

public void glVertexAttrib2hvNV(int index,
                                short[] v,
                                int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLhalfNV * v);
Specified by:
glVertexAttrib2hvNV in interface GL

glVertexAttrib2s

public void glVertexAttrib2s(int target,
                             short s,
                             short t)
Entry point (through function pointer) to C language function:
void (GLuint target, GLshort s, GLshort t);
Specified by:
glVertexAttrib2s in interface GL

glVertexAttrib2sARB

public void glVertexAttrib2sARB(int target,
                                short s,
                                short t)
Entry point (through function pointer) to C language function:
void (GLuint target, GLshort s, GLshort t);
Specified by:
glVertexAttrib2sARB in interface GL

glVertexAttrib2sNV

public void glVertexAttrib2sNV(int target,
                               short s,
                               short t)
Entry point (through function pointer) to C language function:
void (GLuint target, GLshort s, GLshort t);
Specified by:
glVertexAttrib2sNV in interface GL

glVertexAttrib2sv

public void glVertexAttrib2sv(int target,
                              ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
Specified by:
glVertexAttrib2sv in interface GL

glVertexAttrib2sv

public void glVertexAttrib2sv(int target,
                              short[] v,
                              int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
Specified by:
glVertexAttrib2sv in interface GL

glVertexAttrib2svARB

public void glVertexAttrib2svARB(int target,
                                 ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
Specified by:
glVertexAttrib2svARB in interface GL

glVertexAttrib2svARB

public void glVertexAttrib2svARB(int target,
                                 short[] v,
                                 int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
Specified by:
glVertexAttrib2svARB in interface GL

glVertexAttrib2svNV

public void glVertexAttrib2svNV(int target,
                                ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
Specified by:
glVertexAttrib2svNV in interface GL

glVertexAttrib2svNV

public void glVertexAttrib2svNV(int target,
                                short[] v,
                                int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
Specified by:
glVertexAttrib2svNV in interface GL

glVertexAttrib3d

public void glVertexAttrib3d(int target,
                             double s,
                             double t,
                             double r)
Entry point (through function pointer) to C language function:
void (GLuint target, GLdouble s, GLdouble t, GLdouble r);
Specified by:
glVertexAttrib3d in interface GL

glVertexAttrib3dARB

public void glVertexAttrib3dARB(int target,
                                double s,
                                double t,
                                double r)
Entry point (through function pointer) to C language function:
void (GLuint target, GLdouble s, GLdouble t, GLdouble r);
Specified by:
glVertexAttrib3dARB in interface GL

glVertexAttrib3dNV

public void glVertexAttrib3dNV(int target,
                               double s,
                               double t,
                               double r)
Entry point (through function pointer) to C language function:
void (GLuint target, GLdouble s, GLdouble t, GLdouble r);
Specified by:
glVertexAttrib3dNV in interface GL

glVertexAttrib3dv

public void glVertexAttrib3dv(int target,
                              double[] v,
                              int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
Specified by:
glVertexAttrib3dv in interface GL

glVertexAttrib3dv

public void glVertexAttrib3dv(int target,
                              DoubleBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
Specified by:
glVertexAttrib3dv in interface GL

glVertexAttrib3dvARB

public void glVertexAttrib3dvARB(int target,
                                 double[] v,
                                 int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
Specified by:
glVertexAttrib3dvARB in interface GL

glVertexAttrib3dvARB

public void glVertexAttrib3dvARB(int target,
                                 DoubleBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
Specified by:
glVertexAttrib3dvARB in interface GL

glVertexAttrib3dvNV

public void glVertexAttrib3dvNV(int target,
                                double[] v,
                                int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
Specified by:
glVertexAttrib3dvNV in interface GL

glVertexAttrib3dvNV

public void glVertexAttrib3dvNV(int target,
                                DoubleBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
Specified by:
glVertexAttrib3dvNV in interface GL

glVertexAttrib3f

public void glVertexAttrib3f(int target,
                             float s,
                             float t,
                             float r)
Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s, GLfloat t, GLfloat r);
Specified by:
glVertexAttrib3f in interface GL

glVertexAttrib3fARB

public void glVertexAttrib3fARB(int target,
                                float s,
                                float t,
                                float r)
Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s, GLfloat t, GLfloat r);
Specified by:
glVertexAttrib3fARB in interface GL

glVertexAttrib3fNV

public void glVertexAttrib3fNV(int target,
                               float s,
                               float t,
                               float r)
Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s, GLfloat t, GLfloat r);
Specified by:
glVertexAttrib3fNV in interface GL

glVertexAttrib3fv

public void glVertexAttrib3fv(int target,
                              float[] v,
                              int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
Specified by:
glVertexAttrib3fv in interface GL

glVertexAttrib3fv

public void glVertexAttrib3fv(int target,
                              FloatBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
Specified by:
glVertexAttrib3fv in interface GL

glVertexAttrib3fvARB

public void glVertexAttrib3fvARB(int target,
                                 float[] v,
                                 int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
Specified by:
glVertexAttrib3fvARB in interface GL

glVertexAttrib3fvARB

public void glVertexAttrib3fvARB(int target,
                                 FloatBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
Specified by:
glVertexAttrib3fvARB in interface GL

glVertexAttrib3fvNV

public void glVertexAttrib3fvNV(int target,
                                float[] v,
                                int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
Specified by:
glVertexAttrib3fvNV in interface GL

glVertexAttrib3fvNV

public void glVertexAttrib3fvNV(int target,
                                FloatBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
Specified by:
glVertexAttrib3fvNV in interface GL

glVertexAttrib3hNV

public void glVertexAttrib3hNV(int target,
                               short s,
                               short t,
                               short r)
Entry point (through function pointer) to C language function:
void (GLuint target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
Specified by:
glVertexAttrib3hNV in interface GL

glVertexAttrib3hvNV

public void glVertexAttrib3hvNV(int index,
                                ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLhalfNV * v);
Specified by:
glVertexAttrib3hvNV in interface GL

glVertexAttrib3hvNV

public void glVertexAttrib3hvNV(int index,
                                short[] v,
                                int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLhalfNV * v);
Specified by:
glVertexAttrib3hvNV in interface GL

glVertexAttrib3s

public void glVertexAttrib3s(int target,
                             short s,
                             short t,
                             short r)
Entry point (through function pointer) to C language function:
void (GLuint target, GLshort s, GLshort t, GLshort r);
Specified by:
glVertexAttrib3s in interface GL

glVertexAttrib3sARB

public void glVertexAttrib3sARB(int target,
                                short s,
                                short t,
                                short r)
Entry point (through function pointer) to C language function:
void (GLuint target, GLshort s, GLshort t, GLshort r);
Specified by:
glVertexAttrib3sARB in interface GL

glVertexAttrib3sNV

public void glVertexAttrib3sNV(int target,
                               short s,
                               short t,
                               short r)
Entry point (through function pointer) to C language function:
void (GLuint target, GLshort s, GLshort t, GLshort r);
Specified by:
glVertexAttrib3sNV in interface GL

glVertexAttrib3sv

public void glVertexAttrib3sv(int target,
                              ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
Specified by:
glVertexAttrib3sv in interface GL

glVertexAttrib3sv

public void glVertexAttrib3sv(int target,
                              short[] v,
                              int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
Specified by:
glVertexAttrib3sv in interface GL

glVertexAttrib3svARB

public void glVertexAttrib3svARB(int target,
                                 ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
Specified by:
glVertexAttrib3svARB in interface GL

glVertexAttrib3svARB

public void glVertexAttrib3svARB(int target,
                                 short[] v,
                                 int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
Specified by:
glVertexAttrib3svARB in interface GL

glVertexAttrib3svNV

public void glVertexAttrib3svNV(int target,
                                ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
Specified by:
glVertexAttrib3svNV in interface GL

glVertexAttrib3svNV

public void glVertexAttrib3svNV(int target,
                                short[] v,
                                int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
Specified by:
glVertexAttrib3svNV in interface GL

glVertexAttrib4Nbv

public void glVertexAttrib4Nbv(int index,
                               byte[] v,
                               int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLbyte * v);
Specified by:
glVertexAttrib4Nbv in interface GL

glVertexAttrib4Nbv

public void glVertexAttrib4Nbv(int index,
                               ByteBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLbyte * v);
Specified by:
glVertexAttrib4Nbv in interface GL

glVertexAttrib4NbvARB

public void glVertexAttrib4NbvARB(int index,
                                  byte[] v,
                                  int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLbyte * v);
Specified by:
glVertexAttrib4NbvARB in interface GL

glVertexAttrib4NbvARB

public void glVertexAttrib4NbvARB(int index,
                                  ByteBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLbyte * v);
Specified by:
glVertexAttrib4NbvARB in interface GL

glVertexAttrib4Niv

public void glVertexAttrib4Niv(int target,
                               int[] v,
                               int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLint * v);
Specified by:
glVertexAttrib4Niv in interface GL

glVertexAttrib4Niv

public void glVertexAttrib4Niv(int target,
                               IntBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLint * v);
Specified by:
glVertexAttrib4Niv in interface GL

glVertexAttrib4NivARB

public void glVertexAttrib4NivARB(int target,
                                  int[] v,
                                  int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLint * v);
Specified by:
glVertexAttrib4NivARB in interface GL

glVertexAttrib4NivARB

public void glVertexAttrib4NivARB(int target,
                                  IntBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLint * v);
Specified by:
glVertexAttrib4NivARB in interface GL

glVertexAttrib4Nsv

public void glVertexAttrib4Nsv(int target,
                               ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
Specified by:
glVertexAttrib4Nsv in interface GL

glVertexAttrib4Nsv

public void glVertexAttrib4Nsv(int target,
                               short[] v,
                               int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
Specified by:
glVertexAttrib4Nsv in interface GL

glVertexAttrib4NsvARB

public void glVertexAttrib4NsvARB(int target,
                                  ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
Specified by:
glVertexAttrib4NsvARB in interface GL

glVertexAttrib4NsvARB

public void glVertexAttrib4NsvARB(int target,
                                  short[] v,
                                  int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
Specified by:
glVertexAttrib4NsvARB in interface GL

glVertexAttrib4Nub

public void glVertexAttrib4Nub(int index,
                               byte x,
                               byte y,
                               byte z,
                               byte w)
Entry point (through function pointer) to C language function:
void (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
Specified by:
glVertexAttrib4Nub in interface GL

glVertexAttrib4NubARB

public void glVertexAttrib4NubARB(int index,
                                  byte x,
                                  byte y,
                                  byte z,
                                  byte w)
Entry point (through function pointer) to C language function:
void (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
Specified by:
glVertexAttrib4NubARB in interface GL

glVertexAttrib4Nubv

public void glVertexAttrib4Nubv(int index,
                                byte[] v,
                                int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLubyte * v);
Specified by:
glVertexAttrib4Nubv in interface GL

glVertexAttrib4Nubv

public void glVertexAttrib4Nubv(int index,
                                ByteBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLubyte * v);
Specified by:
glVertexAttrib4Nubv in interface GL

glVertexAttrib4NubvARB

public void glVertexAttrib4NubvARB(int index,
                                   byte[] v,
                                   int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLubyte * v);
Specified by:
glVertexAttrib4NubvARB in interface GL

glVertexAttrib4NubvARB

public void glVertexAttrib4NubvARB(int index,
                                   ByteBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLubyte * v);
Specified by:
glVertexAttrib4NubvARB in interface GL

glVertexAttrib4Nuiv

public void glVertexAttrib4Nuiv(int index,
                                int[] v,
                                int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLuint * v);
Specified by:
glVertexAttrib4Nuiv in interface GL

glVertexAttrib4Nuiv

public void glVertexAttrib4Nuiv(int index,
                                IntBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLuint * v);
Specified by:
glVertexAttrib4Nuiv in interface GL

glVertexAttrib4NuivARB

public void glVertexAttrib4NuivARB(int index,
                                   int[] v,
                                   int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLuint * v);
Specified by:
glVertexAttrib4NuivARB in interface GL

glVertexAttrib4NuivARB

public void glVertexAttrib4NuivARB(int index,
                                   IntBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLuint * v);
Specified by:
glVertexAttrib4NuivARB in interface GL

glVertexAttrib4Nusv

public void glVertexAttrib4Nusv(int index,
                                ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLushort * v);
Specified by:
glVertexAttrib4Nusv in interface GL

glVertexAttrib4Nusv

public void glVertexAttrib4Nusv(int index,
                                short[] v,
                                int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLushort * v);
Specified by:
glVertexAttrib4Nusv in interface GL

glVertexAttrib4NusvARB

public void glVertexAttrib4NusvARB(int index,
                                   ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLushort * v);
Specified by:
glVertexAttrib4NusvARB in interface GL

glVertexAttrib4NusvARB

public void glVertexAttrib4NusvARB(int index,
                                   short[] v,
                                   int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLushort * v);
Specified by:
glVertexAttrib4NusvARB in interface GL

glVertexAttrib4bv

public void glVertexAttrib4bv(int index,
                              byte[] v,
                              int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLbyte * v);
Specified by:
glVertexAttrib4bv in interface GL

glVertexAttrib4bv

public void glVertexAttrib4bv(int index,
                              ByteBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLbyte * v);
Specified by:
glVertexAttrib4bv in interface GL

glVertexAttrib4bvARB

public void glVertexAttrib4bvARB(int index,
                                 byte[] v,
                                 int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLbyte * v);
Specified by:
glVertexAttrib4bvARB in interface GL

glVertexAttrib4bvARB

public void glVertexAttrib4bvARB(int index,
                                 ByteBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLbyte * v);
Specified by:
glVertexAttrib4bvARB in interface GL

glVertexAttrib4d

public void glVertexAttrib4d(int target,
                             double s,
                             double t,
                             double r,
                             double q)
Entry point (through function pointer) to C language function:
void (GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
Specified by:
glVertexAttrib4d in interface GL

glVertexAttrib4dARB

public void glVertexAttrib4dARB(int target,
                                double s,
                                double t,
                                double r,
                                double q)
Entry point (through function pointer) to C language function:
void (GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
Specified by:
glVertexAttrib4dARB in interface GL

glVertexAttrib4dNV

public void glVertexAttrib4dNV(int target,
                               double s,
                               double t,
                               double r,
                               double q)
Entry point (through function pointer) to C language function:
void (GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
Specified by:
glVertexAttrib4dNV in interface GL

glVertexAttrib4dv

public void glVertexAttrib4dv(int target,
                              double[] v,
                              int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
Specified by:
glVertexAttrib4dv in interface GL

glVertexAttrib4dv

public void glVertexAttrib4dv(int target,
                              DoubleBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
Specified by:
glVertexAttrib4dv in interface GL

glVertexAttrib4dvARB

public void glVertexAttrib4dvARB(int target,
                                 double[] v,
                                 int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
Specified by:
glVertexAttrib4dvARB in interface GL

glVertexAttrib4dvARB

public void glVertexAttrib4dvARB(int target,
                                 DoubleBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
Specified by:
glVertexAttrib4dvARB in interface GL

glVertexAttrib4dvNV

public void glVertexAttrib4dvNV(int target,
                                double[] v,
                                int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
Specified by:
glVertexAttrib4dvNV in interface GL

glVertexAttrib4dvNV

public void glVertexAttrib4dvNV(int target,
                                DoubleBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
Specified by:
glVertexAttrib4dvNV in interface GL

glVertexAttrib4f

public void glVertexAttrib4f(int target,
                             float s,
                             float t,
                             float r,
                             float q)
Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
Specified by:
glVertexAttrib4f in interface GL

glVertexAttrib4fARB

public void glVertexAttrib4fARB(int target,
                                float s,
                                float t,
                                float r,
                                float q)
Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
Specified by:
glVertexAttrib4fARB in interface GL

glVertexAttrib4fNV

public void glVertexAttrib4fNV(int target,
                               float s,
                               float t,
                               float r,
                               float q)
Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
Specified by:
glVertexAttrib4fNV in interface GL

glVertexAttrib4fv

public void glVertexAttrib4fv(int target,
                              float[] v,
                              int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
Specified by:
glVertexAttrib4fv in interface GL

glVertexAttrib4fv

public void glVertexAttrib4fv(int target,
                              FloatBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
Specified by:
glVertexAttrib4fv in interface GL

glVertexAttrib4fvARB

public void glVertexAttrib4fvARB(int target,
                                 float[] v,
                                 int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
Specified by:
glVertexAttrib4fvARB in interface GL

glVertexAttrib4fvARB

public void glVertexAttrib4fvARB(int target,
                                 FloatBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
Specified by:
glVertexAttrib4fvARB in interface GL

glVertexAttrib4fvNV

public void glVertexAttrib4fvNV(int target,
                                float[] v,
                                int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
Specified by:
glVertexAttrib4fvNV in interface GL

glVertexAttrib4fvNV

public void glVertexAttrib4fvNV(int target,
                                FloatBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
Specified by:
glVertexAttrib4fvNV in interface GL

glVertexAttrib4hNV

public void glVertexAttrib4hNV(int target,
                               short s,
                               short t,
                               short r,
                               short q)
Entry point (through function pointer) to C language function:
void (GLuint target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
Specified by:
glVertexAttrib4hNV in interface GL

glVertexAttrib4hvNV

public void glVertexAttrib4hvNV(int index,
                                ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLhalfNV * v);
Specified by:
glVertexAttrib4hvNV in interface GL

glVertexAttrib4hvNV

public void glVertexAttrib4hvNV(int index,
                                short[] v,
                                int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLhalfNV * v);
Specified by:
glVertexAttrib4hvNV in interface GL

glVertexAttrib4iv

public void glVertexAttrib4iv(int target,
                              int[] v,
                              int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLint * v);
Specified by:
glVertexAttrib4iv in interface GL

glVertexAttrib4iv

public void glVertexAttrib4iv(int target,
                              IntBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLint * v);
Specified by:
glVertexAttrib4iv in interface GL

glVertexAttrib4ivARB

public void glVertexAttrib4ivARB(int target,
                                 int[] v,
                                 int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLint * v);
Specified by:
glVertexAttrib4ivARB in interface GL

glVertexAttrib4ivARB

public void glVertexAttrib4ivARB(int target,
                                 IntBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLint * v);
Specified by:
glVertexAttrib4ivARB in interface GL

glVertexAttrib4s

public void glVertexAttrib4s(int target,
                             short s,
                             short t,
                             short r,
                             short q)
Entry point (through function pointer) to C language function:
void (GLuint target, GLshort s, GLshort t, GLshort r, GLshort q);
Specified by:
glVertexAttrib4s in interface GL

glVertexAttrib4sARB

public void glVertexAttrib4sARB(int target,
                                short s,
                                short t,
                                short r,
                                short q)
Entry point (through function pointer) to C language function:
void (GLuint target, GLshort s, GLshort t, GLshort r, GLshort q);
Specified by:
glVertexAttrib4sARB in interface GL

glVertexAttrib4sNV

public void glVertexAttrib4sNV(int target,
                               short s,
                               short t,
                               short r,
                               short q)
Entry point (through function pointer) to C language function:
void (GLuint target, GLshort s, GLshort t, GLshort r, GLshort q);
Specified by:
glVertexAttrib4sNV in interface GL

glVertexAttrib4sv

public void glVertexAttrib4sv(int target,
                              ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
Specified by:
glVertexAttrib4sv in interface GL

glVertexAttrib4sv

public void glVertexAttrib4sv(int target,
                              short[] v,
                              int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
Specified by:
glVertexAttrib4sv in interface GL

glVertexAttrib4svARB

public void glVertexAttrib4svARB(int target,
                                 ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
Specified by:
glVertexAttrib4svARB in interface GL

glVertexAttrib4svARB

public void glVertexAttrib4svARB(int target,
                                 short[] v,
                                 int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
Specified by:
glVertexAttrib4svARB in interface GL

glVertexAttrib4svNV

public void glVertexAttrib4svNV(int target,
                                ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
Specified by:
glVertexAttrib4svNV in interface GL

glVertexAttrib4svNV

public void glVertexAttrib4svNV(int target,
                                short[] v,
                                int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
Specified by:
glVertexAttrib4svNV in interface GL

glVertexAttrib4ubNV

public void glVertexAttrib4ubNV(int index,
                                byte x,
                                byte y,
                                byte z,
                                byte w)
Entry point (through function pointer) to C language function:
void (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
Specified by:
glVertexAttrib4ubNV in interface GL

glVertexAttrib4ubv

public void glVertexAttrib4ubv(int index,
                               byte[] v,
                               int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLubyte * v);
Specified by:
glVertexAttrib4ubv in interface GL

glVertexAttrib4ubv

public void glVertexAttrib4ubv(int index,
                               ByteBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLubyte * v);
Specified by:
glVertexAttrib4ubv in interface GL

glVertexAttrib4ubvARB

public void glVertexAttrib4ubvARB(int index,
                                  byte[] v,
                                  int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLubyte * v);
Specified by:
glVertexAttrib4ubvARB in interface GL

glVertexAttrib4ubvARB

public void glVertexAttrib4ubvARB(int index,
                                  ByteBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLubyte * v);
Specified by:
glVertexAttrib4ubvARB in interface GL

glVertexAttrib4ubvNV

public void glVertexAttrib4ubvNV(int index,
                                 byte[] v,
                                 int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLubyte * v);
Specified by:
glVertexAttrib4ubvNV in interface GL

glVertexAttrib4ubvNV

public void glVertexAttrib4ubvNV(int index,
                                 ByteBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLubyte * v);
Specified by:
glVertexAttrib4ubvNV in interface GL

glVertexAttrib4uiv

public void glVertexAttrib4uiv(int index,
                               int[] v,
                               int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLuint * v);
Specified by:
glVertexAttrib4uiv in interface GL

glVertexAttrib4uiv

public void glVertexAttrib4uiv(int index,
                               IntBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLuint * v);
Specified by:
glVertexAttrib4uiv in interface GL

glVertexAttrib4uivARB

public void glVertexAttrib4uivARB(int index,
                                  int[] v,
                                  int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLuint * v);
Specified by:
glVertexAttrib4uivARB in interface GL

glVertexAttrib4uivARB

public void glVertexAttrib4uivARB(int index,
                                  IntBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLuint * v);
Specified by:
glVertexAttrib4uivARB in interface GL

glVertexAttrib4usv

public void glVertexAttrib4usv(int index,
                               ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLushort * v);
Specified by:
glVertexAttrib4usv in interface GL

glVertexAttrib4usv

public void glVertexAttrib4usv(int index,
                               short[] v,
                               int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLushort * v);
Specified by:
glVertexAttrib4usv in interface GL

glVertexAttrib4usvARB

public void glVertexAttrib4usvARB(int index,
                                  ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLushort * v);
Specified by:
glVertexAttrib4usvARB in interface GL

glVertexAttrib4usvARB

public void glVertexAttrib4usvARB(int index,
                                  short[] v,
                                  int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, const GLushort * v);
Specified by:
glVertexAttrib4usvARB in interface GL

glVertexAttribArrayObjectATI

public void glVertexAttribArrayObjectATI(int index,
                                         int size,
                                         int type,
                                         boolean normalized,
                                         int stride,
                                         int buffer,
                                         int offset)
Entry point (through function pointer) to C language function:
void (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);
Specified by:
glVertexAttribArrayObjectATI in interface GL

glVertexAttribPointer

public void glVertexAttribPointer(int index,
                                  int size,
                                  int type,
                                  boolean normalized,
                                  int stride,
                                  Buffer pointer)
Entry point (through function pointer) to C language function:
void (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
Specified by:
glVertexAttribPointer in interface GL

glVertexAttribPointer

public void glVertexAttribPointer(int index,
                                  int size,
                                  int type,
                                  boolean normalized,
                                  int stride,
                                  long pointer_buffer_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
Specified by:
glVertexAttribPointer in interface GL

glVertexAttribPointerARB

public void glVertexAttribPointerARB(int index,
                                     int size,
                                     int type,
                                     boolean normalized,
                                     int stride,
                                     Buffer pointer)
Entry point (through function pointer) to C language function:
void (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
Specified by:
glVertexAttribPointerARB in interface GL
Parameters:
pointer - a direct Buffer

glVertexAttribPointerARB

public void glVertexAttribPointerARB(int index,
                                     int size,
                                     int type,
                                     boolean normalized,
                                     int stride,
                                     long pointer_buffer_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
Specified by:
glVertexAttribPointerARB in interface GL

glVertexAttribPointerNV

public void glVertexAttribPointerNV(int index,
                                    int fsize,
                                    int type,
                                    int stride,
                                    Buffer pointer)
Entry point (through function pointer) to C language function:
void (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid * pointer);
Specified by:
glVertexAttribPointerNV in interface GL
Parameters:
pointer - a direct Buffer

glVertexAttribPointerNV

public void glVertexAttribPointerNV(int index,
                                    int fsize,
                                    int type,
                                    int stride,
                                    long pointer_buffer_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid * pointer);
Specified by:
glVertexAttribPointerNV in interface GL

glVertexAttribs1dvNV

public void glVertexAttribs1dvNV(int index,
                                 int count,
                                 double[] v,
                                 int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei count, const GLdouble * v);
Specified by:
glVertexAttribs1dvNV in interface GL

glVertexAttribs1dvNV

public void glVertexAttribs1dvNV(int index,
                                 int count,
                                 DoubleBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei count, const GLdouble * v);
Specified by:
glVertexAttribs1dvNV in interface GL

glVertexAttribs1fvNV

public void glVertexAttribs1fvNV(int target,
                                 int n,
                                 float[] points,
                                 int points_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, GLsizei n, const GLfloat * points);
Specified by:
glVertexAttribs1fvNV in interface GL

glVertexAttribs1fvNV

public void glVertexAttribs1fvNV(int target,
                                 int n,
                                 FloatBuffer points)
Entry point (through function pointer) to C language function:
void (GLuint target, GLsizei n, const GLfloat * points);
Specified by:
glVertexAttribs1fvNV in interface GL

glVertexAttribs1hvNV

public void glVertexAttribs1hvNV(int index,
                                 int n,
                                 ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei n, const GLhalfNV * v);
Specified by:
glVertexAttribs1hvNV in interface GL

glVertexAttribs1hvNV

public void glVertexAttribs1hvNV(int index,
                                 int n,
                                 short[] v,
                                 int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei n, const GLhalfNV * v);
Specified by:
glVertexAttribs1hvNV in interface GL

glVertexAttribs1svNV

public void glVertexAttribs1svNV(int index,
                                 int count,
                                 ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei count, const GLshort * v);
Specified by:
glVertexAttribs1svNV in interface GL

glVertexAttribs1svNV

public void glVertexAttribs1svNV(int index,
                                 int count,
                                 short[] v,
                                 int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei count, const GLshort * v);
Specified by:
glVertexAttribs1svNV in interface GL

glVertexAttribs2dvNV

public void glVertexAttribs2dvNV(int index,
                                 int count,
                                 double[] v,
                                 int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei count, const GLdouble * v);
Specified by:
glVertexAttribs2dvNV in interface GL

glVertexAttribs2dvNV

public void glVertexAttribs2dvNV(int index,
                                 int count,
                                 DoubleBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei count, const GLdouble * v);
Specified by:
glVertexAttribs2dvNV in interface GL

glVertexAttribs2fvNV

public void glVertexAttribs2fvNV(int target,
                                 int n,
                                 float[] points,
                                 int points_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, GLsizei n, const GLfloat * points);
Specified by:
glVertexAttribs2fvNV in interface GL

glVertexAttribs2fvNV

public void glVertexAttribs2fvNV(int target,
                                 int n,
                                 FloatBuffer points)
Entry point (through function pointer) to C language function:
void (GLuint target, GLsizei n, const GLfloat * points);
Specified by:
glVertexAttribs2fvNV in interface GL

glVertexAttribs2hvNV

public void glVertexAttribs2hvNV(int index,
                                 int n,
                                 ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei n, const GLhalfNV * v);
Specified by:
glVertexAttribs2hvNV in interface GL

glVertexAttribs2hvNV

public void glVertexAttribs2hvNV(int index,
                                 int n,
                                 short[] v,
                                 int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei n, const GLhalfNV * v);
Specified by:
glVertexAttribs2hvNV in interface GL

glVertexAttribs2svNV

public void glVertexAttribs2svNV(int index,
                                 int count,
                                 ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei count, const GLshort * v);
Specified by:
glVertexAttribs2svNV in interface GL

glVertexAttribs2svNV

public void glVertexAttribs2svNV(int index,
                                 int count,
                                 short[] v,
                                 int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei count, const GLshort * v);
Specified by:
glVertexAttribs2svNV in interface GL

glVertexAttribs3dvNV

public void glVertexAttribs3dvNV(int index,
                                 int count,
                                 double[] v,
                                 int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei count, const GLdouble * v);
Specified by:
glVertexAttribs3dvNV in interface GL

glVertexAttribs3dvNV

public void glVertexAttribs3dvNV(int index,
                                 int count,
                                 DoubleBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei count, const GLdouble * v);
Specified by:
glVertexAttribs3dvNV in interface GL

glVertexAttribs3fvNV

public void glVertexAttribs3fvNV(int target,
                                 int n,
                                 float[] points,
                                 int points_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, GLsizei n, const GLfloat * points);
Specified by:
glVertexAttribs3fvNV in interface GL

glVertexAttribs3fvNV

public void glVertexAttribs3fvNV(int target,
                                 int n,
                                 FloatBuffer points)
Entry point (through function pointer) to C language function:
void (GLuint target, GLsizei n, const GLfloat * points);
Specified by:
glVertexAttribs3fvNV in interface GL

glVertexAttribs3hvNV

public void glVertexAttribs3hvNV(int index,
                                 int n,
                                 ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei n, const GLhalfNV * v);
Specified by:
glVertexAttribs3hvNV in interface GL

glVertexAttribs3hvNV

public void glVertexAttribs3hvNV(int index,
                                 int n,
                                 short[] v,
                                 int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei n, const GLhalfNV * v);
Specified by:
glVertexAttribs3hvNV in interface GL

glVertexAttribs3svNV

public void glVertexAttribs3svNV(int index,
                                 int count,
                                 ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei count, const GLshort * v);
Specified by:
glVertexAttribs3svNV in interface GL

glVertexAttribs3svNV

public void glVertexAttribs3svNV(int index,
                                 int count,
                                 short[] v,
                                 int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei count, const GLshort * v);
Specified by:
glVertexAttribs3svNV in interface GL

glVertexAttribs4dvNV

public void glVertexAttribs4dvNV(int index,
                                 int count,
                                 double[] v,
                                 int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei count, const GLdouble * v);
Specified by:
glVertexAttribs4dvNV in interface GL

glVertexAttribs4dvNV

public void glVertexAttribs4dvNV(int index,
                                 int count,
                                 DoubleBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei count, const GLdouble * v);
Specified by:
glVertexAttribs4dvNV in interface GL

glVertexAttribs4fvNV

public void glVertexAttribs4fvNV(int target,
                                 int n,
                                 float[] points,
                                 int points_offset)
Entry point (through function pointer) to C language function:
void (GLuint target, GLsizei n, const GLfloat * points);
Specified by:
glVertexAttribs4fvNV in interface GL

glVertexAttribs4fvNV

public void glVertexAttribs4fvNV(int target,
                                 int n,
                                 FloatBuffer points)
Entry point (through function pointer) to C language function:
void (GLuint target, GLsizei n, const GLfloat * points);
Specified by:
glVertexAttribs4fvNV in interface GL

glVertexAttribs4hvNV

public void glVertexAttribs4hvNV(int index,
                                 int n,
                                 ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei n, const GLhalfNV * v);
Specified by:
glVertexAttribs4hvNV in interface GL

glVertexAttribs4hvNV

public void glVertexAttribs4hvNV(int index,
                                 int n,
                                 short[] v,
                                 int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei n, const GLhalfNV * v);
Specified by:
glVertexAttribs4hvNV in interface GL

glVertexAttribs4svNV

public void glVertexAttribs4svNV(int index,
                                 int count,
                                 ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei count, const GLshort * v);
Specified by:
glVertexAttribs4svNV in interface GL

glVertexAttribs4svNV

public void glVertexAttribs4svNV(int index,
                                 int count,
                                 short[] v,
                                 int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei count, const GLshort * v);
Specified by:
glVertexAttribs4svNV in interface GL

glVertexAttribs4ubvNV

public void glVertexAttribs4ubvNV(int index,
                                  int count,
                                  byte[] v,
                                  int v_offset)
Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei count, const GLubyte * v);
Specified by:
glVertexAttribs4ubvNV in interface GL

glVertexAttribs4ubvNV

public void glVertexAttribs4ubvNV(int index,
                                  int count,
                                  ByteBuffer v)
Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei count, const GLubyte * v);
Specified by:
glVertexAttribs4ubvNV in interface GL

glVertexBlendARB

public void glVertexBlendARB(int count)
Entry point (through function pointer) to C language function:
void (GLint count);
Specified by:
glVertexBlendARB in interface GL

glVertexBlendEnvfATI

public void glVertexBlendEnvfATI(int target,
                                 float s)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s);
Specified by:
glVertexBlendEnvfATI in interface GL

glVertexBlendEnviATI

public void glVertexBlendEnviATI(int target,
                                 int s)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);
Specified by:
glVertexBlendEnviATI in interface GL

glVertexPointer

public void glVertexPointer(int size,
                            int type,
                            int stride,
                            Buffer ptr)
Interface to C language function:
void (GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
Specified by:
glVertexPointer in interface GL
Parameters:
ptr - a direct Buffer

glVertexPointer

public void glVertexPointer(int size,
                            int type,
                            int stride,
                            long ptr_buffer_offset)
Interface to C language function:
void (GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
Specified by:
glVertexPointer in interface GL

glVertexStream1dATI

public void glVertexStream1dATI(int target,
                                double s)
Entry point (through function pointer) to C language function:
void (GLenum target, GLdouble s);
Specified by:
glVertexStream1dATI in interface GL

glVertexStream1dvATI

public void glVertexStream1dvATI(int target,
                                 double[] v,
                                 int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLdouble * v);
Specified by:
glVertexStream1dvATI in interface GL

glVertexStream1dvATI

public void glVertexStream1dvATI(int target,
                                 DoubleBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLdouble * v);
Specified by:
glVertexStream1dvATI in interface GL

glVertexStream1fATI

public void glVertexStream1fATI(int target,
                                float s)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s);
Specified by:
glVertexStream1fATI in interface GL

glVertexStream1fvATI

public void glVertexStream1fvATI(int target,
                                 float[] v,
                                 int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
Specified by:
glVertexStream1fvATI in interface GL

glVertexStream1fvATI

public void glVertexStream1fvATI(int target,
                                 FloatBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
Specified by:
glVertexStream1fvATI in interface GL

glVertexStream1iATI

public void glVertexStream1iATI(int target,
                                int s)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);
Specified by:
glVertexStream1iATI in interface GL

glVertexStream1ivATI

public void glVertexStream1ivATI(int target,
                                 int[] v,
                                 int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
Specified by:
glVertexStream1ivATI in interface GL

glVertexStream1ivATI

public void glVertexStream1ivATI(int target,
                                 IntBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
Specified by:
glVertexStream1ivATI in interface GL

glVertexStream1sATI

public void glVertexStream1sATI(int target,
                                short s)
Entry point (through function pointer) to C language function:
void (GLenum target, GLshort s);
Specified by:
glVertexStream1sATI in interface GL

glVertexStream1svATI

public void glVertexStream1svATI(int target,
                                 ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLshort * v);
Specified by:
glVertexStream1svATI in interface GL

glVertexStream1svATI

public void glVertexStream1svATI(int target,
                                 short[] v,
                                 int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLshort * v);
Specified by:
glVertexStream1svATI in interface GL

glVertexStream2dATI

public void glVertexStream2dATI(int target,
                                double s,
                                double t)
Entry point (through function pointer) to C language function:
void (GLenum target, GLdouble s, GLdouble t);
Specified by:
glVertexStream2dATI in interface GL

glVertexStream2dvATI

public void glVertexStream2dvATI(int target,
                                 double[] v,
                                 int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLdouble * v);
Specified by:
glVertexStream2dvATI in interface GL

glVertexStream2dvATI

public void glVertexStream2dvATI(int target,
                                 DoubleBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLdouble * v);
Specified by:
glVertexStream2dvATI in interface GL

glVertexStream2fATI

public void glVertexStream2fATI(int target,
                                float s,
                                float t)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s, GLfloat t);
Specified by:
glVertexStream2fATI in interface GL

glVertexStream2fvATI

public void glVertexStream2fvATI(int target,
                                 float[] v,
                                 int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
Specified by:
glVertexStream2fvATI in interface GL

glVertexStream2fvATI

public void glVertexStream2fvATI(int target,
                                 FloatBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
Specified by:
glVertexStream2fvATI in interface GL

glVertexStream2iATI

public void glVertexStream2iATI(int target,
                                int s,
                                int t)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s, GLint t);
Specified by:
glVertexStream2iATI in interface GL

glVertexStream2ivATI

public void glVertexStream2ivATI(int target,
                                 int[] v,
                                 int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
Specified by:
glVertexStream2ivATI in interface GL

glVertexStream2ivATI

public void glVertexStream2ivATI(int target,
                                 IntBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
Specified by:
glVertexStream2ivATI in interface GL

glVertexStream2sATI

public void glVertexStream2sATI(int target,
                                short s,
                                short t)
Entry point (through function pointer) to C language function:
void (GLenum target, GLshort s, GLshort t);
Specified by:
glVertexStream2sATI in interface GL

glVertexStream2svATI

public void glVertexStream2svATI(int target,
                                 ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLshort * v);
Specified by:
glVertexStream2svATI in interface GL

glVertexStream2svATI

public void glVertexStream2svATI(int target,
                                 short[] v,
                                 int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLshort * v);
Specified by:
glVertexStream2svATI in interface GL

glVertexStream3dATI

public void glVertexStream3dATI(int target,
                                double s,
                                double t,
                                double r)
Entry point (through function pointer) to C language function:
void (GLenum target, GLdouble s, GLdouble t, GLdouble r);
Specified by:
glVertexStream3dATI in interface GL

glVertexStream3dvATI

public void glVertexStream3dvATI(int target,
                                 double[] v,
                                 int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLdouble * v);
Specified by:
glVertexStream3dvATI in interface GL

glVertexStream3dvATI

public void glVertexStream3dvATI(int target,
                                 DoubleBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLdouble * v);
Specified by:
glVertexStream3dvATI in interface GL

glVertexStream3fATI

public void glVertexStream3fATI(int target,
                                float s,
                                float t,
                                float r)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s, GLfloat t, GLfloat r);
Specified by:
glVertexStream3fATI in interface GL

glVertexStream3fvATI

public void glVertexStream3fvATI(int target,
                                 float[] v,
                                 int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
Specified by:
glVertexStream3fvATI in interface GL

glVertexStream3fvATI

public void glVertexStream3fvATI(int target,
                                 FloatBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
Specified by:
glVertexStream3fvATI in interface GL

glVertexStream3iATI

public void glVertexStream3iATI(int target,
                                int s,
                                int t,
                                int r)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint s, GLint t, GLint r);
Specified by:
glVertexStream3iATI in interface GL

glVertexStream3ivATI

public void glVertexStream3ivATI(int target,
                                 int[] v,
                                 int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
Specified by:
glVertexStream3ivATI in interface GL

glVertexStream3ivATI

public void glVertexStream3ivATI(int target,
                                 IntBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
Specified by:
glVertexStream3ivATI in interface GL

glVertexStream3sATI

public void glVertexStream3sATI(int target,
                                short s,
                                short t,
                                short r)
Entry point (through function pointer) to C language function:
void (GLenum target, GLshort s, GLshort t, GLshort r);
Specified by:
glVertexStream3sATI in interface GL

glVertexStream3svATI

public void glVertexStream3svATI(int target,
                                 ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLshort * v);
Specified by:
glVertexStream3svATI in interface GL

glVertexStream3svATI

public void glVertexStream3svATI(int target,
                                 short[] v,
                                 int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLshort * v);
Specified by:
glVertexStream3svATI in interface GL

glVertexStream4dATI

public void glVertexStream4dATI(int target,
                                double s,
                                double t,
                                double r,
                                double q)
Entry point (through function pointer) to C language function:
void (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
Specified by:
glVertexStream4dATI in interface GL

glVertexStream4dvATI

public void glVertexStream4dvATI(int target,
                                 double[] v,
                                 int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLdouble * v);
Specified by:
glVertexStream4dvATI in interface GL

glVertexStream4dvATI

public void glVertexStream4dvATI(int target,
                                 DoubleBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLdouble * v);
Specified by:
glVertexStream4dvATI in interface GL

glVertexStream4fATI

public void glVertexStream4fATI(int target,
                                float s,
                                float t,
                                float r,
                                float q)
Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
Specified by:
glVertexStream4fATI in interface GL

glVertexStream4fvATI

public void glVertexStream4fvATI(int target,
                                 float[] v,
                                 int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
Specified by:
glVertexStream4fvATI in interface GL

glVertexStream4fvATI

public void glVertexStream4fvATI(int target,
                                 FloatBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
Specified by:
glVertexStream4fvATI in interface GL

glVertexStream4iATI

public void glVertexStream4iATI(int target,
                                int start,
                                int x,
                                int y,
                                int width)
Entry point (through function pointer) to C language function:
void (GLenum target, GLint start, GLint x, GLint y, GLint width);
Specified by:
glVertexStream4iATI in interface GL

glVertexStream4ivATI

public void glVertexStream4ivATI(int target,
                                 int[] v,
                                 int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
Specified by:
glVertexStream4ivATI in interface GL

glVertexStream4ivATI

public void glVertexStream4ivATI(int target,
                                 IntBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
Specified by:
glVertexStream4ivATI in interface GL

glVertexStream4sATI

public void glVertexStream4sATI(int target,
                                short s,
                                short t,
                                short r,
                                short q)
Entry point (through function pointer) to C language function:
void (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
Specified by:
glVertexStream4sATI in interface GL

glVertexStream4svATI

public void glVertexStream4svATI(int target,
                                 ShortBuffer v)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLshort * v);
Specified by:
glVertexStream4svATI in interface GL

glVertexStream4svATI

public void glVertexStream4svATI(int target,
                                 short[] v,
                                 int v_offset)
Entry point (through function pointer) to C language function:
void (GLenum target, const GLshort * v);
Specified by:
glVertexStream4svATI in interface GL

glVertexWeightPointerEXT

public void glVertexWeightPointerEXT(int size,
                                     int type,
                                     int stride,
                                     Buffer pointer)
Entry point (through function pointer) to C language function:
void (GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer);
Specified by:
glVertexWeightPointerEXT in interface GL
Parameters:
pointer - a direct Buffer

glVertexWeightPointerEXT

public void glVertexWeightPointerEXT(int size,
                                     int type,
                                     int stride,
                                     long pointer_buffer_offset)
Entry point (through function pointer) to C language function:
void (GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer);
Specified by:
glVertexWeightPointerEXT in interface GL

glVertexWeightfEXT

public void glVertexWeightfEXT(float coord)
Entry point (through function pointer) to C language function:
void (GLfloat coord);
Specified by:
glVertexWeightfEXT in interface GL

glVertexWeightfvEXT

public void glVertexWeightfvEXT(float[] m,
                                int m_offset)
Entry point (through function pointer) to C language function:
void (const GLfloat * m);
Specified by:
glVertexWeightfvEXT in interface GL

glVertexWeightfvEXT

public void glVertexWeightfvEXT(FloatBuffer m)
Entry point (through function pointer) to C language function:
void (const GLfloat * m);
Specified by:
glVertexWeightfvEXT in interface GL

glVertexWeighthNV

public void glVertexWeighthNV(short factor)
Entry point (through function pointer) to C language function:
void (GLhalfNV factor);
Specified by:
glVertexWeighthNV in interface GL

glVertexWeighthvNV

public void glVertexWeighthvNV(ShortBuffer v)
Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
Specified by:
glVertexWeighthvNV in interface GL

glVertexWeighthvNV

public void glVertexWeighthvNV(short[] v,
                               int v_offset)
Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
Specified by:
glVertexWeighthvNV in interface GL

glViewport

public void glViewport(int x,
                       int y,
                       int width,
                       int height)
Interface to C language function:
void (GLint x, GLint y, GLsizei width, GLsizei height);
Specified by:
glViewport in interface GL

glWeightPointerARB

public void glWeightPointerARB(int size,
                               int type,
                               int stride,
                               Buffer pointer)
Entry point (through function pointer) to C language function:
void (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
Specified by:
glWeightPointerARB in interface GL
Parameters:
pointer - a direct Buffer

glWeightPointerARB

public void glWeightPointerARB(int size,
                               int type,
                               int stride,
                               long pointer_buffer_offset)
Entry point (through function pointer) to C language function:
void (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
Specified by:
glWeightPointerARB in interface GL

glWeightbvARB

public void glWeightbvARB(int size,
                          byte[] weights,
                          int weights_offset)
Entry point (through function pointer) to C language function:
void (GLint size, const GLbyte * weights);
Specified by:
glWeightbvARB in interface GL

glWeightbvARB

public void glWeightbvARB(int size,
                          ByteBuffer weights)
Entry point (through function pointer) to C language function:
void (GLint size, const GLbyte * weights);
Specified by:
glWeightbvARB in interface GL

glWeightdvARB

public void glWeightdvARB(int size,
                          double[] weights,
                          int weights_offset)
Entry point (through function pointer) to C language function:
void (GLint size, const GLdouble * weights);
Specified by:
glWeightdvARB in interface GL

glWeightdvARB

public void glWeightdvARB(int size,
                          DoubleBuffer weights)
Entry point (through function pointer) to C language function:
void (GLint size, const GLdouble * weights);
Specified by:
glWeightdvARB in interface GL

glWeightfvARB

public void glWeightfvARB(int size,
                          float[] weights,
                          int weights_offset)
Entry point (through function pointer) to C language function:
void (GLint size, const GLfloat * weights);
Specified by:
glWeightfvARB in interface GL

glWeightfvARB

public void glWeightfvARB(int size,
                          FloatBuffer weights)
Entry point (through function pointer) to C language function:
void (GLint size, const GLfloat * weights);
Specified by:
glWeightfvARB in interface GL

glWeightivARB

public void glWeightivARB(int size,
                          int[] weights,
                          int weights_offset)
Entry point (through function pointer) to C language function:
void (GLint size, const GLint * weights);
Specified by:
glWeightivARB in interface GL

glWeightivARB

public void glWeightivARB(int size,
                          IntBuffer weights)
Entry point (through function pointer) to C language function:
void (GLint size, const GLint * weights);
Specified by:
glWeightivARB in interface GL

glWeightsvARB

public void glWeightsvARB(int size,
                          ShortBuffer weights)
Entry point (through function pointer) to C language function:
void (GLint size, const GLshort * weights);
Specified by:
glWeightsvARB in interface GL

glWeightsvARB

public void glWeightsvARB(int size,
                          short[] weights,
                          int weights_offset)
Entry point (through function pointer) to C language function:
void (GLint size, const GLshort * weights);
Specified by:
glWeightsvARB in interface GL

glWeightubvARB

public void glWeightubvARB(int size,
                           byte[] weights,
                           int weights_offset)
Entry point (through function pointer) to C language function:
void (GLint size, const GLubyte * weights);
Specified by:
glWeightubvARB in interface GL

glWeightubvARB

public void glWeightubvARB(int size,
                           ByteBuffer weights)
Entry point (through function pointer) to C language function:
void (GLint size, const GLubyte * weights);
Specified by:
glWeightubvARB in interface GL

glWeightuivARB

public void glWeightuivARB(int n,
                           int[] ids,
                           int ids_offset)
Entry point (through function pointer) to C language function:
void (GLint n, const GLuint * ids);
Specified by:
glWeightuivARB in interface GL

glWeightuivARB

public void glWeightuivARB(int n,
                           IntBuffer ids)
Entry point (through function pointer) to C language function:
void (GLint n, const GLuint * ids);
Specified by:
glWeightuivARB in interface GL

glWeightusvARB

public void glWeightusvARB(int size,
                           ShortBuffer weights)
Entry point (through function pointer) to C language function:
void (GLint size, const GLushort * weights);
Specified by:
glWeightusvARB in interface GL

glWeightusvARB

public void glWeightusvARB(int size,
                           short[] weights,
                           int weights_offset)
Entry point (through function pointer) to C language function:
void (GLint size, const GLushort * weights);
Specified by:
glWeightusvARB in interface GL

glWindowPos2d

public void glWindowPos2d(double x,
                          double y)
Entry point (through function pointer) to C language function:
void (GLdouble x, GLdouble y);
Specified by:
glWindowPos2d in interface GL

glWindowPos2dARB

public void glWindowPos2dARB(double x,
                             double y)
Entry point (through function pointer) to C language function:
void (GLdouble x, GLdouble y);
Specified by:
glWindowPos2dARB in interface GL

glWindowPos2dMESA

public void glWindowPos2dMESA(double x,
                              double y)
Entry point (through function pointer) to C language function:
void (GLdouble x, GLdouble y);
Specified by:
glWindowPos2dMESA in interface GL

glWindowPos2dv

public void glWindowPos2dv(double[] m,
                           int m_offset)
Entry point (through function pointer) to C language function:
void (const GLdouble * m);
Specified by:
glWindowPos2dv in interface GL

glWindowPos2dv

public void glWindowPos2dv(DoubleBuffer m)
Entry point (through function pointer) to C language function:
void (const GLdouble * m);
Specified by:
glWindowPos2dv in interface GL

glWindowPos2dvARB

public void glWindowPos2dvARB(double[] m,
                              int m_offset)
Entry point (through function pointer) to C language function:
void (const GLdouble * m);
Specified by:
glWindowPos2dvARB in interface GL

glWindowPos2dvARB

public void glWindowPos2dvARB(DoubleBuffer m)
Entry point (through function pointer) to C language function:
void (const GLdouble * m);
Specified by:
glWindowPos2dvARB in interface GL

glWindowPos2dvMESA

public void glWindowPos2dvMESA(double[] m,
                               int m_offset)
Entry point (through function pointer) to C language function:
void (const GLdouble * m);
Specified by:
glWindowPos2dvMESA in interface GL

glWindowPos2dvMESA

public void glWindowPos2dvMESA(DoubleBuffer m)
Entry point (through function pointer) to C language function:
void (const GLdouble * m);
Specified by:
glWindowPos2dvMESA in interface GL

glWindowPos2f

public void glWindowPos2f(float x,
                          float y)
Entry point (through function pointer) to C language function:
void (GLfloat x, GLfloat y);
Specified by:
glWindowPos2f in interface GL

glWindowPos2fARB

public void glWindowPos2fARB(float x,
                             float y)
Entry point (through function pointer) to C language function:
void (GLfloat x, GLfloat y);
Specified by:
glWindowPos2fARB in interface GL

glWindowPos2fMESA

public void glWindowPos2fMESA(float x,
                              float y)
Entry point (through function pointer) to C language function:
void (GLfloat x, GLfloat y);
Specified by:
glWindowPos2fMESA in interface GL

glWindowPos2fv

public void glWindowPos2fv(float[] m,
                           int m_offset)
Entry point (through function pointer) to C language function:
void (const GLfloat * m);
Specified by:
glWindowPos2fv in interface GL

glWindowPos2fv

public void glWindowPos2fv(FloatBuffer m)
Entry point (through function pointer) to C language function:
void (const GLfloat * m);
Specified by:
glWindowPos2fv in interface GL

glWindowPos2fvARB

public void glWindowPos2fvARB(float[] m,
                              int m_offset)
Entry point (through function pointer) to C language function:
void (const GLfloat * m);
Specified by:
glWindowPos2fvARB in interface GL

glWindowPos2fvARB

public void glWindowPos2fvARB(FloatBuffer m)
Entry point (through function pointer) to C language function:
void (const GLfloat * m);
Specified by:
glWindowPos2fvARB in interface GL

glWindowPos2fvMESA

public void glWindowPos2fvMESA(float[] m,
                               int m_offset)
Entry point (through function pointer) to C language function:
void (const GLfloat * m);
Specified by:
glWindowPos2fvMESA in interface GL

glWindowPos2fvMESA

public void glWindowPos2fvMESA(FloatBuffer m)
Entry point (through function pointer) to C language function:
void (const GLfloat * m);
Specified by:
glWindowPos2fvMESA in interface GL

glWindowPos2i

public void glWindowPos2i(int x,
                          int y)
Entry point (through function pointer) to C language function:
void (GLint x, GLint y);
Specified by:
glWindowPos2i in interface GL

glWindowPos2iARB

public void glWindowPos2iARB(int x,
                             int y)
Entry point (through function pointer) to C language function:
void (GLint x, GLint y);
Specified by:
glWindowPos2iARB in interface GL

glWindowPos2iMESA

public void glWindowPos2iMESA(int x,
                              int y)
Entry point (through function pointer) to C language function:
void (GLint x, GLint y);
Specified by:
glWindowPos2iMESA in interface GL

glWindowPos2iv

public void glWindowPos2iv(int[] v,
                           int v_offset)
Entry point (through function pointer) to C language function:
void (const GLint * v);
Specified by:
glWindowPos2iv in interface GL

glWindowPos2iv

public void glWindowPos2iv(IntBuffer v)
Entry point (through function pointer) to C language function:
void (const GLint * v);
Specified by:
glWindowPos2iv in interface GL

glWindowPos2ivARB

public void glWindowPos2ivARB(int[] v,
                              int v_offset)
Entry point (through function pointer) to C language function:
void (const GLint * v);
Specified by:
glWindowPos2ivARB in interface GL

glWindowPos2ivARB

public void glWindowPos2ivARB(IntBuffer v)
Entry point (through function pointer) to C language function:
void (const GLint * v);
Specified by:
glWindowPos2ivARB in interface GL

glWindowPos2ivMESA

public void glWindowPos2ivMESA(int[] v,
                               int v_offset)
Entry point (through function pointer) to C language function:
void (const GLint * v);
Specified by:
glWindowPos2ivMESA in interface GL

glWindowPos2ivMESA

public void glWindowPos2ivMESA(IntBuffer v)
Entry point (through function pointer) to C language function:
void (const GLint * v);
Specified by:
glWindowPos2ivMESA in interface GL

glWindowPos2s

public void glWindowPos2s(short x,
                          short y)
Entry point (through function pointer) to C language function:
void (GLshort x, GLshort y);
Specified by:
glWindowPos2s in interface GL

glWindowPos2sARB

public void glWindowPos2sARB(short x,
                             short y)
Entry point (through function pointer) to C language function:
void (GLshort x, GLshort y);
Specified by:
glWindowPos2sARB in interface GL

glWindowPos2sMESA

public void glWindowPos2sMESA(short x,
                              short y)
Entry point (through function pointer) to C language function:
void (GLshort x, GLshort y);
Specified by:
glWindowPos2sMESA in interface GL

glWindowPos2sv

public void glWindowPos2sv(ShortBuffer v)
Entry point (through function pointer) to C language function:
void (const GLshort * v);
Specified by:
glWindowPos2sv in interface GL

glWindowPos2sv

public void glWindowPos2sv(short[] v,
                           int v_offset)
Entry point (through function pointer) to C language function:
void (const GLshort * v);
Specified by:
glWindowPos2sv in interface GL

glWindowPos2svARB

public void glWindowPos2svARB(ShortBuffer v)
Entry point (through function pointer) to C language function:
void (const GLshort * v);
Specified by:
glWindowPos2svARB in interface GL

glWindowPos2svARB

public void glWindowPos2svARB(short[] v,
                              int v_offset)
Entry point (through function pointer) to C language function:
void (const GLshort * v);
Specified by:
glWindowPos2svARB in interface GL

glWindowPos2svMESA

public void glWindowPos2svMESA(ShortBuffer v)
Entry point (through function pointer) to C language function:
void (const GLshort * v);
Specified by:
glWindowPos2svMESA in interface GL

glWindowPos2svMESA

public void glWindowPos2svMESA(short[] v,
                               int v_offset)
Entry point (through function pointer) to C language function:
void (const GLshort * v);
Specified by:
glWindowPos2svMESA in interface GL

glWindowPos3d

public void glWindowPos3d(double red,
                          double green,
                          double blue)
Entry point (through function pointer) to C language function:
void (GLdouble red, GLdouble green, GLdouble blue);
Specified by:
glWindowPos3d in interface GL

glWindowPos3dARB

public void glWindowPos3dARB(double red,
                             double green,
                             double blue)
Entry point (through function pointer) to C language function:
void (GLdouble red, GLdouble green, GLdouble blue);
Specified by:
glWindowPos3dARB in interface GL

glWindowPos3dMESA

public void glWindowPos3dMESA(double red,
                              double green,
                              double blue)
Entry point (through function pointer) to C language function:
void (GLdouble red, GLdouble green, GLdouble blue);
Specified by:
glWindowPos3dMESA in interface GL

glWindowPos3dv

public void glWindowPos3dv(double[] m,
                           int m_offset)
Entry point (through function pointer) to C language function:
void (const GLdouble * m);
Specified by:
glWindowPos3dv in interface GL

glWindowPos3dv

public void glWindowPos3dv(DoubleBuffer m)
Entry point (through function pointer) to C language function:
void (const GLdouble * m);
Specified by:
glWindowPos3dv in interface GL

glWindowPos3dvARB

public void glWindowPos3dvARB(double[] m,
                              int m_offset)
Entry point (through function pointer) to C language function:
void (const GLdouble * m);
Specified by:
glWindowPos3dvARB in interface GL

glWindowPos3dvARB

public void glWindowPos3dvARB(DoubleBuffer m)
Entry point (through function pointer) to C language function:
void (const GLdouble * m);
Specified by:
glWindowPos3dvARB in interface GL

glWindowPos3dvMESA

public void glWindowPos3dvMESA(double[] m,
                               int m_offset)
Entry point (through function pointer) to C language function:
void (const GLdouble * m);
Specified by:
glWindowPos3dvMESA in interface GL

glWindowPos3dvMESA

public void glWindowPos3dvMESA(DoubleBuffer m)
Entry point (through function pointer) to C language function:
void (const GLdouble * m);
Specified by:
glWindowPos3dvMESA in interface GL

glWindowPos3f

public void glWindowPos3f(float red,
                          float green,
                          float blue)
Entry point (through function pointer) to C language function:
void (GLfloat red, GLfloat green, GLfloat blue);
Specified by:
glWindowPos3f in interface GL

glWindowPos3fARB

public void glWindowPos3fARB(float red,
                             float green,
                             float blue)
Entry point (through function pointer) to C language function:
void (GLfloat red, GLfloat green, GLfloat blue);
Specified by:
glWindowPos3fARB in interface GL

glWindowPos3fMESA

public void glWindowPos3fMESA(float red,
                              float green,
                              float blue)
Entry point (through function pointer) to C language function:
void (GLfloat red, GLfloat green, GLfloat blue);
Specified by:
glWindowPos3fMESA in interface GL

glWindowPos3fv

public void glWindowPos3fv(float[] m,
                           int m_offset)
Entry point (through function pointer) to C language function:
void (const GLfloat * m);
Specified by:
glWindowPos3fv in interface GL

glWindowPos3fv

public void glWindowPos3fv(FloatBuffer m)
Entry point (through function pointer) to C language function:
void (const GLfloat * m);
Specified by:
glWindowPos3fv in interface GL

glWindowPos3fvARB

public void glWindowPos3fvARB(float[] m,
                              int m_offset)
Entry point (through function pointer) to C language function:
void (const GLfloat * m);
Specified by:
glWindowPos3fvARB in interface GL

glWindowPos3fvARB

public void glWindowPos3fvARB(FloatBuffer m)
Entry point (through function pointer) to C language function:
void (const GLfloat * m);
Specified by:
glWindowPos3fvARB in interface GL

glWindowPos3fvMESA

public void glWindowPos3fvMESA(float[] m,
                               int m_offset)
Entry point (through function pointer) to C language function:
void (const GLfloat * m);
Specified by:
glWindowPos3fvMESA in interface GL

glWindowPos3fvMESA

public void glWindowPos3fvMESA(FloatBuffer m)
Entry point (through function pointer) to C language function:
void (const GLfloat * m);
Specified by:
glWindowPos3fvMESA in interface GL

glWindowPos3i

public void glWindowPos3i(int red,
                          int green,
                          int blue)
Entry point (through function pointer) to C language function:
void (GLint red, GLint green, GLint blue);
Specified by:
glWindowPos3i in interface GL

glWindowPos3iARB

public void glWindowPos3iARB(int red,
                             int green,
                             int blue)
Entry point (through function pointer) to C language function:
void (GLint red, GLint green, GLint blue);
Specified by:
glWindowPos3iARB in interface GL

glWindowPos3iMESA

public void glWindowPos3iMESA(int red,
                              int green,
                              int blue)
Entry point (through function pointer) to C language function:
void (GLint red, GLint green, GLint blue);
Specified by:
glWindowPos3iMESA in interface GL

glWindowPos3iv

public void glWindowPos3iv(int[] v,
                           int v_offset)
Entry point (through function pointer) to C language function:
void (const GLint * v);
Specified by:
glWindowPos3iv in interface GL

glWindowPos3iv

public void glWindowPos3iv(IntBuffer v)
Entry point (through function pointer) to C language function:
void (const GLint * v);
Specified by:
glWindowPos3iv in interface GL

glWindowPos3ivARB

public void glWindowPos3ivARB(int[] v,
                              int v_offset)
Entry point (through function pointer) to C language function:
void (const GLint * v);
Specified by:
glWindowPos3ivARB in interface GL

glWindowPos3ivARB

public void glWindowPos3ivARB(IntBuffer v)
Entry point (through function pointer) to C language function:
void (const GLint * v);
Specified by:
glWindowPos3ivARB in interface GL

glWindowPos3ivMESA

public void glWindowPos3ivMESA(int[] v,
                               int v_offset)
Entry point (through function pointer) to C language function:
void (const GLint * v);
Specified by:
glWindowPos3ivMESA in interface GL

glWindowPos3ivMESA

public void glWindowPos3ivMESA(IntBuffer v)
Entry point (through function pointer) to C language function:
void (const GLint * v);
Specified by:
glWindowPos3ivMESA in interface GL

glWindowPos3s

public void glWindowPos3s(short red,
                          short green,
                          short blue)
Entry point (through function pointer) to C language function:
void (GLshort red, GLshort green, GLshort blue);
Specified by:
glWindowPos3s in interface GL

glWindowPos3sARB

public void glWindowPos3sARB(short red,
                             short green,
                             short blue)
Entry point (through function pointer) to C language function:
void (GLshort red, GLshort green, GLshort blue);
Specified by:
glWindowPos3sARB in interface GL

glWindowPos3sMESA

public void glWindowPos3sMESA(short red,
                              short green,
                              short blue)
Entry point (through function pointer) to C language function:
void (GLshort red, GLshort green, GLshort blue);
Specified by:
glWindowPos3sMESA in interface GL

glWindowPos3sv

public void glWindowPos3sv(ShortBuffer v)
Entry point (through function pointer) to C language function:
void (const GLshort * v);
Specified by:
glWindowPos3sv in interface GL

glWindowPos3sv

public void glWindowPos3sv(short[] v,
                           int v_offset)
Entry point (through function pointer) to C language function:
void (const GLshort * v);
Specified by:
glWindowPos3sv in interface GL

glWindowPos3svARB

public void glWindowPos3svARB(ShortBuffer v)
Entry point (through function pointer) to C language function:
void (const GLshort * v);
Specified by:
glWindowPos3svARB in interface GL

glWindowPos3svARB

public void glWindowPos3svARB(short[] v,
                              int v_offset)
Entry point (through function pointer) to C language function:
void (const GLshort * v);
Specified by:
glWindowPos3svARB in interface GL

glWindowPos3svMESA

public void glWindowPos3svMESA(ShortBuffer v)
Entry point (through function pointer) to C language function:
void (const GLshort * v);
Specified by:
glWindowPos3svMESA in interface GL

glWindowPos3svMESA

public void glWindowPos3svMESA(short[] v,
                               int v_offset)
Entry point (through function pointer) to C language function:
void (const GLshort * v);
Specified by:
glWindowPos3svMESA in interface GL

glWindowPos4dMESA

public void glWindowPos4dMESA(double x,
                              double y,
                              double z,
                              double w)
Entry point (through function pointer) to C language function:
void (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
Specified by:
glWindowPos4dMESA in interface GL

glWindowPos4dvMESA

public void glWindowPos4dvMESA(double[] m,
                               int m_offset)
Entry point (through function pointer) to C language function:
void (const GLdouble * m);
Specified by:
glWindowPos4dvMESA in interface GL

glWindowPos4dvMESA

public void glWindowPos4dvMESA(DoubleBuffer m)
Entry point (through function pointer) to C language function:
void (const GLdouble * m);
Specified by:
glWindowPos4dvMESA in interface GL

glWindowPos4fMESA

public void glWindowPos4fMESA(float red,
                              float green,
                              float blue,
                              float alpha)
Entry point (through function pointer) to C language function:
void (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
Specified by:
glWindowPos4fMESA in interface GL

glWindowPos4fvMESA

public void glWindowPos4fvMESA(float[] m,
                               int m_offset)
Entry point (through function pointer) to C language function:
void (const GLfloat * m);
Specified by:
glWindowPos4fvMESA in interface GL

glWindowPos4fvMESA

public void glWindowPos4fvMESA(FloatBuffer m)
Entry point (through function pointer) to C language function:
void (const GLfloat * m);
Specified by:
glWindowPos4fvMESA in interface GL

glWindowPos4iMESA

public void glWindowPos4iMESA(int location,
                              int v0,
                              int v1,
                              int v2)
Entry point (through function pointer) to C language function:
void (GLint location, GLint v0, GLint v1, GLint v2);
Specified by:
glWindowPos4iMESA in interface GL

glWindowPos4ivMESA

public void glWindowPos4ivMESA(int[] v,
                               int v_offset)
Entry point (through function pointer) to C language function:
void (const GLint * v);
Specified by:
glWindowPos4ivMESA in interface GL

glWindowPos4ivMESA

public void glWindowPos4ivMESA(IntBuffer v)
Entry point (through function pointer) to C language function:
void (const GLint * v);
Specified by:
glWindowPos4ivMESA in interface GL

glWindowPos4sMESA

public void glWindowPos4sMESA(short x,
                              short y,
                              short z,
                              short w)
Entry point (through function pointer) to C language function:
void (GLshort x, GLshort y, GLshort z, GLshort w);
Specified by:
glWindowPos4sMESA in interface GL

glWindowPos4svMESA

public void glWindowPos4svMESA(ShortBuffer v)
Entry point (through function pointer) to C language function:
void (const GLshort * v);
Specified by:
glWindowPos4svMESA in interface GL

glWindowPos4svMESA

public void glWindowPos4svMESA(short[] v,
                               int v_offset)
Entry point (through function pointer) to C language function:
void (const GLshort * v);
Specified by:
glWindowPos4svMESA in interface GL

glWriteMaskEXT

public void glWriteMaskEXT(int stage,
                           int portion,
                           int variable,
                           int input,
                           int mapping,
                           int componentUsage)
Entry point (through function pointer) to C language function:
void (GLuint stage, GLuint portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
Specified by:
glWriteMaskEXT in interface GL

isExtensionAvailable

public boolean isExtensionAvailable(String glExtensionName)
Specified by:
isExtensionAvailable in interface GL

isFunctionAvailable

public boolean isFunctionAvailable(String glFunctionName)
Specified by:
isFunctionAvailable in interface GL

setObjectTracker

public void setObjectTracker(GLObjectTracker tracker)

setSwapInterval

public void setSwapInterval(int interval)
Specified by:
setSwapInterval in interface GL

Copyright 2005 Sun Microsystems, Inc. All rights reserved. Use is subject to license terms.